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https://github.com/ZDoom/raze-gles.git
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af243f1cd6
In foreachmap.lua, make init() be able to return a start index for cmdline args, for the case where the run worker script wants to handle options, for example. git-svn-id: https://svn.eduke32.com/eduke32@4005 1a8010ca-5511-0410-912e-c29ae57300e0
164 lines
3.7 KiB
Lua
164 lines
3.7 KiB
Lua
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-- Display information about problematic wall ypannings,
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-- foreachmap module.
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local string = require "string"
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local table = require "table"
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local bit = require "bit"
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local print = print
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local pairs = pairs
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local rawget = rawget
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local setmetatable = setmetatable
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local B = require "build"
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module(...)
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local function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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local tile
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function init(arg)
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local artargend = nil
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for i=2,#arg do
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if (arg[i]=="--") then
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artargend = i
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break
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end
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end
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if (artargend==nil or artargend==0) then
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printf("Usage: luajit ./foreachmap.lua <tilesXXX.ART> [, ...] -- <filename1.map> ...\n")
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return -1
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end
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local artfns = {}
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for i=2,artargend-1 do
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artfns[#artfns+1] = arg[i]
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end
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local i = 2
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local j = artargend+1
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while (arg[j]) do
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arg[i] = arg[j]
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arg[j] = nil
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i = i+1
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j = j+1
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end
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local tile_, errmsg = B.loadarts(artfns)
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if (tile_ == nil) then
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printf("%s", errmsg)
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return -2
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end
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tile = tile_ -- set 'tile' file-scope var
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end
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local table_default0_mt = {
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__index = function(tab, idx)
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if (rawget(tab, idx)==nil) then
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return 0
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end
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return rawget(tab, idx)
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end
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}
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local sector, wall, sprite
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function success(map, fn)
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-- set file-scope vars for convenience
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sector = map.sector
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wall = map.wall
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sprite = map.sprite
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-- counts of non-pow2 tiles, per tilenum
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local np2tile = setmetatable({}, table_default0_mt)
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-- walls/overwall indices with non-pow2 tiles, [walidx]=true
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local np2wall = {}
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-- [i]=wallidx
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local np2walls = {}
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local badoverpicnum = false
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for i=0,map.numsectors-1 do
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local startwall = sector[i].wallptr
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local endwall = startwall+sector[i].wallnum-1
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for w=startwall,endwall do
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for n=1,2 do
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local pic, ysiz
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if (wall[w].nextwall < 0) then
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-- We don't care for white walls
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elseif (n==1) then
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pic = wall[w].picnum
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ysiz = tile.sizy[pic]
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else
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pic = wall[w].overpicnum
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if (pic < 0 or pic > 30720) then -- MAXTILES
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badoverpicnum = true
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else
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ysiz = tile.sizy[pic]
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if (bit.band(wall[w].cstat, 16+32)==0) then
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-- we don't care about non-masked/1-way walls
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ysiz = 0
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end
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end
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end
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if (ysiz~=nil and ysiz > 0 and bit.band(ysiz, bit.bnot(ysiz-1))~=ysiz) then
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-- non-pow2 ysize
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np2tile[pic] = np2tile[pic]+1
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if (not np2wall[w]) then
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np2wall[w] = true
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np2walls[#np2walls+1] = w
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end
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end
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end
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end
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end
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-- report our findings
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-- sort in wall index order
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table.sort(np2walls)
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printf("--- %s:", fn)
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--[[
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printf(" Walls:")
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for i=1,#np2walls do
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printf(" %d", np2walls[i])
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end
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printf("")
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--]]
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printf(" %d red walls with non-pow2 ysize tiles", #np2walls)
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if (badoverpicnum) then
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printf(" (some red walls have out-of-bounds overpicnums)")
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end
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local np2tiles = {}
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for tilenum,_ in pairs(np2tile) do
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np2tiles[#np2tiles+1] = tilenum
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end
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table.sort(np2tiles)
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printf(" Tiles:")
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for i=1,#np2tiles do
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printf(" %d", np2tiles[i])
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end
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printf("")
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end
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