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8eb5233232
git-svn-id: https://svn.eduke32.com/eduke32@8219 1a8010ca-5511-0410-912e-c29ae57300e0 # Conflicts: # GNUmakefile # platform/Windows/audiolib.vcxproj # platform/Windows/audiolib.vcxproj.filters # platform/Windows/build.vcxproj # platform/Windows/build.vcxproj.filters # source/audiolib/include/al_midi.h # source/audiolib/src/_al_midi.h # source/duke3d/src/osdcmds.cpp # source/duke3d/src/sounds.cpp
1040 lines
26 KiB
C++
1040 lines
26 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "duke3d.h"
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#include "renderlayer.h" // for win_gethwnd()
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#include "al_midi.h"
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#include <atomic>
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#include "vfs.h"
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BEGIN_DUKE_NS
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#define DQSIZE 256
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int32_t g_numEnvSoundsPlaying, g_highestSoundIdx;
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static char *MusicPtr;
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static int32_t MusicIsWaveform;
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static int32_t MusicVoice = -1;
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static bool MusicPaused;
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static bool SoundPaused;
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static std::atomic<uint32_t> dnum, dq[DQSIZE];
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static mutex_t m_callback;
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static inline void S_SetProperties(assvoice_t *snd, int const owner, int const voice, int const dist, int const clock)
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{
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snd->owner = owner;
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snd->id = voice;
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snd->dist = dist;
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snd->clock = clock;
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}
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void S_SoundStartup(void)
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{
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#ifdef _WIN32
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void *initdata = (void *) win_gethwnd(); // used for DirectSound
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#else
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void *initdata = NULL;
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#endif
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initprintf("Initializing sound... ");
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if (FX_Init(snd_numvoices, snd_numchannels, snd_mixrate, initdata) != FX_Ok)
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{
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initprintf("failed! %s\n", FX_ErrorString(FX_Error));
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return;
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}
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initprintf("%d voices, %d channels, 16-bit %d Hz\n", *snd_numvoices, *snd_numchannels, *snd_mixrate);
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for (int i = 0; i <= g_highestSoundIdx; ++i)
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{
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for (auto & voice : g_sounds[i].voices)
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{
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g_sounds[i].num = 0;
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S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
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}
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#ifdef CACHING_DOESNT_SUCK
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g_soundlocks[i] = 199;
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#endif
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}
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cacheAllSounds();
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snd_fxvolume.Callback();
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S_MusicVolume(mus_volume);
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snd_reversestereo.Callback();
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FX_SetCallBack(S_Callback);
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FX_SetPrintf(OSD_Printf);
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mutex_init(&m_callback);
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}
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void S_SoundShutdown(void)
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{
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if (MusicVoice >= 0)
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S_MusicShutdown();
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if (FX_Shutdown() != FX_Ok)
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{
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Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error));
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G_GameExit(tempbuf);
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}
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}
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void S_MusicStartup(void)
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{
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initprintf("Initializing music... ");
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if (MUSIC_Init(ud.config.MusicDevice) == MUSIC_Ok || MUSIC_Init(0) == MUSIC_Ok || MUSIC_Init(1) == MUSIC_Ok)
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{
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MUSIC_SetVolume(mus_volume);
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// TODO: figure out why this produces garbage output
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#if 0
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if (auto fil = kopen4load("d3dtimbr.tmb", 0) != -1)
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{
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int l = kfilelength(fil);
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auto tmb = (uint8_t *)Xmalloc(l);
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kread(fil, tmb, l);
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OPLMusic::AL_RegisterTimbreBank(tmb);
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Xfree(tmb);
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kclose(fil);
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}
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#endif
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return;
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}
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initprintf("S_MusicStartup(): failed initializing\n");
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}
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void S_MusicShutdown(void)
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{
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S_StopMusic();
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if (MUSIC_Shutdown() != MUSIC_Ok)
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initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode));
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}
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void S_PauseMusic(bool paused)
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{
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if (MusicPaused == paused || (MusicIsWaveform && MusicVoice < 0))
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return;
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MusicPaused = paused;
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if (MusicIsWaveform)
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{
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FX_PauseVoice(MusicVoice, paused);
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return;
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}
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if (paused)
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MUSIC_Pause();
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else
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MUSIC_Continue();
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}
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void S_PauseSounds(bool paused)
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{
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if (SoundPaused == paused)
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return;
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SoundPaused = paused;
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for (int i = 0; i <= g_highestSoundIdx; ++i)
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{
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for (auto & voice : g_sounds[i].voices)
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if (voice.id > 0)
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FX_PauseVoice(voice.id, paused);
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}
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}
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void S_MusicVolume(int32_t volume)
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{
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if (MusicIsWaveform && MusicVoice >= 0)
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FX_SetPan(MusicVoice, volume, volume, volume);
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MUSIC_SetVolume(volume);
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}
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void S_RestartMusic(void)
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{
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if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
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{
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S_PlayLevelMusicOrNothing(g_musicIndex);
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}
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else if (G_GetLogoFlags() & LOGO_PLAYMUSIC)
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{
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S_PlaySpecialMusicOrNothing(MUS_INTRO);
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}
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}
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void S_MenuSound(void)
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{
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#ifndef EDUKE32_STANDALONE
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static int SoundNum;
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int const menusnds[] = {
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LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT,
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PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
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PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON,
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};
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int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, FURY ? -1 : menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]);
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#else
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int s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1);
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#endif
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if (s != -1)
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S_PlaySound(s);
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}
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static int S_PlayMusic(const char *fn)
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{
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if (!mus_enabled)
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return 0;
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if (fn == NULL)
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return 1;
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auto fp = S_OpenAudio(fn, 0, 1);
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if (!fp.isOpen())
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn);
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return 2;
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}
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int32_t MusicLen = fp.GetLength();
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if (EDUKE32_PREDICT_FALSE(MusicLen < 4))
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn);
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return 3;
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}
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char * MyMusicPtr = (char *)Xaligned_alloc(16, MusicLen);
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int MyMusicSize = fp.Read(MyMusicPtr, MusicLen);
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if (EDUKE32_PREDICT_FALSE(MyMusicSize != MusicLen))
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{
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OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n",
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MyMusicSize, fn, MusicLen);
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ALIGNED_FREE_AND_NULL(MyMusicPtr);
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return 4;
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}
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if (!Bmemcmp(MyMusicPtr, "MThd", 4))
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{
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int32_t retval = MUSIC_PlaySong(MyMusicPtr, MyMusicSize, MUSIC_LoopSong, fn);
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if (retval != MUSIC_Ok)
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{
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ALIGNED_FREE_AND_NULL(MyMusicPtr);
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return 5;
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}
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if (MusicIsWaveform && MusicVoice >= 0)
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{
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FX_StopSound(MusicVoice);
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MusicVoice = -1;
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}
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MusicIsWaveform = 0;
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ALIGNED_FREE_AND_NULL(MusicPtr);
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MusicPtr = MyMusicPtr;
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g_musicSize = MyMusicSize;
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}
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else
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{
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int MyMusicVoice = FX_Play(MyMusicPtr, MusicLen, 0, 0, 0, mus_volume, mus_volume, mus_volume,
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FX_MUSIC_PRIORITY, 1.f, MUSIC_ID);
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if (MyMusicVoice <= FX_Ok)
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{
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ALIGNED_FREE_AND_NULL(MyMusicPtr);
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return 5;
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}
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if (MusicIsWaveform && MusicVoice >= 0)
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FX_StopSound(MusicVoice);
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MUSIC_StopSong();
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MusicVoice = MyMusicVoice;
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MusicIsWaveform = 1;
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ALIGNED_FREE_AND_NULL(MusicPtr);
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MusicPtr = MyMusicPtr;
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g_musicSize = MyMusicSize;
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}
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return 0;
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}
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static void S_SetMusicIndex(unsigned int m)
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{
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g_musicIndex = m;
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ud.music_episode = m / MAXLEVELS;
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ud.music_level = m % MAXLEVELS;
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}
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bool S_TryPlayLevelMusic(unsigned int m)
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{
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ud.returnvar[0] = m / MAXLEVELS;
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ud.returnvar[1] = m % MAXLEVELS;
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int retval = VM_OnEvent(EVENT_PLAYLEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex);
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if (retval < 0)
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return false;
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char const * musicfn = g_mapInfo[m].musicfn;
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if (musicfn != NULL)
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{
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if (!S_PlayMusic(musicfn))
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{
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S_SetMusicIndex(m);
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return false;
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}
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}
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return true;
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}
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void S_PlayLevelMusicOrNothing(unsigned int m)
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{
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if (S_TryPlayLevelMusic(m))
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{
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S_StopMusic();
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S_SetMusicIndex(m);
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}
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}
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int S_TryPlaySpecialMusic(unsigned int m)
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{
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char const * musicfn = g_mapInfo[m].musicfn;
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if (musicfn != NULL)
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{
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if (!S_PlayMusic(musicfn))
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{
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S_SetMusicIndex(m);
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return 0;
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}
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}
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return 1;
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}
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void S_PlaySpecialMusicOrNothing(unsigned int m)
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{
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if (S_TryPlaySpecialMusic(m))
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{
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S_StopMusic();
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S_SetMusicIndex(m);
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}
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}
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void S_ContinueLevelMusic(void)
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{
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VM_OnEvent(EVENT_CONTINUELEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex);
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}
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int32_t S_GetMusicPosition(void)
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{
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int32_t position = 0;
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if (MusicIsWaveform)
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FX_GetPosition(MusicVoice, &position);
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return position;
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}
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void S_SetMusicPosition(int32_t position)
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{
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if (MusicIsWaveform)
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FX_SetPosition(MusicVoice, position);
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}
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void S_StopMusic(void)
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{
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MusicPaused = 0;
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if (MusicIsWaveform && MusicVoice >= 0)
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{
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FX_StopSound(MusicVoice);
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MusicVoice = -1;
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MusicIsWaveform = 0;
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}
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MUSIC_StopSong();
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ALIGNED_FREE_AND_NULL(MusicPtr);
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g_musicSize = 0;
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}
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void S_Cleanup(void)
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{
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static uint32_t ldnum = 0;
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while (ldnum < dnum)
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{
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uint32_t num = dq[ldnum++ & (DQSIZE - 1)];
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// negative index is RTS playback
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if ((int32_t)num < 0)
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{
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continue;
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}
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// num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally
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// for which there was no open slot to keep track of the voice
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if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES))
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{
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#ifdef CACHING_DOESNT_SUCK
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--g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)];
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#endif
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continue;
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}
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int const voiceindex = num & (MAXSOUNDINSTANCES - 1);
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num = (num - voiceindex) / MAXSOUNDINSTANCES;
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auto &snd = g_sounds[num];
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auto &voice = snd.voices[voiceindex];
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int const spriteNum = voice.owner;
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if (EDUKE32_PREDICT_FALSE(snd.num > MAXSOUNDINSTANCES))
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OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, snd.num);
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else if (snd.num > 0)
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--snd.num;
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// MUSICANDSFX uses t_data[0] to control restarting the sound
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// CLEAR_SOUND_T0
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if (spriteNum != -1 && S_IsAmbientSFX(spriteNum) && sector[SECT(spriteNum)].lotag < 3) // ST_2_UNDERWATER
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actor[spriteNum].t_data[0] = 0;
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S_SetProperties(&voice, -1, 0, UINT16_MAX, 0);
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#ifdef CACHING_DOESNT_SUCK
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--g_soundlocks[num];
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#endif
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}
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}
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// returns number of bytes read
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int32_t S_LoadSound(int num)
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{
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if ((unsigned)num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL))
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return 0;
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auto &snd = g_sounds[num];
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auto fp = S_OpenAudio(snd.filename, g_loadFromGroupOnly, 0);
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if (!fp.isOpen())
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{
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OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n", snd.filename, num);
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return 0;
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}
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int32_t l = fp.GetLength();
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g_soundlocks[num] = 255;
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snd.siz = l;
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cacheAllocateBlock((intptr_t *)&snd.ptr, l, &g_soundlocks[num]);
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l = fp.Read(snd.ptr, l);
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return l;
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}
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void cacheAllSounds(void)
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{
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for (int i=0, j=0; i <= g_highestSoundIdx; ++i)
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{
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if (g_sounds[i].ptr == 0)
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{
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j++;
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if ((j&7) == 0)
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gameHandleEvents();
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S_LoadSound(i);
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}
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}
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}
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static inline int S_GetPitch(int num)
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{
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auto const &snd = g_sounds[num];
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int const range = klabs(snd.pe - snd.ps);
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return (range == 0) ? snd.ps : min(snd.ps, snd.pe) + rand() % range;
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}
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static int S_TakeSlot(int soundNum)
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{
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S_Cleanup();
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uint16_t dist = 0;
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uint16_t clock = 0;
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int bestslot = 0;
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int slot = 0;
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auto &snd = g_sounds[soundNum];
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while (slot < MAXSOUNDINSTANCES && snd.voices[slot].id > 0)
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{
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auto &voice = snd.voices[slot];
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if (voice.dist > dist || (voice.dist == dist && voice.clock > clock))
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{
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clock = voice.clock;
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dist = voice.dist;
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bestslot = slot;
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}
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slot++;
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}
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if (slot != MAXSOUNDINSTANCES)
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return slot;
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if (FX_SoundActive(snd.voices[bestslot].id))
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FX_StopSound(snd.voices[bestslot].id);
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mutex_lock(&m_callback);
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unative_t const ldnum = dnum;
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dq[ldnum & (DQSIZE-1)] = (soundNum * MAXSOUNDINSTANCES) + bestslot;
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dnum++;
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mutex_unlock(&m_callback);
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S_Cleanup();
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return bestslot;
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}
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static int S_GetSlot(int soundNum)
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{
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int slot = 0;
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while (slot < MAXSOUNDINSTANCES && g_sounds[soundNum].voices[slot].id > 0)
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slot++;
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return slot == MAXSOUNDINSTANCES ? S_TakeSlot(soundNum) : slot;
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}
|
|
|
|
static inline int S_GetAngle(int ang, const vec3_t *cam, const vec3_t *pos)
|
|
{
|
|
return (2048 + ang - getangle(cam->x - pos->x, cam->y - pos->y)) & 2047;
|
|
}
|
|
|
|
static int S_CalcDistAndAng(int spriteNum, int soundNum, int sectNum, int angle,
|
|
const vec3_t *cam, const vec3_t *pos, int *distPtr, int *angPtr)
|
|
{
|
|
int sndang = 0, sndist = 0, explosion = 0;
|
|
|
|
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == screenpeek)
|
|
goto sound_further_processing;
|
|
|
|
sndang = S_GetAngle(angle, cam, pos);
|
|
sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z));
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (g_fakeMultiMode==2)
|
|
{
|
|
// HACK for splitscreen mod: take the min of sound distances
|
|
// to 1st and 2nd player.
|
|
|
|
if (PN(spriteNum) == APLAYER && P_Get(spriteNum) == 1)
|
|
{
|
|
sndist = sndang = 0;
|
|
goto sound_further_processing;
|
|
}
|
|
|
|
{
|
|
const vec3_t *cam2 = &g_player[1].ps->pos;
|
|
int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z));
|
|
|
|
if (sndist2 < sndist)
|
|
{
|
|
cam = cam2;
|
|
sectNum = g_player[1].ps->cursectnum;
|
|
angle = g_player[1].ps->ang;
|
|
|
|
sndist = sndist2;
|
|
sndang = S_GetAngle(angle, cam, pos);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) != SF_GLOBAL && S_IsAmbientSFX(spriteNum) && (sector[SECT(spriteNum)].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR
|
|
sndist = divscale14(sndist, SHT(spriteNum)+1);
|
|
|
|
sound_further_processing:
|
|
sndist += g_sounds[soundNum].vo;
|
|
if (sndist < 0)
|
|
sndist = 0;
|
|
|
|
#ifndef EDUKE32_STANDALONE
|
|
if (!FURY && sectNum > -1 && sndist && PN(spriteNum) != MUSICANDSFX
|
|
&& !cansee(cam->x, cam->y, cam->z - (24 << 8), sectNum, SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (24 << 8), SECT(spriteNum)))
|
|
sndist += sndist>>5;
|
|
#else
|
|
UNREFERENCED_PARAMETER(sectNum);
|
|
#endif
|
|
|
|
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == (SF_GLOBAL|SF_DTAG))
|
|
{
|
|
#ifndef EDUKE32_STANDALONE
|
|
boost:
|
|
#endif
|
|
int const sdist = g_sounds[soundNum].vo > 0 ? g_sounds[soundNum].vo : 6144;
|
|
|
|
explosion = true;
|
|
|
|
if (sndist > sdist)
|
|
sndist = sdist;
|
|
}
|
|
|
|
#ifndef EDUKE32_STANDALONE
|
|
else if (!FURY)
|
|
{
|
|
switch (DYNAMICSOUNDMAP(soundNum))
|
|
{
|
|
case PIPEBOMB_EXPLODE__STATIC:
|
|
case LASERTRIP_EXPLODE__STATIC:
|
|
case RPG_EXPLODE__STATIC:
|
|
goto boost;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ((g_sounds[soundNum].m & (SF_GLOBAL|SF_DTAG)) == SF_GLOBAL || sndist < ((255-LOUDESTVOLUME) << 6))
|
|
sndist = ((255-LOUDESTVOLUME) << 6);
|
|
|
|
*distPtr = sndist;
|
|
*angPtr = sndang;
|
|
|
|
return explosion;
|
|
}
|
|
|
|
int S_PlaySound3D(int num, int spriteNum, const vec3_t *pos)
|
|
{
|
|
int32_t j = VM_OnEventWithReturn(EVENT_SOUND, spriteNum, screenpeek, num);
|
|
|
|
if ((j == -1 && num != -1) || !snd_enabled) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
|
return -1;
|
|
|
|
int const sndNum = j;
|
|
sound_t & snd = g_sounds[sndNum];
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned) sndNum > (unsigned) g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
|
|
{
|
|
OSD_Printf("WARNING: invalid sound #%d\n", num);
|
|
return -1;
|
|
}
|
|
|
|
auto const pPlayer = g_player[myconnectindex].ps;
|
|
|
|
if (((snd.m & SF_ADULT) && ud.lockout) || (unsigned)spriteNum >= MAXSPRITES || (pPlayer->gm & MODE_MENU) || !FX_VoiceAvailable(snd.pr)
|
|
|| (pPlayer->timebeforeexit > 0 && pPlayer->timebeforeexit <= GAMETICSPERSEC * 3))
|
|
return -1;
|
|
|
|
// Duke talk
|
|
if (snd.m & SF_TALK)
|
|
{
|
|
if ((g_netServer || ud.multimode > 1) && PN(spriteNum) == APLAYER && P_Get(spriteNum) != screenpeek) // other player sound
|
|
{
|
|
if ((snd_speech & 4) != 4)
|
|
return -1;
|
|
}
|
|
else if ((snd_speech & 1) != 1)
|
|
return -1;
|
|
|
|
// don't play if any Duke talk sounds are already playing
|
|
for (j = 0; j <= g_highestSoundIdx; ++j)
|
|
if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
|
|
return -1;
|
|
}
|
|
else if ((snd.m & (SF_DTAG|SF_GLOBAL)) == SF_DTAG) // Duke-Tag sound
|
|
{
|
|
int const voice = S_PlaySound(sndNum);
|
|
|
|
if (voice <= FX_Ok)
|
|
return -1;
|
|
|
|
j = 0;
|
|
while (j < MAXSOUNDINSTANCES && snd.voices[j].id != voice)
|
|
j++;
|
|
|
|
#ifdef DEBUGGINGAIDS
|
|
if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES))
|
|
{
|
|
OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__);
|
|
return -1;
|
|
}
|
|
#endif
|
|
|
|
snd.voices[j].owner = spriteNum;
|
|
|
|
return voice;
|
|
}
|
|
|
|
int32_t sndist, sndang;
|
|
int const explosionp = S_CalcDistAndAng(spriteNum, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
|
|
int pitch = S_GetPitch(sndNum);
|
|
auto const pOther = g_player[screenpeek].ps;
|
|
|
|
#ifdef SPLITSCREEN_MOD_HACKS
|
|
if (g_fakeMultiMode==2)
|
|
{
|
|
// splitscreen HACK
|
|
if (g_player[1].ps->i == spriteNum)
|
|
pOther = g_player[1].ps;
|
|
}
|
|
#endif
|
|
|
|
if (pOther->sound_pitch)
|
|
pitch += pOther->sound_pitch;
|
|
|
|
if (explosionp)
|
|
{
|
|
if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER)
|
|
pitch -= 1024;
|
|
}
|
|
else
|
|
{
|
|
if (sndist > 32767 && PN(spriteNum) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0)
|
|
return -1;
|
|
|
|
if (pOther->cursectnum > -1 && sector[pOther->cursectnum].lotag == ST_2_UNDERWATER
|
|
&& (snd.m & SF_TALK) == 0)
|
|
pitch = -768;
|
|
}
|
|
|
|
if (snd.num > 0 && PN(spriteNum) != MUSICANDSFX)
|
|
S_StopEnvSound(sndNum, spriteNum);
|
|
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
if (++g_soundlocks[sndNum] < 200)
|
|
g_soundlocks[sndNum] = 200;
|
|
#endif
|
|
|
|
int const sndSlot = S_GetSlot(sndNum);
|
|
|
|
if (sndSlot >= MAXSOUNDINSTANCES)
|
|
{
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
g_soundlocks[sndNum]--;
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
int const repeatp = (snd.m & SF_LOOP);
|
|
|
|
if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0)
|
|
{
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
g_soundlocks[sndNum]--;
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
int const voice = FX_Play3D(snd.ptr, snd.siz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, sndist >> 6,
|
|
snd.pr, snd.volume, (sndNum * MAXSOUNDINSTANCES) + sndSlot);
|
|
|
|
if (voice <= FX_Ok)
|
|
{
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
g_soundlocks[sndNum]--;
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
snd.num++;
|
|
|
|
S_SetProperties(&snd.voices[sndSlot], spriteNum, voice, sndist >> 6, 0);
|
|
|
|
return voice;
|
|
}
|
|
|
|
int S_PlaySound(int num)
|
|
{
|
|
int sndnum = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num);
|
|
|
|
if ((sndnum == -1 && num != -1) || !snd_enabled) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn)
|
|
return -1;
|
|
|
|
num = sndnum;
|
|
|
|
sound_t & snd = g_sounds[num];
|
|
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || snd.filename == NULL || snd.ptr == NULL))
|
|
{
|
|
OSD_Printf("WARNING: invalid sound #%d\n",num);
|
|
return -1;
|
|
}
|
|
|
|
if ((!(snd_speech & 1) && (snd.m & SF_TALK)) || ((snd.m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(snd.pr))
|
|
return -1;
|
|
|
|
int const pitch = S_GetPitch(num);
|
|
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
if (++g_soundlocks[num] < 200)
|
|
g_soundlocks[num] = 200;
|
|
#endif
|
|
|
|
sndnum = S_GetSlot(num);
|
|
|
|
if (sndnum >= MAXSOUNDINSTANCES)
|
|
{
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
g_soundlocks[num]--;
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
int const voice = (snd.m & SF_LOOP) ? FX_Play(snd.ptr, snd.siz, 0, -1, pitch, LOUDESTVOLUME, LOUDESTVOLUME,
|
|
LOUDESTVOLUME, snd.siz, snd.volume, (num * MAXSOUNDINSTANCES) + sndnum)
|
|
: FX_Play3D(snd.ptr, snd.siz, FX_ONESHOT, pitch, 0, 255 - LOUDESTVOLUME, snd.pr, snd.volume,
|
|
(num * MAXSOUNDINSTANCES) + sndnum);
|
|
|
|
if (voice <= FX_Ok)
|
|
{
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
g_soundlocks[num]--;
|
|
#endif
|
|
return -1;
|
|
}
|
|
|
|
snd.num++;
|
|
S_SetProperties(&snd.voices[sndnum], -1, voice, 255-LOUDESTVOLUME, 0);
|
|
|
|
return voice;
|
|
}
|
|
|
|
int A_PlaySound(int soundNum, int spriteNum)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx))
|
|
return -1;
|
|
|
|
return (unsigned)spriteNum >= MAXSPRITES ? S_PlaySound(soundNum) :
|
|
S_PlaySound3D(soundNum, spriteNum, &sprite[spriteNum].pos);
|
|
}
|
|
|
|
void S_StopEnvSound(int sndNum, int sprNum)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)sndNum > (unsigned)g_highestSoundIdx) || g_sounds[sndNum].num <= 0)
|
|
return;
|
|
|
|
int j;
|
|
|
|
do
|
|
{
|
|
for (j=0; j<MAXSOUNDINSTANCES; ++j)
|
|
{
|
|
S_Cleanup();
|
|
|
|
auto &voice = g_sounds[sndNum].voices[j];
|
|
|
|
if ((sprNum == -1 && voice.id > FX_Ok) || (sprNum != -1 && voice.owner == sprNum))
|
|
{
|
|
#ifdef DEBUGGINGAIDS
|
|
if (EDUKE32_PREDICT_FALSE(sprNum >= 0 && voice.id <= FX_Ok))
|
|
initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", voice.id, sndNum, j);
|
|
else
|
|
#endif
|
|
if (voice.id > FX_Ok)
|
|
{
|
|
if (FX_SoundActive(voice.id))
|
|
FX_StopSound(voice.id);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (j < MAXSOUNDINSTANCES);
|
|
}
|
|
|
|
// Do not remove this or make it inline.
|
|
void S_StopAllSounds(void)
|
|
{
|
|
FX_StopAllSounds();
|
|
}
|
|
|
|
void S_ChangeSoundPitch(int soundNum, int spriteNum, int pitchoffset)
|
|
{
|
|
if ((unsigned)soundNum > (unsigned)g_highestSoundIdx || g_sounds[soundNum].num <= 0)
|
|
return;
|
|
|
|
for (auto &voice : g_sounds[soundNum].voices)
|
|
{
|
|
if ((spriteNum == -1 && voice.id > FX_Ok) || (spriteNum != -1 && voice.owner == spriteNum))
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE(spriteNum >= 0 && voice.id <= FX_Ok))
|
|
initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d!\n", voice.id, soundNum);
|
|
else if (voice.id > FX_Ok && FX_SoundActive(voice.id))
|
|
FX_SetPitch(voice.id, pitchoffset);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void S_Update(void)
|
|
{
|
|
if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0)
|
|
return;
|
|
|
|
g_numEnvSoundsPlaying = 0;
|
|
|
|
const vec3_t *c;
|
|
int32_t ca,cs;
|
|
|
|
if (ud.camerasprite == -1)
|
|
{
|
|
if (ud.overhead_on != 2)
|
|
{
|
|
c = &CAMERA(pos);
|
|
cs = CAMERA(sect);
|
|
ca = fix16_to_int(CAMERA(q16ang));
|
|
}
|
|
else
|
|
{
|
|
auto pPlayer = g_player[screenpeek].ps;
|
|
c = &pPlayer->pos;
|
|
cs = pPlayer->cursectnum;
|
|
ca = fix16_to_int(pPlayer->q16ang);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
c = &sprite[ud.camerasprite].pos;
|
|
cs = sprite[ud.camerasprite].sectnum;
|
|
ca = sprite[ud.camerasprite].ang;
|
|
}
|
|
|
|
int sndnum = 0;
|
|
int const highest = g_highestSoundIdx;
|
|
|
|
do
|
|
{
|
|
if (g_sounds[sndnum].num == 0)
|
|
continue;
|
|
|
|
S_Cleanup();
|
|
|
|
for (auto &voice : g_sounds[sndnum].voices)
|
|
{
|
|
int const spriteNum = voice.owner;
|
|
|
|
if ((unsigned)spriteNum >= MAXSPRITES || voice.id <= FX_Ok || !FX_SoundActive(voice.id))
|
|
continue;
|
|
|
|
int sndist, sndang;
|
|
|
|
S_CalcDistAndAng(spriteNum, sndnum, cs, ca, c, (const vec3_t *)&sprite[spriteNum], &sndist, &sndang);
|
|
|
|
if (S_IsAmbientSFX(spriteNum))
|
|
g_numEnvSoundsPlaying++;
|
|
|
|
// AMBIENT_SOUND
|
|
FX_Pan3D(voice.id, sndang >> 4, sndist >> 6);
|
|
voice.dist = sndist >> 6;
|
|
voice.clock++;
|
|
}
|
|
} while (++sndnum <= highest);
|
|
}
|
|
|
|
// S_Callback() can be called from either the audio thread when a sound ends, or the main thread
|
|
// when playing back a new sound needs an existing sound to be stopped first
|
|
void S_Callback(intptr_t num)
|
|
{
|
|
if ((int32_t)num == MUSIC_ID)
|
|
return;
|
|
|
|
mutex_lock(&m_callback);
|
|
unative_t const ldnum = dnum;
|
|
dq[ldnum & (DQSIZE - 1)] = (uint32_t)num;
|
|
dnum++;
|
|
mutex_unlock(&m_callback);
|
|
}
|
|
|
|
void S_ClearSoundLocks(void)
|
|
{
|
|
#ifdef CACHING_DOESNT_SUCK
|
|
int32_t i;
|
|
int32_t const msp = g_highestSoundIdx;
|
|
|
|
for (native_t i = 0; i <= msp; ++i)
|
|
if (g_soundlocks[i] >= 200)
|
|
g_soundlocks[i] = 199;
|
|
#endif
|
|
}
|
|
|
|
int A_CheckSoundPlaying(int spriteNum, int soundNum)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return 0;
|
|
|
|
if (g_sounds[soundNum].num > 0 && spriteNum >= 0)
|
|
{
|
|
for (auto &voice : g_sounds[soundNum].voices)
|
|
if (voice.owner == spriteNum)
|
|
return 1;
|
|
}
|
|
|
|
return (spriteNum == -1) ? (g_sounds[soundNum].num != 0) : 0;
|
|
}
|
|
|
|
// Check if actor <i> is playing any sound.
|
|
int A_CheckAnySoundPlaying(int spriteNum)
|
|
{
|
|
int const msp = g_highestSoundIdx;
|
|
|
|
for (int j = 0; j <= msp; ++j)
|
|
{
|
|
for (auto &voice : g_sounds[j].voices)
|
|
if (voice.owner == spriteNum)
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int S_CheckSoundPlaying(int soundNum)
|
|
{
|
|
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum > (unsigned)g_highestSoundIdx)) return false;
|
|
return (g_sounds[soundNum].num != 0);
|
|
}
|
|
END_DUKE_NS
|