raze-gles/source/core/statusbar2.cpp

217 lines
5.8 KiB
C++

/*
** shared_sbar.cpp
** Base status bar implementation
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** Copyright 2017 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include <assert.h>
#include "build.h"
#include "templates.h"
#include "statusbar.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "c_console.h"
#include "v_video.h"
#include "filesystem.h"
#include "s_soundinternal.h"
#include "serializer.h"
#include "serialize_obj.h"
#include "cmdlib.h"
#include "vm.h"
#include "gstrings.h"
#include "utf8.h"
#include "texturemanager.h"
#include "cmdlib.h"
#include "v_draw.h"
#include "v_font.h"
#include "v_draw.h"
#include "gamecvars.h"
#include "m_fixed.h"
#include "gamecontrol.h"
#include "gamestruct.h"
#include "razemenu.h"
#include "mapinfo.h"
#include "../version.h"
EXTERN_CVAR (Bool, am_showmonsters)
EXTERN_CVAR (Bool, am_showsecrets)
EXTERN_CVAR (Bool, am_showtime)
EXTERN_CVAR (Bool, am_showtotaltime)
EXTERN_CVAR (Bool, noisedebug)
EXTERN_CVAR(Bool, vid_fps)
EXTERN_CVAR(Bool, inter_subtitles)
extern int setblocks;
//---------------------------------------------------------------------------
//
// ST_Clear
//
//---------------------------------------------------------------------------
void ST_Clear()
{
/*
if (StatusBar != NULL)
{
delete StatusBar;
StatusBar = NULL;
}
*/
}
//============================================================================
//
//
//
//============================================================================
void setViewport(int viewSize)
{
int x0, y0, x1, y1;
if (screen == nullptr) return;
int xdim = screen->GetWidth();
int ydim = screen->GetHeight();
if (xdim == 0 || ydim == 0) return;
auto reserved = gi->GetReservedScreenSpace(viewSize);
reserved.top = xs_CRoundToInt((reserved.top * hud_scalefactor * ydim) / 200);
reserved.statusbar = xs_CRoundToInt((reserved.statusbar * hud_scalefactor * ydim) / 200);
int xdimcorrect = std::min(Scale(ydim, 4, 3), xdim);
if (viewSize > Hud_Stbar)
{
x0 = 0;
x1 = xdim - 1;
y0 = reserved.top;
y1 = ydim - 1;
}
else
{
x0 = 0;
y0 = reserved.top;
x1 = xdim - 1;
y1 = ydim - 1 - reserved.statusbar;
int height = y1 - y0;
int frameheight = (height * (5 - viewSize) / 20);
int framewidth = Scale(frameheight, xdim, y1+1);
x0 += framewidth;
x1 -= framewidth;
y0 += frameheight;
y1 -= frameheight;
}
videoSetViewableArea(x0, y0, x1, y1);
}
//============================================================================
//
//
//
//============================================================================
int levelTextTime;
void SerializeHud(FSerializer &arc)
{
if (arc.BeginObject("hud"))
{
arc("texttimer", levelTextTime)
.EndObject();
}
}
void setLevelStarted(MapRecord *mi)
{
levelTextTime = 85;
Printf(PRINT_NONOTIFY, TEXTCOLOR_GOLD "%s: %s\n", mi->LabelName(), mi->DisplayName());
}
void drawMapTitle()
{
if (!hud_showmapname || levelTextTime <= 0 || M_Active())
return;
double alpha = levelTextTime > 16? 1.0 : levelTextTime / 16.;
if (alpha > 0)
{
double scale = (g_gameType & GAMEFLAG_RRALL)? 0.4 : (g_gameType & GAMEFLAG_SW)? 0.7 : 1.0;
auto text = currentLevel->DisplayName();
double x = 160 - BigFont->StringWidth(text) * scale / 2.;
double y = isBlood() ? 50 : 100 - BigFont->GetHeight()/2.;
bool shadow = true;
if (shadow)
{
DrawText(twod, BigFont, CR_UNDEFINED, x+1, y+1, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Color, 0xff000000, DTA_Alpha, alpha / 2., DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
DrawText(twod, BigFont, CR_UNDEFINED, x, y, text, DTA_FullscreenScale, FSMode_Fit320x200, DTA_Alpha, alpha, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
}
}
void UpdateStatusBar(SummaryInfo* info)
{
IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, UpdateStatusBar)
{
VMValue params[] = { StatusBar, info };
VMCall(func, params, 2, nullptr, 0);
}
}
void TickStatusBar()
{
IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Tick)
{
VMValue params[] = { StatusBar };
VMCall(func, params, 1, nullptr, 0);
}
}
void ResetStatusBar()
{
IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Reset)
{
VMValue params[] = { StatusBar };
VMCall(func, params, 1, nullptr, 0);
}
}
void InitStatusBar()
{
IFVIRTUALPTRNAME(StatusBar, NAME_RazeStatusBar, Init)
{
VMValue params[] = { StatusBar };
VMCall(func, params, 1, nullptr, 0);
}
}