mirror of
https://github.com/ZDoom/raze-gles.git
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8955316bba
git-svn-id: https://svn.eduke32.com/eduke32@3533 1a8010ca-5511-0410-912e-c29ae57300e0
127 lines
2.2 KiB
Text
127 lines
2.2 KiB
Text
gamevar j 0 0
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gamevar k 0 0
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definequote 400 QWE
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definequote 500 ===
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onevent EVENT_ENTERLEVEL
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switch j
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case 0
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case -1
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userquote 29
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break
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case 1
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userquote 30
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break
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default
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userquote 31
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break
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case 0
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redefinequote 400 ASD
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userquote 400
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break
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endswitch
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addvar j 1
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switch j
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case 0
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case -2
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userquote 29
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break
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case 3
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userquote 30
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break
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default
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userquote 31
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break
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endswitch
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// test "-" codegen (must not generate comment!).
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subvar j -3
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// result:
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// ASD (from second case 0)
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// BRIGHTNESS LEVEL: THREE (from default)
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////////// test nested switch/while //////////
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ifvare 0 1
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break // outer level: "do return end"
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setvar j 0
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whilevarn j 3
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{
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addvar j 1
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userquote 500
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break // while is inner: "continue"
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} // 3x "==="
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setvar j 0
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whilevarn j 1
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{
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switch j
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case 0
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addvar j 1
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// switch is inner: "do return end" (likewise with following
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// "break" commands):
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break
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addvar j 1
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break
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case 1
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nullop
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break
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default
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nullop
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break
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endswitch
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}
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// NOTE: this is syntactically invalid, though may be useful:
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// case X:
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// default:
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// <code...>
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setvar j 0
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switch j
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case 0,
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whilevarn j 1
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{
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addvar j 1
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break // while is inner: "continue"
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}
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break
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endswitch
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/*
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// LunaCON only: nested switches.
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// Untested, but the generated code looks sane.
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switch j
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case 0,
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switch k
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default
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userquote 29 // BRIGHTNESS LEVEL: ONE
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endswitch
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case 1,
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userquote 30
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endswitch
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*/
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// nested whilevar*n
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setvar j -1
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setvar k -1
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whilevarn j 0
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{
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whilevarn k 0
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{
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setvar k 0
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break
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setvar k 1
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}
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setvar j 0
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break
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setvar j -1
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}
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endevent
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