raze-gles/source/blood
Christoph Oelckers fcc271ed7b - treat 100 as maximum volume for 2D sounds when coming from the SFX data.
Without this, many sounds are way too quiet, e.g. at tne beginning of E2M1 or the end of E3M7.

Fixes #146.
2020-08-11 20:17:56 +02:00
..
src - treat 100 as maximum volume for 2D sounds when coming from the SFX data. 2020-08-11 20:17:56 +02:00
CMakeLists.txt - split sprite animation off view.cpp 2020-08-02 19:59:14 +02:00