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a6a4e30bbc
This is done by always calling FX_PlayAuto3D() to play such sounds. It now additionally takes a third argument 'loophow', permissible values being FX_ONESHOT and FX_LOOP. git-svn-id: https://svn.eduke32.com/eduke32@3631 1a8010ca-5511-0410-912e-c29ae57300e0 |
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.. | ||
_multivc.h | ||
driver_directsound.c | ||
driver_directsound.h | ||
driver_nosound.c | ||
driver_nosound.h | ||
driver_sdl.c | ||
driver_sdl.h | ||
drivers.c | ||
drivers.h | ||
flac.c | ||
formats.c | ||
fx_man.c | ||
linklist.h | ||
ll_man.h | ||
mix.c | ||
mixst.c | ||
multivoc.c | ||
multivoc.h | ||
pitch.c | ||
pitch.h | ||
vorbis.c |