mirror of
https://github.com/ZDoom/raze-gles.git
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217 lines
5.8 KiB
C++
217 lines
5.8 KiB
C++
/*
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** shared_sbar.cpp
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** Base status bar implementation
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** Copyright 2017 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <assert.h>
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#include "build.h"
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#include "templates.h"
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#include "statusbar.h"
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#include "c_cvars.h"
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#include "c_dispatch.h"
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#include "c_console.h"
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#include "v_video.h"
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#include "filesystem.h"
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#include "s_soundinternal.h"
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#include "serializer.h"
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#include "serialize_obj.h"
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#include "cmdlib.h"
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#include "vm.h"
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#include "gstrings.h"
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#include "utf8.h"
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#include "texturemanager.h"
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#include "cmdlib.h"
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#include "v_draw.h"
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#include "v_font.h"
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#include "v_draw.h"
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#include "gamecvars.h"
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#include "m_fixed.h"
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#include "gamecontrol.h"
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#include "gamestruct.h"
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#include "razemenu.h"
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#include "mapinfo.h"
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#include "../version.h"
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EXTERN_CVAR (Bool, am_showmonsters)
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EXTERN_CVAR (Bool, am_showsecrets)
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EXTERN_CVAR (Bool, am_showtime)
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EXTERN_CVAR (Bool, am_showtotaltime)
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EXTERN_CVAR (Bool, noisedebug)
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EXTERN_CVAR(Bool, vid_fps)
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EXTERN_CVAR(Bool, inter_subtitles)
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extern int setblocks;
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//---------------------------------------------------------------------------
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//
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// ST_Clear
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//
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//---------------------------------------------------------------------------
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void ST_Clear()
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{
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/*
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if (StatusBar != NULL)
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{
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delete StatusBar;
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StatusBar = NULL;
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}
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*/
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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void setViewport(int viewSize)
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{
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int x0, y0, x1, y1;
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if (screen == nullptr) return;
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int xdim = screen->GetWidth();
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int ydim = screen->GetHeight();
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if (xdim == 0 || ydim == 0) return;
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auto reserved = gi->GetReservedScreenSpace(viewSize);
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reserved.top = xs_CRoundToInt((reserved.top * hud_scalefactor * ydim) / 200);
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reserved.statusbar = xs_CRoundToInt((reserved.statusbar * hud_scalefactor * ydim) / 200);
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int xdimcorrect = std::min(Scale(ydim, 4, 3), xdim);
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if (viewSize > Hud_Stbar)
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{
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x0 = 0;
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x1 = xdim - 1;
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y0 = reserved.top;
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y1 = ydim - 1;
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}
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else
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{
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x0 = 0;
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y0 = reserved.top;
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x1 = xdim - 1;
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y1 = ydim - 1 - reserved.statusbar;
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int height = y1 - y0;
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int frameheight = (height * (5 - viewSize) / 20);
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int framewidth = Scale(frameheight, xdim, y1+1);
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x0 += framewidth;
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x1 -= framewidth;
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y0 += frameheight;
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y1 -= frameheight;
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}
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videoSetViewableArea(x0, y0, x1, y1);
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}
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//============================================================================
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//
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//
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//
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//============================================================================
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int levelTextTime;
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void SerializeHud(FSerializer &arc)
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{
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if (arc.BeginObject("hud"))
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{
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arc("texttimer", levelTextTime)
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.EndObject();
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}
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}
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void setLevelStarted(MapRecord *mi)
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{
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levelTextTime = 85;
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Printf(PRINT_NONOTIFY, TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
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}
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void drawMapTitle()
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{
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if (!hud_showmapname || levelTextTime <= 0 || M_Active())
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return;
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double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.;
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if (alpha > 0)
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{
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double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0;
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auto text = currentLevel->DisplayName();
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double x = 160 - BigFont->StringWidth(text) * scale / 2.;
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double y = isBlood() ? 50 : 100 - BigFont->GetHeight()/2.;
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bool shadow = true;
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if (shadow)
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{
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DrawText(twod, BigFont, CR_UNDEFINED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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DrawText(twod, BigFont, CR_UNDEFINED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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}
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void UpdateStatusBar(SummaryInfo* info)
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, UpdateStatusBar)
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{
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VMValue params[] = { StatusBar, info };
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VMCall(func, params, 2, nullptr, 0);
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}
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}
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void TickStatusBar()
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Tick)
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{
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VMValue params[] = { StatusBar };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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void ResetStatusBar()
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Reset)
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{
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VMValue params[] = { StatusBar };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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void InitStatusBar()
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{
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IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Init)
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{
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VMValue params[] = { StatusBar };
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VMCall(func, params, 1, nullptr, 0);
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}
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}
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