mirror of
https://github.com/ZDoom/raze-gles.git
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1e2678b892
git-svn-id: https://svn.eduke32.com/eduke32@946 1a8010ca-5511-0410-912e-c29ae57300e0
13203 lines
420 KiB
C
13203 lines
420 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "types.h"
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#include "develop.h"
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#include "scriplib.h"
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#include "file_lib.h"
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#include "mathutil.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "mouse.h" // JBF 20030809
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#include "function.h"
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#include "control.h"
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#include "fx_man.h"
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#include "sounds.h"
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#include "config.h"
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#include "osd.h"
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#include "osdfuncs.h"
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#include "osdcmds.h"
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#include "scriptfile.h"
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#include "grpscan.h"
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#include "gamedef.h"
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#include "kplib.h"
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//#include "crc32.h"
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#include "util_lib.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <shellapi.h>
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extern int getversionfromwebsite(char *buffer);
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#define BUILDDATE 20080806 // this is checked against http://eduke32.com/VERSION
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#define UPDATEINTERVAL 604800 // 1w
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#else
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static int usecwd = 0;
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#endif /* _WIN32 */
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#define IDFSIZE 479985668
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#define IDFILENAME "DUKE3D.IDF"
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#define TIMERUPDATESIZ 32
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int cameradist = 0, cameraclock = 0;
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static int playerswhenstarted;
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static int qe,cp;
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static int g_CommandSetup = 0;
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static int g_NoSetup = 0;
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static int g_NoAutoLoad = 0;
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static int g_NoSound = 0;
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static int g_NoMusic = 0;
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static char *CommandMap = NULL;
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static char *CommandName = NULL;
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static char *CommandNet = NULL;
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static int g_KeepAddr = 0;
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int CommandWeaponChoice = 0;
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static struct strllist
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{
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struct strllist *next;
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char *str;
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}
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*CommandPaths = NULL, *CommandGrps = NULL;
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char boardfilename[BMAX_PATH] = {0};
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char waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768], animpal[768];
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static char firstdemofile[80] = { '\0' };
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int display_bonus_screen = 1;
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static int userconfiles = 0;
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static int netparamcount = 0;
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static char **netparam = NULL;
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int voting = -1;
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int vote_map = -1, vote_episode = -1;
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int recfilep,totalreccnt;
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int debug_on = 0,actor_tog = 0;
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static char *rtsptr;
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extern char syncstate;
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extern int numlumps;
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static FILE *frecfilep = (FILE *)NULL;
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int restorepalette,screencapt;
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static int g_NoLogoAnim = 0;
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static int g_NoLogo = 0;
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static int sendmessagecommand = -1;
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char defaultduke3dgrp[BMAX_PATH] = "duke3d.grp";
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char *duke3dgrp = defaultduke3dgrp;
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char *duke3dgrpstring = NULL;
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static char defaultconfilename[BMAX_PATH] = {"EDUKE.CON"};
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static char *confilename = defaultconfilename;
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static char *duke3ddef = "duke3d.def";
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extern int lastvisinc;
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int g_Shareware = 0;
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int g_GameType = 0;
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#define MAXUSERQUOTES 4
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static int quotebot, quotebotgoal;
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static int user_quote_time[MAXUSERQUOTES];
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static char user_quote[MAXUSERQUOTES][178];
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// char typebuflen,typebuf[41];
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static int MAXCACHE1DSIZE = (32*1048576);
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int tempwallptr;
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static int nonsharedtimer;
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static void cameratext(short i);
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static int moveloop(void);
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static void doorders(void);
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static void fakedomovethings(void);
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static void fakedomovethingscorrect(void);
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static int domovethings(void);
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static int playback(void);
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static char recbuf[180];
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extern void computergetinput(int snum, input_t *syn);
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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int althud_numbertile = 2930;
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int althud_numberpal = 0;
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int althud_shadows = 1;
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enum
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{
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T_EOF = -2,
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T_ERROR = -1,
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T_INCLUDE = 0,
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T_INTERFACE = 0,
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T_LOADGRP = 1,
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T_MODE = 1,
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T_CACHESIZE = 2,
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T_ALLOW = 2,
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T_NOAUTOLOAD,
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T_MUSIC,
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T_SOUND,
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T_FILE,
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T_ID
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};
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typedef struct
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{
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char *text;
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int tokenid;
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}
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tokenlist;
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static int getatoken(scriptfile *sf, tokenlist *tl, int ntokens)
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{
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char *tok;
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int i;
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if (!sf) return T_ERROR;
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tok = scriptfile_gettoken(sf);
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if (!tok) return T_EOF;
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for (i=0;i<ntokens;i++)
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{
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if (!Bstrcasecmp(tok, tl[i].text))
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return tl[i].tokenid;
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}
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return T_ERROR;
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}
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inline void setstatusbarscale(int sc)
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{
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ud.statusbarscale = min(100,max(10,sc));
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vscrn();
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}
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static inline int sbarx(int x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int sbarxr(int x)
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{
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if (ud.screen_size == 4 /*|| ud.statusbarmode == 1*/) return (320l<<16) - scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline int sbary(int y)
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{
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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}
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static inline int sbarsc(int sc)
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{
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return scale(sc,ud.statusbarscale,100);
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}
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static void patchstatusbar(int x1, int y1, int x2, int y2)
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{
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int scl, tx, ty;
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int clx1,cly1,clx2,cly2,clofx,clofy;
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scl = sbarsc(65536);
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tx = sbarx(0);
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ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);
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clx1 = scale(scale(x1,xdim,320),ud.statusbarscale,100);
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cly1 = scale(scale(y1,ydim,200),ud.statusbarscale,100);
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clx2 = scale(scale(x2,xdim,320),ud.statusbarscale,100);
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cly2 = scale(scale(y2,ydim,200),ud.statusbarscale,100);
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clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
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clofy = (ydim - scale(ydim,ud.statusbarscale,100));
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// if (ud.statusbarmode == 0)
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rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
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// else rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1,cly1,clx2+clofx-1,cly2+clofy-1);
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}
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void setgamepalette(player_struct *player, char *pal, int set)
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{
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if (player != g_player[screenpeek].ps)
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{
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// another head
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player->palette = pal;
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return;
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}
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if (!(pal == palette || pal == waterpal || pal == slimepal || pal == drealms || pal == titlepal || pal == endingpal || pal == animpal))
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pal = palette;
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setbrightness(ud.brightness>>2, pal, set);
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player->palette = pal;
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}
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int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,int orientation,int x1, int y1, int x2, int y2, int z)
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{
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int ac,newx,oldx=x;
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char centre, *oldt;
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int squishtext = ((small&2)!=0);
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int ht = usehightile;
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centre = (x == (320>>1));
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newx = 0;
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oldt = (char *)t;
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if (t == NULL)
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return -1;
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if (centre)
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{
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while (*t)
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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t += 2;
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if (isdigit(*t)) t++;
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continue;
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}
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if (*t == 32)
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{
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if (small&8)
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newx+=(8-squishtext)*z/65536;
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else
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newx+=(5-squishtext)*z/65536;
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t++;
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continue;
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}
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else ac = *t - '!' + starttile;
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if (ac < starttile || ac > (starttile + 93)) break;
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if (*t >= '0' && *t <= '9')
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newx += (8)*z/65536;
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else
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{
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if (small&8)
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newx += (8-squishtext)*z/65536;
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else newx += (tilesizx[ac]-squishtext)*z/65536;
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}
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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usehightile = (ht && r_downsize < 2);
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while (*t)
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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char smallbuf[4];
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t++;
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if (isdigit(*(t+1)))
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t++);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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}
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else
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = '\0';
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p = atol(smallbuf);
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}
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continue;
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}
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if (*t == 32)
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{
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if (small&8)
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x+=(8-squishtext)*z/65536;
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else
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x+=(5-squishtext)*z/65536;
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t++;
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continue;
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}
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else ac = *t - '!' + starttile;
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if (ac < starttile || ac > (starttile + 93))
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break;
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rotatesprite(x<<16,(y<<16)+((small&4)?ud.config.ScreenHeight<<15:0),z,0,ac,s,p,(small&1)?(8|16):(2|orientation),x1,y1,x2,y2);
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if ((*t >= '0' && *t <= '9'))
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x += (8)*z/65536;
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else if (small&8)
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x += (8-squishtext)*z/65536;//(tilesizx[ac]>>small);
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else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small);
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if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536;
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t++;
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}
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usehightile = ht;
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return (x);
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}
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int gametextlen(int x,const char *t)
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{
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int ac;
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if (t == NULL)
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return -1;
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while (*t)
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{
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if (*t == 32)
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{
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x+=5;
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t++;
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continue;
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}
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else ac = *t - '!' + STARTALPHANUM;
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if (ac < STARTALPHANUM || ac > (STARTALPHANUM + 93))
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break;
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if ((*t >= '0' && *t <= '9'))
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x += 8;
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else x += tilesizx[ac];
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t++;
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}
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return (x);
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}
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static inline int mpgametext(int y,const char *t,int s,int dabits)
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{
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if (xdim >= 640 && ydim >= 480)
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return(gametext_z(5,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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return(gametext_z(0,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536));
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}
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int minitext_(int x,int y,const char *t,int s,int p,int sb)
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{
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int ac;
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char ch,cmode;
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int ht = usehightile;
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cmode = (sb&256)!=0;
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sb &= 255;
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usehightile = (ht && !r_downsize);
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while (*t)
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{
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if (*t == '^' && isdigit(*(t+1)))
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{
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char smallbuf[4];
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t++;
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if (isdigit(*(t+1)))
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = *(t++);
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smallbuf[2] = '\0';
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p = atol(smallbuf);
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}
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else
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{
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smallbuf[0] = *(t++);
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smallbuf[1] = '\0';
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p = atol(smallbuf);
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}
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continue;
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}
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ch = Btoupper(*t);
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if (ch == 32)
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{
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x+=5;
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t++;
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continue;
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}
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else ac = ch - '!' + MINIFONT;
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if (cmode) rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,ac,s,p,sb,0,0,xdim-1,ydim-1);
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else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
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x += 4; // tilesizx[ac]+1;
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t++;
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}
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usehightile = ht;
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return (x);
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}
|
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|
|
static void allowtimetocorrecterrorswhenquitting(void)
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{
|
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int i, j, oldtotalclock;
|
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|
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ready2send = 0;
|
|
|
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for (j=0;j<8;j++)
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{
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oldtotalclock = totalclock;
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|
|
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while (totalclock < oldtotalclock+TICSPERFRAME)
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{
|
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handleevents();
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getpackets();
|
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}
|
|
if (KB_KeyPressed(sc_Escape)) return;
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|
|
|
packbuf[0] = 127;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
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{
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if (i != myconnectindex) sendpacket(i,packbuf,1);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
|
|
}
|
|
}
|
|
|
|
void adduserquote(const char *daquote)
|
|
{
|
|
int i;
|
|
|
|
for (i=MAXUSERQUOTES-1;i>0;i--)
|
|
{
|
|
Bstrcpy(user_quote[i],user_quote[i-1]);
|
|
user_quote_time[i] = user_quote_time[i-1];
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|
}
|
|
Bstrcpy(user_quote[0],daquote);
|
|
OSD_Printf("%s\n",daquote);
|
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|
|
user_quote_time[0] = ud.msgdisptime;
|
|
pub = NUMPAGES;
|
|
}
|
|
|
|
int lastpackettime = 0;
|
|
|
|
void getpackets(void)
|
|
{
|
|
int i, j, k, l;
|
|
int other, packbufleng;
|
|
input_t *osyn, *nsyn;
|
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|
|
sampletimer();
|
|
AudioUpdate();
|
|
|
|
CONTROL_ProcessBinds();
|
|
|
|
if (ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
|
|
{
|
|
if (setgamemode(!ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP))
|
|
{
|
|
OSD_Printf(OSD_ERROR "Failed setting fullscreen video mode.\n");
|
|
if (setgamemode(ud.config.ScreenMode, ud.config.ScreenWidth, ud.config.ScreenHeight, ud.config.ScreenBPP))
|
|
gameexit("Failed to recover from failure to set fullscreen video mode.\n");
|
|
}
|
|
else ud.config.ScreenMode = !ud.config.ScreenMode;
|
|
KB_ClearKeyDown(sc_Enter);
|
|
restorepalette = 1;
|
|
vscrn();
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F12))
|
|
{
|
|
KB_ClearKeyDown(sc_F12);
|
|
screencapture("duke0000.tga",0);
|
|
FTA(103,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
// only dispatch commands here when not in a game
|
|
if (!(g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
OSD_DispatchQueued();
|
|
}
|
|
|
|
if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
|
|
{
|
|
qe = 1;
|
|
gameexit("Quick Exit.");
|
|
}
|
|
|
|
if (numplayers < 2) return;
|
|
while ((packbufleng = getpacket(&other,packbuf)) > 0)
|
|
{
|
|
lastpackettime = totalclock;
|
|
#if 0
|
|
initprintf("RECEIVED PACKET: type: %d : len %d\n", packbuf[0], packbufleng);
|
|
#endif
|
|
switch (packbuf[0])
|
|
{
|
|
case 0: //[0] (receive master sync buffer)
|
|
j = 1;
|
|
|
|
if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0)
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].playerquitflag == 0) continue;
|
|
if (i == myconnectindex)
|
|
otherminlag = (int)((signed char)packbuf[j]);
|
|
j++;
|
|
}
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input_t *)&inputfifo[(g_player[connecthead].movefifoend)&(MOVEFIFOSIZ-1)][0];
|
|
|
|
k = j;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
j += g_player[i].playerquitflag+g_player[i].playerquitflag;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].playerquitflag == 0) continue;
|
|
|
|
l = packbuf[k++];
|
|
l += (int)(packbuf[k++]<<8);
|
|
|
|
if (i == myconnectindex)
|
|
{
|
|
j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7)+((l&256)>>8)+((l&512)>>9)+((l&1024)>>10)+((l&2048)>>11);
|
|
continue;
|
|
}
|
|
|
|
copybufbyte(&osyn[i],&nsyn[i],sizeof(input_t));
|
|
if (l&1) nsyn[i].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (l&2) nsyn[i].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (l&4) nsyn[i].avel = (signed char)packbuf[j++];
|
|
if (l&8) nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((int)packbuf[j++]));
|
|
if (l&16) nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((int)packbuf[j++])<<8);
|
|
if (l&32) nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((int)packbuf[j++])<<16);
|
|
if (l&64) nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((int)packbuf[j++])<<24);
|
|
if (l&128) nsyn[i].horz = (signed char)packbuf[j++];
|
|
if (l&256) nsyn[i].extbits = ((nsyn[i].extbits&0xffffff00)|((int)packbuf[j++]));
|
|
if (l&512) nsyn[i].extbits = ((nsyn[i].extbits&0xffff00ff)|((int)packbuf[j++])<<8);
|
|
if (l&1024) nsyn[i].extbits = ((nsyn[i].extbits&0xff00ffff)|((int)packbuf[j++])<<16);
|
|
if (l&2048) nsyn[i].extbits = ((nsyn[i].extbits&0x00ffffff)|((int)packbuf[j++])<<24);
|
|
|
|
if (nsyn[i].bits&(1<<26)) g_player[i].playerquitflag = 0;
|
|
g_player[i].movefifoend++;
|
|
}
|
|
|
|
while (j != packbufleng)
|
|
{
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
{
|
|
g_player[i].syncval[g_player[i].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j];
|
|
g_player[i].syncvalhead++;
|
|
}
|
|
j++;
|
|
}
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
for (j=1;j<movesperpacket;j++)
|
|
{
|
|
copybufbyte(&nsyn[i],&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t));
|
|
g_player[i].movefifoend++;
|
|
}
|
|
|
|
movefifosendplc += movesperpacket;
|
|
|
|
break;
|
|
case 1: //[1] (receive slave sync buffer)
|
|
j = 3;
|
|
k = packbuf[1] + (int)(packbuf[2]<<8);
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0];
|
|
|
|
copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t));
|
|
if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&4) nsyn[other].avel = (signed char)packbuf[j++];
|
|
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int)packbuf[j++]));
|
|
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int)packbuf[j++])<<8);
|
|
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int)packbuf[j++])<<16);
|
|
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int)packbuf[j++])<<24);
|
|
if (k&128) nsyn[other].horz = (signed char)packbuf[j++];
|
|
if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int)packbuf[j++]));
|
|
if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int)packbuf[j++])<<8);
|
|
if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int)packbuf[j++])<<16);
|
|
if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int)packbuf[j++])<<24);
|
|
g_player[other].movefifoend++;
|
|
|
|
while (j != packbufleng)
|
|
{
|
|
g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++];
|
|
g_player[other].syncvalhead++;
|
|
}
|
|
|
|
for (i=1;i<movesperpacket;i++)
|
|
{
|
|
copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t));
|
|
g_player[other].movefifoend++;
|
|
}
|
|
|
|
break;
|
|
|
|
case 16:
|
|
g_player[other].movefifoend = movefifoplc = movefifosendplc = fakemovefifoplc = 0;
|
|
g_player[other].syncvalhead = syncvaltottail = 0L;
|
|
case 17:
|
|
j = 1;
|
|
|
|
if ((g_player[other].movefifoend&(TIMERUPDATESIZ-1)) == 0)
|
|
if (other == connecthead)
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i == myconnectindex)
|
|
otherminlag = (int)((signed char)packbuf[j]);
|
|
j++;
|
|
}
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[other].movefifoend-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input_t *)&inputfifo[(g_player[other].movefifoend)&(MOVEFIFOSIZ-1)][0];
|
|
|
|
copybufbyte(&osyn[other],&nsyn[other],sizeof(input_t));
|
|
k = packbuf[j++];
|
|
k += (int)(packbuf[j++]<<8);
|
|
|
|
if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&4) nsyn[other].avel = (signed char)packbuf[j++];
|
|
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((int)packbuf[j++]));
|
|
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((int)packbuf[j++])<<8);
|
|
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((int)packbuf[j++])<<16);
|
|
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((int)packbuf[j++])<<24);
|
|
if (k&128) nsyn[other].horz = (signed char)packbuf[j++];
|
|
if (k&256) nsyn[other].extbits = ((nsyn[other].extbits&0xffffff00)|((int)packbuf[j++]));
|
|
if (k&512) nsyn[other].extbits = ((nsyn[other].extbits&0xffff00ff)|((int)packbuf[j++])<<8);
|
|
if (k&1024) nsyn[other].extbits = ((nsyn[other].extbits&0xff00ffff)|((int)packbuf[j++])<<16);
|
|
if (k&2048) nsyn[other].extbits = ((nsyn[other].extbits&0x00ffffff)|((int)packbuf[j++])<<24);
|
|
g_player[other].movefifoend++;
|
|
|
|
for (i=1;i<movesperpacket;i++)
|
|
{
|
|
copybufbyte(&nsyn[other],&inputfifo[g_player[other].movefifoend&(MOVEFIFOSIZ-1)][other],sizeof(input_t));
|
|
g_player[other].movefifoend++;
|
|
}
|
|
|
|
if (j > packbufleng)
|
|
initprintf("INVALID GAME PACKET!!! (packet %d, %d too many bytes (%d %d))\n",packbuf[0],j-packbufleng,packbufleng,k);
|
|
|
|
while (j < packbufleng)
|
|
{
|
|
g_player[other].syncval[g_player[other].syncvalhead&(MOVEFIFOSIZ-1)] = packbuf[j++];
|
|
g_player[other].syncvalhead++;
|
|
}
|
|
|
|
break;
|
|
case 127:
|
|
break;
|
|
|
|
case 250:
|
|
if (g_player[other].playerreadyflag == 0)
|
|
initprintf("Player %d is ready\n", other);
|
|
g_player[other].playerreadyflag++;
|
|
break;
|
|
case 255:
|
|
gameexit(" ");
|
|
break;
|
|
default:
|
|
switch (packbuf[0])
|
|
{
|
|
case 4:
|
|
//slaves in M/S mode only send to master
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
{
|
|
if (packbuf[1] == 255)
|
|
{
|
|
//Master re-transmits message to all others
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other)
|
|
sendpacket(i,packbuf,packbufleng);
|
|
}
|
|
else if (((int)packbuf[1]) != myconnectindex)
|
|
{
|
|
//Master re-transmits message not intended for master
|
|
sendpacket((int)packbuf[1],packbuf,packbufleng);
|
|
break;
|
|
}
|
|
}
|
|
|
|
Bstrcpy(recbuf,packbuf+2);
|
|
recbuf[packbufleng-2] = 0;
|
|
|
|
adduserquote(recbuf);
|
|
sound(EXITMENUSOUND);
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
//Slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
if (vote_map != -1 || vote_episode != -1 || voting != -1)
|
|
adduserquote("VOTE SUCCEEDED");
|
|
|
|
ud.m_level_number = ud.level_number = packbuf[1];
|
|
ud.m_volume_number = ud.volume_number = packbuf[2];
|
|
ud.m_player_skill = ud.player_skill = packbuf[3];
|
|
ud.m_monsters_off = ud.monsters_off = packbuf[4];
|
|
ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5];
|
|
ud.m_respawn_items = ud.respawn_items = packbuf[6];
|
|
ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7];
|
|
ud.m_coop = packbuf[8];
|
|
ud.m_marker = ud.marker = packbuf[9];
|
|
ud.m_ffire = ud.ffire = packbuf[10];
|
|
ud.m_noexits = ud.noexits = packbuf[11];
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
resetweapons(i);
|
|
resetinventory(i);
|
|
}
|
|
|
|
newgame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
ud.coop = ud.m_coop;
|
|
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
|
|
break;
|
|
case 6:
|
|
//slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
if (packbuf[2] != BYTEVERSION)
|
|
gameexit("\nYou cannot play Duke with different versions.");
|
|
|
|
other = packbuf[1];
|
|
|
|
for (i=3;packbuf[i];i++)
|
|
g_player[other].user_name[i-3] = packbuf[i];
|
|
g_player[other].user_name[i-3] = 0;
|
|
i++;
|
|
|
|
g_player[other].ps->aim_mode = packbuf[i++];
|
|
g_player[other].ps->auto_aim = packbuf[i++];
|
|
g_player[other].ps->weaponswitch = packbuf[i++];
|
|
g_player[other].ps->palookup = g_player[other].pcolor = packbuf[i++];
|
|
g_player[other].pteam = packbuf[i++];
|
|
|
|
/* if(g_player[other].ps->team != j && sprite[g_player[other].ps->i].picnum == APLAYER)
|
|
{
|
|
hittype[g_player[other].ps->i].extra = 1000;
|
|
hittype[g_player[other].ps->i].picnum = APLAYERTOP;
|
|
} */
|
|
|
|
break;
|
|
case 10:
|
|
//slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
other = packbuf[1];
|
|
|
|
i = 2;
|
|
|
|
j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6
|
|
for (;i-j<10;i++) g_player[other].wchoice[i-j] = packbuf[i];
|
|
|
|
break;
|
|
case 7:
|
|
//slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
if (numlumps == 0) break;
|
|
|
|
if (ud.config.SoundToggle == 0 || ud.lockout == 1 || ud.config.FXDevice < 0 || !(ud.config.VoiceToggle & 4))
|
|
break;
|
|
rtsptr = (char *)RTS_GetSound(packbuf[1]-1);
|
|
if (*rtsptr == 'C')
|
|
FX_PlayVOC3D(rtsptr,0,0,0,255,-packbuf[1]);
|
|
else
|
|
FX_PlayWAV3D(rtsptr,0,0,0,255,-packbuf[1]);
|
|
rtsplaying = 7;
|
|
break;
|
|
|
|
case 254:
|
|
//slaves in M/S mode only send to master
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
//Master re-transmits message to all others
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other)
|
|
sendpacket(i,packbuf,packbufleng);
|
|
}
|
|
/*
|
|
j = packbuf[1];
|
|
playerquitflag[j] = 0;
|
|
|
|
j = -1;
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].playerquitflag) { j = i; continue; }
|
|
|
|
if (i == connecthead) connecthead = connectpoint2[connecthead];
|
|
else connectpoint2[j] = connectpoint2[i];
|
|
|
|
numplayers--;
|
|
ud.multimode--;
|
|
|
|
Bsprintf(buf,"%s is history!",g_player[i].user_name);
|
|
adduserquote(buf);
|
|
|
|
if (numplayers < 2)
|
|
sound(GENERIC_AMBIENCE17);
|
|
|
|
if(i == 0 && networkmode == 0) */
|
|
gameexit("Game aborted from menu; disconnected.");
|
|
// }
|
|
|
|
break;
|
|
|
|
case 9:
|
|
//slaves in M/S mode only send to master
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
//Master re-transmits message to all others
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other)
|
|
sendpacket(i,packbuf,packbufleng);
|
|
}
|
|
|
|
Bstrcpy(boardfilename,packbuf+1);
|
|
boardfilename[packbufleng-1] = 0;
|
|
Bcorrectfilename(boardfilename,0);
|
|
if (boardfilename[0] != 0)
|
|
{
|
|
if ((i = kopen4load(boardfilename,0)) < 0)
|
|
{
|
|
Bmemset(boardfilename,0,sizeof(boardfilename));
|
|
sendboardname();
|
|
}
|
|
else kclose(i);
|
|
}
|
|
|
|
if (ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
|
|
ud.m_level_number = 0;
|
|
|
|
break;
|
|
|
|
case 18: // map vote
|
|
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
//Master re-transmits message to all others
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other)
|
|
sendpacket(i,packbuf,packbufleng);
|
|
}
|
|
|
|
switch (packbuf[1])
|
|
{
|
|
case 0:
|
|
if (voting == myconnectindex && g_player[(unsigned char)packbuf[2]].gotvote == 0)
|
|
{
|
|
g_player[(unsigned char)packbuf[2]].gotvote = 1;
|
|
g_player[(unsigned char)packbuf[2]].vote = packbuf[3];
|
|
Bsprintf(tempbuf,"GOT VOTE FROM %s",g_player[(unsigned char)packbuf[2]].user_name);
|
|
adduserquote(tempbuf);
|
|
}
|
|
break;
|
|
|
|
case 1: // call map vote
|
|
voting = packbuf[2];
|
|
vote_episode = packbuf[3];
|
|
vote_map = packbuf[4];
|
|
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE TO CHANGE MAP TO %s (E%dL%d)",g_player[(unsigned char)packbuf[2]].user_name,map[(unsigned char)(packbuf[3]*MAXLEVELS + packbuf[4])].name,packbuf[3]+1,packbuf[4]+1);
|
|
adduserquote(tempbuf);
|
|
Bsprintf(tempbuf,"PRESS F1 TO VOTE YES, F2 TO VOTE NO");
|
|
adduserquote(tempbuf);
|
|
for (i=0;i<MAXPLAYERS;i++)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
g_player[voting].gotvote = g_player[voting].vote = 1;
|
|
break;
|
|
|
|
case 2: // cancel map vote
|
|
if (voting == packbuf[2])
|
|
{
|
|
voting = -1;
|
|
i = 0;
|
|
for (j=0;j<MAXPLAYERS;j++)
|
|
i += g_player[j].gotvote;
|
|
|
|
if (i != numplayers)
|
|
Bsprintf(tempbuf,"%s^00 HAS CANCELED THE VOTE",g_player[(unsigned char)packbuf[2]].user_name);
|
|
else Bsprintf(tempbuf,"VOTE FAILED");
|
|
for (i=0;i<MAXPLAYERS;i++)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
adduserquote(tempbuf);
|
|
}
|
|
break;
|
|
}
|
|
break;
|
|
|
|
case 126:
|
|
//Slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
multiflag = 2;
|
|
multiwhat = 0;
|
|
multiwho = packbuf[2]; //other: need to send in m/s mode because of possible re-transmit
|
|
multipos = packbuf[1];
|
|
loadplayer(multipos);
|
|
multiflag = 0;
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void faketimerhandler(void)
|
|
{
|
|
int i, j, k;
|
|
// short who;
|
|
input_t *osyn, *nsyn;
|
|
|
|
if (qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete))
|
|
{
|
|
qe = 1;
|
|
gameexit("Quick Exit.");
|
|
}
|
|
|
|
sampletimer();
|
|
AudioUpdate();
|
|
if ((totalclock < ototalclock+TICSPERFRAME) || (ready2send == 0)) return;
|
|
ototalclock += TICSPERFRAME;
|
|
|
|
getpackets();
|
|
if (getoutputcirclesize() >= 16) return;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
if (g_player[i].movefifoend < g_player[myconnectindex].movefifoend-200) return;
|
|
|
|
getinput(myconnectindex);
|
|
|
|
avgfvel += loc.fvel;
|
|
avgsvel += loc.svel;
|
|
avgavel += loc.avel;
|
|
avghorz += loc.horz;
|
|
avgbits |= loc.bits;
|
|
avgextbits |= loc.extbits;
|
|
if (g_player[myconnectindex].movefifoend&(movesperpacket-1))
|
|
{
|
|
copybufbyte(&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex],
|
|
&inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input_t));
|
|
g_player[myconnectindex].movefifoend++;
|
|
return;
|
|
}
|
|
nsyn = &inputfifo[g_player[myconnectindex].movefifoend&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
nsyn[0].fvel = avgfvel/movesperpacket;
|
|
nsyn[0].svel = avgsvel/movesperpacket;
|
|
nsyn[0].avel = avgavel/movesperpacket;
|
|
nsyn[0].horz = avghorz/movesperpacket;
|
|
nsyn[0].bits = avgbits;
|
|
nsyn[0].extbits = avgextbits;
|
|
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgextbits = 0;
|
|
g_player[myconnectindex].movefifoend++;
|
|
|
|
if (numplayers < 2)
|
|
{
|
|
if (ud.multimode > 1) for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
{
|
|
//clearbufbyte(&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i],sizeof(input_t),0L);
|
|
if (ud.playerai)
|
|
computergetinput(i,&inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i]);
|
|
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i].svel++;
|
|
inputfifo[g_player[i].movefifoend&(MOVEFIFOSIZ-1)][i].fvel++;
|
|
g_player[i].movefifoend++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
{
|
|
k = (g_player[myconnectindex].movefifoend-1)-g_player[i].movefifoend;
|
|
g_player[i].myminlag = min(g_player[i].myminlag,k);
|
|
mymaxlag = max(mymaxlag,k);
|
|
}
|
|
|
|
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
i = mymaxlag-bufferjitter;
|
|
mymaxlag = 0;
|
|
if (i > 0) bufferjitter += ((3+i)>>2);
|
|
else if (i < 0) bufferjitter -= ((1-i)>>2);
|
|
}
|
|
|
|
if (networkmode == 1)
|
|
{
|
|
packbuf[0] = 17;
|
|
if ((g_player[myconnectindex].movefifoend-1) == 0) packbuf[0] = 16;
|
|
j = 1;
|
|
|
|
//Fix timers and buffer/jitter value
|
|
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
if (myconnectindex != connecthead)
|
|
{
|
|
i = g_player[connecthead].myminlag-otherminlag;
|
|
if (klabs(i) > 8) i >>= 1;
|
|
else if (klabs(i) > 2) i = ksgn(i);
|
|
else i = 0;
|
|
|
|
totalclock -= TICSPERFRAME*i;
|
|
g_player[connecthead].myminlag -= i;
|
|
otherminlag += i;
|
|
}
|
|
|
|
if (myconnectindex == connecthead)
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
g_player[i].myminlag = 0x7fffffff;
|
|
}
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
k = j;
|
|
packbuf[j++] = 0;
|
|
packbuf[j++] = 0;
|
|
|
|
if (nsyn[0].fvel != osyn[0].fvel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].fvel;
|
|
packbuf[j++] = (char)(nsyn[0].fvel>>8);
|
|
packbuf[k] |= 1;
|
|
}
|
|
if (nsyn[0].svel != osyn[0].svel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].svel;
|
|
packbuf[j++] = (char)(nsyn[0].svel>>8);
|
|
packbuf[k] |= 2;
|
|
}
|
|
if (nsyn[0].avel != osyn[0].avel)
|
|
{
|
|
packbuf[j++] = (signed char)nsyn[0].avel;
|
|
packbuf[k] |= 4;
|
|
}
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64;
|
|
if (nsyn[0].horz != osyn[0].horz)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].horz;
|
|
packbuf[k] |= 128;
|
|
}
|
|
// k++;
|
|
packbuf[++k] = 0;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[k] |= 1;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[k] |= 2;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[k] |= 4;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[k] |= 8;
|
|
|
|
while (g_player[myconnectindex].syncvalhead != syncvaltail)
|
|
{
|
|
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
|
|
syncvaltail++;
|
|
}
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
sendpacket(i,packbuf,j);
|
|
|
|
return;
|
|
}
|
|
if (myconnectindex != connecthead) //Slave
|
|
{
|
|
//Fix timers and buffer/jitter value
|
|
if (((g_player[myconnectindex].movefifoend-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
i = g_player[connecthead].myminlag-otherminlag;
|
|
if (klabs(i) > 8) i >>= 1;
|
|
else if (klabs(i) > 2) i = ksgn(i);
|
|
else i = 0;
|
|
|
|
totalclock -= TICSPERFRAME*i;
|
|
g_player[connecthead].myminlag -= i;
|
|
otherminlag += i;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
g_player[i].myminlag = 0x7fffffff;
|
|
}
|
|
|
|
packbuf[0] = 1;
|
|
packbuf[1] = 0;
|
|
packbuf[2] = 0;
|
|
j = 3;
|
|
|
|
osyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-2)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
nsyn = (input_t *)&inputfifo[(g_player[myconnectindex].movefifoend-1)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
if (nsyn[0].fvel != osyn[0].fvel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].fvel;
|
|
packbuf[j++] = (char)(nsyn[0].fvel>>8);
|
|
packbuf[1] |= 1;
|
|
}
|
|
if (nsyn[0].svel != osyn[0].svel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].svel;
|
|
packbuf[j++] = (char)(nsyn[0].svel>>8);
|
|
packbuf[1] |= 2;
|
|
}
|
|
if (nsyn[0].avel != osyn[0].avel)
|
|
{
|
|
packbuf[j++] = (signed char)nsyn[0].avel;
|
|
packbuf[1] |= 4;
|
|
}
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64;
|
|
if (nsyn[0].horz != osyn[0].horz)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].horz;
|
|
packbuf[1] |= 128;
|
|
}
|
|
packbuf[2] = 0;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x000000ff) packbuf[j++] = (nsyn[0].extbits&255), packbuf[2] |= 1;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[0].extbits>>8)&255), packbuf[2] |= 2;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[0].extbits>>16)&255), packbuf[2] |= 4;
|
|
if ((nsyn[0].extbits^osyn[0].extbits)&0xff000000) packbuf[j++] = ((nsyn[0].extbits>>24)&255), packbuf[2] |= 8;
|
|
|
|
while (g_player[myconnectindex].syncvalhead != syncvaltail)
|
|
{
|
|
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
|
|
syncvaltail++;
|
|
}
|
|
|
|
sendpacket(connecthead,packbuf,j);
|
|
return;
|
|
}
|
|
|
|
//This allows allow packet resends
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (g_player[i].movefifoend <= movefifosendplc)
|
|
{
|
|
packbuf[0] = 127;
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
sendpacket(i,packbuf,1);
|
|
return;
|
|
}
|
|
|
|
while (1) //Master
|
|
{
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (g_player[i].playerquitflag && (g_player[i].movefifoend <= movefifosendplc)) return;
|
|
|
|
osyn = (input_t *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input_t *)&inputfifo[(movefifosendplc)&(MOVEFIFOSIZ-1)][0];
|
|
|
|
//MASTER -> SLAVE packet
|
|
packbuf[0] = 0;
|
|
j = 1;
|
|
|
|
//Fix timers and buffer/jitter value
|
|
if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (g_player[i].playerquitflag)
|
|
packbuf[j++] = min(max(g_player[i].myminlag,-128),127);
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
g_player[i].myminlag = 0x7fffffff;
|
|
}
|
|
|
|
k = j;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
j += g_player[i].playerquitflag + g_player[i].playerquitflag;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].playerquitflag == 0) continue;
|
|
|
|
packbuf[k] = 0;
|
|
if (nsyn[i].fvel != osyn[i].fvel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[i].fvel;
|
|
packbuf[j++] = (char)(nsyn[i].fvel>>8);
|
|
packbuf[k] |= 1;
|
|
}
|
|
if (nsyn[i].svel != osyn[i].svel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[i].svel;
|
|
packbuf[j++] = (char)(nsyn[i].svel>>8);
|
|
packbuf[k] |= 2;
|
|
}
|
|
if (nsyn[i].avel != osyn[i].avel)
|
|
{
|
|
packbuf[j++] = (signed char)nsyn[i].avel;
|
|
packbuf[k] |= 4;
|
|
}
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8;
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16;
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32;
|
|
if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64;
|
|
if (nsyn[i].horz != osyn[i].horz)
|
|
{
|
|
packbuf[j++] = (char)nsyn[i].horz;
|
|
packbuf[k] |= 128;
|
|
}
|
|
k++;
|
|
packbuf[k] = 0;
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0x000000ff) packbuf[j++] = (nsyn[i].extbits&255), packbuf[k] |= 1;
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0x0000ff00) packbuf[j++] = ((nsyn[i].extbits>>8)&255), packbuf[k] |= 2;
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0x00ff0000) packbuf[j++] = ((nsyn[i].extbits>>16)&255), packbuf[k] |= 4;
|
|
if ((nsyn[i].extbits^osyn[i].extbits)&0xff000000) packbuf[j++] = ((nsyn[i].extbits>>24)&255), packbuf[k] |= 8;
|
|
k++;
|
|
}
|
|
|
|
while (g_player[myconnectindex].syncvalhead != syncvaltail)
|
|
{
|
|
packbuf[j++] = g_player[myconnectindex].syncval[syncvaltail&(MOVEFIFOSIZ-1)];
|
|
syncvaltail++;
|
|
}
|
|
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (g_player[i].playerquitflag)
|
|
{
|
|
sendpacket(i,packbuf,j);
|
|
if (nsyn[i].bits&(1<<26))
|
|
g_player[i].playerquitflag = 0;
|
|
}
|
|
|
|
movefifosendplc += movesperpacket;
|
|
}
|
|
}
|
|
|
|
extern int cacnum;
|
|
typedef struct
|
|
{
|
|
int *hand, leng;
|
|
char *lock ;
|
|
}
|
|
cactype;
|
|
extern cactype cac[];
|
|
|
|
static void caches(void)
|
|
{
|
|
short i,k;
|
|
|
|
k = 0;
|
|
for (i=0;i<cacnum;i++)
|
|
if ((*cac[i].lock) >= 200)
|
|
{
|
|
Bsprintf(tempbuf,"Locked- %d: Leng:%d, Lock:%d",i,cac[i].leng,*cac[i].lock);
|
|
printext256(0L,k,31,-1,tempbuf,1);
|
|
k += 6;
|
|
}
|
|
|
|
k += 6;
|
|
|
|
for (i=1;i<11;i++)
|
|
if (lumplockbyte[i] >= 200)
|
|
{
|
|
Bsprintf(tempbuf,"RTS Locked %d:",i);
|
|
printext256(0L,k,31,-1,tempbuf,1);
|
|
k += 6;
|
|
}
|
|
}
|
|
|
|
static void checksync(void)
|
|
{
|
|
int i;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (g_player[i].syncvalhead == syncvaltottail) break;
|
|
if (i < 0)
|
|
{
|
|
syncstat = 0;
|
|
do
|
|
{
|
|
for (i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (g_player[i].syncval[syncvaltottail&(MOVEFIFOSIZ-1)] !=
|
|
g_player[connecthead].syncval[syncvaltottail&(MOVEFIFOSIZ-1)])
|
|
syncstat = 1;
|
|
|
|
syncvaltottail++;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (g_player[i].syncvalhead == syncvaltottail) break;
|
|
}
|
|
while (i < 0);
|
|
}
|
|
if (connectpoint2[connecthead] < 0) syncstat = 0;
|
|
|
|
if (syncstat)
|
|
{
|
|
printext256(4L,130L,31,0,"Out Of Sync - Please restart game",0);
|
|
printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
|
|
}
|
|
if (syncstate)
|
|
{
|
|
printext256(4L,160L,31,0,"Missed Network packet!",0);
|
|
printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
|
|
}
|
|
}
|
|
|
|
void check_fta_sounds(int i)
|
|
{
|
|
if (sprite[i].extra > 0)
|
|
switch (dynamictostatic[PN])
|
|
{
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
spritesound(PRED_RECOG,i);
|
|
break;
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
spritesound(CAPT_RECOG,i);
|
|
break;
|
|
case PIGCOP__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
spritesound(PIG_RECOG,i);
|
|
break;
|
|
case RECON__STATIC:
|
|
spritesound(RECO_RECOG,i);
|
|
break;
|
|
case DRONE__STATIC:
|
|
spritesound(DRON_RECOG,i);
|
|
break;
|
|
case COMMANDER__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
spritesound(COMM_RECOG,i);
|
|
break;
|
|
case ORGANTIC__STATIC:
|
|
spritesound(TURR_RECOG,i);
|
|
break;
|
|
case OCTABRAIN__STATIC:
|
|
case OCTABRAINSTAYPUT__STATIC:
|
|
spritesound(OCTA_RECOG,i);
|
|
break;
|
|
case BOSS1__STATIC:
|
|
sound(BOS1_RECOG);
|
|
break;
|
|
case BOSS2__STATIC:
|
|
if (sprite[i].pal == 1)
|
|
sound(BOS2_RECOG);
|
|
else sound(WHIPYOURASS);
|
|
break;
|
|
case BOSS3__STATIC:
|
|
if (sprite[i].pal == 1)
|
|
sound(BOS3_RECOG);
|
|
else sound(RIPHEADNECK);
|
|
break;
|
|
case BOSS4__STATIC:
|
|
case BOSS4STAYPUT__STATIC:
|
|
if (sprite[i].pal == 1)
|
|
sound(BOS4_RECOG);
|
|
sound(BOSS4_FIRSTSEE);
|
|
break;
|
|
case GREENSLIME__STATIC:
|
|
spritesound(SLIM_RECOG,i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
int inventory(spritetype *s)
|
|
{
|
|
switch (dynamictostatic[s->picnum])
|
|
{
|
|
case FIRSTAID__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case BOOTS__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
case AIRTANK__STATIC:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline int checkspriteflags(int iActor, int iType)
|
|
{
|
|
if ((spriteflags[sprite[iActor].picnum]^hittype[iActor].flags) & iType) return 1;
|
|
return 0;
|
|
}
|
|
|
|
inline int checkspriteflagsp(int iPicnum, int iType)
|
|
{
|
|
if (spriteflags[iPicnum] & iType) return 1;
|
|
return 0;
|
|
}
|
|
|
|
int badguypic(int pn)
|
|
{
|
|
//this case can't be handled by the dynamictostatic system because it adds
|
|
//stuff to the value from names.h so handling separately
|
|
if ((pn >= GREENSLIME) && (pn <= GREENSLIME+7)) return 1;
|
|
|
|
if (checkspriteflagsp(pn,SPRITE_FLAG_BADGUY)) return 1;
|
|
|
|
if (actortype[pn]) return 1;
|
|
|
|
switch (dynamictostatic[pn])
|
|
{
|
|
case SHARK__STATIC:
|
|
case RECON__STATIC:
|
|
case DRONE__STATIC:
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
case PIGCOP__STATIC:
|
|
case EGG__STATIC:
|
|
case PIGCOPSTAYPUT__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
case ORGANTIC__STATIC:
|
|
case BOSS1__STATIC:
|
|
case BOSS2__STATIC:
|
|
case BOSS3__STATIC:
|
|
case BOSS4__STATIC:
|
|
//case GREENSLIME:
|
|
//case GREENSLIME+1:
|
|
//case GREENSLIME+2:
|
|
//case GREENSLIME+3:
|
|
//case GREENSLIME+4:
|
|
//case GREENSLIME+5:
|
|
//case GREENSLIME+6:
|
|
//case GREENSLIME+7:
|
|
case RAT__STATIC:
|
|
case ROTATEGUN__STATIC:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline int badguy(spritetype *s)
|
|
{
|
|
return(badguypic(s->picnum));
|
|
}
|
|
|
|
void myos(int x, int y, int tilenum, int shade, int orientation)
|
|
{
|
|
int p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void myospal(int x, int y, int tilenum, int shade, int orientation, int p)
|
|
{
|
|
int a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void myosx(int x, int y, int tilenum, int shade, int orientation)
|
|
{
|
|
int p = sector[g_player[screenpeek].ps->cursectnum].floorpal, a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void myospalx(int x, int y, int tilenum, int shade, int orientation, int p)
|
|
{
|
|
int a = 0;
|
|
|
|
if (orientation&4)
|
|
a = 1024;
|
|
|
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
static void invennum(int x,int y,char num1,char ha,char sbits)
|
|
{
|
|
char dabuf[80] = {0};
|
|
int shd = (x < 0);
|
|
|
|
if (shd) x = -x;
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 99)
|
|
{
|
|
if (shd)
|
|
{
|
|
rotatesprite(sbarx(x-4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,1|sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,1|sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,4,1|sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
if (num1 > 9)
|
|
{
|
|
if (shd)
|
|
{
|
|
rotatesprite(sbarx(x+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,1|sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,4,1|sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
rotatesprite(sbarx(x+4+1),sbary(y+1),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,4,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static void weaponnum(short ind,int x,int y,int num1, int num2,char ha)
|
|
{
|
|
char dabuf[80] = {0};
|
|
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
|
|
{
|
|
minitextshade(x+1,y-4,"ORDER",20,11,2+8+16+256);
|
|
return;
|
|
}
|
|
|
|
rotatesprite(sbarx(x+9),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
if (num1 > 99) num1 = 99;
|
|
if (num2 > 99) num2 = 99;
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%d",num2);
|
|
if (num2 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static void weaponnum999(char ind,int x,int y,int num1, int num2,char ha)
|
|
{
|
|
char dabuf[80] = {0};
|
|
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if (num1 > 99)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%d",num2);
|
|
if (num2 > 99)
|
|
{
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (num2 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
else
|
|
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
static void weapon_amounts(player_struct *p,int x,int y,int u)
|
|
{
|
|
int cw = p->curr_weapon;
|
|
|
|
if (u&4)
|
|
{
|
|
if (u != -1) patchstatusbar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
|
|
weaponnum999(PISTOL_WEAPON,x,y,
|
|
p->ammo_amount[PISTOL_WEAPON],p->max_ammo_amount[PISTOL_WEAPON],
|
|
12-20*(cw == PISTOL_WEAPON));
|
|
}
|
|
if (u&8)
|
|
{
|
|
if (u != -1) patchstatusbar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
|
|
weaponnum999(SHOTGUN_WEAPON,x,y+6,
|
|
p->ammo_amount[SHOTGUN_WEAPON],p->max_ammo_amount[SHOTGUN_WEAPON],
|
|
(!p->gotweapon[SHOTGUN_WEAPON]*9)+12-18*
|
|
(cw == SHOTGUN_WEAPON));
|
|
}
|
|
if (u&16)
|
|
{
|
|
if (u != -1) patchstatusbar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
|
|
weaponnum999(CHAINGUN_WEAPON,x,y+12,
|
|
p->ammo_amount[CHAINGUN_WEAPON],p->max_ammo_amount[CHAINGUN_WEAPON],
|
|
(!p->gotweapon[CHAINGUN_WEAPON]*9)+12-18*
|
|
(cw == CHAINGUN_WEAPON));
|
|
}
|
|
if (u&32)
|
|
{
|
|
if (u != -1) patchstatusbar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
|
|
weaponnum(RPG_WEAPON,x+39,y,
|
|
p->ammo_amount[RPG_WEAPON],p->max_ammo_amount[RPG_WEAPON],
|
|
(!p->gotweapon[RPG_WEAPON]*9)+12-19*
|
|
(cw == RPG_WEAPON));
|
|
}
|
|
if (u&64)
|
|
{
|
|
if (u != -1) patchstatusbar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
|
|
weaponnum(HANDBOMB_WEAPON,x+39,y+6,
|
|
p->ammo_amount[HANDBOMB_WEAPON],p->max_ammo_amount[HANDBOMB_WEAPON],
|
|
(((!p->ammo_amount[HANDBOMB_WEAPON])|(!p->gotweapon[HANDBOMB_WEAPON]))*9)+12-19*
|
|
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
|
|
}
|
|
if (u&128)
|
|
{
|
|
if (u != -1) patchstatusbar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);
|
|
|
|
if (p->subweapon&(1<<GROW_WEAPON))
|
|
weaponnum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[GROW_WEAPON],p->max_ammo_amount[GROW_WEAPON],
|
|
(!p->gotweapon[GROW_WEAPON]*9)+12-18*
|
|
(cw == GROW_WEAPON));
|
|
else
|
|
weaponnum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[SHRINKER_WEAPON],p->max_ammo_amount[SHRINKER_WEAPON],
|
|
(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
|
|
(cw == SHRINKER_WEAPON));
|
|
}
|
|
if (u&256)
|
|
{
|
|
if (u != -1) patchstatusbar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
|
|
|
|
weaponnum(DEVISTATOR_WEAPON,x+70,y,
|
|
p->ammo_amount[DEVISTATOR_WEAPON],p->max_ammo_amount[DEVISTATOR_WEAPON],
|
|
(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
|
|
(cw == DEVISTATOR_WEAPON));
|
|
}
|
|
if (u&512)
|
|
{
|
|
if (u != -1) patchstatusbar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
|
|
|
|
weaponnum(TRIPBOMB_WEAPON,x+70,y+6,
|
|
p->ammo_amount[TRIPBOMB_WEAPON],p->max_ammo_amount[TRIPBOMB_WEAPON],
|
|
(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
|
|
(cw == TRIPBOMB_WEAPON));
|
|
}
|
|
|
|
if (u&65536L)
|
|
{
|
|
if (u != -1) patchstatusbar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
|
|
|
|
weaponnum(-1,x+70,y+12,
|
|
p->ammo_amount[FREEZE_WEAPON],p->max_ammo_amount[FREEZE_WEAPON],
|
|
(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
|
|
(cw == FREEZE_WEAPON));
|
|
}
|
|
}
|
|
|
|
static void digitalnumber(int x,int y,int n,char s,char cs)
|
|
{
|
|
int i, j = 0, k, p, c;
|
|
char b[10];
|
|
|
|
Bsnprintf(b,10,"%d",n);
|
|
i = Bstrlen(b);
|
|
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = DIGITALNUM+*(b+k)-'0';
|
|
j += tilesizx[p]+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
j = 0;
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = DIGITALNUM+*(b+k)-'0';
|
|
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
|
|
j += tilesizx[p]+1;
|
|
}
|
|
}
|
|
|
|
void txdigitalnumberz(int starttile, int x,int y,int n,int s,int pal,int cs,int x1, int y1, int x2, int y2, int z)
|
|
{
|
|
int i, j = 0, k, p, c;
|
|
char b[10];
|
|
|
|
//ltoa(n,b,10);
|
|
Bsnprintf(b,10,"%d",n);
|
|
i = Bstrlen(b);
|
|
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = starttile+*(b+k)-'0';
|
|
j += (tilesizx[p]+1)*z/65536;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
j = 0;
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = starttile+*(b+k)-'0';
|
|
rotatesprite((c+j)<<16,y<<16,z,0,p,s,pal,2|cs,x1,y1,x2,y2);
|
|
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
|
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);*/
|
|
j += (tilesizx[p]+1)*z/65536;
|
|
}
|
|
}
|
|
|
|
static void altdigitalnumber(int x,int y,int n,char s,char cs)
|
|
{
|
|
int i, j = 0, k, p, c;
|
|
char b[10];
|
|
int rev = (x < 0);
|
|
int shd = (y < 0);
|
|
|
|
if (rev) x = -x;
|
|
if (shd) y = -y;
|
|
|
|
Bsnprintf(b,10,"%d",n);
|
|
i = Bstrlen(b);
|
|
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = althud_numbertile+*(b+k)-'0';
|
|
j += tilesizx[p]+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
if (rev)
|
|
{
|
|
// j = 0;
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = althud_numbertile+*(b+k)-'0';
|
|
if (shd)
|
|
rotatesprite(sbarxr(c+j-1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|1|32,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarxr(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
|
|
j -= tilesizx[p]+1;
|
|
}
|
|
return;
|
|
}
|
|
j = 0;
|
|
for (k=0;k<i;k++)
|
|
{
|
|
p = althud_numbertile+*(b+k)-'0';
|
|
if (shd)
|
|
rotatesprite(sbarx(c+j+1),sbary(y+1),sbarsc(65536L),0,p,s,4,cs|1|32,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,althud_numberpal,cs,0,0,xdim-1,ydim-1);
|
|
j += tilesizx[p]+1;
|
|
}
|
|
}
|
|
|
|
static void displayinventory(player_struct *p)
|
|
{
|
|
int n, j = 0, xoff = 0, y;
|
|
|
|
n = (p->jetpack_amount > 0)<<3;
|
|
if (n&8) j++;
|
|
n |= (p->scuba_amount > 0)<<5;
|
|
if (n&32) j++;
|
|
n |= (p->steroids_amount > 0)<<1;
|
|
if (n&2) j++;
|
|
n |= (p->holoduke_amount > 0)<<2;
|
|
if (n&4) j++;
|
|
n |= (p->firstaid_amount > 0);
|
|
if (n&1) j++;
|
|
n |= (p->heat_amount > 0)<<4;
|
|
if (n&16) j++;
|
|
n |= (p->boot_amount > 0)<<6;
|
|
if (n&64) j++;
|
|
|
|
xoff = 160-(j*11);
|
|
|
|
j = 0;
|
|
|
|
// if (ud.screen_size > 4)
|
|
y = 154;
|
|
// else y = (ud.drawweapon == 2?150:172);
|
|
|
|
/* if (ud.screen_size == 4 && ud.drawweapon != 2)
|
|
{
|
|
xoff += 65;
|
|
if (ud.multimode > 1)
|
|
xoff -= 9;
|
|
}
|
|
*/
|
|
while (j <= 9)
|
|
{
|
|
if (n&(1<<j))
|
|
{
|
|
switch (n&(1<<j))
|
|
{
|
|
case 1:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,FIRSTAID_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 2:
|
|
rotatesprite((xoff+1)<<16,y<<16,65536L,0,STEROIDS_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 4:
|
|
rotatesprite((xoff+2)<<16,y<<16,65536L,0,HOLODUKE_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 8:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,JETPACK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 16:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,HEAT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 32:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,AIRTANK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
case 64:
|
|
rotatesprite(xoff<<16,(y-1)<<16,65536L,0,BOOT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
break;
|
|
}
|
|
|
|
xoff += 22;
|
|
|
|
if (p->inven_icon == j+1)
|
|
rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void displayfragbar(void)
|
|
{
|
|
int i, j = 0;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i > j) j = i;
|
|
|
|
rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
if (j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
if (j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
if (j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
minitext(21+(73*(i&3)),2+((i&28)<<1),&g_player[i].user_name[0],/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
|
|
Bsprintf(tempbuf,"%d",g_player[i].ps->frag-g_player[i].ps->fraggedself);
|
|
minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[g_player[i].ps->i].pal*/g_player[i].ps->palookup,2+8+16);
|
|
}
|
|
}
|
|
|
|
#define SBY (200-tilesizy[BOTTOMSTATUSBAR])
|
|
|
|
static void coolgaugetext(int snum)
|
|
{
|
|
player_struct *p = g_player[snum].ps;
|
|
int i, j, o, ss = ud.screen_size, u;
|
|
int permbit = 0;
|
|
|
|
if (ss < 4) return;
|
|
|
|
if (g_player[snum].ps->gm&MODE_MENU)
|
|
if ((current_menu >= 400 && current_menu <= 405))
|
|
return;
|
|
|
|
if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
|
|
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (pus)
|
|
{
|
|
displayfragbar();
|
|
}
|
|
else
|
|
{
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (g_player[i].ps->frag != sbar.frag[i])
|
|
{
|
|
displayfragbar();
|
|
break;
|
|
}
|
|
|
|
}
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
sbar.frag[i] = g_player[i].ps->frag;
|
|
}
|
|
|
|
if (ss == 4) //DRAW MINI STATUS BAR:
|
|
{
|
|
if (ud.althud) // althud
|
|
{
|
|
static int ammo_sprites[MAX_WEAPONS];
|
|
|
|
if (!ammo_sprites[0])
|
|
{
|
|
/* this looks stupid but it lets us initialize static memory to dynamic values
|
|
these values can be changed from the CONs with dynamic tile remapping
|
|
but we don't want to have to recreate the values in memory every time
|
|
the HUD is drawn */
|
|
|
|
int asprites[MAX_WEAPONS] = { BOOTS, AMMO, SHOTGUNAMMO,
|
|
BATTERYAMMO, RPGAMMO, HBOMBAMMO, CRYSTALAMMO, DEVISTATORAMMO,
|
|
TRIPBOMBSPRITE, FREEZEAMMO+1, HBOMBAMMO, GROWAMMO
|
|
};
|
|
Bmemcpy(ammo_sprites,asprites,sizeof(ammo_sprites));
|
|
}
|
|
|
|
// rotatesprite(sbarx(5+1),sbary(200-25+1),sbarsc(49152L),0,SIXPAK,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
|
|
// rotatesprite(sbarx(5),sbary(200-25),sbarsc(49152L),0,SIXPAK,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
if (althud_shadows)
|
|
rotatesprite(sbarx(2+1),sbary(200-21+1),sbarsc(49152L),0,COLA,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(2),sbary(200-21),sbarsc(49152L),0,COLA,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
altdigitalnumber(40,-(200-22),1,-16,10+16);
|
|
else altdigitalnumber(40,-(200-22),p->last_extra,-16,10+16);
|
|
|
|
if (althud_shadows)
|
|
rotatesprite(sbarx(62+1),sbary(200-25+1),sbarsc(49152L),0,SHIELD,0,4,10+16+1+32,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(62),sbary(200-25),sbarsc(49152L),0,SHIELD,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
altdigitalnumber(105,-(200-22),p->shield_amount,-16,10+16);
|
|
|
|
if (althud_shadows)
|
|
{
|
|
if (p->got_access&1) rotatesprite(sbarxr(39-1),sbary(200-43+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+32+1,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&4) rotatesprite(sbarxr(34-1),sbary(200-41+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+32+1,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarxr(29-1),sbary(200-39+1),sbarsc(32768),0,ACCESSCARD,0,4,10+16+32+1,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
if (p->got_access&1) rotatesprite(sbarxr(39),sbary(200-43),sbarsc(32768),0,ACCESSCARD,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&4) rotatesprite(sbarxr(34),sbary(200-41),sbarsc(32768),0,ACCESSCARD,0,23,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarxr(29),sbary(200-39),sbarsc(32768),0,ACCESSCARD,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
i = 32768;
|
|
if (p->curr_weapon == PISTOL_WEAPON) i = 16384;
|
|
if (althud_shadows)
|
|
rotatesprite(sbarxr(57-1),sbary(200-15+1),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,4,2+1+32,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarxr(57),sbary(200-15),sbarsc(i),0,ammo_sprites[p->curr_weapon],0,0,2,0,0,xdim-1,ydim-1);
|
|
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
altdigitalnumber(-20,-(200-22),p->ammo_amount[i],-16,10+16);
|
|
|
|
o = 102;
|
|
permbit = 0;
|
|
|
|
if (p->inven_icon)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = FIRSTAID_ICON;
|
|
break;
|
|
case 2:
|
|
i = STEROIDS_ICON;
|
|
break;
|
|
case 3:
|
|
i = HOLODUKE_ICON;
|
|
break;
|
|
case 4:
|
|
i = JETPACK_ICON;
|
|
break;
|
|
case 5:
|
|
i = HEAT_ICON;
|
|
break;
|
|
case 6:
|
|
i = AIRTANK_ICON;
|
|
break;
|
|
case 7:
|
|
i = BOOT_ICON;
|
|
break;
|
|
default:
|
|
i = -1;
|
|
}
|
|
if (i >= 0)
|
|
{
|
|
if (althud_shadows)
|
|
rotatesprite(sbarx(231-o+1),sbary(200-21-2+1),sbarsc(65536L),0,i,0,4,10+16+permbit+1+32,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(231-o),sbary(200-21-2),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
if (althud_shadows)
|
|
minitext(292-30-o+1,190-3+1,"%",4,1+10+16+permbit + 256);
|
|
minitext(292-30-o,190-3,"%",6,10+16+permbit + 256);
|
|
|
|
j = 0x80000000;
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = p->firstaid_amount;
|
|
break;
|
|
case 2:
|
|
i = ((p->steroids_amount+3)>>2);
|
|
break;
|
|
case 3:
|
|
i = ((p->holoduke_amount+15)/24);
|
|
j = p->holoduke_on;
|
|
break;
|
|
case 4:
|
|
i = ((p->jetpack_amount+15)>>4);
|
|
j = p->jetpack_on;
|
|
break;
|
|
case 5:
|
|
i = p->heat_amount/12;
|
|
j = p->heat_on;
|
|
break;
|
|
case 6:
|
|
i = ((p->scuba_amount+63)>>6);
|
|
break;
|
|
case 7:
|
|
i = (p->boot_amount>>1);
|
|
break;
|
|
}
|
|
invennum(-(284-30-o),200-6-3,(char)i,0,10+permbit);
|
|
if (j > 0)
|
|
{
|
|
if (althud_shadows)
|
|
minitext(288-30-o+1,180-3+1,"ON",4,1+10+16+permbit + 256);
|
|
minitext(288-30-o,180-3,"ON",0,10+16+permbit + 256);
|
|
}
|
|
else if ((unsigned int)j != 0x80000000)
|
|
{
|
|
if (althud_shadows)
|
|
minitext(284-30-o+1,180-3+1,"OFF",4,1+10+16+permbit + 256);
|
|
minitext(284-30-o,180-3,"OFF",2,10+16+permbit + 256);
|
|
}
|
|
if (p->inven_icon >= 6)
|
|
{
|
|
if (althud_shadows)
|
|
minitext(284-35-o+1,180-3+1,"AUTO",4,1+10+16+permbit + 256);
|
|
minitext(284-35-o,180-3,"AUTO",2,10+16+permbit + 256);
|
|
}
|
|
|
|
}
|
|
return;
|
|
}
|
|
rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->inven_icon)
|
|
rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
digitalnumber(20,200-17,1,-16,10+16);
|
|
else digitalnumber(20,200-17,p->last_extra,-16,10+16);
|
|
|
|
rotatesprite(sbarx(37),sbary(200-28),sbarsc(65536L),0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
digitalnumber(53,200-17,p->ammo_amount[i],-16,10+16);
|
|
|
|
o = 158;
|
|
permbit = 0;
|
|
if (p->inven_icon)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = FIRSTAID_ICON;
|
|
break;
|
|
case 2:
|
|
i = STEROIDS_ICON;
|
|
break;
|
|
case 3:
|
|
i = HOLODUKE_ICON;
|
|
break;
|
|
case 4:
|
|
i = JETPACK_ICON;
|
|
break;
|
|
case 5:
|
|
i = HEAT_ICON;
|
|
break;
|
|
case 6:
|
|
i = AIRTANK_ICON;
|
|
break;
|
|
case 7:
|
|
i = BOOT_ICON;
|
|
break;
|
|
default:
|
|
i = -1;
|
|
}
|
|
if (i >= 0) rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
|
|
|
|
minitext(292-30-o,190,"%",6,10+16+permbit + 256);
|
|
|
|
j = 0x80000000;
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = p->firstaid_amount;
|
|
break;
|
|
case 2:
|
|
i = ((p->steroids_amount+3)>>2);
|
|
break;
|
|
case 3:
|
|
i = ((p->holoduke_amount+15)/24);
|
|
j = p->holoduke_on;
|
|
break;
|
|
case 4:
|
|
i = ((p->jetpack_amount+15)>>4);
|
|
j = p->jetpack_on;
|
|
break;
|
|
case 5:
|
|
i = p->heat_amount/12;
|
|
j = p->heat_on;
|
|
break;
|
|
case 6:
|
|
i = ((p->scuba_amount+63)>>6);
|
|
break;
|
|
case 7:
|
|
i = (p->boot_amount>>1);
|
|
break;
|
|
}
|
|
invennum(284-30-o,200-6,(char)i,0,10+permbit);
|
|
if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit + 256);
|
|
else if ((unsigned int)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit + 256);
|
|
if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit + 256);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//DRAW/UPDATE FULL STATUS BAR:
|
|
|
|
if (pus)
|
|
{
|
|
pus = 0;
|
|
u = -1;
|
|
}
|
|
else u = 0;
|
|
|
|
if (sbar.frag[myconnectindex] != p->frag)
|
|
{
|
|
sbar.frag[myconnectindex] = p->frag;
|
|
u |= 32768;
|
|
}
|
|
if (sbar.got_access != p->got_access)
|
|
{
|
|
sbar.got_access = p->got_access;
|
|
u |= 16384;
|
|
}
|
|
|
|
if (sbar.last_extra != p->last_extra)
|
|
{
|
|
sbar.last_extra = p->last_extra;
|
|
u |= 1;
|
|
}
|
|
|
|
{
|
|
int lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
|
|
if (lAmount == -1)
|
|
{
|
|
if (sbar.shield_amount != p->shield_amount)
|
|
{
|
|
sbar.shield_amount = p->shield_amount;
|
|
u |= 2;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
if (sbar.shield_amount != lAmount)
|
|
{
|
|
sbar.shield_amount = lAmount;
|
|
u |= 2;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (sbar.curr_weapon != p->curr_weapon)
|
|
{
|
|
sbar.curr_weapon = p->curr_weapon;
|
|
u |= (4+8+16+32+64+128+256+512+1024+65536L);
|
|
}
|
|
|
|
for (i=1;i<MAX_WEAPONS;i++)
|
|
{
|
|
if (sbar.ammo_amount[i] != p->ammo_amount[i])
|
|
{
|
|
sbar.ammo_amount[i] = p->ammo_amount[i];
|
|
if (i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else u |= 65536L+1024;
|
|
}
|
|
|
|
if (sbar.gotweapon[i] != p->gotweapon[i])
|
|
{
|
|
sbar.gotweapon[i] = p->gotweapon[i];
|
|
if (i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else u |= 65536L+1024;
|
|
}
|
|
}
|
|
if (sbar.inven_icon != p->inven_icon)
|
|
{
|
|
sbar.inven_icon = p->inven_icon;
|
|
u |= (2048+4096+8192);
|
|
}
|
|
if (sbar.holoduke_on != p->holoduke_on)
|
|
{
|
|
sbar.holoduke_on = p->holoduke_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.jetpack_on != p->jetpack_on)
|
|
{
|
|
sbar.jetpack_on = p->jetpack_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.heat_on != p->heat_on)
|
|
{
|
|
sbar.heat_on = p->heat_on;
|
|
u |= (4096+8192);
|
|
}
|
|
if (sbar.firstaid_amount != p->firstaid_amount)
|
|
{
|
|
sbar.firstaid_amount = p->firstaid_amount;
|
|
u |= 8192;
|
|
}
|
|
if (sbar.steroids_amount != p->steroids_amount)
|
|
{
|
|
sbar.steroids_amount = p->steroids_amount;
|
|
u |= 8192;
|
|
}
|
|
if (sbar.holoduke_amount != p->holoduke_amount)
|
|
{
|
|
sbar.holoduke_amount = p->holoduke_amount;
|
|
u |= 8192;
|
|
}
|
|
if (sbar.jetpack_amount != p->jetpack_amount)
|
|
{
|
|
sbar.jetpack_amount = p->jetpack_amount;
|
|
u |= 8192;
|
|
}
|
|
if (sbar.heat_amount != p->heat_amount)
|
|
{
|
|
sbar.heat_amount = p->heat_amount;
|
|
u |= 8192;
|
|
}
|
|
if (sbar.scuba_amount != p->scuba_amount)
|
|
{
|
|
sbar.scuba_amount = p->scuba_amount;
|
|
u |= 8192;
|
|
}
|
|
if (sbar.boot_amount != p->boot_amount)
|
|
{
|
|
sbar.boot_amount = p->boot_amount;
|
|
u |= 8192;
|
|
}
|
|
if (u == 0) return;
|
|
|
|
//0 - update health
|
|
//1 - update armor
|
|
//2 - update PISTOL_WEAPON ammo
|
|
//3 - update SHOTGUN_WEAPON ammo
|
|
//4 - update CHAINGUN_WEAPON ammo
|
|
//5 - update RPG_WEAPON ammo
|
|
//6 - update HANDBOMB_WEAPON ammo
|
|
//7 - update SHRINKER_WEAPON ammo
|
|
//8 - update DEVISTATOR_WEAPON ammo
|
|
//9 - update TRIPBOMB_WEAPON ammo
|
|
//10 - update ammo display
|
|
//11 - update inventory icon
|
|
//12 - update inventory on/off
|
|
//13 - update inventory %
|
|
//14 - update keys
|
|
//15 - update kills
|
|
//16 - update FREEZE_WEAPON ammo
|
|
|
|
if (u == -1)
|
|
{
|
|
patchstatusbar(0,0,320,200);
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
}
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (u&32768)
|
|
{
|
|
if (u != -1) patchstatusbar(276,SBY+17,299,SBY+17+10);
|
|
digitalnumber(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (u&16384)
|
|
{
|
|
if (u != -1) patchstatusbar(275,SBY+18,299,SBY+18+12);
|
|
if (p->got_access&4) rotatesprite(sbarx(275),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarx(288),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&1) rotatesprite(sbarx(281),sbary(SBY+23),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
if (u&(4+8+16+32+64+128+256+512+65536L)) weapon_amounts(p,96,SBY+16,u);
|
|
|
|
if (u&1)
|
|
{
|
|
if (u != -1) patchstatusbar(20,SBY+17,43,SBY+17+11);
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
digitalnumber(32,SBY+17,1,-16,10+16);
|
|
else digitalnumber(32,SBY+17,p->last_extra,-16,10+16);
|
|
}
|
|
if (u&2)
|
|
{
|
|
int lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
|
|
if (u != -1) patchstatusbar(52,SBY+17,75,SBY+17+11);
|
|
if (lAmount == -1)
|
|
digitalnumber(64,SBY+17,p->shield_amount,-16,10+16);
|
|
else
|
|
digitalnumber(64,SBY+17,lAmount,-16,10+16);
|
|
}
|
|
|
|
if (u&1024)
|
|
{
|
|
if (u != -1) patchstatusbar(196,SBY+17,219,SBY+17+11);
|
|
if (p->curr_weapon != KNEE_WEAPON)
|
|
{
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON;
|
|
else i = p->curr_weapon;
|
|
digitalnumber(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
|
|
}
|
|
}
|
|
|
|
if (u&(2048+4096+8192))
|
|
{
|
|
if (u != -1)
|
|
{
|
|
if (u&(2048+4096))
|
|
{
|
|
patchstatusbar(231,SBY+13,265,SBY+13+18);
|
|
}
|
|
else
|
|
{
|
|
patchstatusbar(250,SBY+24,261,SBY+24+6);
|
|
}
|
|
|
|
}
|
|
if (p->inven_icon)
|
|
{
|
|
o = 0;
|
|
// permbit = 128;
|
|
|
|
if (u&(2048+4096))
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = FIRSTAID_ICON;
|
|
break;
|
|
case 2:
|
|
i = STEROIDS_ICON;
|
|
break;
|
|
case 3:
|
|
i = HOLODUKE_ICON;
|
|
break;
|
|
case 4:
|
|
i = JETPACK_ICON;
|
|
break;
|
|
case 5:
|
|
i = HEAT_ICON;
|
|
break;
|
|
case 6:
|
|
i = AIRTANK_ICON;
|
|
break;
|
|
case 7:
|
|
i = BOOT_ICON;
|
|
break;
|
|
}
|
|
rotatesprite(sbarx(231-o),sbary(SBY+13),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
|
|
minitext(292-30-o,SBY+24,"%",6,10+16+permbit + 256);
|
|
if (p->inven_icon >= 6) minitext(284-35-o,SBY+14,"AUTO",2,10+16+permbit + 256);
|
|
}
|
|
if (u&(2048+4096))
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 3:
|
|
j = p->holoduke_on;
|
|
break;
|
|
case 4:
|
|
j = p->jetpack_on;
|
|
break;
|
|
case 5:
|
|
j = p->heat_on;
|
|
break;
|
|
default:
|
|
j = 0x80000000;
|
|
}
|
|
if (j > 0) minitext(288-30-o,SBY+14,"ON",0,10+16+permbit + 256);
|
|
else if ((unsigned int)j != 0x80000000) minitext(284-30-o,SBY+14,"OFF",2,10+16+permbit + 256);
|
|
}
|
|
if (u&8192)
|
|
{
|
|
switch (p->inven_icon)
|
|
{
|
|
case 1:
|
|
i = p->firstaid_amount;
|
|
break;
|
|
case 2:
|
|
i = ((p->steroids_amount+3)>>2);
|
|
break;
|
|
case 3:
|
|
i = ((p->holoduke_amount+15)/24);
|
|
break;
|
|
case 4:
|
|
i = ((p->jetpack_amount+15)>>4);
|
|
break;
|
|
case 5:
|
|
i = p->heat_amount/12;
|
|
break;
|
|
case 6:
|
|
i = ((p->scuba_amount+63)>>6);
|
|
break;
|
|
case 7:
|
|
i = (p->boot_amount>>1);
|
|
break;
|
|
}
|
|
invennum(284-30-o,SBY+28,(char)i,0,10+permbit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define AVERAGEFRAMES 128
|
|
#define COLOR_RED 248
|
|
#define COLOR_WHITE 31
|
|
|
|
static void ShowFrameRate(void)
|
|
{
|
|
static int frameval[AVERAGEFRAMES], framecnt = 0;
|
|
|
|
if (totalclock != frameval[framecnt])
|
|
{
|
|
framerate=(timer*AVERAGEFRAMES)/(totalclock-frameval[framecnt]);
|
|
frameval[framecnt] = totalclock;
|
|
if (ud.tickrate)
|
|
{
|
|
int x = (xdim <= 640);
|
|
int p = 32>>x;
|
|
|
|
Bsprintf(tempbuf,"%4d",max(framerate,0));
|
|
printext256(windowx2-p+1,windowy1+2,0,-1,tempbuf,x);
|
|
printext256(windowx2-p,windowy1+1,(framerate < 40) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
|
|
|
|
if (numplayers > 1)
|
|
if ((totalclock - lastpackettime) > 1)
|
|
{
|
|
for (p = (totalclock - lastpackettime);p>0 && p<(xdim>>2);p--)
|
|
printext256(4L*p,0,31,-1,".",0);
|
|
}
|
|
}
|
|
}
|
|
framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
|
|
}
|
|
|
|
static void ShowCoordinates(int snum)
|
|
{
|
|
int y = 8;
|
|
|
|
if ((gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (ud.multimode > 4)
|
|
y = 24;
|
|
else if (ud.multimode > 1)
|
|
y = 16;
|
|
}
|
|
sprintf(tempbuf,"X= %d",g_player[snum].ps->posx);
|
|
printext256(250L,y,31,-1,tempbuf,0);
|
|
sprintf(tempbuf,"Y= %d",g_player[snum].ps->posy);
|
|
printext256(250L,y+9L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"Z= %d",g_player[snum].ps->posz);
|
|
printext256(250L,y+18L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"A= %d",g_player[snum].ps->ang);
|
|
printext256(250L,y+27L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"H= %d",g_player[snum].ps->horiz);
|
|
printext256(250L,y+36L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"ZV= %d",g_player[snum].ps->poszv);
|
|
printext256(250L,y+45L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"OG= %d",g_player[snum].ps->on_ground);
|
|
printext256(250L,y+54L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"AM= %d",g_player[snum].ps->ammo_amount[GROW_WEAPON]);
|
|
printext256(250L,y+63L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"LFW= %d",g_player[snum].ps->last_full_weapon);
|
|
printext256(250L,y+72L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"SECTL= %d",sector[g_player[snum].ps->cursectnum].lotag);
|
|
printext256(250L,y+81L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"SEED= %d",randomseed);
|
|
printext256(250L,y+90L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"THOLD= %d",g_player[snum].ps->transporter_hold);
|
|
printext256(250L,y+99L+7,31,-1,tempbuf,0);
|
|
}
|
|
|
|
static void operatefta(void)
|
|
{
|
|
int i, j = 200-45, k, l;
|
|
|
|
if (ud.screen_size < 1) j = 200-8;
|
|
|
|
quotebot = min(quotebot,j);
|
|
quotebotgoal = min(quotebotgoal,j);
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE) j -= 8;
|
|
quotebotgoal = j;
|
|
j = quotebot;
|
|
for (i=0;i<MAXUSERQUOTES;i++)
|
|
{
|
|
if (user_quote_time[i] <= 0) break;
|
|
k = user_quote_time[i];
|
|
l = gametextlen(USERQUOTE_LEFTOFFSET,stripcolorcodes(user_quote[i],tempbuf));
|
|
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
l -= (ud.config.ScreenWidth-USERQUOTE_RIGHTOFFSET);
|
|
j -= 8;
|
|
}
|
|
if (k > 4)
|
|
mpgametext(j,user_quote[i],0,2+8+16);
|
|
else if (k > 2) mpgametext(j,user_quote[i],0,2+8+16+1);
|
|
else mpgametext(j,user_quote[i],0,2+8+16+1+32);
|
|
j -= 8;
|
|
}
|
|
|
|
if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
|
|
quotebot += ksgn(quotebotgoal-quotebot);
|
|
else
|
|
quotebot = quotebotgoal;
|
|
|
|
if (g_player[screenpeek].ps->fta <= 1) return;
|
|
|
|
if (fta_quotes[g_player[screenpeek].ps->ftq] == NULL)
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,g_player[screenpeek].ps->ftq);
|
|
return;
|
|
}
|
|
|
|
k = 0;
|
|
if (GTFLAGS(GAMETYPE_FLAG_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1)
|
|
{
|
|
j = 0;
|
|
k = 8;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i > j) j = i;
|
|
|
|
if (j >= 4 && j <= 8) k += 8;
|
|
else if (j > 8 && j <= 12) k += 16;
|
|
else if (j > 12) k += 24;
|
|
}
|
|
|
|
if (g_player[screenpeek].ps->ftq == 115 || g_player[screenpeek].ps->ftq == 116 || g_player[screenpeek].ps->ftq == 117)
|
|
{
|
|
k = quotebot-8-4;
|
|
}
|
|
|
|
j = g_player[screenpeek].ps->fta;
|
|
if (j > 4)
|
|
gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16);
|
|
else
|
|
if (j > 2) gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16+1);
|
|
else
|
|
gametext(320>>1,k,fta_quotes[g_player[screenpeek].ps->ftq],0,2+8+16+1+32);
|
|
}
|
|
|
|
void FTA(int q, player_struct *p)
|
|
{
|
|
int cq = 0;
|
|
|
|
if (q & MAXQUOTES)
|
|
{
|
|
cq = 1;
|
|
q &= ~MAXQUOTES;
|
|
}
|
|
|
|
if (fta_quotes[q] == NULL)
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d null quote %d\n",__FILE__,__LINE__,q);
|
|
return;
|
|
}
|
|
|
|
if (ud.fta_on == 0)
|
|
return;
|
|
|
|
if (p->fta > 0 && q != 115 && q != 116)
|
|
if (p->ftq == 115 || p->ftq == 116) return;
|
|
|
|
p->fta = 100;
|
|
|
|
// if(p->ftq != q || q == 26)
|
|
// || q == 26 || q == 115 || q ==116 || q == 117 || q == 122)
|
|
{
|
|
if (p->ftq != q)
|
|
if (p == g_player[screenpeek].ps)
|
|
{
|
|
if (cq) OSD_Printf(OSDTEXT_BLUE "%s\n",fta_quotes[q]);
|
|
else OSD_Printf("%s\n",fta_quotes[q]);
|
|
}
|
|
|
|
p->ftq = q;
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
void fadepal(int r, int g, int b, int start, int end, int step)
|
|
{
|
|
if (getrendermode() >= 3) return;
|
|
if (step > 0) for (; start < end; start += step) palto(r,g,b,start);
|
|
else for (; start >= end; start += step) palto(r,g,b,start);
|
|
}
|
|
|
|
static void showtwoscreens(void)
|
|
{
|
|
int flags = GetGameVar("LOGO_FLAGS",255, -1, -1);
|
|
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds();
|
|
|
|
if (!VOLUMEALL || flags & LOGO_FLAG_SHAREWARESCREENS)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
|
|
else nextpage();
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
|
|
else nextpage();
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
}
|
|
|
|
if (flags & LOGO_FLAG_TENSCREEN)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,TENSCREEN,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-7);
|
|
else nextpage();
|
|
while (!KB_KeyWaiting() && totalclock < 2400)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
}
|
|
}
|
|
|
|
extern int qsetmode;
|
|
extern int doquicksave;
|
|
|
|
void gameexit(const char *t)
|
|
{
|
|
if (*t != 0) g_player[myconnectindex].ps->palette = (char *) &palette[0];
|
|
|
|
if (numplayers > 1)
|
|
allowtimetocorrecterrorswhenquitting();
|
|
|
|
uninitmultiplayers();
|
|
|
|
if (ud.recstat == 1) closedemowrite();
|
|
else if (ud.recstat == 2)
|
|
{
|
|
if (frecfilep) fclose(frecfilep);
|
|
} // JBF: fixes crash on demo playback
|
|
|
|
if (!qe && !cp)
|
|
{
|
|
if (playerswhenstarted > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_FLAG_SCORESHEET) && *t == ' ')
|
|
{
|
|
dobonus(1);
|
|
setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP);
|
|
}
|
|
|
|
if (*t != 0 && *(t+1) != 'V' && *(t+1) != 'Y')
|
|
showtwoscreens();
|
|
}
|
|
|
|
if (qsetmode == 200)
|
|
Shutdown();
|
|
|
|
if (*t != 0)
|
|
{
|
|
//setvmode(0x3); // JBF
|
|
//binscreen();
|
|
// if(*t == ' ' && *(t+1) == 0) *t = 0;
|
|
//printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
|
|
if (!(t[0] == ' ' && t[1] == 0))
|
|
{
|
|
wm_msgbox(HEAD2, (char *)t);
|
|
}
|
|
}
|
|
|
|
uninitgroupfile();
|
|
|
|
//unlink("duke3d.tmp");
|
|
|
|
exit(0);
|
|
}
|
|
|
|
char inputloc = 0;
|
|
|
|
static int strget_(int small,int x,int y,char *t,int dalen,int c)
|
|
{
|
|
char ch;
|
|
int i;
|
|
|
|
while ((ch = KB_Getch()) != 0 || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
|
|
{
|
|
if (ch == asc_BackSpace)
|
|
{
|
|
if (inputloc > 0)
|
|
{
|
|
inputloc--;
|
|
*(t+inputloc) = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ch == asc_Enter)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
return (1);
|
|
}
|
|
else if (ch == asc_Escape || (g_player[myconnectindex].ps->gm&MODE_MENU && MOUSE_GetButtons()&RIGHT_MOUSE))
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
MOUSE_ClearButton(RIGHT_MOUSE);
|
|
return (-1);
|
|
}
|
|
else if (ch >= 32 && inputloc < dalen && ch < 127)
|
|
{
|
|
ch = Btoupper(ch);
|
|
if (c != 997 || (ch >= '0' && ch <= '9'))
|
|
{
|
|
// JBF 20040508: so we can have numeric only if we want
|
|
*(t+inputloc) = ch;
|
|
*(t+inputloc+1) = 0;
|
|
inputloc++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (c == 999) return(0);
|
|
if (c == 998)
|
|
{
|
|
char b[91],ii;
|
|
for (ii=0;ii<inputloc;ii++)
|
|
b[(unsigned char)ii] = '*';
|
|
b[(unsigned char)ii] = 0;
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
x = mpgametext(y,b,c,2+8+16);
|
|
else x = gametext(x,y,b,c,2+8+16);
|
|
}
|
|
else
|
|
{
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
x = mpgametext(y,t,c,2+8+16);
|
|
else x = mgametext(x,y,t,c,2+8+16);
|
|
}
|
|
c = 4-(sintable[(totalclock<<4)&2047]>>11);
|
|
|
|
i = gametextlen(USERQUOTE_LEFTOFFSET,stripcolorcodes(t,tempbuf));
|
|
while (i > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
i -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
|
|
y += 8;
|
|
}
|
|
|
|
rotatesprite((x+((small&1)?4:8))<<16,((y+((small&1)?0:4))<<16)+((small&1)?ud.config.ScreenHeight<<15:0),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,(small&1)?(8|16):2+8,0,0,xdim-1,ydim-1);
|
|
return (0);
|
|
}
|
|
|
|
inline int strget(int x,int y,char *t,int dalen,int c)
|
|
{
|
|
return(strget_(0,x,y,t,dalen,c));
|
|
}
|
|
|
|
inline int strgetsm(int x,int y,char *t,int dalen,int c)
|
|
{
|
|
return(strget_(1,x,y,t,dalen,c));
|
|
}
|
|
|
|
inline int mpstrget(int x,int y,char *t,int dalen,int c)
|
|
{
|
|
if (xdim >= 640 && ydim >= 480)
|
|
return(strgetsm(x,y,t,dalen,c));
|
|
return(strget(x,y,t,dalen,c));
|
|
}
|
|
|
|
static void typemode(void)
|
|
{
|
|
short ch, hitstate, i, j, l;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_SENDTOWHOM)
|
|
{
|
|
if (sendmessagecommand != -1 || ud.multimode < 3 || movesperpacket == 4)
|
|
{
|
|
tempbuf[0] = 4;
|
|
tempbuf[2] = 0;
|
|
recbuf[0] = 0;
|
|
|
|
if (ud.multimode < 3)
|
|
sendmessagecommand = 2;
|
|
|
|
if (typebuf[0] == '/' && Btoupper(typebuf[1]) == 'M' && Btoupper(typebuf[2]) == 'E')
|
|
{
|
|
Bstrcat(recbuf,"* ");
|
|
i = 3, j = Bstrlen(typebuf);
|
|
Bstrcpy(tempbuf,typebuf);
|
|
while (i < j)
|
|
{
|
|
typebuf[i-3] = tempbuf[i];
|
|
i++;
|
|
}
|
|
typebuf[i-3] = '\0';
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
}
|
|
else
|
|
{
|
|
Bstrcat(recbuf,g_player[myconnectindex].user_name);
|
|
Bstrcat(recbuf,": ");
|
|
}
|
|
|
|
Bstrcat(recbuf,"^00");
|
|
Bstrcat(recbuf,typebuf);
|
|
j = Bstrlen(recbuf);
|
|
recbuf[j] = 0;
|
|
Bstrcat(tempbuf+2,recbuf);
|
|
|
|
if (sendmessagecommand >= ud.multimode || movesperpacket == 4)
|
|
{
|
|
tempbuf[1] = 255;
|
|
for (ch=connecthead;ch >= 0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,tempbuf,j+2);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
adduserquote(recbuf);
|
|
quotebot += 8;
|
|
l = gametextlen(USERQUOTE_LEFTOFFSET,stripcolorcodes(recbuf,tempbuf));
|
|
while (l > (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET))
|
|
{
|
|
l -= (ud.config.ScreenWidth - USERQUOTE_RIGHTOFFSET);
|
|
quotebot += 8;
|
|
}
|
|
quotebotgoal = quotebot;
|
|
}
|
|
else if (sendmessagecommand >= 0)
|
|
{
|
|
tempbuf[1] = (char)sendmessagecommand;
|
|
if ((!networkmode) && (myconnectindex != connecthead))
|
|
sendmessagecommand = connecthead;
|
|
sendpacket(sendmessagecommand,tempbuf,j+2);
|
|
}
|
|
|
|
sendmessagecommand = -1;
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
}
|
|
else if (sendmessagecommand == -1)
|
|
{
|
|
j = 50;
|
|
gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16);
|
|
j += 8;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i == myconnectindex)
|
|
{
|
|
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
|
|
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16);
|
|
j += 7;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(buf," %d - %s",i+1,g_player[i].user_name);
|
|
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
|
|
minitext((320>>1)-40-6,j,buf,0,2+8+16);
|
|
j += 7;
|
|
}
|
|
}
|
|
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
|
|
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16);
|
|
j += 7;
|
|
|
|
if (ud.screen_size > 0) j = 200-45;
|
|
else j = 200-8;
|
|
mpgametext(j,typebuf,0,2+8+16);
|
|
|
|
if (KB_KeyWaiting())
|
|
{
|
|
i = KB_GetCh();
|
|
|
|
if (i == 'A' || i == 'a' || i == 13)
|
|
sendmessagecommand = ud.multimode;
|
|
else if (i >= '1' || i <= (ud.multimode + '1'))
|
|
sendmessagecommand = i - '1';
|
|
else
|
|
{
|
|
sendmessagecommand = ud.multimode;
|
|
if (i == 27)
|
|
{
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
sendmessagecommand = -1;
|
|
}
|
|
else
|
|
typebuf[0] = 0;
|
|
}
|
|
|
|
KB_ClearKeyDown(sc_1);
|
|
KB_ClearKeyDown(sc_2);
|
|
KB_ClearKeyDown(sc_3);
|
|
KB_ClearKeyDown(sc_4);
|
|
KB_ClearKeyDown(sc_5);
|
|
KB_ClearKeyDown(sc_6);
|
|
KB_ClearKeyDown(sc_7);
|
|
KB_ClearKeyDown(sc_8);
|
|
KB_ClearKeyDown(sc_A);
|
|
KB_ClearKeyDown(sc_Escape);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ud.screen_size > 0) j = 200-45;
|
|
else j = 200-8;
|
|
hitstate = mpstrget(320>>1,j,typebuf,120,1);
|
|
|
|
if (hitstate == 1)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
if (ud.automsg)
|
|
{
|
|
if (SHIFTS_IS_PRESSED) sendmessagecommand = -1;
|
|
else sendmessagecommand = ud.multimode;
|
|
}
|
|
g_player[myconnectindex].ps->gm |= MODE_SENDTOWHOM;
|
|
}
|
|
else if (hitstate == -1)
|
|
g_player[myconnectindex].ps->gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
else pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
static void moveclouds(void)
|
|
{
|
|
if (totalclock > cloudtotalclock || totalclock < (cloudtotalclock-7))
|
|
{
|
|
int i;
|
|
|
|
cloudtotalclock = totalclock+6;
|
|
|
|
for (i=0;i<numclouds;i++)
|
|
{
|
|
cloudx[i] += (sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9);
|
|
cloudy[i] += (sintable[g_player[screenpeek].ps->ang&2047]>>9);
|
|
|
|
sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
|
|
sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
|
|
{
|
|
int i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
|
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
|
int xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
|
|
int xvect, yvect, xvect2, yvect2;
|
|
short p;
|
|
char col;
|
|
walltype *wal, *wal2;
|
|
spritetype *spr;
|
|
|
|
xvect = sintable[(-cang)&2047] * czoom;
|
|
yvect = sintable[(1536-cang)&2047] * czoom;
|
|
xvect2 = mulscale16(xvect,yxaspect);
|
|
yvect2 = mulscale16(yvect,yxaspect);
|
|
|
|
//Draw red lines
|
|
for (i=0;i<numsectors;i++)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
z1 = sector[i].ceilingz;
|
|
z2 = sector[i].floorz;
|
|
|
|
for (j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
|
|
{
|
|
k = wal->nextwall;
|
|
if (k < 0) continue;
|
|
|
|
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
|
//if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
|
|
|
|
if (sector[wal->nextsector].ceilingz == z1)
|
|
if (sector[wal->nextsector].floorz == z2)
|
|
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
|
|
|
|
col = 139; //red
|
|
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
|
|
|
|
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
|
|
col = 24;
|
|
else continue;
|
|
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
wal2 = &wall[wal->point2];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,col);
|
|
}
|
|
}
|
|
|
|
//Draw sprites
|
|
k = g_player[screenpeek].ps->i;
|
|
for (i=0;i<numsectors;i++)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
for (j=headspritesect[i];j>=0;j=nextspritesect[j])
|
|
//if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
|
|
{
|
|
spr = &sprite[j];
|
|
|
|
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
|
|
|
|
col = 71; //cyan
|
|
if (spr->cstat&1) col = 234; //magenta
|
|
|
|
sprx = spr->x;
|
|
spry = spr->y;
|
|
|
|
if ((spr->cstat&257) != 0) switch (spr->cstat&48)
|
|
{
|
|
case 0:
|
|
break;
|
|
|
|
ox = sprx-cposx;
|
|
oy = spry-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = (sintable[(spr->ang+512)&2047]>>7);
|
|
oy = (sintable[(spr->ang)&2047]>>7);
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect,ox,yvect);
|
|
|
|
x3 = mulscale16(x2,yxaspect);
|
|
y3 = mulscale16(y2,yxaspect);
|
|
|
|
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
break;
|
|
|
|
case 16:
|
|
if (spr->picnum == LASERLINE)
|
|
{
|
|
x1 = sprx;
|
|
y1 = spry;
|
|
tilenum = spr->picnum;
|
|
xoff = (int)((signed char)((picanm[tilenum]>>8)&255))+((int)spr->xoffset);
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
k = spr->ang;
|
|
l = spr->xrepeat;
|
|
dax = sintable[k&2047]*l;
|
|
day = sintable[(k+1536)&2047]*l;
|
|
l = tilesizx[tilenum];
|
|
k = (l>>1)+xoff;
|
|
x1 -= mulscale16(dax,k);
|
|
x2 = x1+mulscale16(dax,l);
|
|
y1 -= mulscale16(day,k);
|
|
y2 = y1+mulscale16(day,l);
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
}
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
tilenum = spr->picnum;
|
|
xoff = (int)((signed char)((picanm[tilenum]>>8)&255))+((int)spr->xoffset);
|
|
yoff = (int)((signed char)((picanm[tilenum]>>16)&255))+((int)spr->yoffset);
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
if ((spr->cstat&8) > 0) yoff = -yoff;
|
|
|
|
k = spr->ang;
|
|
cosang = sintable[(k+512)&2047];
|
|
sinang = sintable[k];
|
|
xspan = tilesizx[tilenum];
|
|
xrepeat = spr->xrepeat;
|
|
yspan = tilesizy[tilenum];
|
|
yrepeat = spr->yrepeat;
|
|
|
|
dax = ((xspan>>1)+xoff)*xrepeat;
|
|
day = ((yspan>>1)+yoff)*yrepeat;
|
|
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
|
|
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
|
|
l = xspan*xrepeat;
|
|
x2 = x1 - mulscale16(sinang,l);
|
|
y2 = y1 + mulscale16(cosang,l);
|
|
l = yspan*yrepeat;
|
|
k = -mulscale16(cosang,l);
|
|
x3 = x2+k;
|
|
x4 = x1+k;
|
|
k = -mulscale16(sinang,l);
|
|
y3 = y2+k;
|
|
y4 = y1+k;
|
|
|
|
ox = x1-cposx;
|
|
oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx;
|
|
oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x3-cposx;
|
|
oy = y3-cposy;
|
|
x3 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y3 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x4-cposx;
|
|
oy = y4-cposy;
|
|
x4 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y4 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
|
|
drawline256(x2+(xdim<<11),y2+(ydim<<11),
|
|
x3+(xdim<<11),y3+(ydim<<11),col);
|
|
|
|
drawline256(x3+(xdim<<11),y3+(ydim<<11),
|
|
x4+(xdim<<11),y4+(ydim<<11),col);
|
|
|
|
drawline256(x4+(xdim<<11),y4+(ydim<<11),
|
|
x1+(xdim<<11),y1+(ydim<<11),col);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Draw white lines
|
|
for (i=0;i<numsectors;i++)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
k = -1;
|
|
for (j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
|
|
{
|
|
if (wal->nextwall >= 0) continue;
|
|
|
|
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
|
|
|
if (tilesizx[wal->picnum] == 0) continue;
|
|
if (tilesizy[wal->picnum] == 0) continue;
|
|
|
|
if (j == k)
|
|
{
|
|
x1 = x2;
|
|
y1 = y2;
|
|
}
|
|
else
|
|
{
|
|
ox = wal->x-cposx;
|
|
oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
}
|
|
|
|
k = wal->point2;
|
|
wal2 = &wall[k];
|
|
ox = wal2->x-cposx;
|
|
oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,24);
|
|
}
|
|
}
|
|
|
|
for (p=connecthead;p >= 0;p=connectpoint2[p])
|
|
{
|
|
if (ud.scrollmode && p == screenpeek) continue;
|
|
|
|
ox = sprite[g_player[p].ps->i].x-cposx;
|
|
oy = sprite[g_player[p].ps->i].y-cposy;
|
|
daang = (sprite[g_player[p].ps->i].ang-cang)&2047;
|
|
if (p == screenpeek)
|
|
{
|
|
ox = 0;
|
|
oy = 0;
|
|
daang = 0;
|
|
}
|
|
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
|
|
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
|
|
|
|
if (p == screenpeek || GTFLAGS(GAMETYPE_FLAG_OTHERPLAYERSINMAP))
|
|
{
|
|
if (sprite[g_player[p].ps->i].xvel > 16 && g_player[p].ps->on_ground)
|
|
i = APLAYERTOP+((totalclock>>4)&3);
|
|
else
|
|
i = APLAYERTOP;
|
|
|
|
j = klabs(g_player[p].ps->truefz-g_player[p].ps->posz)>>8;
|
|
j = mulscale(czoom*(sprite[g_player[p].ps->i].yrepeat+j),yxaspect,16);
|
|
|
|
if (j < 22000) j = 22000;
|
|
else if (j > (65536<<1)) j = (65536<<1);
|
|
|
|
rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,daang,i,sprite[g_player[p].ps->i].shade,
|
|
(g_player[p].ps->cursectnum > -1)?sector[g_player[p].ps->cursectnum].floorpal:0,
|
|
(sprite[g_player[p].ps->i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define CROSSHAIR_PAL (MAXPALOOKUPS>>1)
|
|
|
|
extern int getclosestcol(int r, int g, int b);
|
|
palette_t crosshair_colors = { 255, 255, 255, 0 };
|
|
palette_t default_crosshair_colors = { 0, 0, 0, 0 };
|
|
int crosshair_sum;
|
|
|
|
void GetCrosshairColor(void)
|
|
{
|
|
if (default_crosshair_colors.f == 0)
|
|
{
|
|
// use the brightest color in the original 8-bit tile
|
|
int bri = 0, j = 0, i;
|
|
int ii;
|
|
char *ptr = (char *)waloff[CROSSHAIR];
|
|
|
|
if (waloff[CROSSHAIR] == 0)
|
|
{
|
|
loadtile(CROSSHAIR);
|
|
ptr = (char *)waloff[CROSSHAIR];
|
|
}
|
|
|
|
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
|
|
|
|
while (ii > 0)
|
|
{
|
|
if (*ptr != 255)
|
|
{
|
|
i = curpalette[(int)*ptr].r+curpalette[(int)*ptr].g+curpalette[(int)*ptr].b;
|
|
if (i > j) { j = i; bri = *ptr; }
|
|
}
|
|
ptr++;
|
|
ii--;
|
|
}
|
|
|
|
default_crosshair_colors.r = crosshair_colors.r = curpalette[bri].r;
|
|
default_crosshair_colors.g = crosshair_colors.g = curpalette[bri].g;
|
|
default_crosshair_colors.b = crosshair_colors.b = curpalette[bri].b;
|
|
default_crosshair_colors.f = 1;
|
|
}
|
|
}
|
|
|
|
void SetCrosshairColor(int r, int g, int b)
|
|
{
|
|
char *ptr = (char *)waloff[CROSSHAIR];
|
|
int i, ii;
|
|
|
|
if (default_crosshair_colors.f == 0 || crosshair_sum == r+(g<<1)+(b<<2)) return;
|
|
crosshair_sum = r+(g<<1)+(b<<2);
|
|
crosshair_colors.r = r;
|
|
crosshair_colors.g = g;
|
|
crosshair_colors.b = b;
|
|
|
|
if (waloff[CROSSHAIR] == 0)
|
|
{
|
|
loadtile(CROSSHAIR);
|
|
ptr = (char *)waloff[CROSSHAIR];
|
|
}
|
|
|
|
if (getrendermode() < 3)
|
|
i = getclosestcol(crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2);
|
|
else i = getclosestcol(63, 63, 63); // use white in GL so we can tint it to the right color
|
|
|
|
ii = tilesizx[CROSSHAIR]*tilesizy[CROSSHAIR];
|
|
while (ii > 0)
|
|
{
|
|
if (*ptr != 255)
|
|
*ptr = i;
|
|
ptr++;
|
|
ii--;
|
|
}
|
|
for (i = 0; i < 256; i++)
|
|
tempbuf[i] = i;
|
|
makepalookup(CROSSHAIR_PAL,tempbuf,crosshair_colors.r>>2, crosshair_colors.g>>2, crosshair_colors.b>>2,1);
|
|
|
|
hictinting[CROSSHAIR_PAL].r = crosshair_colors.r;
|
|
hictinting[CROSSHAIR_PAL].g = crosshair_colors.g;
|
|
hictinting[CROSSHAIR_PAL].b = crosshair_colors.b;
|
|
hictinting[CROSSHAIR_PAL].f = 1;
|
|
invalidatetile(CROSSHAIR, -1, -1);
|
|
}
|
|
|
|
void palto(int r,int g,int b,int e)
|
|
{
|
|
int tc;
|
|
/*
|
|
for(i=0;i<768;i+=3)
|
|
{
|
|
temparray[i ] =
|
|
g_player[myconnectindex].ps->palette[i+0]+((((int)r-(int)g_player[myconnectindex].ps->palette[i+0])*(int)(e&127))>>6);
|
|
temparray[i+1] =
|
|
g_player[myconnectindex].ps->palette[i+1]+((((int)g-(int)g_player[myconnectindex].ps->palette[i+1])*(int)(e&127))>>6);
|
|
temparray[i+2] =
|
|
g_player[myconnectindex].ps->palette[i+2]+((((int)b-(int)g_player[myconnectindex].ps->palette[i+2])*(int)(e&127))>>6);
|
|
}
|
|
*/
|
|
|
|
//setbrightness(ud.brightness>>2,temparray);
|
|
setpalettefade(r,g,b,e&127);
|
|
if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
|
|
if ((e&128) == 0)
|
|
{
|
|
nextpage();
|
|
for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets());
|
|
}
|
|
}
|
|
|
|
void displayrest(int smoothratio)
|
|
{
|
|
int a, i, j;
|
|
char fader=0,fadeg=0,fadeb=0,fadef=0,tintr=0,tintg=0,tintb=0,tintf=0,dotint=0;
|
|
|
|
player_struct *pp = g_player[screenpeek].ps;
|
|
walltype *wal;
|
|
int cposx,cposy,cang;
|
|
|
|
#if defined(USE_OPENGL) && defined(POLYMOST)
|
|
// this takes care of fullscreen tint for OpenGL
|
|
if (getrendermode() >= 3)
|
|
{
|
|
#if 0
|
|
if (pp->palette == waterpal) tintr=0,tintg=0,tintb=63,tintf=8;
|
|
else if (pp->palette == slimepal) tintr=20,tintg=63,tintb=20,tintf=8;
|
|
#else
|
|
if (pp->palette == waterpal)
|
|
{
|
|
if (hictinting[MAXPALOOKUPS-2].r == 255 && hictinting[MAXPALOOKUPS-2].g == 255 && hictinting[MAXPALOOKUPS-2].b == 255)
|
|
{
|
|
hictinting[MAXPALOOKUPS-1].r = 192;
|
|
hictinting[MAXPALOOKUPS-1].g = 192;
|
|
hictinting[MAXPALOOKUPS-1].b = 255;
|
|
}
|
|
else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-2],sizeof(hictinting[0]));
|
|
}
|
|
else if (pp->palette == slimepal)
|
|
{
|
|
if (hictinting[MAXPALOOKUPS-3].r == 255 && hictinting[MAXPALOOKUPS-3].g == 255 && hictinting[MAXPALOOKUPS-3].b == 255)
|
|
{
|
|
hictinting[MAXPALOOKUPS-1].r = 208;
|
|
hictinting[MAXPALOOKUPS-1].g = 255;
|
|
hictinting[MAXPALOOKUPS-1].b = 192;
|
|
}
|
|
else Bmemcpy(&hictinting[MAXPALOOKUPS-1],&hictinting[MAXPALOOKUPS-3],sizeof(hictinting[0]));
|
|
}
|
|
else
|
|
{
|
|
hictinting[MAXPALOOKUPS-1].r = 255;
|
|
hictinting[MAXPALOOKUPS-1].g = 255;
|
|
hictinting[MAXPALOOKUPS-1].b = 255;
|
|
}
|
|
#endif
|
|
}
|
|
#endif /* USE_OPENGL && POLYMOST */
|
|
// this does pain tinting etc from the CON
|
|
if (pp->pals_time >= 0 && pp->loogcnt == 0) // JBF 20040101: pals_time > 0 now >= 0
|
|
{
|
|
fader = pp->pals[0];
|
|
fadeg = pp->pals[1];
|
|
fadeb = pp->pals[2];
|
|
fadef = pp->pals_time;
|
|
restorepalette = 1; // JBF 20040101
|
|
dotint = 1;
|
|
}
|
|
// reset a normal palette
|
|
else if (restorepalette)
|
|
{
|
|
//setbrightness(ud.brightness>>2,&pp->palette[0],0);
|
|
setgamepalette(pp,pp->palette,2);
|
|
restorepalette = 0;
|
|
}
|
|
// loogies courtesy of being snotted on
|
|
else if (pp->loogcnt > 0)
|
|
{
|
|
//palto(0,64,0,(pp->loogcnt>>1)+128);
|
|
fader = 0;
|
|
fadeg = 64;
|
|
fadeb = 0;
|
|
fadef = pp->loogcnt>>1;
|
|
dotint = 1;
|
|
}
|
|
if (fadef > tintf)
|
|
{
|
|
tintr = fader;
|
|
tintg = fadeg;
|
|
tintb = fadeb;
|
|
tintf = fadef;
|
|
}
|
|
|
|
if (ud.show_help)
|
|
{
|
|
switch (ud.show_help)
|
|
{
|
|
case 1:
|
|
rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Escape) || MOUSE_GetButtons()&RIGHT_MOUSE)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
MOUSE_ClearButton(RIGHT_MOUSE);
|
|
ud.show_help = 0;
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
}
|
|
vscrn();
|
|
}
|
|
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
|
|
return;
|
|
}
|
|
|
|
i = pp->cursectnum;
|
|
if (i > -1)
|
|
{
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
wal = &wall[sector[i].wallptr];
|
|
for (j=sector[i].wallnum;j>0;j--,wal++)
|
|
{
|
|
i = wal->nextsector;
|
|
if (i < 0) continue;
|
|
if (wal->cstat&0x0071) continue;
|
|
if (wall[wal->nextwall].cstat&0x0071) continue;
|
|
if (sector[i].lotag == 32767) continue;
|
|
if (sector[i].ceilingz >= sector[i].floorz) continue;
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
}
|
|
}
|
|
|
|
if (ud.camerasprite == -1)
|
|
{
|
|
if (ud.overhead_on != 2)
|
|
{
|
|
if (pp->newowner >= 0)
|
|
cameratext(pp->newowner);
|
|
else
|
|
{
|
|
displayweapon(screenpeek);
|
|
if (pp->over_shoulder_on == 0)
|
|
displaymasks(screenpeek);
|
|
}
|
|
moveclouds();
|
|
}
|
|
|
|
if (ud.overhead_on > 0)
|
|
{
|
|
smoothratio = min(max(smoothratio,0),65536);
|
|
dointerpolations(smoothratio);
|
|
if (ud.scrollmode == 0)
|
|
{
|
|
if (pp->newowner == -1 && !ud.pause_on)
|
|
{
|
|
if (screenpeek == myconnectindex && numplayers > 1)
|
|
{
|
|
cposx = omyx+mulscale16((int)(myx-omyx),smoothratio);
|
|
cposy = omyy+mulscale16((int)(myy-omyy),smoothratio);
|
|
cang = omyang+mulscale16((int)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
}
|
|
else
|
|
{
|
|
cposx = pp->oposx+mulscale16((int)(pp->posx-pp->oposx),smoothratio);
|
|
cposy = pp->oposy+mulscale16((int)(pp->posy-pp->oposy),smoothratio);
|
|
cang = pp->oang+mulscale16((int)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cposx = pp->oposx;
|
|
cposy = pp->oposy;
|
|
cang = pp->oang;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!ud.pause_on)
|
|
{
|
|
ud.fola += ud.folavel>>3;
|
|
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
|
|
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
|
|
}
|
|
cposx = ud.folx;
|
|
cposy = ud.foly;
|
|
cang = ud.fola;
|
|
}
|
|
|
|
if (ud.overhead_on == 2)
|
|
{
|
|
clearview(0L);
|
|
drawmapview(cposx,cposy,pp->zoom,cang);
|
|
}
|
|
drawoverheadmap(cposx,cposy,pp->zoom,cang);
|
|
|
|
restoreinterpolations();
|
|
|
|
if (ud.overhead_on == 2)
|
|
{
|
|
if (ud.screen_size > 0) a = 147;
|
|
else a = 179;
|
|
minitext(5,a+6,volume_names[ud.volume_number],0,2+8+16);
|
|
minitext(5,a+6+6,map[ud.volume_number*MAXLEVELS + ud.level_number].name,0,2+8+16);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (pp->invdisptime > 0) displayinventory(pp);
|
|
|
|
SetGameVarID(g_iReturnVarID,0,g_player[screenpeek].ps->i,screenpeek);
|
|
OnEvent(EVENT_DISPLAYSBAR, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
i = usehightile;
|
|
if (r_downsize > 1)
|
|
usehightile = 0;
|
|
if (GetGameVarID(g_iReturnVarID,g_player[screenpeek].ps->i,screenpeek) == 0)
|
|
coolgaugetext(screenpeek);
|
|
|
|
operatefta();
|
|
usehightile = i;
|
|
if (KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
|
|
&& ud.show_help == 0
|
|
&& g_player[myconnectindex].ps->newowner == -1)
|
|
{
|
|
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == MODE_MENU && current_menu < 51)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
cameraclock = totalclock;
|
|
cameradist = 65536L;
|
|
}
|
|
walock[TILE_SAVESHOT] = 199;
|
|
vscrn();
|
|
}
|
|
else if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU &&
|
|
g_player[myconnectindex].ps->newowner == -1 &&
|
|
(g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
intomenusounds();
|
|
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
|
|
if (ud.multimode < 2 && ud.recstat != 2) ready2send = 0;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_GAME) cmenu(50);
|
|
else cmenu(0);
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
OnEvent(EVENT_DISPLAYREST, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
|
|
if (g_player[myconnectindex].ps->newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
|
|
{
|
|
SetGameVarID(g_iReturnVarID,0,g_player[screenpeek].ps->i,screenpeek);
|
|
OnEvent(EVENT_DISPLAYCROSSHAIR, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
if (GetGameVarID(g_iReturnVarID,g_player[screenpeek].ps->i,screenpeek) == 0)
|
|
rotatesprite((160L-(g_player[myconnectindex].ps->look_ang>>1))<<16,100L<<16,scale(65536,ud.crosshairscale,100),0,CROSSHAIR,0,CROSSHAIR_PAL,2+1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
#if 0
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
|
|
{
|
|
for (i=0;i<ud.multimode;i++)
|
|
{
|
|
if (g_player[i].ps->team == g_player[myconnectindex].ps->team)
|
|
{
|
|
j = min(max((getincangle(getangle(g_player[i].ps->posx-g_player[myconnectindex].ps->posx,g_player[i].ps->posy-g_player[myconnectindex].ps->posy),g_player[myconnectindex].ps->ang))>>1,-160),160);
|
|
rotatesprite((160-j)<<16,100L<<16,65536L,0,DUKEICON,0,0,2+1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (ud.pause_on==1 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
menutext(160,100,0,0,"GAME PAUSED");
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
typemode();
|
|
else
|
|
menus();
|
|
|
|
if (ud.coords)
|
|
ShowCoordinates(screenpeek);
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
{
|
|
extern int mdpause;
|
|
|
|
mdpause = 0;
|
|
if (ud.pause_on || (g_player[myconnectindex].ps->gm&MODE_MENU && numplayers < 2))
|
|
mdpause = 1;
|
|
}
|
|
#endif
|
|
|
|
ShowFrameRate();
|
|
|
|
// JBF 20040124: display level stats in screen corner
|
|
if ((ud.overhead_on != 2 && ud.levelstats) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
{
|
|
if (ud.screen_size == 4)
|
|
{
|
|
i = scale(tilesizy[ud.althud ? SHIELD : INVENTORYBOX]+2,ud.statusbarscale,100);
|
|
j = scale(scale(6,ud.config.ScreenWidth,320),ud.statusbarscale,100);
|
|
}
|
|
else if (ud.screen_size > 2)
|
|
{
|
|
i = scale(tilesizy[BOTTOMSTATUSBAR]+1,ud.statusbarscale,100);
|
|
j = scale(2,ud.config.ScreenWidth,320);
|
|
}
|
|
else
|
|
{
|
|
i = 2;
|
|
j = scale(2,ud.config.ScreenWidth,320);
|
|
}
|
|
|
|
Bsprintf(tempbuf,"T:^15%d:%02d",
|
|
(g_player[myconnectindex].ps->player_par/(26*60)),
|
|
(g_player[myconnectindex].ps->player_par/26)%60);
|
|
gametext_z(9,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-7-7-7,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
|
|
if (ud.player_skill > 3 || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY)))
|
|
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_FLAG_PLAYERSFRIENDLY))?g_player[myconnectindex].ps->frag-g_player[myconnectindex].ps->fraggedself:g_player[myconnectindex].ps->actors_killed);
|
|
else
|
|
{
|
|
if (g_player[myconnectindex].ps->actors_killed >= g_player[myconnectindex].ps->max_actors_killed)
|
|
Bsprintf(tempbuf,"K:%d/%d",g_player[myconnectindex].ps->actors_killed,
|
|
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
|
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
|
else
|
|
Bsprintf(tempbuf,"K:^15%d/%d",g_player[myconnectindex].ps->actors_killed,
|
|
g_player[myconnectindex].ps->max_actors_killed>g_player[myconnectindex].ps->actors_killed?
|
|
g_player[myconnectindex].ps->max_actors_killed:g_player[myconnectindex].ps->actors_killed);
|
|
}
|
|
gametext_z(9,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-7-7,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
|
|
if (g_player[myconnectindex].ps->secret_rooms == g_player[myconnectindex].ps->max_secret_rooms)
|
|
Bsprintf(tempbuf,"S:%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
|
else Bsprintf(tempbuf,"S:^15%d/%d", g_player[myconnectindex].ps->secret_rooms,g_player[myconnectindex].ps->max_secret_rooms);
|
|
gametext_z(9,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-7,tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
|
}
|
|
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
|
|
}
|
|
|
|
static void view(player_struct *pp, int *vx, int *vy,int *vz,short *vsectnum, int ang, int horiz)
|
|
{
|
|
spritetype *sp = &sprite[pp->i];
|
|
int i, hx, hy, hitx, hity, hitz;
|
|
int nx = (sintable[(ang+1536)&2047]>>4);
|
|
int ny = (sintable[(ang+1024)&2047]>>4);
|
|
int nz = (horiz-100)*128;
|
|
short hitsect, hitwall, hitsprite, daang;
|
|
short bakcstat = sp->cstat;
|
|
|
|
sp->cstat &= (short)~0x101;
|
|
|
|
updatesectorz(*vx,*vy,*vz,vsectnum);
|
|
hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1);
|
|
|
|
if (*vsectnum < 0)
|
|
{
|
|
sp->cstat = bakcstat;
|
|
return;
|
|
}
|
|
|
|
hx = hitx-(*vx);
|
|
hy = hity-(*vy);
|
|
if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy))
|
|
{
|
|
*vsectnum = hitsect;
|
|
if (hitwall >= 0)
|
|
{
|
|
daang = getangle(wall[wall[hitwall].point2].x-wall[hitwall].x,
|
|
wall[wall[hitwall].point2].y-wall[hitwall].y);
|
|
|
|
i = nx*sintable[daang]+ny*sintable[(daang+1536)&2047];
|
|
if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i);
|
|
else hy -= mulscale28(ny,i);
|
|
}
|
|
else if (hitsprite < 0)
|
|
{
|
|
if (klabs(nx) > klabs(ny)) hx -= (nx>>5);
|
|
else hy -= (ny>>5);
|
|
}
|
|
if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx);
|
|
else i = divscale16(hy,ny);
|
|
if (i < cameradist) cameradist = i;
|
|
}
|
|
*vx = (*vx)+mulscale16(nx,cameradist);
|
|
*vy = (*vy)+mulscale16(ny,cameradist);
|
|
*vz = (*vz)+mulscale16(nz,cameradist);
|
|
|
|
cameradist = min(cameradist+((totalclock-cameraclock)<<10),65536);
|
|
cameraclock = totalclock;
|
|
|
|
updatesectorz(*vx,*vy,*vz,vsectnum);
|
|
|
|
sp->cstat = bakcstat;
|
|
}
|
|
|
|
//REPLACE FULLY
|
|
void drawbackground(void)
|
|
{
|
|
int dapicnum;
|
|
int x,y,x1,y1,x2,y2,rx;
|
|
|
|
flushperms();
|
|
|
|
switch (ud.m_volume_number)
|
|
{
|
|
default:
|
|
dapicnum = BIGHOLE;
|
|
break;
|
|
case 1:
|
|
dapicnum = BIGHOLE;
|
|
break;
|
|
case 2:
|
|
dapicnum = BIGHOLE;
|
|
break;
|
|
}
|
|
|
|
if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0)
|
|
{
|
|
pus = pub = NUMPAGES;
|
|
return;
|
|
}
|
|
|
|
y1 = 0;
|
|
y2 = ydim;
|
|
if (g_player[myconnectindex].ps->gm & MODE_GAME || ud.recstat == 2)
|
|
//if (ud.recstat == 0 || ud.recstat == 1 || (ud.recstat == 2 && ud.reccnt > 0)) // JBF 20040717
|
|
{
|
|
if (ud.screen_size == 8 && ud.statusbarmode == 0)
|
|
y1 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
|
|
else if (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)
|
|
{
|
|
if (ud.multimode > 1) y1 += scale(ydim,8,200);
|
|
if (ud.multimode > 4) y1 += scale(ydim,8,200);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// when not rendering a game, fullscreen wipe
|
|
#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
|
|
SetGameVarID(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
|
|
OnEvent(EVENT_GETMENUTILE, -1, myconnectindex, -1);
|
|
if (GetGameVar("MENU_TILE", tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?0:1, -1, -1))
|
|
{
|
|
for (y=y1;y<y2;y+=tilesizy[GetGameVarID(g_iReturnVarID, -1, -1)])
|
|
for (x=0;x<xdim;x+=tilesizx[GetGameVarID(g_iReturnVarID, -1, -1)])
|
|
rotatesprite(x<<16,y<<16,65536L,0,GetGameVarID(g_iReturnVarID, -1, -1),bpp==8?16:8,0,8+16+64+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(320<<15,200<<15,65536L,0,GetGameVarID(g_iReturnVarID, -1, -1),bpp==8?16:8,0,2+8+64,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
y2 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
|
|
|
|
if (ud.screen_size > 8)
|
|
{
|
|
// across top
|
|
for (y=0; y<windowy1; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim; x+=tilesizx[dapicnum])
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,y1,xdim-1,windowy1-1);
|
|
|
|
// sides
|
|
rx = windowx2-windowx2%tilesizx[dapicnum];
|
|
for (y=windowy1-windowy1%tilesizy[dapicnum]; y<windowy2; y+=tilesizy[dapicnum])
|
|
for (x=0; x<windowx1 || x+rx<xdim; x+=tilesizx[dapicnum])
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,windowy1,windowx1-1,windowy2-1);
|
|
rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,windowx2,windowy1,xdim-1,windowy2-1);
|
|
}
|
|
|
|
// along bottom
|
|
for (y=windowy2-(windowy2%tilesizy[dapicnum]); y<y2; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim; x+=tilesizx[dapicnum])
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,windowy2,xdim-1,y2-1);
|
|
}
|
|
|
|
// draw in the bits to the left and right of the non-fullsize status bar
|
|
if (ud.statusbarscale < 100 && ud.screen_size >= 8 && ud.statusbarmode == 0)
|
|
{
|
|
y1 = y2;
|
|
x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
|
|
x1 = xdim-x2;
|
|
x1 -= x1%tilesizx[dapicnum];
|
|
for (y=y1-y1%tilesizy[dapicnum]; y<y2; y+=tilesizy[dapicnum])
|
|
for (x=0;x<x2 || x1+x<xdim; x+=tilesizx[dapicnum])
|
|
{
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,y1,x2-1,ydim-1);
|
|
rotatesprite((x+x1)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,xdim-x2,y1,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
|
|
if (ud.screen_size > 8)
|
|
{
|
|
y = 0;
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR)
|
|
{
|
|
if (ud.multimode > 1) y += 8;
|
|
if (ud.multimode > 4) y += 8;
|
|
}
|
|
|
|
x1 = max(windowx1-4,0);
|
|
y1 = max(windowy1-4,y);
|
|
x2 = min(windowx2+4,xdim-1);
|
|
y2 = min(windowy2+4,scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200)-1);
|
|
|
|
for (y=y1+4;y<y2-4;y+=64)
|
|
{
|
|
rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
}
|
|
|
|
for (x=x1+4;x<x2-4;x+=64)
|
|
{
|
|
rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
}
|
|
|
|
rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
}
|
|
|
|
pus = pub = NUMPAGES;
|
|
}
|
|
|
|
#define SE40
|
|
|
|
#ifdef SE40
|
|
// Floor Over Floor
|
|
|
|
// If standing in sector with SE42 or SE44
|
|
// then draw viewing to SE41 and raise all =hi SE43 cielings.
|
|
|
|
// If standing in sector with SE43 or SE45
|
|
// then draw viewing to SE40 and lower all =hi SE42 floors.
|
|
|
|
static void SE40_Draw(int spnum,int x,int y,int z,int a,int h,int smoothratio)
|
|
{
|
|
static int tempsectorz[MAXSECTORS];
|
|
static int tempsectorpicnum[MAXSECTORS];
|
|
|
|
int i=0,j=0,k=0;
|
|
int floor1=0,floor2=0,ok=0,fofmode=0,draw_both=0;
|
|
int offx,offy,offz;
|
|
|
|
if (sprite[spnum].ang!=512) return;
|
|
|
|
// Things are a little different now, as we allow for masked transparent
|
|
// floors and ceilings. So the FOF textures is no longer required
|
|
// Additionally names.h also defines FOF as 13 which isn't useful for us
|
|
// so we'll use 562 instead
|
|
tilesizx[562] = 0;
|
|
tilesizy[562] = 0;
|
|
|
|
floor1=spnum;
|
|
|
|
if (sprite[spnum].lotag==42) fofmode=40;
|
|
if (sprite[spnum].lotag==43) fofmode=41;
|
|
if (sprite[spnum].lotag==44) fofmode=40;
|
|
if (sprite[spnum].lotag==45) fofmode=41;
|
|
|
|
// fofmode=sprite[spnum].lotag-2;
|
|
|
|
// sectnum=sprite[j].sectnum;
|
|
// sectnum=cursectnum;
|
|
ok++;
|
|
|
|
/* recursive? - Not at the moment
|
|
for(j=0;j<MAXSPRITES;j++)
|
|
{
|
|
if(
|
|
sprite[j].sectnum==sectnum &&
|
|
sprite[j].picnum==1 &&
|
|
sprite[j].lotag==110
|
|
) { DrawFloorOverFloor(j); break;}
|
|
}
|
|
*/
|
|
|
|
// if(ok==0) { Message("no fof",RED); return; }
|
|
|
|
for (j=headspritestat[15];j>=0;j=nextspritestat[j])
|
|
{
|
|
if (sprite[j].picnum==1 && sprite[j].lotag==fofmode && sprite[j].hitag==sprite[floor1].hitag)
|
|
{
|
|
floor1=j;
|
|
fofmode=sprite[j].lotag;
|
|
ok++;
|
|
break;
|
|
}
|
|
}
|
|
// if(ok==1) { Message("no floor1",RED); return; }
|
|
|
|
if (fofmode==40) k=41;
|
|
else k=40;
|
|
|
|
for (j=headspritestat[15];j>=0;j=nextspritestat[j])
|
|
{
|
|
if (sprite[j].picnum==1 && sprite[j].lotag==k && sprite[j].hitag==sprite[floor1].hitag)
|
|
{
|
|
floor2=j;
|
|
ok++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
i=floor1;
|
|
offx=sprite[floor2].x-sprite[floor1].x;
|
|
offy=sprite[floor2].y-sprite[floor1].y;
|
|
offz=0;
|
|
|
|
if (sprite[floor2].ang >= 1024)
|
|
offz = sprite[floor2].z;
|
|
else if (fofmode==41)
|
|
offz = sector[sprite[floor2].sectnum].floorz;
|
|
else
|
|
offz = sector[sprite[floor2].sectnum].ceilingz;
|
|
|
|
if (sprite[floor1].ang >= 1024)
|
|
offz -= sprite[floor1].z;
|
|
else if (fofmode==40)
|
|
offz -= sector[sprite[floor1].sectnum].floorz;
|
|
else
|
|
offz -= sector[sprite[floor1].sectnum].ceilingz;
|
|
|
|
// if(ok==2) { Message("no floor2",RED); return; }
|
|
|
|
for (j=headspritestat[15];j>=0;j=nextspritestat[j]) // raise ceiling or floor
|
|
{
|
|
if (sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag)
|
|
{
|
|
if (k==40)
|
|
{
|
|
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz;
|
|
sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768;
|
|
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum;
|
|
sector[sprite[j].sectnum].floorpicnum=562;
|
|
}
|
|
else
|
|
{
|
|
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz;
|
|
sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768;
|
|
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum;
|
|
sector[sprite[j].sectnum].ceilingpicnum=562;
|
|
}
|
|
draw_both = 1;
|
|
}
|
|
}
|
|
|
|
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
|
|
animatesprites(x,y,a,smoothratio);
|
|
drawmasks();
|
|
|
|
if (draw_both)
|
|
{
|
|
for (j=headspritestat[15];j>=0;j=nextspritestat[j]) // restore ceiling or floor for the draw both sectors
|
|
{
|
|
if (sprite[j].picnum==1 &&
|
|
sprite[j].lotag==k+2 &&
|
|
sprite[j].hitag==sprite[floor1].hitag)
|
|
{
|
|
if (k==40)
|
|
{
|
|
sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum];
|
|
sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum];
|
|
}
|
|
else
|
|
{
|
|
sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum];
|
|
sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum];
|
|
}
|
|
}// end if
|
|
}// end for
|
|
|
|
// Now re-draw
|
|
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
|
|
animatesprites(x,y,a,smoothratio);
|
|
drawmasks();
|
|
}
|
|
} // end SE40
|
|
|
|
void se40code(int x,int y,int z,int a,int h, int smoothratio)
|
|
{
|
|
int i= headspritestat[15];
|
|
|
|
while (i >= 0)
|
|
{
|
|
int t = sprite[i].lotag;
|
|
switch (t)
|
|
{
|
|
// case 40:
|
|
// case 41:
|
|
// SE40_Draw(i,x,y,a,smoothratio);
|
|
// break;
|
|
case 42:
|
|
case 43:
|
|
case 44:
|
|
case 45:
|
|
if (g_player[screenpeek].ps->cursectnum == sprite[i].sectnum)
|
|
SE40_Draw(i,x,y,z,a,h,smoothratio);
|
|
break;
|
|
}
|
|
i = nextspritestat[i];
|
|
}
|
|
}
|
|
#endif /* SE40 */
|
|
|
|
static int oyrepeat=-1;
|
|
extern float r_ambientlight;
|
|
|
|
void displayrooms(int snum,int smoothratio)
|
|
{
|
|
int dst,j,fz,cz;
|
|
int tposx,tposy,i;
|
|
short k;
|
|
player_struct *p = g_player[snum].ps;
|
|
short tang;
|
|
int tiltcx,tiltcy,tiltcs=0; // JBF 20030807
|
|
|
|
if (pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
|
|
{
|
|
if (ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100)) drawbackground();
|
|
pub = 0;
|
|
}
|
|
|
|
if (ud.overhead_on == 2 || ud.show_help || (p->cursectnum == -1 && getrendermode() < 3))
|
|
return;
|
|
|
|
smoothratio = min(max(smoothratio,0),65536);
|
|
|
|
visibility = p->visibility*(numplayers>1?1:r_ambientlightrecip);
|
|
|
|
if (ud.pause_on || g_player[snum].ps->on_crane > -1) smoothratio = 65536;
|
|
|
|
ud.camerasect = p->cursectnum;
|
|
|
|
if (getrendermode() < 3 && (ud.camerasect < 0 || ud.camerasect >= MAXSECTORS)) return;
|
|
|
|
dointerpolations(smoothratio);
|
|
|
|
animatecamsprite();
|
|
|
|
if (ud.camerasprite >= 0)
|
|
{
|
|
spritetype *s = &sprite[ud.camerasprite];
|
|
|
|
if (s->yvel < 0) s->yvel = -100;
|
|
else if (s->yvel > 199) s->yvel = 300;
|
|
|
|
ud.cameraang = hittype[ud.camerasprite].tempang+mulscale16((int)(((s->ang+1024-hittype[ud.camerasprite].tempang)&2047)-1024),smoothratio);
|
|
#ifdef SE40
|
|
se40code(s->x,s->y,s->z,ud.cameraang,s->yvel,smoothratio);
|
|
#endif
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(animatesprites, s->x, s->y, ud.cameraang, smoothratio);
|
|
#endif
|
|
drawrooms(s->x,s->y,s->z-(4<<8),ud.cameraang,s->yvel,s->sectnum);
|
|
animatesprites(s->x,s->y,ud.cameraang,smoothratio);
|
|
drawmasks();
|
|
}
|
|
else
|
|
{
|
|
i = divscale22(1,sprite[p->i].yrepeat+28);
|
|
if (i != oyrepeat)
|
|
{
|
|
oyrepeat = i;
|
|
setaspect(oyrepeat,yxaspect);
|
|
}
|
|
|
|
if (screencapt)
|
|
{
|
|
walock[TILE_SAVESHOT] = 199;
|
|
if (waloff[TILE_SAVESHOT] == 0)
|
|
allocache(&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
|
setviewtotile(TILE_SAVESHOT,200L,320L);
|
|
}
|
|
else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
|
|
{
|
|
if (ud.screen_tilting) tang = p->rotscrnang;
|
|
else tang = 0;
|
|
|
|
if (xres <= 320 && yres <= 240)
|
|
{
|
|
// JBF 20030807: Increased tilted-screen quality
|
|
tiltcs = 1;
|
|
tiltcx = 320;
|
|
tiltcy = 200;
|
|
}
|
|
else
|
|
{
|
|
tiltcs = 2;
|
|
tiltcx = 640;
|
|
tiltcy = 480;
|
|
}
|
|
|
|
walock[TILE_TILT] = 255;
|
|
if (waloff[TILE_TILT] == 0)
|
|
allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]);
|
|
if ((tang&1023) == 0)
|
|
setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
|
else
|
|
setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
|
if ((tang&1023) == 512)
|
|
{
|
|
//Block off unscreen section of 90ø tilted screen
|
|
j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
|
|
for (i=((60*tiltcs)>>(1-ud.detail))-1;i>=0;i--)
|
|
{
|
|
startumost[i] = 1;
|
|
startumost[i+j] = 1;
|
|
startdmost[i] = 0;
|
|
startdmost[i+j] = 0;
|
|
}
|
|
}
|
|
|
|
i = (tang&511);
|
|
if (i > 256) i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5L;
|
|
setaspect(i>>1,yxaspect);
|
|
}
|
|
else if (getrendermode() > 0 && ud.screen_tilting /*&& (p->rotscrnang || p->orotscrnang)*/)
|
|
{
|
|
#ifdef POLYMOST
|
|
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio));
|
|
#endif
|
|
p->orotscrnang = p->rotscrnang; // JBF: save it for next time
|
|
}
|
|
|
|
if ((snum == myconnectindex) && (numplayers > 1))
|
|
{
|
|
ud.camerax = omyx+mulscale16((int)(myx-omyx),smoothratio);
|
|
ud.cameray = omyy+mulscale16((int)(myy-omyy),smoothratio);
|
|
ud.cameraz = omyz+mulscale16((int)(myz-omyz),smoothratio);
|
|
ud.cameraang = omyang+mulscale16((int)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
ud.camerahoriz = omyhoriz+omyhorizoff+mulscale16((int)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
|
|
ud.camerasect = mycursectnum;
|
|
}
|
|
else
|
|
{
|
|
ud.camerax = p->oposx+mulscale16((int)(p->posx-p->oposx),smoothratio);
|
|
ud.cameray = p->oposy+mulscale16((int)(p->posy-p->oposy),smoothratio);
|
|
ud.cameraz = p->oposz+mulscale16((int)(p->posz-p->oposz),smoothratio);
|
|
ud.cameraang = p->oang+mulscale16((int)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
|
|
ud.camerahoriz = p->ohoriz+p->ohorizoff+mulscale16((int)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
|
|
}
|
|
ud.cameraang += p->look_ang;
|
|
|
|
if (p->newowner >= 0)
|
|
{
|
|
ud.cameraang = p->ang+p->look_ang;
|
|
ud.camerahoriz = p->horiz+p->horizoff;
|
|
ud.camerax = p->posx;
|
|
ud.cameray = p->posy;
|
|
ud.cameraz = p->posz;
|
|
ud.camerasect = sprite[p->newowner].sectnum;
|
|
smoothratio = 65536L;
|
|
}
|
|
else if (p->over_shoulder_on == 0)
|
|
{
|
|
if (ud.viewbob)
|
|
ud.cameraz += p->opyoff+mulscale16((int)(p->pyoff-p->opyoff),smoothratio);
|
|
}
|
|
else view(p,&ud.camerax,&ud.cameray,&ud.cameraz,&ud.camerasect,ud.cameraang,ud.camerahoriz);
|
|
|
|
cz = hittype[p->i].ceilingz;
|
|
fz = hittype[p->i].floorz;
|
|
|
|
if (earthquaketime > 0 && p->on_ground == 1)
|
|
{
|
|
ud.cameraz += 256-(((earthquaketime)&1)<<9);
|
|
ud.cameraang += (2-((earthquaketime)&2))<<2;
|
|
}
|
|
|
|
if (sprite[p->i].pal == 1) ud.cameraz -= (18<<8);
|
|
|
|
if (p->newowner >= 0)
|
|
ud.camerahoriz = 100+sprite[p->newowner].shade;
|
|
else if (p->spritebridge == 0)
|
|
{
|
|
if (ud.cameraz < (p->truecz + (4<<8))) ud.cameraz = cz + (4<<8);
|
|
else if (ud.cameraz > (p->truefz - (4<<8))) ud.cameraz = fz - (4<<8);
|
|
}
|
|
|
|
if (ud.camerasect >= 0)
|
|
{
|
|
getzsofslope(ud.camerasect,ud.camerax,ud.cameray,&cz,&fz);
|
|
if (ud.cameraz < cz+(4<<8)) ud.cameraz = cz+(4<<8);
|
|
if (ud.cameraz > fz-(4<<8)) ud.cameraz = fz-(4<<8);
|
|
}
|
|
|
|
if (ud.camerahoriz > 299) ud.camerahoriz = 299;
|
|
else if (ud.camerahoriz < -99) ud.camerahoriz = -99;
|
|
|
|
OnEvent(EVENT_DISPLAYROOMS, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
|
|
#ifdef SE40
|
|
se40code(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,smoothratio);
|
|
#endif
|
|
if (((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
&& (getrendermode() != 4)
|
|
#endif
|
|
)
|
|
{
|
|
dst = 0x7fffffff;
|
|
i = 0;
|
|
for (k=0;k<mirrorcnt;k++)
|
|
{
|
|
j = klabs(wall[mirrorwall[k]].x-ud.camerax);
|
|
j += klabs(wall[mirrorwall[k]].y-ud.cameray);
|
|
if (j < dst) dst = j, i = k;
|
|
}
|
|
|
|
if (wall[mirrorwall[i]].overpicnum == MIRROR)
|
|
{
|
|
preparemirror(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
|
|
|
|
j = visibility;
|
|
visibility = (j>>1) + (j>>2);
|
|
|
|
drawrooms(tposx,tposy,ud.cameraz,tang,ud.camerahoriz,mirrorsector[i]+MAXSECTORS);
|
|
|
|
display_mirror = 1;
|
|
animatesprites(tposx,tposy,tang,smoothratio);
|
|
display_mirror = 0;
|
|
|
|
drawmasks();
|
|
completemirror(); //Reverse screen x-wise in this function
|
|
visibility = j;
|
|
}
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
if (getrendermode() == 4)
|
|
polymer_setanimatesprites(animatesprites, ud.camerax,ud.cameray,ud.cameraang,smoothratio);
|
|
#endif
|
|
drawrooms(ud.camerax,ud.cameray,ud.cameraz,ud.cameraang,ud.camerahoriz,ud.camerasect);
|
|
animatesprites(ud.camerax,ud.cameray,ud.cameraang,smoothratio);
|
|
drawmasks();
|
|
|
|
if (screencapt == 1)
|
|
{
|
|
setviewback();
|
|
screencapt = 0;
|
|
// walock[TILE_SAVESHOT] = 1;
|
|
}
|
|
else if (getrendermode() == 0 && ((ud.screen_tilting && p->rotscrnang) || ud.detail==0))
|
|
{
|
|
if (ud.screen_tilting) tang = p->rotscrnang;
|
|
else tang = 0;
|
|
|
|
if (getrendermode() == 0)
|
|
{
|
|
setviewback();
|
|
picanm[TILE_TILT] &= 0xff0000ff;
|
|
i = (tang&511);
|
|
if (i > 256) i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5L;
|
|
if ((1-ud.detail) == 0) i >>= 1;
|
|
i>>=(tiltcs-1); // JBF 20030807
|
|
rotatesprite(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2);
|
|
walock[TILE_TILT] = 199;
|
|
}
|
|
}
|
|
}
|
|
|
|
restoreinterpolations();
|
|
|
|
if (totalclock < lastvisinc)
|
|
{
|
|
if (klabs(p->visibility-ud.const_visibility) > 8)
|
|
p->visibility += (ud.const_visibility-p->visibility)>>2;
|
|
}
|
|
else p->visibility = ud.const_visibility;
|
|
}
|
|
|
|
static void dumpdebugdata(void)
|
|
{
|
|
int i,j,x;
|
|
FILE * fp=fopen("debug.con","w");
|
|
for (i=0;i<MAX_WEAPONS;i++)
|
|
{
|
|
for (j=0;j<numplayers;j++)
|
|
{
|
|
fprintf(fp,"Player %d\n\n",j);
|
|
fprintf(fp,"WEAPON%d_CLIP %" PRIdPTR "\n",i,aplWeaponClip[i][j]);
|
|
fprintf(fp,"WEAPON%d_RELOAD %" PRIdPTR "\n",i,aplWeaponReload[i][j]);
|
|
fprintf(fp,"WEAPON%d_FIREDELAY %" PRIdPTR "\n",i,aplWeaponFireDelay[i][j]);
|
|
fprintf(fp,"WEAPON%d_TOTALTIME %" PRIdPTR "\n",i,aplWeaponTotalTime[i][j]);
|
|
fprintf(fp,"WEAPON%d_HOLDDELAY %" PRIdPTR "\n",i,aplWeaponHoldDelay[i][j]);
|
|
fprintf(fp,"WEAPON%d_FLAGS %" PRIdPTR "\n",i,aplWeaponFlags[i][j]);
|
|
fprintf(fp,"WEAPON%d_SHOOTS %" PRIdPTR "\n",i,aplWeaponShoots[i][j]);
|
|
fprintf(fp,"WEAPON%d_SPAWNTIME %" PRIdPTR "\n",i,aplWeaponSpawnTime[i][j]);
|
|
fprintf(fp,"WEAPON%d_SPAWN %" PRIdPTR "\n",i,aplWeaponSpawn[i][j]);
|
|
fprintf(fp,"WEAPON%d_SHOTSPERBURST %" PRIdPTR "\n",i,aplWeaponShotsPerBurst[i][j]);
|
|
fprintf(fp,"WEAPON%d_WORKSLIKE %" PRIdPTR "\n",i,aplWeaponWorksLike[i][j]);
|
|
fprintf(fp,"WEAPON%d_INITIALSOUND %" PRIdPTR "\n",i,aplWeaponInitialSound[i][j]);
|
|
fprintf(fp,"WEAPON%d_FIRESOUND %" PRIdPTR "\n",i,aplWeaponFireSound[i][j]);
|
|
fprintf(fp,"WEAPON%d_SOUND2TIME %" PRIdPTR "\n",i,aplWeaponSound2Time[i][j]);
|
|
fprintf(fp,"WEAPON%d_SOUND2SOUND %" PRIdPTR "\n",i,aplWeaponSound2Sound[i][j]);
|
|
fprintf(fp,"WEAPON%d_RELOADSOUND1 %" PRIdPTR "\n",i,aplWeaponReloadSound1[i][j]);
|
|
fprintf(fp,"WEAPON%d_RELOADSOUND2 %" PRIdPTR "\n",i,aplWeaponReloadSound2[i][j]);
|
|
}
|
|
fprintf(fp,"\n");
|
|
}
|
|
for (x=0;x<MAXSTATUS;x++)
|
|
{
|
|
j = headspritestat[x];
|
|
while (j >= 0)
|
|
{
|
|
fprintf(fp,"Sprite %d (%d,%d,%d) (picnum: %d)\n",j,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].picnum);
|
|
for (i=0;i<iGameVarCount;i++)
|
|
{
|
|
if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERACTOR))
|
|
{
|
|
if (aGameVars[i].plValues[j] != aGameVars[i].lDefault)
|
|
{
|
|
fprintf(fp,"gamevar %s ",aGameVars[i].szLabel);
|
|
fprintf(fp,"%" PRIdPTR "",aGameVars[i].plValues[j]);
|
|
fprintf(fp," GAMEVAR_FLAG_PERACTOR");
|
|
if (aGameVars[i].dwFlags != GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
fprintf(fp," // ");
|
|
if (aGameVars[i].dwFlags & (GAMEVAR_FLAG_SYSTEM))
|
|
{
|
|
fprintf(fp," (system)");
|
|
}
|
|
}
|
|
fprintf(fp,"\n");
|
|
}
|
|
}
|
|
}
|
|
fprintf(fp,"\n");
|
|
j = nextspritestat[j];
|
|
}
|
|
}
|
|
DumpGameVars(fp);
|
|
fclose(fp);
|
|
saveboard("debug.map",&g_player[myconnectindex].ps->posx,&g_player[myconnectindex].ps->posy,&g_player[myconnectindex].ps->posz,&g_player[myconnectindex].ps->ang,&g_player[myconnectindex].ps->cursectnum);
|
|
}
|
|
|
|
int EGS(int whatsect,int s_x,int s_y,int s_z,int s_pn,int s_s,int s_xr,int s_yr,int s_a,int s_ve,int s_zv,int s_ow,int s_ss)
|
|
{
|
|
int i = insertsprite(whatsect,s_ss);
|
|
int p;
|
|
spritetype *s = &sprite[i];
|
|
|
|
if (i < 0)
|
|
{
|
|
dumpdebugdata();
|
|
OSD_Printf("Failed spawning sprite with tile %d from sprite %d (%d) at x:%d,y:%d,z:%d,sector:%d\n",s_pn,s_ow,sprite[s_ow].picnum,s_x,s_y,s_z,whatsect);
|
|
gameexit("Too many sprites spawned.");
|
|
}
|
|
|
|
hittype[i].bposx = s_x;
|
|
hittype[i].bposy = s_y;
|
|
hittype[i].bposz = s_z;
|
|
|
|
s->x = s_x;
|
|
s->y = s_y;
|
|
s->z = s_z;
|
|
s->cstat = 0;
|
|
s->picnum = s_pn;
|
|
s->shade = s_s;
|
|
s->xrepeat = s_xr;
|
|
s->yrepeat = s_yr;
|
|
s->pal = 0;
|
|
|
|
s->ang = s_a;
|
|
s->xvel = s_ve;
|
|
s->zvel = s_zv;
|
|
s->owner = s_ow;
|
|
s->xoffset = 0;
|
|
s->yoffset = 0;
|
|
s->yvel = 0;
|
|
s->clipdist = 0;
|
|
s->pal = 0;
|
|
s->lotag = 0;
|
|
|
|
if (s_ow > -1 && s_ow < MAXSPRITES)
|
|
{
|
|
hittype[i].picnum = sprite[s_ow].picnum;
|
|
hittype[i].floorz = hittype[s_ow].floorz;
|
|
hittype[i].ceilingz = hittype[s_ow].ceilingz;
|
|
}
|
|
|
|
hittype[i].lastvx = 0;
|
|
hittype[i].lastvy = 0;
|
|
|
|
hittype[i].timetosleep = 0;
|
|
hittype[i].actorstayput = -1;
|
|
hittype[i].extra = -1;
|
|
hittype[i].owner = s_ow;
|
|
hittype[i].cgg = 0;
|
|
hittype[i].movflag = 0;
|
|
hittype[i].tempang = 0;
|
|
hittype[i].dispicnum = 0;
|
|
|
|
T1=T3=T4=T6=T7=T8=T9=0;
|
|
|
|
hittype[i].flags = 0;
|
|
|
|
sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
|
|
|
|
if (actorscrptr[s_pn])
|
|
{
|
|
s->extra = *actorscrptr[s_pn];
|
|
T5 = *(actorscrptr[s_pn]+1);
|
|
T2 = *(actorscrptr[s_pn]+2);
|
|
s->hitag = *(actorscrptr[s_pn]+3);
|
|
}
|
|
else
|
|
{
|
|
T2=T5=0;
|
|
s->extra = 0;
|
|
s->hitag = 0;
|
|
}
|
|
|
|
if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
|
|
else show2dsprite[i>>3] &= ~(1<<(i&7));
|
|
|
|
clearbufbyte(&spriteext[i], sizeof(spriteexttype), 0);
|
|
|
|
/*
|
|
if(s->sectnum < 0)
|
|
{
|
|
s->xrepeat = s->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
*/
|
|
ResetActorGameVars(i);
|
|
hittype[i].flags = 0;
|
|
|
|
{
|
|
int pl=findplayer(&sprite[i],&p);
|
|
if (apScriptGameEvent[EVENT_EGS])
|
|
OnEvent(EVENT_EGS,i, pl, p);
|
|
}
|
|
|
|
return(i);
|
|
}
|
|
|
|
int wallswitchcheck(int i)
|
|
{
|
|
int j;
|
|
//MULTISWITCH has 4 states so deal with it separately
|
|
if ((PN >= MULTISWITCH) && (PN <=MULTISWITCH+3)) return 1;
|
|
// ACCESSSWITCH and ACCESSSWITCH2 are only active in 1 state so deal with them separately
|
|
if ((PN == ACCESSSWITCH) || (PN == ACCESSSWITCH2)) return 1;
|
|
//loop to catch both states of switches
|
|
for (j=0;j<=1;j++)
|
|
{
|
|
switch (dynamictostatic[PN-j])
|
|
{
|
|
case HANDPRINTSWITCH__STATIC:
|
|
//case HANDPRINTSWITCH+1:
|
|
case ALIENSWITCH__STATIC:
|
|
//case ALIENSWITCH+1:
|
|
case MULTISWITCH__STATIC:
|
|
//case MULTISWITCH+1:
|
|
//case MULTISWITCH+2:
|
|
//case MULTISWITCH+3:
|
|
//case ACCESSSWITCH:
|
|
//case ACCESSSWITCH2:
|
|
case PULLSWITCH__STATIC:
|
|
//case PULLSWITCH+1:
|
|
case HANDSWITCH__STATIC:
|
|
//case HANDSWITCH+1:
|
|
case SLOTDOOR__STATIC:
|
|
//case SLOTDOOR+1:
|
|
case LIGHTSWITCH__STATIC:
|
|
//case LIGHTSWITCH+1:
|
|
case SPACELIGHTSWITCH__STATIC:
|
|
//case SPACELIGHTSWITCH+1:
|
|
case SPACEDOORSWITCH__STATIC:
|
|
//case SPACEDOORSWITCH+1:
|
|
case FRANKENSTINESWITCH__STATIC:
|
|
//case FRANKENSTINESWITCH+1:
|
|
case LIGHTSWITCH2__STATIC:
|
|
//case LIGHTSWITCH2+1:
|
|
case POWERSWITCH1__STATIC:
|
|
//case POWERSWITCH1+1:
|
|
case LOCKSWITCH1__STATIC:
|
|
//case LOCKSWITCH1+1:
|
|
case POWERSWITCH2__STATIC:
|
|
//case POWERSWITCH2+1:
|
|
case DIPSWITCH__STATIC:
|
|
//case DIPSWITCH+1:
|
|
case DIPSWITCH2__STATIC:
|
|
//case DIPSWITCH2+1:
|
|
case TECHSWITCH__STATIC:
|
|
//case TECHSWITCH+1:
|
|
case DIPSWITCH3__STATIC:
|
|
//case DIPSWITCH3+1:
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int spawn(int j, int pn)
|
|
{
|
|
int i, s, startwall, endwall, sect, clostest=0;
|
|
int x, y, d, p;
|
|
spritetype *sp;
|
|
|
|
if (j >= 0)
|
|
{
|
|
i = EGS(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z
|
|
,pn,0,0,0,0,0,0,j,0);
|
|
hittype[i].picnum = sprite[j].picnum;
|
|
}
|
|
else
|
|
{
|
|
i = pn;
|
|
hittype[i].picnum = PN;
|
|
hittype[i].timetosleep = 0;
|
|
hittype[i].extra = -1;
|
|
|
|
hittype[i].bposx = SX;
|
|
hittype[i].bposy = SY;
|
|
hittype[i].bposz = SZ;
|
|
|
|
OW = hittype[i].owner = i;
|
|
hittype[i].cgg = 0;
|
|
hittype[i].movflag = 0;
|
|
hittype[i].tempang = 0;
|
|
hittype[i].dispicnum = 0;
|
|
hittype[i].floorz = sector[SECT].floorz;
|
|
hittype[i].ceilingz = sector[SECT].ceilingz;
|
|
|
|
hittype[i].lastvx = 0;
|
|
hittype[i].lastvy = 0;
|
|
hittype[i].actorstayput = -1;
|
|
|
|
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0;
|
|
|
|
hittype[i].flags = 0;
|
|
|
|
sprpos[i].ang = sprpos[i].oldang = sprite[i].ang;
|
|
|
|
if (PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48))
|
|
if (!(PN >= CRACK1 && PN <= CRACK4))
|
|
{
|
|
if (SS == 127) return i;
|
|
if (wallswitchcheck(i) == 1 && (CS&16))
|
|
{
|
|
if (PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
|
|
{
|
|
if ((ud.multimode < 2) || (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_DMSWITCHES)))
|
|
{
|
|
sprite[i].xrepeat = sprite[i].yrepeat = 0;
|
|
sprite[i].cstat = SLT = SHT = 0;
|
|
return i;
|
|
}
|
|
}
|
|
CS |= 257;
|
|
if (sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
|
|
sprite[i].pal = 0;
|
|
return i;
|
|
}
|
|
|
|
if (SHT)
|
|
{
|
|
changespritestat(i,12);
|
|
CS |= 257;
|
|
SH = impact_damage;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
s = PN;
|
|
|
|
if (CS&1) CS |= 256;
|
|
|
|
if (actorscrptr[s])
|
|
{
|
|
SH = *(actorscrptr[s]);
|
|
T5 = *(actorscrptr[s]+1);
|
|
T2 = *(actorscrptr[s]+2);
|
|
if (*(actorscrptr[s]+3) && SHT == 0)
|
|
SHT = *(actorscrptr[s]+3);
|
|
}
|
|
else T2 = T5 = 0;
|
|
}
|
|
|
|
sp = &sprite[i];
|
|
sect = sp->sectnum;
|
|
|
|
//some special cases that can't be handled through the dynamictostatic system.
|
|
if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3)))
|
|
{
|
|
T1 = sp->xrepeat;
|
|
T2 = sp->yrepeat;
|
|
sp->yvel = 0;
|
|
changespritestat(i,6);
|
|
}
|
|
else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
|
|
{
|
|
if (sp->picnum != GENERICPOLE)
|
|
{
|
|
sp->extra = 1;
|
|
|
|
if (camerashitable) sp->cstat = 257;
|
|
else sp->cstat = 0;
|
|
}
|
|
if (ud.multimode < 2 && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->pal = 0;
|
|
if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE))
|
|
{
|
|
sp->picnum = CAMERA1;
|
|
changespritestat(i,1);
|
|
}
|
|
}
|
|
}
|
|
else switch (dynamictostatic[sp->picnum])
|
|
{
|
|
default:
|
|
if (actorscrptr[sp->picnum])
|
|
{
|
|
if (j == -1 && sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
// Init the size
|
|
if (sp->xrepeat == 0 || sp->yrepeat == 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
|
|
if (actortype[sp->picnum] & 3)
|
|
{
|
|
if (ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
makeitfall(i);
|
|
|
|
if (actortype[sp->picnum] & 2)
|
|
hittype[i].actorstayput = sp->sectnum;
|
|
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
sp->clipdist = 80;
|
|
if (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == RESPAWN)
|
|
hittype[i].tempang = sprite[i].pal = sprite[j].pal;
|
|
changespritestat(i,1);
|
|
}
|
|
else changespritestat(i,2);
|
|
}
|
|
else
|
|
{
|
|
sp->clipdist = 40;
|
|
sp->owner = i;
|
|
changespritestat(i,1);
|
|
}
|
|
|
|
hittype[i].timetosleep = 0;
|
|
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
break;
|
|
case FOF__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
case WATERSPLASH2__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z);
|
|
sp->xrepeat = sp->yrepeat = 8+(TRAND&7);
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 16+(TRAND&15);
|
|
|
|
sp->shade = -16;
|
|
sp->cstat |= 128;
|
|
if (j >= 0)
|
|
{
|
|
if (sector[sprite[j].sectnum].lotag == 2)
|
|
{
|
|
sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
|
|
sp->cstat |= 8;
|
|
}
|
|
else if (sector[sprite[j].sectnum].lotag == 1)
|
|
sp->z = getflorzofslope(SECT,SX,SY);
|
|
}
|
|
|
|
if (sector[sect].floorpicnum == FLOORSLIME ||
|
|
sector[sect].ceilingpicnum == FLOORSLIME)
|
|
sp->pal = 7;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
case DOMELITE__STATIC:
|
|
if (sp->picnum != WATERSPLASH2)
|
|
sp->cstat |= 257;
|
|
case NUKEBUTTON__STATIC:
|
|
if (sp->picnum == DOMELITE)
|
|
sp->cstat |= 257;
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKELEG__STATIC:
|
|
changespritestat(i,5);
|
|
break;
|
|
case TONGUE__STATIC:
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->z -= 38<<8;
|
|
sp->zvel = 256-(TRAND&511);
|
|
sp->xvel = 64-(TRAND&127);
|
|
changespritestat(i,4);
|
|
break;
|
|
case NATURALLIGHTNING__STATIC:
|
|
sp->cstat &= ~257;
|
|
sp->cstat |= 32768;
|
|
break;
|
|
case TRANSPORTERSTAR__STATIC:
|
|
case TRANSPORTERBEAM__STATIC:
|
|
if (j == -1) break;
|
|
if (sp->picnum == TRANSPORTERBEAM)
|
|
{
|
|
sp->xrepeat = 31;
|
|
sp->yrepeat = 1;
|
|
sp->z = sector[sprite[j].sectnum].floorz-(40<<8);
|
|
}
|
|
else
|
|
{
|
|
if (sprite[j].statnum == 4)
|
|
{
|
|
sp->xrepeat = 8;
|
|
sp->yrepeat = 8;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = 48;
|
|
sp->yrepeat = 64;
|
|
if (sprite[j].statnum == 10 || badguy(&sprite[j]))
|
|
sp->z -= (32<<8);
|
|
}
|
|
}
|
|
|
|
sp->shade = -127;
|
|
sp->cstat = 128|2;
|
|
sp->ang = sprite[j].ang;
|
|
|
|
sp->xvel = 128;
|
|
changespritestat(i,5);
|
|
ssp(i,CLIPMASK0);
|
|
setsprite(i,sp->x,sp->y,sp->z);
|
|
break;
|
|
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
T2 = sprite[j].picnum;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
changespritestat(i,5);
|
|
|
|
break;
|
|
|
|
case LASERLINE__STATIC:
|
|
sp->yrepeat = 6;
|
|
sp->xrepeat = 32;
|
|
|
|
if (lasermode == 1)
|
|
sp->cstat = 16 + 2;
|
|
else if (lasermode == 0 || lasermode == 2)
|
|
sp->cstat = 16;
|
|
else
|
|
{
|
|
sp->xrepeat = 0;
|
|
sp->yrepeat = 0;
|
|
}
|
|
|
|
if (j >= 0) sp->ang = hittype[j].temp_data[5]+512;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case FORCESPHERE__STATIC:
|
|
if (j == -1)
|
|
{
|
|
sp->cstat = (short) 32768;
|
|
changespritestat(i,2);
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i,5);
|
|
}
|
|
break;
|
|
|
|
case BLOOD__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
sp->z -= (26<<8);
|
|
if (j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
changespritestat(i,5);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
{
|
|
short s1;
|
|
s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+108,sp->y+108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y-108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+108,sp->y-108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y+108,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
if (sector[SECT].lotag == 1)
|
|
{
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
if (j >= 0 && sp->picnum != PUKE)
|
|
{
|
|
if (sprite[j].pal == 1)
|
|
sp->pal = 1;
|
|
else if (sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE)
|
|
{
|
|
if (sprite[j].picnum == FECES)
|
|
sp->pal = 7; // Brown
|
|
else sp->pal = 2; // Red
|
|
}
|
|
else sp->pal = 0; // green
|
|
|
|
if (sprite[j].picnum == TIRE)
|
|
sp->shade = 127;
|
|
}
|
|
sp->cstat |= 32;
|
|
case FECES__STATIC:
|
|
if (j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
sp->cstat |= 16;
|
|
sp->xrepeat = 7+(TRAND&7);
|
|
sp->yrepeat = 7+(TRAND&7);
|
|
sp->z -= (16<<8);
|
|
if (j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
insertspriteq(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case TRIPBOMB__STATIC:
|
|
if (sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->xrepeat=4;
|
|
sp->yrepeat=5;
|
|
|
|
sp->owner = i;
|
|
sp->hitag = i;
|
|
|
|
sp->xvel = 16;
|
|
ssp(i,CLIPMASK0);
|
|
hittype[i].temp_data[0] = 17;
|
|
hittype[i].temp_data[2] = 0;
|
|
hittype[i].temp_data[5] = sp->ang;
|
|
|
|
case SPACEMARINE__STATIC:
|
|
if (sp->picnum == SPACEMARINE)
|
|
{
|
|
sp->extra = 20;
|
|
sp->cstat |= 257;
|
|
}
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case HYDRENT__STATIC:
|
|
case PANNEL1__STATIC:
|
|
case PANNEL2__STATIC:
|
|
case SATELITE__STATIC:
|
|
case FUELPOD__STATIC:
|
|
case SOLARPANNEL__STATIC:
|
|
case ANTENNA__STATIC:
|
|
case GRATE1__STATIC:
|
|
case CHAIR1__STATIC:
|
|
case CHAIR2__STATIC:
|
|
case CHAIR3__STATIC:
|
|
case BOTTLE1__STATIC:
|
|
case BOTTLE2__STATIC:
|
|
case BOTTLE3__STATIC:
|
|
case BOTTLE4__STATIC:
|
|
case BOTTLE5__STATIC:
|
|
case BOTTLE6__STATIC:
|
|
case BOTTLE7__STATIC:
|
|
case BOTTLE8__STATIC:
|
|
case BOTTLE10__STATIC:
|
|
case BOTTLE11__STATIC:
|
|
case BOTTLE12__STATIC:
|
|
case BOTTLE13__STATIC:
|
|
case BOTTLE14__STATIC:
|
|
case BOTTLE15__STATIC:
|
|
case BOTTLE16__STATIC:
|
|
case BOTTLE17__STATIC:
|
|
case BOTTLE18__STATIC:
|
|
case BOTTLE19__STATIC:
|
|
case OCEANSPRITE1__STATIC:
|
|
case OCEANSPRITE2__STATIC:
|
|
case OCEANSPRITE3__STATIC:
|
|
case OCEANSPRITE5__STATIC:
|
|
case MONK__STATIC:
|
|
case INDY__STATIC:
|
|
case LUKE__STATIC:
|
|
case JURYGUY__STATIC:
|
|
case SCALE__STATIC:
|
|
case VACUUM__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
case CACTUS__STATIC:
|
|
case CACTUSBROKE__STATIC:
|
|
case HANGLIGHT__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case CAMERALIGHT__STATIC:
|
|
case MOVIECAMERA__STATIC:
|
|
case IVUNIT__STATIC:
|
|
case POT1__STATIC:
|
|
case POT2__STATIC:
|
|
case POT3__STATIC:
|
|
case TRIPODCAMERA__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case SUSHIPLATE5__STATIC:
|
|
case WAITTOBESEATED__STATIC:
|
|
case VASE__STATIC:
|
|
case PIPE1__STATIC:
|
|
case PIPE2__STATIC:
|
|
case PIPE3__STATIC:
|
|
case PIPE4__STATIC:
|
|
case PIPE5__STATIC:
|
|
case PIPE6__STATIC:
|
|
sp->clipdist = 32;
|
|
sp->cstat |= 257;
|
|
case OCEANSPRITE4__STATIC:
|
|
changespritestat(i,0);
|
|
break;
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
sp->cstat &= ~257;
|
|
changespritestat(i,0);
|
|
break;
|
|
case DUKETAG__STATIC:
|
|
case SIGN1__STATIC:
|
|
case SIGN2__STATIC:
|
|
if (ud.multimode < 2 && sp->pal)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else sp->pal = 0;
|
|
break;
|
|
case MASKWALL1__STATIC:
|
|
case MASKWALL2__STATIC:
|
|
case MASKWALL3__STATIC:
|
|
case MASKWALL4__STATIC:
|
|
case MASKWALL5__STATIC:
|
|
case MASKWALL6__STATIC:
|
|
case MASKWALL7__STATIC:
|
|
case MASKWALL8__STATIC:
|
|
case MASKWALL9__STATIC:
|
|
case MASKWALL10__STATIC:
|
|
case MASKWALL11__STATIC:
|
|
case MASKWALL12__STATIC:
|
|
case MASKWALL13__STATIC:
|
|
case MASKWALL14__STATIC:
|
|
case MASKWALL15__STATIC:
|
|
j = sp->cstat&60;
|
|
sp->cstat = j|1;
|
|
changespritestat(i,0);
|
|
break;
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
short s1;
|
|
s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+84,sp->y+84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y-84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+84,sp->y-84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y+84,&s1);
|
|
if (s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
break;
|
|
}
|
|
|
|
sp->cstat = 32+((g_player[sprite[j].yvel].ps->footprintcount&1)<<2);
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
|
|
sp->z = sector[sect].floorz;
|
|
if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
insertspriteq(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = -1;
|
|
if (sp->picnum == PODFEM1) sp->extra <<= 1;
|
|
case BLOODYPOLE__STATIC:
|
|
|
|
case QUEBALL__STATIC:
|
|
case STRIPEBALL__STATIC:
|
|
|
|
if (sp->picnum == QUEBALL || sp->picnum == STRIPEBALL)
|
|
{
|
|
sp->cstat = 256;
|
|
sp->clipdist = 8;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 32;
|
|
}
|
|
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case DUKELYINGDEAD__STATIC:
|
|
if (j >= 0 && sprite[j].picnum == APLAYER)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->shade = sprite[j].shade;
|
|
sp->pal = g_player[sprite[j].yvel].ps->palookup;
|
|
}
|
|
case DUKECAR__STATIC:
|
|
case HELECOPT__STATIC:
|
|
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
|
|
sp->cstat = 0;
|
|
sp->extra = 1;
|
|
sp->xvel = 292;
|
|
sp->zvel = 360;
|
|
case RESPAWNMARKERRED__STATIC:
|
|
case BLIMP__STATIC:
|
|
|
|
if (sp->picnum == RESPAWNMARKERRED)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
if (j >= 0) sp->z = hittype[j].floorz; // -(1<<4);
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 128;
|
|
}
|
|
case MIKE__STATIC:
|
|
if (sp->picnum == MIKE)
|
|
{
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = 0;
|
|
}
|
|
case WEATHERWARN__STATIC:
|
|
changespritestat(i,1);
|
|
break;
|
|
|
|
case SPOTLITE__STATIC:
|
|
T1 = sp->x;
|
|
T2 = sp->y;
|
|
break;
|
|
case BULLETHOLE__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 3;
|
|
sp->cstat = 16+(krand()&12);
|
|
insertspriteq(i);
|
|
case MONEY__STATIC:
|
|
case MAIL__STATIC:
|
|
case PAPER__STATIC:
|
|
if (sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER)
|
|
{
|
|
hittype[i].temp_data[0] = TRAND&2047;
|
|
sp->cstat = TRAND&12;
|
|
sp->xrepeat = sp->yrepeat = 8;
|
|
sp->ang = TRAND&2047;
|
|
}
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
sp->owner = i;
|
|
sp->lotag = 1;
|
|
sp->extra = 1;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case SHELL__STATIC: //From the player
|
|
case SHOTGUNSHELL__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
int snum,a;
|
|
|
|
if (sprite[j].picnum == APLAYER)
|
|
{
|
|
snum = sprite[j].yvel;
|
|
a = g_player[snum].ps->ang-(TRAND&63)+8; //Fine tune
|
|
|
|
T1 = TRAND&1;
|
|
if (sp->picnum == SHOTGUNSHELL)
|
|
sp->z = (6<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->posz-((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4);
|
|
else sp->z = (3<<8)+g_player[snum].ps->pyoff+g_player[snum].ps->posz-((g_player[snum].ps->horizoff+g_player[snum].ps->horiz-100)<<4);
|
|
sp->zvel = -(TRAND&255);
|
|
}
|
|
else
|
|
{
|
|
a = sp->ang;
|
|
sp->z = sprite[j].z-PHEIGHT+(3<<8);
|
|
}
|
|
|
|
sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
|
|
sp->y = sprite[j].y+(sintable[a&2047]>>7);
|
|
|
|
sp->shade = -8;
|
|
|
|
if (sp->yvel == 1 || NAM)
|
|
{
|
|
sp->ang = a+512;
|
|
sp->xvel = 30;
|
|
}
|
|
else
|
|
{
|
|
sp->ang = a-512;
|
|
sp->xvel = 20;
|
|
}
|
|
sp->xrepeat=sp->yrepeat=4;
|
|
|
|
changespritestat(i,5);
|
|
}
|
|
break;
|
|
|
|
case RESPAWN__STATIC:
|
|
sp->extra = 66-13;
|
|
case MUSICANDSFX__STATIC:
|
|
if (ud.multimode < 2 && sp->pal == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->cstat = (short)32768;
|
|
changespritestat(i,11);
|
|
break;
|
|
|
|
case EXPLOSION2__STATIC:
|
|
case EXPLOSION2BOT__STATIC:
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
case SMALLSMOKE__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case COOLEXPLOSION1__STATIC:
|
|
|
|
if (j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->shade = -64;
|
|
sp->cstat = 128|(TRAND&4);
|
|
}
|
|
|
|
if (sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
|
|
{
|
|
sp->xrepeat = 48;
|
|
sp->yrepeat = 48;
|
|
sp->shade = -127;
|
|
sp->cstat |= 128;
|
|
}
|
|
else if (sp->picnum == SHRINKEREXPLOSION)
|
|
{
|
|
sp->xrepeat = 32;
|
|
sp->yrepeat = 32;
|
|
}
|
|
else if (sp->picnum == SMALLSMOKE)
|
|
{
|
|
// 64 "money"
|
|
sp->xrepeat = 24;
|
|
sp->yrepeat = 24;
|
|
}
|
|
else if (sp->picnum == BURNING || sp->picnum == BURNING2)
|
|
{
|
|
sp->xrepeat = 4;
|
|
sp->yrepeat = 4;
|
|
}
|
|
|
|
if (j >= 0)
|
|
{
|
|
x = getflorzofslope(sp->sectnum,sp->x,sp->y);
|
|
if (sp->z > x-(12<<8))
|
|
sp->z = x-(12<<8);
|
|
}
|
|
|
|
changespritestat(i,5);
|
|
|
|
break;
|
|
|
|
case PLAYERONWATER__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->zvel = 128;
|
|
if (sector[sp->sectnum].lotag != 2)
|
|
sp->cstat |= 32768;
|
|
}
|
|
changespritestat(i,13);
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
//j = ud.coop;
|
|
//if(j == 2) j = 0;
|
|
j=(gametype_flags[ud.coop] & GAMETYPE_FLAG_COOPSPAWN) / GAMETYPE_FLAG_COOPSPAWN ;
|
|
if (ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag))
|
|
changespritestat(i,5);
|
|
else
|
|
changespritestat(i,10);
|
|
break;
|
|
case WATERBUBBLE__STATIC:
|
|
if (j >= 0 && sprite[j].picnum == APLAYER)
|
|
sp->z -= (16<<8);
|
|
if (sp->picnum == WATERBUBBLE)
|
|
{
|
|
if (j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->xrepeat = sp->yrepeat = 4;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case CRANE__STATIC:
|
|
|
|
sp->cstat |= 64|257;
|
|
|
|
sp->picnum += 2;
|
|
sp->z = sector[sect].ceilingz+(48<<8);
|
|
T5 = tempwallptr;
|
|
|
|
msx[tempwallptr] = sp->x;
|
|
msy[tempwallptr] = sp->y;
|
|
msx[tempwallptr+2] = sp->z;
|
|
|
|
s = headspritestat[0];
|
|
while (s >= 0)
|
|
{
|
|
if (sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag))
|
|
{
|
|
msy[tempwallptr+2] = s;
|
|
|
|
T2 = sprite[s].sectnum;
|
|
|
|
sprite[s].xrepeat = 48;
|
|
sprite[s].yrepeat = 128;
|
|
|
|
msx[tempwallptr+1] = sprite[s].x;
|
|
msy[tempwallptr+1] = sprite[s].y;
|
|
|
|
sprite[s].x = sp->x;
|
|
sprite[s].y = sp->y;
|
|
sprite[s].z = sp->z;
|
|
sprite[s].shade = sp->shade;
|
|
|
|
setsprite(s,sprite[s].x,sprite[s].y,sprite[s].z);
|
|
break;
|
|
}
|
|
s = nextspritestat[s];
|
|
}
|
|
|
|
tempwallptr += 3;
|
|
sp->owner = -1;
|
|
sp->extra = 8;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case WATERDRIP__STATIC:
|
|
if (j >= 0 && (sprite[j].statnum == 10 || sprite[j].statnum == 1))
|
|
{
|
|
sp->shade = 32;
|
|
if (sprite[j].pal != 1)
|
|
{
|
|
sp->pal = 2;
|
|
sp->z -= (18<<8);
|
|
}
|
|
else sp->z -= (13<<8);
|
|
sp->ang = getangle(g_player[connecthead].ps->posx-sp->x,g_player[connecthead].ps->posy-sp->y);
|
|
sp->xvel = 48-(TRAND&31);
|
|
ssp(i,CLIPMASK0);
|
|
}
|
|
else if (j == -1)
|
|
{
|
|
sp->z += (4<<8);
|
|
T1 = sp->z;
|
|
T2 = TRAND&127;
|
|
}
|
|
case TRASH__STATIC:
|
|
|
|
if (sp->picnum != WATERDRIP)
|
|
sp->ang = TRAND&2047;
|
|
|
|
case WATERDRIPSPLASH__STATIC:
|
|
|
|
sp->xrepeat = 24;
|
|
sp->yrepeat = 24;
|
|
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case PLUG__STATIC:
|
|
sp->lotag = 9999;
|
|
changespritestat(i,6);
|
|
break;
|
|
case TOUCHPLATE__STATIC:
|
|
T3 = sector[sect].floorz;
|
|
if (sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
|
sector[sect].floorz = sp->z;
|
|
if (sp->pal && ud.multimode > 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
case WATERBUBBLEMAKER__STATIC:
|
|
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER)
|
|
{
|
|
// JBF 20030913: Pisses off move(), eg. in bobsp2
|
|
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
|
|
i,sp->x,sp->y);
|
|
sp->hitag = 0;
|
|
}
|
|
sp->cstat |= 32768;
|
|
changespritestat(i,6);
|
|
break;
|
|
//case BOLT1:
|
|
//case BOLT1+1:
|
|
//case BOLT1+2:
|
|
//case BOLT1+3:
|
|
//case SIDEBOLT1:
|
|
//case SIDEBOLT1+1:
|
|
//case SIDEBOLT1+2:
|
|
//case SIDEBOLT1+3:
|
|
// T1 = sp->xrepeat;
|
|
// T2 = sp->yrepeat;
|
|
case MASTERSWITCH__STATIC:
|
|
if (sp->picnum == MASTERSWITCH)
|
|
sp->cstat |= 32768;
|
|
sp->yvel = 0;
|
|
changespritestat(i,6);
|
|
break;
|
|
case TARGET__STATIC:
|
|
case DUCK__STATIC:
|
|
case LETTER__STATIC:
|
|
sp->extra = 1;
|
|
sp->cstat |= 257;
|
|
changespritestat(i,1);
|
|
break;
|
|
case OCTABRAINSTAYPUT__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case PIGCOPSTAYPUT__STATIC:
|
|
case LIZMANSTAYPUT__STATIC:
|
|
case BOSS1STAYPUT__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
case BOSS4STAYPUT__STATIC:
|
|
hittype[i].actorstayput = sp->sectnum;
|
|
case BOSS1__STATIC:
|
|
case BOSS2__STATIC:
|
|
case BOSS3__STATIC:
|
|
case BOSS4__STATIC:
|
|
case ROTATEGUN__STATIC:
|
|
case GREENSLIME__STATIC:
|
|
if (sp->picnum == GREENSLIME)
|
|
sp->extra = 1;
|
|
case DRONE__STATIC:
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case PIGCOP__STATIC:
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
case ORGANTIC__STATIC:
|
|
case RAT__STATIC:
|
|
case SHARK__STATIC:
|
|
|
|
if (sp->pal == 0)
|
|
{
|
|
switch (dynamictostatic[sp->picnum])
|
|
{
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
sp->pal = 22;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4)
|
|
{
|
|
if (j >= 0 && sprite[j].picnum == RESPAWN)
|
|
sp->pal = sprite[j].pal;
|
|
if (sp->pal)
|
|
{
|
|
sp->clipdist = 80;
|
|
sp->xrepeat = 40;
|
|
sp->yrepeat = 40;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = 80;
|
|
sp->yrepeat = 80;
|
|
sp->clipdist = 164;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum != SHARK)
|
|
{
|
|
sp->xrepeat = 40;
|
|
sp->yrepeat = 40;
|
|
sp->clipdist = 80;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = 60;
|
|
sp->yrepeat = 60;
|
|
sp->clipdist = 40;
|
|
}
|
|
}
|
|
|
|
if (j >= 0) sp->lotag = 0;
|
|
|
|
if ((sp->lotag > ud.player_skill) || ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
makeitfall(i);
|
|
|
|
if (sp->picnum == RAT)
|
|
{
|
|
sp->ang = TRAND&2047;
|
|
sp->xrepeat = sp->yrepeat = 48;
|
|
sp->cstat = 0;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
|
|
if (sp->picnum != SHARK)
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
}
|
|
|
|
if (sp->picnum == ORGANTIC) sp->cstat |= 128;
|
|
|
|
if (j >= 0)
|
|
{
|
|
hittype[i].timetosleep = 0;
|
|
check_fta_sounds(i);
|
|
changespritestat(i,1);
|
|
}
|
|
else changespritestat(i,2);
|
|
}
|
|
|
|
if (sp->picnum == ROTATEGUN)
|
|
sp->zvel = 0;
|
|
|
|
break;
|
|
|
|
case LOCATORS__STATIC:
|
|
sp->cstat |= 32768;
|
|
changespritestat(i,7);
|
|
break;
|
|
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case ACTIVATOR__STATIC:
|
|
sp->cstat = (short) 32768;
|
|
if (sp->picnum == ACTIVATORLOCKED)
|
|
sector[sp->sectnum].lotag |= 16384;
|
|
changespritestat(i,8);
|
|
break;
|
|
|
|
case DOORSHOCK__STATIC:
|
|
sp->cstat |= 1+256;
|
|
sp->shade = -12;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
sp->shade = -12;
|
|
|
|
if (j >= 0)
|
|
{
|
|
if (sprite[j].picnum == NUKEBARREL)
|
|
sp->pal = 8;
|
|
insertspriteq(i);
|
|
}
|
|
|
|
changespritestat(i,1);
|
|
|
|
getglobalz(i);
|
|
|
|
j = (hittype[i].floorz-hittype[i].ceilingz)>>9;
|
|
|
|
sp->yrepeat = j;
|
|
sp->xrepeat = 25-(j>>1);
|
|
sp->cstat |= (TRAND&4);
|
|
|
|
break;
|
|
|
|
case HEAVYHBOMB__STATIC:
|
|
if (j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
sp->xrepeat = sp->yrepeat = 9;
|
|
sp->yvel = 4;
|
|
case REACTOR2__STATIC:
|
|
case REACTOR__STATIC:
|
|
case RECON__STATIC:
|
|
|
|
if (sp->picnum == RECON)
|
|
{
|
|
if (sp->lotag > ud.player_skill)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
return i;
|
|
}
|
|
g_player[myconnectindex].ps->max_actors_killed++;
|
|
hittype[i].temp_data[5] = 0;
|
|
if (ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->extra = 130;
|
|
}
|
|
|
|
if (sp->picnum == REACTOR || sp->picnum == REACTOR2)
|
|
sp->extra = impact_damage;
|
|
|
|
CS |= 257; // Make it hitable
|
|
|
|
if (ud.multimode < 2 && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case SHIELD__STATIC:
|
|
case AIRTANK__STATIC:
|
|
case TRIPBOMBSPRITE__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
|
|
case FIRSTGUNSPRITE__STATIC:
|
|
case CHAINGUNSPRITE__STATIC:
|
|
case SHOTGUNSPRITE__STATIC:
|
|
case RPGSPRITE__STATIC:
|
|
case SHRINKERSPRITE__STATIC:
|
|
case FREEZESPRITE__STATIC:
|
|
case DEVISTATORSPRITE__STATIC:
|
|
|
|
case SHOTGUNAMMO__STATIC:
|
|
case FREEZEAMMO__STATIC:
|
|
case HBOMBAMMO__STATIC:
|
|
case CRYSTALAMMO__STATIC:
|
|
case GROWAMMO__STATIC:
|
|
case BATTERYAMMO__STATIC:
|
|
case DEVISTATORAMMO__STATIC:
|
|
case RPGAMMO__STATIC:
|
|
case BOOTS__STATIC:
|
|
case AMMO__STATIC:
|
|
case AMMOLOTS__STATIC:
|
|
case COLA__STATIC:
|
|
case FIRSTAID__STATIC:
|
|
case SIXPAK__STATIC:
|
|
|
|
if (j >= 0)
|
|
{
|
|
sp->lotag = 0;
|
|
sp->z -= (32<<8);
|
|
sp->zvel = -1024;
|
|
ssp(i,CLIPMASK0);
|
|
sp->cstat = TRAND&4;
|
|
}
|
|
else
|
|
{
|
|
sp->owner = i;
|
|
sp->cstat = 0;
|
|
}
|
|
|
|
if ((ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill))
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
|
|
case ACCESSCARD__STATIC:
|
|
|
|
if (sp->picnum == ATOMICHEALTH)
|
|
sp->cstat |= 128;
|
|
|
|
if (ud.multimode > 1 && !GTFLAGS(GAMETYPE_FLAG_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum == AMMO)
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
}
|
|
|
|
sp->shade = -17;
|
|
|
|
if (j >= 0) changespritestat(i,1);
|
|
else
|
|
{
|
|
changespritestat(i,2);
|
|
makeitfall(i);
|
|
}
|
|
break;
|
|
|
|
case WATERFOUNTAIN__STATIC:
|
|
SLT = 1;
|
|
|
|
case TREE1__STATIC:
|
|
case TREE2__STATIC:
|
|
case TIRE__STATIC:
|
|
case CONE__STATIC:
|
|
case BOX__STATIC:
|
|
CS = 257; // Make it hitable
|
|
sprite[i].extra = 1;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case FLOORFLAME__STATIC:
|
|
sp->shade = -127;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case BOUNCEMINE__STATIC:
|
|
sp->owner = i;
|
|
sp->cstat |= 1+256; //Make it hitable
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
sp->shade = -127;
|
|
sp->extra = impact_damage<<2;
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case STEAM__STATIC:
|
|
if (j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->cstat = 16+128+2;
|
|
sp->xrepeat=sp->yrepeat=1;
|
|
sp->xvel = -8;
|
|
ssp(i,CLIPMASK0);
|
|
}
|
|
case CEILINGSTEAM__STATIC:
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case SECTOREFFECTOR__STATIC:
|
|
sp->yvel = sector[sect].extra;
|
|
sp->cstat |= 32768;
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case 28:
|
|
T6 = 65;// Delay for lightning
|
|
break;
|
|
case 7: // Transporters!!!!
|
|
case 23:// XPTR END
|
|
if (sp->lotag != 23)
|
|
{
|
|
for (j=0;j<MAXSPRITES;j++)
|
|
if (sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR && (sprite[j].lotag == 7 || sprite[j].lotag == 23) && i != j && sprite[j].hitag == SHT)
|
|
{
|
|
OW = j;
|
|
break;
|
|
}
|
|
}
|
|
else OW = i;
|
|
|
|
T5 = sector[sect].floorz == SZ;
|
|
sp->cstat = 0;
|
|
changespritestat(i,9);
|
|
return i;
|
|
case 1:
|
|
sp->owner = -1;
|
|
T1 = 1;
|
|
break;
|
|
case 18:
|
|
|
|
if (sp->ang == 512)
|
|
{
|
|
T2 = sector[sect].ceilingz;
|
|
if (sp->pal)
|
|
sector[sect].ceilingz = sp->z;
|
|
}
|
|
else
|
|
{
|
|
T2 = sector[sect].floorz;
|
|
if (sp->pal)
|
|
sector[sect].floorz = sp->z;
|
|
}
|
|
|
|
sp->hitag <<= 2;
|
|
break;
|
|
|
|
case 19:
|
|
sp->owner = -1;
|
|
break;
|
|
case 25: // Pistons
|
|
T4 = sector[sect].ceilingz;
|
|
T5 = 1;
|
|
sector[sect].ceilingz = sp->z;
|
|
setinterpolation(§or[sect].ceilingz);
|
|
break;
|
|
case 35:
|
|
sector[sect].ceilingz = sp->z;
|
|
break;
|
|
case 27:
|
|
if (ud.recstat == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=64;
|
|
sp->cstat &= 32767;
|
|
}
|
|
break;
|
|
case 12:
|
|
|
|
T2 = sector[sect].floorshade;
|
|
T3 = sector[sect].ceilingshade;
|
|
break;
|
|
|
|
case 13:
|
|
|
|
T1 = sector[sect].ceilingz;
|
|
T2 = sector[sect].floorz;
|
|
|
|
if (klabs(T1-sp->z) < klabs(T2-sp->z))
|
|
sp->owner = 1;
|
|
else sp->owner = 0;
|
|
|
|
if (sp->ang == 512)
|
|
{
|
|
if (sp->owner)
|
|
sector[sect].ceilingz = sp->z;
|
|
else
|
|
sector[sect].floorz = sp->z;
|
|
}
|
|
else
|
|
sector[sect].ceilingz = sector[sect].floorz = sp->z;
|
|
|
|
if (sector[sect].ceilingstat&1)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 1;
|
|
|
|
if (!sp->owner && sp->ang==512)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 0;
|
|
}
|
|
|
|
sector[sect].ceilingshade =
|
|
sector[sect].floorshade;
|
|
|
|
if (sp->ang==512)
|
|
{
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
for (j=startwall;j<endwall;j++)
|
|
{
|
|
x = wall[j].nextsector;
|
|
if (x >= 0)
|
|
if (!(sector[x].ceilingstat&1))
|
|
{
|
|
sector[sect].ceilingpicnum =
|
|
sector[x].ceilingpicnum;
|
|
sector[sect].ceilingshade =
|
|
sector[x].ceilingshade;
|
|
break; //Leave earily
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
T3 = sector[sect].floorz; //Stopping loc
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
|
|
T4 = sector[j].ceilingz;
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
|
|
T5 = sector[j].floorz;
|
|
|
|
if (numplayers < 2)
|
|
{
|
|
setinterpolation(§or[sect].floorz);
|
|
setinterpolation(§or[sect].ceilingz);
|
|
}
|
|
|
|
break;
|
|
|
|
case 24:
|
|
sp->yvel <<= 1;
|
|
case 36:
|
|
break;
|
|
|
|
case 20:
|
|
{
|
|
int q;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
//find the two most clostest wall x's and y's
|
|
q = 0x7fffffff;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if (d < q)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T2 = clostest;
|
|
|
|
q = 0x7fffffff;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if (d < q && s != T2)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T3 = clostest;
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
T4=sector[sect].floorshade;
|
|
|
|
sector[sect].floorshade = sp->shade;
|
|
sector[sect].ceilingshade = sp->shade;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
//fix all the walls;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
{
|
|
if (!(wall[s].hitag&1))
|
|
wall[s].shade=sp->shade;
|
|
if ((wall[s].cstat&2) && wall[s].nextwall >= 0)
|
|
wall[wall[s].nextwall].shade = sp->shade;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
T2 = sector[sect].floorz;
|
|
// T3 = sp->hitag;
|
|
if (sp->ang != 1536) sector[sect].floorz = sp->z;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
if (wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
setinterpolation(§or[sect].floorz);
|
|
|
|
break;
|
|
case 32:
|
|
T2 = sector[sect].ceilingz;
|
|
T3 = sp->hitag;
|
|
if (sp->ang != 1536) sector[sect].ceilingz = sp->z;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
if (wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
setinterpolation(§or[sect].ceilingz);
|
|
|
|
break;
|
|
|
|
case 4: //Flashing lights
|
|
|
|
T3 = sector[sect].floorshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
if (wall[s].shade > T4)
|
|
T4 = wall[s].shade;
|
|
|
|
break;
|
|
|
|
case 9:
|
|
if (sector[sect].lotag &&
|
|
labs(sector[sect].ceilingz-sp->z) > 1024)
|
|
sector[sect].lotag |= 32768; //If its open
|
|
case 8:
|
|
//First, get the ceiling-floor shade
|
|
|
|
T1 = sector[sect].floorshade;
|
|
T2 = sector[sect].ceilingshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
if (wall[s].shade > T3)
|
|
T3 = wall[s].shade;
|
|
|
|
T4 = 1; //Take Out;
|
|
|
|
break;
|
|
|
|
case 11://Pivitor rotater
|
|
if (sp->ang>1024) T4 = 2;
|
|
else T4 = -2;
|
|
case 0:
|
|
case 2://Earthquakemakers
|
|
case 5://Boss Creature
|
|
case 6://Subway
|
|
case 14://Caboos
|
|
case 15://Subwaytype sliding door
|
|
case 16://That rotating blocker reactor thing
|
|
case 26://ESCELATOR
|
|
case 30://No rotational subways
|
|
|
|
if (sp->lotag == 0)
|
|
{
|
|
if (sector[sect].lotag == 30)
|
|
{
|
|
if (sp->pal) sprite[i].clipdist = 1;
|
|
else sprite[i].clipdist = 0;
|
|
T4 = sector[sect].floorz;
|
|
sector[sect].hitag = i;
|
|
}
|
|
|
|
for (j = 0;j < MAXSPRITES;j++)
|
|
{
|
|
if (sprite[j].statnum < MAXSTATUS)
|
|
if (sprite[j].picnum == SECTOREFFECTOR &&
|
|
sprite[j].lotag == 1 &&
|
|
sprite[j].hitag == sp->hitag)
|
|
{
|
|
if (sp->ang == 512)
|
|
{
|
|
sp->x = sprite[j].x;
|
|
sp->y = sprite[j].y;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (j == MAXSPRITES)
|
|
{
|
|
Bsprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%d,%d)\n",sp->x,sp->y);
|
|
gameexit(tempbuf);
|
|
}
|
|
sp->owner = j;
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
T2 = tempwallptr;
|
|
for (s=startwall;s<endwall;s++)
|
|
{
|
|
msx[tempwallptr] = wall[s].x-sp->x;
|
|
msy[tempwallptr] = wall[s].y-sp->y;
|
|
tempwallptr++;
|
|
if (tempwallptr > 2047)
|
|
{
|
|
Bsprintf(tempbuf,"Too many moving sectors at (%d,%d).\n",wall[s].x,wall[s].y);
|
|
gameexit(tempbuf);
|
|
}
|
|
}
|
|
if (sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5)
|
|
{
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
if (sector[sect].hitag == -1)
|
|
sp->extra = 0;
|
|
else sp->extra = 1;
|
|
|
|
sector[sect].hitag = i;
|
|
|
|
j = 0;
|
|
|
|
for (s=startwall;s<endwall;s++)
|
|
{
|
|
if (wall[ s ].nextsector >= 0 &&
|
|
sector[ wall[ s ].nextsector].hitag == 0 &&
|
|
sector[ wall[ s ].nextsector].lotag < 3)
|
|
{
|
|
s = wall[s].nextsector;
|
|
j = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (j == 0)
|
|
{
|
|
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",sp->x,sp->y);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
sp->owner = -1;
|
|
T1 = s;
|
|
|
|
if (sp->lotag != 30)
|
|
T4 = sp->hitag;
|
|
}
|
|
|
|
else if (sp->lotag == 16)
|
|
T4 = sector[sect].ceilingz;
|
|
|
|
else if (sp->lotag == 26)
|
|
{
|
|
T4 = sp->x;
|
|
T5 = sp->y;
|
|
if (sp->shade==sector[sect].floorshade) //UP
|
|
sp->zvel = -256;
|
|
else
|
|
sp->zvel = 256;
|
|
|
|
sp->shade = 0;
|
|
}
|
|
else if (sp->lotag == 2)
|
|
{
|
|
T6 = sector[sp->sectnum].floorheinum;
|
|
sector[sp->sectnum].floorheinum = 0;
|
|
}
|
|
}
|
|
|
|
switch (sp->lotag)
|
|
{
|
|
case 6:
|
|
case 14:
|
|
j = callsound(sect,i);
|
|
if (j == -1) j = SUBWAY;
|
|
hittype[i].lastvx = j;
|
|
case 30:
|
|
if (numplayers > 1) break;
|
|
case 0:
|
|
case 1:
|
|
case 5:
|
|
case 11:
|
|
case 15:
|
|
case 16:
|
|
case 26:
|
|
setsectinterpolate(i);
|
|
break;
|
|
}
|
|
|
|
switch (sprite[i].lotag)
|
|
{
|
|
case 40:
|
|
case 41:
|
|
case 42:
|
|
case 43:
|
|
case 44:
|
|
case 45:
|
|
changespritestat(i,15);
|
|
break;
|
|
default:
|
|
changespritestat(i,3);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case SEENINE__STATIC:
|
|
case OOZFILTER__STATIC:
|
|
|
|
sp->shade = -16;
|
|
if (sp->xrepeat <= 8)
|
|
{
|
|
sp->cstat = (short)32768;
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
}
|
|
else sp->cstat = 1+256;
|
|
sp->extra = impact_damage<<2;
|
|
sp->owner = i;
|
|
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
case FIREEXT__STATIC:
|
|
if (sp->picnum == FIREEXT)
|
|
{
|
|
sp->cstat = 257;
|
|
sp->extra = impact_damage<<2;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= (sp->cstat & 48) ? 1 : 17;
|
|
sp->extra = 1;
|
|
}
|
|
|
|
if (ud.multimode < 2 && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
sp->owner = i;
|
|
changespritestat(i,6);
|
|
sp->xvel = 8;
|
|
ssp(i,CLIPMASK0);
|
|
break;
|
|
|
|
case TOILET__STATIC:
|
|
case STALL__STATIC:
|
|
sp->lotag = 1;
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 8;
|
|
sp->owner = i;
|
|
break;
|
|
case CANWITHSOMETHING__STATIC:
|
|
case CANWITHSOMETHING2__STATIC:
|
|
case CANWITHSOMETHING3__STATIC:
|
|
case CANWITHSOMETHING4__STATIC:
|
|
case RUBBERCAN__STATIC:
|
|
sp->extra = 0;
|
|
case EXPLODINGBARREL__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case FIREVASE__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
|
|
if (j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
sp->clipdist = 72;
|
|
makeitfall(i);
|
|
if (j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
case EGG__STATIC:
|
|
if (ud.monsters_off == 1 && sp->picnum == EGG)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else
|
|
{
|
|
if (sp->picnum == EGG)
|
|
sp->clipdist = 24;
|
|
sp->cstat = 257|(TRAND&4);
|
|
changespritestat(i,2);
|
|
}
|
|
break;
|
|
case TOILETWATER__STATIC:
|
|
sp->shade = -16;
|
|
changespritestat(i,6);
|
|
break;
|
|
}
|
|
|
|
{
|
|
int pl=findplayer(&sprite[i],&p);
|
|
if (apScriptGameEvent[EVENT_SPAWN])
|
|
OnEvent(EVENT_SPAWN,i, pl, p);
|
|
}
|
|
|
|
return i;
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
// Visual C thought this was a bit too hard to optimise so we'd better
|
|
// tell it not to try... such a pussy it is.
|
|
//#pragma auto_inline(off)
|
|
#pragma optimize("g",off)
|
|
#endif
|
|
void animatesprites(int x,int y,int a,int smoothratio)
|
|
{
|
|
int i, j, k, p, sect;
|
|
intptr_t l, t1,t3,t4;
|
|
spritetype *s,*t;
|
|
int switchpic;
|
|
|
|
for (j=0;j < spritesortcnt; j++)
|
|
{
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = &sprite[t->owner];
|
|
|
|
//greenslime can't be handled through the dynamictostatic system due to addition on constant
|
|
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7))
|
|
{}
|
|
else switch (dynamictostatic[t->picnum])
|
|
{
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (t->shade == 127) continue;
|
|
break;
|
|
case RESPAWNMARKERRED__STATIC:
|
|
case RESPAWNMARKERYELLOW__STATIC:
|
|
case RESPAWNMARKERGREEN__STATIC:
|
|
if (ud.marker == 0)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
case CHAIR3__STATIC:
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
if (ud.lockout) t->xrepeat = t->yrepeat = 0;
|
|
else if (t->pal == 6)
|
|
{
|
|
t->shade = -127;
|
|
continue;
|
|
}
|
|
case BULLETHOLE__STATIC:
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
t->shade = 16;
|
|
continue;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
continue;
|
|
//case GREENSLIME:
|
|
//case GREENSLIME+1:
|
|
//case GREENSLIME+2:
|
|
//case GREENSLIME+3:
|
|
//case GREENSLIME+4:
|
|
//case GREENSLIME+5:
|
|
//case GREENSLIME+6:
|
|
//case GREENSLIME+7:
|
|
// break;
|
|
default:
|
|
if (((t->cstat&16)) || (badguy(t) && t->extra > 0) || t->statnum == 10)
|
|
continue;
|
|
}
|
|
|
|
if (checkspriteflags(t->owner,SPRITE_FLAG_NOSHADE))
|
|
l = sprite[t->owner].shade;
|
|
else
|
|
{
|
|
if (sector[t->sectnum].ceilingstat&1)
|
|
l = sector[t->sectnum].ceilingshade;
|
|
else
|
|
l = sector[t->sectnum].floorshade;
|
|
if (l < -127) l = -127;
|
|
if (l > 128) l = 127;
|
|
}
|
|
t->shade = l;
|
|
}
|
|
|
|
for (j=0;j < spritesortcnt; j++) //Between drawrooms() and drawmasks()
|
|
{
|
|
//is the perfect time to animate sprites
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = &sprite[i];
|
|
|
|
switch (dynamictostatic[s->picnum])
|
|
{
|
|
case SECTOREFFECTOR__STATIC:
|
|
if (t->lotag == 27 && ud.recstat == 1)
|
|
{
|
|
t->picnum = 11+((totalclock>>3)&1);
|
|
t->cstat |= 128;
|
|
}
|
|
else
|
|
t->xrepeat = t->yrepeat = 0;
|
|
break;
|
|
case NATURALLIGHTNING__STATIC:
|
|
t->shade = -127;
|
|
break;
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case MAN__STATIC:
|
|
case MAN2__STATIC:
|
|
case WOMAN__STATIC:
|
|
case NAKED1__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
case FEMPIC4__STATIC:
|
|
case FEMPIC5__STATIC:
|
|
case FEMPIC6__STATIC:
|
|
case FEMPIC7__STATIC:
|
|
case BLOODYPOLE__STATIC:
|
|
case FEM6PAD__STATIC:
|
|
case STATUE__STATIC:
|
|
case STATUEFLASH__STATIC:
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
case WALLBLOOD1__STATIC:
|
|
case WALLBLOOD2__STATIC:
|
|
case WALLBLOOD3__STATIC:
|
|
case WALLBLOOD4__STATIC:
|
|
case WALLBLOOD5__STATIC:
|
|
case WALLBLOOD7__STATIC:
|
|
case WALLBLOOD8__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSJIB__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case HOTMEAT__STATIC:
|
|
case FOODOBJECT16__STATIC:
|
|
case DOLPHIN1__STATIC:
|
|
case DOLPHIN2__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
case TAMPON__STATIC:
|
|
case XXXSTACY__STATIC:
|
|
if (ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
}
|
|
switch (s->picnum)
|
|
{
|
|
|
|
case 4946:
|
|
case 4947:
|
|
case 693:
|
|
case 2254:
|
|
case 4560:
|
|
case 4561:
|
|
case 4562:
|
|
case 4498:
|
|
case 4957:
|
|
if (ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (t->statnum == TSPR_TEMP) continue;
|
|
if (s->statnum != 1 && s->picnum == APLAYER && g_player[s->yvel].ps->newowner == -1 && s->owner >= 0)
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posx-g_player[s->yvel].ps->oposx);
|
|
t->y -= mulscale16(65536-smoothratio,g_player[s->yvel].ps->posy-g_player[s->yvel].ps->oposy);
|
|
t->z = g_player[s->yvel].ps->oposz + mulscale16(smoothratio,g_player[s->yvel].ps->posz-g_player[s->yvel].ps->oposz);
|
|
t->z += (40<<8);
|
|
}
|
|
else if ((s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1)
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
|
|
t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
|
|
t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
|
|
}
|
|
|
|
sect = s->sectnum;
|
|
t1 = T2;
|
|
t3 = T4;
|
|
t4 = T5;
|
|
switchpic = s->picnum;
|
|
//some special cases because dynamictostatic system can't handle addition to constants
|
|
if ((s->picnum >= SCRAP6)&&(s->picnum<=SCRAP6+7))
|
|
switchpic = SCRAP5;
|
|
else if ((s->picnum==MONEY+1)||(s->picnum==MAIL+1)||(s->picnum==PAPER+1))
|
|
switchpic--;
|
|
|
|
switch (dynamictostatic[switchpic])
|
|
{
|
|
case DUKELYINGDEAD__STATIC:
|
|
t->z += (24<<8);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if (t->pal == 6)
|
|
t->shade = -127;
|
|
case PUKE__STATIC:
|
|
case MONEY__STATIC:
|
|
//case MONEY+1__STATIC:
|
|
case MAIL__STATIC:
|
|
//case MAIL+1__STATIC:
|
|
case PAPER__STATIC:
|
|
//case PAPER+1__STATIC:
|
|
if (ud.lockout && s->pal == 2)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
case TRIPBOMB__STATIC:
|
|
continue;
|
|
case FORCESPHERE__STATIC:
|
|
if (t->statnum == 5)
|
|
{
|
|
short sqa,sqb;
|
|
|
|
sqa =
|
|
getangle(
|
|
sprite[s->owner].x-g_player[screenpeek].ps->posx,
|
|
sprite[s->owner].y-g_player[screenpeek].ps->posy);
|
|
sqb =
|
|
getangle(
|
|
sprite[s->owner].x-t->x,
|
|
sprite[s->owner].y-t->y);
|
|
|
|
if (klabs(getincangle(sqa,sqb)) > 512)
|
|
if (ldist(&sprite[s->owner],t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[s->owner]))
|
|
t->xrepeat = t->yrepeat = 0;
|
|
}
|
|
continue;
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if (sprite[s->owner].statnum == 10)
|
|
{
|
|
if (display_mirror == 0 && sprite[s->owner].yvel == screenpeek && g_player[sprite[s->owner].yvel].ps->over_shoulder_on == 0)
|
|
t->xrepeat = 0;
|
|
else
|
|
{
|
|
t->ang = getangle(x-t->x,y-t->y);
|
|
t->x = sprite[s->owner].x;
|
|
t->y = sprite[s->owner].y;
|
|
t->x += sintable[(t->ang+512)&2047]>>10;
|
|
t->y += sintable[t->ang&2047]>>10;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
t->z -= (4<<8);
|
|
break;
|
|
case CRYSTALAMMO__STATIC:
|
|
t->shade = (sintable[(totalclock<<4)&2047]>>10);
|
|
continue;
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
if (camsprite >= 0 && hittype[OW].temp_data[0] == 1)
|
|
{
|
|
t->picnum = STATIC;
|
|
t->cstat |= (rand()&12);
|
|
t->xrepeat += 8;
|
|
t->yrepeat += 8;
|
|
}
|
|
else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200)
|
|
{
|
|
t->picnum = TILE_VIEWSCR;
|
|
}
|
|
break;
|
|
|
|
case SHRINKSPARK__STATIC:
|
|
t->picnum = SHRINKSPARK+((totalclock>>4)&3);
|
|
break;
|
|
case GROWSPARK__STATIC:
|
|
t->picnum = GROWSPARK+((totalclock>>4)&3);
|
|
break;
|
|
case RPG__STATIC:
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
int v=getangle(t->xvel,t->zvel>>4);
|
|
if (v>1023)v-=2048;
|
|
spriteext[i].pitch=v;
|
|
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
if (k > 6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = RPG+k;
|
|
break;
|
|
|
|
case RECON__STATIC:
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
k = getangle(s->x-x,s->y-y);
|
|
if (T1 < 4)
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
else k = (((s->ang+3072+128-k)&2047)/170);
|
|
|
|
if (k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
|
|
if (klabs(t3) > 64) k += 7;
|
|
t->picnum = RECON+k;
|
|
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
|
|
p = s->yvel;
|
|
|
|
if (t->pal == 1) t->z -= (18<<8);
|
|
|
|
if (g_player[p].ps->over_shoulder_on > 0 && g_player[p].ps->newowner < 0)
|
|
{
|
|
t->cstat |= 2;
|
|
if (screenpeek == myconnectindex && numplayers >= 2)
|
|
{
|
|
t->x = omyx+mulscale16((int)(myx-omyx),smoothratio);
|
|
t->y = omyy+mulscale16((int)(myy-omyy),smoothratio);
|
|
t->z = omyz+mulscale16((int)(myz-omyz),smoothratio)+(40<<8);
|
|
t->ang = omyang+mulscale16((int)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
t->sectnum = mycursectnum;
|
|
}
|
|
}
|
|
|
|
if (ud.multimode > 1 && (display_mirror || screenpeek != p || s->owner == -1))
|
|
{
|
|
if (ud.showweapons && sprite[g_player[p].ps->i].extra > 0 && g_player[p].ps->curr_weapon > 0)
|
|
{
|
|
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
|
|
|
/* tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4; */
|
|
|
|
tsprite[spritesortcnt].shade = t->shade;
|
|
tsprite[spritesortcnt].cstat = 0;
|
|
tsprite[spritesortcnt].pal = 0;
|
|
|
|
tsprite[spritesortcnt].picnum = (g_player[p].ps->curr_weapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[g_player[p].ps->curr_weapon]);
|
|
|
|
if (s->owner >= 0)
|
|
tsprite[spritesortcnt].z = g_player[p].ps->posz-(12<<8);
|
|
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
|
|
|
if (tsprite[spritesortcnt].picnum == HEAVYHBOMB)
|
|
{
|
|
tsprite[spritesortcnt].xrepeat = 10;
|
|
tsprite[spritesortcnt].yrepeat = 10;
|
|
}
|
|
else
|
|
{
|
|
tsprite[spritesortcnt].xrepeat = 16;
|
|
tsprite[spritesortcnt].yrepeat = 16;
|
|
}
|
|
spritesortcnt++;
|
|
}
|
|
|
|
if (g_player[p].sync->extbits & (1<<7) && !ud.pause_on)
|
|
{
|
|
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
|
|
|
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
tsprite[spritesortcnt].cstat = 0;
|
|
|
|
tsprite[spritesortcnt].picnum = RESPAWNMARKERGREEN;
|
|
|
|
if (s->owner >= 0)
|
|
tsprite[spritesortcnt].z = g_player[p].ps->posz-(20<<8);
|
|
else tsprite[spritesortcnt].z = s->z-(96<<8);
|
|
tsprite[spritesortcnt].xrepeat = 32;
|
|
tsprite[spritesortcnt].yrepeat = 32;
|
|
tsprite[spritesortcnt].pal = 20;
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
|
|
if (s->owner == -1)
|
|
{
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
if (sector[t->sectnum].lotag == 2) k += 1795-1405;
|
|
else if ((hittype[i].floorz-s->z) > (64<<8)) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = g_player[p].ps->palookup;
|
|
|
|
goto PALONLY;
|
|
}
|
|
|
|
if (g_player[p].ps->on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1)
|
|
{
|
|
l = s->z-hittype[g_player[p].ps->i].floorz+(3<<8);
|
|
if (l > 1024 && s->yrepeat > 32 && s->extra > 0)
|
|
s->yoffset = (signed char)(l/(s->yrepeat<<2));
|
|
else s->yoffset=0;
|
|
}
|
|
|
|
if (g_player[p].ps->newowner > -1)
|
|
{
|
|
t4 = *(actorscrptr[APLAYER]+1);
|
|
t3 = 0;
|
|
t1 = *(actorscrptr[APLAYER]+2);
|
|
}
|
|
|
|
if (ud.camerasprite == -1 && g_player[p].ps->newowner == -1)
|
|
if (s->owner >= 0 && display_mirror == 0 && g_player[p].ps->over_shoulder_on == 0)
|
|
if (ud.multimode < 2 || (ud.multimode > 1 && p == screenpeek))
|
|
{
|
|
t->owner = -1;
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
|
|
PALONLY:
|
|
|
|
if (sector[sect].floorpal && sector[sect].floorpal < g_NumPalettes && !checkspriteflags(t->owner,SPRITE_FLAG_NOPAL))
|
|
t->pal = sector[sect].floorpal;
|
|
|
|
if (s->owner == -1) continue;
|
|
|
|
if (t->z > hittype[i].floorz && t->xrepeat < 32)
|
|
t->z = hittype[i].floorz;
|
|
|
|
break;
|
|
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKELEG__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
if (ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
if (t->pal == 6) t->shade = -120;
|
|
case SCRAP1__STATIC:
|
|
case SCRAP2__STATIC:
|
|
case SCRAP3__STATIC:
|
|
case SCRAP4__STATIC:
|
|
case SCRAP5__STATIC:
|
|
if (hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
|
t->picnum = s->yvel;
|
|
else t->picnum += T1;
|
|
t->shade -= 6;
|
|
|
|
if (sector[sect].floorpal && sector[sect].floorpal < g_NumPalettes && !checkspriteflags(t->owner,SPRITE_FLAG_NOPAL))
|
|
t->pal = sector[sect].floorpal;
|
|
break;
|
|
|
|
case WATERBUBBLE__STATIC:
|
|
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
|
|
{
|
|
t->pal = 7;
|
|
break;
|
|
}
|
|
default:
|
|
if (sector[sect].floorpal && sector[sect].floorpal < g_NumPalettes && !checkspriteflags(t->owner,SPRITE_FLAG_NOPAL))
|
|
t->pal = sector[sect].floorpal;
|
|
break;
|
|
}
|
|
|
|
if (actorscrptr[s->picnum])
|
|
{
|
|
if (ud.angleinterpolation)
|
|
{
|
|
if (sprpos[i].ang != sprpos[i].oldang)
|
|
t->ang = (sprpos[i].oldang + (mulscale16((int)(sprpos[i].angdif),smoothratio) * sprpos[i].angdir)) & 2047;
|
|
else
|
|
t->ang = sprpos[i].ang;
|
|
}
|
|
|
|
if (t4)
|
|
{
|
|
l = *(((intptr_t *)t4)+2); //For TerminX: was *(int *)(t4+8)
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
switch (l)
|
|
{
|
|
case 2:
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&1;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
k = (((s->ang+3072+128-a)&2047)>>7)&7;
|
|
if (k > 3)
|
|
{
|
|
t->cstat |= 4;
|
|
k = 7-k;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
|
|
case 5:
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
case 7:
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
if (k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
case 8:
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
t->cstat &= ~4;
|
|
break;
|
|
default:
|
|
k = 0;
|
|
break;
|
|
}
|
|
|
|
t->picnum += k + (*(intptr_t *)t4) + l * t3;
|
|
|
|
if (l > 0) while (tilesizx[t->picnum] == 0 && t->picnum > 0)
|
|
t->picnum -= l; //Hack, for actors
|
|
|
|
if (hittype[i].dispicnum >= 0)
|
|
hittype[i].dispicnum = t->picnum;
|
|
}
|
|
else if (display_mirror == 1)
|
|
t->cstat |= 4;
|
|
}
|
|
|
|
if (g_player[screenpeek].ps->heat_amount > 0 && g_player[screenpeek].ps->heat_on && (badguy(s) || checkspriteflags(t->owner,SPRITE_FLAG_NVG) || s->picnum == APLAYER || s->statnum == 13))
|
|
{
|
|
t->pal = 6;
|
|
t->shade = 0;
|
|
}
|
|
|
|
if (s->statnum == 13 || badguy(s) || checkspriteflags(t->owner,SPRITE_FLAG_SHADOW) || (s->picnum == APLAYER && s->owner >= 0))
|
|
if (t->statnum != TSPR_TEMP && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
|
|
if (s->picnum != HOTMEAT)
|
|
{
|
|
if (hittype[i].dispicnum < 0)
|
|
{
|
|
hittype[i].dispicnum++;
|
|
continue;
|
|
}
|
|
else if (ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
|
|
{
|
|
int daz,xrep,yrep;
|
|
|
|
if ((sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER)
|
|
daz = sector[sect].floorz;
|
|
else
|
|
daz = hittype[i].floorz;
|
|
|
|
if ((s->z-daz) < (8<<8))
|
|
if (g_player[screenpeek].ps->posz < daz)
|
|
{
|
|
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = TSPR_TEMP;
|
|
|
|
tsprite[spritesortcnt].yrepeat = (t->yrepeat>>3);
|
|
if (t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
tsprite[spritesortcnt].shade = 127;
|
|
tsprite[spritesortcnt].cstat |= 2;
|
|
|
|
tsprite[spritesortcnt].z = daz;
|
|
xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11);
|
|
tsprite[spritesortcnt].xrepeat = xrep;
|
|
tsprite[spritesortcnt].pal = 4;
|
|
|
|
yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11);
|
|
tsprite[spritesortcnt].yrepeat = yrep;
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(t->picnum,t->pal) >= 0)
|
|
{
|
|
tsprite[spritesortcnt].yrepeat = 0;
|
|
// 512:trans reverse
|
|
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
|
tsprite[spritesortcnt].cstat |= (512+1024);
|
|
}
|
|
else if (getrendermode() >= 3)
|
|
{
|
|
int ii;
|
|
|
|
ii = getangle(tsprite[spritesortcnt].x-g_player[screenpeek].ps->posx,
|
|
tsprite[spritesortcnt].y-g_player[screenpeek].ps->posy);
|
|
|
|
tsprite[spritesortcnt].x += sintable[(ii+2560)&2047]>>9;
|
|
tsprite[spritesortcnt].y += sintable[(ii+2048)&2047]>>9;
|
|
}
|
|
#endif
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (dynamictostatic[s->picnum])
|
|
{
|
|
case LASERLINE__STATIC:
|
|
if (sector[t->sectnum].lotag == 2) t->pal = 8;
|
|
t->z = sprite[s->owner].z-(3<<8);
|
|
if (lasermode == 2 && g_player[screenpeek].ps->heat_on == 0)
|
|
t->yrepeat = 0;
|
|
case EXPLOSION2__STATIC:
|
|
case EXPLOSION2BOT__STATIC:
|
|
case FREEZEBLAST__STATIC:
|
|
case ATOMICHEALTH__STATIC:
|
|
case FIRELASER__STATIC:
|
|
case SHRINKSPARK__STATIC:
|
|
case GROWSPARK__STATIC:
|
|
case CHAINGUN__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case RPG__STATIC:
|
|
case FLOORFLAME__STATIC:
|
|
if (t->picnum == EXPLOSION2)
|
|
{
|
|
g_player[screenpeek].ps->visibility = -127;
|
|
lastvisinc = totalclock+32;
|
|
//restorepalette = 1; // JBF 20040101: why?
|
|
}
|
|
t->shade = -127;
|
|
break;
|
|
case FIRE__STATIC:
|
|
case FIRE2__STATIC:
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if (sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2)
|
|
t->z = sector[t->sectnum].floorz;
|
|
t->shade = -127;
|
|
break;
|
|
case COOLEXPLOSION1__STATIC:
|
|
t->shade = -127;
|
|
t->picnum += (s->shade>>1);
|
|
break;
|
|
case PLAYERONWATER__STATIC:
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
t->picnum = s->picnum+k+((T1<4)*5);
|
|
t->shade = sprite[s->owner].shade;
|
|
|
|
break;
|
|
|
|
case WATERSPLASH2__STATIC:
|
|
t->picnum = WATERSPLASH2+t1;
|
|
break;
|
|
case REACTOR2__STATIC:
|
|
t->picnum = s->picnum + T3;
|
|
break;
|
|
case SHELL__STATIC:
|
|
t->picnum = s->picnum+(T1&1);
|
|
case SHOTGUNSHELL__STATIC:
|
|
t->cstat |= 12;
|
|
if (T1 > 1) t->cstat &= ~4;
|
|
if (T1 > 2) t->cstat &= ~12;
|
|
break;
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if (s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
|
{
|
|
if (sprite[s->owner].picnum == APLAYER)
|
|
if (ud.camerasprite == -1)
|
|
if (screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
|
{
|
|
t->owner = -1;
|
|
break;
|
|
}
|
|
if ((sprite[s->owner].cstat&32768) == 0)
|
|
{
|
|
if (!hittype[s->owner].dispicnum)
|
|
t->picnum = hittype[i].temp_data[1];
|
|
else t->picnum = hittype[s->owner].dispicnum;
|
|
t->pal = sprite[s->owner].pal;
|
|
t->shade = sprite[s->owner].shade;
|
|
t->ang = sprite[s->owner].ang;
|
|
t->cstat = 2|sprite[s->owner].cstat;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CAMERA1__STATIC:
|
|
case RAT__STATIC:
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (getrendermode() >= 3 && usemodels && md_tilehasmodel(s->picnum,s->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
|
|
{
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if (k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
}
|
|
|
|
hittype[i].dispicnum = t->picnum;
|
|
if (sector[t->sectnum].floorpicnum == MIRROR)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
}
|
|
for (j=0;j < spritesortcnt; j++)
|
|
{
|
|
if (display_mirror) tsprite[j].statnum = TSPR_MIRROR;
|
|
if (tsprite[j].owner > 0 && tsprite[j].owner < MAXSPRITES && spriteext[tsprite[j].owner].flags & SPREXT_TSPRACCESS)
|
|
{
|
|
OnEvent(EVENT_ANIMATESPRITES,tsprite[j].owner, myconnectindex, -1);
|
|
spriteext[tsprite[j].owner].tspr = NULL;
|
|
}
|
|
}
|
|
}
|
|
#ifdef _MSC_VER
|
|
//#pragma auto_inline()
|
|
#pragma optimize("",on)
|
|
#endif
|
|
|
|
static char terminx[64] = { "Undead TC still sucks." };
|
|
|
|
char cheatstrings[][MAXCHEATLEN] =
|
|
{
|
|
"cornholio", // 0
|
|
"stuff", // 1
|
|
"scotty###", // 2
|
|
"coords", // 3
|
|
"view", // 4
|
|
"time", // 5
|
|
"unlock", // 6
|
|
"cashman", // 7
|
|
"items", // 8
|
|
"rate", // 9
|
|
"skill#", // 10
|
|
"beta", // 11
|
|
"hyper", // 12
|
|
"monsters", // 13
|
|
"<RESERVED>", // 14
|
|
"<RESERVED>", // 15
|
|
"todd", // 16
|
|
"showmap", // 17
|
|
"kroz", // 18
|
|
"allen", // 19
|
|
"clip", // 20
|
|
"weapons", // 21
|
|
"inventory", // 22
|
|
"keys", // 23
|
|
"debug", // 24
|
|
"<RESERVED>", // 25
|
|
"sfm", // 26
|
|
};
|
|
|
|
enum cheats
|
|
{
|
|
CHEAT_CORNHOLIO,
|
|
CHEAT_STUFF,
|
|
CHEAT_SCOTTY,
|
|
CHEAT_COORDS,
|
|
CHEAT_VIEW,
|
|
CHEAT_TIME,
|
|
CHEAT_UNLOCK,
|
|
CHEAT_CASHMAN,
|
|
CHEAT_ITEMS,
|
|
CHEAT_RATE,
|
|
CHEAT_SKILL,
|
|
CHEAT_BETA,
|
|
CHEAT_HYPER,
|
|
CHEAT_MONSTERS,
|
|
CHEAT_RESERVED,
|
|
CHEAT_RESERVED2,
|
|
CHEAT_TODD,
|
|
CHEAT_SHOWMAP,
|
|
CHEAT_KROZ,
|
|
CHEAT_ALLEN,
|
|
CHEAT_CLIP,
|
|
CHEAT_WEAPONS,
|
|
CHEAT_INVENTORY,
|
|
CHEAT_KEYS,
|
|
CHEAT_DEBUG,
|
|
CHEAT_RESERVED3,
|
|
CHEAT_SCREAMFORME,
|
|
};
|
|
|
|
void CheatGetInventory(void)
|
|
{
|
|
SetGameVarID(g_iReturnVarID, 400, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETSTEROIDS, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->steroids_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 1200, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETHEAT, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->heat_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 200, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETBOOT, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->boot_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 100, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETSHIELD, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->shield_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 6400, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETSCUBA, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->scuba_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 2400, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETHOLODUKE, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->holoduke_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 1600, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETJETPACK, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->jetpack_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->max_player_health, g_player[myconnectindex].ps->i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETFIRSTAID, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
if (GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex) >=0)
|
|
{
|
|
g_player[myconnectindex].ps->firstaid_amount =
|
|
GetGameVarID(g_iReturnVarID, g_player[myconnectindex].ps->i, myconnectindex);
|
|
}
|
|
}
|
|
|
|
signed char cheatbuf[MAXCHEATLEN],cheatbuflen;
|
|
|
|
static void cheats(void)
|
|
{
|
|
short ch, i, j, k=0, weapon;
|
|
static int z=0;
|
|
char consolecheat = 0; // JBF 20030914
|
|
|
|
if (osdcmd_cheatsinfo_stat.cheatnum != -1)
|
|
{
|
|
// JBF 20030914
|
|
k = osdcmd_cheatsinfo_stat.cheatnum;
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
consolecheat = 1;
|
|
}
|
|
|
|
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) || (g_player[myconnectindex].ps->gm&MODE_MENU))
|
|
return;
|
|
|
|
if (VOLUMEONE && !z)
|
|
{
|
|
Bstrcpy(cheatstrings[2],"scotty##");
|
|
Bstrcpy(cheatstrings[6],"<RESERVED>");
|
|
z=1;
|
|
}
|
|
|
|
if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
|
goto FOUNDCHEAT;
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1)
|
|
{
|
|
while (KB_KeyWaiting())
|
|
{
|
|
ch = Btolower(KB_Getch());
|
|
|
|
if (!((ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9')))
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
// FTA(46,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
|
|
cheatbuf[cheatbuflen++] = ch;
|
|
cheatbuf[cheatbuflen] = 0;
|
|
// KB_ClearKeysDown();
|
|
|
|
if (cheatbuflen > MAXCHEATLEN)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
}
|
|
|
|
for (k=0;k < NUMCHEATCODES;k++)
|
|
{
|
|
for (j = 0;j<cheatbuflen;j++)
|
|
{
|
|
if (cheatbuf[j] == cheatstrings[k][j] || (cheatstrings[k][j] == '#' && ch >= '0' && ch <= '9'))
|
|
{
|
|
if (cheatstrings[k][j+1] == 0) goto FOUNDCHEAT;
|
|
if (j == cheatbuflen-1) return;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
FOUNDCHEAT:
|
|
{
|
|
switch (k)
|
|
{
|
|
case CHEAT_WEAPONS:
|
|
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
|
|
{
|
|
addammo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
g_player[myconnectindex].ps->gotweapon[weapon] = 1;
|
|
}
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
FTA(119,g_player[myconnectindex].ps);
|
|
return;
|
|
|
|
case CHEAT_INVENTORY:
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
CheatGetInventory();
|
|
FTA(120,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_KEYS:
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
FTA(121,g_player[myconnectindex].ps);
|
|
return;
|
|
|
|
case CHEAT_DEBUG:
|
|
debug_on = 1-debug_on;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
|
|
dumpdebugdata();
|
|
Bsprintf(tempbuf,"GAMEVARS DUMPED TO DEBUG.CON");
|
|
adduserquote(tempbuf);
|
|
Bsprintf(tempbuf,"MAP DUMPED TO DEBUG.MAP");
|
|
adduserquote(tempbuf);
|
|
break;
|
|
|
|
case CHEAT_CLIP:
|
|
ud.clipping = 1-ud.clipping;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
FTA(112+ud.clipping,g_player[myconnectindex].ps);
|
|
return;
|
|
|
|
case CHEAT_RESERVED2:
|
|
g_player[myconnectindex].ps->gm = MODE_EOL;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_ALLEN:
|
|
FTA(79,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown(sc_N);
|
|
return;
|
|
|
|
case CHEAT_CORNHOLIO:
|
|
case CHEAT_KROZ:
|
|
ud.god = 1-ud.god;
|
|
|
|
if (ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[g_player[myconnectindex].ps->i].cstat = 257;
|
|
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[0] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[1] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[2] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[3] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[4] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[5] = 0;
|
|
|
|
sprite[g_player[myconnectindex].ps->i].hitag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].lotag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
|
|
|
|
FTA(17,g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
ud.god = 0;
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
hittype[g_player[myconnectindex].ps->i].extra = -1;
|
|
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
|
FTA(18,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
hittype[g_player[myconnectindex].ps->i].extra = 0;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_SCREAMFORME:
|
|
ud.god = 1-ud.god;
|
|
|
|
if (ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[g_player[myconnectindex].ps->i].cstat = 257;
|
|
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[0] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[1] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[2] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[3] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[4] = 0;
|
|
hittype[g_player[myconnectindex].ps->i].temp_data[5] = 0;
|
|
|
|
sprite[g_player[myconnectindex].ps->i].hitag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].lotag = 0;
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].ps->palookup;
|
|
Bstrcpy(fta_quotes[122],"Scream for me, Long Beach!");
|
|
FTA(122,g_player[myconnectindex].ps);
|
|
CheatGetInventory();
|
|
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS;weapon++)
|
|
g_player[myconnectindex].ps->gotweapon[weapon] = 1;
|
|
|
|
for (weapon = PISTOL_WEAPON;
|
|
weapon < (MAX_WEAPONS);
|
|
weapon++)
|
|
addammo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
}
|
|
else
|
|
{
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
hittype[g_player[myconnectindex].ps->i].extra = -1;
|
|
g_player[myconnectindex].ps->last_extra = g_player[myconnectindex].ps->max_player_health;
|
|
FTA(18,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
sprite[g_player[myconnectindex].ps->i].extra = g_player[myconnectindex].ps->max_player_health;
|
|
hittype[g_player[myconnectindex].ps->i].extra = 0;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
Bstrcpy(terminx,terminx);
|
|
return;
|
|
|
|
case CHEAT_STUFF:
|
|
|
|
j = 0;
|
|
|
|
if (VOLUMEONE)
|
|
j = 6;
|
|
|
|
for (weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++)
|
|
g_player[myconnectindex].ps->gotweapon[weapon] = 1;
|
|
|
|
for (weapon = PISTOL_WEAPON;
|
|
weapon < (MAX_WEAPONS-j);
|
|
weapon++)
|
|
addammo(weapon, g_player[myconnectindex].ps, g_player[myconnectindex].ps->max_ammo_amount[weapon]);
|
|
CheatGetInventory();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
FTA(5,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
|
|
// FTA(21,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
g_player[myconnectindex].ps->inven_icon = 1;
|
|
return;
|
|
|
|
case CHEAT_SCOTTY:
|
|
case CHEAT_SKILL:
|
|
if (k == CHEAT_SCOTTY)
|
|
{
|
|
i = Bstrlen(cheatstrings[k])-3+VOLUMEONE;
|
|
if (!consolecheat)
|
|
{
|
|
// JBF 20030914
|
|
short volnume,levnume;
|
|
if (VOLUMEALL)
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
|
}
|
|
else
|
|
{
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = cheatbuf[i+1] - '0';
|
|
}
|
|
|
|
volnume--;
|
|
levnume--;
|
|
|
|
if ((VOLUMEONE && volnume > 0) || volnume > num_volumes-1 ||
|
|
levnume >= MAXLEVELS || map[volnume*MAXLEVELS+levnume].filename == NULL)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
}
|
|
else
|
|
{
|
|
// JBF 20030914
|
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
i = Bstrlen(cheatstrings[k])-1;
|
|
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
|
}
|
|
if (numplayers > 1 && myconnectindex == connecthead)
|
|
mpchangemap(ud.m_volume_number,ud.m_level_number);
|
|
else g_player[myconnectindex].ps->gm |= MODE_RESTART;
|
|
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_COORDS:
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
ud.coords = 1-ud.coords;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_VIEW:
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
cameradist = 0;
|
|
cameraclock = totalclock;
|
|
}
|
|
FTA(22,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_TIME:
|
|
|
|
FTA(21,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_UNLOCK:
|
|
if (VOLUMEONE) return;
|
|
|
|
for (i=numsectors-1;i>=0;i--) //Unlock
|
|
{
|
|
j = sector[i].lotag;
|
|
if (j == -1 || j == 32767) continue;
|
|
if ((j & 0x7fff) > 2)
|
|
{
|
|
if (j&(0xffff-16384))
|
|
sector[i].lotag &= (0xffff-16384);
|
|
operatesectors(i,g_player[myconnectindex].ps->i);
|
|
}
|
|
}
|
|
operateforcefields(g_player[myconnectindex].ps->i,-1);
|
|
|
|
FTA(100,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_CASHMAN:
|
|
ud.cashman = 1-ud.cashman;
|
|
KB_ClearKeyDown(sc_N);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_ITEMS:
|
|
CheatGetInventory();
|
|
g_player[myconnectindex].ps->got_access = 7;
|
|
FTA(5,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
|
ud.showallmap = 1-ud.showallmap;
|
|
if (ud.showallmap)
|
|
{
|
|
for (i=0;i<(MAXSECTORS>>3);i++)
|
|
show2dsector[i] = 255;
|
|
for (i=0;i<(MAXWALLS>>3);i++)
|
|
show2dwall[i] = 255;
|
|
FTA(111,g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
for (i=0;i<(MAXSECTORS>>3);i++)
|
|
show2dsector[i] = 0;
|
|
for (i=0;i<(MAXWALLS>>3);i++)
|
|
show2dwall[i] = 0;
|
|
FTA(1,g_player[myconnectindex].ps);
|
|
}
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_TODD:
|
|
FTA(99,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_RATE:
|
|
ud.tickrate = !ud.tickrate;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_BETA:
|
|
FTA(105,g_player[myconnectindex].ps);
|
|
KB_ClearKeyDown(sc_H);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_HYPER:
|
|
g_player[myconnectindex].ps->steroids_amount = 399;
|
|
g_player[myconnectindex].ps->heat_amount = 1200;
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
FTA(37,g_player[myconnectindex].ps);
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_MONSTERS:
|
|
{
|
|
char *s[] = { "ON", "OFF", "ON" };
|
|
|
|
actor_tog++;
|
|
if (actor_tog == 3) actor_tog = 0;
|
|
g_player[screenpeek].ps->cheat_phase = 0;
|
|
Bsprintf(fta_quotes[122],"MONSTERS: %s",s[(unsigned char)actor_tog]);
|
|
FTA(122,g_player[myconnectindex].ps);
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
case CHEAT_RESERVED:
|
|
case CHEAT_RESERVED3:
|
|
ud.eog = 1;
|
|
g_player[myconnectindex].ps->gm |= MODE_EOL;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (KB_KeyPressed((unsigned char)cheatkey[0]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
|
{
|
|
if (cheatkey[0] == cheatkey[1])
|
|
KB_ClearKeyDown((unsigned char)cheatkey[0]);
|
|
g_player[myconnectindex].ps->cheat_phase = -1;
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed((unsigned char)cheatkey[1]))
|
|
{
|
|
if (g_player[myconnectindex].ps->cheat_phase == -1)
|
|
{
|
|
if (ud.player_skill == 4)
|
|
{
|
|
FTA(22,g_player[myconnectindex].ps);
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
}
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 1;
|
|
// FTA(25,g_player[myconnectindex].ps);
|
|
cheatbuflen = 0;
|
|
}
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
else if (g_player[myconnectindex].ps->cheat_phase != 0)
|
|
{
|
|
g_player[myconnectindex].ps->cheat_phase = 0;
|
|
KB_ClearKeyDown((unsigned char)cheatkey[0]);
|
|
KB_ClearKeyDown((unsigned char)cheatkey[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void nonsharedkeys(void)
|
|
{
|
|
int i,ch;
|
|
int j;
|
|
|
|
CONTROL_ProcessBinds();
|
|
|
|
if (ud.recstat == 2)
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput(&noshareinfo);
|
|
}
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
{
|
|
if (KB_UnBoundKeyPressed(sc_F1) || KB_UnBoundKeyPressed(sc_F2) || ud.autovote)
|
|
{
|
|
tempbuf[0] = 18;
|
|
tempbuf[1] = 0;
|
|
tempbuf[2] = myconnectindex;
|
|
tempbuf[3] = (KB_UnBoundKeyPressed(sc_F1) || ud.autovote?ud.autovote-1:0);
|
|
|
|
for (i=connecthead;i >= 0;i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex) sendpacket(i,tempbuf,4);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
adduserquote("VOTE CAST");
|
|
g_player[myconnectindex].gotvote = 1;
|
|
KB_ClearKeyDown(sc_F1);
|
|
KB_ClearKeyDown(sc_F2);
|
|
voting = -1;
|
|
}
|
|
}
|
|
|
|
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
|
|
{
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Enlarge_Screen);
|
|
if (!SHIFTS_IS_PRESSED)
|
|
{
|
|
if (ud.screen_size > 0)
|
|
sound(THUD);
|
|
if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 0)
|
|
ud.statusbarmode = 1;
|
|
else ud.screen_size -= 4;
|
|
|
|
if (ud.statusbarscale == 100 && ud.statusbarmode == 1)
|
|
{
|
|
ud.statusbarmode = 0;
|
|
ud.screen_size -= 4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ud.statusbarscale += 4;
|
|
setstatusbarscale(ud.statusbarscale);
|
|
}
|
|
vscrn();
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Shrink_Screen);
|
|
if (!SHIFTS_IS_PRESSED)
|
|
{
|
|
if (ud.screen_size < 64) sound(THUD);
|
|
if (getrendermode() >= 3 && ud.screen_size == 8 && ud.statusbarmode == 1)
|
|
ud.statusbarmode = 0;
|
|
else ud.screen_size += 4;
|
|
}
|
|
else
|
|
{
|
|
ud.statusbarscale -= 4;
|
|
if (ud.statusbarscale < 37)
|
|
ud.statusbarscale = 37;
|
|
setstatusbarscale(ud.statusbarscale);
|
|
}
|
|
vscrn();
|
|
}
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE))) return;
|
|
|
|
if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_FLAG_COOPVIEW) || ud.recstat == 2))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_See_Coop_View);
|
|
screenpeek = connectpoint2[screenpeek];
|
|
if (screenpeek == -1) screenpeek = connecthead;
|
|
restorepalette = 1;
|
|
}
|
|
|
|
if (ud.multimode > 1 && BUTTON(gamefunc_Show_Opponents_Weapon))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
|
|
ud.showweapons = 1-ud.showweapons;
|
|
ud.config.ShowOpponentWeapons = ud.showweapons;
|
|
FTA(82-ud.showweapons,g_player[screenpeek].ps);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Toggle_Crosshair))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
|
|
ud.crosshair = !ud.crosshair;
|
|
if (ud.crosshair)
|
|
FTA(20,g_player[screenpeek].ps);
|
|
else FTA(21,g_player[screenpeek].ps);
|
|
}
|
|
|
|
if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
|
|
ud.scrollmode = 1-ud.scrollmode;
|
|
if (ud.scrollmode)
|
|
{
|
|
ud.folx = g_player[screenpeek].ps->oposx;
|
|
ud.foly = g_player[screenpeek].ps->oposy;
|
|
ud.fola = g_player[screenpeek].ps->oang;
|
|
}
|
|
FTA(83+ud.scrollmode,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED)
|
|
{
|
|
i = 0;
|
|
if (KB_UnBoundKeyPressed(sc_F1))
|
|
{
|
|
KB_ClearKeyDown(sc_F1);
|
|
i = 1;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F2))
|
|
{
|
|
KB_ClearKeyDown(sc_F2);
|
|
i = 2;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F3))
|
|
{
|
|
KB_ClearKeyDown(sc_F3);
|
|
i = 3;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F4))
|
|
{
|
|
KB_ClearKeyDown(sc_F4);
|
|
i = 4;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F5))
|
|
{
|
|
KB_ClearKeyDown(sc_F5);
|
|
i = 5;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F6))
|
|
{
|
|
KB_ClearKeyDown(sc_F6);
|
|
i = 6;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F7))
|
|
{
|
|
KB_ClearKeyDown(sc_F7);
|
|
i = 7;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F8))
|
|
{
|
|
KB_ClearKeyDown(sc_F8);
|
|
i = 8;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F9))
|
|
{
|
|
KB_ClearKeyDown(sc_F9);
|
|
i = 9;
|
|
}
|
|
if (KB_UnBoundKeyPressed(sc_F10))
|
|
{
|
|
KB_ClearKeyDown(sc_F10);
|
|
i = 10;
|
|
}
|
|
|
|
if (i)
|
|
{
|
|
if (SHIFTS_IS_PRESSED)
|
|
{
|
|
if (i == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == 26)
|
|
{
|
|
i = (VOLUMEALL?MAXVOLUMES*MAXLEVELS:6);
|
|
music_select++;
|
|
while ((map[(unsigned char)music_select].musicfn == NULL) && music_select < i)
|
|
music_select++;
|
|
if (music_select == i)
|
|
music_select = 0;
|
|
if (map[(unsigned char)music_select].musicfn != NULL)
|
|
{
|
|
if (playmusic(&map[(unsigned char)music_select].musicfn[0],music_select))
|
|
Bsprintf(fta_quotes[26],"PLAYING %s",&map[(unsigned char)music_select].musicfn1[0]);
|
|
else
|
|
Bsprintf(fta_quotes[26],"PLAYING %s",&map[(unsigned char)music_select].musicfn[0]);
|
|
FTA(26,g_player[myconnectindex].ps);
|
|
}
|
|
return;
|
|
}
|
|
|
|
adduserquote(ud.ridecule[i-1]);
|
|
|
|
ch = 0;
|
|
|
|
tempbuf[ch] = 4;
|
|
tempbuf[ch+1] = 255;
|
|
tempbuf[ch+2] = 0;
|
|
Bstrcat(tempbuf+2,ud.ridecule[i-1]);
|
|
|
|
i = 2+strlen(ud.ridecule[i-1]);
|
|
|
|
if (ud.multimode > 1)
|
|
for (ch=connecthead;ch>=0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,tempbuf,i);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (ud.lockout == 0)
|
|
if (ud.config.SoundToggle && ALT_IS_PRESSED && (RTS_NumSounds() > 0) && rtsplaying == 0 && (ud.config.VoiceToggle & 1))
|
|
{
|
|
rtsptr = (char *)RTS_GetSound(i-1);
|
|
if (*rtsptr == 'C')
|
|
FX_PlayVOC3D(rtsptr,0,0,0,255,-i);
|
|
else FX_PlayWAV3D(rtsptr,0,0,0,255,-i);
|
|
|
|
rtsplaying = 7;
|
|
|
|
if (ud.multimode > 1)
|
|
{
|
|
tempbuf[0] = 7;
|
|
tempbuf[1] = i;
|
|
|
|
for (ch=connecthead;ch>=0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,tempbuf,2);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
|
|
{
|
|
|
|
if (ud.multimode > 1 && BUTTON(gamefunc_SendMessage))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
CONTROL_ClearButton(gamefunc_SendMessage);
|
|
g_player[myconnectindex].ps->gm |= MODE_TYPE;
|
|
typebuf[0] = 0;
|
|
inputloc = 0;
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F1) || (ud.show_help && (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || MOUSE_GetButtons()&LEFT_MOUSE)))
|
|
{
|
|
KB_ClearKeyDown(sc_F1);
|
|
KB_ClearKeyDown(sc_Space);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
ud.show_help ++;
|
|
|
|
if (ud.show_help > 2)
|
|
{
|
|
ud.show_help = 0;
|
|
if (ud.multimode < 2 && ud.recstat != 2) ready2send = 1;
|
|
vscrn();
|
|
}
|
|
else
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if(ud.multimode < 2)
|
|
{
|
|
if (ud.recstat != 2 && KB_UnBoundKeyPressed(sc_F2))
|
|
{
|
|
KB_ClearKeyDown(sc_F2);
|
|
|
|
if (movesperpacket == 4 && connecthead != myconnectindex)
|
|
return;
|
|
|
|
FAKE_F2:
|
|
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
|
|
{
|
|
FTA(118,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
cmenu(350);
|
|
screencapt = 1;
|
|
displayrooms(myconnectindex,65536);
|
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
screencapt = 0;
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
|
|
if (ud.multimode < 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F3))
|
|
{
|
|
KB_ClearKeyDown(sc_F3);
|
|
|
|
if (movesperpacket == 4 && connecthead != myconnectindex)
|
|
return;
|
|
FAKE_F3:
|
|
cmenu(300);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F4) && ud.config.FXDevice >= 0)
|
|
{
|
|
KB_ClearKeyDown(sc_F4);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
cmenu(701);
|
|
|
|
}
|
|
|
|
if ((KB_UnBoundKeyPressed(sc_F6) || doquicksave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown(sc_F6);
|
|
doquicksave = 0;
|
|
|
|
if (movesperpacket == 4 && connecthead != myconnectindex)
|
|
return;
|
|
|
|
if (lastsavedpos == -1) goto FAKE_F2;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
|
|
{
|
|
FTA(118,g_player[myconnectindex].ps);
|
|
return;
|
|
}
|
|
screencapt = 1;
|
|
displayrooms(myconnectindex,65536);
|
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
screencapt = 0;
|
|
if (lastsavedpos >= 0)
|
|
{
|
|
/* inputloc = Bstrlen(&ud.savegame[lastsavedpos][0]);
|
|
current_menu = 360+lastsavedpos;
|
|
probey = lastsavedpos; */
|
|
if (ud.multimode > 1)
|
|
saveplayer(-1-(lastsavedpos));
|
|
else saveplayer(lastsavedpos);
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F7))
|
|
{
|
|
KB_ClearKeyDown(sc_F7);
|
|
if (g_player[myconnectindex].ps->over_shoulder_on)
|
|
g_player[myconnectindex].ps->over_shoulder_on = 0;
|
|
else
|
|
{
|
|
g_player[myconnectindex].ps->over_shoulder_on = 1;
|
|
cameradist = 0;
|
|
cameraclock = totalclock;
|
|
}
|
|
FTA(109+g_player[myconnectindex].ps->over_shoulder_on,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F5) && ud.config.MusicDevice >= 0)
|
|
{
|
|
KB_ClearKeyDown(sc_F5);
|
|
if (map[(unsigned char)music_select].musicfn1 != NULL)
|
|
Bstrcpy(fta_quotes[26],&map[(unsigned char)music_select].musicfn1[0]);
|
|
else if (map[(unsigned char)music_select].musicfn != NULL)
|
|
{
|
|
Bstrcpy(fta_quotes[26],&map[(unsigned char)music_select].musicfn[0]);
|
|
Bstrcat(fta_quotes[26],". USE SHIFT-F5 TO CHANGE.");
|
|
}
|
|
else fta_quotes[26][0] = '\0';
|
|
FTA(26,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F8))
|
|
{
|
|
KB_ClearKeyDown(sc_F8);
|
|
ud.fta_on = !ud.fta_on;
|
|
if (ud.fta_on) FTA(23,g_player[myconnectindex].ps);
|
|
else
|
|
{
|
|
ud.fta_on = 1;
|
|
FTA(24,g_player[myconnectindex].ps);
|
|
ud.fta_on = 0;
|
|
}
|
|
}
|
|
|
|
if ((KB_UnBoundKeyPressed(sc_F9) || doquicksave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown(sc_F9);
|
|
doquicksave = 0;
|
|
|
|
if (movesperpacket == 4 && myconnectindex != connecthead)
|
|
return;
|
|
|
|
if (lastsavedpos == -1) goto FAKE_F3;
|
|
|
|
if (lastsavedpos >= 0)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
FX_StopAllSounds();
|
|
|
|
if (ud.multimode > 1)
|
|
{
|
|
loadplayer(-1-lastsavedpos);
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
}
|
|
else
|
|
{
|
|
i = loadplayer(lastsavedpos);
|
|
if (i == 0)
|
|
g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (KB_UnBoundKeyPressed(sc_F10))
|
|
{
|
|
KB_ClearKeyDown(sc_F10);
|
|
cmenu(500);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
|
|
if (ud.overhead_on != 0)
|
|
{
|
|
|
|
j = totalclock-nonsharedtimer;
|
|
nonsharedtimer += j;
|
|
if (BUTTON(gamefunc_Enlarge_Screen))
|
|
g_player[myconnectindex].ps->zoom += mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
|
|
if (BUTTON(gamefunc_Shrink_Screen))
|
|
g_player[myconnectindex].ps->zoom -= mulscale6(j,max(g_player[myconnectindex].ps->zoom,256));
|
|
|
|
if ((g_player[myconnectindex].ps->zoom > 2048))
|
|
g_player[myconnectindex].ps->zoom = 2048;
|
|
if ((g_player[myconnectindex].ps->zoom < 48))
|
|
g_player[myconnectindex].ps->zoom = 48;
|
|
|
|
}
|
|
}
|
|
|
|
if (KB_KeyPressed(sc_Escape) && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
ud.last_overhead = ud.overhead_on;
|
|
ud.overhead_on = 0;
|
|
ud.scrollmode = 0;
|
|
vscrn();
|
|
}
|
|
|
|
if (BUTTON(gamefunc_AutoRun))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_AutoRun);
|
|
ud.auto_run = 1-ud.auto_run;
|
|
ud.config.RunMode = ud.auto_run;
|
|
FTA(85+ud.auto_run,g_player[myconnectindex].ps);
|
|
}
|
|
|
|
if (BUTTON(gamefunc_Map))
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map);
|
|
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
|
|
{
|
|
ud.overhead_on = ud.last_overhead;
|
|
ud.last_overhead = 0;
|
|
}
|
|
else
|
|
{
|
|
ud.overhead_on++;
|
|
if (ud.overhead_on == 3) ud.overhead_on = 0;
|
|
ud.last_overhead = ud.overhead_on;
|
|
}
|
|
restorepalette = 1;
|
|
vscrn();
|
|
}
|
|
/*
|
|
if (KB_UnBoundKeyPressed(sc_F11))
|
|
{
|
|
KB_ClearKeyDown(sc_F11);
|
|
ud.brightness+=8;
|
|
if (SHIFTS_IS_PRESSED) ud.brightness-=16;
|
|
|
|
if (ud.brightness > (7<<3))
|
|
ud.brightness = 0;
|
|
else if (ud.brightness < 0)
|
|
ud.brightness = (7<<3);
|
|
|
|
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
|
if (ud.brightness < 40) FTA(29 + (ud.brightness>>3) ,g_player[myconnectindex].ps);
|
|
else if (ud.brightness < 80) FTA(96 + (ud.brightness>>3) - 5,g_player[myconnectindex].ps);
|
|
}
|
|
*/
|
|
if (KB_UnBoundKeyPressed(sc_F11))
|
|
{
|
|
KB_ClearKeyDown(sc_F11);
|
|
cmenu(232);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
if (ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void comlinehelp(void)
|
|
{
|
|
char *s = "Usage: eduke32 [OPTIONS]\n"
|
|
"Example: eduke32 -q4 -a -m -tx -map nukeland.map\n\n"
|
|
"-NUM\t\tLoad and run a game from slot NUM (0-9)\n"
|
|
"-a\t\tUse fake player AI (fake multiplayer only)\n"
|
|
"-cNUM\t\tUse MP mode NUM, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
|
|
"-cfg FILE\t\tUse configuration file FILE\n"
|
|
"-dFILE\t\tStart to play demo FILE\n"
|
|
/* "-fNUM\t\tSend fewer packets in multiplayer (1, 2, 4) (deprecated)\n" */
|
|
"-game_dir DIR\tSee -j\n"
|
|
"-gFILE, -grp FILE\tUse extra group file FILE\n"
|
|
"-hFILE\t\tUse definitions file FILE\n"
|
|
"-iNUM\t\tUse networking mode NUM (1/0) (multiplayer only) (default == 1)\n"
|
|
"-jDIR\t\tAdds DIR to the file path stack\n"
|
|
"-lNUM\t\tWarp to level NUM (1-11), see -v\n"
|
|
"-m\t\tDisable monsters\n"
|
|
"-map FILE\tUse user map FILE\n"
|
|
"-name NAME\tUse NAME as multiplayer name\n"
|
|
"-nD\t\tDump default gamevars to gamevars.txt\n"
|
|
"-net PARAMETERS\tEnable network play (see documentation for parameters)\n"
|
|
"-nm\t\tDisable music\n"
|
|
"-ns\t\tDisable sound\n"
|
|
"-qNUM\t\tUse NUM players for fake multiplayer (2-8)\n"
|
|
"-r\t\tRecord demo\n"
|
|
"-rmnet FILE\tUse FILE for network play configuration (see documentation)\n"
|
|
"-sNUM\t\tUse skill level NUM (1-4)\n"
|
|
#if defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2)
|
|
"-setup\t\tDisplays the configuration dialog\n"
|
|
#endif
|
|
"-tNUM\t\tUse respawn mode NUM, 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
|
|
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
|
|
#if !defined(_WIN32)
|
|
"-usecwd\t\tRead game data and configuration file from working directory\n"
|
|
#endif
|
|
"-vNUM\t\tWarp to volume NUM (1-4), see -l\n"
|
|
"-xFILE\t\tLoad CON script FILE (default EDUKE.CON/GAME.CON)\n"
|
|
"-zNUM,\n-condebug\tLine-by-line CON compilation debugging, NUM is verbosity\n"
|
|
"\n-?, -help\tDisplay this help message and exit"
|
|
;
|
|
#if defined RENDERTYPEWIN
|
|
wm_msgbox(HEAD2,s);
|
|
#else
|
|
initprintf("%s\n",s);
|
|
#endif
|
|
}
|
|
|
|
static signed int rancid_players = 0;
|
|
static char rancid_ip_strings[MAXPLAYERS][32], rancid_local_port_string[8];
|
|
|
|
extern int getexternaladdress(char *buffer, const char *host, int port);
|
|
|
|
static int load_rancid_net(const char *fn)
|
|
{
|
|
int tokn;
|
|
char *cmdtokptr;
|
|
|
|
tokenlist rancidtokens[] =
|
|
{
|
|
{ "interface", T_INTERFACE },
|
|
{ "mode", T_MODE },
|
|
{ "allow", T_ALLOW },
|
|
};
|
|
|
|
scriptfile *script;
|
|
|
|
script = scriptfile_fromfile((char *)fn);
|
|
if (!script) return -1;
|
|
|
|
while (1)
|
|
{
|
|
tokn = getatoken(script,rancidtokens,sizeof(rancidtokens)/sizeof(tokenlist));
|
|
cmdtokptr = script->ltextptr;
|
|
switch (tokn)
|
|
{
|
|
case T_INTERFACE:
|
|
{
|
|
char *ip;
|
|
|
|
if (scriptfile_getstring(script,&ip)) break;
|
|
Bstrcpy(rancid_ip_strings[MAXPLAYERS-1],ip);
|
|
Bstrcpy(rancid_ip_strings[rancid_players++],ip);
|
|
if (strtok(ip,":"))
|
|
{
|
|
char *p = strtok(NULL,":");
|
|
|
|
if (p != NULL)
|
|
{
|
|
if (atoi(p) > 1024)
|
|
Bsprintf(rancid_local_port_string,"-p %s",p);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case T_MODE:
|
|
{
|
|
char *mode;
|
|
|
|
if (scriptfile_getstring(script,&mode)) break;
|
|
}
|
|
break;
|
|
case T_ALLOW:
|
|
{
|
|
char *ip;
|
|
|
|
if (scriptfile_getstring(script,&ip)) break;
|
|
Bstrcpy(rancid_ip_strings[rancid_players++],ip);
|
|
}
|
|
break;
|
|
case T_EOF:
|
|
return(0);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
scriptfile_close(script);
|
|
scriptfile_clearsymbols();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline int stringsort(const char *p1, const char *p2)
|
|
{
|
|
return Bstrcmp(&p1[0],&p2[0]);
|
|
}
|
|
|
|
static void setup_rancid_net(const char *fn)
|
|
{
|
|
int i;
|
|
|
|
if (load_rancid_net(fn) != -1)
|
|
{
|
|
char tmp[32];
|
|
|
|
if (!Bstrlen(rancid_ip_strings[MAXPLAYERS-1])||!Bstrlen(rancid_ip_strings[1]))
|
|
{
|
|
if (!Bstrlen(rancid_ip_strings[MAXPLAYERS-1]))
|
|
initprintf("rmnet: Interface not defined!\n");
|
|
if (!Bstrlen(rancid_ip_strings[1]))
|
|
initprintf("rmnet: No peers configured!\n");
|
|
gameexit("Malformed network configuration file!");
|
|
return;
|
|
}
|
|
|
|
if (g_KeepAddr == 0)
|
|
{
|
|
for (i=0;i<rancid_players;i++)
|
|
{
|
|
if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]))
|
|
{
|
|
Bstrncpy(tempbuf,rancid_ip_strings[i], 8);
|
|
Bstrcpy(tmp,strtok(tempbuf,"."));
|
|
if (Bstrcmp(tmp,"10") == 0)
|
|
{
|
|
i = 0;
|
|
break;
|
|
}
|
|
else if (Bstrcmp(tmp,"192") == 0)
|
|
{
|
|
Bstrcpy(tmp,strtok(NULL,"."));
|
|
if (Bstrcmp(tmp,"168") == 0)
|
|
{
|
|
i = 0;
|
|
break;
|
|
}
|
|
}
|
|
else if (Bstrcmp(tmp,"172") == 0)
|
|
{
|
|
Bstrcpy(tmp,strtok(NULL,"."));
|
|
if (Bstrcmp(tmp,"16") == 0)
|
|
{
|
|
i = 0;
|
|
break;
|
|
}
|
|
}
|
|
else if (Bstrcmp(tmp,"169") == 0)
|
|
{
|
|
Bstrcpy(tmp,strtok(NULL,"."));
|
|
if (Bstrcmp(tmp,"254") == 0)
|
|
{
|
|
i = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Bstrcpy(tempbuf,rancid_ip_strings[MAXPLAYERS-1]);
|
|
Bstrcpy(tmp,strtok(tempbuf,"."));
|
|
if (i == rancid_players && ((Bstrcmp(tmp,"192") == 0) || (Bstrcmp(tmp,"172") == 0) || (Bstrcmp(tmp,"169") == 0) || (Bstrcmp(tmp,"10") == 0)))
|
|
{
|
|
int ii = getexternaladdress(tempbuf, "checkip.dyndns.org", 8245);
|
|
if (!ii) ii = getexternaladdress(tempbuf, "checkip.dyndns.org", 80);
|
|
if (ii)
|
|
{
|
|
if (tempbuf[0])
|
|
{
|
|
for (i=0;i<rancid_players;i++)
|
|
{
|
|
if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]) == 0)
|
|
{
|
|
Bstrcpy(rancid_ip_strings[MAXPLAYERS-1],tempbuf);
|
|
Bstrcpy(rancid_ip_strings[i],tempbuf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else initprintf("rmnet: Unable to get external interface address! Expect problems...\n");
|
|
}
|
|
}
|
|
qsort((char *)rancid_ip_strings, rancid_players, sizeof(rancid_ip_strings[0]), (int(*)(const void*,const void*))stringsort);
|
|
|
|
networkmode = 1;
|
|
netparamcount = rancid_players;
|
|
if (rancid_local_port_string[0] == '-')
|
|
netparamcount++;
|
|
netparam = (char **)Bcalloc(netparamcount, sizeof(char **));
|
|
|
|
for (i=0;i<rancid_players;i++)
|
|
{
|
|
if (Bstrcmp(rancid_ip_strings[i],rancid_ip_strings[MAXPLAYERS-1]) == 0)
|
|
Bsprintf(rancid_ip_strings[i],"/n1");
|
|
netparam[i] = (char *)&rancid_ip_strings[i];
|
|
}
|
|
if (i != netparamcount)
|
|
netparam[i] = (char *)&rancid_local_port_string;
|
|
}
|
|
}
|
|
|
|
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
|
|
static int numdirs=0, numfiles=0;
|
|
static int currentlist=0;
|
|
|
|
static void clearfilenames(void)
|
|
{
|
|
klistfree(finddirs);
|
|
klistfree(findfiles);
|
|
finddirs = findfiles = NULL;
|
|
numfiles = numdirs = 0;
|
|
}
|
|
|
|
static int getfilenames(const char *path, char kind[])
|
|
{
|
|
CACHE1D_FIND_REC *r;
|
|
|
|
clearfilenames();
|
|
finddirs = klistpath(path,"*",CACHE1D_FIND_DIR);
|
|
findfiles = klistpath(path,kind,CACHE1D_FIND_FILE);
|
|
for (r = finddirs; r; r=r->next) numdirs++;
|
|
for (r = findfiles; r; r=r->next) numfiles++;
|
|
|
|
finddirshigh = finddirs;
|
|
findfileshigh = findfiles;
|
|
currentlist = 0;
|
|
if (findfileshigh) currentlist = 1;
|
|
|
|
return(0);
|
|
}
|
|
|
|
static void autoloadgrps(const char *fn)
|
|
{
|
|
Bsprintf(tempbuf,"autoload/%s",fn);
|
|
getfilenames(tempbuf,"*.grp");
|
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
|
Bsprintf(tempbuf,"autoload/%s",fn);
|
|
getfilenames(tempbuf,"*.zip");
|
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
|
Bsprintf(tempbuf,"autoload/%s",fn);
|
|
getfilenames(tempbuf,"*.pk3");
|
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s/%s",fn,findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
|
}
|
|
|
|
static char *makename(char *destname, char *OGGname, char *origname)
|
|
{
|
|
if (!origname)
|
|
return destname;
|
|
|
|
if (destname)
|
|
Bfree(destname);
|
|
destname=Bcalloc(Bstrlen(OGGname)+Bstrlen(origname)+1,sizeof(char));
|
|
if (!destname)
|
|
return NULL;
|
|
|
|
Bstrcpy(destname,(*OGGname)?OGGname:origname);
|
|
|
|
if (*OGGname&&OGGname[Bstrlen(OGGname)-1]=='/')
|
|
{
|
|
while (*origname=='/')
|
|
origname++;
|
|
Bstrcat(destname,origname);
|
|
}
|
|
|
|
OGGname=Bstrchr(destname,'.');
|
|
if (OGGname)
|
|
Bstrcpy(OGGname,".ogg");
|
|
else Bstrcat(destname,".ogg");
|
|
|
|
return destname;
|
|
}
|
|
|
|
static int AL_DefineSound(int ID,char *name)
|
|
{
|
|
if (ID>=MAXSOUNDS)
|
|
return 1;
|
|
g_sounds[ID].filename1=makename(g_sounds[ID].filename1,name,g_sounds[ID].filename);
|
|
// initprintf("(%s)(%s)(%s)\n",g_sounds[ID].filename1,name,g_sounds[ID].filename);
|
|
// loadsound(ID);
|
|
return 0;
|
|
}
|
|
|
|
static int AL_DefineMusic(char *ID,char *name)
|
|
{
|
|
int lev,ep,sel;char b1,b2;
|
|
|
|
if (!ID)
|
|
return 1;
|
|
if (!Bstrcmp(ID,"intro"))
|
|
{
|
|
sel=MAXVOLUMES*MAXLEVELS; ID=env_music_fn[0];
|
|
}
|
|
else if (!Bstrcmp(ID,"briefing"))
|
|
{
|
|
sel=MAXVOLUMES*MAXLEVELS+1;
|
|
ID=env_music_fn[1];
|
|
}
|
|
else if (!Bstrcmp(ID,"loading"))
|
|
{
|
|
sel=MAXVOLUMES*MAXLEVELS+2;
|
|
ID=env_music_fn[2];
|
|
}
|
|
else
|
|
{
|
|
sscanf(ID,"%c%d%c%d",&b1,&ep,&b2,&lev);
|
|
lev--;
|
|
ep--;
|
|
if (toupper(b1)!='E'||toupper(b2)!='L'||lev>=MAXLEVELS||ep>=MAXVOLUMES)
|
|
return 1;
|
|
sel=(ep*MAXLEVELS)+lev;
|
|
ID=map[sel].musicfn;
|
|
}
|
|
|
|
map[sel].musicfn1=makename(map[sel].musicfn1,name,ID);
|
|
// initprintf("%-15s | ",ID);
|
|
// initprintf("%3d %2d %2d | %s\n",sel,ep,lev,map[sel].musicfn1);
|
|
// playmusic(ID,sel);
|
|
return 0;
|
|
}
|
|
|
|
static int parsedefinitions_game(scriptfile *script, const int preload)
|
|
{
|
|
int tokn;
|
|
char *cmdtokptr;
|
|
|
|
tokenlist tokens[] =
|
|
{
|
|
{ "include", T_INCLUDE },
|
|
{ "#include", T_INCLUDE },
|
|
{ "loadgrp", T_LOADGRP },
|
|
{ "cachesize", T_CACHESIZE },
|
|
{ "noautload", T_NOAUTOLOAD },
|
|
{ "music", T_MUSIC },
|
|
{ "sound", T_SOUND },
|
|
};
|
|
|
|
tokenlist sound_musictokens[] =
|
|
{
|
|
{ "id", T_ID },
|
|
{ "file", T_FILE },
|
|
};
|
|
|
|
while (1)
|
|
{
|
|
tokn = getatoken(script,tokens,sizeof(tokens)/sizeof(tokenlist));
|
|
cmdtokptr = script->ltextptr;
|
|
switch (tokn)
|
|
{
|
|
case T_LOADGRP:
|
|
{
|
|
char *fn;
|
|
|
|
pathsearchmode = 1;
|
|
if (!scriptfile_getstring(script,&fn) && preload)
|
|
{
|
|
int j = initgroupfile(fn);
|
|
|
|
if (j == -1)
|
|
initprintf("Could not find group file '%s'.\n",fn);
|
|
else
|
|
{
|
|
initprintf("Using group file '%s'.\n",fn);
|
|
if (!g_NoAutoLoad)
|
|
autoloadgrps(fn);
|
|
}
|
|
|
|
}
|
|
pathsearchmode = 0;
|
|
}
|
|
break;
|
|
case T_CACHESIZE:
|
|
{
|
|
int j;
|
|
if (scriptfile_getnumber(script,&j) || !preload) break;
|
|
|
|
if (j > 0) MAXCACHE1DSIZE = j<<10;
|
|
}
|
|
break;
|
|
case T_INCLUDE:
|
|
{
|
|
char *fn;
|
|
if (!scriptfile_getstring(script,&fn))
|
|
{
|
|
scriptfile *included = scriptfile_fromfile(fn);
|
|
|
|
if (!included)
|
|
{
|
|
// initprintf("Warning: Failed including %s on line %s:%d\n",
|
|
// fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
|
|
}
|
|
else
|
|
{
|
|
parsedefinitions_game(included, preload);
|
|
scriptfile_close(included);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case T_NOAUTOLOAD:
|
|
if (preload)
|
|
g_NoAutoLoad = 1;
|
|
break;
|
|
case T_MUSIC:
|
|
{
|
|
char *tinttokptr = script->ltextptr;
|
|
char *ID=NULL,*fn="",*tfn = NULL;
|
|
char *musicend;
|
|
|
|
if (scriptfile_getbraces(script,&musicend)) break;
|
|
while (script->textptr < musicend)
|
|
{
|
|
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
|
|
{
|
|
case T_ID:
|
|
scriptfile_getstring(script,&ID);
|
|
break;
|
|
case T_FILE:
|
|
scriptfile_getstring(script,&fn);
|
|
break;
|
|
}
|
|
}
|
|
if (!preload)
|
|
{
|
|
int i;
|
|
if (ID==NULL)
|
|
{
|
|
initprintf("Error: missing ID for music definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
break;
|
|
}
|
|
|
|
i = pathsearchmode;
|
|
pathsearchmode = 1;
|
|
if (findfrompath(fn,&tfn) < 0)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bstrcpy(buf,fn);
|
|
kzfindfilestart(buf);
|
|
if (!kzfindfile(buf))
|
|
{
|
|
initprintf("Error: file '%s' does not exist\n",fn);
|
|
pathsearchmode = i;
|
|
break;
|
|
}
|
|
}
|
|
else Bfree(tfn);
|
|
pathsearchmode = i;
|
|
|
|
if (AL_DefineMusic(ID,fn))
|
|
initprintf("Error: invalid music ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case T_SOUND:
|
|
{
|
|
char *tinttokptr = script->ltextptr;
|
|
char *fn="", *tfn = NULL;
|
|
int num=-1;
|
|
char *musicend;
|
|
|
|
if (scriptfile_getbraces(script,&musicend)) break;
|
|
while (script->textptr < musicend)
|
|
{
|
|
switch (getatoken(script,sound_musictokens,sizeof(sound_musictokens)/sizeof(tokenlist)))
|
|
{
|
|
case T_ID:
|
|
scriptfile_getsymbol(script,&num);
|
|
break;
|
|
case T_FILE:
|
|
scriptfile_getstring(script,&fn);
|
|
break;
|
|
}
|
|
}
|
|
if (!preload)
|
|
{
|
|
int i;
|
|
|
|
if (num==-1)
|
|
{
|
|
initprintf("Error: missing ID for sound definition near line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
break;
|
|
}
|
|
|
|
i = pathsearchmode;
|
|
pathsearchmode = 1;
|
|
if (findfrompath(fn,&tfn) < 0)
|
|
{
|
|
char buf[BMAX_PATH];
|
|
|
|
Bstrcpy(buf,fn);
|
|
kzfindfilestart(buf);
|
|
if (!kzfindfile(buf))
|
|
{
|
|
initprintf("Error: file '%s' does not exist\n",fn);
|
|
pathsearchmode = i;
|
|
break;
|
|
}
|
|
}
|
|
else Bfree(tfn);
|
|
pathsearchmode = i;
|
|
|
|
if (AL_DefineSound(num,fn))
|
|
initprintf("Error: invalid sound ID on line %s:%d\n", script->filename, scriptfile_getlinum(script,tinttokptr));
|
|
}
|
|
}
|
|
break;
|
|
case T_EOF:
|
|
return(0);
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int loaddefinitions_game(const char *fn, int preload)
|
|
{
|
|
scriptfile *script;
|
|
|
|
script = scriptfile_fromfile((char *)fn);
|
|
if (!script) return -1;
|
|
|
|
parsedefinitions_game(script, preload);
|
|
|
|
scriptfile_close(script);
|
|
scriptfile_clearsymbols();
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void addgroup(const char *buffer)
|
|
{
|
|
struct strllist *s;
|
|
s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
|
|
s->str = Bstrdup(buffer);
|
|
if (Bstrchr(s->str,'.') == 0)
|
|
Bstrcat(s->str,".grp");
|
|
|
|
if (CommandGrps)
|
|
{
|
|
struct strllist *t;
|
|
for (t = CommandGrps; t->next; t=t->next) ;
|
|
t->next = s;
|
|
return;
|
|
}
|
|
CommandGrps = s;
|
|
}
|
|
|
|
static void addgamepath(const char *buffer)
|
|
{
|
|
struct strllist *s;
|
|
s = (struct strllist *)Bcalloc(1,sizeof(struct strllist));
|
|
s->str = strdup(buffer);
|
|
|
|
if (CommandPaths)
|
|
{
|
|
struct strllist *t;
|
|
for (t = CommandPaths; t->next; t=t->next) ;
|
|
t->next = s;
|
|
return;
|
|
}
|
|
CommandPaths = s;
|
|
}
|
|
|
|
|
|
static void checkcommandline(int argc, const char **argv)
|
|
{
|
|
short i, j;
|
|
char *c;
|
|
int firstnet = 0;
|
|
char *k;
|
|
|
|
i = 1;
|
|
|
|
ud.fta_on = 1;
|
|
ud.god = 0;
|
|
ud.m_respawn_items = 0;
|
|
ud.m_respawn_monsters = 0;
|
|
ud.m_respawn_inventory = 0;
|
|
ud.warp_on = 0;
|
|
ud.cashman = 0;
|
|
ud.m_player_skill = ud.player_skill = 2;
|
|
g_player[0].wchoice[0] = 3;
|
|
g_player[0].wchoice[1] = 4;
|
|
g_player[0].wchoice[2] = 5;
|
|
g_player[0].wchoice[3] = 7;
|
|
g_player[0].wchoice[4] = 8;
|
|
g_player[0].wchoice[5] = 6;
|
|
g_player[0].wchoice[6] = 0;
|
|
g_player[0].wchoice[7] = 2;
|
|
g_player[0].wchoice[8] = 9;
|
|
g_player[0].wchoice[9] = 1;
|
|
|
|
if (argc > 1)
|
|
{
|
|
initprintf("Application parameters: ");
|
|
while (i < argc)
|
|
initprintf("%s ",argv[i++]);
|
|
initprintf("\n");
|
|
|
|
i = 1;
|
|
while (i < argc)
|
|
{
|
|
c = (char *)argv[i];
|
|
if (((*c == '/') || (*c == '-')) && (!firstnet))
|
|
{
|
|
if (!Bstrcasecmp(c+1,"?") || !Bstrcasecmp(c+1,"help") || !Bstrcasecmp(c+1,"-help"))
|
|
{
|
|
comlinehelp();
|
|
exit(0);
|
|
}
|
|
|
|
if (!Bstrcasecmp(c+1,"grp") || !Bstrcasecmp(c+1,"g"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
addgroup(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"game_dir"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
addgamepath(argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"cfg"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(setupfilename,argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"gamegrp"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
Bstrcpy(defaultduke3dgrp,argv[i+1]);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nam"))
|
|
{
|
|
strcpy(defaultduke3dgrp, "nam.grp");
|
|
strcpy(defaultconfilename, "nam.con");
|
|
g_GameType = GAMENAM;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"ww2gi"))
|
|
{
|
|
strcpy(defaultduke3dgrp, "ww2gi.grp");
|
|
strcpy(defaultconfilename, "ww2gi.con");
|
|
g_GameType = GAMEWW2;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"setup"))
|
|
{
|
|
g_CommandSetup = TRUE;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nosetup"))
|
|
{
|
|
g_NoSetup = 1;
|
|
g_CommandSetup = 0;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"noautoload"))
|
|
{
|
|
initprintf("Autoload disabled\n");
|
|
g_NoAutoLoad = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"keepaddr"))
|
|
{
|
|
g_KeepAddr = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"stun"))
|
|
{
|
|
natfree = 1; //Addfaz NatFree
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"rmnet"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
g_NoSetup = TRUE;
|
|
networkmode = 1;
|
|
CommandNet = (char *)argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"net"))
|
|
{
|
|
g_NoSetup = TRUE;
|
|
firstnet = i;
|
|
netparamcount = argc - i - 1;
|
|
netparam = (char **)Bcalloc(netparamcount, sizeof(char**));
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"name"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
CommandName = (char *)argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"map"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
CommandMap = (char *)argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"condebug"))
|
|
{
|
|
g_ScriptDebug = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"nologo"))
|
|
{
|
|
g_NoLogo = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#if !defined(_WIN32)
|
|
if (!Bstrcasecmp(c+1,"usecwd"))
|
|
{
|
|
usecwd = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
#endif
|
|
if (!Bstrcasecmp(c+1,"cachesize"))
|
|
{
|
|
if (argc > i+1)
|
|
{
|
|
unsigned int j = atol((char *)argv[i+1]);
|
|
MAXCACHE1DSIZE = j<<10;
|
|
initprintf("Cache size: %dkB\n",j);
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (firstnet > 0)
|
|
{
|
|
if (*c == '-' || *c == '/')
|
|
{
|
|
c++;
|
|
if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '0'))
|
|
{
|
|
networkmode = 0;
|
|
initprintf("Network mode: master/slave\n");
|
|
}
|
|
else if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '1'))
|
|
{
|
|
networkmode = 1;
|
|
initprintf("Network mode: peer-to-peer\n");
|
|
}
|
|
|
|
}
|
|
netparam[i-firstnet-1] = (char *)argv[i];
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
if ((*c == '/') || (*c == '-'))
|
|
{
|
|
c++;
|
|
switch (*c)
|
|
{
|
|
case 'a':
|
|
case 'A':
|
|
ud.playerai = 1;
|
|
initprintf("Other player AI.\n");
|
|
break;
|
|
case 'c':
|
|
case 'C':
|
|
|
|
c++;
|
|
//if(*c == '1' || *c == '2' || *c == '3')
|
|
// ud.m_coop = *c - '0' - 1;
|
|
//else ud.m_coop = 0;
|
|
|
|
ud.m_coop = 0;
|
|
while ((*c >= '0')&&(*c <= '9'))
|
|
{
|
|
ud.m_coop *= 10;
|
|
ud.m_coop += *c - '0';
|
|
c++;
|
|
}
|
|
ud.m_coop--;
|
|
//switch(ud.m_coop)
|
|
//{
|
|
//case 0:
|
|
// initprintf("Dukematch (spawn).\n");
|
|
// break;
|
|
//case 1:
|
|
// initprintf("Cooperative play.\n");
|
|
// break;
|
|
//case 2:
|
|
// initprintf("Dukematch (no spawn).\n");
|
|
// break;
|
|
//}
|
|
break;
|
|
case 'd':
|
|
case 'D':
|
|
c++;
|
|
if (strchr(c,'.') == 0)
|
|
Bstrcat(c,".dmo");
|
|
initprintf("Play demo %s.\n",c);
|
|
Bstrcpy(firstdemofile,c);
|
|
break;
|
|
case 'f':
|
|
case 'F':
|
|
c++;
|
|
if (*c == '1')
|
|
movesperpacket = 1;
|
|
if (*c == '2')
|
|
movesperpacket = 2;
|
|
if (*c == '4')
|
|
{
|
|
movesperpacket = 4;
|
|
setpackettimeout(0x3fffffff,0x3fffffff); // this doesn't do anything anymore
|
|
}
|
|
break;
|
|
case 'g':
|
|
case 'G':
|
|
c++;
|
|
if (!*c) break;
|
|
addgroup(c);
|
|
break;
|
|
case 'h':
|
|
case 'H':
|
|
c++;
|
|
if (*c)
|
|
{
|
|
duke3ddef = c;
|
|
initprintf("Using DEF file: %s.\n",duke3ddef);
|
|
}
|
|
break;
|
|
case 'i':
|
|
case 'I':
|
|
c++;
|
|
if (*c == '0') networkmode = 0;
|
|
if (*c == '1') networkmode = 1;
|
|
initprintf("Network Mode %d\n",networkmode);
|
|
break;
|
|
case 'j':
|
|
case 'J':
|
|
c++;
|
|
if (!*c) break;
|
|
addgamepath(c);
|
|
break;
|
|
case 'l':
|
|
case 'L':
|
|
ud.warp_on = 1;
|
|
c++;
|
|
ud.m_level_number = ud.level_number = (atol(c)-1)%MAXLEVELS;
|
|
break;
|
|
case 'm':
|
|
case 'M':
|
|
if (*(c+1) != 'a' && *(c+1) != 'A')
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = ud.player_skill = 0;
|
|
initprintf("Monsters off.\n");
|
|
}
|
|
break;
|
|
case 'n':
|
|
case 'N':
|
|
c++;
|
|
if (*c == 's' || *c == 'S')
|
|
{
|
|
g_NoSound = 2;
|
|
initprintf("Sound off.\n");
|
|
}
|
|
else if (*c == 'm' || *c == 'M')
|
|
{
|
|
g_NoMusic = 1;
|
|
initprintf("Music off.\n");
|
|
}
|
|
else if (*c == 'd' || *c == 'D')
|
|
{
|
|
FILE * fp=fopen("gamevars.txt","w");
|
|
InitGameVars();
|
|
DumpGameVars(fp);
|
|
fclose(fp);
|
|
initprintf("Game variables saved to gamevars.txt.\n");
|
|
}
|
|
else
|
|
{
|
|
comlinehelp();
|
|
exit(-1);
|
|
}
|
|
break;
|
|
case 'q':
|
|
case 'Q':
|
|
initprintf("Fake multiplayer mode.\n");
|
|
if (*(++c) == 0) ud.multimode = 1;
|
|
else ud.multimode = atol(c)%17;
|
|
ud.m_coop = ud.coop = 0;
|
|
ud.m_marker = ud.marker = 1;
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
ud.m_respawn_items = ud.respawn_items = 1;
|
|
ud.m_respawn_inventory = ud.respawn_inventory = 1;
|
|
break;
|
|
case 'r':
|
|
case 'R':
|
|
ud.m_recstat = 1;
|
|
initprintf("Demo record mode on.\n");
|
|
break;
|
|
case 's':
|
|
case 'S':
|
|
c++;
|
|
ud.m_player_skill = ud.player_skill = (atol(c)%5);
|
|
if (ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
break;
|
|
case 't':
|
|
case 'T':
|
|
c++;
|
|
if (*c == '1') ud.m_respawn_monsters = 1;
|
|
else if (*c == '2') ud.m_respawn_items = 1;
|
|
else if (*c == '3') ud.m_respawn_inventory = 1;
|
|
else
|
|
{
|
|
ud.m_respawn_monsters = 1;
|
|
ud.m_respawn_items = 1;
|
|
ud.m_respawn_inventory = 1;
|
|
}
|
|
initprintf("Respawn on.\n");
|
|
break;
|
|
case 'u':
|
|
case 'U':
|
|
CommandWeaponChoice = 1;
|
|
c++;
|
|
j = 0;
|
|
if (*c)
|
|
{
|
|
initprintf("Using favorite weapon order(s).\n");
|
|
while (*c)
|
|
{
|
|
g_player[0].wchoice[j] = *c-'0';
|
|
c++;
|
|
j++;
|
|
}
|
|
while (j < 10)
|
|
{
|
|
if (j == 9)
|
|
g_player[0].wchoice[9] = 1;
|
|
else
|
|
g_player[0].wchoice[j] = 2;
|
|
|
|
j++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Using default weapon orders.\n");
|
|
g_player[0].wchoice[0] = 3;
|
|
g_player[0].wchoice[1] = 4;
|
|
g_player[0].wchoice[2] = 5;
|
|
g_player[0].wchoice[3] = 7;
|
|
g_player[0].wchoice[4] = 8;
|
|
g_player[0].wchoice[5] = 6;
|
|
g_player[0].wchoice[6] = 0;
|
|
g_player[0].wchoice[7] = 2;
|
|
g_player[0].wchoice[8] = 9;
|
|
g_player[0].wchoice[9] = 1;
|
|
}
|
|
break;
|
|
case 'v':
|
|
case 'V':
|
|
c++;
|
|
ud.warp_on = 1;
|
|
ud.m_volume_number = ud.volume_number = atol(c)-1;
|
|
break;
|
|
case 'w':
|
|
case 'W':
|
|
ud.coords = 1;
|
|
break;
|
|
case 'x':
|
|
case 'X':
|
|
c++;
|
|
if (*c)
|
|
{
|
|
confilename = c;
|
|
userconfiles = 1;
|
|
initprintf("Using CON file '%s'.\n",confilename);
|
|
}
|
|
break;
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
ud.warp_on = 2 + (*c) - '0';
|
|
break;
|
|
case 'z':
|
|
case 'Z':
|
|
c++;
|
|
g_ScriptDebug = atol(c);
|
|
if (!g_ScriptDebug)
|
|
g_ScriptDebug = 1;
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
k = Bstrchr(c,'.');
|
|
if (k)
|
|
{
|
|
if (!Bstrcasecmp(k,".grp") || !Bstrcasecmp(k,".zip"))
|
|
{
|
|
addgroup(argv[i++]);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".con"))
|
|
{
|
|
confilename = (char *)argv[i++];
|
|
userconfiles = 1;
|
|
initprintf("Using CON file '%s'.\n",confilename);
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(k,".def"))
|
|
{
|
|
duke3ddef = (char *)argv[i++];
|
|
initprintf("Using DEF file: %s.\n",duke3ddef);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Logo(void)
|
|
{
|
|
int soundanm = 0;
|
|
int logoflags=GetGameVar("LOGO_FLAGS",255, -1, -1);
|
|
|
|
ready2send = 0;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown(); // JBF
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
|
|
flushperms();
|
|
nextpage();
|
|
|
|
Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds(); // JBF 20031228
|
|
clearsoundlocks(); // JBF 20031228
|
|
if (ud.multimode < 2 && (logoflags & LOGO_FLAG_ENABLED) && !g_NoLogo)
|
|
{
|
|
if (VOLUMEALL && (logoflags & LOGO_FLAG_PLAYANIM))
|
|
{
|
|
|
|
if (!KB_KeyWaiting() && g_NoLogoAnim == 0)
|
|
{
|
|
getpackets();
|
|
playanm("logo.anm",5);
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown(); // JBF
|
|
}
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
if (logoflags & LOGO_FLAG_PLAYMUSIC)
|
|
{
|
|
music_select = -1; // hack
|
|
playmusic(&env_music_fn[0][0],MAXVOLUMES*MAXLEVELS);
|
|
}
|
|
|
|
if (!NAM)
|
|
{
|
|
fadepal(0,0,0, 0,64,7);
|
|
//g_player[myconnectindex].ps->palette = drealms;
|
|
//palto(0,0,0,63);
|
|
if (logoflags & LOGO_FLAG_3DRSCREEN)
|
|
{
|
|
setgamepalette(g_player[myconnectindex].ps, drealms, 11); // JBF 20040308
|
|
rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
nextpage();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
totalclock = 0;
|
|
while (totalclock < (120*7) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
if (restorepalette)
|
|
{
|
|
setgamepalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
|
|
restorepalette = 0;
|
|
}
|
|
}
|
|
}
|
|
KB_ClearKeysDown(); // JBF
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
}
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
clearview(0L);
|
|
nextpage();
|
|
if (logoflags & LOGO_FLAG_TITLESCREEN)
|
|
{
|
|
//g_player[myconnectindex].ps->palette = titlepal;
|
|
setgamepalette(g_player[myconnectindex].ps, titlepal, 11); // JBF 20040308
|
|
flushperms();
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
KB_FlushKeyboardQueue();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
totalclock = 0;
|
|
|
|
while (totalclock < (860+120) && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
if (logoflags & LOGO_FLAG_DUKENUKEM)
|
|
{
|
|
if (totalclock > 120 && totalclock < (120+60))
|
|
{
|
|
if (soundanm == 0)
|
|
{
|
|
soundanm = 1;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (totalclock >= (120+60))
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else soundanm = 1;
|
|
if (logoflags & LOGO_FLAG_THREEDEE)
|
|
{
|
|
if (totalclock > 220 && totalclock < (220+30))
|
|
{
|
|
if (soundanm == 1)
|
|
{
|
|
soundanm = 2;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,(129)<<16,(totalclock - 220)<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if (totalclock >= (220+30))
|
|
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else soundanm = 2;
|
|
if (PLUTOPAK && (logoflags & LOGO_FLAG_PLUTOPAKSPRITE))
|
|
{
|
|
// JBF 20030804
|
|
if (totalclock >= 280 && totalclock < 395)
|
|
{
|
|
rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
if (soundanm == 2)
|
|
{
|
|
soundanm = 3;
|
|
sound(FLY_BY);
|
|
}
|
|
}
|
|
else if (totalclock >= 395)
|
|
{
|
|
if (soundanm == 3)
|
|
{
|
|
soundanm = 4;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
OnEvent(EVENT_LOGO, -1, screenpeek, -1);
|
|
handleevents();
|
|
getpackets();
|
|
if (restorepalette)
|
|
{
|
|
setgamepalette(g_player[myconnectindex].ps,g_player[myconnectindex].ps->palette,0);
|
|
restorepalette = 0;
|
|
}
|
|
nextpage();
|
|
}
|
|
}
|
|
KB_ClearKeysDown(); // JBF
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
}
|
|
|
|
if (ud.multimode > 1)
|
|
{
|
|
setgamepalette(g_player[myconnectindex].ps, titlepal, 11);
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
|
|
gametext(160,190,"WAITING FOR PLAYERS",14,2);
|
|
nextpage();
|
|
}
|
|
|
|
waitforeverybody();
|
|
|
|
flushperms();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
|
|
sound(NITEVISION_ONOFF);
|
|
|
|
//palto(0,0,0,0);
|
|
clearview(0L);
|
|
}
|
|
|
|
static void loadtmb(void)
|
|
{
|
|
unsigned char tmb[8000];
|
|
int fil, l;
|
|
|
|
fil = kopen4load("d3dtimbr.tmb",0);
|
|
if (fil == -1) return;
|
|
l = kfilelength(fil);
|
|
kread(fil,(char *)tmb,l);
|
|
MUSIC_RegisterTimbreBank(tmb);
|
|
kclose(fil);
|
|
}
|
|
|
|
static void freeconmem(void)
|
|
{
|
|
int i;
|
|
|
|
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1;i>=0;i--) // +1 volume for "intro", "briefing" music
|
|
{
|
|
if (map[i].name != NULL)
|
|
Bfree(map[i].name);
|
|
if (map[i].filename != NULL)
|
|
Bfree(map[i].filename);
|
|
if (map[i].musicfn != NULL)
|
|
Bfree(map[i].musicfn);
|
|
if (map[i].musicfn1 != NULL)
|
|
Bfree(map[i].musicfn1);
|
|
if (map[i].savedstate != NULL)
|
|
FreeMapState(i);
|
|
}
|
|
|
|
for (i=MAXQUOTES-1;i>=0;i--)
|
|
{
|
|
if (fta_quotes[i] != NULL)
|
|
Bfree(fta_quotes[i]);
|
|
if (redefined_quotes[i] != NULL)
|
|
Bfree(redefined_quotes[i]);
|
|
}
|
|
|
|
for (i=iGameVarCount-1;i>=0;i--)
|
|
{
|
|
if (aGameVars[i].szLabel != NULL)
|
|
Bfree(aGameVars[i].szLabel);
|
|
if (aGameVars[i].plValues != NULL)
|
|
Bfree(aGameVars[i].plValues);
|
|
}
|
|
|
|
for (i=iGameArrayCount-1;i>=0;i--)
|
|
{
|
|
if (aGameArrays[i].szLabel != NULL)
|
|
Bfree(aGameArrays[i].szLabel);
|
|
if (aGameArrays[i].plValues != NULL)
|
|
Bfree(aGameArrays[i].plValues);
|
|
}
|
|
|
|
for (i=MAXPLAYERS-1;i>=0;i--)
|
|
{
|
|
if (g_player[i].ps != NULL)
|
|
Bfree(g_player[i].ps);
|
|
if (g_player[i].sync != NULL)
|
|
Bfree(g_player[i].sync);
|
|
}
|
|
|
|
for (i=MAXSOUNDS-1;i>=0;i--)
|
|
{
|
|
if (g_sounds[i].filename != NULL)
|
|
Bfree(g_sounds[i].filename);
|
|
if (g_sounds[i].filename1 != NULL)
|
|
Bfree(g_sounds[i].filename1);
|
|
}
|
|
|
|
if (label != NULL)
|
|
Bfree(label);
|
|
if (labelcode != NULL)
|
|
Bfree(labelcode);
|
|
if (script != NULL)
|
|
Bfree(script);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= ShutDown
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void Shutdown(void)
|
|
{
|
|
SoundShutdown();
|
|
MusicShutdown();
|
|
uninittimer();
|
|
uninitengine();
|
|
CONTROL_Shutdown();
|
|
CONFIG_WriteSetup();
|
|
KB_Shutdown();
|
|
freeconmem();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= Startup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
static void compilecons(void)
|
|
{
|
|
int i, psm = pathsearchmode;
|
|
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
|
labelcode = (intptr_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
|
|
labeltype = (intptr_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
|
|
|
|
Bcorrectfilename(confilename,0);
|
|
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
|
|
pathsearchmode = 1;
|
|
if (userconfiles == 0)
|
|
{
|
|
i = kopen4load(confilename,0);
|
|
if (i!=-1)
|
|
kclose(i);
|
|
else Bsprintf(confilename,"GAME.CON");
|
|
}
|
|
loadefs(confilename);
|
|
|
|
if (loadfromgrouponly)
|
|
{
|
|
if (userconfiles == 0)
|
|
{
|
|
i = kopen4load("EDUKE.CON",1);
|
|
if (i!=-1)
|
|
{
|
|
Bsprintf(confilename,"EDUKE.CON");
|
|
kclose(i);
|
|
}
|
|
else Bsprintf(confilename,"GAME.CON");
|
|
}
|
|
loadefs(confilename);
|
|
}
|
|
|
|
if ((unsigned int)labelcnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
|
|
gameexit("Error: too many labels defined!");
|
|
else
|
|
{
|
|
char *newlabel;
|
|
intptr_t *newlabelcode;
|
|
|
|
newlabel = (char *)malloc(labelcnt<<6);
|
|
newlabelcode = (intptr_t *)malloc(labelcnt*sizeof(intptr_t));
|
|
|
|
if (!newlabel || !newlabelcode)
|
|
{
|
|
gameexit("Error: out of memory retaining labels\n");
|
|
}
|
|
|
|
copybuf(label, newlabel, (labelcnt*64)/4);
|
|
copybuf(labelcode, newlabelcode, (labelcnt*sizeof(intptr_t))/4);
|
|
|
|
label = newlabel;
|
|
labelcode = newlabelcode;
|
|
}
|
|
clearbufbyte(&sprite[0], sizeof(spritetype) * MAXSPRITES, 0);
|
|
clearbufbyte(§or[0], sizeof(sectortype) * MAXSECTORS, 0);
|
|
clearbufbyte(&wall[0], sizeof(walltype) * MAXWALLS, 0);
|
|
|
|
OnEvent(EVENT_INIT, -1, -1, -1);
|
|
pathsearchmode = psm;
|
|
}
|
|
|
|
static void sanitizegametype()
|
|
{
|
|
// initprintf("ud.m_coop=%i before sanitization\n",ud.m_coop);
|
|
if (ud.m_coop >= num_gametypes || ud.m_coop < 0)
|
|
{
|
|
ud.m_coop = 0;
|
|
}
|
|
Bsprintf(tempbuf,"%s\n",gametype_names[ud.m_coop]);
|
|
initprintf(tempbuf);
|
|
if (gametype_flags[ud.m_coop] & GAMETYPE_FLAG_ITEMRESPAWN)
|
|
ud.m_respawn_items = ud.m_respawn_inventory = 1;
|
|
// initprintf("ud.m_coop=%i after sanitisation\n",ud.m_coop);
|
|
}
|
|
|
|
static void genspriteremaps(void)
|
|
{
|
|
int j,fp;
|
|
signed char look_pos;
|
|
char *lookfn = "lookup.dat";
|
|
|
|
fp = kopen4load(lookfn,0);
|
|
if (fp != -1)
|
|
kread(fp,(char *)&g_NumPalettes,1);
|
|
else
|
|
gameexit("\nERROR: File 'LOOKUP.DAT' not found.");
|
|
|
|
for (j=0;j < g_NumPalettes;j++)
|
|
{
|
|
kread(fp,(signed char *)&look_pos,1);
|
|
kread(fp,tempbuf,256);
|
|
makepalookup((int)look_pos,tempbuf,0,0,0,1);
|
|
}
|
|
|
|
for (j = 0; j < 256; j++)
|
|
tempbuf[j] = j;
|
|
g_NumPalettes++;
|
|
makepalookup(g_NumPalettes, tempbuf, 15, 15, 15, 1);
|
|
makepalookup(g_NumPalettes + 1, tempbuf, 15, 0, 0, 1);
|
|
makepalookup(g_NumPalettes + 2, tempbuf, 0, 15, 0, 1);
|
|
makepalookup(g_NumPalettes + 3, tempbuf, 0, 0, 15, 1);
|
|
|
|
kread(fp,&waterpal[0],768);
|
|
kread(fp,&slimepal[0],768);
|
|
kread(fp,&titlepal[0],768);
|
|
kread(fp,&drealms[0],768);
|
|
kread(fp,&endingpal[0],768);
|
|
|
|
palette[765] = palette[766] = palette[767] = 0;
|
|
slimepal[765] = slimepal[766] = slimepal[767] = 0;
|
|
waterpal[765] = waterpal[766] = waterpal[767] = 0;
|
|
|
|
kclose(fp);
|
|
}
|
|
|
|
extern int startwin_run(void);
|
|
static void SetupGameButtons(void);
|
|
|
|
static void Startup(void)
|
|
{
|
|
int i;
|
|
|
|
compilecons();
|
|
|
|
CONFIG_ReadKeys(); // we re-read the keys after compiling the CONs
|
|
|
|
if (initengine())
|
|
{
|
|
wm_msgbox("Build Engine Initialization Error",
|
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
|
freeconmem();
|
|
exit(1);
|
|
}
|
|
|
|
setupdynamictostatic();
|
|
|
|
if (ud.multimode > 1) sanitizegametype();
|
|
|
|
if (g_NoSound) ud.config.SoundToggle = 0;
|
|
if (g_NoMusic) ud.config.MusicToggle = 0;
|
|
|
|
if (CommandName)
|
|
{
|
|
// Bstrncpy(myname, CommandName, 9);
|
|
// myname[10] = '\0';
|
|
Bstrcpy(tempbuf,CommandName);
|
|
|
|
while (Bstrlen(stripcolorcodes(tempbuf,tempbuf)) > 10)
|
|
tempbuf[Bstrlen(tempbuf)-1] = '\0';
|
|
|
|
Bstrncpy(myname,tempbuf,sizeof(myname)-1);
|
|
myname[sizeof(myname)-1] = '\0';
|
|
}
|
|
|
|
if (CommandMap)
|
|
{
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("The -map option is available in the registered version only!\n");
|
|
boardfilename[0] = 0;
|
|
}
|
|
else
|
|
{
|
|
char *dot, *slash;
|
|
|
|
boardfilename[0] = '/';
|
|
boardfilename[1] = 0;
|
|
Bstrcat(boardfilename, CommandMap);
|
|
|
|
dot = Bstrrchr(boardfilename,'.');
|
|
slash = Bstrrchr(boardfilename,'/');
|
|
if (!slash) slash = Bstrrchr(boardfilename,'\\');
|
|
|
|
if ((!slash && !dot) || (slash && dot < slash))
|
|
Bstrcat(boardfilename,".map");
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
i = kopen4load(boardfilename,0);
|
|
if (i!=-1)
|
|
{
|
|
initprintf("Using level: '%s'.\n",boardfilename);
|
|
kclose(i);
|
|
}
|
|
else
|
|
{
|
|
initprintf("Level '%s' not found.\n",boardfilename);
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("*** You have run Duke Nukem 3D %d times. ***\n\n",ud.executions);
|
|
if (ud.executions >= 50) initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n");
|
|
}
|
|
|
|
for (i=0;i<MAXPLAYERS;i++)
|
|
g_player[i].playerreadyflag = 0;
|
|
|
|
if (CommandNet)
|
|
{
|
|
setup_rancid_net(CommandNet);
|
|
if (Bstrlen(rancid_ip_strings[MAXPLAYERS-1]))
|
|
{
|
|
initprintf("rmnet: Using %s as sort IP\n",rancid_ip_strings[MAXPLAYERS-1]);
|
|
initprintf("rmnet: %d players\n",rancid_players);
|
|
}
|
|
CommandNet = NULL;
|
|
}
|
|
|
|
//initmultiplayers(netparamcount,netparam, 0,0,0);
|
|
if (initmultiplayersparms(netparamcount,netparam))
|
|
{
|
|
initprintf("Waiting for players...\n");
|
|
while (initmultiplayerscycle())
|
|
{
|
|
handleevents();
|
|
if (quitevent)
|
|
{
|
|
Shutdown();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (netparam) Bfree(netparam);
|
|
netparam = NULL;
|
|
netparamcount = 0;
|
|
|
|
if (numplayers > 1)
|
|
initprintf("Multiplayer initialized.\n");
|
|
|
|
if (CONTROL_Startup(1, &GetTime, TICRATE))
|
|
{
|
|
uninitengine();
|
|
exit(1);
|
|
}
|
|
SetupGameButtons();
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
|
|
CONTROL_JoystickEnabled = (ud.config.UseJoystick && CONTROL_JoyPresent);
|
|
CONTROL_MouseEnabled = (ud.config.UseMouse && CONTROL_MousePresent);
|
|
|
|
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
|
|
for (i=0;i<joynumaxes;i++)
|
|
setjoydeadzone(i,ud.config.JoystickAnalogueDead[i],ud.config.JoystickAnalogueSaturate[i]);
|
|
|
|
inittimer(TICRATE);
|
|
|
|
//initprintf("* Hold Esc to Abort. *\n");
|
|
// initprintf("Loading art header...\n");
|
|
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
gameexit("Failed loading art.");
|
|
|
|
// initprintf("Loading palette/lookups...\n");
|
|
genspriteremaps();
|
|
|
|
readsavenames();
|
|
|
|
tilesizx[MIRROR] = tilesizy[MIRROR] = 0;
|
|
|
|
screenpeek = myconnectindex;
|
|
|
|
if (networkmode == 255)
|
|
networkmode = 1;
|
|
}
|
|
|
|
void sendscore(const char *s)
|
|
{
|
|
if (numplayers > 1)
|
|
genericmultifunction(-1,(char *)s,strlen(s)+1,5);
|
|
}
|
|
|
|
static void sendwchoice(void)
|
|
{
|
|
int i,l;
|
|
|
|
buf[0] = 10;
|
|
buf[1] = myconnectindex;
|
|
l = 2;
|
|
|
|
for (i=0;i<10;i++)
|
|
{
|
|
g_player[myconnectindex].wchoice[i] = g_player[0].wchoice[i];
|
|
buf[l++] = (char)g_player[0].wchoice[i];
|
|
}
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex) sendpacket(i,&buf[0],l);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
|
|
static void sendplayerupdate(void)
|
|
{
|
|
int i,l;
|
|
|
|
buf[0] = 6;
|
|
buf[1] = myconnectindex;
|
|
buf[2] = BYTEVERSION;
|
|
l = 3;
|
|
|
|
//null terminated player name to send
|
|
for (i=0;myname[i];i++) buf[l++] = Btoupper(myname[i]);
|
|
buf[l++] = 0;
|
|
|
|
buf[l++] = g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
buf[l++] = g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
buf[l++] = g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
buf[l++] = g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
|
|
buf[l++] = g_player[myconnectindex].pteam = ud.team;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex) sendpacket(i,&buf[0],l);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
|
|
void sendboardname(void)
|
|
{
|
|
if (numplayers > 1)
|
|
{
|
|
int j;
|
|
int ch;
|
|
|
|
packbuf[0] = 9;
|
|
packbuf[1] = 0;
|
|
|
|
Bcorrectfilename(boardfilename,0);
|
|
|
|
j = Bstrlen(boardfilename);
|
|
boardfilename[j] = 0;
|
|
Bstrcat(packbuf+1,boardfilename);
|
|
|
|
for (ch=connecthead;ch >= 0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,packbuf,j+1);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
}
|
|
|
|
void mpchangemap(int volume, int level)
|
|
{
|
|
int i;
|
|
|
|
packbuf[0] = 5;
|
|
packbuf[1] = ud.m_level_number = level;
|
|
packbuf[2] = ud.m_volume_number = volume;
|
|
packbuf[3] = ud.m_player_skill+1;
|
|
packbuf[4] = ud.m_monsters_off;
|
|
packbuf[5] = ud.m_respawn_monsters;
|
|
packbuf[6] = ud.m_respawn_items;
|
|
packbuf[7] = ud.m_respawn_inventory;
|
|
packbuf[8] = ud.m_coop;
|
|
packbuf[9] = ud.m_marker;
|
|
packbuf[10] = ud.m_ffire;
|
|
packbuf[11] = ud.m_noexits;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex) sendpacket(i,packbuf,12);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
|
|
static void getnames(void)
|
|
{
|
|
int l;
|
|
|
|
for (l=0;(unsigned)l<sizeof(myname)-1;l++)
|
|
g_player[myconnectindex].user_name[l] = Btoupper(myname[l]);
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
sendplayerupdate();
|
|
sendwchoice();
|
|
sendboardname();
|
|
getpackets();
|
|
waitforeverybody();
|
|
}
|
|
|
|
if (cp == 1 && numplayers < 2)
|
|
gameexit("Please put the Duke Nukem 3D Atomic Edition CD in the CD-ROM drive.");
|
|
}
|
|
|
|
void updateplayer(void)
|
|
{
|
|
int l;
|
|
|
|
if (ud.recstat != 0)
|
|
return;
|
|
|
|
for (l=0;(unsigned)l<sizeof(myname)-1;l++)
|
|
g_player[myconnectindex].user_name[l] = Btoupper(myname[l]);
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
sendplayerupdate();
|
|
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
|
|
}
|
|
else
|
|
{
|
|
int j;
|
|
|
|
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
j = g_player[myconnectindex].ps->team;
|
|
g_player[myconnectindex].pteam = ud.team;
|
|
|
|
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
|
|
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void writestring(int a1,int a2,int a3,short a4,int vx,int vy,int vz)
|
|
{
|
|
|
|
FILE *fp;
|
|
|
|
fp = (FILE *)fopen("debug.txt","rt+");
|
|
|
|
fprintf(fp,"%d %d %d %d %d %d %d\n",a1,a2,a3,a4,vx,vy,vz);
|
|
fclose(fp);
|
|
}
|
|
#endif
|
|
|
|
#if 0
|
|
char testcd(char *fn, int testsiz);
|
|
|
|
// JBF: various hacks here
|
|
static void copyprotect(void)
|
|
{
|
|
// FILE *fp;
|
|
// char idfile[256];
|
|
|
|
cp = 0;
|
|
|
|
#ifdef NOCOPYPROTECT
|
|
return;
|
|
#endif
|
|
if (VOLUMEONE) return;
|
|
|
|
if (testcd(IDFILENAME, IDFSIZE))
|
|
{
|
|
cp = 1;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void backtomenu(void)
|
|
{
|
|
boardfilename[0] = 0;
|
|
if (ud.recstat == 1) closedemowrite();
|
|
ud.warp_on = 0;
|
|
g_player[myconnectindex].ps->gm = MODE_MENU;
|
|
cmenu(0);
|
|
KB_FlushKeyboardQueue();
|
|
Bsprintf(tempbuf,APPNAME " - %s",duke3dgrpstring);
|
|
wm_setapptitle(tempbuf);
|
|
}
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
void app_crashhandler(void)
|
|
{
|
|
closedemowrite();
|
|
sendquit();
|
|
}
|
|
#endif
|
|
|
|
void app_main(int argc,const char **argv)
|
|
{
|
|
int i, j;
|
|
char cwd[BMAX_PATH];
|
|
extern char datetimestring[];
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
if (win_checkinstance())
|
|
{
|
|
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
|
|
"Do you wish to continue starting this copy?"))
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
#ifdef RENDERTYPEWIN
|
|
backgroundidle = 0;
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
tempbuf[GetModuleFileName(NULL,tempbuf,BMAX_PATH)] = 0;
|
|
Bcorrectfilename(tempbuf,1);
|
|
chdir(tempbuf);
|
|
#endif
|
|
|
|
OSD_SetLogFile("eduke32.log");
|
|
OSD_SetParameters(6,0, 0,12, 2,12);
|
|
OSD_SetFunctions(
|
|
GAME_drawosdchar,
|
|
GAME_drawosdstr,
|
|
GAME_drawosdcursor,
|
|
GAME_getcolumnwidth,
|
|
GAME_getrowheight,
|
|
GAME_clearbackground,
|
|
(int(*)(void))GetTime,
|
|
GAME_onshowosd
|
|
);
|
|
wm_setapptitle(HEAD2);
|
|
|
|
initprintf("%s (%s)\n",apptitle,datetimestring);
|
|
initprintf("Copyright (c) 1996, 2003 3D Realms Entertainment\n");
|
|
initprintf("Copyright (c) 2008 EDuke32 team\n");
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
|
|
addsearchpath("/usr/share/games/jfduke3d");
|
|
addsearchpath("/usr/local/share/games/jfduke3d");
|
|
addsearchpath("/usr/share/games/eduke32");
|
|
addsearchpath("/usr/local/share/games/eduke32");
|
|
#elif defined(__APPLE__)
|
|
addsearchpath("/Library/Application Support/JFDuke3D");
|
|
addsearchpath("/Library/Application Support/EDuke32");
|
|
#endif
|
|
|
|
ud.multimode = 1;
|
|
|
|
checkcommandline(argc,argv);
|
|
|
|
g_player[0].ps = (player_struct *) Bcalloc(1, sizeof(player_struct));
|
|
g_player[0].sync = (input_t *) Bcalloc(1, sizeof(input_t));
|
|
|
|
if (getcwd(cwd,BMAX_PATH)) addsearchpath(cwd);
|
|
|
|
if (CommandPaths)
|
|
{
|
|
struct strllist *s;
|
|
while (CommandPaths)
|
|
{
|
|
s = CommandPaths->next;
|
|
addsearchpath(CommandPaths->str);
|
|
|
|
free(CommandPaths->str);
|
|
free(CommandPaths);
|
|
CommandPaths = s;
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32)
|
|
if (!access("user_profiles_enabled", F_OK))
|
|
#else
|
|
if (usecwd == 0 && access("user_profiles_disabled", F_OK))
|
|
#endif
|
|
{
|
|
char *homedir;
|
|
int asperr;
|
|
|
|
if ((homedir = Bgethomedir()))
|
|
{
|
|
Bsnprintf(cwd,sizeof(cwd),"%s/"
|
|
#if defined(_WIN32)
|
|
"EDuke32 Settings"
|
|
#elif defined(__APPLE__)
|
|
"Library/Application Support/EDuke32"
|
|
#else
|
|
".eduke32"
|
|
#endif
|
|
,homedir);
|
|
asperr = addsearchpath(cwd);
|
|
if (asperr == -2)
|
|
{
|
|
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
|
|
else asperr = -1;
|
|
}
|
|
if ((asperr == 0))
|
|
chdir(cwd);
|
|
Bfree(homedir);
|
|
}
|
|
}
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
glusetexcache = glusetexcachecompression = -1;
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
ud.config.CheckForUpdates = -1;
|
|
#endif
|
|
|
|
i = CONFIG_ReadSetup();
|
|
if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP");
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
if (glusetexcache == -1 || glusetexcachecompression == -1)
|
|
{
|
|
i=wm_ynbox("Texture Caching",
|
|
"Would you like to enable the on-disk texture cache? This feature will use an undetermined amount of space "
|
|
"on your hard disk to store textures in your video card's native format, enabling them to load dramatically "
|
|
"faster after the first time they are loaded.\n\n"
|
|
"You will generally want to say 'yes' here, especially if using the HRP.");
|
|
if (i) ud.config.useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
|
|
else glusetexcache = glusetexcachecompression = 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
if (ud.config.CheckForUpdates == -1)
|
|
{
|
|
i=wm_ynbox("Automatic Release Notification",
|
|
"Would you like EDuke32 to automatically check for new releases "
|
|
"at startup?");
|
|
ud.config.CheckForUpdates = 0;
|
|
if (i) ud.config.CheckForUpdates = 1;
|
|
}
|
|
|
|
if (ud.config.CheckForUpdates == 1)
|
|
{
|
|
if (time(NULL) - ud.config.LastUpdateCheck > UPDATEINTERVAL)
|
|
{
|
|
if (getversionfromwebsite(tempbuf))
|
|
{
|
|
ud.config.LastUpdateCheck = time(NULL);
|
|
|
|
if (atol(tempbuf) > BUILDDATE)
|
|
{
|
|
if (wm_ynbox("EDuke32","A new version of EDuke32 is available. "
|
|
"Browse to http://eduke32.sourceforge.net now?"))
|
|
{
|
|
SHELLEXECUTEINFOA sinfo;
|
|
char *p = "http://eduke32.sourceforge.net";
|
|
|
|
Bmemset(&sinfo, 0, sizeof(sinfo));
|
|
sinfo.cbSize = sizeof(sinfo);
|
|
sinfo.fMask = SEE_MASK_CLASSNAME;
|
|
sinfo.lpVerb = "open";
|
|
sinfo.lpFile = p;
|
|
sinfo.nShow = SW_SHOWNORMAL;
|
|
sinfo.lpClass = "http";
|
|
|
|
if (!ShellExecuteExA(&sinfo))
|
|
initprintf("update: error launching browser!\n");
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
CONFIG_WriteSetup();
|
|
gameexit(" ");
|
|
}
|
|
}
|
|
}
|
|
else initprintf("update: failed to check for updates\n");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (preinitengine())
|
|
{
|
|
wm_msgbox("Build Engine Initialization Error",
|
|
"There was a problem initializing the Build engine: %s", engineerrstr);
|
|
exit(1);
|
|
}
|
|
|
|
initprintf("Using config file '%s'.\n",setupfilename);
|
|
|
|
ScanGroups();
|
|
{
|
|
// try and identify the 'defaultduke3dgrp' in the set of GRPs.
|
|
// if it is found, set up the environment accordingly for the game it represents.
|
|
// if it is not found, choose the first GRP from the list of
|
|
struct grpfile *fg, *first = NULL;
|
|
int i;
|
|
for (fg = foundgrps; fg; fg=fg->next)
|
|
{
|
|
for (i = 0; i<numgrpfiles; i++) if (fg->crcval == grpfiles[i].crcval) break;
|
|
if (i == numgrpfiles) continue; // unrecognised grp file
|
|
fg->game = grpfiles[i].game;
|
|
if (!first) first = fg;
|
|
if (!Bstrcasecmp(fg->name, defaultduke3dgrp))
|
|
{
|
|
g_GameType = grpfiles[i].game;
|
|
duke3dgrpstring = (char *)grpfiles[i].name;
|
|
break;
|
|
}
|
|
}
|
|
if (!fg && first)
|
|
{
|
|
Bstrcpy(defaultduke3dgrp, first->name);
|
|
g_GameType = first->game;
|
|
duke3dgrpstring = (char *)grpfiles[0].name;
|
|
}
|
|
else if (!fg) duke3dgrpstring = "Unknown GRP";
|
|
}
|
|
|
|
#if (defined RENDERTYPEWIN || (defined RENDERTYPESDL && !defined __APPLE__ && defined HAVE_GTK2))
|
|
if (i < 0 || (!g_NoSetup && ud.config.ForceSetup) || g_CommandSetup)
|
|
{
|
|
if (quitevent || !startwin_run())
|
|
{
|
|
uninitengine();
|
|
exit(0);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
FreeGroups();
|
|
|
|
if (WW2GI)
|
|
{
|
|
// overwrite the default GRP and CON so that if the user chooses
|
|
// something different, they get what they asked for
|
|
Bsprintf(defaultduke3dgrp,"ww2gi.grp");
|
|
Bsprintf(defaultconfilename, "ww2gi.con");
|
|
Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)");
|
|
Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)");
|
|
}
|
|
else if (NAM)
|
|
{
|
|
// overwrite the default GRP and CON so that if the user chooses
|
|
// something different, they get what they asked for
|
|
Bsprintf(defaultduke3dgrp,"nam.grp");
|
|
Bsprintf(defaultconfilename, "nam.con");
|
|
Bsprintf(gametype_names[0],"GRUNTMATCH (SPAWN)");
|
|
Bsprintf(gametype_names[2],"GRUNTMATCH (NO SPAWN)");
|
|
}
|
|
|
|
i = initgroupfile(duke3dgrp);
|
|
|
|
if (i == -1)
|
|
initprintf("Warning: could not find group file '%s'.\n",duke3dgrp);
|
|
else
|
|
initprintf("Using group file '%s' as main group file.\n", duke3dgrp);
|
|
|
|
if (!g_NoAutoLoad)
|
|
{
|
|
getfilenames("autoload","*.grp");
|
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
|
getfilenames("autoload","*.zip");
|
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
|
getfilenames("autoload","*.pk3");
|
|
while (findfiles) { Bsprintf(tempbuf,"autoload/%s",findfiles->name); initprintf("Using group file '%s'.\n",tempbuf); initgroupfile(tempbuf); findfiles = findfiles->next; }
|
|
|
|
if (i != -1)
|
|
autoloadgrps(duke3dgrp);
|
|
}
|
|
|
|
loaddefinitions_game(duke3ddef, TRUE);
|
|
|
|
{
|
|
struct strllist *s;
|
|
|
|
pathsearchmode = 1;
|
|
while (CommandGrps)
|
|
{
|
|
s = CommandGrps->next;
|
|
j = initgroupfile(CommandGrps->str);
|
|
if (j == -1) initprintf("Could not find group file '%s'.\n",CommandGrps->str);
|
|
else
|
|
{
|
|
groupfile = j;
|
|
initprintf("Using group file '%s'.\n",CommandGrps->str);
|
|
if (!g_NoAutoLoad)
|
|
autoloadgrps(CommandGrps->str);
|
|
}
|
|
|
|
free(CommandGrps->str);
|
|
free(CommandGrps);
|
|
CommandGrps = s;
|
|
}
|
|
pathsearchmode = 0;
|
|
}
|
|
|
|
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
|
|
if (i!=-1)
|
|
{
|
|
g_Shareware = 1;
|
|
kclose(i);
|
|
}
|
|
|
|
#if 0
|
|
copyprotect();
|
|
if (cp) return;
|
|
#endif
|
|
|
|
if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters
|
|
|
|
// gotta set the proper title after we compile the CONs if this is the full version
|
|
|
|
Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
|
|
// initprintf("\n");
|
|
|
|
if (g_ScriptDebug)
|
|
initprintf("CON debugging activated (level %d).\n",g_ScriptDebug);
|
|
|
|
RegisterShutdownFunction(Shutdown);
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
initprintf("Distribution of shareware Duke Nukem 3D is restricted in certain ways.\n");
|
|
initprintf("Please read LICENSE.DOC for more details.\n");
|
|
}
|
|
|
|
Startup(); // a bunch of stuff including compiling cons
|
|
|
|
if (numplayers > 1)
|
|
ud.multimode = numplayers;
|
|
|
|
for (i=1;i<ud.multimode;i++)
|
|
{
|
|
g_player[i].ps = (player_struct *) Bcalloc(1,sizeof(player_struct));
|
|
g_player[i].sync = (input_t *) Bcalloc(1,sizeof(input_t));
|
|
}
|
|
|
|
g_player[myconnectindex].ps->palette = (char *) &palette[0];
|
|
|
|
i = 1;
|
|
for (j=numplayers;j<ud.multimode;j++)
|
|
{
|
|
Bsprintf(g_player[j].user_name,"PLAYER %d",j+1);
|
|
g_player[j].ps->team = g_player[j].pteam = i;
|
|
g_player[j].ps->weaponswitch = 3;
|
|
g_player[j].ps->auto_aim = 0;
|
|
i = 1-i;
|
|
}
|
|
|
|
if (quitevent) return;
|
|
if (!loaddefinitionsfile(duke3ddef))
|
|
{
|
|
initprintf("Definitions file '%s' loaded.\n",duke3ddef);
|
|
loaddefinitions_game(duke3ddef, FALSE);
|
|
}
|
|
// initprintf("numplayers=%i\n",numplayers);
|
|
|
|
if (numplayers > 1)
|
|
{
|
|
sendlogon();
|
|
}
|
|
else if (boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
ud.warp_on = 1;
|
|
}
|
|
|
|
getnames();
|
|
|
|
if (ud.multimode > 1)
|
|
{
|
|
playerswhenstarted = ud.multimode;
|
|
|
|
if (ud.warp_on == 0)
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = 0;
|
|
}
|
|
}
|
|
|
|
ud.last_level = -1;
|
|
|
|
RTS_Init(ud.rtsname);
|
|
if (numlumps) initprintf("Using .RTS file '%s'\n",ud.rtsname);
|
|
|
|
initprintf("Initializing OSD...\n");
|
|
|
|
OSD_SetVersionString(HEAD2, 10,0);
|
|
registerosdcommands();
|
|
|
|
if (setgamemode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP) < 0)
|
|
{
|
|
int i = 0;
|
|
int xres[] = {800,640,320};
|
|
int yres[] = {600,480,240};
|
|
int bpp[] = {32,16,8};
|
|
|
|
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
|
|
ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.config.ScreenMode?"fullscreen":"windowed");
|
|
|
|
#if defined(POLYMOST) && defined(USE_OPENGL)
|
|
while (setgamemode(0,xres[i],yres[i],bpp[i]) < 0)
|
|
{
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
|
|
i++;
|
|
}
|
|
#else
|
|
while (setgamemode(0,xres[i],yres[i],8) < 0)
|
|
{
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],8);
|
|
i++;
|
|
}
|
|
#endif
|
|
ud.config.ScreenWidth = xres[i];
|
|
ud.config.ScreenHeight = yres[i];
|
|
ud.config.ScreenBPP = bpp[i];
|
|
}
|
|
|
|
initprintf("Initializing music...\n");
|
|
MusicStartup();
|
|
initprintf("Initializing sound...\n");
|
|
SoundStartup();
|
|
loadtmb();
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
if (numplayers > 4 || ud.multimode > 4)
|
|
gameexit(" The full version of Duke Nukem 3D supports 5 or more players.");
|
|
}
|
|
|
|
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
|
|
|
|
// if(KB_KeyPressed( sc_Escape ) ) gameexit(" ");
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
OSD_Exec("autoexec.cfg");
|
|
OSD_Exec("binds.cfg");
|
|
|
|
if (ud.warp_on > 1 && ud.multimode < 2)
|
|
{
|
|
clearview(0L);
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
//palto(0,0,0,0);
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 0); // JBF 20040308
|
|
rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1);
|
|
menutext(160,105,0,0,"LOADING SAVED GAME...");
|
|
nextpage();
|
|
|
|
if (loadplayer(ud.warp_on-2))
|
|
ud.warp_on = 0;
|
|
}
|
|
|
|
// getpackets();
|
|
|
|
MAIN_LOOP_RESTART:
|
|
|
|
if (ud.warp_on == 0)
|
|
{
|
|
if (ud.multimode > 1 && boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
|
|
if (ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = 1;
|
|
else ud.m_respawn_monsters = 0;
|
|
|
|
waitforeverybody();
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
resetweapons(i);
|
|
resetinventory(i);
|
|
}
|
|
|
|
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
|
|
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
}
|
|
else Logo();
|
|
}
|
|
else if (ud.warp_on == 1)
|
|
{
|
|
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
|
|
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
}
|
|
else vscrn();
|
|
|
|
if (ud.warp_on == 0 && playback())
|
|
{
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
g_NoLogoAnim = 1;
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
|
|
ud.auto_run = ud.config.RunMode;
|
|
ud.showweapons = ud.config.ShowOpponentWeapons;
|
|
g_player[myconnectindex].ps->aim_mode = ud.mouseaiming;
|
|
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
|
|
g_player[myconnectindex].ps->weaponswitch = ud.weaponswitch;
|
|
g_player[myconnectindex].pteam = ud.team;
|
|
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
|
|
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = getteampal(g_player[myconnectindex].pteam);
|
|
else
|
|
{
|
|
if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
|
|
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
|
|
}
|
|
|
|
ud.warp_on = 0;
|
|
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
|
|
|
|
while (!(g_player[myconnectindex].ps->gm&MODE_END)) //The whole loop!!!!!!!!!!!!!!!!!!
|
|
{
|
|
if (handleevents())
|
|
{
|
|
// JBF
|
|
if (quitevent)
|
|
{
|
|
KB_KeyDown[sc_Escape] = 1;
|
|
quitevent = 0;
|
|
}
|
|
}
|
|
|
|
AudioUpdate();
|
|
|
|
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
|
|
bindsenabled = (g_player[myconnectindex].ps->gm == MODE_GAME || g_player[myconnectindex].ps->gm == MODE_DEMO);
|
|
|
|
OSD_DispatchQueued();
|
|
|
|
if (ud.recstat == 2 || ud.multimode > 1 || (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU))
|
|
if (g_player[myconnectindex].ps->gm&MODE_GAME)
|
|
if (moveloop()) continue;
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL || g_player[myconnectindex].ps->gm&MODE_RESTART)
|
|
{
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 0);
|
|
setpal(g_player[myconnectindex].ps);
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL)
|
|
{
|
|
closedemowrite();
|
|
|
|
ready2send = 0;
|
|
|
|
if (display_bonus_screen == 1)
|
|
{
|
|
i = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
vscrn();
|
|
ud.screen_size = i;
|
|
dobonus(0);
|
|
}
|
|
if (ud.eog)
|
|
{
|
|
ud.eog = 0;
|
|
if (ud.multimode < 2)
|
|
{
|
|
if (!VOLUMEALL)
|
|
{
|
|
doorders();
|
|
}
|
|
g_player[myconnectindex].ps->gm = MODE_MENU;
|
|
cmenu(0);
|
|
probey = 0;
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
else
|
|
{
|
|
ud.m_level_number = 0;
|
|
ud.level_number = 0;
|
|
}
|
|
}
|
|
}
|
|
display_bonus_screen = 1;
|
|
ready2send = 0;
|
|
if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME;
|
|
if (enterlevel(g_player[myconnectindex].ps->gm))
|
|
{
|
|
backtomenu();
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
cheats();
|
|
nonsharedkeys();
|
|
|
|
if ((ud.show_help == 0 && ud.multimode < 2 && !(g_player[myconnectindex].ps->gm&MODE_MENU)) || ud.multimode > 1 || ud.recstat == 2)
|
|
i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
|
|
else
|
|
i = 65536;
|
|
|
|
if (ud.statusbarmode == 1 && (ud.statusbarscale == 100 || !getrendermode()))
|
|
{
|
|
ud.statusbarmode = 0;
|
|
vscrn();
|
|
}
|
|
|
|
displayrooms(screenpeek,i);
|
|
displayrest(i);
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
{
|
|
Bsprintf(tempbuf,"%s^00 HAS CALLED A VOTE FOR MAP",g_player[voting].user_name);
|
|
gametext(160,40,tempbuf,0,2+8+16);
|
|
Bsprintf(tempbuf,"%s (E%dL%d)",map[vote_episode*MAXLEVELS + vote_map].name,vote_episode+1,vote_map+1);
|
|
gametext(160,48,tempbuf,0,2+8+16);
|
|
gametext(160,70,"PRESS F1 TO VOTE YES, F2 TO VOTE NO",0,2+8+16);
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
|
|
goto MAIN_LOOP_RESTART;
|
|
|
|
if (debug_on) caches();
|
|
|
|
checksync();
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
if (ud.show_help == 0 && show_shareware > 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
nextpage();
|
|
|
|
while (!(g_player[myconnectindex].ps->gm&MODE_MENU) && ready2send && totalclock >= ototalclock+TICSPERFRAME)
|
|
faketimerhandler();
|
|
}
|
|
|
|
gameexit(" ");
|
|
}
|
|
|
|
static int demo_version;
|
|
|
|
static int opendemoread(int which_demo) // 0 = mine
|
|
{
|
|
char d[13];
|
|
char ver;
|
|
int i;
|
|
|
|
Bstrcpy(d, "demo_.dmo");
|
|
|
|
if (which_demo == 10)
|
|
d[4] = 'x';
|
|
else
|
|
d[4] = '0' + which_demo;
|
|
|
|
ud.reccnt = 0;
|
|
|
|
if (which_demo == 1 && firstdemofile[0] != 0)
|
|
{
|
|
if ((recfilep = kopen4load(firstdemofile,loadfromgrouponly)) == -1) return(0);
|
|
}
|
|
else
|
|
if ((recfilep = kopen4load(d,loadfromgrouponly)) == -1) return(0);
|
|
|
|
if (kread(recfilep,&ud.reccnt,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
if (kread(recfilep,&ver,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
|
|
if (ver != BYTEVERSION /*&& ver != 116 && ver != 117*/)
|
|
{
|
|
/* old demo playback */
|
|
if (ver == BYTEVERSION_JF) initprintf("Demo %s is for Regular edition.\n", d);
|
|
else if (ver == BYTEVERSION_JF+1) initprintf("Demo %s is for Atomic edition.\n", d);
|
|
else if (ver == BYTEVERSION_JF+2) initprintf("Demo %s is for Shareware version.\n", d);
|
|
// else OSD_Printf("Demo %s is of an incompatible version (%d).\n", d, ver);
|
|
kclose(recfilep);
|
|
ud.reccnt=0;
|
|
demo_version = 0;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
demo_version = ver;
|
|
OSD_Printf("Demo %s is of version %d.\n", d, ver);
|
|
}
|
|
|
|
if (kread(recfilep,(char *)&ud.volume_number,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.volume_number: %d\n",ud.volume_number);
|
|
if (kread(recfilep,(char *)&ud.level_number,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.level_number: %d\n",ud.level_number);
|
|
if (kread(recfilep,(char *)&ud.player_skill,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.player_skill: %d\n",ud.player_skill);
|
|
if (kread(recfilep,(char *)&ud.m_coop,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.m_coop: %d\n",ud.m_coop);
|
|
if (kread(recfilep,(char *)&ud.m_ffire,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.m_ffire: %d\n",ud.m_ffire);
|
|
if (kread(recfilep,(short *)&ud.multimode,sizeof(short)) != sizeof(short)) goto corrupt;
|
|
OSD_Printf("ud.multimode: %d\n",ud.multimode);
|
|
if (kread(recfilep,(short *)&ud.m_monsters_off,sizeof(short)) != sizeof(short)) goto corrupt;
|
|
OSD_Printf("ud.m_monsters_off: %d\n",ud.m_monsters_off);
|
|
if (kread(recfilep,(int *)&ud.m_respawn_monsters,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
OSD_Printf("ud.m_respawn_monsters: %d\n",ud.m_respawn_monsters);
|
|
if (kread(recfilep,(int *)&ud.m_respawn_items,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
OSD_Printf("ud.m_respawn_items: %d\n",ud.m_respawn_items);
|
|
if (kread(recfilep,(int *)&ud.m_respawn_inventory,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
OSD_Printf("ud.m_respawn_inventory: %d\n",ud.m_respawn_inventory);
|
|
if (kread(recfilep,(int *)&ud.playerai,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
OSD_Printf("ud.playerai: %d\n",ud.playerai);
|
|
if (kread(recfilep,(int *)&i,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
|
|
if (kread(recfilep,(char *)boardfilename,sizeof(boardfilename)) != sizeof(boardfilename)) goto corrupt;
|
|
|
|
if (boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
}
|
|
|
|
if (kread(recfilep,(int *)&ud.m_noexits,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
{
|
|
if (!g_player[i].ps)
|
|
g_player[i].ps = (player_struct *) Bcalloc(1,sizeof(player_struct));
|
|
if (!g_player[i].sync)
|
|
g_player[i].sync = (input_t *) Bcalloc(1,sizeof(input_t));
|
|
|
|
if (kread(recfilep,(char *)g_player[i].user_name,sizeof(g_player[i].user_name)) != sizeof(g_player[i].user_name)) goto corrupt;
|
|
OSD_Printf("ud.user_name: %s\n",g_player[i].user_name);
|
|
if (kread(recfilep,(int *)&g_player[i].ps->aim_mode,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
if (kread(recfilep,(int *)&g_player[i].ps->auto_aim,sizeof(int)) != sizeof(int)) goto corrupt; // JBF 20031126
|
|
if (kread(recfilep,(int *)&g_player[i].ps->weaponswitch,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
if (kread(recfilep,(int *)&g_player[i].pcolor,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
g_player[i].ps->palookup = g_player[i].pcolor;
|
|
if (kread(recfilep,(int *)&g_player[i].pteam,sizeof(int)) != sizeof(int)) goto corrupt;
|
|
g_player[i].ps->team = g_player[i].pteam;
|
|
}
|
|
|
|
ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
|
|
ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0;
|
|
|
|
newgame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
return(1);
|
|
corrupt:
|
|
OSD_Printf(OSD_ERROR "Demo %d header is corrupt.\n",which_demo);
|
|
ud.reccnt = 0;
|
|
kclose(recfilep);
|
|
return 0;
|
|
}
|
|
|
|
void opendemowrite(void)
|
|
{
|
|
char *d = "demo1.dmo";
|
|
int dummylong = 0;
|
|
char ver;
|
|
short i;
|
|
|
|
if (ud.recstat == 2) kclose(recfilep);
|
|
|
|
ver = BYTEVERSION;
|
|
|
|
if ((frecfilep = fopen(d,"wb")) == NULL) return;
|
|
fwrite(&dummylong,4,1,frecfilep);
|
|
fwrite(&ver,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.volume_number,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.level_number,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.player_skill,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.m_coop,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.m_ffire,sizeof(char),1,frecfilep);
|
|
fwrite((short *)&ud.multimode,sizeof(short),1,frecfilep);
|
|
fwrite((short *)&ud.m_monsters_off,sizeof(short),1,frecfilep);
|
|
fwrite((int *)&ud.m_respawn_monsters,sizeof(int),1,frecfilep);
|
|
fwrite((int *)&ud.m_respawn_items,sizeof(int),1,frecfilep);
|
|
fwrite((int *)&ud.m_respawn_inventory,sizeof(int),1,frecfilep);
|
|
fwrite((int *)&ud.playerai,sizeof(int),1,frecfilep);
|
|
fwrite((int *)&ud.auto_run,sizeof(int),1,frecfilep);
|
|
fwrite((char *)boardfilename,sizeof(boardfilename),1,frecfilep);
|
|
fwrite((int *)&ud.m_noexits,sizeof(int),1,frecfilep);
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
{
|
|
fwrite((char *)&g_player[i].user_name,sizeof(g_player[i].user_name),1,frecfilep);
|
|
fwrite((int *)&g_player[i].ps->aim_mode,sizeof(int),1,frecfilep);
|
|
fwrite((int *)&g_player[i].ps->auto_aim,sizeof(int),1,frecfilep); // JBF 20031126
|
|
fwrite(&g_player[i].ps->weaponswitch,sizeof(int),1,frecfilep);
|
|
fwrite(&g_player[i].pcolor,sizeof(int),1,frecfilep);
|
|
fwrite(&g_player[i].pteam,sizeof(int),1,frecfilep);
|
|
}
|
|
|
|
totalreccnt = 0;
|
|
ud.reccnt = 0;
|
|
}
|
|
|
|
static void record(void)
|
|
{
|
|
short i;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
copybufbyte(g_player[i].sync,&recsync[ud.reccnt],sizeof(input_t));
|
|
ud.reccnt++;
|
|
totalreccnt++;
|
|
if (ud.reccnt >= RECSYNCBUFSIZ)
|
|
{
|
|
dfwrite(recsync,sizeof(input_t)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
|
|
ud.reccnt = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void closedemowrite(void)
|
|
{
|
|
if (ud.recstat == 1)
|
|
{
|
|
if (ud.reccnt > 0)
|
|
{
|
|
dfwrite(recsync,sizeof(input_t)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
|
|
|
|
fseek(frecfilep,SEEK_SET,0L);
|
|
fwrite(&totalreccnt,sizeof(int),1,frecfilep);
|
|
ud.recstat = ud.m_recstat = 0;
|
|
}
|
|
fclose(frecfilep);
|
|
}
|
|
}
|
|
|
|
static int which_demo = 1;
|
|
static int in_menu = 0;
|
|
|
|
// extern int syncs[];
|
|
static int playback(void)
|
|
{
|
|
int i,j,k,l;
|
|
int foundemo = 0;
|
|
|
|
if (ready2send) return 0;
|
|
|
|
RECHECK:
|
|
|
|
in_menu = g_player[myconnectindex].ps->gm&MODE_MENU;
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
|
|
flushperms();
|
|
|
|
if (ud.multimode < 2) foundemo = opendemoread(which_demo);
|
|
|
|
if (foundemo == 0)
|
|
{
|
|
if (which_demo > 1)
|
|
{
|
|
which_demo = 1;
|
|
goto RECHECK;
|
|
}
|
|
fadepal(0,0,0, 0,63,7);
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
|
|
drawbackground();
|
|
menus();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
nextpage();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
ud.reccnt = 0;
|
|
}
|
|
else
|
|
{
|
|
ud.recstat = 2;
|
|
which_demo++;
|
|
if (which_demo == 10) which_demo = 1;
|
|
if (enterlevel(MODE_DEMO)) ud.recstat = foundemo = 0;
|
|
}
|
|
|
|
if (foundemo == 0 || in_menu || KB_KeyWaiting() || numplayers > 1)
|
|
{
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
}
|
|
|
|
ready2send = 0;
|
|
i = 0;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
k = 0;
|
|
|
|
while (ud.reccnt > 0 || foundemo == 0)
|
|
{
|
|
if (foundemo)
|
|
while (totalclock >= (lockclock+TICSPERFRAME))
|
|
{
|
|
if ((i == 0) || (i >= RECSYNCBUFSIZ))
|
|
{
|
|
i = 0;
|
|
l = min(ud.reccnt,RECSYNCBUFSIZ);
|
|
if (kdfread(recsync,sizeof(input_t)*ud.multimode,l/ud.multimode,recfilep) != l/ud.multimode)
|
|
{
|
|
OSD_Printf(OSD_ERROR "Demo %d is corrupt.\n", which_demo-1);
|
|
foundemo = 0;
|
|
ud.reccnt = 0;
|
|
kclose(recfilep);
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
goto RECHECK;
|
|
}
|
|
}
|
|
|
|
for (j=connecthead;j>=0;j=connectpoint2[j])
|
|
{
|
|
copybufbyte(&recsync[i],&inputfifo[g_player[j].movefifoend&(MOVEFIFOSIZ-1)][j],sizeof(input_t));
|
|
g_player[j].movefifoend++;
|
|
i++;
|
|
ud.reccnt--;
|
|
}
|
|
domovethings();
|
|
}
|
|
|
|
if (foundemo == 0)
|
|
drawbackground();
|
|
else
|
|
{
|
|
nonsharedkeys();
|
|
|
|
j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536);
|
|
displayrooms(screenpeek,j);
|
|
displayrest(j);
|
|
|
|
if (ud.multimode > 1 && g_player[myconnectindex].ps->gm)
|
|
getpackets();
|
|
|
|
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
|
gametext(160,60,"PRESS F1 TO VOTE YES, F2 TO VOTE NO",0,2+8+16);
|
|
}
|
|
|
|
if ((g_player[myconnectindex].ps->gm&MODE_MENU) && (g_player[myconnectindex].ps->gm&MODE_EOL))
|
|
goto RECHECK;
|
|
|
|
if (KB_KeyPressed(sc_Escape) && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0 && (g_player[myconnectindex].ps->gm&MODE_TYPE) == 0)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
g_player[myconnectindex].ps->gm |= MODE_MENU;
|
|
cmenu(0);
|
|
intomenusounds();
|
|
}
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_TYPE)
|
|
{
|
|
typemode();
|
|
if ((g_player[myconnectindex].ps->gm&MODE_TYPE) != MODE_TYPE)
|
|
g_player[myconnectindex].ps->gm = MODE_MENU;
|
|
}
|
|
else
|
|
{
|
|
if (ud.recstat != 2)
|
|
menus();
|
|
if (ud.multimode > 1 && current_menu != 20003 && current_menu != 20005 && current_menu != 210)
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput(&noshareinfo);
|
|
if (BUTTON(gamefunc_SendMessage))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
CONTROL_ClearButton(gamefunc_SendMessage);
|
|
g_player[myconnectindex].ps->gm = MODE_TYPE;
|
|
typebuf[0] = 0;
|
|
inputloc = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
operatefta();
|
|
|
|
if (ud.last_camsprite != ud.camerasprite)
|
|
{
|
|
ud.last_camsprite = ud.camerasprite;
|
|
ud.camera_time = totalclock+(TICRATE*2);
|
|
}
|
|
|
|
if (VOLUMEONE)
|
|
{
|
|
if (ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
|
|
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
handleevents();
|
|
getpackets();
|
|
nextpage();
|
|
|
|
if (g_player[myconnectindex].ps->gm==MODE_END || g_player[myconnectindex].ps->gm==MODE_GAME)
|
|
{
|
|
if (foundemo)
|
|
kclose(recfilep);
|
|
return 0;
|
|
}
|
|
}
|
|
kclose(recfilep);
|
|
|
|
#if 0
|
|
{
|
|
unsigned int crcv;
|
|
// sync checker
|
|
+ initcrc32table();
|
|
crc32init(&crcv);
|
|
crc32block(&crcv, (unsigned char *)wall, sizeof(wall));
|
|
crc32block(&crcv, (unsigned char *)sector, sizeof(sector));
|
|
crc32block(&crcv, (unsigned char *)sprite, sizeof(sprite));
|
|
crc32finish(&crcv);
|
|
initprintf("Checksum = %08X\n",crcv);
|
|
}
|
|
#endif
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_MENU) goto RECHECK;
|
|
return 1;
|
|
}
|
|
|
|
static int moveloop()
|
|
{
|
|
int i;
|
|
|
|
if (numplayers > 1)
|
|
while (fakemovefifoplc < g_player[myconnectindex].movefifoend) fakedomovethings();
|
|
|
|
getpackets();
|
|
|
|
if (numplayers < 2) bufferjitter = 0;
|
|
while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter)
|
|
{
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (movefifoplc == g_player[i].movefifoend) break;
|
|
if (i >= 0) break;
|
|
if (domovethings()) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void fakedomovethingscorrect(void)
|
|
{
|
|
int i;
|
|
player_struct *p;
|
|
|
|
if (numplayers < 2) return;
|
|
|
|
i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
|
|
p = g_player[myconnectindex].ps;
|
|
|
|
if (p->posx == myxbak[i] && p->posy == myybak[i] && p->posz == myzbak[i]
|
|
&& p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return;
|
|
|
|
myx = p->posx;
|
|
omyx = p->oposx;
|
|
myxvel = p->posxv;
|
|
myy = p->posy;
|
|
omyy = p->oposy;
|
|
myyvel = p->posyv;
|
|
myz = p->posz;
|
|
omyz = p->oposz;
|
|
myzvel = p->poszv;
|
|
myang = p->ang;
|
|
omyang = p->oang;
|
|
mycursectnum = p->cursectnum;
|
|
myhoriz = p->horiz;
|
|
omyhoriz = p->ohoriz;
|
|
myhorizoff = p->horizoff;
|
|
omyhorizoff = p->ohorizoff;
|
|
myjumpingcounter = p->jumping_counter;
|
|
myjumpingtoggle = p->jumping_toggle;
|
|
myonground = p->on_ground;
|
|
myhardlanding = p->hard_landing;
|
|
myreturntocenter = p->return_to_center;
|
|
|
|
fakemovefifoplc = movefifoplc;
|
|
while (fakemovefifoplc < g_player[myconnectindex].movefifoend)
|
|
fakedomovethings();
|
|
}
|
|
|
|
static void fakedomovethings(void)
|
|
{
|
|
input_t *syn;
|
|
player_struct *p;
|
|
int i, j, k, doubvel, fz, cz, hz, lz, x, y;
|
|
unsigned int sb_snum;
|
|
short psect, psectlotag, tempsect, backcstat;
|
|
char shrunk, spritebridge;
|
|
|
|
syn = (input_t *)&inputfifo[fakemovefifoplc&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
p = g_player[myconnectindex].ps;
|
|
|
|
backcstat = sprite[p->i].cstat;
|
|
sprite[p->i].cstat &= ~257;
|
|
|
|
sb_snum = syn->bits;
|
|
|
|
psect = mycursectnum;
|
|
psectlotag = sector[psect].lotag;
|
|
spritebridge = 0;
|
|
|
|
shrunk = (sprite[p->i].yrepeat < 32);
|
|
|
|
if (ud.clipping == 0 && (sector[psect].floorpicnum == MIRROR || psect < 0 || psect >= MAXSECTORS))
|
|
{
|
|
myx = omyx;
|
|
myy = omyy;
|
|
}
|
|
else
|
|
{
|
|
omyx = myx;
|
|
omyy = myy;
|
|
}
|
|
|
|
omyhoriz = myhoriz;
|
|
omyhorizoff = myhorizoff;
|
|
omyz = myz;
|
|
omyang = myang;
|
|
|
|
getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
|
|
|
|
j = getflorzofslope(psect,myx,myy);
|
|
|
|
if ((lz&49152) == 16384 && psectlotag == 1 && klabs(myz-j) > PHEIGHT+(16<<8))
|
|
psectlotag = 0;
|
|
|
|
if (p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2))
|
|
{
|
|
x = myx+(sintable[(myang+512)&2047]>>5);
|
|
y = myy+(sintable[myang&2047]>>5);
|
|
tempsect = psect;
|
|
updatesector(x,y,&tempsect);
|
|
if (tempsect >= 0)
|
|
{
|
|
k = getflorzofslope(psect,x,y);
|
|
if (psect == tempsect)
|
|
myhorizoff += mulscale16(j-k,160);
|
|
else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8))
|
|
myhorizoff += mulscale16(j-k,160);
|
|
}
|
|
}
|
|
if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1);
|
|
else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1);
|
|
|
|
if (hz >= 0 && (hz&49152) == 49152)
|
|
{
|
|
hz &= (MAXSPRITES-1);
|
|
if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
|
|
{
|
|
hz = 0;
|
|
cz = getceilzofslope(psect,myx,myy);
|
|
}
|
|
}
|
|
|
|
if (lz >= 0 && (lz&49152) == 49152)
|
|
{
|
|
j = lz&(MAXSPRITES-1);
|
|
if ((sprite[j].cstat&33) == 33)
|
|
{
|
|
psectlotag = 0;
|
|
spritebridge = 1;
|
|
}
|
|
if (badguy(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(sprite[p->i].z-sprite[j].z) < (84<<8))
|
|
{
|
|
j = getangle(sprite[j].x-myx,sprite[j].y-myy);
|
|
myxvel -= sintable[(j+512)&2047]<<4;
|
|
myyvel -= sintable[j&2047]<<4;
|
|
}
|
|
}
|
|
|
|
if (sprite[p->i].extra <= 0)
|
|
{
|
|
if (psectlotag == 2)
|
|
{
|
|
if (p->on_warping_sector == 0)
|
|
{
|
|
if (klabs(myz-fz) > (PHEIGHT>>1))
|
|
myz += 348;
|
|
}
|
|
clipmove(&myx,&myy,&myz,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0);
|
|
}
|
|
|
|
updatesector(myx,myy,&mycursectnum);
|
|
pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0);
|
|
|
|
myhoriz = 100;
|
|
myhorizoff = 0;
|
|
|
|
goto ENDFAKEPROCESSINPUT;
|
|
}
|
|
|
|
doubvel = TICSPERFRAME;
|
|
|
|
if (p->on_crane >= 0) goto FAKEHORIZONLY;
|
|
|
|
if (p->one_eighty_count < 0) myang += 128;
|
|
|
|
i = 40;
|
|
|
|
if (psectlotag == 2)
|
|
{
|
|
myjumpingcounter = 0;
|
|
|
|
if (sb_snum&1)
|
|
{
|
|
if (myzvel > 0) myzvel = 0;
|
|
myzvel -= 348;
|
|
if (myzvel < -(256*6)) myzvel = -(256*6);
|
|
}
|
|
else if (sb_snum&(1<<1))
|
|
{
|
|
if (myzvel < 0) myzvel = 0;
|
|
myzvel += 348;
|
|
if (myzvel > (256*6)) myzvel = (256*6);
|
|
}
|
|
else
|
|
{
|
|
if (myzvel < 0)
|
|
{
|
|
myzvel += 256;
|
|
if (myzvel > 0)
|
|
myzvel = 0;
|
|
}
|
|
if (myzvel > 0)
|
|
{
|
|
myzvel -= 256;
|
|
if (myzvel < 0)
|
|
myzvel = 0;
|
|
}
|
|
}
|
|
|
|
if (myzvel > 2048) myzvel >>= 1;
|
|
|
|
myz += myzvel;
|
|
|
|
if (myz > (fz-(15<<8)))
|
|
myz += ((fz-(15<<8))-myz)>>1;
|
|
|
|
if (myz < (cz+(4<<8)))
|
|
{
|
|
myz = cz+(4<<8);
|
|
myzvel = 0;
|
|
}
|
|
}
|
|
|
|
else if (p->jetpack_on)
|
|
{
|
|
myonground = 0;
|
|
myjumpingcounter = 0;
|
|
myhardlanding = 0;
|
|
|
|
if (p->jetpack_on < 11)
|
|
myz -= (p->jetpack_on<<7); //Goin up
|
|
|
|
if (shrunk) j = 512;
|
|
else j = 2048;
|
|
|
|
if (sb_snum&1) //A
|
|
myz -= j;
|
|
if (sb_snum&(1<<1)) //Z
|
|
myz += j;
|
|
|
|
if (shrunk == 0 && (psectlotag == 0 || psectlotag == 2)) k = 32;
|
|
else k = 16;
|
|
|
|
if (myz > (fz-(k<<8)))
|
|
myz += ((fz-(k<<8))-myz)>>1;
|
|
if (myz < (cz+(18<<8)))
|
|
myz = cz+(18<<8);
|
|
}
|
|
else if (psectlotag != 2)
|
|
{
|
|
if (psectlotag == 1 && p->spritebridge == 0)
|
|
{
|
|
if (shrunk == 0) i = 34;
|
|
else i = 12;
|
|
}
|
|
if (myz < (fz-(i<<8)) && (floorspace(psect)|ceilingspace(psect)) == 0) //falling
|
|
{
|
|
if ((sb_snum&3) == 0 && myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8)))
|
|
myz = fz-(i<<8);
|
|
else
|
|
{
|
|
myonground = 0;
|
|
|
|
myzvel += (gc+80);
|
|
|
|
if (myzvel >= (4096+2048)) myzvel = (4096+2048);
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if (psectlotag != 1 && psectlotag != 2 && myonground == 0 && myzvel > (6144>>1))
|
|
myhardlanding = myzvel>>10;
|
|
myonground = 1;
|
|
|
|
if (i==40)
|
|
{
|
|
//Smooth on the ground
|
|
|
|
k = ((fz-(i<<8))-myz)>>1;
|
|
if (klabs(k) < 256) k = 0;
|
|
myz += k; // ((fz-(i<<8))-myz)>>1;
|
|
myzvel -= 768; // 412;
|
|
if (myzvel < 0) myzvel = 0;
|
|
}
|
|
else if (myjumpingcounter == 0)
|
|
{
|
|
myz += ((fz-(i<<7))-myz)>>1; //Smooth on the water
|
|
if (p->on_warping_sector == 0 && myz > fz-(16<<8))
|
|
{
|
|
myz = fz-(16<<8);
|
|
myzvel >>= 1;
|
|
}
|
|
}
|
|
|
|
if (sb_snum&2)
|
|
myz += (2048+768);
|
|
|
|
if ((sb_snum&1) == 0 && myjumpingtoggle == 1)
|
|
myjumpingtoggle = 0;
|
|
|
|
else if ((sb_snum&1) && myjumpingtoggle == 0)
|
|
{
|
|
if (myjumpingcounter == 0)
|
|
if ((fz-cz) > (56<<8))
|
|
{
|
|
myjumpingcounter = 1;
|
|
myjumpingtoggle = 1;
|
|
}
|
|
}
|
|
if (myjumpingcounter && (sb_snum&1) == 0)
|
|
myjumpingcounter = 0;
|
|
}
|
|
|
|
if (myjumpingcounter)
|
|
{
|
|
if ((sb_snum&1) == 0 && myjumpingtoggle == 1)
|
|
myjumpingtoggle = 0;
|
|
|
|
if (myjumpingcounter < (1024+256))
|
|
{
|
|
if (psectlotag == 1 && myjumpingcounter > 768)
|
|
{
|
|
myjumpingcounter = 0;
|
|
myzvel = -512;
|
|
}
|
|
else
|
|
{
|
|
myzvel -= (sintable[(2048-128+myjumpingcounter)&2047])/12;
|
|
myjumpingcounter += 180;
|
|
|
|
myonground = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
myjumpingcounter = 0;
|
|
myzvel = 0;
|
|
}
|
|
}
|
|
|
|
myz += myzvel;
|
|
|
|
if (myz < (cz+(4<<8)))
|
|
{
|
|
myjumpingcounter = 0;
|
|
if (myzvel < 0) myxvel = myyvel = 0;
|
|
myzvel = 128;
|
|
myz = cz+(4<<8);
|
|
}
|
|
}
|
|
|
|
if (p->fist_incs ||
|
|
p->transporter_hold > 2 ||
|
|
myhardlanding ||
|
|
p->access_incs > 0 ||
|
|
p->knee_incs > 0 ||
|
|
(p->curr_weapon == TRIPBOMB_WEAPON &&
|
|
p->kickback_pic > 1 &&
|
|
p->kickback_pic < 4))
|
|
{
|
|
doubvel = 0;
|
|
myxvel = 0;
|
|
myyvel = 0;
|
|
}
|
|
else if (syn->avel) //p->ang += syncangvel * constant
|
|
{
|
|
//ENGINE calculates angvel for you
|
|
int tempang = syn->avel<<1;
|
|
|
|
if (psectlotag == 2)
|
|
myang += (tempang-(tempang>>3))*ksgn(doubvel);
|
|
else myang += (tempang)*ksgn(doubvel);
|
|
myang &= 2047;
|
|
}
|
|
|
|
if (myxvel || myyvel || syn->fvel || syn->svel)
|
|
{
|
|
if (p->jetpack_on == 0 && p->steroids_amount > 0 && p->steroids_amount < 400)
|
|
doubvel <<= 1;
|
|
|
|
myxvel += ((syn->fvel*doubvel)<<6);
|
|
myyvel += ((syn->svel*doubvel)<<6);
|
|
|
|
if ((p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && myonground) || (myonground && (sb_snum&2)))
|
|
{
|
|
myxvel = mulscale16(myxvel,p->runspeed-0x2000);
|
|
myyvel = mulscale16(myyvel,p->runspeed-0x2000);
|
|
}
|
|
else
|
|
{
|
|
if (psectlotag == 2)
|
|
{
|
|
myxvel = mulscale16(myxvel,p->runspeed-0x1400);
|
|
myyvel = mulscale16(myyvel,p->runspeed-0x1400);
|
|
}
|
|
else
|
|
{
|
|
myxvel = mulscale16(myxvel,p->runspeed);
|
|
myyvel = mulscale16(myyvel,p->runspeed);
|
|
}
|
|
}
|
|
|
|
if (abs(myxvel) < 2048 && abs(myyvel) < 2048)
|
|
myxvel = myyvel = 0;
|
|
|
|
if (shrunk)
|
|
{
|
|
myxvel =
|
|
mulscale16(myxvel,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2));
|
|
myyvel =
|
|
mulscale16(myyvel,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2));
|
|
}
|
|
}
|
|
|
|
FAKEHORIZONLY:
|
|
if (psectlotag == 1 || spritebridge == 1) i = (4L<<8);
|
|
else i = (20L<<8);
|
|
|
|
clipmove(&myx,&myy,&myz,&mycursectnum,myxvel,myyvel,164L,4L<<8,i,CLIPMASK0);
|
|
pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0);
|
|
|
|
if (p->jetpack_on == 0 && psectlotag != 1 && psectlotag != 2 && shrunk)
|
|
myz += 30<<8;
|
|
|
|
if ((sb_snum&(1<<18)) || myhardlanding)
|
|
myreturntocenter = 9;
|
|
|
|
if (sb_snum&(1<<13))
|
|
{
|
|
myreturntocenter = 9;
|
|
if (sb_snum&(1<<5)) myhoriz += 6;
|
|
myhoriz += 6;
|
|
}
|
|
else if (sb_snum&(1<<14))
|
|
{
|
|
myreturntocenter = 9;
|
|
if (sb_snum&(1<<5)) myhoriz -= 6;
|
|
myhoriz -= 6;
|
|
}
|
|
else if (sb_snum&(1<<3))
|
|
{
|
|
if (sb_snum&(1<<5)) myhoriz += 6;
|
|
myhoriz += 6;
|
|
}
|
|
else if (sb_snum&(1<<4))
|
|
{
|
|
if (sb_snum&(1<<5)) myhoriz -= 6;
|
|
myhoriz -= 6;
|
|
}
|
|
|
|
if (myreturntocenter > 0)
|
|
if ((sb_snum&(1<<13)) == 0 && (sb_snum&(1<<14)) == 0)
|
|
{
|
|
myreturntocenter--;
|
|
myhoriz += 33-(myhoriz/3);
|
|
}
|
|
|
|
if (p->aim_mode)
|
|
myhoriz += syn->horz;
|
|
else
|
|
{
|
|
if (myhoriz > 95 && myhoriz < 105) myhoriz = 100;
|
|
if (myhorizoff > -5 && myhorizoff < 5) myhorizoff = 0;
|
|
}
|
|
|
|
if (myhardlanding > 0)
|
|
{
|
|
myhardlanding--;
|
|
myhoriz -= (myhardlanding<<4);
|
|
}
|
|
|
|
if (myhoriz > 299) myhoriz = 299;
|
|
else if (myhoriz < -99) myhoriz = -99;
|
|
|
|
if (p->knee_incs > 0)
|
|
{
|
|
myhoriz -= 48;
|
|
myreturntocenter = 9;
|
|
}
|
|
|
|
ENDFAKEPROCESSINPUT:
|
|
|
|
OnEvent(EVENT_FAKEDOMOVETHINGS, g_player[myconnectindex].ps->i, myconnectindex, -1);
|
|
|
|
myxbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myx;
|
|
myybak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myy;
|
|
myzbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myz;
|
|
myangbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myang;
|
|
myhorizbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
|
|
fakemovefifoplc++;
|
|
|
|
sprite[p->i].cstat = backcstat;
|
|
}
|
|
|
|
static int domovethings(void)
|
|
{
|
|
int i, j;
|
|
char ch;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (g_player[i].sync->bits&(1<<17))
|
|
{
|
|
multiflag = 2;
|
|
multiwhat = (g_player[i].sync->bits>>18)&1;
|
|
multipos = (unsigned)(g_player[i].sync->bits>>19)&15;
|
|
multiwho = i;
|
|
|
|
if (multiwhat)
|
|
{
|
|
saveplayer(multipos);
|
|
multiflag = 0;
|
|
|
|
if (multiwho != myconnectindex)
|
|
{
|
|
Bsprintf(fta_quotes[122],"%s^00 SAVED A MULTIPLAYER GAME",&g_player[multiwho].user_name[0]);
|
|
FTA(122,g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
Bstrcpy(fta_quotes[122],"MULTIPLAYER GAME SAVED");
|
|
FTA(122,g_player[myconnectindex].ps);
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// waitforeverybody();
|
|
|
|
j = loadplayer(multipos);
|
|
|
|
multiflag = 0;
|
|
|
|
if (j == 0)
|
|
{
|
|
if (multiwho != myconnectindex)
|
|
{
|
|
Bsprintf(fta_quotes[122],"%s^00 LOADED A MULTIPLAYER GAME",&g_player[multiwho].user_name[0]);
|
|
FTA(122,g_player[myconnectindex].ps);
|
|
}
|
|
else
|
|
{
|
|
Bstrcpy(fta_quotes[122],"MULTIPLAYER GAME LOADED");
|
|
FTA(122,g_player[myconnectindex].ps);
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
ud.camerasprite = -1;
|
|
lockclock += TICSPERFRAME;
|
|
|
|
if (earthquaketime > 0) earthquaketime--;
|
|
if (rtsplaying > 0) rtsplaying--;
|
|
|
|
for (i=0;i<MAXUSERQUOTES;i++)
|
|
if (user_quote_time[i])
|
|
{
|
|
user_quote_time[i]--;
|
|
if (!user_quote_time[i]) pub = NUMPAGES;
|
|
}
|
|
|
|
if (ud.idplayers && ud.multimode > 1)
|
|
{
|
|
int sx,sy,sz;
|
|
short sect,hw,hs;
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
if (g_player[i].ps->holoduke_on != -1)
|
|
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
|
|
|
hitscan(g_player[screenpeek].ps->posx,g_player[screenpeek].ps->posy,g_player[screenpeek].ps->posz,g_player[screenpeek].ps->cursectnum,
|
|
sintable[(g_player[screenpeek].ps->ang+512)&2047],
|
|
sintable[g_player[screenpeek].ps->ang&2047],
|
|
(100-g_player[screenpeek].ps->horiz-g_player[screenpeek].ps->horizoff)<<11,§,&hw,&hs,&sx,&sy,&sz,0xffff0030);
|
|
|
|
for (i=0;i<ud.multimode;i++)
|
|
if (g_player[i].ps->holoduke_on != -1)
|
|
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
|
|
|
if (!(g_player[myconnectindex].ps->gm & MODE_MENU) && sprite[hs].picnum == APLAYER && sprite[hs].yvel != screenpeek && g_player[sprite[hs].yvel].ps->dead_flag == 0)
|
|
{
|
|
if (g_player[screenpeek].ps->fta == 0 || g_player[screenpeek].ps->ftq == 117)
|
|
{
|
|
if (ldist(&sprite[g_player[screenpeek].ps->i],&sprite[hs]) < 9216)
|
|
{
|
|
Bsprintf(fta_quotes[117],"%s",&g_player[sprite[hs].yvel].user_name[0]);
|
|
g_player[screenpeek].ps->fta = 12, g_player[screenpeek].ps->ftq = 117;
|
|
}
|
|
}
|
|
else if (g_player[screenpeek].ps->fta > 2) g_player[screenpeek].ps->fta -= 3;
|
|
}
|
|
}
|
|
|
|
if (show_shareware > 0)
|
|
{
|
|
show_shareware--;
|
|
if (show_shareware == 0)
|
|
{
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
everyothertime++;
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
copybufbyte(&inputfifo[movefifoplc&(MOVEFIFOSIZ-1)][i],g_player[i].sync,sizeof(input_t));
|
|
movefifoplc++;
|
|
|
|
updateinterpolations();
|
|
|
|
j = -1;
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if ((g_player[i].sync->bits&(1<<26)) == 0)
|
|
{
|
|
j = i;
|
|
continue;
|
|
}
|
|
|
|
closedemowrite();
|
|
|
|
if (i == myconnectindex) gameexit(" ");
|
|
if (screenpeek == i)
|
|
{
|
|
screenpeek = connectpoint2[i];
|
|
if (screenpeek < 0) screenpeek = connecthead;
|
|
}
|
|
|
|
if (i == connecthead) connecthead = connectpoint2[connecthead];
|
|
else connectpoint2[j] = connectpoint2[i];
|
|
|
|
numplayers--;
|
|
ud.multimode--;
|
|
|
|
if (numplayers < 2)
|
|
sound(GENERIC_AMBIENCE17);
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
vscrn();
|
|
|
|
quickkill(g_player[i].ps);
|
|
deletesprite(g_player[i].ps->i);
|
|
|
|
Bsprintf(buf,"%s^00 is history!",g_player[i].user_name);
|
|
adduserquote(buf);
|
|
Bstrcpy(fta_quotes[116],buf);
|
|
|
|
if (voting == i)
|
|
{
|
|
for (i=0;i<MAXPLAYERS;i++)
|
|
{
|
|
g_player[i].vote = 0;
|
|
g_player[i].gotvote = 0;
|
|
}
|
|
voting = -1;
|
|
}
|
|
|
|
g_player[myconnectindex].ps->ftq = 116, g_player[myconnectindex].ps->fta = 180;
|
|
|
|
if (j < 0 && networkmode == 0)
|
|
gameexit("The server/master player just quit the game; disconnected.");
|
|
}
|
|
|
|
if ((numplayers >= 2) && ((movefifoplc&7) == 7))
|
|
{
|
|
ch = (char)(randomseed&255);
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
ch += ((g_player[i].ps->posx+g_player[i].ps->posy+g_player[i].ps->posz+g_player[i].ps->ang+g_player[i].ps->horiz)&255);
|
|
g_player[myconnectindex].syncval[g_player[myconnectindex].syncvalhead&(MOVEFIFOSIZ-1)] = ch;
|
|
g_player[myconnectindex].syncvalhead++;
|
|
}
|
|
|
|
if (ud.recstat == 1) record();
|
|
|
|
if (ud.pause_on == 0)
|
|
{
|
|
global_random = TRAND;
|
|
movedummyplayers();//ST 13
|
|
}
|
|
|
|
for (i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (g_player[i].sync->extbits&(1<<6))
|
|
{
|
|
g_player[i].ps->team = g_player[i].pteam;
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
|
|
{
|
|
hittype[g_player[i].ps->i].picnum = APLAYERTOP;
|
|
quickkill(g_player[i].ps);
|
|
}
|
|
}
|
|
if (gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM)
|
|
g_player[i].ps->palookup = g_player[i].pcolor = getteampal(g_player[i].ps->team);
|
|
|
|
if (sprite[g_player[i].ps->i].pal != 1)
|
|
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
|
|
|
|
sharedkeys(i);
|
|
|
|
if (ud.pause_on == 0)
|
|
{
|
|
processinput(i);
|
|
checksectors(i);
|
|
}
|
|
}
|
|
|
|
if (ud.pause_on == 0)
|
|
moveobjects();
|
|
|
|
fakedomovethingscorrect();
|
|
|
|
if ((everyothertime&1) == 0)
|
|
{
|
|
animatewalls();
|
|
movecyclers();
|
|
pan3dsound();
|
|
}
|
|
|
|
#ifdef POLYMER
|
|
//polymer invalidate
|
|
updatesectors = 1;
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void doorders(void)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 1); // JBF 20040308
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while (!KB_KeyWaiting())
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
}
|
|
|
|
void dobonus(int bonusonly)
|
|
{
|
|
int t, tinc,gfx_offset;
|
|
int i, y,xfragtotal,yfragtotal;
|
|
int bonuscnt;
|
|
int clockpad = 2;
|
|
char *lastmapname;
|
|
int playerbest = -1;
|
|
|
|
int breathe[] =
|
|
{
|
|
0, 30,VICTORY1+1,176,59,
|
|
30, 60,VICTORY1+2,176,59,
|
|
60, 90,VICTORY1+1,176,59,
|
|
90, 120,0 ,176,59
|
|
};
|
|
|
|
int bossmove[] =
|
|
{
|
|
0, 120,VICTORY1+3,86,59,
|
|
220, 260,VICTORY1+4,86,59,
|
|
260, 290,VICTORY1+5,86,59,
|
|
290, 320,VICTORY1+6,86,59,
|
|
320, 350,VICTORY1+7,86,59,
|
|
350, 380,VICTORY1+8,86,59
|
|
};
|
|
|
|
Bsprintf(tempbuf,"%s - " APPNAME,duke3dgrpstring);
|
|
wm_setapptitle(tempbuf);
|
|
|
|
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0])
|
|
{
|
|
lastmapname = Bstrrchr(boardfilename,'\\');
|
|
if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
|
|
if (!lastmapname) lastmapname = boardfilename;
|
|
}
|
|
else lastmapname = map[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name;
|
|
|
|
bonuscnt = 0;
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
nextpage();
|
|
flushperms();
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
FX_SetReverb(0L);
|
|
bindsenabled = 1; // so you can use your screenshot bind on the score screens
|
|
|
|
if (bonusonly) goto FRAGBONUS;
|
|
|
|
if (numplayers < 2 && ud.eog && ud.from_bonus == 0)
|
|
switch (ud.volume_number)
|
|
{
|
|
case 0:
|
|
if (ud.lockout == 0)
|
|
{
|
|
setgamepalette(g_player[myconnectindex].ps, endingpal, 11); // JBF 20040308
|
|
clearview(0L);
|
|
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
nextpage();
|
|
//g_player[myconnectindex].ps->palette = endingpal;
|
|
fadepal(0,0,0, 63,0,-1);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0;
|
|
tinc = 0;
|
|
while (1)
|
|
{
|
|
clearview(0L);
|
|
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
|
|
// boss
|
|
if (totalclock > 390 && totalclock < 780)
|
|
for (t=0;t<35;t+=5) if (bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1])
|
|
{
|
|
if (t==10 && bonuscnt == 1)
|
|
{
|
|
sound(SHOTGUN_FIRE);
|
|
sound(SQUISHED);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
// Breathe
|
|
if (totalclock < 450 || totalclock >= 750)
|
|
{
|
|
if (totalclock >= 750)
|
|
{
|
|
rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
if (totalclock >= 750 && bonuscnt == 2)
|
|
{
|
|
sound(DUKETALKTOBOSS);
|
|
bonuscnt++;
|
|
}
|
|
|
|
}
|
|
for (t=0;t<20;t+=5)
|
|
if (breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1])
|
|
{
|
|
if (t==5 && bonuscnt == 0)
|
|
{
|
|
sound(BOSSTALKTODUKE);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
handleevents();
|
|
getpackets();
|
|
nextpage();
|
|
if (KB_KeyWaiting()) break;
|
|
}
|
|
}
|
|
|
|
fadepal(0,0,0, 0,64,1);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
|
|
|
|
rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-1);
|
|
else nextpage();
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
fadepal(0,0,0, 0,64,1);
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
break;
|
|
case 1:
|
|
MUSIC_StopSong();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if (ud.lockout == 0)
|
|
{
|
|
playanm("cineov2.anm",1);
|
|
KB_FlushKeyBoardQueue();
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
sound(PIPEBOMB_EXPLODE);
|
|
|
|
fadepal(0,0,0, 0,64,1);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
KB_FlushKeyboardQueue();
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
|
|
rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-1);
|
|
else nextpage();
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
IFISSOFTMODE fadepal(0,0,0, 0,64,1);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
MUSIC_StopSong();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if (ud.lockout == 0)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
playanm("vol4e1.anm",8);
|
|
clearview(0L);
|
|
nextpage();
|
|
playanm("vol4e2.anm",10);
|
|
clearview(0L);
|
|
nextpage();
|
|
playanm("vol4e3.anm",11);
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
sound(ENDSEQVOL3SND4);
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
clearview(0L);
|
|
menutext(160,60,0,0,"THANKS TO ALL OUR");
|
|
menutext(160,60+16,0,0,"FANS FOR GIVING");
|
|
menutext(160,60+16+16,0,0,"US BIG HEADS.");
|
|
menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
|
|
menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-3);
|
|
KB_FlushKeyboardQueue();
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
fadepal(0,0,0, 0,64,3);
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
|
|
playanm("DUKETEAM.ANM",4);
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
while (!KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
KB_FlushKeyBoardQueue();
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
MUSIC_StopSong();
|
|
clearview(0L);
|
|
nextpage();
|
|
if (ud.lockout == 0)
|
|
{
|
|
fadepal(0,0,0, 63,0,-1);
|
|
playanm("cineov3.anm",2);
|
|
KB_FlushKeyBoardQueue();
|
|
ototalclock = totalclock+200;
|
|
while (totalclock < ototalclock)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
}
|
|
|
|
playanm("RADLOGO.ANM",3);
|
|
|
|
if (ud.lockout == 0 && !KB_KeyWaiting() && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
sound(ENDSEQVOL3SND5);
|
|
while (issoundplaying(-1,ENDSEQVOL3SND5))
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
|
|
sound(ENDSEQVOL3SND6);
|
|
while (issoundplaying(-1,ENDSEQVOL3SND6))
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
|
|
sound(ENDSEQVOL3SND7);
|
|
while (issoundplaying(-1,ENDSEQVOL3SND7))
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
|
|
sound(ENDSEQVOL3SND8);
|
|
while (issoundplaying(-1,ENDSEQVOL3SND8))
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
if (KB_KeyWaiting() || MOUSE_GetButtons()&LEFT_MOUSE) goto ENDANM;
|
|
sound(ENDSEQVOL3SND9);
|
|
while (issoundplaying(-1,ENDSEQVOL3SND9))
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
}
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
KB_FlushKeyBoardQueue();
|
|
totalclock = 0;
|
|
while (!KB_KeyWaiting() && totalclock < 120 && !MOUSE_GetButtons()&LEFT_MOUSE)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
ENDANM:
|
|
MOUSE_ClearButton(LEFT_MOUSE);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
clearview(0L);
|
|
|
|
break;
|
|
}
|
|
|
|
FRAGBONUS:
|
|
|
|
//g_player[myconnectindex].ps->palette = palette;
|
|
setgamepalette(g_player[myconnectindex].ps, palette, 11); // JBF 20040308
|
|
IFISSOFTMODE palto(0,0,0,63); // JBF 20031228
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0;
|
|
tinc = 0;
|
|
bonuscnt = 0;
|
|
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
if (playerswhenstarted > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_SCORESHEET))
|
|
{
|
|
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
|
sound(BONUSMUSIC);
|
|
|
|
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
|
|
gametext(160,58+10,map[(ud.volume_number*MAXLEVELS)+ud.last_level-1].name,0,2+8+16);
|
|
|
|
gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
|
|
|
|
t = 0;
|
|
minitext(23,80," NAME KILLS",8,2+8+16+128);
|
|
for (i=0;i<playerswhenstarted;i++)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",i+1);
|
|
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
|
|
}
|
|
|
|
for (i=0;i<playerswhenstarted;i++)
|
|
{
|
|
xfragtotal = 0;
|
|
Bsprintf(tempbuf,"%d",i+1);
|
|
|
|
minitext(30,90+t,tempbuf,0,2+8+16+128);
|
|
minitext(38,90+t,g_player[i].user_name,g_player[i].ps->palookup,2+8+16+128);
|
|
|
|
for (y=0;y<playerswhenstarted;y++)
|
|
{
|
|
if (i == y)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",g_player[y].ps->fraggedself);
|
|
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
|
|
xfragtotal -= g_player[y].ps->fraggedself;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",g_player[i].frags[y]);
|
|
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
|
|
xfragtotal += g_player[i].frags[y];
|
|
}
|
|
|
|
if (myconnectindex == connecthead)
|
|
{
|
|
Bsprintf(tempbuf,"stats %d killed %d %d\n",i+1,y+1,g_player[i].frags[y]);
|
|
sendscore(tempbuf);
|
|
}
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%-4d",xfragtotal);
|
|
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
|
|
|
|
t += 7;
|
|
}
|
|
|
|
for (y=0;y<playerswhenstarted;y++)
|
|
{
|
|
yfragtotal = 0;
|
|
for (i=0;i<playerswhenstarted;i++)
|
|
{
|
|
if (i == y)
|
|
yfragtotal += g_player[i].ps->fraggedself;
|
|
yfragtotal += g_player[i].frags[y];
|
|
}
|
|
Bsprintf(tempbuf,"%-4d",yfragtotal);
|
|
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
|
|
}
|
|
|
|
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-7);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
while (KB_KeyWaiting()==0)
|
|
{
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
|
|
if (bonusonly || ud.multimode > 1) return;
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
}
|
|
|
|
if (bonusonly || ud.multimode > 1) return;
|
|
|
|
switch (ud.volume_number)
|
|
{
|
|
case 1:
|
|
gfx_offset = 5;
|
|
break;
|
|
default:
|
|
gfx_offset = 0;
|
|
break;
|
|
}
|
|
|
|
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"COMPLETED");
|
|
|
|
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
|
|
|
if (!(ud.config.MusicToggle == 0 || ud.config.MusicDevice < 0))
|
|
sound(BONUSMUSIC);
|
|
|
|
nextpage();
|
|
KB_FlushKeyboardQueue();
|
|
fadepal(0,0,0, 63,0,-1);
|
|
bonuscnt = 0;
|
|
totalclock = 0;
|
|
tinc = 0;
|
|
|
|
playerbest = CONFIG_GetMapBestTime(map[ud.volume_number*MAXLEVELS+ud.last_level-1].filename);
|
|
|
|
if (g_player[myconnectindex].ps->player_par < playerbest || playerbest < 0)
|
|
{
|
|
CONFIG_SetMapBestTime(map[ud.volume_number*MAXLEVELS+ud.last_level-1].filename, g_player[myconnectindex].ps->player_par);
|
|
// if(playerbest != -1)
|
|
// playerbest = g_player[myconnectindex].ps->player_par;
|
|
}
|
|
|
|
{
|
|
int ii, ij;
|
|
|
|
for (ii=g_player[myconnectindex].ps->player_par/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
|
|
{
|
|
for (ii=map[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
if (!NAM)
|
|
{
|
|
for (ii=map[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
}
|
|
if (playerbest > 0) for (ii=playerbest/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
|
|
while (1)
|
|
{
|
|
int yy = 0, zz;
|
|
|
|
getpackets();
|
|
handleevents();
|
|
AudioUpdate();
|
|
|
|
if (g_player[myconnectindex].ps->gm&MODE_EOL)
|
|
{
|
|
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
|
|
if (totalclock > (1000000000L) && totalclock < (1000000320L))
|
|
{
|
|
switch ((totalclock>>4)%15)
|
|
{
|
|
case 0:
|
|
if (bonuscnt == 6)
|
|
{
|
|
bonuscnt++;
|
|
sound(SHOTGUN_COCK);
|
|
switch (rand()&3)
|
|
{
|
|
case 0:
|
|
sound(BONUS_SPEECH1);
|
|
break;
|
|
case 1:
|
|
sound(BONUS_SPEECH2);
|
|
break;
|
|
case 2:
|
|
sound(BONUS_SPEECH3);
|
|
break;
|
|
case 3:
|
|
sound(BONUS_SPEECH4);
|
|
break;
|
|
}
|
|
}
|
|
case 1:
|
|
case 4:
|
|
case 5:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
}
|
|
else if (totalclock > (10240+120L)) break;
|
|
else
|
|
{
|
|
switch ((totalclock>>5)&3)
|
|
{
|
|
case 1:
|
|
case 3:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"COMPLETED");
|
|
|
|
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
|
|
|
if (totalclock > (60*3))
|
|
{
|
|
yy = zz = 59;
|
|
gametext(10,yy+9,"Your Time:",0,2+8+16);
|
|
yy+=10;
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
|
|
{
|
|
gametext(10,yy+9,"Par Time:",0,2+8+16);
|
|
yy+=10;
|
|
if (!NAM)
|
|
{
|
|
gametext(10,yy+9,"3D Realms' Time:",0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
|
|
}
|
|
if (playerbest > 0)
|
|
{
|
|
gametext(10,yy+9,g_player[myconnectindex].ps->player_par<playerbest?"Prev Best Time:":"Your Best Time:",0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
|
|
if (bonuscnt == 0)
|
|
bonuscnt++;
|
|
|
|
yy = zz;
|
|
if (totalclock > (60*4))
|
|
{
|
|
if (bonuscnt == 1)
|
|
{
|
|
bonuscnt++;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(g_player[myconnectindex].ps->player_par/(26*60)),
|
|
(g_player[myconnectindex].ps->player_par/26)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
if (g_player[myconnectindex].ps->player_par < playerbest)
|
|
gametext((320>>2)+71+(clockpad*24),yy+9,"New record!",0,2+8+16);
|
|
yy+=10;
|
|
|
|
if (!(ud.volume_number == 0 && ud.last_level-1 == 7))
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(map[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/(26*60)),
|
|
(map[ud.volume_number*MAXLEVELS+ud.last_level-1].partime/26)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
|
|
if (!NAM)
|
|
{
|
|
Bsprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(map[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/(26*60)),
|
|
(map[ud.volume_number*MAXLEVELS+ud.last_level-1].designertime/26)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
}
|
|
|
|
if (playerbest > 0)
|
|
{
|
|
sprintf(tempbuf,"%0*d:%02d",clockpad,
|
|
(playerbest/(26*60)),
|
|
(playerbest/26)%60);
|
|
gametext((320>>2)+71,yy+9,tempbuf,0,2+8+16);
|
|
yy+=10;
|
|
}
|
|
}
|
|
}
|
|
|
|
zz = yy += 5;
|
|
if (totalclock > (60*6))
|
|
{
|
|
gametext(10,yy+9,"Enemies Killed:",0,2+8+16);
|
|
yy += 10;
|
|
gametext(10,yy+9,"Enemies Left:",0,2+8+16);
|
|
yy += 10;
|
|
|
|
if (bonuscnt == 2)
|
|
{
|
|
bonuscnt++;
|
|
sound(FLY_BY);
|
|
}
|
|
|
|
yy = zz;
|
|
|
|
if (totalclock > (60*7))
|
|
{
|
|
if (bonuscnt == 3)
|
|
{
|
|
bonuscnt++;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
sprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->actors_killed);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
if (ud.player_skill > 3)
|
|
{
|
|
sprintf(tempbuf,"N/A");
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
else
|
|
{
|
|
if ((g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed) < 0)
|
|
sprintf(tempbuf,"%-3d",0);
|
|
else sprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_actors_killed-g_player[myconnectindex].ps->actors_killed);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
zz = yy += 5;
|
|
if (totalclock > (60*9))
|
|
{
|
|
gametext(10,yy+9,"Secrets Found:",0,2+8+16);
|
|
yy += 10;
|
|
gametext(10,yy+9,"Secrets Missed:",0,2+8+16);
|
|
yy += 10;
|
|
if (bonuscnt == 4) bonuscnt++;
|
|
|
|
yy = zz;
|
|
if (totalclock > (60*10))
|
|
{
|
|
if (bonuscnt == 5)
|
|
{
|
|
bonuscnt++;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
sprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->secret_rooms);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
if (g_player[myconnectindex].ps->secret_rooms > 0)
|
|
sprintf(tempbuf,"%-3d%%",(100*g_player[myconnectindex].ps->secret_rooms/g_player[myconnectindex].ps->max_secret_rooms));
|
|
sprintf(tempbuf,"%-3d",g_player[myconnectindex].ps->max_secret_rooms-g_player[myconnectindex].ps->secret_rooms);
|
|
gametext((320>>2)+70,yy+9,tempbuf,0,2+8+16);
|
|
yy += 10;
|
|
}
|
|
}
|
|
|
|
if (totalclock > 10240 && totalclock < 10240+10240)
|
|
totalclock = 1024;
|
|
|
|
if (((MOUSE_GetButtons()&7) || KB_KeyWaiting()) && totalclock > (60*2)) // JBF 20030809
|
|
{
|
|
MOUSE_ClearButton(7);
|
|
if (totalclock < (60*13))
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = (60*13);
|
|
}
|
|
else if (totalclock < (1000000000L))
|
|
totalclock = (1000000000L);
|
|
}
|
|
}
|
|
else break;
|
|
OnEvent(EVENT_DISPLAYBONUSSCREEN, g_player[screenpeek].ps->i, screenpeek, -1);
|
|
nextpage();
|
|
}
|
|
}
|
|
|
|
static void cameratext(short i)
|
|
{
|
|
char flipbits;
|
|
int x , y;
|
|
|
|
if (!T1)
|
|
{
|
|
rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
if (totalclock&16)
|
|
rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
else
|
|
{
|
|
flipbits = (totalclock<<1)&48;
|
|
for (x=0;x<394;x+=64)
|
|
for (y=0;y<200;y+=64)
|
|
rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
void vglass(int x,int y,short a,short wn,short n)
|
|
{
|
|
int z, zincs;
|
|
short sect;
|
|
|
|
sect = wall[wn].nextsector;
|
|
if (sect == -1) return;
|
|
zincs = (sector[sect].floorz-sector[sect].ceilingz) / n;
|
|
|
|
for (z = sector[sect].ceilingz;z < sector[sect].floorz; z += zincs)
|
|
EGS(sect,x,y,z-(TRAND&8191),GLASSPIECES+(z&(TRAND%3)),-32,36,36,a+128-(TRAND&255),16+(TRAND&31),0,-1,5);
|
|
}
|
|
#endif
|
|
|
|
void lotsofglass(int i,int wallnum,int n)
|
|
{
|
|
int j, xv, yv, z, x1, y1;
|
|
short sect;
|
|
int a;
|
|
|
|
sect = -1;
|
|
|
|
if (wallnum < 0)
|
|
{
|
|
for (j=n-1; j >= 0 ;j--)
|
|
{
|
|
a = SA-256+(TRAND&511)+1024;
|
|
EGS(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&1023),i,5);
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = wall[wall[wallnum].point2].x-x1;
|
|
yv = wall[wall[wallnum].point2].y-y1;
|
|
|
|
x1 -= ksgn(yv);
|
|
y1 += ksgn(xv);
|
|
|
|
xv /= j;
|
|
yv /= j;
|
|
|
|
for (j=n;j>0;j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
if (sect >= 0)
|
|
{
|
|
z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if (z < -(32<<8) || z > (32<<8))
|
|
z = SZ-(32<<8)+(TRAND&((64<<8)-1));
|
|
a = SA-1024;
|
|
EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&1023),i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void spriteglass(int i,int n)
|
|
{
|
|
int j, k, a, z;
|
|
|
|
for (j=n;j>0;j--)
|
|
{
|
|
a = TRAND&2047;
|
|
z = SZ-((TRAND&16)<<8);
|
|
k = EGS(SECT,SX,SY,z,GLASSPIECES+(j%3),TRAND&15,36,36,a,32+(TRAND&63),-512-(TRAND&2047),i,5);
|
|
sprite[k].pal = sprite[i].pal;
|
|
}
|
|
}
|
|
|
|
void ceilingglass(int i,int sectnum,int n)
|
|
{
|
|
int j, xv, yv, z, x1, y1, a,s;
|
|
int startwall = sector[sectnum].wallptr;
|
|
int endwall = startwall+sector[sectnum].wallnum;
|
|
|
|
for (s=startwall;s<(endwall-1);s++)
|
|
{
|
|
x1 = wall[s].x;
|
|
y1 = wall[s].y;
|
|
|
|
xv = (wall[s+1].x-x1)/(n+1);
|
|
yv = (wall[s+1].y-y1)/(n+1);
|
|
|
|
for (j=n;j>0;j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
a = TRAND&2047;
|
|
z = sector[sectnum].ceilingz+((TRAND&15)<<8);
|
|
EGS(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(TRAND&31),0,i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void lotsofcolourglass(int i,int wallnum,int n)
|
|
{
|
|
int j, xv, yv, z, x1, y1;
|
|
short sect = -1;
|
|
int a, k;
|
|
|
|
if (wallnum < 0)
|
|
{
|
|
for (j=n-1; j >= 0 ;j--)
|
|
{
|
|
a = TRAND&2047;
|
|
k = EGS(SECT,SX,SY,SZ-(TRAND&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&2047),i,5);
|
|
sprite[k].pal = TRAND&15;
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
|
|
yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;
|
|
|
|
for (j=n;j>0;j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if (z < -(32<<8) || z > (32<<8))
|
|
z = SZ-(32<<8)+(TRAND&((64<<8)-1));
|
|
a = SA-1024;
|
|
k = EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&2047),i,5);
|
|
sprite[k].pal = TRAND&7;
|
|
}
|
|
}
|
|
|
|
static void SetupGameButtons(void)
|
|
{
|
|
CONTROL_DefineFlag(gamefunc_Move_Forward,false);
|
|
CONTROL_DefineFlag(gamefunc_Move_Backward,false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe,false);
|
|
CONTROL_DefineFlag(gamefunc_Fire,false);
|
|
CONTROL_DefineFlag(gamefunc_Open,false);
|
|
CONTROL_DefineFlag(gamefunc_Run,false);
|
|
CONTROL_DefineFlag(gamefunc_AutoRun,false);
|
|
CONTROL_DefineFlag(gamefunc_Jump,false);
|
|
CONTROL_DefineFlag(gamefunc_Crouch,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Up,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Down,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Up,false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Down,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_1,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_2,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_3,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_4,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_5,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_6,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_7,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_8,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_9,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_10,false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory,false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Holo_Duke,false);
|
|
CONTROL_DefineFlag(gamefunc_Jetpack,false);
|
|
CONTROL_DefineFlag(gamefunc_NightVision,false);
|
|
CONTROL_DefineFlag(gamefunc_MedKit,false);
|
|
CONTROL_DefineFlag(gamefunc_TurnAround,false);
|
|
CONTROL_DefineFlag(gamefunc_SendMessage,false);
|
|
CONTROL_DefineFlag(gamefunc_Map,false);
|
|
CONTROL_DefineFlag(gamefunc_Shrink_Screen,false);
|
|
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,false);
|
|
CONTROL_DefineFlag(gamefunc_Center_View,false);
|
|
CONTROL_DefineFlag(gamefunc_Holster_Weapon,false);
|
|
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,false);
|
|
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,false);
|
|
CONTROL_DefineFlag(gamefunc_See_Coop_View,false);
|
|
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,false);
|
|
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,false);
|
|
CONTROL_DefineFlag(gamefunc_Steroids,false);
|
|
CONTROL_DefineFlag(gamefunc_Quick_Kick,false);
|
|
CONTROL_DefineFlag(gamefunc_Next_Weapon,false);
|
|
CONTROL_DefineFlag(gamefunc_Previous_Weapon,false);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= GetTime
|
|
=
|
|
===================
|
|
*/
|
|
|
|
inline int GetTime(void)
|
|
{
|
|
return totalclock;
|
|
}
|