mirror of
https://github.com/ZDoom/raze-gles.git
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37493f57ee
git-svn-id: https://svn.eduke32.com/eduke32@114 1a8010ca-5511-0410-912e-c29ae57300e0
10749 lines
342 KiB
C
10749 lines
342 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2005 - EDuke32 team
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "types.h"
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#include "develop.h"
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#include "scriplib.h"
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#include "file_lib.h"
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#include "mathutil.h"
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#include "gamedefs.h"
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#include "keyboard.h"
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#include "mouse.h" // JBF 20030809
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#include "function.h"
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#include "control.h"
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#include "fx_man.h"
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#include "sounds.h"
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#include "config.h"
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#include "osd.h"
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#include "osdfuncs.h"
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#include "osdcmds.h"
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//#include "crc32.h"
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#include "util_lib.h"
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#define VERSION " 1.4.0svn"
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#define HEAD "EDuke32"VERSION" (shareware mode)"
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#define HEAD2 "EDuke32"VERSION
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#define IDFSIZE 479985668
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#define IDFILENAME "DUKE3D.IDF"
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#define TIMERUPDATESIZ 32
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long cameradist = 0, cameraclock = 0;
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char playerswhenstarted;
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char qe,cp;
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static int32 CommandSoundToggleOff = 0;
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static int32 CommandMusicToggleOff = 0;
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static char *CommandMap = NULL;
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static char *CommandName = NULL;
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int32 CommandWeaponChoice = 0;
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char confilename[BMAX_PATH] = {"EDUKE.CON"}, boardfilename[BMAX_PATH] = {0};
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char waterpal[768], slimepal[768], titlepal[768], drealms[768], endingpal[768];
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char firstdemofile[80] = { '\0' };
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int display_bonus_screen = 1, userconfiles = 0;
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static int netparamcount = 0;
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static char **netparam = NULL;
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void setstatusbarscale(long sc)
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{
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ud.statusbarscale = min(100,max(10,sc));
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vscrn();
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}
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static inline long sbarx(long x)
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{
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if (ud.screen_size == 4) return scale(x<<16,ud.statusbarscale,100);
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return (((320l<<16) - scale(320l<<16,ud.statusbarscale,100)) >> 1) + scale(x<<16,ud.statusbarscale,100);
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}
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static inline long sbary(long y)
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{
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return ((200l<<16) - scale(200l<<16,ud.statusbarscale,100) + scale(y<<16,ud.statusbarscale,100));
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}
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static inline long sbarsc(long sc)
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{
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return scale(sc,ud.statusbarscale,100);
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}
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void patchstatusbar(long x1, long y1, long x2, long y2)
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{
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long scl, tx, ty;
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long clx1,cly1,clx2,cly2,clofx,clofy;
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scl = sbarsc(65536);
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tx = sbarx(0); ty = sbary(200-tilesizy[BOTTOMSTATUSBAR]);
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clx1 = scale(scale(x1,xdim,320),ud.statusbarscale,100);
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cly1 = scale(scale(y1,ydim,200),ud.statusbarscale,100);
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clx2 = scale(scale(x2,xdim,320),ud.statusbarscale,100);
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cly2 = scale(scale(y2,ydim,200),ud.statusbarscale,100);
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clofx = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
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clofy = (ydim - scale(ydim,ud.statusbarscale,100));
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rotatesprite(tx,ty,scl,0,BOTTOMSTATUSBAR,4,0,10+16+64,clx1+clofx,cly1+clofy,clx2+clofx-1,cly2+clofy-1);
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}
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int recfilep,totalreccnt;
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char debug_on = 0,actor_tog = 0,*rtsptr,memorycheckoveride=0;
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extern char syncstate;
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extern int32 numlumps;
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FILE *frecfilep = (FILE *)NULL;
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void pitch_test( void );
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char restorepalette,screencapt,nomorelogohack;
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int sendmessagecommand = -1;
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static char *duke3dgrp = "duke3d.grp"; // JBF 20030925
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static char *duke3ddef = "duke3d.def";
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extern long lastvisinc;
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// JBF 20031221: These ought to disappear when things mature
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extern int showmultidiags;
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extern int netmode, nethostplayers;
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extern char netjoinhost[64];
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int startupnetworkgame(void);
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int processnetworkrequests(void);
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void setgamepalette(struct player_struct *player, char *pal, int set)
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{
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if (player != &ps[screenpeek]) {
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// another head
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player->palette = pal;
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return;
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}
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if (getrendermode() < 3) {
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// 8-bit mode
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player->palette = pal;
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setbrightness(ud.brightness>>2, pal, set);
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//pub = pus = NUMPAGES;
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return;
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}
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if (pal == palette || pal == waterpal || pal == slimepal) {
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if (player->palette != palette && player->palette != waterpal && player->palette != slimepal)
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setbrightness(ud.brightness>>2, palette, set);
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else setpalettefade(0,0,0,0);
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} else {
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setbrightness(ud.brightness>>2, pal, set);
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}
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player->palette = pal;
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}
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#define TEXTWRAPLEN (scale(35,ScreenWidth,320))
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int txgametext_(int small, int starttile, int x,int y,char *t,char s,char p,short orientation,long x1, long y1, long x2, long y2)
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{
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short ac,newx,oldx=x;
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char centre, *oldt;
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centre = ( x == (320>>1) );
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newx = 0;
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oldt = t;
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if(t == NULL)
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return -1;
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if(centre)
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{
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while(*t)
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{
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if(*t == 32) {newx+=5;t++;continue;}
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else ac = *t - '!' + starttile;
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if( ac < starttile || ac > (starttile + 93) ) break;
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if((*t >= '0' && *t <= '9') || (small && !(*t >= 'a' && *t <= 'Z')))
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newx += 8;
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else newx += tilesizx[ac];
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t++;
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}
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t = oldt;
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x = (320>>1)-(newx>>1);
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}
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while(*t)
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{
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if(*t == 32) {x+=5;t++;continue;}
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else ac = *t - '!' + starttile;
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if( ac < starttile || ac > (starttile + 93) )
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break;
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rotatesprite(x<<16,(y<<16)+(small?ScreenHeight<<15:0),65536,0,ac,s,p,small?(8|16):(2|orientation),x1,y1,x2,y2);
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if((*t >= '0' && *t <= '9'))
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x += 8;
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else x += tilesizx[ac];//(tilesizx[ac]>>small);
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if(t-oldt >= (signed)TEXTWRAPLEN-!small) oldt = t, x = oldx, y+=8;
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t++;
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}
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return (x);
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}
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inline int txgametext(int starttile, int x,int y,char *t,char s,char p,short dabits,long x1, long y1, long x2, long y2)
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{
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return(txgametext_(0,starttile, x,y,t,s,p,dabits,x1, y1, x2, y2));
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}
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inline int txgametextsm(int starttile, int x,int y,char *t,char s,char p,short dabits,long x1, long y1, long x2, long y2)
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{
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return(txgametext_(1,starttile, x,y,t,s,p,dabits,x1, y1, x2, y2));
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}
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inline int gametext(int x,int y,char *t,char s,short dabits)
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{
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return(txgametext_(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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}
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inline int mpgametext(int y,char *t,char s,short dabits)
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{
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if(xdim >= 640 && ydim >= 480)
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return(txgametextsm(STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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else return(txgametext(STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1));
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}
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inline int gametextpal(int x,int y,char *t,char s,char p)
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{
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return(txgametext(STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1));
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}
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int minitextshade(int x,int y,char *t,char s,char p,short sb)
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{
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short ac;
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char ch,cmode;
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cmode = (sb&256)!=0;
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sb &= 255;
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while(*t)
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{
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ch = Btoupper(*t);
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if(ch == 32) {x+=5;t++;continue;}
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else ac = ch - '!' + MINIFONT;
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if (cmode) rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,ac,s,p,sb,0,0,xdim-1,ydim-1);
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else rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,sb,0,0,xdim-1,ydim-1);
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x += 4; // tilesizx[ac]+1;
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t++;
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}
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return (x);
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}
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inline int minitext(int x,int y,char *t,char p,short sb)
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{
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return (minitextshade(x,y,t,0,p,sb));
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}
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void gamenumber(long x,long y,long n,char s)
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{
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char b[10];
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//ltoa(n,b,10);
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Bsnprintf(b,10,"%ld",n);
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gametext(x,y,b,s,2+8+16);
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}
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char recbuf[180];
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void allowtimetocorrecterrorswhenquitting(void)
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{
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long i, j, oldtotalclock;
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ready2send = 0;
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for(j=0;j<8;j++)
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{
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oldtotalclock = totalclock;
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while (totalclock < oldtotalclock+TICSPERFRAME) {
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handleevents();
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getpackets();
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}
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if(KB_KeyPressed(sc_Escape)) return;
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packbuf[0] = 127;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (i != myconnectindex) sendpacket(i,packbuf,1);
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if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
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}
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}
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}
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#define MAXUSERQUOTES 4
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long quotebot, quotebotgoal;
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short user_quote_time[MAXUSERQUOTES];
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char user_quote[MAXUSERQUOTES][178];
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// char typebuflen,typebuf[41];
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void adduserquote(char *daquote)
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{
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long i;
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for(i=MAXUSERQUOTES-1;i>0;i--)
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{
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strcpy(user_quote[i],user_quote[i-1]);
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user_quote_time[i] = user_quote_time[i-1];
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}
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strcpy(user_quote[0],daquote);
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OSD_Printf("%s\n", daquote);
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user_quote_time[0] = ud.msgdisptime;
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pub = NUMPAGES;
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}
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void getpackets(void)
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{
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long i, j, k, l;
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long other, packbufleng;
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input *osyn, *nsyn;
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sampletimer();
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AudioUpdate();
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if(ALT_IS_PRESSED && KB_KeyPressed(sc_Enter))
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{
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if(setgamemode(!ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP)) {
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OSD_Printf("Failed setting fullscreen video mode.\n");
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if (setgamemode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP))
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gameexit("Failed to recover from failure to set fullscreen video mode.\n");
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}
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else ScreenMode = !ScreenMode;
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KB_ClearKeyDown(sc_Enter);
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restorepalette = 1;
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}
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// only dispatch commands here when not in a game
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if( !(ps[myconnectindex].gm&MODE_GAME) ) { OSD_DispatchQueued(); }
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if(qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete))
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{
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qe = 1;
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gameexit("Quick Exit.");
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}
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if (numplayers < 2) return;
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while ((packbufleng = getpacket(&other,packbuf)) > 0)
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{
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switch(packbuf[0])
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{
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case 254:
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//slaves in M/S mode only send to master
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if (myconnectindex == connecthead)
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{
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//Master re-transmits message to all others
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for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
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if (i != other)
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sendpacket(i,packbuf,packbufleng);
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}
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/*
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j = packbuf[1];
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playerquitflag[j] = 0;
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j = -1;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (playerquitflag[i]) { j = i; continue; }
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if (i == connecthead) connecthead = connectpoint2[connecthead];
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else connectpoint2[j] = connectpoint2[i];
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numplayers--;
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ud.multimode--;
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Bsprintf(buf,"%s is history!",ud.user_name[i]);
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adduserquote(buf);
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if (numplayers < 2)
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sound(GENERIC_AMBIENCE17);
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if(i == 0 && networkmode == 0 ) */
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gameexit( "Game aborted from menu; disconnected.");
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// }
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break;
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case 9:
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//slaves in M/S mode only send to master
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if (myconnectindex == connecthead)
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{
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//Master re-transmits message to all others
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for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
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if (i != other)
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sendpacket(i,packbuf,packbufleng);
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}
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strcpy(boardfilename,packbuf+1);
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boardfilename[packbufleng-1] = 0;
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if(boardfilename[0] != 0)
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{
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if ((i = kopen4load(boardfilename,0)) < 0) {
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Bmemset(boardfilename,0,sizeof(boardfilename));
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sendboardname();
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} else kclose(i);
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}
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if(ud.m_level_number == 7 && ud.m_volume_number == 0 && boardfilename[0] == 0)
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ud.m_level_number = 0;
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break;
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case 126:
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//Slaves in M/S mode only send to master
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//Master re-transmits message to all others
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if ((!networkmode) && (myconnectindex == connecthead))
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for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
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if (i != other) sendpacket(i,packbuf,packbufleng);
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multiflag = 2;
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multiwhat = 0;
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multiwho = packbuf[2]; //other: need to send in m/s mode because of possible re-transmit
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multipos = packbuf[1];
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loadplayer( multipos );
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multiflag = 0;
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break;
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case 0: //[0] (receive master sync buffer)
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j = 1;
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if ((movefifoend[other]&(TIMERUPDATESIZ-1)) == 0)
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for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
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{
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if (playerquitflag[i] == 0) continue;
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if (i == myconnectindex)
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otherminlag = (long)((signed char)packbuf[j]);
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j++;
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}
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osyn = (input *)&inputfifo[(movefifoend[connecthead]-1)&(MOVEFIFOSIZ-1)][0];
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nsyn = (input *)&inputfifo[(movefifoend[connecthead])&(MOVEFIFOSIZ-1)][0];
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k = j;
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for(i=connecthead;i>=0;i=connectpoint2[i])
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j += playerquitflag[i]+playerquitflag[i];
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for(i=connecthead;i>=0;i=connectpoint2[i])
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{
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if (playerquitflag[i] == 0) continue;
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l = packbuf[k++];
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l |= (long)packbuf[k++] << 8;
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if (i == myconnectindex)
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{ j += ((l&1)<<1)+(l&2)+((l&4)>>2)+((l&8)>>3)+((l&16)>>4)+((l&32)>>5)+((l&64)>>6)+((l&128)>>7)+((l&256)>>8)+((l&512)>>9)+((l&1024)>>10)+((l&2048)>>11); continue; }
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copybufbyte(&osyn[i],&nsyn[i],sizeof(input));
|
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if (l&1) nsyn[i].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
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if (l&2) nsyn[i].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
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if (l&4) nsyn[i].avel = (signed char)packbuf[j++];
|
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if (l&8) nsyn[i].bits = ((nsyn[i].bits&0xffffff00)|((long)packbuf[j++]));
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if (l&16) nsyn[i].bits = ((nsyn[i].bits&0xffff00ff)|((long)packbuf[j++])<<8);
|
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if (l&32) nsyn[i].bits = ((nsyn[i].bits&0xff00ffff)|((long)packbuf[j++])<<16);
|
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if (l&64) nsyn[i].bits = ((nsyn[i].bits&0x00ffffff)|((long)packbuf[j++])<<24);
|
|
if (l&128) nsyn[i].horz = (signed char)packbuf[j++];
|
|
if (l&256) nsyn[i].bits2 = ((nsyn[i].bits2&0xffffff00)|((long)packbuf[j++]));
|
|
if (l&512) nsyn[i].bits2 = ((nsyn[i].bits2&0xffff00ff)|((long)packbuf[j++])<<8);
|
|
if (l&1024) nsyn[i].bits2 = ((nsyn[i].bits2&0xff00ffff)|((long)packbuf[j++])<<16);
|
|
if (l&2048) nsyn[i].bits2 = ((nsyn[i].bits2&0x00ffffff)|((long)packbuf[j++])<<24);
|
|
|
|
if (nsyn[i].bits&(1<<26)) playerquitflag[i] = 0;
|
|
movefifoend[i]++;
|
|
}
|
|
|
|
while (j != packbufleng)
|
|
{
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if(i != myconnectindex)
|
|
{
|
|
syncval[i][syncvalhead[i]&(MOVEFIFOSIZ-1)] = packbuf[j];
|
|
syncvalhead[i]++;
|
|
}
|
|
j++;
|
|
}
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
for(j=1;j<movesperpacket;j++)
|
|
{
|
|
copybufbyte(&nsyn[i],&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i],sizeof(input));
|
|
movefifoend[i]++;
|
|
}
|
|
|
|
movefifosendplc += movesperpacket;
|
|
|
|
break;
|
|
case 1: //[1] (receive slave sync buffer)
|
|
j = 3; k = packbuf[1] + ((long)packbuf[2] << 8);
|
|
|
|
osyn = (input *)&inputfifo[(movefifoend[other]-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input *)&inputfifo[(movefifoend[other])&(MOVEFIFOSIZ-1)][0];
|
|
|
|
copybufbyte(&osyn[other],&nsyn[other],sizeof(input));
|
|
if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&4) nsyn[other].avel = (signed char)packbuf[j++];
|
|
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((long)packbuf[j++]));
|
|
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((long)packbuf[j++])<<8);
|
|
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((long)packbuf[j++])<<16);
|
|
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((long)packbuf[j++])<<24);
|
|
if (k&128) nsyn[other].horz = (signed char)packbuf[j++];
|
|
if (k&256) nsyn[other].bits2 = ((nsyn[other].bits2&0xffffff00)|((long)packbuf[j++]));
|
|
if (k&512) nsyn[other].bits2 = ((nsyn[other].bits2&0xffff00ff)|((long)packbuf[j++])<<8);
|
|
if (k&1024) nsyn[other].bits2 = ((nsyn[other].bits2&0xff00ffff)|((long)packbuf[j++])<<16);
|
|
if (k&2048) nsyn[other].bits2 = ((nsyn[other].bits2&0x00ffffff)|((long)packbuf[j++])<<24);
|
|
movefifoend[other]++;
|
|
|
|
while (j != packbufleng)
|
|
{
|
|
syncval[other][syncvalhead[other]&(MOVEFIFOSIZ-1)] = packbuf[j++];
|
|
syncvalhead[other]++;
|
|
}
|
|
|
|
for(i=1;i<movesperpacket;i++)
|
|
{
|
|
copybufbyte(&nsyn[other],&inputfifo[movefifoend[other]&(MOVEFIFOSIZ-1)][other],sizeof(input));
|
|
movefifoend[other]++;
|
|
}
|
|
|
|
break;
|
|
|
|
case 4:
|
|
//slaves in M/S mode only send to master
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
{
|
|
if (packbuf[1] == 255)
|
|
{
|
|
//Master re-transmits message to all others
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other)
|
|
sendpacket(i,packbuf,packbufleng);
|
|
}
|
|
else if (((long)packbuf[1]) != myconnectindex)
|
|
{
|
|
//Master re-transmits message not intended for master
|
|
sendpacket((long)packbuf[1],packbuf,packbufleng);
|
|
break;
|
|
}
|
|
}
|
|
|
|
strcpy(recbuf,packbuf+2);
|
|
recbuf[packbufleng-2] = 0;
|
|
|
|
adduserquote(recbuf);
|
|
sound(EXITMENUSOUND);
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
break;
|
|
|
|
case 5:
|
|
//Slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
ud.m_level_number = ud.level_number = packbuf[1];
|
|
ud.m_volume_number = ud.volume_number = packbuf[2];
|
|
ud.m_player_skill = ud.player_skill = packbuf[3];
|
|
ud.m_monsters_off = ud.monsters_off = packbuf[4];
|
|
ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5];
|
|
ud.m_respawn_items = ud.respawn_items = packbuf[6];
|
|
ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7];
|
|
ud.m_coop = packbuf[8];
|
|
ud.m_marker = ud.marker = packbuf[9];
|
|
ud.m_ffire = ud.ffire = packbuf[10];
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
resetweapons(i);
|
|
resetinventory(i);
|
|
}
|
|
|
|
newgame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
ud.coop = ud.m_coop;
|
|
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
|
|
break;
|
|
case 6:
|
|
//slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
if (packbuf[2] != BYTEVERSION)
|
|
gameexit("\nYou cannot play Duke with different versions.");
|
|
|
|
other = packbuf[1];
|
|
|
|
for (i=3;packbuf[i];i++)
|
|
ud.user_name[other][i-3] = packbuf[i];
|
|
ud.user_name[other][i-3] = 0;
|
|
i++;
|
|
|
|
j = i; //This used to be Duke packet #9... now concatenated with Duke packet #6
|
|
for (;i-j<10;i++) ud.wchoice[other][i-j] = packbuf[i];
|
|
|
|
ps[other].aim_mode = packbuf[i++];
|
|
ps[other].auto_aim = packbuf[i++];
|
|
ps[other].weaponswitch = packbuf[i++];
|
|
ps[other].palookup = ud.pcolor[other] = packbuf[i++];
|
|
if(sprite[ps[other].i].picnum == APLAYER)
|
|
sprite[ps[other].i].pal = ud.pcolor[other];
|
|
break;
|
|
case 7:
|
|
//slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
if(numlumps == 0) break;
|
|
|
|
if (SoundToggle == 0 || ud.lockout == 1 || FXDevice < 0 )
|
|
break;
|
|
rtsptr = (char *)RTS_GetSound(packbuf[1]-1);
|
|
if (*rtsptr == 'C')
|
|
FX_PlayVOC3D(rtsptr,0,0,0,255,-packbuf[1]);
|
|
else
|
|
FX_PlayWAV3D(rtsptr,0,0,0,255,-packbuf[1]);
|
|
rtsplaying = 7;
|
|
break;
|
|
case 8:
|
|
//Slaves in M/S mode only send to master
|
|
//Master re-transmits message to all others
|
|
if ((!networkmode) && (myconnectindex == connecthead))
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (i != other) sendpacket(i,packbuf,packbufleng);
|
|
|
|
ud.m_level_number = ud.level_number = packbuf[1];
|
|
ud.m_volume_number = ud.volume_number = packbuf[2];
|
|
ud.m_player_skill = ud.player_skill = packbuf[3];
|
|
ud.m_monsters_off = ud.monsters_off = packbuf[4];
|
|
ud.m_respawn_monsters = ud.respawn_monsters = packbuf[5];
|
|
ud.m_respawn_items = ud.respawn_items = packbuf[6];
|
|
ud.m_respawn_inventory = ud.respawn_inventory = packbuf[7];
|
|
ud.m_coop = ud.coop = packbuf[8];
|
|
ud.m_marker = ud.marker = packbuf[9];
|
|
ud.m_ffire = ud.ffire = packbuf[10];
|
|
|
|
copybufbyte(packbuf+10,boardfilename,packbufleng-11);
|
|
boardfilename[packbufleng-11] = 0;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
resetweapons(i);
|
|
resetinventory(i);
|
|
}
|
|
|
|
newgame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
break;
|
|
|
|
case 16:
|
|
movefifoend[other] = movefifoplc = movefifosendplc = fakemovefifoplc = 0;
|
|
syncvalhead[other] = syncvaltottail = 0L;
|
|
case 17:
|
|
j = 1;
|
|
|
|
if ((movefifoend[other]&(TIMERUPDATESIZ-1)) == 0)
|
|
if (other == connecthead)
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i == myconnectindex)
|
|
otherminlag = (long)((signed char)packbuf[j]);
|
|
j++;
|
|
}
|
|
|
|
osyn = (input *)&inputfifo[(movefifoend[other]-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input *)&inputfifo[(movefifoend[other])&(MOVEFIFOSIZ-1)][0];
|
|
|
|
copybufbyte(&osyn[other],&nsyn[other],sizeof(input));
|
|
k = packbuf[j++];
|
|
k |= (long)packbuf[j++] << 8;
|
|
if (k&1) nsyn[other].fvel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&2) nsyn[other].svel = packbuf[j]+((short)packbuf[j+1]<<8), j += 2;
|
|
if (k&4) nsyn[other].avel = (signed char)packbuf[j++];
|
|
if (k&8) nsyn[other].bits = ((nsyn[other].bits&0xffffff00)|((long)packbuf[j++]));
|
|
if (k&16) nsyn[other].bits = ((nsyn[other].bits&0xffff00ff)|((long)packbuf[j++])<<8);
|
|
if (k&32) nsyn[other].bits = ((nsyn[other].bits&0xff00ffff)|((long)packbuf[j++])<<16);
|
|
if (k&64) nsyn[other].bits = ((nsyn[other].bits&0x00ffffff)|((long)packbuf[j++])<<24);
|
|
if (k&128) nsyn[other].horz = (signed char)packbuf[j++];
|
|
if (k&256) nsyn[other].bits2 = ((nsyn[other].bits2&0xffffff00)|((long)packbuf[j++]));
|
|
if (k&512) nsyn[other].bits2 = ((nsyn[other].bits2&0xffff00ff)|((long)packbuf[j++])<<8);
|
|
if (k&1024) nsyn[other].bits2 = ((nsyn[other].bits2&0xff00ffff)|((long)packbuf[j++])<<16);
|
|
if (k&2048) nsyn[other].bits2 = ((nsyn[other].bits2&0x00ffffff)|((long)packbuf[j++])<<24);
|
|
movefifoend[other]++;
|
|
|
|
for(i=1;i<movesperpacket;i++)
|
|
{
|
|
copybufbyte(&nsyn[other],&inputfifo[movefifoend[other]&(MOVEFIFOSIZ-1)][other],sizeof(input));
|
|
movefifoend[other]++;
|
|
}
|
|
|
|
if (j > packbufleng)
|
|
initprintf("INVALID GAME PACKET!!! (%ld too many bytes)\n",j-packbufleng);
|
|
|
|
while (j != packbufleng)
|
|
{
|
|
syncval[other][syncvalhead[other]&(MOVEFIFOSIZ-1)] = packbuf[j++];
|
|
syncvalhead[other]++;
|
|
}
|
|
|
|
break;
|
|
case 127:
|
|
break;
|
|
|
|
case 250:
|
|
playerreadyflag[other]++;
|
|
break;
|
|
case 255:
|
|
gameexit(" ");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
extern void computergetinput(long snum, input *syn);
|
|
|
|
void faketimerhandler()
|
|
{
|
|
long i, j, k;
|
|
// short who;
|
|
input *osyn, *nsyn;
|
|
|
|
if(qe == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && KB_KeyPressed(sc_Delete))
|
|
{
|
|
qe = 1;
|
|
gameexit("Quick Exit.");
|
|
}
|
|
|
|
sampletimer();
|
|
AudioUpdate();
|
|
if ((totalclock < ototalclock+TICSPERFRAME) || (ready2send == 0)) return;
|
|
ototalclock += TICSPERFRAME;
|
|
|
|
getpackets(); if (getoutputcirclesize() >= 16) return;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
if (movefifoend[i] < movefifoend[myconnectindex]-200) return;
|
|
|
|
getinput(myconnectindex);
|
|
|
|
avgfvel += loc.fvel;
|
|
avgsvel += loc.svel;
|
|
avgavel += loc.avel;
|
|
avghorz += loc.horz;
|
|
avgbits |= loc.bits;
|
|
avgbits2 |= loc.bits2;
|
|
if (movefifoend[myconnectindex]&(movesperpacket-1))
|
|
{
|
|
copybufbyte(&inputfifo[(movefifoend[myconnectindex]-1)&(MOVEFIFOSIZ-1)][myconnectindex],
|
|
&inputfifo[movefifoend[myconnectindex]&(MOVEFIFOSIZ-1)][myconnectindex],sizeof(input));
|
|
movefifoend[myconnectindex]++;
|
|
return;
|
|
}
|
|
nsyn = &inputfifo[movefifoend[myconnectindex]&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
nsyn[0].fvel = avgfvel/movesperpacket;
|
|
nsyn[0].svel = avgsvel/movesperpacket;
|
|
nsyn[0].avel = avgavel/movesperpacket;
|
|
nsyn[0].horz = avghorz/movesperpacket;
|
|
nsyn[0].bits = avgbits;
|
|
nsyn[0].bits2 = avgbits2;
|
|
avgfvel = avgsvel = avgavel = avghorz = avgbits = avgbits2 = 0;
|
|
movefifoend[myconnectindex]++;
|
|
|
|
if (numplayers < 2)
|
|
{
|
|
if (ud.multimode > 1) for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if(i != myconnectindex)
|
|
{
|
|
//clearbufbyte(&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i],sizeof(input),0L);
|
|
if(ud.playerai)
|
|
computergetinput(i,&inputfifo[movefifoend[i]&(MOVEFIFOSIZ-1)][i]);
|
|
movefifoend[i]++;
|
|
}
|
|
return;
|
|
}
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
{
|
|
k = (movefifoend[myconnectindex]-1)-movefifoend[i];
|
|
myminlag[i] = min(myminlag[i],k);
|
|
mymaxlag = max(mymaxlag,k);
|
|
}
|
|
|
|
if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
i = mymaxlag-bufferjitter; mymaxlag = 0;
|
|
if (i > 0) bufferjitter += ((3+i)>>2);
|
|
else if (i < 0) bufferjitter -= ((1-i)>>2);
|
|
}
|
|
|
|
if (networkmode == 1)
|
|
{
|
|
packbuf[0] = 17;
|
|
if ((movefifoend[myconnectindex]-1) == 0) packbuf[0] = 16;
|
|
j = 1;
|
|
|
|
//Fix timers and buffer/jitter value
|
|
if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
if (myconnectindex != connecthead)
|
|
{
|
|
i = myminlag[connecthead]-otherminlag;
|
|
if (klabs(i) > 8) i >>= 1;
|
|
else if (klabs(i) > 2) i = ksgn(i);
|
|
else i = 0;
|
|
|
|
totalclock -= TICSPERFRAME*i;
|
|
myminlag[connecthead] -= i; otherminlag += i;
|
|
}
|
|
|
|
if (myconnectindex == connecthead)
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
packbuf[j++] = min(max(myminlag[i],-128),127);
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
myminlag[i] = 0x7fffffff;
|
|
}
|
|
|
|
osyn = (input *)&inputfifo[(movefifoend[myconnectindex]-2)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
nsyn = (input *)&inputfifo[(movefifoend[myconnectindex]-1)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
k = j;
|
|
packbuf[j++] = 0;
|
|
packbuf[j++] = 0;
|
|
|
|
if (nsyn[0].fvel != osyn[0].fvel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].fvel;
|
|
packbuf[j++] = (char)(nsyn[0].fvel>>8);
|
|
packbuf[k] |= 1;
|
|
}
|
|
if (nsyn[0].svel != osyn[0].svel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].svel;
|
|
packbuf[j++] = (char)(nsyn[0].svel>>8);
|
|
packbuf[k] |= 2;
|
|
}
|
|
if (nsyn[0].avel != osyn[0].avel)
|
|
{
|
|
packbuf[j++] = (signed char)nsyn[0].avel;
|
|
packbuf[k] |= 4;
|
|
}
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[k] |= 8;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[k] |= 16;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[k] |= 32;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[k] |= 64;
|
|
if (nsyn[0].horz != osyn[0].horz)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].horz;
|
|
packbuf[k] |= 128;
|
|
}
|
|
k++;
|
|
packbuf[k] = 0;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0x000000ff) packbuf[j++] = (nsyn[0].bits2&255), packbuf[k] |= 1;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits2>>8)&255), packbuf[k] |= 2;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits2>>16)&255), packbuf[k] |= 4;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0xff000000) packbuf[j++] = ((nsyn[0].bits2>>24)&255), packbuf[k] |= 8;
|
|
|
|
while (syncvalhead[myconnectindex] != syncvaltail)
|
|
{
|
|
packbuf[j++] = syncval[myconnectindex][syncvaltail&(MOVEFIFOSIZ-1)];
|
|
syncvaltail++;
|
|
}
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
sendpacket(i,packbuf,j);
|
|
|
|
return;
|
|
}
|
|
if (myconnectindex != connecthead) //Slave
|
|
{
|
|
//Fix timers and buffer/jitter value
|
|
if (((movefifoend[myconnectindex]-1)&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
i = myminlag[connecthead]-otherminlag;
|
|
if (klabs(i) > 8) i >>= 1;
|
|
else if (klabs(i) > 2) i = ksgn(i);
|
|
else i = 0;
|
|
|
|
totalclock -= TICSPERFRAME*i;
|
|
myminlag[connecthead] -= i; otherminlag += i;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
myminlag[i] = 0x7fffffff;
|
|
}
|
|
|
|
packbuf[0] = 1; packbuf[1] = 0; packbuf[2] = 0; j = 3;
|
|
|
|
osyn = (input *)&inputfifo[(movefifoend[myconnectindex]-2)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
nsyn = (input *)&inputfifo[(movefifoend[myconnectindex]-1)&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
if (nsyn[0].fvel != osyn[0].fvel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].fvel;
|
|
packbuf[j++] = (char)(nsyn[0].fvel>>8);
|
|
packbuf[1] |= 1;
|
|
}
|
|
if (nsyn[0].svel != osyn[0].svel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].svel;
|
|
packbuf[j++] = (char)(nsyn[0].svel>>8);
|
|
packbuf[1] |= 2;
|
|
}
|
|
if (nsyn[0].avel != osyn[0].avel)
|
|
{
|
|
packbuf[j++] = (signed char)nsyn[0].avel;
|
|
packbuf[1] |= 4;
|
|
}
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x000000ff) packbuf[j++] = (nsyn[0].bits&255), packbuf[1] |= 8;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits>>8)&255), packbuf[1] |= 16;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits>>16)&255), packbuf[1] |= 32;
|
|
if ((nsyn[0].bits^osyn[0].bits)&0xff000000) packbuf[j++] = ((nsyn[0].bits>>24)&255), packbuf[1] |= 64;
|
|
if (nsyn[0].horz != osyn[0].horz)
|
|
{
|
|
packbuf[j++] = (char)nsyn[0].horz;
|
|
packbuf[1] |= 128;
|
|
}
|
|
packbuf[2] = 0;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0x000000ff) packbuf[j++] = (nsyn[0].bits2&255), packbuf[2] |= 1;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0x0000ff00) packbuf[j++] = ((nsyn[0].bits2>>8)&255), packbuf[2] |= 2;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0x00ff0000) packbuf[j++] = ((nsyn[0].bits2>>16)&255), packbuf[2] |= 4;
|
|
if ((nsyn[0].bits2^osyn[0].bits2)&0xff000000) packbuf[j++] = ((nsyn[0].bits2>>24)&255), packbuf[2] |= 8;
|
|
|
|
while (syncvalhead[myconnectindex] != syncvaltail)
|
|
{
|
|
packbuf[j++] = syncval[myconnectindex][syncvaltail&(MOVEFIFOSIZ-1)];
|
|
syncvaltail++;
|
|
}
|
|
|
|
sendpacket(connecthead,packbuf,j);
|
|
return;
|
|
}
|
|
|
|
//This allows allow packet resends
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (movefifoend[i] <= movefifosendplc)
|
|
{
|
|
packbuf[0] = 127;
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
sendpacket(i,packbuf,1);
|
|
return;
|
|
}
|
|
|
|
while (1) //Master
|
|
{
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (playerquitflag[i] && (movefifoend[i] <= movefifosendplc)) return;
|
|
|
|
osyn = (input *)&inputfifo[(movefifosendplc-1)&(MOVEFIFOSIZ-1)][0];
|
|
nsyn = (input *)&inputfifo[(movefifosendplc )&(MOVEFIFOSIZ-1)][0];
|
|
|
|
//MASTER -> SLAVE packet
|
|
packbuf[0] = 0; j = 1;
|
|
|
|
//Fix timers and buffer/jitter value
|
|
if ((movefifosendplc&(TIMERUPDATESIZ-1)) == 0)
|
|
{
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (playerquitflag[i])
|
|
packbuf[j++] = min(max(myminlag[i],-128),127);
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
myminlag[i] = 0x7fffffff;
|
|
}
|
|
|
|
k = j;
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
j += playerquitflag[i] + playerquitflag[i];
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (playerquitflag[i] == 0) continue;
|
|
|
|
packbuf[k] = 0;
|
|
if (nsyn[i].fvel != osyn[i].fvel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[i].fvel;
|
|
packbuf[j++] = (char)(nsyn[i].fvel>>8);
|
|
packbuf[k] |= 1;
|
|
}
|
|
if (nsyn[i].svel != osyn[i].svel)
|
|
{
|
|
packbuf[j++] = (char)nsyn[i].svel;
|
|
packbuf[j++] = (char)(nsyn[i].svel>>8);
|
|
packbuf[k] |= 2;
|
|
}
|
|
if (nsyn[i].avel != osyn[i].avel)
|
|
{
|
|
packbuf[j++] = (signed char)nsyn[i].avel;
|
|
packbuf[k] |= 4;
|
|
}
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x000000ff) packbuf[j++] = (nsyn[i].bits&255), packbuf[k] |= 8;
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits>>8)&255), packbuf[k] |= 16;
|
|
if ((nsyn[i].bits^osyn[i].bits)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits>>16)&255), packbuf[k] |= 32;
|
|
if ((nsyn[i].bits^osyn[i].bits)&0xff000000) packbuf[j++] = ((nsyn[i].bits>>24)&255), packbuf[k] |= 64;
|
|
if (nsyn[i].horz != osyn[i].horz)
|
|
{
|
|
packbuf[j++] = (char)nsyn[i].horz;
|
|
packbuf[k] |= 128;
|
|
}
|
|
k++;
|
|
packbuf[k] = 0;
|
|
if ((nsyn[i].bits2^osyn[i].bits2)&0x000000ff) packbuf[j++] = (nsyn[i].bits2&255), packbuf[k] |= 1;
|
|
if ((nsyn[i].bits2^osyn[i].bits2)&0x0000ff00) packbuf[j++] = ((nsyn[i].bits2>>8)&255), packbuf[k] |= 2;
|
|
if ((nsyn[i].bits2^osyn[i].bits2)&0x00ff0000) packbuf[j++] = ((nsyn[i].bits2>>16)&255), packbuf[k] |= 4;
|
|
if ((nsyn[i].bits2^osyn[i].bits2)&0xff000000) packbuf[j++] = ((nsyn[i].bits2>>24)&255), packbuf[k] |= 8;
|
|
k++;
|
|
}
|
|
|
|
while (syncvalhead[myconnectindex] != syncvaltail)
|
|
{
|
|
packbuf[j++] = syncval[myconnectindex][syncvaltail&(MOVEFIFOSIZ-1)];
|
|
syncvaltail++;
|
|
}
|
|
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (playerquitflag[i])
|
|
{
|
|
sendpacket(i,packbuf,j);
|
|
if (nsyn[i].bits&(1<<26))
|
|
playerquitflag[i] = 0;
|
|
}
|
|
|
|
movefifosendplc += movesperpacket;
|
|
}
|
|
}
|
|
|
|
extern long cacnum;
|
|
typedef struct { long *hand, leng; char *lock; } cactype;
|
|
extern cactype cac[];
|
|
|
|
void caches(void)
|
|
{
|
|
short i,k;
|
|
|
|
k = 0;
|
|
for(i=0;i<cacnum;i++)
|
|
if ((*cac[i].lock) >= 200)
|
|
{
|
|
Bsprintf(tempbuf,"Locked- %d: Leng:%ld, Lock:%d",i,cac[i].leng,*cac[i].lock);
|
|
printext256(0L,k,31,-1,tempbuf,1); k += 6;
|
|
}
|
|
|
|
k += 6;
|
|
|
|
for(i=1;i<11;i++)
|
|
if (lumplockbyte[i] >= 200)
|
|
{
|
|
Bsprintf(tempbuf,"RTS Locked %d:",i);
|
|
printext256(0L,k,31,-1,tempbuf,1); k += 6;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void checksync(void)
|
|
{
|
|
long i;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (syncvalhead[i] == syncvaltottail) break;
|
|
if (i < 0)
|
|
{
|
|
syncstat = 0;
|
|
do
|
|
{
|
|
for(i=connectpoint2[connecthead];i>=0;i=connectpoint2[i])
|
|
if (syncval[i][syncvaltottail&(MOVEFIFOSIZ-1)] !=
|
|
syncval[connecthead][syncvaltottail&(MOVEFIFOSIZ-1)])
|
|
syncstat = 1;
|
|
|
|
syncvaltottail++;
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (syncvalhead[i] == syncvaltottail) break;
|
|
} while (i < 0);
|
|
}
|
|
if (connectpoint2[connecthead] < 0) syncstat = 0;
|
|
|
|
if (syncstat)
|
|
{
|
|
printext256(4L,130L,31,0,"Out Of Sync - Please restart game",0);
|
|
printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
|
|
}
|
|
if (syncstate)
|
|
{
|
|
printext256(4L,160L,31,0,"Missed Network packet!",0);
|
|
printext256(4L,138L,31,0,"RUN DN3DHELP.EXE for information.",0);
|
|
}
|
|
}
|
|
|
|
void check_fta_sounds(short i)
|
|
{
|
|
if(sprite[i].extra > 0)
|
|
switch(dynamictostatic[PN])
|
|
{
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
spritesound(PRED_RECOG,i);
|
|
break;
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
spritesound(CAPT_RECOG,i);
|
|
break;
|
|
case PIGCOP__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
spritesound(PIG_RECOG,i);
|
|
break;
|
|
case RECON__STATIC:
|
|
spritesound(RECO_RECOG,i);
|
|
break;
|
|
case DRONE__STATIC:
|
|
spritesound(DRON_RECOG,i);
|
|
break;
|
|
case COMMANDER__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
spritesound(COMM_RECOG,i);
|
|
break;
|
|
case ORGANTIC__STATIC:
|
|
spritesound(TURR_RECOG,i);
|
|
break;
|
|
case OCTABRAIN__STATIC:
|
|
case OCTABRAINSTAYPUT__STATIC:
|
|
spritesound(OCTA_RECOG,i);
|
|
break;
|
|
case BOSS1__STATIC:
|
|
sound(BOS1_RECOG);
|
|
break;
|
|
case BOSS2__STATIC:
|
|
if(sprite[i].pal == 1)
|
|
sound(BOS2_RECOG);
|
|
else sound(WHIPYOURASS);
|
|
break;
|
|
case BOSS3__STATIC:
|
|
if(sprite[i].pal == 1)
|
|
sound(BOS3_RECOG);
|
|
else sound(RIPHEADNECK);
|
|
break;
|
|
case BOSS4__STATIC:
|
|
case BOSS4STAYPUT__STATIC:
|
|
if(sprite[i].pal == 1)
|
|
sound(BOS4_RECOG);
|
|
sound(BOSS4_FIRSTSEE);
|
|
break;
|
|
case GREENSLIME__STATIC:
|
|
spritesound(SLIM_RECOG,i);
|
|
break;
|
|
}
|
|
}
|
|
|
|
inline short inventory(spritetype *s)
|
|
{
|
|
switch(dynamictostatic[s->picnum])
|
|
{
|
|
case FIRSTAID__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case BOOTS__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
case AIRTANK__STATIC:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline int checkspriteflags(short sActor, int iType)
|
|
{
|
|
int i;
|
|
|
|
i = spriteflags[sprite[sActor].picnum]; i ^= actorspriteflags[sActor];
|
|
if(i & iType) return 1;
|
|
else return 0;
|
|
}
|
|
|
|
inline int checkspriteflagsp(short sPicnum, int iType)
|
|
{
|
|
if(spriteflags[sPicnum] & iType) return 1;
|
|
else return 0;
|
|
}
|
|
|
|
inline short badguypic(short pn)
|
|
{
|
|
//this case can't be handled by the dynamictostatic system because it adds
|
|
//stuff to the value from names.h so handling separately
|
|
if ((pn >= GREENSLIME) && (pn <= GREENSLIME+7)) return 1;
|
|
|
|
if(checkspriteflagsp(pn,SPRITE_FLAG_BADGUY)) return 1;
|
|
|
|
if( actortype[pn] ) return 1;
|
|
|
|
switch(dynamictostatic[pn])
|
|
{
|
|
case SHARK__STATIC:
|
|
case RECON__STATIC:
|
|
case DRONE__STATIC:
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
case PIGCOP__STATIC:
|
|
case EGG__STATIC:
|
|
case PIGCOPSTAYPUT__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
case ORGANTIC__STATIC:
|
|
case BOSS1__STATIC:
|
|
case BOSS2__STATIC:
|
|
case BOSS3__STATIC:
|
|
case BOSS4__STATIC:
|
|
//case GREENSLIME:
|
|
//case GREENSLIME+1:
|
|
//case GREENSLIME+2:
|
|
//case GREENSLIME+3:
|
|
//case GREENSLIME+4:
|
|
//case GREENSLIME+5:
|
|
//case GREENSLIME+6:
|
|
//case GREENSLIME+7:
|
|
case RAT__STATIC:
|
|
case ROTATEGUN__STATIC:
|
|
return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
inline short badguy(spritetype *s)
|
|
{
|
|
return(badguypic(s->picnum));
|
|
}
|
|
|
|
void myos(long x, long y, short tilenum, signed char shade, char orientation)
|
|
{
|
|
char p;
|
|
short a;
|
|
|
|
if(orientation&4)
|
|
a = 1024;
|
|
else a = 0;
|
|
|
|
p = sector[ps[screenpeek].cursectnum].floorpal;
|
|
rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void myospal(long x, long y, short tilenum, signed char shade, char orientation, char p)
|
|
{
|
|
short a;
|
|
|
|
if(orientation&4)
|
|
a = 1024;
|
|
else a = 0;
|
|
|
|
rotatesprite(x<<16,y<<16,65536L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void myosx(long x, long y, short tilenum, signed char shade, char orientation)
|
|
{
|
|
char p;
|
|
short a;
|
|
|
|
if(orientation&4)
|
|
a = 1024;
|
|
else a = 0;
|
|
|
|
p = sector[ps[screenpeek].cursectnum].floorpal;
|
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void myospalx(long x, long y, short tilenum, signed char shade, char orientation, char p)
|
|
{
|
|
short a;
|
|
|
|
if(orientation&4)
|
|
a = 1024;
|
|
else a = 0;
|
|
|
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
void invennum(long x,long y,char num1,char ha,char sbits)
|
|
{
|
|
char dabuf[80] = {0};
|
|
Bsprintf(dabuf,"%d",num1);
|
|
if(num1 > 99)
|
|
{
|
|
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if(num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
else
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,sbits,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
void orderweaponnum(short ind,long x,long y,char ha)
|
|
{
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
minitextshade(x+1,y-4,"ORDER",26,6,2+8+16+128 + 256);
|
|
}
|
|
|
|
void weaponnum(short ind,long x,long y,long num1, long num2,char ha)
|
|
{
|
|
char dabuf[80] = {0};
|
|
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-3),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+9),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
if(num1 > 99) num1 = 99;
|
|
if(num2 > 99) num2 = 99;
|
|
|
|
Bsprintf(dabuf,"%ld",num1);
|
|
if(num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%ld",num2);
|
|
if(num2 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
void weaponnum999(char ind,long x,long y,long num1, long num2,char ha)
|
|
{
|
|
char dabuf[80] = {0};
|
|
|
|
rotatesprite(sbarx(x-7),sbary(y),sbarsc(65536L),0,THREEBYFIVE+ind+1,ha-10,7,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x-4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+10,ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+13),sbary(y),sbarsc(65536L),0,THREEBYFIVE+11,ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%ld",num1);
|
|
if(num1 > 99)
|
|
{
|
|
rotatesprite(sbarx(x),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if(num1 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+4),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+8),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
|
|
Bsprintf(dabuf,"%ld",num2);
|
|
if(num2 > 99)
|
|
{
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[2]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if(num2 > 9)
|
|
{
|
|
rotatesprite(sbarx(x+17),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
rotatesprite(sbarx(x+21),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[1]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(sbarx(x+25),sbary(y),sbarsc(65536L),0,THREEBYFIVE+dabuf[0]-'0',ha,0,10,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
void weapon_amounts(struct player_struct *p,long x,long y,long u)
|
|
{
|
|
int cw;
|
|
|
|
cw = p->curr_weapon;
|
|
|
|
if (u&4)
|
|
{
|
|
if (u != -1) patchstatusbar(88,178,88+37,178+6); //original code: (96,178,96+12,178+6);
|
|
weaponnum999(PISTOL_WEAPON,x,y,
|
|
p->ammo_amount[PISTOL_WEAPON],max_ammo_amount[PISTOL_WEAPON],
|
|
12-20*(cw == PISTOL_WEAPON) );
|
|
}
|
|
if (u&8)
|
|
{
|
|
if (u != -1) patchstatusbar(88,184,88+37,184+6); //original code: (96,184,96+12,184+6);
|
|
weaponnum999(SHOTGUN_WEAPON,x,y+6,
|
|
p->ammo_amount[SHOTGUN_WEAPON],max_ammo_amount[SHOTGUN_WEAPON],
|
|
(!p->gotweapon[SHOTGUN_WEAPON]*9)+12-18*
|
|
(cw == SHOTGUN_WEAPON) );
|
|
}
|
|
if (u&16)
|
|
{
|
|
if (u != -1) patchstatusbar(88,190,88+37,190+6); //original code: (96,190,96+12,190+6);
|
|
weaponnum999(CHAINGUN_WEAPON,x,y+12,
|
|
p->ammo_amount[CHAINGUN_WEAPON],max_ammo_amount[CHAINGUN_WEAPON],
|
|
(!p->gotweapon[CHAINGUN_WEAPON]*9)+12-18*
|
|
(cw == CHAINGUN_WEAPON) );
|
|
}
|
|
if (u&32)
|
|
{
|
|
if (u != -1) patchstatusbar(127,178,127+29,178+6); //original code: (135,178,135+8,178+6);
|
|
weaponnum(RPG_WEAPON,x+39,y,
|
|
p->ammo_amount[RPG_WEAPON],max_ammo_amount[RPG_WEAPON],
|
|
(!p->gotweapon[RPG_WEAPON]*9)+12-19*
|
|
(cw == RPG_WEAPON) );
|
|
}
|
|
if (u&64)
|
|
{
|
|
if (u != -1) patchstatusbar(127,184,127+29,184+6); //original code: (135,184,135+8,184+6);
|
|
weaponnum(HANDBOMB_WEAPON,x+39,y+6,
|
|
p->ammo_amount[HANDBOMB_WEAPON],max_ammo_amount[HANDBOMB_WEAPON],
|
|
(((!p->ammo_amount[HANDBOMB_WEAPON])|(!p->gotweapon[HANDBOMB_WEAPON]))*9)+12-19*
|
|
((cw == HANDBOMB_WEAPON) || (cw == HANDREMOTE_WEAPON)));
|
|
}
|
|
if (u&128)
|
|
{
|
|
if (u != -1) patchstatusbar(127,190,127+29,190+6); //original code: (135,190,135+8,190+6);
|
|
|
|
if (VOLUMEONE) {
|
|
orderweaponnum(SHRINKER_WEAPON,x+39,y+12,
|
|
(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
|
|
(cw == SHRINKER_WEAPON) );
|
|
} else {
|
|
if(p->subweapon&(1<<GROW_WEAPON))
|
|
weaponnum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[GROW_WEAPON],max_ammo_amount[GROW_WEAPON],
|
|
(!p->gotweapon[GROW_WEAPON]*9)+12-18*
|
|
(cw == GROW_WEAPON) );
|
|
else
|
|
weaponnum(SHRINKER_WEAPON,x+39,y+12,
|
|
p->ammo_amount[SHRINKER_WEAPON],max_ammo_amount[SHRINKER_WEAPON],
|
|
(!p->gotweapon[SHRINKER_WEAPON]*9)+12-18*
|
|
(cw == SHRINKER_WEAPON) );
|
|
}
|
|
}
|
|
if (u&256)
|
|
{
|
|
if (u != -1) patchstatusbar(158,178,162+29,178+6); //original code: (166,178,166+8,178+6);
|
|
|
|
if (VOLUMEONE) {
|
|
orderweaponnum(DEVISTATOR_WEAPON,x+70,y,
|
|
(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
|
|
(cw == DEVISTATOR_WEAPON) );
|
|
} else {
|
|
weaponnum(DEVISTATOR_WEAPON,x+70,y,
|
|
p->ammo_amount[DEVISTATOR_WEAPON],max_ammo_amount[DEVISTATOR_WEAPON],
|
|
(!p->gotweapon[DEVISTATOR_WEAPON]*9)+12-18*
|
|
(cw == DEVISTATOR_WEAPON) );
|
|
}
|
|
}
|
|
if (u&512)
|
|
{
|
|
if (u != -1) patchstatusbar(158,184,162+29,184+6); //original code: (166,184,166+8,184+6);
|
|
if (VOLUMEONE) {
|
|
orderweaponnum(TRIPBOMB_WEAPON,x+70,y+6,
|
|
(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
|
|
(cw == TRIPBOMB_WEAPON) );
|
|
} else {
|
|
weaponnum(TRIPBOMB_WEAPON,x+70,y+6,
|
|
p->ammo_amount[TRIPBOMB_WEAPON],max_ammo_amount[TRIPBOMB_WEAPON],
|
|
(!p->gotweapon[TRIPBOMB_WEAPON]*9)+12-18*
|
|
(cw == TRIPBOMB_WEAPON) );
|
|
}
|
|
}
|
|
|
|
if (u&65536L)
|
|
{
|
|
if (u != -1) patchstatusbar(158,190,162+29,190+6); //original code: (166,190,166+8,190+6);
|
|
if (VOLUMEONE) {
|
|
orderweaponnum(-1,x+70,y+12,
|
|
(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
|
|
(cw == FREEZE_WEAPON) );
|
|
} else {
|
|
weaponnum(-1,x+70,y+12,
|
|
p->ammo_amount[FREEZE_WEAPON],max_ammo_amount[FREEZE_WEAPON],
|
|
(!p->gotweapon[FREEZE_WEAPON]*9)+12-18*
|
|
(cw == FREEZE_WEAPON) );
|
|
}
|
|
}
|
|
}
|
|
|
|
void digitalnumber(long x,long y,long n,char s,char cs)
|
|
{
|
|
|
|
short i, j, k, p, c;
|
|
char b[10];
|
|
|
|
//ltoa(n,b,10);
|
|
Bsnprintf(b,10,"%ld",n);
|
|
i = strlen(b);
|
|
j = 0;
|
|
|
|
for(k=0;k<i;k++)
|
|
{
|
|
p = DIGITALNUM+*(b+k)-'0';
|
|
j += tilesizx[p]+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
j = 0;
|
|
for(k=0;k<i;k++)
|
|
{
|
|
p = DIGITALNUM+*(b+k)-'0';
|
|
rotatesprite(sbarx(c+j),sbary(y),sbarsc(65536L),0,p,s,0,cs,0,0,xdim-1,ydim-1);
|
|
j += tilesizx[p]+1;
|
|
}
|
|
}
|
|
|
|
void txdigitalnumber(short starttile, long x,long y,long n,char s,char pal,char cs,long x1, long y1, long x2, long y2)
|
|
{
|
|
short i, j, k, p, c;
|
|
char b[10];
|
|
|
|
//ltoa(n,b,10);
|
|
Bsnprintf(b,10,"%ld",n);
|
|
i = strlen(b);
|
|
j = 0;
|
|
|
|
for(k=0;k<i;k++)
|
|
{
|
|
p = starttile+*(b+k)-'0';
|
|
j += tilesizx[p]+1;
|
|
}
|
|
c = x-(j>>1);
|
|
|
|
j = 0;
|
|
for(k=0;k<i;k++)
|
|
{
|
|
p = starttile+*(b+k)-'0';
|
|
rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,2|cs,x1,y1,x2,y2);
|
|
/* rotatesprite((c+j)<<16,y<<16,65536L,0,p,s,pal,cs,0,0,xdim-1,ydim-1);
|
|
rotatesprite(x<<16,y<<16,32768L,a,tilenum,shade,p,2|orientation,windowx1,windowy1,windowx2,windowy2);*/
|
|
j += tilesizx[p]+1;
|
|
}
|
|
}
|
|
|
|
/*
|
|
|
|
void scratchmarks(long x,long y,long n,char s,char p)
|
|
{
|
|
long i, ni;
|
|
|
|
ni = n/5;
|
|
for(i=ni;i >= 0;i--)
|
|
{
|
|
overwritesprite(x-2,y,SCRATCH+4,s,0,0);
|
|
x += tilesizx[SCRATCH+4]-1;
|
|
}
|
|
|
|
ni = n%5;
|
|
if(ni) overwritesprite(x,y,SCRATCH+ni-1,s,p,0);
|
|
}
|
|
*/
|
|
void displayinventory(struct player_struct *p)
|
|
{
|
|
short n, j, xoff, y;
|
|
|
|
j = xoff = 0;
|
|
|
|
n = (p->jetpack_amount > 0)<<3; if(n&8) j++;
|
|
n |= ( p->scuba_amount > 0 )<<5; if(n&32) j++;
|
|
n |= (p->steroids_amount > 0)<<1; if(n&2) j++;
|
|
n |= ( p->holoduke_amount > 0)<<2; if(n&4) j++;
|
|
n |= (p->firstaid_amount > 0); if(n&1) j++;
|
|
n |= (p->heat_amount > 0)<<4; if(n&16) j++;
|
|
n |= (p->boot_amount > 0)<<6; if(n&64) j++;
|
|
|
|
xoff = 160-(j*11);
|
|
|
|
j = 0;
|
|
|
|
if(ud.screen_size > 4)
|
|
y = 154;
|
|
else y = (ud.drawweapon == 2?150:172);
|
|
|
|
if(ud.screen_size == 4 && ud.drawweapon != 2)
|
|
{
|
|
if(ud.multimode > 1)
|
|
xoff += 56;
|
|
else xoff += 65;
|
|
}
|
|
|
|
while( j <= 9 )
|
|
{
|
|
if( n&(1<<j) )
|
|
{
|
|
switch( n&(1<<j) )
|
|
{
|
|
case 1:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,FIRSTAID_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
case 2:
|
|
rotatesprite((xoff+1)<<16,y<<16,65536L,0,STEROIDS_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
case 4:
|
|
rotatesprite((xoff+2)<<16,y<<16,65536L,0,HOLODUKE_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
case 8:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,JETPACK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
case 16:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,HEAT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
case 32:
|
|
rotatesprite(xoff<<16,y<<16,65536L,0,AIRTANK_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
case 64:
|
|
rotatesprite(xoff<<16,(y-1)<<16,65536L,0,BOOT_ICON,0,0,2+16,windowx1,windowy1,windowx2,windowy2);break;
|
|
}
|
|
|
|
xoff += 22;
|
|
|
|
if(p->inven_icon == j+1)
|
|
rotatesprite((xoff-2)<<16,(y+19)<<16,65536L,1024,ARROW,-32,0,2+16,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
|
|
j++;
|
|
}
|
|
}
|
|
|
|
void displayfragbar(void)
|
|
{
|
|
short i, j;
|
|
|
|
j = 0;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if(i > j) j = i;
|
|
|
|
rotatesprite(0,0,65600L,0,FRAGBAR,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
if(j >= 4) rotatesprite(319,(8)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
if(j >= 8) rotatesprite(319,(16)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
if(j >= 12) rotatesprite(319,(24)<<16,65600L,0,FRAGBAR,0,0,10+16+64,0,0,xdim-1,ydim-1);
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
minitext(21+(73*(i&3)),2+((i&28)<<1),&ud.user_name[i][0],/*sprite[ps[i].i].pal*/ps[i].palookup,2+8+16);
|
|
Bsprintf(tempbuf,"%d",ps[i].frag-ps[i].fraggedself);
|
|
minitext(17+50+(73*(i&3)),2+((i&28)<<1),tempbuf,/*sprite[ps[i].i].pal*/ps[i].palookup,2+8+16);
|
|
}
|
|
}
|
|
|
|
void coolgaugetext(short snum)
|
|
{
|
|
struct player_struct *p;
|
|
long i, j, o, ss, u;
|
|
char permbit;
|
|
|
|
p = &ps[snum];
|
|
|
|
if (p->invdisptime > 0) displayinventory(p);
|
|
|
|
|
|
if(ps[snum].gm&MODE_MENU)
|
|
if( (current_menu >= 400 && current_menu <= 405) )
|
|
return;
|
|
|
|
ss = ud.screen_size; if (ss < 4) return;
|
|
|
|
if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
|
|
|
|
if ( ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (pus)
|
|
{ displayfragbar(); }
|
|
else
|
|
{
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (ps[i].frag != sbar.frag[i]) { displayfragbar(); break; }
|
|
}
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i != myconnectindex)
|
|
sbar.frag[i] = ps[i].frag;
|
|
}
|
|
|
|
if (ss == 4) //DRAW MINI STATUS BAR:
|
|
{
|
|
rotatesprite(sbarx(5),sbary(200-28),sbarsc(65536L),0,HEALTHBOX,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->inven_icon)
|
|
rotatesprite(sbarx(69),sbary(200-30),sbarsc(65536L),0,INVENTORYBOX,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
if(sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
digitalnumber(20,200-17,1,-16,10+16);
|
|
else digitalnumber(20,200-17,p->last_extra,-16,10+16);
|
|
|
|
rotatesprite(sbarx(37),sbary(200-28),sbarsc(65536L),0,AMMOBOX,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon;
|
|
digitalnumber(53,200-17,p->ammo_amount[i],-16,10+16);
|
|
|
|
o = 158; permbit = 0;
|
|
if (p->inven_icon)
|
|
{
|
|
switch(p->inven_icon)
|
|
{
|
|
case 1: i = FIRSTAID_ICON; break;
|
|
case 2: i = STEROIDS_ICON; break;
|
|
case 3: i = HOLODUKE_ICON; break;
|
|
case 4: i = JETPACK_ICON; break;
|
|
case 5: i = HEAT_ICON; break;
|
|
case 6: i = AIRTANK_ICON; break;
|
|
case 7: i = BOOT_ICON; break;
|
|
default: i = -1;
|
|
}
|
|
if (i >= 0) rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
|
|
|
|
minitext(292-30-o,190,"%",6,10+16+permbit + 256);
|
|
|
|
j = 0x80000000;
|
|
switch(p->inven_icon)
|
|
{
|
|
case 1: i = p->firstaid_amount; break;
|
|
case 2: i = ((p->steroids_amount+3)>>2); break;
|
|
case 3: i = ((p->holoduke_amount+15)/24); j = p->holoduke_on; break;
|
|
case 4: i = ((p->jetpack_amount+15)>>4); j = p->jetpack_on; break;
|
|
case 5: i = p->heat_amount/12; j = p->heat_on; break;
|
|
case 6: i = ((p->scuba_amount+63)>>6); break;
|
|
case 7: i = (p->boot_amount>>1); break;
|
|
}
|
|
invennum(284-30-o,200-6,(char)i,0,10+permbit);
|
|
if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit + 256);
|
|
else if ((unsigned long)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit + 256);
|
|
if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit + 256);
|
|
}
|
|
return;
|
|
}
|
|
|
|
//DRAW/UPDATE FULL STATUS BAR:
|
|
|
|
if (pus) { pus = 0; u = -1; } else u = 0;
|
|
|
|
if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag; u |= 32768; }
|
|
if (sbar.got_access != p->got_access) { sbar.got_access = p->got_access; u |= 16384; }
|
|
if (sbar.last_extra != p->last_extra) { sbar.last_extra = p->last_extra; u |= 1; }
|
|
{
|
|
long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
|
|
if(lAmount == -1)
|
|
{
|
|
if (sbar.shield_amount != p->shield_amount) { sbar.shield_amount = p->shield_amount; u |= 2; }
|
|
}
|
|
else
|
|
{
|
|
if (sbar.shield_amount != lAmount) { sbar.shield_amount = lAmount; u |= 2; }
|
|
}
|
|
}
|
|
if (sbar.curr_weapon != p->curr_weapon) { sbar.curr_weapon = p->curr_weapon; u |= (4+8+16+32+64+128+256+512+1024+65536L); }
|
|
for(i=1;i < MAX_WEAPONS;i++)
|
|
{
|
|
if (sbar.ammo_amount[i] != p->ammo_amount[i])
|
|
{
|
|
sbar.ammo_amount[i] = p->ammo_amount[i];
|
|
if(i < 9)
|
|
u |= ((2<<i)+1024);
|
|
else
|
|
if(i == 10)
|
|
{
|
|
u |= 65536L+ 1024;
|
|
}
|
|
else // weapon 11...
|
|
{
|
|
u |= 1024 + 128;
|
|
}
|
|
}
|
|
if (sbar.gotweapon[i] != p->gotweapon[i])
|
|
{
|
|
sbar.gotweapon[i] = p->gotweapon[i];
|
|
if(i < 9 )
|
|
u |= ((2<<i)+1024);
|
|
else
|
|
u |= 65536L+1024;
|
|
}
|
|
}
|
|
if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2048+4096+8192); }
|
|
if (sbar.holoduke_on != p->holoduke_on) { sbar.holoduke_on = p->holoduke_on; u |= (4096+8192); }
|
|
if (sbar.jetpack_on != p->jetpack_on) { sbar.jetpack_on = p->jetpack_on; u |= (4096+8192); }
|
|
if (sbar.heat_on != p->heat_on) { sbar.heat_on = p->heat_on; u |= (4096+8192); }
|
|
if (sbar.firstaid_amount != p->firstaid_amount) { sbar.firstaid_amount = p->firstaid_amount; u |= 8192; }
|
|
if (sbar.steroids_amount != p->steroids_amount) { sbar.steroids_amount = p->steroids_amount; u |= 8192; }
|
|
if (sbar.holoduke_amount != p->holoduke_amount) { sbar.holoduke_amount = p->holoduke_amount; u |= 8192; }
|
|
if (sbar.jetpack_amount != p->jetpack_amount) { sbar.jetpack_amount = p->jetpack_amount; u |= 8192; }
|
|
if (sbar.heat_amount != p->heat_amount) { sbar.heat_amount = p->heat_amount; u |= 8192; }
|
|
if (sbar.scuba_amount != p->scuba_amount) { sbar.scuba_amount = p->scuba_amount; u |= 8192; }
|
|
if (sbar.boot_amount != p->boot_amount) { sbar.boot_amount = p->boot_amount; u |= 8192; }
|
|
if (u == 0) return;
|
|
|
|
//0 - update health
|
|
//1 - update armor
|
|
//2 - update PISTOL_WEAPON ammo
|
|
//3 - update SHOTGUN_WEAPON ammo
|
|
//4 - update CHAINGUN_WEAPON ammo
|
|
//5 - update RPG_WEAPON ammo
|
|
//6 - update HANDBOMB_WEAPON ammo
|
|
//7 - update SHRINKER_WEAPON ammo
|
|
//8 - update DEVISTATOR_WEAPON ammo
|
|
//9 - update TRIPBOMB_WEAPON ammo
|
|
//10 - update ammo display
|
|
//11 - update inventory icon
|
|
//12 - update inventory on/off
|
|
//13 - update inventory %
|
|
//14 - update keys
|
|
//15 - update kills
|
|
//16 - update FREEZE_WEAPON ammo
|
|
if (u == -1)
|
|
{
|
|
patchstatusbar(0,0,320,200);
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
rotatesprite(sbarx(277+1),sbary(200-27-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
}
|
|
if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (u&32768)
|
|
{
|
|
if (u != -1) patchstatusbar(276,183,299,193);
|
|
digitalnumber(287,200-17,max(p->frag-p->fraggedself,0),-16,10+16);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (u&16384)
|
|
{
|
|
if (u != -1) patchstatusbar(275,182,299,194);
|
|
if (p->got_access&4) rotatesprite(sbarx(275),sbary(182),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&2) rotatesprite(sbarx(288),sbary(182),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
|
|
if (p->got_access&1) rotatesprite(sbarx(281),sbary(189),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
if (u&(4+8+16+32+64+128+256+512+65536L)) weapon_amounts(p,96,182,u);
|
|
|
|
if (u&1)
|
|
{
|
|
if (u != -1) patchstatusbar(20,183,43,194); //Original code:(20,183,43,193);
|
|
if (sprite[p->i].pal == 1 && p->last_extra < 2)
|
|
digitalnumber(32,200-17,1,-16,10+16);
|
|
else digitalnumber(32,200-17,p->last_extra,-16,10+16);
|
|
}
|
|
if (u&2)
|
|
{
|
|
long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
|
|
if (u != -1) patchstatusbar(52,183,75,193);
|
|
if(lAmount == -1)
|
|
{
|
|
digitalnumber(64,200-17,p->shield_amount,-16,10+16);
|
|
}
|
|
else
|
|
{
|
|
digitalnumber(64,200-17,lAmount,-16,10+16);
|
|
}
|
|
}
|
|
|
|
if (u&1024)
|
|
{
|
|
if (u != -1) patchstatusbar(196,183,219,194); //Original code:(196,183,219,193);
|
|
if (p->curr_weapon != KNEE_WEAPON)
|
|
{
|
|
if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon;
|
|
digitalnumber(230-22,200-17,p->ammo_amount[i],-16,10+16);
|
|
}
|
|
}
|
|
|
|
if (u&(2048+4096+8192))
|
|
{
|
|
if (u != -1)
|
|
{
|
|
if (u&(2048+4096)) { patchstatusbar(231,179,265,197); }
|
|
else { patchstatusbar(250,190,261,196); } //Original code:(250,190,261,195);
|
|
}
|
|
if (p->inven_icon)
|
|
{
|
|
o = 0; permbit = 0;
|
|
|
|
if (u&(2048+4096))
|
|
{
|
|
switch(p->inven_icon)
|
|
{
|
|
case 1: i = FIRSTAID_ICON; break;
|
|
case 2: i = STEROIDS_ICON; break;
|
|
case 3: i = HOLODUKE_ICON; break;
|
|
case 4: i = JETPACK_ICON; break;
|
|
case 5: i = HEAT_ICON; break;
|
|
case 6: i = AIRTANK_ICON; break;
|
|
case 7: i = BOOT_ICON; break;
|
|
}
|
|
|
|
rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
|
|
minitext(292-30-o,190,"%",6,10+16+permbit + 256);
|
|
if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit + 256);
|
|
}
|
|
if (u&(2048+4096))
|
|
{
|
|
switch(p->inven_icon)
|
|
{
|
|
case 3: j = p->holoduke_on; break;
|
|
case 4: j = p->jetpack_on; break;
|
|
case 5: j = p->heat_on; break;
|
|
default: j = 0x80000000;
|
|
}
|
|
if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit + 256);
|
|
else if ((unsigned long)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit + 256);
|
|
}
|
|
if (u&8192)
|
|
{
|
|
switch(p->inven_icon)
|
|
{
|
|
case 1: i = p->firstaid_amount; break;
|
|
case 2: i = ((p->steroids_amount+3)>>2); break;
|
|
case 3: i = ((p->holoduke_amount+15)/24); break;
|
|
case 4: i = ((p->jetpack_amount+15)>>4); break;
|
|
case 5: i = p->heat_amount/12; break;
|
|
case 6: i = ((p->scuba_amount+63)>>6); break;
|
|
case 7: i = (p->boot_amount>>1); break;
|
|
}
|
|
invennum(284-30-o,200-6,(char)i,0,10+permbit);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#define AVERAGEFRAMES 16
|
|
static long frameval[AVERAGEFRAMES], framecnt = 0;
|
|
|
|
void tics(void)
|
|
{
|
|
long i,j;
|
|
char b[10];
|
|
|
|
i = totalclock;
|
|
if (i != frameval[framecnt])
|
|
{
|
|
j=(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]);
|
|
Bsprintf(b,"%ld",j>0?j:0);
|
|
minitext(320-strlen(b)*4,ud.screen_size!=0?(ud.multimode>1&&ud.multimode<5?9:(ud.multimode>4?17:1)):1,b,(TICRATE*AVERAGEFRAMES)/(i-frameval[framecnt]) < 40?2:0,26);
|
|
frameval[framecnt] = i;
|
|
}
|
|
framecnt = ((framecnt+1)&(AVERAGEFRAMES-1));
|
|
}
|
|
|
|
void coords(short snum)
|
|
{
|
|
short y = 8;
|
|
|
|
if((gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if(ud.multimode > 1 && ud.multimode < 5)
|
|
y = 16;
|
|
else if(ud.multimode > 4)
|
|
y = 24;
|
|
}
|
|
sprintf(tempbuf,"X= %ld",ps[snum].posx);
|
|
printext256(250L,y,31,-1,tempbuf,0);
|
|
sprintf(tempbuf,"Y= %ld",ps[snum].posy);
|
|
printext256(250L,y+9L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"Z= %ld",ps[snum].posz);
|
|
printext256(250L,y+18L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"A= %d",ps[snum].ang);
|
|
printext256(250L,y+27L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"ZV= %ld",ps[snum].poszv);
|
|
printext256(250L,y+36L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"OG= %d",ps[snum].on_ground);
|
|
printext256(250L,y+45L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"AM= %d",ps[snum].ammo_amount[GROW_WEAPON]);
|
|
printext256(250L,y+54L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"LFW= %d",ps[snum].last_full_weapon);
|
|
printext256(250L,y+63L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"SECTL= %d",sector[ps[snum].cursectnum].lotag);
|
|
printext256(250L,y+72L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"SEED= %ld",randomseed);
|
|
printext256(250L,y+81L,31,-1,tempbuf,0);
|
|
Bsprintf(tempbuf,"THOLD= %d",ps[snum].transporter_hold);
|
|
printext256(250L,y+90L+7,31,-1,tempbuf,0);
|
|
}
|
|
|
|
void operatefta(void)
|
|
{
|
|
long i, j, k, l;
|
|
|
|
if(ud.screen_size > 0) j = 200-45; else j = 200-8;
|
|
quotebot = min(quotebot,j);
|
|
quotebotgoal = min(quotebotgoal,j);
|
|
if(ps[myconnectindex].gm&MODE_TYPE) j -= 8;
|
|
quotebotgoal = j; j = quotebot;
|
|
for(i=0;i<MAXUSERQUOTES;i++)
|
|
{
|
|
k = user_quote_time[i]; if (k <= 0) break;
|
|
l = Bstrlen(user_quote[i]);
|
|
while(l > TEXTWRAPLEN)
|
|
{
|
|
l -= TEXTWRAPLEN;
|
|
j -= 8;
|
|
}
|
|
if (k > 4)
|
|
mpgametext(j,user_quote[i],0,2+8+16);
|
|
else if (k > 2) mpgametext(j,user_quote[i],0,2+8+16+1);
|
|
else mpgametext(j,user_quote[i],0,2+8+16+1+32);
|
|
j -= 8;
|
|
}
|
|
|
|
for(i=0;i<MAXUSERQUOTES;i++)
|
|
if (user_quote_time[i])
|
|
{
|
|
user_quote_time[i]--;
|
|
if (!user_quote_time[i]) pub = NUMPAGES;
|
|
}
|
|
if ((klabs(quotebotgoal-quotebot) <= 16) && (ud.screen_size <= 8))
|
|
quotebot += ksgn(quotebotgoal-quotebot);
|
|
else
|
|
quotebot = quotebotgoal;
|
|
|
|
if (ps[screenpeek].fta <= 1) return;
|
|
|
|
if ((gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR) && ud.screen_size > 0 && ud.multimode > 1)
|
|
{
|
|
j = 0; k = 8;
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (i > j) j = i;
|
|
|
|
if (j >= 4 && j <= 8) k += 8;
|
|
else if (j > 8 && j <= 12) k += 16;
|
|
else if (j > 12) k += 24;
|
|
}
|
|
else k = 0;
|
|
|
|
if (ps[screenpeek].ftq == 115 || ps[screenpeek].ftq == 116)
|
|
{
|
|
k = quotebot;
|
|
for(i=0;i<MAXUSERQUOTES;i++)
|
|
{
|
|
if (user_quote_time[i] <= 0) break;
|
|
k -= 8;
|
|
l = Bstrlen(user_quote[i]);
|
|
while(l > TEXTWRAPLEN)
|
|
{
|
|
l -= TEXTWRAPLEN;
|
|
k -= scale(8,200,ScreenHeight);
|
|
}
|
|
}
|
|
k -= 4;
|
|
}
|
|
|
|
if(fta_quotes[ps[screenpeek].ftq] == NULL)
|
|
{
|
|
OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,ps[screenpeek].ftq);
|
|
return;
|
|
}
|
|
|
|
j = ps[screenpeek].fta;
|
|
if (j > 4)
|
|
gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16);
|
|
else
|
|
if (j > 2) gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16+1);
|
|
else
|
|
gametext(320>>1,k,fta_quotes[ps[screenpeek].ftq],0,2+8+16+1+32);
|
|
}
|
|
|
|
void FTA(short q,struct player_struct *p)
|
|
{
|
|
if(fta_quotes[p->ftq] != NULL)
|
|
{
|
|
if( ud.fta_on == 1)
|
|
{
|
|
if( p->fta > 0 && q != 115 && q != 116 )
|
|
if( p->ftq == 115 || p->ftq == 116 ) return;
|
|
|
|
p->fta = 100;
|
|
|
|
if( p->ftq != q || q == 26 )
|
|
// || q == 26 || q == 115 || q ==116 || q == 117 || q == 122 )
|
|
{
|
|
p->ftq = q;
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
if (p == &ps[screenpeek])
|
|
OSD_Printf("%s\n",fta_quotes[q]);
|
|
}
|
|
}
|
|
} else OSD_Printf("%s %d null quote %d\n",__FILE__,__LINE__,p->ftq);
|
|
}
|
|
|
|
void showtwoscreens(void)
|
|
{
|
|
if (!VOLUMEALL) {
|
|
setview(0,0,xdim-1,ydim-1);
|
|
flushperms();
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 1); // JBF 20040308
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,3291,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-7); else nextpage();
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,3290,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-7); else nextpage();
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
}
|
|
}
|
|
/*
|
|
void binscreen(void)
|
|
{
|
|
long fil;
|
|
#ifdef VOLUMEONE
|
|
fil = kopen4load("dukesw.bin",1);
|
|
#else
|
|
fil = kopen4load("duke3d.bin",1);
|
|
#endif
|
|
if(fil == -1) return;
|
|
kread(fil,(char *)0xb8000,4000);
|
|
kclose(fil);
|
|
}
|
|
*/
|
|
|
|
extern long qsetmode;
|
|
|
|
void gameexit(char *t)
|
|
{
|
|
if(*t != 0) ps[myconnectindex].palette = (char *) &palette[0];
|
|
|
|
if(numplayers > 1)
|
|
{
|
|
allowtimetocorrecterrorswhenquitting();
|
|
uninitmultiplayers();
|
|
}
|
|
|
|
if(ud.recstat == 1) closedemowrite();
|
|
else if(ud.recstat == 2) { if (frecfilep) fclose(frecfilep); } // JBF: fixes crash on demo playback
|
|
|
|
if(!qe && !cp)
|
|
{
|
|
if(playerswhenstarted > 1 && ps[myconnectindex].gm&MODE_GAME && (gametype_flags[ud.coop] & GAMETYPE_FLAG_SCORESHEET) && *t == ' ')
|
|
{
|
|
dobonus(1);
|
|
setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP);
|
|
}
|
|
|
|
if( *t != 0 && *(t+1) != 'V' && *(t+1) != 'Y')
|
|
showtwoscreens();
|
|
}
|
|
|
|
if (qsetmode == 200)
|
|
Shutdown();
|
|
|
|
if(*t != 0)
|
|
{
|
|
//setvmode(0x3); // JBF
|
|
//binscreen();
|
|
// if(*t == ' ' && *(t+1) == 0) *t = 0;
|
|
//printf("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n");
|
|
if (!(t[0] == ' ' && t[1] == 0)) {
|
|
wm_msgbox(HEAD2, t);
|
|
}
|
|
}
|
|
|
|
uninitgroupfile();
|
|
|
|
//unlink("duke3d.tmp");
|
|
|
|
exit(0);
|
|
}
|
|
|
|
short inputloc = 0;
|
|
|
|
short strget_(int small,short x,short y,char *t,short dalen,short c)
|
|
{
|
|
short ch;
|
|
int i;
|
|
|
|
while((ch = KB_Getch()) != 0)
|
|
{
|
|
if(ch == asc_BackSpace)
|
|
{
|
|
if( inputloc > 0 )
|
|
{
|
|
inputloc--;
|
|
*(t+inputloc) = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ch == asc_Enter)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
return (1);
|
|
}
|
|
else if(ch == asc_Escape)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
return (-1);
|
|
}
|
|
else if ( ch >= 32 && inputloc < dalen && ch < 127)
|
|
{
|
|
ch = Btoupper(ch);
|
|
if (c != 997 || (ch >= '0' && ch <= '9')) { // JBF 20040508: so we can have numeric only if we want
|
|
*(t+inputloc) = ch;
|
|
*(t+inputloc+1) = 0;
|
|
inputloc++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if( c == 999 ) return(0);
|
|
if( c == 998 )
|
|
{
|
|
char b[91],ii;
|
|
for(ii=0;ii<inputloc;ii++)
|
|
b[ii] = '*';
|
|
b[ii] = 0;
|
|
if(ps[myconnectindex].gm&MODE_TYPE)
|
|
x = mpgametext(y,b,c,2+8+16);
|
|
else x = gametext(x,y,b,c,2+8+16);
|
|
}
|
|
else
|
|
{
|
|
if(ps[myconnectindex].gm&MODE_TYPE)
|
|
x = mpgametext(y,t,c,2+8+16);
|
|
else x = gametext(x,y,t,c,2+8+16);
|
|
}
|
|
c = 4-(sintable[(totalclock<<4)&2047]>>11);
|
|
|
|
i = Bstrlen(t);
|
|
while(i > TEXTWRAPLEN-!small)
|
|
{
|
|
i -= TEXTWRAPLEN-!small;
|
|
y += 8;
|
|
}
|
|
|
|
rotatesprite((x+(small?4:8))<<16,((y+(small?0:4))<<16)+(small?ScreenHeight<<15:0),32768,0,SPINNINGNUKEICON+((totalclock>>3)%7),c,0,small?(8|16):2+8,0,0,xdim-1,ydim-1);
|
|
return (0);
|
|
}
|
|
|
|
inline short strget(short x,short y,char *t,short dalen,short c)
|
|
{
|
|
return(strget_(0,x,y,t,dalen,c));
|
|
}
|
|
|
|
inline short strgetsm(short x,short y,char *t,short dalen,short c)
|
|
{
|
|
return(strget_(1,x,y,t,dalen,c));
|
|
}
|
|
|
|
inline short mpstrget(short x,short y,char *t,short dalen,short c)
|
|
{
|
|
if(xdim >= 640 && ydim >= 480)
|
|
return(strgetsm(x,y,t,dalen,c));
|
|
else return(strget(x,y,t,dalen,c));
|
|
}
|
|
|
|
void typemode(void)
|
|
{
|
|
short ch, hitstate, i, j, l;
|
|
|
|
if( ps[myconnectindex].gm&MODE_SENDTOWHOM )
|
|
{
|
|
if(sendmessagecommand != -1 || ud.multimode < 3 || movesperpacket == 4)
|
|
{
|
|
tempbuf[0] = 4;
|
|
tempbuf[2] = 0;
|
|
recbuf[0] = 0;
|
|
|
|
if(ud.multimode < 3)
|
|
sendmessagecommand = 2;
|
|
|
|
strcat(recbuf,ud.user_name[myconnectindex]);
|
|
strcat(recbuf,": ");
|
|
strcat(recbuf,typebuf);
|
|
j = strlen(recbuf);
|
|
recbuf[j] = 0;
|
|
strcat(tempbuf+2,recbuf);
|
|
|
|
if(sendmessagecommand >= ud.multimode || movesperpacket == 4)
|
|
{
|
|
tempbuf[1] = 255;
|
|
for(ch=connecthead;ch >= 0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,tempbuf,j+2);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
adduserquote(recbuf);
|
|
quotebot += 8;
|
|
l = Bstrlen(recbuf);
|
|
while(l > TEXTWRAPLEN)
|
|
{
|
|
l -= TEXTWRAPLEN;
|
|
quotebot += 8;
|
|
}
|
|
quotebotgoal = quotebot;
|
|
}
|
|
else if(sendmessagecommand >= 0)
|
|
{
|
|
tempbuf[1] = (char)sendmessagecommand;
|
|
if ((!networkmode) && (myconnectindex != connecthead))
|
|
sendmessagecommand = connecthead;
|
|
sendpacket(sendmessagecommand,tempbuf,j+2);
|
|
}
|
|
|
|
sendmessagecommand = -1;
|
|
ps[myconnectindex].gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
}
|
|
else if(sendmessagecommand == -1)
|
|
{
|
|
j = 50;
|
|
gametext(320>>1,j,"SEND MESSAGE TO...",0,2+8+16); j += 8;
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i == myconnectindex)
|
|
{
|
|
minitextshade((320>>1)-40+1,j+1,"A/ENTER - ALL",26,0,2+8+16);
|
|
minitext((320>>1)-40,j,"A/ENTER - ALL",0,2+8+16); j += 7;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(buf," %d - %s",i+1,ud.user_name[i]);
|
|
minitextshade((320>>1)-40-6+1,j+1,buf,26,0,2+8+16);
|
|
minitext((320>>1)-40-6,j,buf,0,2+8+16); j += 7;
|
|
}
|
|
}
|
|
minitextshade((320>>1)-40-4+1,j+1," ESC - Abort",26,0,2+8+16);
|
|
minitext((320>>1)-40-4,j," ESC - Abort",0,2+8+16); j += 7;
|
|
|
|
if (ud.screen_size > 0) j = 200-45; else j = 200-8;
|
|
mpgametext(j,typebuf,0,2+8+16);
|
|
|
|
if( KB_KeyWaiting() )
|
|
{
|
|
i = KB_GetCh();
|
|
|
|
if(i == 'A' || i == 'a' || i == 13)
|
|
sendmessagecommand = ud.multimode;
|
|
else if(i >= '1' || i <= (ud.multimode + '1') )
|
|
sendmessagecommand = i - '1';
|
|
else
|
|
{
|
|
sendmessagecommand = ud.multimode;
|
|
if(i == 27)
|
|
{
|
|
ps[myconnectindex].gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
sendmessagecommand = -1;
|
|
}
|
|
else
|
|
typebuf[0] = 0;
|
|
}
|
|
|
|
KB_ClearKeyDown(sc_1);
|
|
KB_ClearKeyDown(sc_2);
|
|
KB_ClearKeyDown(sc_3);
|
|
KB_ClearKeyDown(sc_4);
|
|
KB_ClearKeyDown(sc_5);
|
|
KB_ClearKeyDown(sc_6);
|
|
KB_ClearKeyDown(sc_7);
|
|
KB_ClearKeyDown(sc_8);
|
|
KB_ClearKeyDown(sc_A);
|
|
KB_ClearKeyDown(sc_Escape);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ud.screen_size > 0) j = 200-45; else j = 200-8;
|
|
hitstate = mpstrget(320>>1,j,typebuf,120,1);
|
|
|
|
if(hitstate == 1)
|
|
{
|
|
KB_ClearKeyDown(sc_Enter);
|
|
ps[myconnectindex].gm |= MODE_SENDTOWHOM;
|
|
}
|
|
else if(hitstate == -1)
|
|
ps[myconnectindex].gm &= ~(MODE_TYPE|MODE_SENDTOWHOM);
|
|
else pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
void moveclouds(void)
|
|
{
|
|
if( totalclock > cloudtotalclock || totalclock < (cloudtotalclock-7))
|
|
{
|
|
short i;
|
|
|
|
cloudtotalclock = totalclock+6;
|
|
|
|
for(i=0;i<numclouds;i++)
|
|
{
|
|
cloudx[i] += (sintable[(ps[screenpeek].ang+512)&2047]>>9);
|
|
cloudy[i] += (sintable[ps[screenpeek].ang&2047]>>9);
|
|
|
|
sector[clouds[i]].ceilingxpanning = cloudx[i]>>6;
|
|
sector[clouds[i]].ceilingypanning = cloudy[i]>>6;
|
|
}
|
|
}
|
|
}
|
|
|
|
void drawoverheadmap(long cposx, long cposy, long czoom, short cang)
|
|
{
|
|
long i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
|
|
long dax, day, cosang, sinang, xspan, yspan, sprx, spry;
|
|
long xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
|
|
long xvect, yvect, xvect2, yvect2;
|
|
short p;
|
|
char col;
|
|
walltype *wal, *wal2;
|
|
spritetype *spr;
|
|
|
|
xvect = sintable[(-cang)&2047] * czoom;
|
|
yvect = sintable[(1536-cang)&2047] * czoom;
|
|
xvect2 = mulscale16(xvect,yxaspect);
|
|
yvect2 = mulscale16(yvect,yxaspect);
|
|
|
|
//Draw red lines
|
|
for(i=0;i<numsectors;i++)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
z1 = sector[i].ceilingz; z2 = sector[i].floorz;
|
|
|
|
for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
|
|
{
|
|
k = wal->nextwall; if (k < 0) continue;
|
|
|
|
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
|
//if ((k > j) && ((show2dwall[k>>3]&(1<<(k&7))) > 0)) continue;
|
|
|
|
if (sector[wal->nextsector].ceilingz == z1)
|
|
if (sector[wal->nextsector].floorz == z2)
|
|
if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
|
|
|
|
col = 139; //red
|
|
if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = 234; //magenta
|
|
|
|
if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
|
|
col = 24;
|
|
else continue;
|
|
|
|
ox = wal->x-cposx; oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
wal2 = &wall[wal->point2];
|
|
ox = wal2->x-cposx; oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,col);
|
|
}
|
|
}
|
|
|
|
//Draw sprites
|
|
k = ps[screenpeek].i;
|
|
for(i=0;i<numsectors;i++)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
for(j=headspritesect[i];j>=0;j=nextspritesect[j])
|
|
//if ((show2dsprite[j>>3]&(1<<(j&7))) > 0)
|
|
{
|
|
spr = &sprite[j];
|
|
|
|
if (j == k || (spr->cstat&0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
|
|
|
|
col = 71; //cyan
|
|
if (spr->cstat&1) col = 234; //magenta
|
|
|
|
sprx = spr->x;
|
|
spry = spr->y;
|
|
|
|
if( (spr->cstat&257) != 0) switch (spr->cstat&48)
|
|
{
|
|
case 0: break;
|
|
|
|
ox = sprx-cposx; oy = spry-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = (sintable[(spr->ang+512)&2047]>>7);
|
|
oy = (sintable[(spr->ang)&2047]>>7);
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect,ox,yvect);
|
|
|
|
x3 = mulscale16(x2,yxaspect);
|
|
y3 = mulscale16(y2,yxaspect);
|
|
|
|
drawline256(x1-x2+(xdim<<11),y1-y3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1-y2+(xdim<<11),y1+x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
drawline256(x1+y2+(xdim<<11),y1-x3+(ydim<<11),
|
|
x1+x2+(xdim<<11),y1+y3+(ydim<<11),col);
|
|
break;
|
|
|
|
case 16:
|
|
if( spr->picnum == LASERLINE )
|
|
{
|
|
x1 = sprx; y1 = spry;
|
|
tilenum = spr->picnum;
|
|
xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset);
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
k = spr->ang; l = spr->xrepeat;
|
|
dax = sintable[k&2047]*l; day = sintable[(k+1536)&2047]*l;
|
|
l = tilesizx[tilenum]; k = (l>>1)+xoff;
|
|
x1 -= mulscale16(dax,k); x2 = x1+mulscale16(dax,l);
|
|
y1 -= mulscale16(day,k); y2 = y1+mulscale16(day,l);
|
|
|
|
ox = x1-cposx; oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx; oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
}
|
|
|
|
break;
|
|
|
|
case 32:
|
|
|
|
tilenum = spr->picnum;
|
|
xoff = (long)((signed char)((picanm[tilenum]>>8)&255))+((long)spr->xoffset);
|
|
yoff = (long)((signed char)((picanm[tilenum]>>16)&255))+((long)spr->yoffset);
|
|
if ((spr->cstat&4) > 0) xoff = -xoff;
|
|
if ((spr->cstat&8) > 0) yoff = -yoff;
|
|
|
|
k = spr->ang;
|
|
cosang = sintable[(k+512)&2047]; sinang = sintable[k];
|
|
xspan = tilesizx[tilenum]; xrepeat = spr->xrepeat;
|
|
yspan = tilesizy[tilenum]; yrepeat = spr->yrepeat;
|
|
|
|
dax = ((xspan>>1)+xoff)*xrepeat; day = ((yspan>>1)+yoff)*yrepeat;
|
|
x1 = sprx + dmulscale16(sinang,dax,cosang,day);
|
|
y1 = spry + dmulscale16(sinang,day,-cosang,dax);
|
|
l = xspan*xrepeat;
|
|
x2 = x1 - mulscale16(sinang,l);
|
|
y2 = y1 + mulscale16(cosang,l);
|
|
l = yspan*yrepeat;
|
|
k = -mulscale16(cosang,l); x3 = x2+k; x4 = x1+k;
|
|
k = -mulscale16(sinang,l); y3 = y2+k; y4 = y1+k;
|
|
|
|
ox = x1-cposx; oy = y1-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x2-cposx; oy = y2-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x3-cposx; oy = y3-cposy;
|
|
x3 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y3 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
ox = x4-cposx; oy = y4-cposy;
|
|
x4 = dmulscale16(ox,xvect,-oy,yvect);
|
|
y4 = dmulscale16(oy,xvect2,ox,yvect2);
|
|
|
|
drawline256(x1+(xdim<<11),y1+(ydim<<11),
|
|
x2+(xdim<<11),y2+(ydim<<11),col);
|
|
|
|
drawline256(x2+(xdim<<11),y2+(ydim<<11),
|
|
x3+(xdim<<11),y3+(ydim<<11),col);
|
|
|
|
drawline256(x3+(xdim<<11),y3+(ydim<<11),
|
|
x4+(xdim<<11),y4+(ydim<<11),col);
|
|
|
|
drawline256(x4+(xdim<<11),y4+(ydim<<11),
|
|
x1+(xdim<<11),y1+(ydim<<11),col);
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Draw white lines
|
|
for(i=0;i<numsectors;i++)
|
|
{
|
|
if (!(show2dsector[i>>3]&(1<<(i&7)))) continue;
|
|
|
|
startwall = sector[i].wallptr;
|
|
endwall = sector[i].wallptr + sector[i].wallnum;
|
|
|
|
k = -1;
|
|
for(j=startwall,wal=&wall[startwall];j<endwall;j++,wal++)
|
|
{
|
|
if (wal->nextwall >= 0) continue;
|
|
|
|
//if ((show2dwall[j>>3]&(1<<(j&7))) == 0) continue;
|
|
|
|
if (tilesizx[wal->picnum] == 0) continue;
|
|
if (tilesizy[wal->picnum] == 0) continue;
|
|
|
|
if (j == k)
|
|
{ x1 = x2; y1 = y2; }
|
|
else
|
|
{
|
|
ox = wal->x-cposx; oy = wal->y-cposy;
|
|
x1 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y1 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
}
|
|
|
|
k = wal->point2; wal2 = &wall[k];
|
|
ox = wal2->x-cposx; oy = wal2->y-cposy;
|
|
x2 = dmulscale16(ox,xvect,-oy,yvect)+(xdim<<11);
|
|
y2 = dmulscale16(oy,xvect2,ox,yvect2)+(ydim<<11);
|
|
|
|
drawline256(x1,y1,x2,y2,24);
|
|
}
|
|
}
|
|
|
|
for(p=connecthead;p >= 0;p=connectpoint2[p])
|
|
{
|
|
if(ud.scrollmode && p == screenpeek) continue;
|
|
|
|
ox = sprite[ps[p].i].x-cposx; oy = sprite[ps[p].i].y-cposy;
|
|
daang = (sprite[ps[p].i].ang-cang)&2047;
|
|
if (p == screenpeek) { ox = 0; oy = 0; daang = 0; }
|
|
x1 = mulscale(ox,xvect,16) - mulscale(oy,yvect,16);
|
|
y1 = mulscale(oy,xvect2,16) + mulscale(ox,yvect2,16);
|
|
|
|
if(p == screenpeek || (gametype_flags[ud.coop] & GAMETYPE_FLAG_OTHERPLAYERSINMAP ) )
|
|
{
|
|
if(sprite[ps[p].i].xvel > 16 && ps[p].on_ground)
|
|
i = APLAYERTOP+((totalclock>>4)&3);
|
|
else
|
|
i = APLAYERTOP;
|
|
|
|
j = klabs(ps[p].truefz-ps[p].posz)>>8;
|
|
j = mulscale(czoom*(sprite[ps[p].i].yrepeat+j),yxaspect,16);
|
|
|
|
if(j < 22000) j = 22000;
|
|
else if(j > (65536<<1)) j = (65536<<1);
|
|
|
|
rotatesprite((x1<<4)+(xdim<<15),(y1<<4)+(ydim<<15),j,
|
|
daang,i,sprite[ps[p].i].shade,/*sprite[ps[p].i].pal*/sector[ps[p].cursectnum].floorpal,
|
|
(sprite[ps[p].i].cstat&2)>>1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void palto(char r,char g,char b,long e)
|
|
{
|
|
long tc;
|
|
/*
|
|
for(i=0;i<768;i+=3)
|
|
{
|
|
temparray[i ] =
|
|
ps[myconnectindex].palette[i+0]+((((long)r-(long)ps[myconnectindex].palette[i+0])*(long)(e&127))>>6);
|
|
temparray[i+1] =
|
|
ps[myconnectindex].palette[i+1]+((((long)g-(long)ps[myconnectindex].palette[i+1])*(long)(e&127))>>6);
|
|
temparray[i+2] =
|
|
ps[myconnectindex].palette[i+2]+((((long)b-(long)ps[myconnectindex].palette[i+2])*(long)(e&127))>>6);
|
|
}
|
|
*/
|
|
|
|
//setbrightness(ud.brightness>>2,temparray);
|
|
setpalettefade(r,g,b,e&127);
|
|
if (getrendermode() >= 3) pus = pub = NUMPAGES; // JBF 20040110: redraw the status bar next time
|
|
if ((e&128) == 0) {
|
|
nextpage();
|
|
for (tc = totalclock; totalclock < tc + 4; handleevents(), getpackets() );
|
|
}
|
|
}
|
|
|
|
void displayrest(long smoothratio)
|
|
{
|
|
long a, i, j;
|
|
char fader=0,fadeg=0,fadeb=0,fadef=0,tintr=0,tintg=0,tintb=0,tintf=0,dotint=0;
|
|
|
|
struct player_struct *pp;
|
|
walltype *wal;
|
|
long cposx,cposy,cang;
|
|
|
|
pp = &ps[screenpeek];
|
|
|
|
// this takes care of fullscreen tint for OpenGL
|
|
if (getrendermode() >= 3) {
|
|
if (pp->palette == waterpal) tintr=0,tintg=0,tintb=63,tintf=8;
|
|
else if (pp->palette == slimepal) tintr=0,tintg=63,tintb=0,tintf=8;
|
|
}
|
|
|
|
// this does pain tinting etc from the CON
|
|
if( pp->pals_time >= 0 && pp->loogcnt == 0) // JBF 20040101: pals_time > 0 now >= 0
|
|
{
|
|
fader = pp->pals[0];
|
|
fadeg = pp->pals[1];
|
|
fadeb = pp->pals[2];
|
|
fadef = pp->pals_time;
|
|
restorepalette = 1; // JBF 20040101
|
|
dotint = 1;
|
|
}
|
|
// reset a normal palette
|
|
else if( restorepalette )
|
|
{
|
|
//setbrightness(ud.brightness>>2,&pp->palette[0],0);
|
|
setgamepalette(pp,pp->palette,0);
|
|
restorepalette = 0;
|
|
}
|
|
// loogies courtesy of being snotted on
|
|
else if(pp->loogcnt > 0) {
|
|
//palto(0,64,0,(pp->loogcnt>>1)+128);
|
|
fader = 0;
|
|
fadeg = 64;
|
|
fadeb = 0;
|
|
fadef = pp->loogcnt>>1;
|
|
dotint = 1;
|
|
}
|
|
if (fadef > tintf) {
|
|
tintr = fader;
|
|
tintg = fadeg;
|
|
tintb = fadeb;
|
|
tintf = fadef;
|
|
}
|
|
|
|
if(ud.show_help)
|
|
{
|
|
switch(ud.show_help)
|
|
{
|
|
case 1:
|
|
rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
|
|
if ( KB_KeyPressed(sc_Escape ) )
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
ud.show_help = 0;
|
|
if(ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
}
|
|
vscrn();
|
|
}
|
|
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
|
|
return;
|
|
}
|
|
|
|
i = pp->cursectnum;
|
|
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
wal = &wall[sector[i].wallptr];
|
|
for(j=sector[i].wallnum;j>0;j--,wal++)
|
|
{
|
|
i = wal->nextsector;
|
|
if (i < 0) continue;
|
|
if (wal->cstat&0x0071) continue;
|
|
if (wall[wal->nextwall].cstat&0x0071) continue;
|
|
if (sector[i].lotag == 32767) continue;
|
|
if (sector[i].ceilingz >= sector[i].floorz) continue;
|
|
show2dsector[i>>3] |= (1<<(i&7));
|
|
}
|
|
|
|
if(ud.camerasprite == -1)
|
|
{
|
|
if( ud.overhead_on != 2 )
|
|
{
|
|
if(pp->newowner >= 0)
|
|
cameratext(pp->newowner);
|
|
else
|
|
{
|
|
displayweapon(screenpeek);
|
|
if(pp->over_shoulder_on == 0 )
|
|
displaymasks(screenpeek);
|
|
}
|
|
moveclouds();
|
|
}
|
|
|
|
if( ud.overhead_on > 0 )
|
|
{
|
|
smoothratio = min(max(smoothratio,0),65536);
|
|
dointerpolations(smoothratio);
|
|
if( ud.scrollmode == 0 )
|
|
{
|
|
if(pp->newowner == -1 && !ud.pause_on)
|
|
{
|
|
if (screenpeek == myconnectindex && numplayers > 1)
|
|
{
|
|
cposx = omyx+mulscale16((long)(myx-omyx),smoothratio);
|
|
cposy = omyy+mulscale16((long)(myy-omyy),smoothratio);
|
|
cang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
}
|
|
else
|
|
{
|
|
cposx = pp->oposx+mulscale16((long)(pp->posx-pp->oposx),smoothratio);
|
|
cposy = pp->oposy+mulscale16((long)(pp->posy-pp->oposy),smoothratio);
|
|
cang = pp->oang+mulscale16((long)(((pp->ang+1024-pp->oang)&2047)-1024),smoothratio);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cposx = pp->oposx;
|
|
cposy = pp->oposy;
|
|
cang = pp->oang;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(!ud.pause_on)
|
|
{
|
|
ud.fola += ud.folavel>>3;
|
|
ud.folx += (ud.folfvel*sintable[(512+2048-ud.fola)&2047])>>14;
|
|
ud.foly += (ud.folfvel*sintable[(512+1024-512-ud.fola)&2047])>>14;
|
|
}
|
|
cposx = ud.folx;
|
|
cposy = ud.foly;
|
|
cang = ud.fola;
|
|
}
|
|
|
|
if(ud.overhead_on == 2)
|
|
{
|
|
clearview(0L);
|
|
drawmapview(cposx,cposy,pp->zoom,cang);
|
|
}
|
|
drawoverheadmap( cposx,cposy,pp->zoom,cang);
|
|
|
|
restoreinterpolations();
|
|
|
|
if(ud.overhead_on == 2)
|
|
{
|
|
if(ud.screen_size > 0) a = 147;
|
|
else a = 182;
|
|
|
|
minitext(1,a+6,volume_names[ud.volume_number],0,2+8+16);
|
|
minitext(1,a+12,level_names[ud.volume_number*11 + ud.level_number],0,2+8+16);
|
|
}
|
|
}
|
|
}
|
|
|
|
coolgaugetext(screenpeek);
|
|
operatefta();
|
|
|
|
if( KB_KeyPressed(sc_Escape) && ud.overhead_on == 0
|
|
&& ud.show_help == 0
|
|
&& ps[myconnectindex].newowner == -1)
|
|
{
|
|
if( (ps[myconnectindex].gm&MODE_MENU) == MODE_MENU && current_menu < 51)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
ps[myconnectindex].gm &= ~MODE_MENU;
|
|
if(ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 1;
|
|
totalclock = ototalclock;
|
|
cameraclock = totalclock;
|
|
cameradist = 65536L;
|
|
}
|
|
walock[TILE_SAVESHOT] = 199;
|
|
vscrn();
|
|
}
|
|
else if( (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU &&
|
|
ps[myconnectindex].newowner == -1 &&
|
|
(ps[myconnectindex].gm&MODE_TYPE) != MODE_TYPE)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
intomenusounds();
|
|
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
|
|
if(ud.multimode < 2 && ud.recstat != 2) ready2send = 0;
|
|
|
|
if(ps[myconnectindex].gm&MODE_GAME) cmenu(50);
|
|
else cmenu(0);
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
OnEvent(EVENT_DISPLAYREST, ps[screenpeek].i, screenpeek, -1);
|
|
|
|
if(ps[myconnectindex].newowner == -1 && ud.overhead_on == 0 && ud.crosshair && ud.camerasprite == -1)
|
|
{
|
|
SetGameVarID(g_iReturnVarID,0,ps[screenpeek].i,screenpeek);
|
|
OnEvent(EVENT_DISPLAYCROSSHAIR, ps[screenpeek].i, screenpeek, -1);
|
|
|
|
if(GetGameVarID(g_iReturnVarID,ps[screenpeek].i,screenpeek) == 0)
|
|
rotatesprite((160L-(ps[myconnectindex].look_ang>>1))<<16,100L<<16,ud.crosshair>1?65536L>>(ud.crosshair-1):65536L,0,CROSSHAIR,0,0,2+1,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
if(ps[myconnectindex].gm&MODE_TYPE)
|
|
typemode();
|
|
else
|
|
menus();
|
|
|
|
if( ud.pause_on==1 && (ps[myconnectindex].gm&MODE_MENU) == 0 )
|
|
menutext(160,100,0,0,"GAME PAUSED");
|
|
|
|
if(ud.coords)
|
|
coords(screenpeek);
|
|
if(ud.tickrate&&!(ps[myconnectindex].gm&MODE_MENU))
|
|
tics();
|
|
|
|
// JBF 20040124: display level stats in screen corner
|
|
if(ud.levelstats && (ps[myconnectindex].gm&MODE_MENU) == 0) {
|
|
i = (ud.screen_size <= 4)?0:scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100);
|
|
|
|
Bsprintf(tempbuf,"Time: %ld:%02ld",
|
|
(ps[myconnectindex].player_par/(26*60)),
|
|
(ps[myconnectindex].player_par/26)%60);
|
|
minitext(320-5*12,200-i-6-6-6,tempbuf,0,26);
|
|
|
|
if(ud.player_skill > 3 || (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY)))
|
|
Bsprintf(tempbuf,"Kills: %ld",ud.multimode>1?ps[i].frag-ps[i].fraggedself:ps[myconnectindex].actors_killed);
|
|
else
|
|
Bsprintf(tempbuf,"Kills: %ld/%ld",ps[myconnectindex].actors_killed,
|
|
ps[myconnectindex].max_actors_killed>ps[myconnectindex].actors_killed?
|
|
ps[myconnectindex].max_actors_killed:ps[myconnectindex].actors_killed);
|
|
minitext(320-5*12,200-i-6-6,tempbuf,0,26);
|
|
|
|
Bsprintf(tempbuf,"Secrets: %ld/%ld", ps[myconnectindex].secret_rooms,ps[myconnectindex].max_secret_rooms);
|
|
minitext(320-5*12,200-i-6,tempbuf,0,26);
|
|
}
|
|
if (tintf > 0 || dotint) palto(tintr,tintg,tintb,tintf|128);
|
|
}
|
|
|
|
void view(struct player_struct *pp, long *vx, long *vy,long *vz,short *vsectnum, short ang, short horiz)
|
|
{
|
|
spritetype *sp;
|
|
long i, nx, ny, nz, hx, hy, hitx, hity, hitz;
|
|
short bakcstat, hitsect, hitwall, hitsprite, daang;
|
|
|
|
nx = (sintable[(ang+1536)&2047]>>4);
|
|
ny = (sintable[(ang+1024)&2047]>>4);
|
|
nz = (horiz-100)*128;
|
|
|
|
sp = &sprite[pp->i];
|
|
|
|
bakcstat = sp->cstat;
|
|
sp->cstat &= (short)~0x101;
|
|
|
|
updatesectorz(*vx,*vy,*vz,vsectnum);
|
|
hitscan(*vx,*vy,*vz,*vsectnum,nx,ny,nz,&hitsect,&hitwall,&hitsprite,&hitx,&hity,&hitz,CLIPMASK1);
|
|
|
|
if(*vsectnum < 0)
|
|
{
|
|
sp->cstat = bakcstat;
|
|
return;
|
|
}
|
|
|
|
hx = hitx-(*vx); hy = hity-(*vy);
|
|
if (klabs(nx)+klabs(ny) > klabs(hx)+klabs(hy))
|
|
{
|
|
*vsectnum = hitsect;
|
|
if (hitwall >= 0)
|
|
{
|
|
daang = getangle(wall[wall[hitwall].point2].x-wall[hitwall].x,
|
|
wall[wall[hitwall].point2].y-wall[hitwall].y);
|
|
|
|
i = nx*sintable[daang]+ny*sintable[(daang+1536)&2047];
|
|
if (klabs(nx) > klabs(ny)) hx -= mulscale28(nx,i);
|
|
else hy -= mulscale28(ny,i);
|
|
}
|
|
else if (hitsprite < 0)
|
|
{
|
|
if (klabs(nx) > klabs(ny)) hx -= (nx>>5);
|
|
else hy -= (ny>>5);
|
|
}
|
|
if (klabs(nx) > klabs(ny)) i = divscale16(hx,nx);
|
|
else i = divscale16(hy,ny);
|
|
if (i < cameradist) cameradist = i;
|
|
}
|
|
*vx = (*vx)+mulscale16(nx,cameradist);
|
|
*vy = (*vy)+mulscale16(ny,cameradist);
|
|
*vz = (*vz)+mulscale16(nz,cameradist);
|
|
|
|
cameradist = min(cameradist+((totalclock-cameraclock)<<10),65536);
|
|
cameraclock = totalclock;
|
|
|
|
updatesectorz(*vx,*vy,*vz,vsectnum);
|
|
|
|
sp->cstat = bakcstat;
|
|
}
|
|
|
|
//REPLACE FULLY
|
|
void drawbackground(void)
|
|
{
|
|
short dapicnum;
|
|
long x,y,x1,y1,x2,y2,rx;
|
|
|
|
flushperms();
|
|
|
|
switch(ud.m_volume_number)
|
|
{
|
|
default:dapicnum = BIGHOLE;break;
|
|
case 1:dapicnum = BIGHOLE;break;
|
|
case 2:dapicnum = BIGHOLE;break;
|
|
}
|
|
|
|
if (tilesizx[dapicnum] == 0 || tilesizy[dapicnum] == 0) {
|
|
pus = pub = NUMPAGES;
|
|
return;
|
|
}
|
|
|
|
y1 = 0; y2 = ydim;
|
|
if( (ready2send && ps[myconnectindex].gm == MODE_GAME) || ud.recstat == 2 )
|
|
//if (ud.recstat == 0 || ud.recstat == 1 || (ud.recstat == 2 && ud.reccnt > 0)) // JBF 20040717
|
|
{
|
|
if (ud.screen_size == 8)
|
|
y1 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
|
|
else if((gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (ud.multimode > 1) y1 += scale(ydim,8,200);
|
|
if (ud.multimode > 4) y1 += scale(ydim,8,200);
|
|
}
|
|
} else {
|
|
// when not rendering a game, fullscreen wipe
|
|
#define MENUTILE bpp==8?MENUSCREEN:LOADSCREEN
|
|
SetGameVarID(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
|
|
OnEvent(EVENT_GETMENUTILE, -1, -1, -1);
|
|
if (GetGameVar("MENU_TILE", tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?0:1, -1, -1))
|
|
{
|
|
for(y=y1;y<y2;y+=tilesizy[GetGameVarID(g_iReturnVarID, -1, -1)])
|
|
for(x=0;x<xdim;x+=tilesizx[GetGameVarID(g_iReturnVarID, -1, -1)])
|
|
rotatesprite(x<<16,y<<16,65536L,0,GetGameVarID(g_iReturnVarID, -1, -1),bpp==8?16:8,0,8+16+64+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
else rotatesprite(320<<15,200<<15,65536L,0,GetGameVarID(g_iReturnVarID, -1, -1),bpp==8?16:8,0,2+8+64,0,0,xdim-1,ydim-1);
|
|
return;
|
|
}
|
|
y2 = scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200);
|
|
|
|
if (ud.screen_size > 8) {
|
|
// across top
|
|
for (y=0; y<windowy1; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim; x+=tilesizx[dapicnum])
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,y1,xdim-1,windowy1-1);
|
|
|
|
// sides
|
|
rx = windowx2-windowx2%tilesizx[dapicnum];
|
|
for (y=windowy1-windowy1%tilesizy[dapicnum]; y<windowy2; y+=tilesizy[dapicnum])
|
|
for (x=0; x<windowx1 || x+rx<xdim; x+=tilesizx[dapicnum]) {
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,windowy1,windowx1-1,windowy2-1);
|
|
rotatesprite((x+rx)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,windowx2,windowy1,xdim-1,windowy2-1);
|
|
}
|
|
|
|
// along bottom
|
|
for (y=windowy2-(windowy2%tilesizy[dapicnum]); y<y2; y+=tilesizy[dapicnum])
|
|
for (x=0; x<xdim; x+=tilesizx[dapicnum])
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,windowy2,xdim-1,y2-1);
|
|
}
|
|
|
|
// draw in the bits to the left and right of the non-fullsize status bar
|
|
if (ud.statusbarscale < 100) {
|
|
y1 = y2;
|
|
x2 = (xdim - scale(xdim,ud.statusbarscale,100)) >> 1;
|
|
x1 = xdim-x2; x1 -= x1%tilesizx[dapicnum];
|
|
for(y=y1-y1%tilesizy[dapicnum]; y<y2; y+=tilesizy[dapicnum])
|
|
for(x=0;x<x2 || x1+x<xdim; x+=tilesizx[dapicnum]) {
|
|
rotatesprite(x<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,0,y1,x2-1,ydim-1);
|
|
rotatesprite((x+x1)<<16,y<<16,65536L,0,dapicnum,8,0,8+16+64+128,xdim-x2,y1,xdim-1,ydim-1);
|
|
}
|
|
|
|
}
|
|
|
|
if(ud.screen_size > 8 && ( ready2send || ud.recstat == 2 ))
|
|
{
|
|
y = 0;
|
|
if((gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
|
|
{
|
|
if (ud.multimode > 1) y += 8;
|
|
if (ud.multimode > 4) y += 8;
|
|
}
|
|
|
|
x1 = max(windowx1-4,0);
|
|
y1 = max(windowy1-4,y);
|
|
x2 = min(windowx2+4,xdim-1);
|
|
y2 = min(windowy2+4,scale(ydim,200-scale(tilesizy[BOTTOMSTATUSBAR],ud.statusbarscale,100),200)-1);
|
|
|
|
for(y=y1+4;y<y2-4;y+=64)
|
|
{
|
|
rotatesprite(x1<<16,y<<16,65536L,0,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y+64)<<16,65536L,1024,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
}
|
|
|
|
for(x=x1+4;x<x2-4;x+=64)
|
|
{
|
|
rotatesprite((x+64)<<16,y1<<16,65536L,512,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite(x<<16,(y2+1)<<16,65536L,1536,VIEWBORDER,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
}
|
|
|
|
rotatesprite(x1<<16,y1<<16,65536L,0,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,y1<<16,65536L,512,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite((x2+1)<<16,(y2+1)<<16,65536L,1024,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
rotatesprite(x1<<16,(y2+1)<<16,65536L,1536,VIEWBORDER+1,0,0,8+16+64+128,x1,y1,x2,y2);
|
|
}
|
|
|
|
pus = pub = NUMPAGES;
|
|
}
|
|
|
|
#define SE40
|
|
|
|
#ifdef SE40
|
|
// Floor Over Floor
|
|
|
|
// If standing in sector with SE42 or SE44
|
|
// then draw viewing to SE41 and raise all =hi SE43 cielings.
|
|
|
|
// If standing in sector with SE43 or SE45
|
|
// then draw viewing to SE40 and lower all =hi SE42 floors.
|
|
|
|
static void SE40_Draw(int spnum,long x,long y,long z,short a,short h,long smoothratio)
|
|
{
|
|
static long tempsectorz[MAXSECTORS];
|
|
static long tempsectorpicnum[MAXSECTORS];
|
|
|
|
int i=0,j=0,k=0;
|
|
int floor1=0,floor2=0,ok=0,fofmode=0,draw_both=0;
|
|
long offx,offy,offz;
|
|
|
|
if(sprite[spnum].ang!=512) return;
|
|
|
|
// Things are a little different now, as we allow for masked transparent
|
|
// floors and ceilings. So the FOF textures is no longer required
|
|
// Additionally names.h also defines FOF as 13 which isn't useful for us
|
|
// so we'll use 562 instead
|
|
tilesizx[562] = 0;
|
|
tilesizy[562] = 0;
|
|
|
|
floor1=spnum;
|
|
|
|
if(sprite[spnum].lotag==42) fofmode=40;
|
|
if(sprite[spnum].lotag==43) fofmode=41;
|
|
if(sprite[spnum].lotag==44) fofmode=40;
|
|
if(sprite[spnum].lotag==45) fofmode=41;
|
|
|
|
// fofmode=sprite[spnum].lotag-2;
|
|
|
|
// sectnum=sprite[j].sectnum;
|
|
// sectnum=cursectnum;
|
|
ok++;
|
|
|
|
/* recursive? - Not at the moment
|
|
for(j=0;j<MAXSPRITES;j++)
|
|
{
|
|
if(
|
|
sprite[j].sectnum==sectnum &&
|
|
sprite[j].picnum==1 &&
|
|
sprite[j].lotag==110
|
|
) { DrawFloorOverFloor(j); break;}
|
|
}
|
|
*/
|
|
|
|
// if(ok==0) { Message("no fof",RED); return; }
|
|
|
|
for(j=headspritestat[15];j>=0;j=nextspritestat[j])
|
|
{
|
|
if( sprite[j].picnum==1 && sprite[j].lotag==fofmode && sprite[j].hitag==sprite[floor1].hitag )
|
|
{
|
|
floor1=j;
|
|
fofmode=sprite[j].lotag;
|
|
ok++;
|
|
break;
|
|
}
|
|
}
|
|
// if(ok==1) { Message("no floor1",RED); return; }
|
|
|
|
if(fofmode==40) k=41; else k=40;
|
|
|
|
for(j=headspritestat[15];j>=0;j=nextspritestat[j])
|
|
{
|
|
if( sprite[j].picnum==1 && sprite[j].lotag==k && sprite[j].hitag==sprite[floor1].hitag )
|
|
{
|
|
floor2=j; ok++; break;
|
|
}
|
|
}
|
|
|
|
i=floor1;
|
|
offx=sprite[floor2].x-sprite[floor1].x;
|
|
offy=sprite[floor2].y-sprite[floor1].y;
|
|
offz=0;
|
|
|
|
if (sprite[floor2].ang >= 1024)
|
|
offz = sprite[floor2].z;
|
|
else if (fofmode==41)
|
|
offz = sector[sprite[floor2].sectnum].floorz;
|
|
else
|
|
offz = sector[sprite[floor2].sectnum].ceilingz;
|
|
|
|
if (sprite[floor1].ang >= 1024)
|
|
offz -= sprite[floor1].z;
|
|
else if (fofmode==40)
|
|
offz -= sector[sprite[floor1].sectnum].floorz;
|
|
else
|
|
offz -= sector[sprite[floor1].sectnum].ceilingz;
|
|
|
|
|
|
// if(ok==2) { Message("no floor2",RED); return; }
|
|
|
|
for(j=headspritestat[15];j>=0;j=nextspritestat[j]) // raise ceiling or floor
|
|
{
|
|
if(sprite[j].picnum==1 && sprite[j].lotag==k+2 && sprite[j].hitag==sprite[floor1].hitag )
|
|
{
|
|
if(k==40)
|
|
{
|
|
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].floorz;
|
|
sector[sprite[j].sectnum].floorz+=(((z-sector[sprite[j].sectnum].floorz)/32768)+1)*32768;
|
|
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].floorpicnum;
|
|
sector[sprite[j].sectnum].floorpicnum=562;
|
|
}
|
|
else
|
|
{
|
|
tempsectorz[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingz;
|
|
sector[sprite[j].sectnum].ceilingz+=(((z-sector[sprite[j].sectnum].ceilingz)/32768)-1)*32768;
|
|
tempsectorpicnum[sprite[j].sectnum]=sector[sprite[j].sectnum].ceilingpicnum;
|
|
sector[sprite[j].sectnum].ceilingpicnum=562;
|
|
}
|
|
draw_both = 1;
|
|
}
|
|
}
|
|
|
|
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
|
|
animatesprites(x,y,a,smoothratio);
|
|
drawmasks();
|
|
|
|
if (draw_both)
|
|
{
|
|
for(j=headspritestat[15];j>=0;j=nextspritestat[j]) // restore ceiling or floor for the draw both sectors
|
|
{
|
|
if(sprite[j].picnum==1 &&
|
|
sprite[j].lotag==k+2 &&
|
|
sprite[j].hitag==sprite[floor1].hitag)
|
|
{
|
|
if(k==40)
|
|
{
|
|
sector[sprite[j].sectnum].floorz=tempsectorz[sprite[j].sectnum];
|
|
sector[sprite[j].sectnum].floorpicnum=tempsectorpicnum[sprite[j].sectnum];
|
|
}
|
|
else
|
|
{
|
|
sector[sprite[j].sectnum].ceilingz=tempsectorz[sprite[j].sectnum];
|
|
sector[sprite[j].sectnum].ceilingpicnum=tempsectorpicnum[sprite[j].sectnum];
|
|
}
|
|
}// end if
|
|
}// end for
|
|
|
|
// Now re-draw
|
|
drawrooms(x+offx,y+offy,z+offz,a,h,sprite[floor2].sectnum);
|
|
animatesprites(x,y,a,smoothratio);
|
|
drawmasks();
|
|
}
|
|
} // end SE40
|
|
|
|
static void se40code(long x,long y,long z,long a,long h, long smoothratio)
|
|
{
|
|
int i;
|
|
|
|
i = headspritestat[15];
|
|
while(i >= 0)
|
|
{
|
|
int t = sprite[i].lotag;
|
|
switch(t)
|
|
{
|
|
// case 40:
|
|
// case 41:
|
|
// SE40_Draw(i,x,y,a,smoothratio);
|
|
// break;
|
|
case 42:
|
|
case 43:
|
|
case 44:
|
|
case 45:
|
|
if(ps[screenpeek].cursectnum == sprite[i].sectnum)
|
|
SE40_Draw(i,x,y,z,a,h,smoothratio);
|
|
break;
|
|
}
|
|
i = nextspritestat[i];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static long oyrepeat=-1;
|
|
|
|
void displayrooms(short snum,long smoothratio)
|
|
{
|
|
long cposx,cposy,cposz,dst,j,fz,cz;
|
|
short sect, cang, k, choriz;
|
|
struct player_struct *p;
|
|
long tposx,tposy,i;
|
|
short tang;
|
|
long tiltcx,tiltcy,tiltcs=0; // JBF 20030807
|
|
|
|
p = &ps[snum];
|
|
|
|
if(pub > 0 || getrendermode() >= 3) // JBF 20040101: redraw background always
|
|
{
|
|
if(ud.screen_size > 8 || (ud.screen_size == 8 && ud.statusbarscale<100)) drawbackground();
|
|
pub = 0;
|
|
}
|
|
|
|
if( ud.overhead_on == 2 || ud.show_help || p->cursectnum == -1)
|
|
return;
|
|
|
|
smoothratio = min(max(smoothratio,0),65536);
|
|
|
|
visibility = p->visibility;
|
|
|
|
if(ud.pause_on || ps[snum].on_crane > -1) smoothratio = 65536;
|
|
|
|
sect = p->cursectnum;
|
|
if(sect < 0 || sect >= MAXSECTORS) return;
|
|
|
|
dointerpolations(smoothratio);
|
|
|
|
animatecamsprite();
|
|
|
|
if(ud.camerasprite >= 0)
|
|
{
|
|
spritetype *s;
|
|
|
|
s = &sprite[ud.camerasprite];
|
|
|
|
if(s->yvel < 0) s->yvel = -100;
|
|
else if(s->yvel > 199) s->yvel = 300;
|
|
|
|
cang = hittype[ud.camerasprite].tempang+mulscale16((long)(((s->ang+1024-hittype[ud.camerasprite].tempang)&2047)-1024),smoothratio);
|
|
#ifdef SE40
|
|
se40code(s->x,s->y,s->z,cang,s->yvel,smoothratio);
|
|
#endif
|
|
drawrooms(s->x,s->y,s->z-(4<<8),cang,s->yvel,s->sectnum);
|
|
animatesprites(s->x,s->y,cang,smoothratio);
|
|
drawmasks();
|
|
}
|
|
else
|
|
{
|
|
i = divscale22(1,sprite[p->i].yrepeat+28);
|
|
if (i != oyrepeat)
|
|
{
|
|
oyrepeat = i;
|
|
setaspect(oyrepeat,yxaspect);
|
|
}
|
|
|
|
if(screencapt)
|
|
{
|
|
walock[TILE_SAVESHOT] = 199;
|
|
if (waloff[TILE_SAVESHOT] == 0)
|
|
allocache((long *)&waloff[TILE_SAVESHOT],200*320,&walock[TILE_SAVESHOT]);
|
|
setviewtotile(TILE_SAVESHOT,200L,320L);
|
|
}
|
|
else if( getrendermode() == 0 && ( ( ud.screen_tilting && p->rotscrnang ) || ud.detail==0 ) )
|
|
{
|
|
if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0;
|
|
|
|
if (xres <= 320 && yres <= 240) { // JBF 20030807: Increased tilted-screen quality
|
|
tiltcs = 1;
|
|
tiltcx = 320;
|
|
tiltcy = 200;
|
|
} else {
|
|
tiltcs = 2;
|
|
tiltcx = 640;
|
|
tiltcy = 480;
|
|
}
|
|
|
|
walock[TILE_TILT] = 255;
|
|
if (waloff[TILE_TILT] == 0)
|
|
allocache(&waloff[TILE_TILT],tiltcx*tiltcx,&walock[TILE_TILT]);
|
|
if ((tang&1023) == 0)
|
|
setviewtotile(TILE_TILT,tiltcy>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
|
else
|
|
setviewtotile(TILE_TILT,tiltcx>>(1-ud.detail),tiltcx>>(1-ud.detail));
|
|
if ((tang&1023) == 512)
|
|
{ //Block off unscreen section of 90ø tilted screen
|
|
j = ((tiltcx-(60*tiltcs))>>(1-ud.detail));
|
|
for(i=((60*tiltcs)>>(1-ud.detail))-1;i>=0;i--)
|
|
{
|
|
startumost[i] = 1; startumost[i+j] = 1;
|
|
startdmost[i] = 0; startdmost[i+j] = 0;
|
|
}
|
|
}
|
|
|
|
i = (tang&511); if (i > 256) i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5L;
|
|
setaspect(i>>1,yxaspect);
|
|
} else if (getrendermode() > 0 /*&& (p->rotscrnang || p->orotscrnang)*/) {
|
|
setrollangle(p->orotscrnang + mulscale16(((p->rotscrnang - p->orotscrnang + 1024)&2047)-1024,smoothratio));
|
|
p->orotscrnang = p->rotscrnang; // JBF: save it for next time
|
|
}
|
|
|
|
if ( (snum == myconnectindex) && (numplayers > 1) )
|
|
{
|
|
cposx = omyx+mulscale16((long)(myx-omyx),smoothratio);
|
|
cposy = omyy+mulscale16((long)(myy-omyy),smoothratio);
|
|
cposz = omyz+mulscale16((long)(myz-omyz),smoothratio);
|
|
cang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
choriz = omyhoriz+omyhorizoff+mulscale16((long)(myhoriz+myhorizoff-omyhoriz-omyhorizoff),smoothratio);
|
|
sect = mycursectnum;
|
|
}
|
|
else
|
|
{
|
|
cposx = p->oposx+mulscale16((long)(p->posx-p->oposx),smoothratio);
|
|
cposy = p->oposy+mulscale16((long)(p->posy-p->oposy),smoothratio);
|
|
cposz = p->oposz+mulscale16((long)(p->posz-p->oposz),smoothratio);
|
|
cang = p->oang+mulscale16((long)(((p->ang+1024-p->oang)&2047)-1024),smoothratio);
|
|
choriz = p->ohoriz+p->ohorizoff+mulscale16((long)(p->horiz+p->horizoff-p->ohoriz-p->ohorizoff),smoothratio);
|
|
}
|
|
cang += p->look_ang;
|
|
|
|
if (p->newowner >= 0)
|
|
{
|
|
cang = p->ang+p->look_ang;
|
|
choriz = p->horiz+p->horizoff;
|
|
cposx = p->posx;
|
|
cposy = p->posy;
|
|
cposz = p->posz;
|
|
sect = sprite[p->newowner].sectnum;
|
|
smoothratio = 65536L;
|
|
}
|
|
|
|
else if( p->over_shoulder_on == 0 )
|
|
cposz += p->opyoff+mulscale16((long)(p->pyoff-p->opyoff),smoothratio);
|
|
else view(p,&cposx,&cposy,&cposz,§,cang,choriz);
|
|
|
|
cz = hittype[p->i].ceilingz;
|
|
fz = hittype[p->i].floorz;
|
|
|
|
if(earthquaketime > 0 && p->on_ground == 1)
|
|
{
|
|
cposz += 256-(((earthquaketime)&1)<<9);
|
|
cang += (2-((earthquaketime)&2))<<2;
|
|
}
|
|
|
|
if(sprite[p->i].pal == 1) cposz -= (18<<8);
|
|
|
|
if(p->newowner >= 0)
|
|
choriz = 100+sprite[p->newowner].shade;
|
|
else if(p->spritebridge == 0)
|
|
{
|
|
if( cposz < ( p->truecz + (4<<8) ) ) cposz = cz + (4<<8);
|
|
else if( cposz > ( p->truefz - (4<<8) ) ) cposz = fz - (4<<8);
|
|
}
|
|
|
|
if (sect >= 0)
|
|
{
|
|
getzsofslope(sect,cposx,cposy,&cz,&fz);
|
|
if (cposz < cz+(4<<8)) cposz = cz+(4<<8);
|
|
if (cposz > fz-(4<<8)) cposz = fz-(4<<8);
|
|
}
|
|
|
|
if(choriz > 299) choriz = 299;
|
|
else if(choriz < -99) choriz = -99;
|
|
#ifdef SE40
|
|
se40code(cposx,cposy,cposz,cang,choriz,smoothratio);
|
|
#endif
|
|
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7))) > 0)
|
|
{
|
|
dst = 0x7fffffff; i = 0;
|
|
for(k=0;k<mirrorcnt;k++)
|
|
{
|
|
j = klabs(wall[mirrorwall[k]].x-cposx);
|
|
j += klabs(wall[mirrorwall[k]].y-cposy);
|
|
if (j < dst) dst = j, i = k;
|
|
}
|
|
|
|
if( wall[mirrorwall[i]].overpicnum == MIRROR )
|
|
{
|
|
preparemirror(cposx,cposy,cposz,cang,choriz,mirrorwall[i],mirrorsector[i],&tposx,&tposy,&tang);
|
|
|
|
j = visibility;
|
|
visibility = (j>>1) + (j>>2);
|
|
|
|
drawrooms(tposx,tposy,cposz,tang,choriz,mirrorsector[i]+MAXSECTORS);
|
|
|
|
display_mirror = 1;
|
|
animatesprites(tposx,tposy,tang,smoothratio);
|
|
display_mirror = 0;
|
|
|
|
drawmasks();
|
|
completemirror(); //Reverse screen x-wise in this function
|
|
visibility = j;
|
|
}
|
|
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
|
|
}
|
|
|
|
drawrooms(cposx,cposy,cposz,cang,choriz,sect);
|
|
animatesprites(cposx,cposy,cang,smoothratio);
|
|
drawmasks();
|
|
|
|
if(screencapt == 1)
|
|
{
|
|
setviewback();
|
|
screencapt = 0;
|
|
// walock[TILE_SAVESHOT] = 1;
|
|
}
|
|
else if( getrendermode() == 0 && ( ( ud.screen_tilting && p->rotscrnang) || ud.detail==0 ) )
|
|
{
|
|
if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0;
|
|
|
|
if (getrendermode() == 0) {
|
|
setviewback();
|
|
picanm[TILE_TILT] &= 0xff0000ff;
|
|
i = (tang&511); if (i > 256) i = 512-i;
|
|
i = sintable[i+512]*8 + sintable[i]*5L;
|
|
if ((1-ud.detail) == 0) i >>= 1;
|
|
i>>=(tiltcs-1); // JBF 20030807
|
|
rotatesprite(160<<16,100<<16,i,tang+512,TILE_TILT,0,0,4+2+64,windowx1,windowy1,windowx2,windowy2);
|
|
walock[TILE_TILT] = 199;
|
|
}
|
|
}
|
|
}
|
|
|
|
restoreinterpolations();
|
|
|
|
if (totalclock < lastvisinc)
|
|
{
|
|
if (klabs(p->visibility-ud.const_visibility) > 8)
|
|
p->visibility += (ud.const_visibility-p->visibility)>>2;
|
|
}
|
|
else p->visibility = ud.const_visibility;
|
|
}
|
|
|
|
short LocateTheLocator(short n,short sn)
|
|
{
|
|
short i;
|
|
|
|
i = headspritestat[7];
|
|
while(i >= 0)
|
|
{
|
|
if( (sn == -1 || sn == SECT) && n == SLT )
|
|
return i;
|
|
i = nextspritestat[i];
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
short EGS(short whatsect,long s_x,long s_y,long s_z,short s_pn,signed char s_s,signed char s_xr,signed char s_yr,short s_a,short s_ve,long s_zv,short s_ow,signed char s_ss)
|
|
{
|
|
short i;
|
|
long p;
|
|
spritetype *s;
|
|
|
|
i = insertsprite(whatsect,s_ss);
|
|
|
|
if( i < 0 )
|
|
gameexit(" Too many sprites spawned.");
|
|
|
|
hittype[i].bposx = s_x;
|
|
hittype[i].bposy = s_y;
|
|
hittype[i].bposz = s_z;
|
|
|
|
s = &sprite[i];
|
|
|
|
s->x = s_x;
|
|
s->y = s_y;
|
|
s->z = s_z;
|
|
s->cstat = 0;
|
|
s->picnum = s_pn;
|
|
s->shade = s_s;
|
|
s->xrepeat = s_xr;
|
|
s->yrepeat = s_yr;
|
|
s->pal = 0;
|
|
|
|
s->ang = s_a;
|
|
s->xvel = s_ve;
|
|
s->zvel = s_zv;
|
|
s->owner = s_ow;
|
|
s->xoffset = 0;
|
|
s->yoffset = 0;
|
|
s->yvel = 0;
|
|
s->clipdist = 0;
|
|
s->pal = 0;
|
|
s->lotag = 0;
|
|
|
|
hittype[i].picnum = sprite[s_ow].picnum;
|
|
|
|
hittype[i].lastvx = 0;
|
|
hittype[i].lastvy = 0;
|
|
|
|
hittype[i].timetosleep = 0;
|
|
hittype[i].actorstayput = -1;
|
|
hittype[i].extra = -1;
|
|
hittype[i].owner = s_ow;
|
|
hittype[i].cgg = 0;
|
|
hittype[i].movflag = 0;
|
|
hittype[i].tempang = 0;
|
|
hittype[i].dispicnum = 0;
|
|
hittype[i].floorz = hittype[s_ow].floorz;
|
|
hittype[i].ceilingz = hittype[s_ow].ceilingz;
|
|
|
|
T1=T3=T4=T6=T7=T8=T9=0;
|
|
|
|
actorspriteflags[i] = 0;
|
|
|
|
if( actorscrptr[s_pn] )
|
|
{
|
|
s->extra = *actorscrptr[s_pn];
|
|
T5 = *(actorscrptr[s_pn]+1);
|
|
T2 = *(actorscrptr[s_pn]+2);
|
|
s->hitag = *(actorscrptr[s_pn]+3);
|
|
}
|
|
else
|
|
{
|
|
T2=T5=0;
|
|
s->extra = 0;
|
|
s->hitag = 0;
|
|
}
|
|
|
|
if (show2dsector[SECT>>3]&(1<<(SECT&7))) show2dsprite[i>>3] |= (1<<(i&7));
|
|
else show2dsprite[i>>3] &= ~(1<<(i&7));
|
|
|
|
clearbufbyte(&spriteext[i], sizeof(spriteexttype), 0);
|
|
|
|
/*
|
|
if(s->sectnum < 0)
|
|
{
|
|
s->xrepeat = s->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
*/
|
|
ResetActorGameVars(i);
|
|
actorspriteflags[i] = 0;
|
|
OnEvent(EVENT_EGS,i, findplayer(&sprite[i],&p), p);
|
|
return(i);
|
|
}
|
|
|
|
char wallswitchcheck(short i)
|
|
{
|
|
int j;
|
|
//MULTISWITCH has 4 states so deal with it separately
|
|
if ((PN >= MULTISWITCH) && (PN <=MULTISWITCH+3)) return 1;
|
|
// ACCESSSWITCH and ACCESSSWITCH2 are only active in 1 state so deal with them separately
|
|
if ((PN == ACCESSSWITCH) || (PN == ACCESSSWITCH2)) return 1;
|
|
//loop to catch both states of switches
|
|
for (j=0;j<=1;j++) {
|
|
switch(dynamictostatic[PN-j])
|
|
{
|
|
case HANDPRINTSWITCH__STATIC:
|
|
//case HANDPRINTSWITCH+1:
|
|
case ALIENSWITCH__STATIC:
|
|
//case ALIENSWITCH+1:
|
|
case MULTISWITCH__STATIC:
|
|
//case MULTISWITCH+1:
|
|
//case MULTISWITCH+2:
|
|
//case MULTISWITCH+3:
|
|
//case ACCESSSWITCH:
|
|
//case ACCESSSWITCH2:
|
|
case PULLSWITCH__STATIC:
|
|
//case PULLSWITCH+1:
|
|
case HANDSWITCH__STATIC:
|
|
//case HANDSWITCH+1:
|
|
case SLOTDOOR__STATIC:
|
|
//case SLOTDOOR+1:
|
|
case LIGHTSWITCH__STATIC:
|
|
//case LIGHTSWITCH+1:
|
|
case SPACELIGHTSWITCH__STATIC:
|
|
//case SPACELIGHTSWITCH+1:
|
|
case SPACEDOORSWITCH__STATIC:
|
|
//case SPACEDOORSWITCH+1:
|
|
case FRANKENSTINESWITCH__STATIC:
|
|
//case FRANKENSTINESWITCH+1:
|
|
case LIGHTSWITCH2__STATIC:
|
|
//case LIGHTSWITCH2+1:
|
|
case POWERSWITCH1__STATIC:
|
|
//case POWERSWITCH1+1:
|
|
case LOCKSWITCH1__STATIC:
|
|
//case LOCKSWITCH1+1:
|
|
case POWERSWITCH2__STATIC:
|
|
//case POWERSWITCH2+1:
|
|
case DIPSWITCH__STATIC:
|
|
//case DIPSWITCH+1:
|
|
case DIPSWITCH2__STATIC:
|
|
//case DIPSWITCH2+1:
|
|
case TECHSWITCH__STATIC:
|
|
//case TECHSWITCH+1:
|
|
case DIPSWITCH3__STATIC:
|
|
//case DIPSWITCH3+1:
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
long tempwallptr;
|
|
short spawn( short j, short pn )
|
|
{
|
|
short i, s, startwall, endwall, sect, clostest=0;
|
|
long x, y, d, p;
|
|
spritetype *sp;
|
|
|
|
if(j >= 0)
|
|
{
|
|
i = EGS(sprite[j].sectnum,sprite[j].x,sprite[j].y,sprite[j].z
|
|
,pn,0,0,0,0,0,0,j,0);
|
|
hittype[i].picnum = sprite[j].picnum;
|
|
}
|
|
else
|
|
{
|
|
i = pn;
|
|
|
|
hittype[i].picnum = PN;
|
|
hittype[i].timetosleep = 0;
|
|
hittype[i].extra = -1;
|
|
|
|
hittype[i].bposx = SX;
|
|
hittype[i].bposy = SY;
|
|
hittype[i].bposz = SZ;
|
|
|
|
OW = hittype[i].owner = i;
|
|
hittype[i].cgg = 0;
|
|
hittype[i].movflag = 0;
|
|
hittype[i].tempang = 0;
|
|
hittype[i].dispicnum = 0;
|
|
hittype[i].floorz = sector[SECT].floorz;
|
|
hittype[i].ceilingz = sector[SECT].ceilingz;
|
|
|
|
hittype[i].lastvx = 0;
|
|
hittype[i].lastvy = 0;
|
|
hittype[i].actorstayput = -1;
|
|
|
|
T1 = T2 = T3 = T4 = T5 = T6 = T7 = T8 = T9 = 0;
|
|
|
|
actorspriteflags[i] = 0;
|
|
|
|
if( PN != SPEAKER && PN != LETTER && PN != DUCK && PN != TARGET && PN != TRIPBOMB && PN != VIEWSCREEN && PN != VIEWSCREEN2 && (CS&48) )
|
|
if( !(PN >= CRACK1 && PN <= CRACK4) )
|
|
{
|
|
if(SS == 127) return i;
|
|
if( wallswitchcheck(i) == 1 && (CS&16) )
|
|
{
|
|
if( PN != ACCESSSWITCH && PN != ACCESSSWITCH2 && sprite[i].pal)
|
|
{
|
|
if( (ud.multimode < 2) || (ud.multimode > 1 && !(gametype_flags[ud.coop] & GAMETYPE_FLAG_DMSWITCHES)) )
|
|
{
|
|
sprite[i].xrepeat = sprite[i].yrepeat = 0;
|
|
sprite[i].cstat = SLT = SHT = 0;
|
|
return i;
|
|
}
|
|
}
|
|
CS |= 257;
|
|
if( sprite[i].pal && PN != ACCESSSWITCH && PN != ACCESSSWITCH2)
|
|
sprite[i].pal = 0;
|
|
return i;
|
|
}
|
|
|
|
if( SHT )
|
|
{
|
|
changespritestat(i,12);
|
|
CS |= 257;
|
|
SH = impact_damage;
|
|
return i;
|
|
}
|
|
}
|
|
|
|
s = PN;
|
|
|
|
if( CS&1 ) CS |= 256;
|
|
|
|
if( actorscrptr[s] )
|
|
{
|
|
SH = *(actorscrptr[s]);
|
|
T5 = *(actorscrptr[s]+1);
|
|
T2 = *(actorscrptr[s]+2);
|
|
if( *(actorscrptr[s]+3) && SHT == 0 )
|
|
SHT = *(actorscrptr[s]+3);
|
|
}
|
|
else T2 = T5 = 0;
|
|
}
|
|
|
|
sp = &sprite[i];
|
|
sect = sp->sectnum;
|
|
|
|
//some special cases that can't be handled through the dynamictostatic system.
|
|
if (((sp->picnum >= BOLT1)&&(sp->picnum <= BOLT1+3))||((sp->picnum >= SIDEBOLT1)&&(sp->picnum <= SIDEBOLT1+3)))
|
|
{
|
|
T1 = sp->xrepeat;
|
|
T2 = sp->yrepeat;
|
|
sp->yvel = 0;
|
|
changespritestat(i,6);
|
|
}
|
|
else if (((sp->picnum >= CAMERA1)&&(sp->picnum <= CAMERA1+3))||(sp->picnum==CAMERAPOLE)||(sp->picnum==GENERICPOLE))
|
|
{
|
|
if (sp->picnum != GENERICPOLE) {
|
|
sp->extra = 1;
|
|
|
|
if(camerashitable) sp->cstat = 257;
|
|
else sp->cstat = 0;
|
|
}
|
|
if( ud.multimode < 2 && sp->pal != 0 )
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
|
|
}
|
|
else {
|
|
sp->pal = 0;
|
|
if (!(sp->picnum == CAMERAPOLE || sp->picnum == GENERICPOLE)) {
|
|
sp->picnum = CAMERA1;
|
|
changespritestat(i,1);
|
|
}
|
|
}
|
|
}
|
|
else switch(dynamictostatic[sp->picnum])
|
|
{
|
|
default:
|
|
if( actorscrptr[sp->picnum] )
|
|
{
|
|
if( j == -1 && sp->lotag > ud.player_skill )
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
// Init the size
|
|
if(sp->xrepeat == 0 || sp->yrepeat == 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
|
|
if( actortype[sp->picnum] & 3)
|
|
{
|
|
if( ud.monsters_off == 1 )
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
makeitfall(i);
|
|
|
|
if( actortype[sp->picnum] & 2)
|
|
hittype[i].actorstayput = sp->sectnum;
|
|
|
|
ps[myconnectindex].max_actors_killed++;
|
|
sp->clipdist = 80;
|
|
if(j >= 0)
|
|
{
|
|
if(sprite[j].picnum == RESPAWN)
|
|
hittype[i].tempang = sprite[i].pal = sprite[j].pal;
|
|
changespritestat(i,1);
|
|
}
|
|
else changespritestat(i,2);
|
|
}
|
|
else
|
|
{
|
|
sp->clipdist = 40;
|
|
sp->owner = i;
|
|
changespritestat(i,1);
|
|
}
|
|
|
|
hittype[i].timetosleep = 0;
|
|
|
|
if(j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
break;
|
|
case FOF__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
case WATERSPLASH2__STATIC:
|
|
if(j >= 0)
|
|
{
|
|
setsprite(i,sprite[j].x,sprite[j].y,sprite[j].z);
|
|
sp->xrepeat = sp->yrepeat = 8+(TRAND&7);
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 16+(TRAND&15);
|
|
|
|
sp->shade = -16;
|
|
sp->cstat |= 128;
|
|
if(j >= 0)
|
|
{
|
|
if(sector[sprite[j].sectnum].lotag == 2)
|
|
{
|
|
sp->z = getceilzofslope(SECT,SX,SY)+(16<<8);
|
|
sp->cstat |= 8;
|
|
}
|
|
else if( sector[sprite[j].sectnum].lotag == 1)
|
|
sp->z = getflorzofslope(SECT,SX,SY);
|
|
}
|
|
|
|
if(sector[sect].floorpicnum == FLOORSLIME ||
|
|
sector[sect].ceilingpicnum == FLOORSLIME)
|
|
sp->pal = 7;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
case DOMELITE__STATIC:
|
|
if(sp->picnum != WATERSPLASH2)
|
|
sp->cstat |= 257;
|
|
case NUKEBUTTON__STATIC:
|
|
if(sp->picnum == DOMELITE)
|
|
sp->cstat |= 257;
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKELEG__STATIC:
|
|
changespritestat(i,5);
|
|
break;
|
|
case TONGUE__STATIC:
|
|
if(j >= 0)
|
|
sp->ang = sprite[j].ang;
|
|
sp->z -= 38<<8;
|
|
sp->zvel = 256-(TRAND&511);
|
|
sp->xvel = 64-(TRAND&127);
|
|
changespritestat(i,4);
|
|
break;
|
|
case NATURALLIGHTNING__STATIC:
|
|
sp->cstat &= ~257;
|
|
sp->cstat |= 32768;
|
|
break;
|
|
case TRANSPORTERSTAR__STATIC:
|
|
case TRANSPORTERBEAM__STATIC:
|
|
if(j == -1) break;
|
|
if(sp->picnum == TRANSPORTERBEAM)
|
|
{
|
|
sp->xrepeat = 31;
|
|
sp->yrepeat = 1;
|
|
sp->z = sector[sprite[j].sectnum].floorz-(40<<8);
|
|
}
|
|
else
|
|
{
|
|
if(sprite[j].statnum == 4)
|
|
{
|
|
sp->xrepeat = 8;
|
|
sp->yrepeat = 8;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = 48;
|
|
sp->yrepeat = 64;
|
|
if(sprite[j].statnum == 10 || badguy(&sprite[j]) )
|
|
sp->z -= (32<<8);
|
|
}
|
|
}
|
|
|
|
sp->shade = -127;
|
|
sp->cstat = 128|2;
|
|
sp->ang = sprite[j].ang;
|
|
|
|
sp->xvel = 128;
|
|
changespritestat(i,5);
|
|
ssp(i,CLIPMASK0);
|
|
setsprite(i,sp->x,sp->y,sp->z);
|
|
break;
|
|
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if(j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
T2 = sprite[j].picnum;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
changespritestat(i,5);
|
|
|
|
break;
|
|
|
|
case LASERLINE__STATIC:
|
|
sp->yrepeat = 6;
|
|
sp->xrepeat = 32;
|
|
|
|
if(lasermode == 1)
|
|
sp->cstat = 16 + 2;
|
|
else if(lasermode == 0 || lasermode == 2)
|
|
sp->cstat = 16;
|
|
else
|
|
{
|
|
sp->xrepeat = 0;
|
|
sp->yrepeat = 0;
|
|
}
|
|
|
|
if(j >= 0) sp->ang = hittype[j].temp_data[5]+512;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case FORCESPHERE__STATIC:
|
|
if(j == -1 )
|
|
{
|
|
sp->cstat = (short) 32768;
|
|
changespritestat(i,2);
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i,5);
|
|
}
|
|
break;
|
|
|
|
case BLOOD__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
sp->z -= (26<<8);
|
|
if( j >= 0 && sprite[j].pal == 6 )
|
|
sp->pal = 6;
|
|
changespritestat(i,5);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
{
|
|
short s1;
|
|
s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+108,sp->y+108,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y-108,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+108,sp->y-108,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-108,sp->y+108,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{ sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
|
|
}
|
|
else { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
|
|
}
|
|
else { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
|
|
}
|
|
else { sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
|
|
}
|
|
|
|
if( sector[SECT].lotag == 1 )
|
|
{
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
if(j >= 0 && sp->picnum != PUKE)
|
|
{
|
|
if( sprite[j].pal == 1)
|
|
sp->pal = 1;
|
|
else if( sprite[j].pal != 6 && sprite[j].picnum != NUKEBARREL && sprite[j].picnum != TIRE )
|
|
{
|
|
if(sprite[j].picnum == FECES)
|
|
sp->pal = 7; // Brown
|
|
else sp->pal = 2; // Red
|
|
}
|
|
else sp->pal = 0; // green
|
|
|
|
if(sprite[j].picnum == TIRE)
|
|
sp->shade = 127;
|
|
}
|
|
sp->cstat |= 32;
|
|
case FECES__STATIC:
|
|
if( j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 1;
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
sp->cstat |= 16;
|
|
sp->xrepeat = 7+(TRAND&7);
|
|
sp->yrepeat = 7+(TRAND&7);
|
|
sp->z -= (16<<8);
|
|
if(j >= 0 && sprite[j].pal == 6)
|
|
sp->pal = 6;
|
|
insertspriteq(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case TRIPBOMB__STATIC:
|
|
if( sp->lotag > ud.player_skill )
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->xrepeat=4;
|
|
sp->yrepeat=5;
|
|
|
|
sp->owner = i;
|
|
sp->hitag = i;
|
|
|
|
sp->xvel = 16;
|
|
ssp(i,CLIPMASK0);
|
|
hittype[i].temp_data[0] = 17;
|
|
hittype[i].temp_data[2] = 0;
|
|
hittype[i].temp_data[5] = sp->ang;
|
|
|
|
case SPACEMARINE__STATIC:
|
|
if(sp->picnum == SPACEMARINE)
|
|
{
|
|
sp->extra = 20;
|
|
sp->cstat |= 257;
|
|
}
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case HYDRENT__STATIC:
|
|
case PANNEL1__STATIC:
|
|
case PANNEL2__STATIC:
|
|
case SATELITE__STATIC:
|
|
case FUELPOD__STATIC:
|
|
case SOLARPANNEL__STATIC:
|
|
case ANTENNA__STATIC:
|
|
case GRATE1__STATIC:
|
|
case CHAIR1__STATIC:
|
|
case CHAIR2__STATIC:
|
|
case CHAIR3__STATIC:
|
|
case BOTTLE1__STATIC:
|
|
case BOTTLE2__STATIC:
|
|
case BOTTLE3__STATIC:
|
|
case BOTTLE4__STATIC:
|
|
case BOTTLE5__STATIC:
|
|
case BOTTLE6__STATIC:
|
|
case BOTTLE7__STATIC:
|
|
case BOTTLE8__STATIC:
|
|
case BOTTLE10__STATIC:
|
|
case BOTTLE11__STATIC:
|
|
case BOTTLE12__STATIC:
|
|
case BOTTLE13__STATIC:
|
|
case BOTTLE14__STATIC:
|
|
case BOTTLE15__STATIC:
|
|
case BOTTLE16__STATIC:
|
|
case BOTTLE17__STATIC:
|
|
case BOTTLE18__STATIC:
|
|
case BOTTLE19__STATIC:
|
|
case OCEANSPRITE1__STATIC:
|
|
case OCEANSPRITE2__STATIC:
|
|
case OCEANSPRITE3__STATIC:
|
|
case OCEANSPRITE5__STATIC:
|
|
case MONK__STATIC:
|
|
case INDY__STATIC:
|
|
case LUKE__STATIC:
|
|
case JURYGUY__STATIC:
|
|
case SCALE__STATIC:
|
|
case VACUUM__STATIC:
|
|
case FANSPRITE__STATIC:
|
|
case CACTUS__STATIC:
|
|
case CACTUSBROKE__STATIC:
|
|
case HANGLIGHT__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case CAMERALIGHT__STATIC:
|
|
case MOVIECAMERA__STATIC:
|
|
case IVUNIT__STATIC:
|
|
case POT1__STATIC:
|
|
case POT2__STATIC:
|
|
case POT3__STATIC:
|
|
case TRIPODCAMERA__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case SUSHIPLATE5__STATIC:
|
|
case WAITTOBESEATED__STATIC:
|
|
case VASE__STATIC:
|
|
case PIPE1__STATIC:
|
|
case PIPE2__STATIC:
|
|
case PIPE3__STATIC:
|
|
case PIPE4__STATIC:
|
|
case PIPE5__STATIC:
|
|
case PIPE6__STATIC:
|
|
sp->clipdist = 32;
|
|
sp->cstat |= 257;
|
|
case OCEANSPRITE4__STATIC:
|
|
changespritestat(i,0);
|
|
break;
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
sp->cstat &= ~257;
|
|
changespritestat(i,0);
|
|
break;
|
|
case DUKETAG__STATIC:
|
|
case SIGN1__STATIC:
|
|
case SIGN2__STATIC:
|
|
if(ud.multimode < 2 && sp->pal)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else sp->pal = 0;
|
|
break;
|
|
case MASKWALL1__STATIC:
|
|
case MASKWALL2__STATIC:
|
|
case MASKWALL3__STATIC:
|
|
case MASKWALL4__STATIC:
|
|
case MASKWALL5__STATIC:
|
|
case MASKWALL6__STATIC:
|
|
case MASKWALL7__STATIC:
|
|
case MASKWALL8__STATIC:
|
|
case MASKWALL9__STATIC:
|
|
case MASKWALL10__STATIC:
|
|
case MASKWALL11__STATIC:
|
|
case MASKWALL12__STATIC:
|
|
case MASKWALL13__STATIC:
|
|
case MASKWALL14__STATIC:
|
|
case MASKWALL15__STATIC:
|
|
j = sp->cstat&60;
|
|
sp->cstat = j|1;
|
|
changespritestat(i,0);
|
|
break;
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if(j >= 0)
|
|
{
|
|
short s1;
|
|
s1 = sp->sectnum;
|
|
|
|
updatesector(sp->x+84,sp->y+84,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y-84,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x+84,sp->y-84,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz == sector[sp->sectnum].floorz)
|
|
{
|
|
updatesector(sp->x-84,sp->y+84,&s1);
|
|
if(s1 >= 0 && sector[s1].floorz != sector[sp->sectnum].floorz)
|
|
{ sp->xrepeat = sp->yrepeat = 0;changespritestat(i,5);break;}
|
|
}
|
|
else { sp->xrepeat = sp->yrepeat = 0;break;}
|
|
}
|
|
else { sp->xrepeat = sp->yrepeat = 0;break;}
|
|
}
|
|
else { sp->xrepeat = sp->yrepeat = 0;break;}
|
|
|
|
sp->cstat = 32+((ps[sprite[j].yvel].footprintcount&1)<<2);
|
|
sp->ang = sprite[j].ang;
|
|
}
|
|
|
|
sp->z = sector[sect].floorz;
|
|
if(sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
insertspriteq(i);
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case NAKED1__STATIC:
|
|
case STATUE__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = -1;
|
|
if(sp->picnum == PODFEM1) sp->extra <<= 1;
|
|
case BLOODYPOLE__STATIC:
|
|
|
|
case QUEBALL__STATIC:
|
|
case STRIPEBALL__STATIC:
|
|
|
|
if(sp->picnum == QUEBALL || sp->picnum == STRIPEBALL)
|
|
{
|
|
sp->cstat = 256;
|
|
sp->clipdist = 8;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 32;
|
|
}
|
|
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case DUKELYINGDEAD__STATIC:
|
|
if(j >= 0 && sprite[j].picnum == APLAYER)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->shade = sprite[j].shade;
|
|
sp->pal = ps[sprite[j].yvel].palookup;
|
|
}
|
|
case DUKECAR__STATIC:
|
|
case HELECOPT__STATIC:
|
|
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
|
|
sp->cstat = 0;
|
|
sp->extra = 1;
|
|
sp->xvel = 292;
|
|
sp->zvel = 360;
|
|
case RESPAWNMARKERRED__STATIC:
|
|
case BLIMP__STATIC:
|
|
|
|
if(sp->picnum == RESPAWNMARKERRED)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
if(j >= 0) sp->z = hittype[j].floorz; // -(1<<4);
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 128;
|
|
}
|
|
case MIKE__STATIC:
|
|
if(sp->picnum == MIKE)
|
|
{
|
|
sp->yvel = sp->hitag;
|
|
sp->hitag = 0;
|
|
}
|
|
case WEATHERWARN__STATIC:
|
|
changespritestat(i,1);
|
|
break;
|
|
|
|
case SPOTLITE__STATIC:
|
|
T1 = sp->x;
|
|
T2 = sp->y;
|
|
break;
|
|
case BULLETHOLE__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 3;
|
|
sp->cstat = 16+(krand()&12);
|
|
insertspriteq(i);
|
|
case MONEY__STATIC:
|
|
case MAIL__STATIC:
|
|
case PAPER__STATIC:
|
|
if( sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER )
|
|
{
|
|
hittype[i].temp_data[0] = TRAND&2047;
|
|
sp->cstat = TRAND&12;
|
|
sp->xrepeat = sp->yrepeat = 8;
|
|
sp->ang = TRAND&2047;
|
|
}
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
sp->owner = i;
|
|
sp->lotag = 1;
|
|
sp->extra = 1;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case SHELL__STATIC: //From the player
|
|
case SHOTGUNSHELL__STATIC:
|
|
if( j >= 0 )
|
|
{
|
|
short snum,a;
|
|
|
|
if(sprite[j].picnum == APLAYER)
|
|
{
|
|
snum = sprite[j].yvel;
|
|
a = ps[snum].ang-(TRAND&63)+8; //Fine tune
|
|
|
|
T1 = TRAND&1;
|
|
if(sp->picnum == SHOTGUNSHELL)
|
|
sp->z = (6<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4);
|
|
else sp->z = (3<<8)+ps[snum].pyoff+ps[snum].posz-((ps[snum].horizoff+ps[snum].horiz-100)<<4);
|
|
sp->zvel = -(TRAND&255);
|
|
}
|
|
else
|
|
{
|
|
a = sp->ang;
|
|
sp->z = sprite[j].z-PHEIGHT+(3<<8);
|
|
}
|
|
|
|
sp->x = sprite[j].x+(sintable[(a+512)&2047]>>7);
|
|
sp->y = sprite[j].y+(sintable[a&2047]>>7);
|
|
|
|
sp->shade = -8;
|
|
|
|
if (sp->yvel == 1)
|
|
{
|
|
sp->ang = a+512;
|
|
sp->xvel = 30;
|
|
}
|
|
else
|
|
{
|
|
sp->ang = a-512;
|
|
sp->xvel = 20;
|
|
}
|
|
sp->xrepeat=sp->yrepeat=4;
|
|
|
|
changespritestat(i,5);
|
|
}
|
|
break;
|
|
|
|
case RESPAWN__STATIC:
|
|
sp->extra = 66-13;
|
|
case MUSICANDSFX__STATIC:
|
|
if( ud.multimode < 2 && sp->pal == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->cstat = (short)32768;
|
|
changespritestat(i,11);
|
|
break;
|
|
|
|
case EXPLOSION2__STATIC:
|
|
case EXPLOSION2BOT__STATIC:
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
case SMALLSMOKE__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case COOLEXPLOSION1__STATIC:
|
|
|
|
if(j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->shade = -64;
|
|
sp->cstat = 128|(TRAND&4);
|
|
}
|
|
|
|
if(sp->picnum == EXPLOSION2 || sp->picnum == EXPLOSION2BOT)
|
|
{
|
|
sp->xrepeat = 48;
|
|
sp->yrepeat = 48;
|
|
sp->shade = -127;
|
|
sp->cstat |= 128;
|
|
}
|
|
else if(sp->picnum == SHRINKEREXPLOSION )
|
|
{
|
|
sp->xrepeat = 32;
|
|
sp->yrepeat = 32;
|
|
}
|
|
else if( sp->picnum == SMALLSMOKE )
|
|
{
|
|
// 64 "money"
|
|
sp->xrepeat = 24;
|
|
sp->yrepeat = 24;
|
|
}
|
|
else if(sp->picnum == BURNING || sp->picnum == BURNING2)
|
|
{
|
|
sp->xrepeat = 4;
|
|
sp->yrepeat = 4;
|
|
}
|
|
|
|
if(j >= 0)
|
|
{
|
|
x = getflorzofslope(sp->sectnum,sp->x,sp->y);
|
|
if(sp->z > x-(12<<8) )
|
|
sp->z = x-(12<<8);
|
|
}
|
|
|
|
changespritestat(i,5);
|
|
|
|
break;
|
|
|
|
case PLAYERONWATER__STATIC:
|
|
if(j >= 0)
|
|
{
|
|
sp->xrepeat = sprite[j].xrepeat;
|
|
sp->yrepeat = sprite[j].yrepeat;
|
|
sp->zvel = 128;
|
|
if(sector[sp->sectnum].lotag != 2)
|
|
sp->cstat |= 32768;
|
|
}
|
|
changespritestat(i,13);
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
//j = ud.coop;
|
|
//if(j == 2) j = 0;
|
|
j=(gametype_flags[ud.coop] & GAMETYPE_FLAG_COOPSPAWN ) / GAMETYPE_FLAG_COOPSPAWN ;
|
|
if( ud.multimode < 2 || (ud.multimode > 1 && j != sp->lotag) )
|
|
changespritestat(i,5);
|
|
else
|
|
changespritestat(i,10);
|
|
break;
|
|
case WATERBUBBLE__STATIC:
|
|
if(j >= 0 && sprite[j].picnum == APLAYER)
|
|
sp->z -= (16<<8);
|
|
if( sp->picnum == WATERBUBBLE)
|
|
{
|
|
if( j >= 0 )
|
|
sp->ang = sprite[j].ang;
|
|
sp->xrepeat = sp->yrepeat = 4;
|
|
}
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
|
|
changespritestat(i,5);
|
|
break;
|
|
|
|
case CRANE__STATIC:
|
|
|
|
sp->cstat |= 64|257;
|
|
|
|
sp->picnum += 2;
|
|
sp->z = sector[sect].ceilingz+(48<<8);
|
|
T5 = tempwallptr;
|
|
|
|
msx[tempwallptr] = sp->x;
|
|
msy[tempwallptr] = sp->y;
|
|
msx[tempwallptr+2] = sp->z;
|
|
|
|
s = headspritestat[0];
|
|
while(s >= 0)
|
|
{
|
|
if( sprite[s].picnum == CRANEPOLE && SHT == (sprite[s].hitag) )
|
|
{
|
|
msy[tempwallptr+2] = s;
|
|
|
|
T2 = sprite[s].sectnum;
|
|
|
|
sprite[s].xrepeat = 48;
|
|
sprite[s].yrepeat = 128;
|
|
|
|
msx[tempwallptr+1] = sprite[s].x;
|
|
msy[tempwallptr+1] = sprite[s].y;
|
|
|
|
sprite[s].x = sp->x;
|
|
sprite[s].y = sp->y;
|
|
sprite[s].z = sp->z;
|
|
sprite[s].shade = sp->shade;
|
|
|
|
setsprite(s,sprite[s].x,sprite[s].y,sprite[s].z);
|
|
break;
|
|
}
|
|
s = nextspritestat[s];
|
|
}
|
|
|
|
tempwallptr += 3;
|
|
sp->owner = -1;
|
|
sp->extra = 8;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case WATERDRIP__STATIC:
|
|
if((j >= 0 && sprite[j].statnum == 10) || sprite[j].statnum == 1)
|
|
{
|
|
sp->shade = 32;
|
|
if(sprite[j].pal != 1)
|
|
{
|
|
sp->pal = 2;
|
|
sp->z -= (18<<8);
|
|
}
|
|
else sp->z -= (13<<8);
|
|
sp->ang = getangle(ps[connecthead].posx-sp->x,ps[connecthead].posy-sp->y);
|
|
sp->xvel = 48-(TRAND&31);
|
|
ssp(i,CLIPMASK0);
|
|
}
|
|
else if(j == -1)
|
|
{
|
|
sp->z += (4<<8);
|
|
T1 = sp->z;
|
|
T2 = TRAND&127;
|
|
}
|
|
case TRASH__STATIC:
|
|
|
|
if(sp->picnum != WATERDRIP)
|
|
sp->ang = TRAND&2047;
|
|
|
|
case WATERDRIPSPLASH__STATIC:
|
|
|
|
sp->xrepeat = 24;
|
|
sp->yrepeat = 24;
|
|
|
|
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case PLUG__STATIC:
|
|
sp->lotag = 9999;
|
|
changespritestat(i,6);
|
|
break;
|
|
case TOUCHPLATE__STATIC:
|
|
T3 = sector[sect].floorz;
|
|
if(sector[sect].lotag != 1 && sector[sect].lotag != 2)
|
|
sector[sect].floorz = sp->z;
|
|
if(sp->pal && ud.multimode > 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
case WATERBUBBLEMAKER__STATIC:
|
|
if (sp->hitag && sp->picnum == WATERBUBBLEMAKER) { // JBF 20030913: Pisses off move(), eg. in bobsp2
|
|
OSD_Printf("WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
|
|
i,sp->x,sp->y);
|
|
sp->hitag = 0;
|
|
}
|
|
sp->cstat |= 32768;
|
|
changespritestat(i,6);
|
|
break;
|
|
//case BOLT1:
|
|
//case BOLT1+1:
|
|
//case BOLT1+2:
|
|
//case BOLT1+3:
|
|
//case SIDEBOLT1:
|
|
//case SIDEBOLT1+1:
|
|
//case SIDEBOLT1+2:
|
|
//case SIDEBOLT1+3:
|
|
// T1 = sp->xrepeat;
|
|
// T2 = sp->yrepeat;
|
|
case MASTERSWITCH__STATIC:
|
|
if(sp->picnum == MASTERSWITCH)
|
|
sp->cstat |= 32768;
|
|
sp->yvel = 0;
|
|
changespritestat(i,6);
|
|
break;
|
|
case TARGET__STATIC:
|
|
case DUCK__STATIC:
|
|
case LETTER__STATIC:
|
|
sp->extra = 1;
|
|
sp->cstat |= 257;
|
|
changespritestat(i,1);
|
|
break;
|
|
case OCTABRAINSTAYPUT__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case PIGCOPSTAYPUT__STATIC:
|
|
case LIZMANSTAYPUT__STATIC:
|
|
case BOSS1STAYPUT__STATIC:
|
|
case PIGCOPDIVE__STATIC:
|
|
case COMMANDERSTAYPUT__STATIC:
|
|
case BOSS4STAYPUT__STATIC:
|
|
hittype[i].actorstayput = sp->sectnum;
|
|
case BOSS1__STATIC:
|
|
case BOSS2__STATIC:
|
|
case BOSS3__STATIC:
|
|
case BOSS4__STATIC:
|
|
case ROTATEGUN__STATIC:
|
|
case GREENSLIME__STATIC:
|
|
if(sp->picnum == GREENSLIME)
|
|
sp->extra = 1;
|
|
case DRONE__STATIC:
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
case OCTABRAIN__STATIC:
|
|
case COMMANDER__STATIC:
|
|
case PIGCOP__STATIC:
|
|
case LIZMAN__STATIC:
|
|
case LIZMANSPITTING__STATIC:
|
|
case LIZMANFEEDING__STATIC:
|
|
case LIZMANJUMP__STATIC:
|
|
case ORGANTIC__STATIC:
|
|
case RAT__STATIC:
|
|
case SHARK__STATIC:
|
|
|
|
if(sp->pal == 0)
|
|
{
|
|
switch(dynamictostatic[sp->picnum])
|
|
{
|
|
case LIZTROOPONTOILET__STATIC:
|
|
case LIZTROOPSHOOT__STATIC:
|
|
case LIZTROOPJETPACK__STATIC:
|
|
case LIZTROOPDUCKING__STATIC:
|
|
case LIZTROOPRUNNING__STATIC:
|
|
case LIZTROOPSTAYPUT__STATIC:
|
|
case LIZTROOPJUSTSIT__STATIC:
|
|
case LIZTROOP__STATIC:
|
|
sp->pal = 22;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if( sp->picnum == BOSS4STAYPUT || sp->picnum == BOSS1 || sp->picnum == BOSS2 || sp->picnum == BOSS1STAYPUT || sp->picnum == BOSS3 || sp->picnum == BOSS4 )
|
|
{
|
|
if(j >= 0 && sprite[j].picnum == RESPAWN)
|
|
sp->pal = sprite[j].pal;
|
|
if(sp->pal)
|
|
{
|
|
sp->clipdist = 80;
|
|
sp->xrepeat = 40;
|
|
sp->yrepeat = 40;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = 80;
|
|
sp->yrepeat = 80;
|
|
sp->clipdist = 164;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(sp->picnum != SHARK)
|
|
{
|
|
sp->xrepeat = 40;
|
|
sp->yrepeat = 40;
|
|
sp->clipdist = 80;
|
|
}
|
|
else
|
|
{
|
|
sp->xrepeat = 60;
|
|
sp->yrepeat = 60;
|
|
sp->clipdist = 40;
|
|
}
|
|
}
|
|
|
|
if(j >= 0) sp->lotag = 0;
|
|
|
|
if( ( sp->lotag > ud.player_skill ) || ud.monsters_off == 1 )
|
|
{
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
makeitfall(i);
|
|
|
|
if(sp->picnum == RAT)
|
|
{
|
|
sp->ang = TRAND&2047;
|
|
sp->xrepeat = sp->yrepeat = 48;
|
|
sp->cstat = 0;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= 257;
|
|
|
|
if(sp->picnum != SHARK)
|
|
ps[myconnectindex].max_actors_killed++;
|
|
}
|
|
|
|
if(sp->picnum == ORGANTIC) sp->cstat |= 128;
|
|
|
|
if(j >= 0)
|
|
{
|
|
hittype[i].timetosleep = 0;
|
|
check_fta_sounds(i);
|
|
changespritestat(i,1);
|
|
}
|
|
else changespritestat(i,2);
|
|
}
|
|
|
|
if(sp->picnum == ROTATEGUN)
|
|
sp->zvel = 0;
|
|
|
|
break;
|
|
|
|
case LOCATORS__STATIC:
|
|
sp->cstat |= 32768;
|
|
changespritestat(i,7);
|
|
break;
|
|
|
|
case ACTIVATORLOCKED__STATIC:
|
|
case ACTIVATOR__STATIC:
|
|
sp->cstat = (short) 32768;
|
|
if(sp->picnum == ACTIVATORLOCKED)
|
|
sector[sp->sectnum].lotag |= 16384;
|
|
changespritestat(i,8);
|
|
break;
|
|
|
|
case DOORSHOCK__STATIC:
|
|
sp->cstat |= 1+256;
|
|
sp->shade = -12;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
sp->shade = -12;
|
|
|
|
if(j >= 0)
|
|
{
|
|
if( sprite[j].picnum == NUKEBARREL )
|
|
sp->pal = 8;
|
|
insertspriteq(i);
|
|
}
|
|
|
|
changespritestat(i,1);
|
|
|
|
getglobalz(i);
|
|
|
|
j = (hittype[i].floorz-hittype[i].ceilingz)>>9;
|
|
|
|
sp->yrepeat = j;
|
|
sp->xrepeat = 25-(j>>1);
|
|
sp->cstat |= (TRAND&4);
|
|
|
|
break;
|
|
|
|
case HEAVYHBOMB__STATIC:
|
|
if(j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
sp->xrepeat = sp->yrepeat = 9;
|
|
sp->yvel = 4;
|
|
case REACTOR2__STATIC:
|
|
case REACTOR__STATIC:
|
|
case RECON__STATIC:
|
|
|
|
if(sp->picnum == RECON)
|
|
{
|
|
if( sp->lotag > ud.player_skill )
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
return i;
|
|
}
|
|
ps[myconnectindex].max_actors_killed++;
|
|
hittype[i].temp_data[5] = 0;
|
|
if(ud.monsters_off == 1)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->extra = 130;
|
|
}
|
|
|
|
if(sp->picnum == REACTOR || sp->picnum == REACTOR2)
|
|
sp->extra = impact_damage;
|
|
|
|
CS |= 257; // Make it hitable
|
|
|
|
if( ud.multimode < 2 && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
sp->pal = 0;
|
|
SS = -17;
|
|
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
case STEROIDS__STATIC:
|
|
case HEATSENSOR__STATIC:
|
|
case SHIELD__STATIC:
|
|
case AIRTANK__STATIC:
|
|
case TRIPBOMBSPRITE__STATIC:
|
|
case JETPACK__STATIC:
|
|
case HOLODUKE__STATIC:
|
|
|
|
case FIRSTGUNSPRITE__STATIC:
|
|
case CHAINGUNSPRITE__STATIC:
|
|
case SHOTGUNSPRITE__STATIC:
|
|
case RPGSPRITE__STATIC:
|
|
case SHRINKERSPRITE__STATIC:
|
|
case FREEZESPRITE__STATIC:
|
|
case DEVISTATORSPRITE__STATIC:
|
|
|
|
case SHOTGUNAMMO__STATIC:
|
|
case FREEZEAMMO__STATIC:
|
|
case HBOMBAMMO__STATIC:
|
|
case CRYSTALAMMO__STATIC:
|
|
case GROWAMMO__STATIC:
|
|
case BATTERYAMMO__STATIC:
|
|
case DEVISTATORAMMO__STATIC:
|
|
case RPGAMMO__STATIC:
|
|
case BOOTS__STATIC:
|
|
case AMMO__STATIC:
|
|
case AMMOLOTS__STATIC:
|
|
case COLA__STATIC:
|
|
case FIRSTAID__STATIC:
|
|
case SIXPAK__STATIC:
|
|
|
|
if(j >= 0)
|
|
{
|
|
sp->lotag = 0;
|
|
sp->z -= (32<<8);
|
|
sp->zvel = -1024;
|
|
ssp(i,CLIPMASK0);
|
|
sp->cstat = TRAND&4;
|
|
}
|
|
else
|
|
{
|
|
sp->owner = i;
|
|
sp->cstat = 0;
|
|
}
|
|
|
|
if( ( ud.multimode < 2 && sp->pal != 0) || (sp->lotag > ud.player_skill) )
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
|
|
case ACCESSCARD__STATIC:
|
|
|
|
if(sp->picnum == ATOMICHEALTH)
|
|
sp->cstat |= 128;
|
|
|
|
if(ud.multimode > 1 && !(gametype_flags[ud.coop]&GAMETYPE_FLAG_ACCESSCARDSPRITES) && sp->picnum == ACCESSCARD)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if(sp->picnum == AMMO)
|
|
sp->xrepeat = sp->yrepeat = 16;
|
|
else sp->xrepeat = sp->yrepeat = 32;
|
|
}
|
|
|
|
sp->shade = -17;
|
|
|
|
if(j >= 0) changespritestat(i,1);
|
|
else
|
|
{
|
|
changespritestat(i,2);
|
|
makeitfall(i);
|
|
}
|
|
break;
|
|
|
|
case WATERFOUNTAIN__STATIC:
|
|
SLT = 1;
|
|
|
|
case TREE1__STATIC:
|
|
case TREE2__STATIC:
|
|
case TIRE__STATIC:
|
|
case CONE__STATIC:
|
|
case BOX__STATIC:
|
|
CS = 257; // Make it hitable
|
|
sprite[i].extra = 1;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case FLOORFLAME__STATIC:
|
|
sp->shade = -127;
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case BOUNCEMINE__STATIC:
|
|
sp->owner = i;
|
|
sp->cstat |= 1+256; //Make it hitable
|
|
sp->xrepeat = sp->yrepeat = 24;
|
|
sp->shade = -127;
|
|
sp->extra = impact_damage<<2;
|
|
changespritestat(i,2);
|
|
break;
|
|
|
|
|
|
|
|
case STEAM__STATIC:
|
|
if(j >= 0)
|
|
{
|
|
sp->ang = sprite[j].ang;
|
|
sp->cstat = 16+128+2;
|
|
sp->xrepeat=sp->yrepeat=1;
|
|
sp->xvel = -8;
|
|
ssp(i,CLIPMASK0);
|
|
}
|
|
case CEILINGSTEAM__STATIC:
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case SECTOREFFECTOR__STATIC:
|
|
sp->yvel = sector[sect].extra;
|
|
sp->cstat |= 32768;
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
|
|
switch(sp->lotag)
|
|
{
|
|
case 28:
|
|
T6 = 65;// Delay for lightning
|
|
break;
|
|
case 7: // Transporters!!!!
|
|
case 23:// XPTR END
|
|
if(sp->lotag != 23)
|
|
{
|
|
for(j=0;j<MAXSPRITES;j++)
|
|
if(sprite[j].statnum < MAXSTATUS && sprite[j].picnum == SECTOREFFECTOR && ( sprite[j].lotag == 7 || sprite[j].lotag == 23 ) && i != j && sprite[j].hitag == SHT)
|
|
{
|
|
OW = j;
|
|
break;
|
|
}
|
|
}
|
|
else OW = i;
|
|
|
|
T5 = sector[sect].floorz == SZ;
|
|
sp->cstat = 0;
|
|
changespritestat(i,9);
|
|
return i;
|
|
case 1:
|
|
sp->owner = -1;
|
|
T1 = 1;
|
|
break;
|
|
case 18:
|
|
|
|
if(sp->ang == 512)
|
|
{
|
|
T2 = sector[sect].ceilingz;
|
|
if(sp->pal)
|
|
sector[sect].ceilingz = sp->z;
|
|
}
|
|
else
|
|
{
|
|
T2 = sector[sect].floorz;
|
|
if(sp->pal)
|
|
sector[sect].floorz = sp->z;
|
|
}
|
|
|
|
sp->hitag <<= 2;
|
|
break;
|
|
|
|
case 19:
|
|
sp->owner = -1;
|
|
break;
|
|
case 25: // Pistons
|
|
T4 = sector[sect].ceilingz;
|
|
T5 = 1;
|
|
sector[sect].ceilingz = sp->z;
|
|
setinterpolation(§or[sect].ceilingz);
|
|
break;
|
|
case 35:
|
|
sector[sect].ceilingz = sp->z;
|
|
break;
|
|
case 27:
|
|
if(ud.recstat == 1)
|
|
{
|
|
sp->xrepeat=sp->yrepeat=64;
|
|
sp->cstat &= 32767;
|
|
}
|
|
break;
|
|
case 12:
|
|
|
|
T2 = sector[sect].floorshade;
|
|
T3 = sector[sect].ceilingshade;
|
|
break;
|
|
|
|
case 13:
|
|
|
|
T1 = sector[sect].ceilingz;
|
|
T2 = sector[sect].floorz;
|
|
|
|
if( klabs(T1-sp->z) < klabs(T2-sp->z) )
|
|
sp->owner = 1;
|
|
else sp->owner = 0;
|
|
|
|
if(sp->ang == 512)
|
|
{
|
|
if(sp->owner)
|
|
sector[sect].ceilingz = sp->z;
|
|
else
|
|
sector[sect].floorz = sp->z;
|
|
}
|
|
else
|
|
sector[sect].ceilingz = sector[sect].floorz = sp->z;
|
|
|
|
if( sector[sect].ceilingstat&1 )
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 1;
|
|
|
|
if(!sp->owner && sp->ang==512)
|
|
{
|
|
sector[sect].ceilingstat ^= 1;
|
|
T4 = 0;
|
|
}
|
|
|
|
sector[sect].ceilingshade =
|
|
sector[sect].floorshade;
|
|
|
|
if(sp->ang==512)
|
|
{
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
for(j=startwall;j<endwall;j++)
|
|
{
|
|
x = wall[j].nextsector;
|
|
if(x >= 0)
|
|
if( !(sector[x].ceilingstat&1) )
|
|
{
|
|
sector[sect].ceilingpicnum =
|
|
sector[x].ceilingpicnum;
|
|
sector[sect].ceilingshade =
|
|
sector[x].ceilingshade;
|
|
break; //Leave earily
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case 17:
|
|
|
|
T3 = sector[sect].floorz; //Stopping loc
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].floorz,-1,-1);
|
|
T4 = sector[j].ceilingz;
|
|
|
|
j = nextsectorneighborz(sect,sector[sect].ceilingz,1,1);
|
|
T5 = sector[j].floorz;
|
|
|
|
if(numplayers < 2)
|
|
{
|
|
setinterpolation(§or[sect].floorz);
|
|
setinterpolation(§or[sect].ceilingz);
|
|
}
|
|
|
|
break;
|
|
|
|
case 24:
|
|
sp->yvel <<= 1;
|
|
case 36:
|
|
break;
|
|
|
|
case 20:
|
|
{
|
|
long q;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
//find the two most clostest wall x's and y's
|
|
q = 0x7fffffff;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if( d < q )
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T2 = clostest;
|
|
|
|
q = 0x7fffffff;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
{
|
|
x = wall[s].x;
|
|
y = wall[s].y;
|
|
|
|
d = FindDistance2D(sp->x-x,sp->y-y);
|
|
if(d < q && s != T2)
|
|
{
|
|
q = d;
|
|
clostest = s;
|
|
}
|
|
}
|
|
|
|
T3 = clostest;
|
|
}
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
T4=sector[sect].floorshade;
|
|
|
|
sector[sect].floorshade = sp->shade;
|
|
sector[sect].ceilingshade = sp->shade;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
//fix all the walls;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
{
|
|
if(!(wall[s].hitag&1))
|
|
wall[s].shade=sp->shade;
|
|
if( (wall[s].cstat&2) && wall[s].nextwall >= 0)
|
|
wall[wall[s].nextwall].shade = sp->shade;
|
|
}
|
|
break;
|
|
|
|
case 31:
|
|
T2 = sector[sect].floorz;
|
|
// T3 = sp->hitag;
|
|
if(sp->ang != 1536) sector[sect].floorz = sp->z;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
if(wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
setinterpolation(§or[sect].floorz);
|
|
|
|
break;
|
|
case 32:
|
|
T2 = sector[sect].ceilingz;
|
|
T3 = sp->hitag;
|
|
if(sp->ang != 1536) sector[sect].ceilingz = sp->z;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
if(wall[s].hitag == 0) wall[s].hitag = 9999;
|
|
|
|
setinterpolation(§or[sect].ceilingz);
|
|
|
|
break;
|
|
|
|
case 4: //Flashing lights
|
|
|
|
T3 = sector[sect].floorshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
sp->owner = sector[sect].ceilingpal<<8;
|
|
sp->owner |= sector[sect].floorpal;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
if(wall[s].shade > T4)
|
|
T4 = wall[s].shade;
|
|
|
|
break;
|
|
|
|
case 9:
|
|
if( sector[sect].lotag &&
|
|
labs(sector[sect].ceilingz-sp->z) > 1024)
|
|
sector[sect].lotag |= 32768; //If its open
|
|
case 8:
|
|
//First, get the ceiling-floor shade
|
|
|
|
T1 = sector[sect].floorshade;
|
|
T2 = sector[sect].ceilingshade;
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
if(wall[s].shade > T3)
|
|
T3 = wall[s].shade;
|
|
|
|
T4 = 1; //Take Out;
|
|
|
|
break;
|
|
|
|
case 11://Pivitor rotater
|
|
if(sp->ang>1024) T4 = 2;
|
|
else T4 = -2;
|
|
case 0:
|
|
case 2://Earthquakemakers
|
|
case 5://Boss Creature
|
|
case 6://Subway
|
|
case 14://Caboos
|
|
case 15://Subwaytype sliding door
|
|
case 16://That rotating blocker reactor thing
|
|
case 26://ESCELATOR
|
|
case 30://No rotational subways
|
|
|
|
if(sp->lotag == 0)
|
|
{
|
|
if( sector[sect].lotag == 30 )
|
|
{
|
|
if(sp->pal) sprite[i].clipdist = 1;
|
|
else sprite[i].clipdist = 0;
|
|
T4 = sector[sect].floorz;
|
|
sector[sect].hitag = i;
|
|
}
|
|
|
|
for(j = 0;j < MAXSPRITES;j++)
|
|
{
|
|
if( sprite[j].statnum < MAXSTATUS )
|
|
if( sprite[j].picnum == SECTOREFFECTOR &&
|
|
sprite[j].lotag == 1 &&
|
|
sprite[j].hitag == sp->hitag)
|
|
{
|
|
if( sp->ang == 512 )
|
|
{
|
|
sp->x = sprite[j].x;
|
|
sp->y = sprite[j].y;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if(j == MAXSPRITES)
|
|
{
|
|
Bsprintf(tempbuf,"Found lonely Sector Effector (lotag 0) at (%ld,%ld)\n",sp->x,sp->y);
|
|
gameexit(tempbuf);
|
|
}
|
|
sp->owner = j;
|
|
}
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
T2 = tempwallptr;
|
|
for(s=startwall;s<endwall;s++)
|
|
{
|
|
msx[tempwallptr] = wall[s].x-sp->x;
|
|
msy[tempwallptr] = wall[s].y-sp->y;
|
|
tempwallptr++;
|
|
if(tempwallptr > 2047)
|
|
{
|
|
Bsprintf(tempbuf,"Too many moving sectors at (%ld,%ld).\n",wall[s].x,wall[s].y);
|
|
gameexit(tempbuf);
|
|
}
|
|
}
|
|
if( sp->lotag == 30 || sp->lotag == 6 || sp->lotag == 14 || sp->lotag == 5 )
|
|
{
|
|
|
|
startwall = sector[sect].wallptr;
|
|
endwall = startwall+sector[sect].wallnum;
|
|
|
|
if(sector[sect].hitag == -1)
|
|
sp->extra = 0;
|
|
else sp->extra = 1;
|
|
|
|
sector[sect].hitag = i;
|
|
|
|
j = 0;
|
|
|
|
for(s=startwall;s<endwall;s++)
|
|
{
|
|
if( wall[ s ].nextsector >= 0 &&
|
|
sector[ wall[ s ].nextsector].hitag == 0 &&
|
|
sector[ wall[ s ].nextsector].lotag < 3 )
|
|
{
|
|
s = wall[s].nextsector;
|
|
j = 1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(j == 0)
|
|
{
|
|
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%ld,%ld).\n",sp->x,sp->y);
|
|
gameexit(tempbuf);
|
|
}
|
|
|
|
sp->owner = -1;
|
|
T1 = s;
|
|
|
|
if(sp->lotag != 30)
|
|
T4 = sp->hitag;
|
|
}
|
|
|
|
else if(sp->lotag == 16)
|
|
T4 = sector[sect].ceilingz;
|
|
|
|
else if( sp->lotag == 26 )
|
|
{
|
|
T4 = sp->x;
|
|
T5 = sp->y;
|
|
if(sp->shade==sector[sect].floorshade) //UP
|
|
sp->zvel = -256;
|
|
else
|
|
sp->zvel = 256;
|
|
|
|
sp->shade = 0;
|
|
}
|
|
else if( sp->lotag == 2)
|
|
{
|
|
T6 = sector[sp->sectnum].floorheinum;
|
|
sector[sp->sectnum].floorheinum = 0;
|
|
}
|
|
}
|
|
|
|
switch(sp->lotag)
|
|
{
|
|
case 6:
|
|
case 14:
|
|
j = callsound(sect,i);
|
|
if(j == -1) j = SUBWAY;
|
|
hittype[i].lastvx = j;
|
|
case 30:
|
|
if(numplayers > 1) break;
|
|
case 0:
|
|
case 1:
|
|
case 5:
|
|
case 11:
|
|
case 15:
|
|
case 16:
|
|
case 26:
|
|
setsectinterpolate(i);
|
|
break;
|
|
}
|
|
|
|
switch(sprite[i].lotag)
|
|
{
|
|
case 40:
|
|
case 41:
|
|
case 42:
|
|
case 43:
|
|
case 44:
|
|
case 45:
|
|
changespritestat(i,15);
|
|
break;
|
|
default:
|
|
changespritestat(i,3);
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
case SEENINE__STATIC:
|
|
case OOZFILTER__STATIC:
|
|
|
|
sp->shade = -16;
|
|
if(sp->xrepeat <= 8)
|
|
{
|
|
sp->cstat = (short)32768;
|
|
sp->xrepeat=sp->yrepeat=0;
|
|
}
|
|
else sp->cstat = 1+256;
|
|
sp->extra = impact_damage<<2;
|
|
sp->owner = i;
|
|
|
|
changespritestat(i,6);
|
|
break;
|
|
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
case FIREEXT__STATIC:
|
|
if(sp->picnum == FIREEXT)
|
|
{
|
|
sp->cstat = 257;
|
|
sp->extra = impact_damage<<2;
|
|
}
|
|
else
|
|
{
|
|
sp->cstat |= (sp->cstat & 48) ? 1 : 17;
|
|
sp->extra = 1;
|
|
}
|
|
|
|
if( ud.multimode < 2 && sp->pal != 0)
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
break;
|
|
}
|
|
|
|
sp->pal = 0;
|
|
sp->owner = i;
|
|
changespritestat(i,6);
|
|
sp->xvel = 8;
|
|
ssp(i,CLIPMASK0);
|
|
break;
|
|
|
|
case TOILET__STATIC:
|
|
case STALL__STATIC:
|
|
sp->lotag = 1;
|
|
sp->cstat |= 257;
|
|
sp->clipdist = 8;
|
|
sp->owner = i;
|
|
break;
|
|
case CANWITHSOMETHING__STATIC:
|
|
case CANWITHSOMETHING2__STATIC:
|
|
case CANWITHSOMETHING3__STATIC:
|
|
case CANWITHSOMETHING4__STATIC:
|
|
case RUBBERCAN__STATIC:
|
|
sp->extra = 0;
|
|
case EXPLODINGBARREL__STATIC:
|
|
case HORSEONSIDE__STATIC:
|
|
case FIREBARREL__STATIC:
|
|
case NUKEBARREL__STATIC:
|
|
case FIREVASE__STATIC:
|
|
case NUKEBARRELDENTED__STATIC:
|
|
case NUKEBARRELLEAKED__STATIC:
|
|
case WOODENHORSE__STATIC:
|
|
|
|
if(j >= 0)
|
|
sp->xrepeat = sp->yrepeat = 32;
|
|
sp->clipdist = 72;
|
|
makeitfall(i);
|
|
if(j >= 0)
|
|
sp->owner = j;
|
|
else sp->owner = i;
|
|
case EGG__STATIC:
|
|
if( ud.monsters_off == 1 && sp->picnum == EGG )
|
|
{
|
|
sp->xrepeat = sp->yrepeat = 0;
|
|
changespritestat(i,5);
|
|
}
|
|
else
|
|
{
|
|
if(sp->picnum == EGG)
|
|
sp->clipdist = 24;
|
|
sp->cstat = 257|(TRAND&4);
|
|
changespritestat(i,2);
|
|
}
|
|
break;
|
|
case TOILETWATER__STATIC:
|
|
sp->shade = -16;
|
|
changespritestat(i,6);
|
|
break;
|
|
}
|
|
|
|
OnEvent(EVENT_SPAWN,i, findplayer(&sprite[i],&p), p);
|
|
return i;
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
// Visual C thought this was a bit too hard to optimise so we'd better
|
|
// tell it not to try... such a pussy it is.
|
|
//#pragma auto_inline( off )
|
|
#pragma optimize("g",off)
|
|
#endif
|
|
void animatesprites(long x,long y,short a,long smoothratio)
|
|
{
|
|
short i, j, k, p, sect;
|
|
long l, t1,t3,t4;
|
|
spritetype *s,*t;
|
|
int switchpic;
|
|
|
|
for(j=0;j < spritesortcnt; j++)
|
|
{
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = &sprite[t->owner];
|
|
//greenslime can't be handled through the dynamictostatic system due to addition on constant
|
|
if ((t->picnum >= GREENSLIME)&&(t->picnum <= GREENSLIME+7)) {
|
|
} else switch(dynamictostatic[t->picnum])
|
|
{
|
|
case BLOODPOOL__STATIC:
|
|
case PUKE__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if(t->shade == 127) continue;
|
|
break;
|
|
case RESPAWNMARKERRED__STATIC:
|
|
case RESPAWNMARKERYELLOW__STATIC:
|
|
case RESPAWNMARKERGREEN__STATIC:
|
|
if(ud.marker == 0)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
case CHAIR3__STATIC:
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) {
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if(k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
case BLOODSPLAT1__STATIC:
|
|
case BLOODSPLAT2__STATIC:
|
|
case BLOODSPLAT3__STATIC:
|
|
case BLOODSPLAT4__STATIC:
|
|
if(ud.lockout) t->xrepeat = t->yrepeat = 0;
|
|
else if(t->pal == 6)
|
|
{
|
|
t->shade = -127;
|
|
continue;
|
|
}
|
|
case BULLETHOLE__STATIC:
|
|
case CRACK1__STATIC:
|
|
case CRACK2__STATIC:
|
|
case CRACK3__STATIC:
|
|
case CRACK4__STATIC:
|
|
t->shade = 16;
|
|
continue;
|
|
case NEON1__STATIC:
|
|
case NEON2__STATIC:
|
|
case NEON3__STATIC:
|
|
case NEON4__STATIC:
|
|
case NEON5__STATIC:
|
|
case NEON6__STATIC:
|
|
continue;
|
|
//case GREENSLIME:
|
|
//case GREENSLIME+1:
|
|
//case GREENSLIME+2:
|
|
//case GREENSLIME+3:
|
|
//case GREENSLIME+4:
|
|
//case GREENSLIME+5:
|
|
//case GREENSLIME+6:
|
|
//case GREENSLIME+7:
|
|
// break;
|
|
default:
|
|
if( ( (t->cstat&16) ) || ( badguy(t) && t->extra > 0) || t->statnum == 10)
|
|
continue;
|
|
}
|
|
|
|
if (checkspriteflags(i,SPRITE_FLAG_NOSHADE))
|
|
l = sprite[j].shade;
|
|
else
|
|
{
|
|
if (sector[t->sectnum].ceilingstat&1)
|
|
l = sector[t->sectnum].ceilingshade;
|
|
else
|
|
l = sector[t->sectnum].floorshade;
|
|
if(l < -127) l = -127;
|
|
if(l > 128) l = 127;
|
|
}
|
|
t->shade = l;
|
|
}
|
|
|
|
|
|
for(j=0;j < spritesortcnt; j++ ) //Between drawrooms() and drawmasks()
|
|
{ //is the perfect time to animate sprites
|
|
t = &tsprite[j];
|
|
i = t->owner;
|
|
s = &sprite[i];
|
|
|
|
switch(dynamictostatic[s->picnum])
|
|
{
|
|
case SECTOREFFECTOR__STATIC:
|
|
if(t->lotag == 27 && ud.recstat == 1)
|
|
{
|
|
t->picnum = 11+((totalclock>>3)&1);
|
|
t->cstat |= 128;
|
|
}
|
|
else
|
|
t->xrepeat = t->yrepeat = 0;
|
|
break;
|
|
case NATURALLIGHTNING__STATIC:
|
|
t->shade = -127;
|
|
break;
|
|
case FEM1__STATIC:
|
|
case FEM2__STATIC:
|
|
case FEM3__STATIC:
|
|
case FEM4__STATIC:
|
|
case FEM5__STATIC:
|
|
case FEM6__STATIC:
|
|
case FEM7__STATIC:
|
|
case FEM8__STATIC:
|
|
case FEM9__STATIC:
|
|
case FEM10__STATIC:
|
|
case MAN__STATIC:
|
|
case MAN2__STATIC:
|
|
case WOMAN__STATIC:
|
|
case NAKED1__STATIC:
|
|
case PODFEM1__STATIC:
|
|
case FEMMAG1__STATIC:
|
|
case FEMMAG2__STATIC:
|
|
case FEMPIC1__STATIC:
|
|
case FEMPIC2__STATIC:
|
|
case FEMPIC3__STATIC:
|
|
case FEMPIC4__STATIC:
|
|
case FEMPIC5__STATIC:
|
|
case FEMPIC6__STATIC:
|
|
case FEMPIC7__STATIC:
|
|
case BLOODYPOLE__STATIC:
|
|
case FEM6PAD__STATIC:
|
|
case STATUE__STATIC:
|
|
case STATUEFLASH__STATIC:
|
|
case OOZ__STATIC:
|
|
case OOZ2__STATIC:
|
|
case WALLBLOOD1__STATIC:
|
|
case WALLBLOOD2__STATIC:
|
|
case WALLBLOOD3__STATIC:
|
|
case WALLBLOOD4__STATIC:
|
|
case WALLBLOOD5__STATIC:
|
|
case WALLBLOOD7__STATIC:
|
|
case WALLBLOOD8__STATIC:
|
|
case SUSHIPLATE1__STATIC:
|
|
case SUSHIPLATE2__STATIC:
|
|
case SUSHIPLATE3__STATIC:
|
|
case SUSHIPLATE4__STATIC:
|
|
case FETUS__STATIC:
|
|
case FETUSJIB__STATIC:
|
|
case FETUSBROKE__STATIC:
|
|
case HOTMEAT__STATIC:
|
|
case FOODOBJECT16__STATIC:
|
|
case DOLPHIN1__STATIC:
|
|
case DOLPHIN2__STATIC:
|
|
case TOUGHGAL__STATIC:
|
|
case TAMPON__STATIC:
|
|
case XXXSTACY__STATIC:
|
|
if(ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
}
|
|
switch(s->picnum)
|
|
{
|
|
|
|
case 4946:
|
|
case 4947:
|
|
case 693:
|
|
case 2254:
|
|
case 4560:
|
|
case 4561:
|
|
case 4562:
|
|
case 4498:
|
|
case 4957:
|
|
if(ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if( t->statnum == 99 ) continue;
|
|
if( s->statnum != 1 && s->picnum == APLAYER && ps[s->yvel].newowner == -1 && s->owner >= 0 )
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,ps[s->yvel].posx-ps[s->yvel].oposx);
|
|
t->y -= mulscale16(65536-smoothratio,ps[s->yvel].posy-ps[s->yvel].oposy);
|
|
t->z = ps[s->yvel].oposz + mulscale16(smoothratio,ps[s->yvel].posz-ps[s->yvel].oposz);
|
|
t->z += (40<<8);
|
|
}
|
|
else if( ( s->statnum == 0 && s->picnum != CRANEPOLE) || s->statnum == 10 || s->statnum == 6 || s->statnum == 4 || s->statnum == 5 || s->statnum == 1 )
|
|
{
|
|
t->x -= mulscale16(65536-smoothratio,s->x-hittype[i].bposx);
|
|
t->y -= mulscale16(65536-smoothratio,s->y-hittype[i].bposy);
|
|
t->z -= mulscale16(65536-smoothratio,s->z-hittype[i].bposz);
|
|
}
|
|
|
|
sect = s->sectnum;
|
|
t1 = T2;t3 = T4;t4 = T5;
|
|
switchpic = s->picnum;
|
|
//some special cases because dynamictostatic system can't handle addition to constants
|
|
if ((s->picnum >= SCRAP6)&&(s->picnum<=SCRAP6+7))
|
|
switchpic = SCRAP5;
|
|
else if ((s->picnum==MONEY+1)||(s->picnum==MAIL+1)||(s->picnum==PAPER+1))
|
|
switchpic--;
|
|
|
|
switch(dynamictostatic[switchpic])
|
|
{
|
|
case DUKELYINGDEAD__STATIC:
|
|
t->z += (24<<8);
|
|
break;
|
|
case BLOODPOOL__STATIC:
|
|
case FOOTPRINTS__STATIC:
|
|
case FOOTPRINTS2__STATIC:
|
|
case FOOTPRINTS3__STATIC:
|
|
case FOOTPRINTS4__STATIC:
|
|
if(t->pal == 6)
|
|
t->shade = -127;
|
|
case PUKE__STATIC:
|
|
case MONEY__STATIC:
|
|
//case MONEY+1__STATIC:
|
|
case MAIL__STATIC:
|
|
//case MAIL+1__STATIC:
|
|
case PAPER__STATIC:
|
|
//case PAPER+1__STATIC:
|
|
if(ud.lockout && s->pal == 2)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
break;
|
|
case TRIPBOMB__STATIC:
|
|
continue;
|
|
case FORCESPHERE__STATIC:
|
|
if(t->statnum == 5)
|
|
{
|
|
short sqa,sqb;
|
|
|
|
sqa =
|
|
getangle(
|
|
sprite[s->owner].x-ps[screenpeek].posx,
|
|
sprite[s->owner].y-ps[screenpeek].posy);
|
|
sqb =
|
|
getangle(
|
|
sprite[s->owner].x-t->x,
|
|
sprite[s->owner].y-t->y);
|
|
|
|
if( klabs(getincangle(sqa,sqb)) > 512 )
|
|
if( ldist(&sprite[s->owner],t) < ldist(&sprite[ps[screenpeek].i],&sprite[s->owner]) )
|
|
t->xrepeat = t->yrepeat = 0;
|
|
}
|
|
continue;
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if( sprite[s->owner].statnum == 10 )
|
|
{
|
|
if( display_mirror == 0 && sprite[s->owner].yvel == screenpeek && ps[sprite[s->owner].yvel].over_shoulder_on == 0 )
|
|
t->xrepeat = 0;
|
|
else
|
|
{
|
|
t->ang = getangle(x-t->x,y-t->y);
|
|
t->x = sprite[s->owner].x;
|
|
t->y = sprite[s->owner].y;
|
|
t->x += sintable[(t->ang+512)&2047]>>10;
|
|
t->y += sintable[t->ang&2047]>>10;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ATOMICHEALTH__STATIC:
|
|
t->z -= (4<<8);
|
|
break;
|
|
case CRYSTALAMMO__STATIC:
|
|
t->shade = (sintable[(totalclock<<4)&2047]>>10);
|
|
continue;
|
|
case VIEWSCREEN__STATIC:
|
|
case VIEWSCREEN2__STATIC:
|
|
if(camsprite >= 0 && hittype[OW].temp_data[0] == 1)
|
|
{
|
|
t->picnum = STATIC;
|
|
t->cstat |= (rand()&12);
|
|
t->xrepeat += 8;
|
|
t->yrepeat += 8;
|
|
} else if (camsprite >= 0 && waloff[TILE_VIEWSCR] && walock[TILE_VIEWSCR] > 200) {
|
|
t->picnum = TILE_VIEWSCR;
|
|
}
|
|
break;
|
|
|
|
case SHRINKSPARK__STATIC:
|
|
t->picnum = SHRINKSPARK+( (totalclock>>4)&3 );
|
|
break;
|
|
case GROWSPARK__STATIC:
|
|
t->picnum = GROWSPARK+( (totalclock>>4)&3 );
|
|
break;
|
|
case RPG__STATIC:
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) {
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
if(k > 6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = RPG+k;
|
|
break;
|
|
|
|
case RECON__STATIC:
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0) {
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
|
|
k = getangle(s->x-x,s->y-y);
|
|
if( T1 < 4 )
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
else k = (((s->ang+3072+128-k)&2047)/170);
|
|
|
|
if(k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
|
|
if( klabs(t3) > 64 ) k += 7;
|
|
t->picnum = RECON+k;
|
|
|
|
break;
|
|
|
|
case APLAYER__STATIC:
|
|
|
|
p = s->yvel;
|
|
|
|
if(t->pal == 1) t->z -= (18<<8);
|
|
|
|
if(ps[p].over_shoulder_on > 0 && ps[p].newowner < 0 )
|
|
{
|
|
t->cstat |= 2;
|
|
if ( screenpeek == myconnectindex && numplayers >= 2 )
|
|
{
|
|
t->x = omyx+mulscale16((long)(myx-omyx),smoothratio);
|
|
t->y = omyy+mulscale16((long)(myy-omyy),smoothratio);
|
|
t->z = omyz+mulscale16((long)(myz-omyz),smoothratio)+(40<<8);
|
|
t->ang = omyang+mulscale16((long)(((myang+1024-omyang)&2047)-1024),smoothratio);
|
|
t->sectnum = mycursectnum;
|
|
}
|
|
}
|
|
|
|
if( ( display_mirror == 1 || screenpeek != p || s->owner == -1 ) && ud.multimode > 1 && ud.showweapons && sprite[ps[p].i].extra > 0 && ps[p].curr_weapon > 0 )
|
|
{
|
|
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = 99;
|
|
|
|
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
|
|
if(t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
tsprite[spritesortcnt].shade = ud.brightskins?-32:t->shade;
|
|
tsprite[spritesortcnt].cstat = 0;
|
|
|
|
tsprite[spritesortcnt].picnum = (ps[p].curr_weapon==GROW_WEAPON?GROWSPRITEICON:weapon_sprites[ps[p].curr_weapon]);
|
|
|
|
if(s->owner >= 0)
|
|
tsprite[spritesortcnt].z = ps[p].posz-(12<<8);
|
|
else tsprite[spritesortcnt].z = s->z-(51<<8);
|
|
if(tsprite[spritesortcnt].picnum == HEAVYHBOMB)
|
|
{
|
|
tsprite[spritesortcnt].xrepeat = 10;
|
|
tsprite[spritesortcnt].yrepeat = 10;
|
|
}
|
|
else
|
|
{
|
|
tsprite[spritesortcnt].xrepeat = 16;
|
|
tsprite[spritesortcnt].yrepeat = 16;
|
|
}
|
|
tsprite[spritesortcnt].pal = 0;
|
|
spritesortcnt++;
|
|
}
|
|
|
|
if(s->owner == -1)
|
|
{
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
} else {
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
if(k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
if(sector[t->sectnum].lotag == 2) k += 1795-1405;
|
|
else if( (hittype[i].floorz-s->z) > (64<<8) ) k += 60;
|
|
|
|
t->picnum += k;
|
|
t->pal = ps[p].palookup;
|
|
|
|
goto PALONLY;
|
|
}
|
|
|
|
if( ps[p].on_crane == -1 && (sector[s->sectnum].lotag&0x7ff) != 1 )
|
|
{
|
|
l = s->z-hittype[ps[p].i].floorz+(3<<8);
|
|
if( l > 1024 && s->yrepeat > 32 && s->extra > 0 )
|
|
s->yoffset = (signed char)(l/(s->yrepeat<<2));
|
|
else s->yoffset=0;
|
|
}
|
|
|
|
if(ps[p].newowner > -1)
|
|
{
|
|
t4 = *(actorscrptr[APLAYER]+1);
|
|
t3 = 0;
|
|
t1 = *(actorscrptr[APLAYER]+2);
|
|
}
|
|
|
|
if(ud.camerasprite == -1 && ps[p].newowner == -1)
|
|
if(s->owner >= 0 && display_mirror == 0 && ps[p].over_shoulder_on == 0 )
|
|
if( ud.multimode < 2 || ( ud.multimode > 1 && p == screenpeek ) )
|
|
{
|
|
t->owner = -1;
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
|
|
PALONLY:
|
|
|
|
if( sector[sect].floorpal && sector[sect].floorpal < numl)
|
|
t->pal = sector[sect].floorpal;
|
|
|
|
if(ud.brightskins)
|
|
t->shade = -32; // yes? no?
|
|
|
|
if(s->owner == -1) continue;
|
|
|
|
if( t->z > hittype[i].floorz && t->xrepeat < 32 )
|
|
t->z = hittype[i].floorz;
|
|
|
|
break;
|
|
|
|
case JIBS1__STATIC:
|
|
case JIBS2__STATIC:
|
|
case JIBS3__STATIC:
|
|
case JIBS4__STATIC:
|
|
case JIBS5__STATIC:
|
|
case JIBS6__STATIC:
|
|
case HEADJIB1__STATIC:
|
|
case LEGJIB1__STATIC:
|
|
case ARMJIB1__STATIC:
|
|
case LIZMANHEAD1__STATIC:
|
|
case LIZMANARM1__STATIC:
|
|
case LIZMANLEG1__STATIC:
|
|
case DUKELEG__STATIC:
|
|
case DUKEGUN__STATIC:
|
|
case DUKETORSO__STATIC:
|
|
if(ud.lockout)
|
|
{
|
|
t->xrepeat = t->yrepeat = 0;
|
|
continue;
|
|
}
|
|
if(t->pal == 6) t->shade = -120;
|
|
case SCRAP1__STATIC:
|
|
case SCRAP2__STATIC:
|
|
case SCRAP3__STATIC:
|
|
case SCRAP4__STATIC:
|
|
case SCRAP5__STATIC:
|
|
if(hittype[i].picnum == BLIMP && t->picnum == SCRAP1 && s->yvel >= 0)
|
|
t->picnum = s->yvel;
|
|
else t->picnum += T1;
|
|
t->shade -= 6;
|
|
|
|
if( sector[sect].floorpal && sector[sect].floorpal < numl )
|
|
t->pal = sector[sect].floorpal;
|
|
break;
|
|
|
|
case WATERBUBBLE__STATIC:
|
|
if(sector[t->sectnum].floorpicnum == FLOORSLIME)
|
|
{
|
|
t->pal = 7;
|
|
break;
|
|
}
|
|
default:
|
|
if( sector[sect].floorpal && sector[sect].floorpal < numl )
|
|
t->pal = sector[sect].floorpal;
|
|
break;
|
|
}
|
|
|
|
if( actorscrptr[s->picnum] )
|
|
{
|
|
if(t4)
|
|
{
|
|
l = *(long *)(t4+8);
|
|
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
}
|
|
else switch( l )
|
|
{
|
|
case 2:
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&1;
|
|
break;
|
|
|
|
case 3:
|
|
case 4:
|
|
k = (((s->ang+3072+128-a)&2047)>>7)&7;
|
|
if(k > 3)
|
|
{
|
|
t->cstat |= 4;
|
|
k = 7-k;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
|
|
case 5:
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)>>8)&7;
|
|
if(k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
case 7:
|
|
k = getangle(s->x-x,s->y-y);
|
|
k = (((s->ang+3072+128-k)&2047)/170);
|
|
if(k>6)
|
|
{
|
|
k = 12-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
break;
|
|
case 8:
|
|
k = (((s->ang+3072+128-a)&2047)>>8)&7;
|
|
t->cstat &= ~4;
|
|
break;
|
|
default:
|
|
k = 0;
|
|
break;
|
|
}
|
|
|
|
t->picnum += k + ( *(long *)t4 ) + l * t3;
|
|
|
|
if(l > 0) while(tilesizx[t->picnum] == 0 && t->picnum > 0 )
|
|
t->picnum -= l; //Hack, for actors
|
|
|
|
if( hittype[i].dispicnum >= 0)
|
|
hittype[i].dispicnum = t->picnum;
|
|
}
|
|
else if(display_mirror == 1)
|
|
t->cstat |= 4;
|
|
}
|
|
|
|
if( s->statnum == 13 || badguy(s) || checkspriteflags(i,SPRITE_FLAG_SHADOW) || (s->picnum == APLAYER && s->owner >= 0) )
|
|
if(t->statnum != 99 && s->picnum != EXPLOSION2 && s->picnum != HANGLIGHT && s->picnum != DOMELITE)
|
|
if(s->picnum != HOTMEAT)
|
|
{
|
|
if( hittype[i].dispicnum < 0 )
|
|
{
|
|
hittype[i].dispicnum++;
|
|
continue;
|
|
}
|
|
else if( ud.shadows && spritesortcnt < (MAXSPRITESONSCREEN-2))
|
|
{
|
|
long daz,xrep,yrep;
|
|
|
|
if( (sector[sect].lotag&0xff) > 2 || s->statnum == 4 || s->statnum == 5 || s->picnum == DRONE || s->picnum == COMMANDER )
|
|
daz = sector[sect].floorz;
|
|
else
|
|
daz = hittype[i].floorz;
|
|
|
|
if( (s->z-daz) < (8<<8) )
|
|
if( ps[screenpeek].posz < daz )
|
|
{
|
|
memcpy((spritetype *)&tsprite[spritesortcnt],(spritetype *)t,sizeof(spritetype));
|
|
|
|
tsprite[spritesortcnt].statnum = 99;
|
|
|
|
tsprite[spritesortcnt].yrepeat = ( t->yrepeat>>3 );
|
|
if(t->yrepeat < 4) t->yrepeat = 4;
|
|
|
|
tsprite[spritesortcnt].shade = 127;
|
|
tsprite[spritesortcnt].cstat |= 2;
|
|
|
|
tsprite[spritesortcnt].z = daz;
|
|
xrep = tsprite[spritesortcnt].xrepeat;// - (klabs(daz-t->z)>>11);
|
|
tsprite[spritesortcnt].xrepeat = xrep;
|
|
tsprite[spritesortcnt].pal = 4;
|
|
|
|
yrep = tsprite[spritesortcnt].yrepeat;// - (klabs(daz-t->z)>>11);
|
|
tsprite[spritesortcnt].yrepeat = yrep;
|
|
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum) >= 0)
|
|
{
|
|
tsprite[spritesortcnt].yrepeat = 0;
|
|
// 512:trans reverse
|
|
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
|
|
tsprite[spritesortcnt].cstat |= (512+1024);
|
|
}
|
|
|
|
spritesortcnt++;
|
|
}
|
|
}
|
|
|
|
if( ps[screenpeek].heat_amount > 0 && ps[screenpeek].heat_on && (badguy(s) || checkspriteflags(i,SPRITE_FLAG_NVG) || s->picnum == APLAYER || s->statnum == 13))
|
|
{
|
|
t->pal = 6;
|
|
t->shade = 0;
|
|
}
|
|
}
|
|
|
|
switch(dynamictostatic[s->picnum])
|
|
{
|
|
case LASERLINE__STATIC:
|
|
if(sector[t->sectnum].lotag == 2) t->pal = 8;
|
|
t->z = sprite[s->owner].z-(3<<8);
|
|
if(lasermode == 2 && ps[screenpeek].heat_on == 0 )
|
|
t->yrepeat = 0;
|
|
case EXPLOSION2__STATIC:
|
|
case EXPLOSION2BOT__STATIC:
|
|
case FREEZEBLAST__STATIC:
|
|
case ATOMICHEALTH__STATIC:
|
|
case FIRELASER__STATIC:
|
|
case SHRINKSPARK__STATIC:
|
|
case GROWSPARK__STATIC:
|
|
case CHAINGUN__STATIC:
|
|
case SHRINKEREXPLOSION__STATIC:
|
|
case RPG__STATIC:
|
|
case FLOORFLAME__STATIC:
|
|
if(t->picnum == EXPLOSION2)
|
|
{
|
|
ps[screenpeek].visibility = -127;
|
|
lastvisinc = totalclock+32;
|
|
//restorepalette = 1; // JBF 20040101: why?
|
|
}
|
|
t->shade = -127;
|
|
break;
|
|
case FIRE__STATIC:
|
|
case FIRE2__STATIC:
|
|
case BURNING__STATIC:
|
|
case BURNING2__STATIC:
|
|
if( sprite[s->owner].picnum != TREE1 && sprite[s->owner].picnum != TREE2 )
|
|
t->z = sector[t->sectnum].floorz;
|
|
t->shade = -127;
|
|
break;
|
|
case COOLEXPLOSION1__STATIC:
|
|
t->shade = -127;
|
|
t->picnum += (s->shade>>1);
|
|
break;
|
|
case PLAYERONWATER__STATIC:
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
k = 0;
|
|
t->cstat &= ~4;
|
|
} else {
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if(k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
}
|
|
|
|
t->picnum = s->picnum+k+((T1<4)*5);
|
|
t->shade = sprite[s->owner].shade;
|
|
|
|
break;
|
|
|
|
case WATERSPLASH2__STATIC:
|
|
t->picnum = WATERSPLASH2+t1;
|
|
break;
|
|
case REACTOR2__STATIC:
|
|
t->picnum = s->picnum + T3;
|
|
break;
|
|
case SHELL__STATIC:
|
|
t->picnum = s->picnum+(T1&1);
|
|
case SHOTGUNSHELL__STATIC:
|
|
t->cstat |= 12;
|
|
if(T1 > 1) t->cstat &= ~4;
|
|
if(T1 > 2) t->cstat &= ~12;
|
|
break;
|
|
case FRAMEEFFECT1_13__STATIC:
|
|
if (PLUTOPAK) break;
|
|
case FRAMEEFFECT1__STATIC:
|
|
if(s->owner >= 0 && sprite[s->owner].statnum < MAXSTATUS)
|
|
{
|
|
if(sprite[s->owner].picnum == APLAYER)
|
|
if(ud.camerasprite == -1)
|
|
if(screenpeek == sprite[s->owner].yvel && display_mirror == 0)
|
|
{
|
|
t->owner = -1;
|
|
break;
|
|
}
|
|
if( (sprite[s->owner].cstat&32768) == 0 )
|
|
{
|
|
if(!hittype[s->owner].dispicnum)
|
|
t->picnum = hittype[i].temp_data[1];
|
|
else t->picnum = hittype[s->owner].dispicnum;
|
|
t->pal = sprite[s->owner].pal;
|
|
t->shade = sprite[s->owner].shade;
|
|
t->ang = sprite[s->owner].ang;
|
|
t->cstat = 2|sprite[s->owner].cstat;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case CAMERA1__STATIC:
|
|
case RAT__STATIC:
|
|
|
|
if (bpp > 8 && usemodels && md_tilehasmodel(s->picnum) >= 0) {
|
|
t->cstat &= ~4;
|
|
break;
|
|
}
|
|
|
|
k = (((t->ang+3072+128-a)&2047)>>8)&7;
|
|
if(k>4)
|
|
{
|
|
k = 8-k;
|
|
t->cstat |= 4;
|
|
}
|
|
else t->cstat &= ~4;
|
|
t->picnum = s->picnum+k;
|
|
break;
|
|
}
|
|
|
|
hittype[i].dispicnum = t->picnum;
|
|
if(sector[t->sectnum].floorpicnum == MIRROR)
|
|
t->xrepeat = t->yrepeat = 0;
|
|
}
|
|
}
|
|
#ifdef _MSC_VER
|
|
//#pragma auto_inline( )
|
|
#pragma optimize("",on)
|
|
#endif
|
|
|
|
static char terminx[64] = { "Undead TC still sucks." };
|
|
|
|
char cheatquotes[][MAXCHEATLEN] = {
|
|
"cornholio", // 0
|
|
"stuff", // 1
|
|
"scotty###", // 2
|
|
"coords", // 3
|
|
"view", // 4
|
|
"time", // 5
|
|
"unlock", // 6
|
|
"cashman", // 7
|
|
"items", // 8
|
|
"rate", // 9
|
|
"skill#", // 10
|
|
"beta", // 11
|
|
"hyper", // 12
|
|
"monsters", // 13
|
|
"<RESERVED>", // 14
|
|
"<RESERVED>", // 15
|
|
"todd", // 16
|
|
"showmap", // 17
|
|
"kroz", // 18
|
|
"allen", // 19
|
|
"clip", // 20
|
|
"weapons", // 21
|
|
"inventory", // 22
|
|
"keys", // 23
|
|
"debug", // 24
|
|
"<RESERVED>", // 25
|
|
"sfm", // 26
|
|
};
|
|
|
|
enum cheats {
|
|
CHEAT_CORNHOLIO,
|
|
CHEAT_STUFF,
|
|
CHEAT_SCOTTY,
|
|
CHEAT_COORDS,
|
|
CHEAT_VIEW,
|
|
CHEAT_TIME,
|
|
CHEAT_UNLOCK,
|
|
CHEAT_CASHMAN,
|
|
CHEAT_ITEMS,
|
|
CHEAT_RATE,
|
|
CHEAT_SKILL,
|
|
CHEAT_BETA,
|
|
CHEAT_HYPER,
|
|
CHEAT_MONSTERS,
|
|
CHEAT_RESERVED,
|
|
CHEAT_RESERVED2,
|
|
CHEAT_TODD,
|
|
CHEAT_SHOWMAP,
|
|
CHEAT_KROZ,
|
|
CHEAT_ALLEN,
|
|
CHEAT_CLIP,
|
|
CHEAT_WEAPONS,
|
|
CHEAT_INVENTORY,
|
|
CHEAT_KEYS,
|
|
CHEAT_DEBUG,
|
|
CHEAT_RESERVED3,
|
|
CHEAT_SCREAMFORME,
|
|
};
|
|
|
|
void CheatGetInventory(void)
|
|
{
|
|
SetGameVarID(g_iReturnVarID, 400, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETSTEROIDS, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].steroids_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 1200, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETHEAT, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].heat_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 200, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETBOOT, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].boot_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 100, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETSHIELD, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].shield_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 6400, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETSCUBA, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].scuba_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 2400, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETHOLODUKE, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].holoduke_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, 1600, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETJETPACK, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].jetpack_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
|
|
SetGameVarID(g_iReturnVarID, max_player_health, ps[myconnectindex].i, myconnectindex);
|
|
OnEvent(EVENT_CHEATGETFIRSTAID, ps[myconnectindex].i, myconnectindex, -1);
|
|
if( GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex) >=0)
|
|
{
|
|
ps[myconnectindex].firstaid_amount =
|
|
GetGameVarID(g_iReturnVarID, ps[myconnectindex].i, myconnectindex);
|
|
}
|
|
}
|
|
|
|
char cheatbuf[MAXCHEATLEN],cheatbuflen;
|
|
|
|
void cheats(void)
|
|
{
|
|
short ch, i, j, k=0,x,y, weapon;
|
|
static char z=0;
|
|
char consolecheat = 0; // JBF 20030914
|
|
|
|
if (osdcmd_cheatsinfo_stat.cheatnum != -1) { // JBF 20030914
|
|
k = osdcmd_cheatsinfo_stat.cheatnum;
|
|
osdcmd_cheatsinfo_stat.cheatnum = -1;
|
|
consolecheat = 1;
|
|
}
|
|
|
|
if( (ps[myconnectindex].gm&MODE_TYPE) || (ps[myconnectindex].gm&MODE_MENU))
|
|
return;
|
|
|
|
if (VOLUMEONE && !z) {
|
|
strcpy(cheatquotes[2],"scotty##");
|
|
strcpy(cheatquotes[6],"<RESERVED>");
|
|
z=1;
|
|
}
|
|
|
|
if (consolecheat && numplayers < 2 && ud.recstat == 0)
|
|
goto FOUNDCHEAT;
|
|
|
|
if ( ps[myconnectindex].cheat_phase == 1)
|
|
{
|
|
while (KB_KeyWaiting())
|
|
{
|
|
ch = Btolower(KB_Getch());
|
|
|
|
if( !( (ch >= 'a' && ch <= 'z') || (ch >= '0' && ch <= '9') ) )
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
// FTA(46,&ps[myconnectindex]);
|
|
return;
|
|
}
|
|
|
|
cheatbuf[cheatbuflen++] = ch;
|
|
cheatbuf[cheatbuflen] = 0;
|
|
KB_ClearKeysDown();
|
|
|
|
if(cheatbuflen > MAXCHEATLEN)
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
return;
|
|
}
|
|
|
|
for(k=0;k < NUMCHEATCODES;k++)
|
|
{
|
|
for(j = 0;j<cheatbuflen;j++)
|
|
{
|
|
if( cheatbuf[j] == cheatquotes[k][j] || (cheatquotes[k][j] == '#' && ch >= '0' && ch <= '9') )
|
|
{
|
|
if( cheatquotes[k][j+1] == 0 ) goto FOUNDCHEAT;
|
|
if(j == cheatbuflen-1) return;
|
|
}
|
|
else break;
|
|
}
|
|
}
|
|
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
return;
|
|
|
|
FOUNDCHEAT:
|
|
{
|
|
switch(k)
|
|
{
|
|
case CHEAT_WEAPONS:
|
|
if (VOLUMEONE) {
|
|
j = 6;
|
|
} else {
|
|
j = 0;
|
|
}
|
|
|
|
for ( weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++ )
|
|
{
|
|
addammo( weapon, &ps[myconnectindex], max_ammo_amount[weapon] );
|
|
ps[myconnectindex].gotweapon[weapon] = 1;
|
|
}
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
FTA(119,&ps[myconnectindex]);
|
|
return;
|
|
|
|
case CHEAT_INVENTORY:
|
|
KB_FlushKeyBoardQueue();
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
CheatGetInventory();
|
|
FTA(120,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_KEYS:
|
|
ps[myconnectindex].got_access = 7;
|
|
KB_FlushKeyBoardQueue();
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
FTA(121,&ps[myconnectindex]);
|
|
return;
|
|
|
|
case CHEAT_DEBUG:
|
|
debug_on = 1-debug_on;
|
|
KB_FlushKeyBoardQueue();
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
|
|
{
|
|
int i,j;
|
|
FILE * fp=fopen("debug.con","w");
|
|
for(i=0;i<MAX_WEAPONS;i++)
|
|
{
|
|
for(j=0;j<numplayers;j++)
|
|
{
|
|
fprintf(fp,"Player %d\n\n",j);
|
|
fprintf(fp,"WEAPON%d_CLIP %ld\n",i,aplWeaponClip[i][j]);
|
|
fprintf(fp,"WEAPON%d_RELOAD %ld\n",i,aplWeaponReload[i][j]);
|
|
fprintf(fp,"WEAPON%d_FIREDELAY %ld\n",i,aplWeaponFireDelay[i][j]);
|
|
fprintf(fp,"WEAPON%d_TOTALTIME %ld\n",i,aplWeaponTotalTime[i][j]);
|
|
fprintf(fp,"WEAPON%d_HOLDDELAY %ld\n",i,aplWeaponHoldDelay[i][j]);
|
|
fprintf(fp,"WEAPON%d_FLAGS %ld\n",i,aplWeaponFlags[i][j]);
|
|
fprintf(fp,"WEAPON%d_SHOOTS %ld\n",i,aplWeaponShoots[i][j]);
|
|
fprintf(fp,"WEAPON%d_SPAWNTIME %ld\n",i,aplWeaponSpawnTime[i][j]);
|
|
fprintf(fp,"WEAPON%d_SPAWN %ld\n",i,aplWeaponSpawn[i][j]);
|
|
fprintf(fp,"WEAPON%d_SHOTSPERBURST %ld\n",i,aplWeaponShotsPerBurst[i][j]);
|
|
fprintf(fp,"WEAPON%d_WORKSLIKE %ld\n",i,aplWeaponWorksLike[i][j]);
|
|
fprintf(fp,"WEAPON%d_INITIALSOUND %ld\n",i,aplWeaponInitialSound[i][j]);
|
|
fprintf(fp,"WEAPON%d_FIRESOUND %ld\n",i,aplWeaponFireSound[i][j]);
|
|
fprintf(fp,"WEAPON%d_SOUND2TIME %ld\n",i,aplWeaponSound2Time[i][j]);
|
|
fprintf(fp,"WEAPON%d_SOUND2SOUND %ld\n",i,aplWeaponSound2Sound[i][j]);
|
|
}
|
|
fprintf(fp,"\n");
|
|
}
|
|
for (x=0;x<13;x++)
|
|
{
|
|
j = headspritestat[x];
|
|
while(j >= 0)
|
|
{
|
|
fprintf(fp,"Sprite %d (%ld,%ld,%ld) (picnum: %d)\n",j,sprite[j].x,sprite[j].y,sprite[j].z,sprite[j].picnum);
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_PERACTOR))
|
|
{
|
|
if(aGameVars[i].plValues[j] != aDefaultGameVars[i].lValue)
|
|
{
|
|
fprintf(fp,"gamevar %s ",aGameVars[i].szLabel);
|
|
fprintf(fp,"%ld",aGameVars[i].plValues[j]);
|
|
fprintf(fp," GAMEVAR_FLAG_PERACTOR");
|
|
if(aGameVars[i].dwFlags != GAMEVAR_FLAG_PERACTOR)
|
|
{
|
|
fprintf(fp," // ");
|
|
if(aGameVars[i].dwFlags & (GAMEVAR_FLAG_SYSTEM))
|
|
{
|
|
fprintf(fp," (system)");
|
|
}
|
|
}
|
|
fprintf(fp,"\n");
|
|
}
|
|
}
|
|
}
|
|
fprintf(fp,"\n");
|
|
y = nextspritestat[j];
|
|
j = y;
|
|
}
|
|
}
|
|
DumpGameVars(fp);
|
|
fclose(fp);
|
|
saveboard("debug.map",&ps[myconnectindex].posx,&ps[myconnectindex].posy,&ps[myconnectindex].posz,&ps[myconnectindex].ang,&ps[myconnectindex].cursectnum);
|
|
Bsprintf(tempbuf,"GAMEVARS DUMPED TO DEBUG.CON");
|
|
adduserquote(tempbuf);
|
|
Bsprintf(tempbuf,"MAP DUMPED TO DEBUG.MAP");
|
|
adduserquote(tempbuf);
|
|
}
|
|
break;
|
|
|
|
case CHEAT_CLIP:
|
|
ud.clipping = 1-ud.clipping;
|
|
KB_FlushKeyBoardQueue();
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
FTA(112+ud.clipping,&ps[myconnectindex]);
|
|
return;
|
|
|
|
case CHEAT_RESERVED2:
|
|
ps[myconnectindex].gm = MODE_EOL;
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_ALLEN:
|
|
FTA(79,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_ClearKeyDown(sc_N);
|
|
return;
|
|
|
|
case CHEAT_CORNHOLIO:
|
|
case CHEAT_KROZ:
|
|
ud.god = 1-ud.god;
|
|
|
|
if(ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[ps[myconnectindex].i].cstat = 257;
|
|
|
|
hittype[ps[myconnectindex].i].temp_data[0] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[1] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[2] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[3] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[4] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[5] = 0;
|
|
|
|
sprite[ps[myconnectindex].i].hitag = 0;
|
|
sprite[ps[myconnectindex].i].lotag = 0;
|
|
sprite[ps[myconnectindex].i].pal =
|
|
ps[myconnectindex].palookup;
|
|
|
|
FTA(17,&ps[myconnectindex]);
|
|
}
|
|
else
|
|
{
|
|
ud.god = 0;
|
|
sprite[ps[myconnectindex].i].extra = max_player_health;
|
|
hittype[ps[myconnectindex].i].extra = -1;
|
|
ps[myconnectindex].last_extra = max_player_health;
|
|
FTA(18,&ps[myconnectindex]);
|
|
}
|
|
|
|
sprite[ps[myconnectindex].i].extra = max_player_health;
|
|
hittype[ps[myconnectindex].i].extra = 0;
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_SCREAMFORME:
|
|
ud.god = 1-ud.god;
|
|
|
|
if(ud.god)
|
|
{
|
|
pus = 1;
|
|
pub = 1;
|
|
sprite[ps[myconnectindex].i].cstat = 257;
|
|
|
|
hittype[ps[myconnectindex].i].temp_data[0] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[1] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[2] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[3] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[4] = 0;
|
|
hittype[ps[myconnectindex].i].temp_data[5] = 0;
|
|
|
|
sprite[ps[myconnectindex].i].hitag = 0;
|
|
sprite[ps[myconnectindex].i].lotag = 0;
|
|
sprite[ps[myconnectindex].i].pal = ps[myconnectindex].palookup;
|
|
Bstrcpy(fta_quotes[122],"Scream for me, Long Beach!");
|
|
FTA(122,&ps[myconnectindex]);
|
|
}
|
|
else
|
|
{
|
|
ud.god = 0;
|
|
sprite[ps[myconnectindex].i].extra = max_player_health;
|
|
hittype[ps[myconnectindex].i].extra = -1;
|
|
ps[myconnectindex].last_extra = max_player_health;
|
|
FTA(18,&ps[myconnectindex]);
|
|
}
|
|
|
|
CheatGetInventory();
|
|
for ( weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS;weapon++ )
|
|
ps[myconnectindex].gotweapon[weapon] = 1;
|
|
|
|
for ( weapon = PISTOL_WEAPON;
|
|
weapon < (MAX_WEAPONS);
|
|
weapon++ )
|
|
addammo( weapon, &ps[myconnectindex], max_ammo_amount[weapon] );
|
|
ps[myconnectindex].got_access = 7;
|
|
sprite[ps[myconnectindex].i].extra = max_player_health;
|
|
hittype[ps[myconnectindex].i].extra = 0;
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_STUFF:
|
|
|
|
if (VOLUMEONE) {
|
|
j = 6;
|
|
} else {
|
|
j = 0;
|
|
}
|
|
for ( weapon = PISTOL_WEAPON;weapon < MAX_WEAPONS-j;weapon++ )
|
|
ps[myconnectindex].gotweapon[weapon] = 1;
|
|
|
|
for ( weapon = PISTOL_WEAPON;
|
|
weapon < (MAX_WEAPONS-j);
|
|
weapon++ )
|
|
addammo( weapon, &ps[myconnectindex], max_ammo_amount[weapon] );
|
|
CheatGetInventory();
|
|
ps[myconnectindex].got_access = 7;
|
|
FTA(5,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
|
|
|
|
// FTA(21,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
ps[myconnectindex].inven_icon = 1;
|
|
return;
|
|
|
|
case CHEAT_SCOTTY:
|
|
case CHEAT_SKILL:
|
|
if(k == CHEAT_SCOTTY)
|
|
{
|
|
i = strlen(cheatquotes[k])-3+VOLUMEONE;
|
|
if (!consolecheat) { // JBF 20030914
|
|
short volnume,levnume;
|
|
if (VOLUMEALL) {
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = (cheatbuf[i+1] - '0')*10+(cheatbuf[i+2]-'0');
|
|
} else {
|
|
volnume = cheatbuf[i] - '0';
|
|
levnume = cheatbuf[i+1] - '0';
|
|
}
|
|
|
|
volnume--;
|
|
levnume--;
|
|
|
|
if( VOLUMEONE && volnume > 0 )
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
else if(volnume > num_volumes-1)
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
else if(volnume == 0)
|
|
{
|
|
if(levnume > 5)
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(levnume >= 11)
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
}
|
|
|
|
ud.m_volume_number = ud.volume_number = volnume;
|
|
ud.m_level_number = ud.level_number = levnume;
|
|
} else { // JBF 20030914
|
|
ud.m_volume_number = ud.volume_number = osdcmd_cheatsinfo_stat.volume;
|
|
ud.m_level_number = ud.level_number = osdcmd_cheatsinfo_stat.level;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
i = strlen(cheatquotes[k])-1;
|
|
ud.m_player_skill = ud.player_skill = cheatbuf[i] - '1';
|
|
}
|
|
if(numplayers > 1 && myconnectindex == connecthead)
|
|
{
|
|
tempbuf[0] = 5;
|
|
tempbuf[1] = ud.m_level_number;
|
|
tempbuf[2] = ud.m_volume_number;
|
|
tempbuf[3] = ud.m_player_skill;
|
|
tempbuf[4] = ud.m_monsters_off;
|
|
tempbuf[5] = ud.m_respawn_monsters;
|
|
tempbuf[6] = ud.m_respawn_items;
|
|
tempbuf[7] = ud.m_respawn_inventory;
|
|
tempbuf[8] = ud.m_coop;
|
|
tempbuf[9] = ud.m_marker;
|
|
tempbuf[10] = ud.m_ffire;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
sendpacket(i,tempbuf,11);
|
|
}
|
|
else ps[myconnectindex].gm |= MODE_RESTART;
|
|
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_COORDS:
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
ud.coords = 1-ud.coords;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_VIEW:
|
|
if( ps[myconnectindex].over_shoulder_on )
|
|
ps[myconnectindex].over_shoulder_on = 0;
|
|
else
|
|
{
|
|
ps[myconnectindex].over_shoulder_on = 1;
|
|
cameradist = 0;
|
|
cameraclock = totalclock;
|
|
}
|
|
FTA(22,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_TIME:
|
|
|
|
FTA(21,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_UNLOCK:
|
|
if (VOLUMEONE) return;
|
|
|
|
for(i=numsectors-1;i>=0;i--) //Unlock
|
|
{
|
|
j = sector[i].lotag;
|
|
if(j == -1 || j == 32767) continue;
|
|
if( (j & 0x7fff) > 2 )
|
|
{
|
|
if( j&(0xffff-16384) )
|
|
sector[i].lotag &= (0xffff-16384);
|
|
operatesectors(i,ps[myconnectindex].i);
|
|
}
|
|
}
|
|
operateforcefields(ps[myconnectindex].i,-1);
|
|
|
|
FTA(100,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_CASHMAN:
|
|
ud.cashman = 1-ud.cashman;
|
|
KB_ClearKeyDown(sc_N);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
return;
|
|
|
|
case CHEAT_ITEMS:
|
|
CheatGetInventory();
|
|
ps[myconnectindex].got_access = 7;
|
|
FTA(5,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_SHOWMAP: // SHOW ALL OF THE MAP TOGGLE;
|
|
ud.showallmap = 1-ud.showallmap;
|
|
if(ud.showallmap)
|
|
{
|
|
for(i=0;i<(MAXSECTORS>>3);i++)
|
|
show2dsector[i] = 255;
|
|
for(i=0;i<(MAXWALLS>>3);i++)
|
|
show2dwall[i] = 255;
|
|
FTA(111,&ps[myconnectindex]);
|
|
}
|
|
else
|
|
{
|
|
for(i=0;i<(MAXSECTORS>>3);i++)
|
|
show2dsector[i] = 0;
|
|
for(i=0;i<(MAXWALLS>>3);i++)
|
|
show2dwall[i] = 0;
|
|
FTA(1,&ps[myconnectindex]);
|
|
}
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_TODD:
|
|
FTA(99,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_RATE:
|
|
ud.tickrate = !ud.tickrate;
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_BETA:
|
|
FTA(105,&ps[myconnectindex]);
|
|
KB_ClearKeyDown(sc_H);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_HYPER:
|
|
ps[myconnectindex].steroids_amount = 399;
|
|
ps[myconnectindex].heat_amount = 1200;
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
FTA(37,&ps[myconnectindex]);
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_MONSTERS:
|
|
if(actor_tog == 3) actor_tog = 0;
|
|
actor_tog++;
|
|
ps[screenpeek].cheat_phase = 0;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
|
|
case CHEAT_RESERVED:
|
|
case CHEAT_RESERVED3:
|
|
ud.eog = 1;
|
|
ps[myconnectindex].gm |= MODE_EOL;
|
|
KB_FlushKeyBoardQueue();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( KB_KeyPressed(cheatkey[0]) )
|
|
{
|
|
if( ps[myconnectindex].cheat_phase >= 0 && numplayers < 2 && ud.recstat == 0)
|
|
ps[myconnectindex].cheat_phase = -1;
|
|
}
|
|
|
|
if( KB_KeyPressed(cheatkey[1]) )
|
|
{
|
|
if( ps[myconnectindex].cheat_phase == -1 )
|
|
{
|
|
if(ud.player_skill == 4)
|
|
{
|
|
FTA(22,&ps[myconnectindex]);
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
}
|
|
else
|
|
{
|
|
ps[myconnectindex].cheat_phase = 1;
|
|
// FTA(25,&ps[myconnectindex]);
|
|
cheatbuflen = 0;
|
|
}
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
else if(ps[myconnectindex].cheat_phase != 0)
|
|
{
|
|
ps[myconnectindex].cheat_phase = 0;
|
|
KB_ClearKeyDown(cheatkey[0]);
|
|
KB_ClearKeyDown(cheatkey[1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
long nonsharedtimer;
|
|
void nonsharedkeys(void)
|
|
{
|
|
short i,ch;
|
|
long j;
|
|
|
|
if(ud.recstat == 2)
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput( &noshareinfo );
|
|
}
|
|
|
|
if( KB_KeyPressed( sc_F12 ) )
|
|
{
|
|
KB_ClearKeyDown( sc_F12 );
|
|
screencapture("duke0000.tga",0);
|
|
FTA(103,&ps[myconnectindex]);
|
|
}
|
|
|
|
if( !ALT_IS_PRESSED && ud.overhead_on == 0 && (ps[myconnectindex].gm & MODE_TYPE) == 0)
|
|
{
|
|
if( BUTTON( gamefunc_Enlarge_Screen ) )
|
|
{
|
|
CONTROL_ClearButton( gamefunc_Enlarge_Screen );
|
|
if(ud.screen_size > 0)
|
|
sound(THUD);
|
|
ud.screen_size -= 4;
|
|
vscrn();
|
|
}
|
|
if( BUTTON( gamefunc_Shrink_Screen ) )
|
|
{
|
|
CONTROL_ClearButton( gamefunc_Shrink_Screen );
|
|
if(ud.screen_size < 64) sound(THUD);
|
|
ud.screen_size += 4;
|
|
vscrn();
|
|
}
|
|
}
|
|
|
|
if( ps[myconnectindex].cheat_phase == 1 || (ps[myconnectindex].gm&(MODE_MENU|MODE_TYPE))) return;
|
|
|
|
if( BUTTON(gamefunc_See_Coop_View) && ( (gametype_flags[ud.coop] & GAMETYPE_FLAG_COOPVIEW) || ud.recstat == 2) )
|
|
{
|
|
CONTROL_ClearButton( gamefunc_See_Coop_View );
|
|
screenpeek = connectpoint2[screenpeek];
|
|
if(screenpeek == -1) screenpeek = connecthead;
|
|
restorepalette = 1;
|
|
}
|
|
|
|
if( ud.multimode > 1 && BUTTON(gamefunc_Show_Opponents_Weapon) )
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
|
|
ud.showweapons = 1-ud.showweapons;
|
|
ShowOpponentWeapons = ud.showweapons;
|
|
FTA(82-ud.showweapons,&ps[screenpeek]);
|
|
}
|
|
|
|
if( BUTTON(gamefunc_Toggle_Crosshair) )
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
|
|
ud.crosshair = (ud.crosshair==3)?0:ud.crosshair+1;
|
|
FTA(ud.crosshair?20:21,&ps[screenpeek]);
|
|
}
|
|
|
|
if(ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode) )
|
|
{
|
|
CONTROL_ClearButton(gamefunc_Map_Follow_Mode);
|
|
ud.scrollmode = 1-ud.scrollmode;
|
|
if(ud.scrollmode)
|
|
{
|
|
ud.folx = ps[screenpeek].oposx;
|
|
ud.foly = ps[screenpeek].oposy;
|
|
ud.fola = ps[screenpeek].oang;
|
|
}
|
|
FTA(83+ud.scrollmode,&ps[myconnectindex]);
|
|
}
|
|
|
|
if( SHIFTS_IS_PRESSED || ALT_IS_PRESSED )
|
|
{
|
|
i = 0;
|
|
if( KB_KeyPressed( sc_F1) ) { KB_ClearKeyDown(sc_F1);i = 1; }
|
|
if( KB_KeyPressed( sc_F2) ) { KB_ClearKeyDown(sc_F2);i = 2; }
|
|
if( KB_KeyPressed( sc_F3) ) { KB_ClearKeyDown(sc_F3);i = 3; }
|
|
if( KB_KeyPressed( sc_F4) ) { KB_ClearKeyDown(sc_F4);i = 4; }
|
|
if( KB_KeyPressed( sc_F5) ) { KB_ClearKeyDown(sc_F5);i = 5; }
|
|
if( KB_KeyPressed( sc_F6) ) { KB_ClearKeyDown(sc_F6);i = 6; }
|
|
if( KB_KeyPressed( sc_F7) ) { KB_ClearKeyDown(sc_F7);i = 7; }
|
|
if( KB_KeyPressed( sc_F8) ) { KB_ClearKeyDown(sc_F8);i = 8; }
|
|
if( KB_KeyPressed( sc_F9) ) { KB_ClearKeyDown(sc_F9);i = 9; }
|
|
if( KB_KeyPressed( sc_F10) ) {KB_ClearKeyDown(sc_F10);i = 10; }
|
|
|
|
if(i)
|
|
{
|
|
if(SHIFTS_IS_PRESSED)
|
|
{
|
|
if(i == 5 && ps[myconnectindex].fta > 0 && ps[myconnectindex].ftq == 26)
|
|
{
|
|
i = (VOLUMEALL?num_volumes*11:6);
|
|
music_select++;
|
|
while(!music_fn[0][music_select][0] && music_select < i)
|
|
music_select++;
|
|
if(music_select == i)
|
|
music_select = 0;
|
|
Bsprintf(fta_quotes[26],"PLAYING %s",&music_fn[0][music_select][0]);
|
|
FTA(26,&ps[myconnectindex]);
|
|
playmusic(&music_fn[0][music_select][0]);
|
|
return;
|
|
}
|
|
|
|
adduserquote(ud.ridecule[i-1]);
|
|
|
|
ch = 0;
|
|
|
|
tempbuf[ch] = 4;
|
|
tempbuf[ch+1] = 255;
|
|
tempbuf[ch+2] = 0;
|
|
strcat(tempbuf+2,ud.ridecule[i-1]);
|
|
|
|
i = 2+strlen(ud.ridecule[i-1]);
|
|
|
|
if(ud.multimode > 1)
|
|
for(ch=connecthead;ch>=0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,tempbuf,i);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if(ud.lockout == 0)
|
|
if(SoundToggle && ALT_IS_PRESSED && ( RTS_NumSounds() > 0 ) && rtsplaying == 0 && VoiceToggle )
|
|
{
|
|
rtsptr = (char *)RTS_GetSound (i-1);
|
|
if(*rtsptr == 'C')
|
|
FX_PlayVOC3D( rtsptr,0,0,0,255,-i);
|
|
else FX_PlayWAV3D( rtsptr,0,0,0,255,-i);
|
|
|
|
rtsplaying = 7;
|
|
|
|
if(ud.multimode > 1)
|
|
{
|
|
tempbuf[0] = 7;
|
|
tempbuf[1] = i;
|
|
|
|
for(ch=connecthead;ch>=0;ch=connectpoint2[ch])
|
|
{
|
|
if(ch != myconnectindex) sendpacket(ch,tempbuf,2);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED)
|
|
{
|
|
|
|
if( ud.multimode > 1 && BUTTON(gamefunc_SendMessage) )
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
CONTROL_ClearButton( gamefunc_SendMessage );
|
|
ps[myconnectindex].gm |= MODE_TYPE;
|
|
typebuf[0] = 0;
|
|
inputloc = 0;
|
|
}
|
|
|
|
if( KB_KeyPressed(sc_F1) || ( ud.show_help && ( KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) ) ) )
|
|
{
|
|
KB_ClearKeyDown(sc_F1);
|
|
KB_ClearKeyDown(sc_Space);
|
|
KB_ClearKeyDown(sc_kpad_Enter);
|
|
KB_ClearKeyDown(sc_Enter);
|
|
ud.show_help ++;
|
|
|
|
if( ud.show_help > 2 )
|
|
{
|
|
ud.show_help = 0;
|
|
if(ud.multimode < 2 && ud.recstat != 2) ready2send = 1;
|
|
vscrn();
|
|
}
|
|
else
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
if(ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
}
|
|
|
|
// if(ud.multimode < 2)
|
|
{
|
|
if(ud.recstat != 2 && KB_KeyPressed( sc_F2 ) )
|
|
{
|
|
KB_ClearKeyDown( sc_F2 );
|
|
|
|
if(movesperpacket == 4 && connecthead != myconnectindex)
|
|
return;
|
|
|
|
FAKE_F2:
|
|
if(sprite[ps[myconnectindex].i].extra <= 0)
|
|
{
|
|
FTA(118,&ps[myconnectindex]);
|
|
return;
|
|
}
|
|
cmenu(350);
|
|
screencapt = 1;
|
|
displayrooms(myconnectindex,65536);
|
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
screencapt = 0;
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
|
|
if(ud.multimode < 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F3 ))
|
|
{
|
|
KB_ClearKeyDown( sc_F3 );
|
|
|
|
if(movesperpacket == 4 && connecthead != myconnectindex)
|
|
return;
|
|
FAKE_F3:
|
|
cmenu(300);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
// setview(0,0,xdim-1,ydim-1);
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
if(ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
screenpeek = myconnectindex;
|
|
}
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F4 ) && FXDevice >= 0 )
|
|
{
|
|
KB_ClearKeyDown( sc_F4 );
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
if(ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
cmenu(701);
|
|
|
|
}
|
|
|
|
if( KB_KeyPressed( sc_F6 ) && (ps[myconnectindex].gm&MODE_GAME))
|
|
{
|
|
KB_ClearKeyDown( sc_F6 );
|
|
|
|
if(movesperpacket == 4 && connecthead != myconnectindex)
|
|
return;
|
|
|
|
if(lastsavedpos == -1) goto FAKE_F2;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
if(sprite[ps[myconnectindex].i].extra <= 0)
|
|
{
|
|
FTA(118,&ps[myconnectindex]);
|
|
return;
|
|
}
|
|
screencapt = 1;
|
|
displayrooms(myconnectindex,65536);
|
|
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
|
|
screencapt = 0;
|
|
if( lastsavedpos >= 0 )
|
|
{
|
|
/* inputloc = strlen(&ud.savegame[lastsavedpos][0]);
|
|
current_menu = 360+lastsavedpos;
|
|
probey = lastsavedpos; */
|
|
if(ud.multimode > 1)
|
|
saveplayer(-1-(lastsavedpos));
|
|
else saveplayer(lastsavedpos);
|
|
}
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F7 ) )
|
|
{
|
|
KB_ClearKeyDown(sc_F7);
|
|
if( ps[myconnectindex].over_shoulder_on )
|
|
ps[myconnectindex].over_shoulder_on = 0;
|
|
else
|
|
{
|
|
ps[myconnectindex].over_shoulder_on = 1;
|
|
cameradist = 0;
|
|
cameraclock = totalclock;
|
|
}
|
|
FTA(109+ps[myconnectindex].over_shoulder_on,&ps[myconnectindex]);
|
|
}
|
|
|
|
if( KB_KeyPressed( sc_F5 ) && MusicDevice >= 0 )
|
|
{
|
|
KB_ClearKeyDown( sc_F5 );
|
|
Bstrcpy(fta_quotes[26],&music_fn[0][music_select][0]);
|
|
Bstrcat(fta_quotes[26],". USE SHIFT-F5 TO CHANGE.");
|
|
FTA(26,&ps[myconnectindex]);
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F8 ))
|
|
{
|
|
KB_ClearKeyDown( sc_F8 );
|
|
ud.fta_on = !ud.fta_on;
|
|
if(ud.fta_on) FTA(23,&ps[myconnectindex]);
|
|
else
|
|
{
|
|
ud.fta_on = 1;
|
|
FTA(24,&ps[myconnectindex]);
|
|
ud.fta_on = 0;
|
|
}
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F9 ) && (ps[myconnectindex].gm&MODE_GAME) )
|
|
{
|
|
KB_ClearKeyDown( sc_F9 );
|
|
|
|
if(movesperpacket == 4 && myconnectindex != connecthead)
|
|
return;
|
|
|
|
if(lastsavedpos == -1) goto FAKE_F3;
|
|
|
|
if( lastsavedpos >= 0 )
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown();
|
|
FX_StopAllSounds();
|
|
|
|
if(ud.multimode > 1)
|
|
{
|
|
loadplayer(-1-lastsavedpos);
|
|
ps[myconnectindex].gm = MODE_GAME;
|
|
}
|
|
else
|
|
{
|
|
i = loadplayer(lastsavedpos);
|
|
if(i == 0)
|
|
ps[myconnectindex].gm = MODE_GAME;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F10 ))
|
|
{
|
|
KB_ClearKeyDown( sc_F10 );
|
|
cmenu(500);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
if(ud.multimode < 2 && ud.recstat != 2)
|
|
{
|
|
ready2send = 0;
|
|
totalclock = ototalclock;
|
|
}
|
|
}
|
|
|
|
if( ud.overhead_on != 0)
|
|
{
|
|
|
|
j = totalclock-nonsharedtimer; nonsharedtimer += j;
|
|
if ( BUTTON( gamefunc_Enlarge_Screen ) )
|
|
ps[myconnectindex].zoom += mulscale6(j,max(ps[myconnectindex].zoom,256));
|
|
if ( BUTTON( gamefunc_Shrink_Screen ) )
|
|
ps[myconnectindex].zoom -= mulscale6(j,max(ps[myconnectindex].zoom,256));
|
|
|
|
if( (ps[myconnectindex].zoom > 2048) )
|
|
ps[myconnectindex].zoom = 2048;
|
|
if( (ps[myconnectindex].zoom < 48) )
|
|
ps[myconnectindex].zoom = 48;
|
|
|
|
}
|
|
}
|
|
|
|
if( KB_KeyPressed(sc_Escape) && ud.overhead_on && ps[myconnectindex].newowner == -1 )
|
|
{
|
|
KB_ClearKeyDown( sc_Escape );
|
|
ud.last_overhead = ud.overhead_on;
|
|
ud.overhead_on = 0;
|
|
ud.scrollmode = 0;
|
|
vscrn();
|
|
}
|
|
|
|
if( BUTTON(gamefunc_AutoRun) )
|
|
{
|
|
CONTROL_ClearButton(gamefunc_AutoRun);
|
|
ud.auto_run = 1-ud.auto_run;
|
|
RunMode = ud.auto_run;
|
|
FTA(85+ud.auto_run,&ps[myconnectindex]);
|
|
}
|
|
|
|
if( BUTTON(gamefunc_Map) )
|
|
{
|
|
CONTROL_ClearButton( gamefunc_Map );
|
|
if( ud.last_overhead != ud.overhead_on && ud.last_overhead)
|
|
{
|
|
ud.overhead_on = ud.last_overhead;
|
|
ud.last_overhead = 0;
|
|
}
|
|
else
|
|
{
|
|
ud.overhead_on++;
|
|
if(ud.overhead_on == 3 ) ud.overhead_on = 0;
|
|
ud.last_overhead = ud.overhead_on;
|
|
}
|
|
restorepalette = 1;
|
|
vscrn();
|
|
}
|
|
|
|
if(KB_KeyPressed( sc_F11 ))
|
|
{
|
|
KB_ClearKeyDown( sc_F11 );
|
|
if(SHIFTS_IS_PRESSED) ud.brightness-=4;
|
|
else ud.brightness+=4;
|
|
|
|
if (ud.brightness > (7<<2) )
|
|
ud.brightness = 0;
|
|
else if(ud.brightness < 0)
|
|
ud.brightness = (7<<2);
|
|
|
|
setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0],0);
|
|
if(ud.brightness < 20) FTA( 29 + (ud.brightness>>2) ,&ps[myconnectindex]);
|
|
else if(ud.brightness < 40) FTA( 96 + (ud.brightness>>2) - 5,&ps[myconnectindex]);
|
|
}
|
|
}
|
|
|
|
void comlinehelp(char **argv)
|
|
{
|
|
char *s = "Command line help.\n"
|
|
"?, -?\t\tThis help message\n"
|
|
"-l##\t\tLevel (1-11)\n"
|
|
"-v#\t\tVolume (1-4)\n"
|
|
"-s#\t\tSkill (1-4)\n"
|
|
"-r\t\tRecord demo\n"
|
|
"-dFILE\t\tStart to play demo FILE\n"
|
|
"-m\t\tNo monsters\n"
|
|
"-ns\t\tNo sound\n"
|
|
"-nm\t\tNo music\n"
|
|
"-t#\t\tRespawn, 1 = Monsters, 2 = Items, 3 = Inventory, x = All\n"
|
|
"-c#\t\tMP mode, 1 = DukeMatch(spawn), 2 = Coop, 3 = Dukematch(no spawn)\n"
|
|
"-q#\t\tFake multiplayer (2-8 players)\n"
|
|
"-a\t\tUse player AI (fake multiplayer only)\n"
|
|
"-i#\t\tNetwork mode (1/0) (multiplayer only) (default == 1)\n"
|
|
"-f#\t\tSend fewer packets (1, 2, 4) (multiplayer only)\n"
|
|
"-gFILE\t\tUse multiple group files (must be last on command line)\n"
|
|
"-hFILE\t\tUse FILE instead of DUKE3D.DEF\n"
|
|
"-xFILE\t\tUse specified CON file (default EDUKE.CON/GAME.CON)\n"
|
|
"-u#########\tUser's favorite weapon order (default: 3425689071)\n"
|
|
"-#\t\tLoad and run a game (slot 0-9)\n"
|
|
"-map FILE\tUse a map FILE\n"
|
|
"-name NAME\tFoward NAME\n"
|
|
"-net\t\tNet mode game\n"
|
|
"-nD\t\tDump game definitions to gamevars.txt\n"
|
|
"-condebug, -z#\tLine-by-line CON compilation debugging";
|
|
wm_msgbox(apptitle,s);
|
|
}
|
|
|
|
void checkcommandline(int argc,char **argv)
|
|
{
|
|
short i, j;
|
|
char *c;
|
|
int firstnet = 0;
|
|
|
|
i = 1;
|
|
|
|
ud.fta_on = 1;
|
|
ud.god = 0;
|
|
ud.m_respawn_items = 0;
|
|
ud.m_respawn_monsters = 0;
|
|
ud.m_respawn_inventory = 0;
|
|
ud.warp_on = 0;
|
|
ud.cashman = 0;
|
|
ud.m_player_skill = ud.player_skill = 2;
|
|
ud.wchoice[0][0] = 3;
|
|
ud.wchoice[0][1] = 4;
|
|
ud.wchoice[0][2] = 5;
|
|
ud.wchoice[0][3] = 7;
|
|
ud.wchoice[0][4] = 8;
|
|
ud.wchoice[0][5] = 6;
|
|
ud.wchoice[0][6] = 0;
|
|
ud.wchoice[0][7] = 2;
|
|
ud.wchoice[0][8] = 9;
|
|
ud.wchoice[0][9] = 1;
|
|
|
|
if(argc > 1)
|
|
{
|
|
while(i < argc)
|
|
{
|
|
c = argv[i];
|
|
if (((*c == '/') || (*c == '-')) && (!firstnet))
|
|
{
|
|
if (!Bstrcasecmp(c+1,"net")) {
|
|
firstnet = i;
|
|
netparamcount = argc - i - 1;
|
|
netparam = (char **)calloc(netparamcount, sizeof(char**));
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"name")) {
|
|
if (argc > i+1) {
|
|
CommandName = argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"map")) {
|
|
if (argc > i+1) {
|
|
CommandMap = argv[i+1];
|
|
i++;
|
|
}
|
|
i++;
|
|
continue;
|
|
}
|
|
if (!Bstrcasecmp(c+1,"condebug")) {
|
|
condebug = 1;
|
|
i++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (firstnet > 0) {
|
|
if (*c == '-' || *c == '/') {
|
|
c++;
|
|
if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '0'))
|
|
{ networkmode = 0; initprintf("Network mode: master/slave\n"); }
|
|
else if (((c[0] == 'n') || (c[0] == 'N')) && (c[1] == '1'))
|
|
{ networkmode = 1; initprintf("Network mode: peer-to-peer\n"); }
|
|
}
|
|
netparam[i-firstnet-1] = argv[i];
|
|
i++;
|
|
continue;
|
|
}
|
|
|
|
|
|
if(*c == '?')
|
|
{
|
|
comlinehelp(argv);
|
|
exit(-1);
|
|
}
|
|
|
|
if((*c == '/') || (*c == '-'))
|
|
{
|
|
c++;
|
|
switch(*c)
|
|
{
|
|
default:
|
|
// printf("Unknown command line parameter '%s'\n",argv[i]);
|
|
case '?':
|
|
comlinehelp(argv);
|
|
exit(0);
|
|
case 'x':
|
|
case 'X':
|
|
c++;
|
|
if(*c)
|
|
{
|
|
strcpy(confilename,c);
|
|
userconfiles = 1;
|
|
/* if(SafeFileExists(c) == 0)
|
|
{
|
|
initprintf("Could not find CON file '%s'.\n",confilename );
|
|
exit(-1);
|
|
}
|
|
else */ initprintf("Using CON file: '%s'\n",confilename);
|
|
}
|
|
break;
|
|
case 'g':
|
|
case 'G':
|
|
c++;
|
|
if(*c)
|
|
{
|
|
strcpy(tempbuf,c);
|
|
if( strchr(tempbuf,'.') == 0)
|
|
strcat(tempbuf,".grp");
|
|
|
|
j = initgroupfile(tempbuf);
|
|
if( j == -1 )
|
|
initprintf("Could not find GRP file %s.\n",tempbuf);
|
|
else
|
|
{
|
|
groupfile = j;
|
|
initprintf("Using GRP file %s.\n",tempbuf);
|
|
}
|
|
}
|
|
|
|
break;
|
|
case 'h':
|
|
case 'H':
|
|
c++;
|
|
if (*c) {
|
|
duke3ddef = c;
|
|
initprintf("Using DEF file %s.\n",duke3ddef);
|
|
}
|
|
break;
|
|
|
|
case 'a':
|
|
case 'A':
|
|
ud.playerai = 1;
|
|
initprintf("Other player AI.\n");
|
|
break;
|
|
case 'n':
|
|
case 'N':
|
|
c++;
|
|
if(*c == 's' || *c == 'S')
|
|
{
|
|
CommandSoundToggleOff = 2;
|
|
initprintf("Sound off.\n");
|
|
}
|
|
else if(*c == 'm' || *c == 'M')
|
|
{
|
|
CommandMusicToggleOff = 1;
|
|
initprintf("Music off.\n");
|
|
}
|
|
|
|
else if( *c == 'D')
|
|
{
|
|
FILE * fp=fopenfrompath("gamevars.txt","w");
|
|
InitGameVars();
|
|
DumpGameVars(fp);
|
|
fclose(fp);
|
|
initprintf("Game variables saved to gamevars.txt.\n");
|
|
}
|
|
|
|
else
|
|
{
|
|
comlinehelp(argv);
|
|
exit(-1);
|
|
}
|
|
break;
|
|
case 'i':
|
|
case 'I':
|
|
c++;
|
|
if(*c == '0') networkmode = 0;
|
|
if(*c == '1') networkmode = 1;
|
|
initprintf("Network Mode %d\n",networkmode);
|
|
break;
|
|
case 'c':
|
|
case 'C':
|
|
|
|
c++;
|
|
//if(*c == '1' || *c == '2' || *c == '3' )
|
|
// ud.m_coop = *c - '0' - 1;
|
|
//else ud.m_coop = 0;
|
|
|
|
ud.m_coop = 0;
|
|
while ((*c >= '0')&&(*c <= '9')) {
|
|
ud.m_coop *= 10;
|
|
ud.m_coop += *c - '0';
|
|
c++;
|
|
}
|
|
ud.m_coop--;
|
|
//switch(ud.m_coop)
|
|
//{
|
|
//case 0:
|
|
// initprintf("Dukematch (spawn).\n");
|
|
// break;
|
|
//case 1:
|
|
// initprintf("Cooperative play.\n");
|
|
// break;
|
|
//case 2:
|
|
// initprintf("Dukematch (no spawn).\n");
|
|
// break;
|
|
//}
|
|
break;
|
|
case 'f':
|
|
case 'F':
|
|
c++;
|
|
if(*c == '1')
|
|
movesperpacket = 1;
|
|
if(*c == '2')
|
|
movesperpacket = 2;
|
|
if(*c == '4')
|
|
{
|
|
movesperpacket = 4;
|
|
setpackettimeout(0x3fffffff,0x3fffffff);
|
|
}
|
|
break;
|
|
case 't':
|
|
case 'T':
|
|
c++;
|
|
if(*c == '1') ud.m_respawn_monsters = 1;
|
|
else if(*c == '2') ud.m_respawn_items = 1;
|
|
else if(*c == '3') ud.m_respawn_inventory = 1;
|
|
else
|
|
{
|
|
ud.m_respawn_monsters = 1;
|
|
ud.m_respawn_items = 1;
|
|
ud.m_respawn_inventory = 1;
|
|
}
|
|
initprintf("Respawn on.\n");
|
|
break;
|
|
case 'm':
|
|
case 'M':
|
|
if( *(c+1) != 'a' && *(c+1) != 'A' )
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = ud.player_skill = 0;
|
|
initprintf("Monsters off.\n");
|
|
}
|
|
break;
|
|
case 'w':
|
|
case 'W':
|
|
ud.coords = 1;
|
|
break;
|
|
case 'q':
|
|
case 'Q':
|
|
initprintf("Fake multiplayer mode.\n");
|
|
if( *(++c) == 0) ud.multimode = 1;
|
|
else ud.multimode = atol(c)%17;
|
|
ud.m_coop = ud.coop = 0;
|
|
ud.m_marker = ud.marker = 1;
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
ud.m_respawn_items = ud.respawn_items = 1;
|
|
ud.m_respawn_inventory = ud.respawn_inventory = 1;
|
|
|
|
break;
|
|
case 'r':
|
|
case 'R':
|
|
ud.m_recstat = 1;
|
|
initprintf("Demo record mode on.\n");
|
|
break;
|
|
case 'd':
|
|
case 'D':
|
|
c++;
|
|
if( strchr(c,'.') == 0)
|
|
strcat(c,".dmo");
|
|
initprintf("Play demo %s.\n",c);
|
|
strcpy(firstdemofile,c);
|
|
break;
|
|
case 'l':
|
|
case 'L':
|
|
ud.warp_on = 1;
|
|
c++;
|
|
ud.m_level_number = ud.level_number = (atol(c)-1)%11;
|
|
break;
|
|
case 'j':
|
|
case 'J':
|
|
initprintf(HEAD2);
|
|
exit(0);
|
|
|
|
case 'v':
|
|
case 'V':
|
|
c++;
|
|
ud.warp_on = 1;
|
|
ud.m_volume_number = ud.volume_number = atol(c)-1;
|
|
break;
|
|
case 's':
|
|
case 'S':
|
|
c++;
|
|
ud.m_player_skill = ud.player_skill = (atol(c)%5);
|
|
if(ud.m_player_skill == 4)
|
|
ud.m_respawn_monsters = ud.respawn_monsters = 1;
|
|
break;
|
|
case '0':
|
|
case '1':
|
|
case '2':
|
|
case '3':
|
|
case '4':
|
|
case '5':
|
|
case '6':
|
|
case '7':
|
|
case '8':
|
|
case '9':
|
|
ud.warp_on = 2 + (*c) - '0';
|
|
break;
|
|
case 'u':
|
|
case 'U':
|
|
CommandWeaponChoice = 1;
|
|
c++;
|
|
j = 0;
|
|
if(*c)
|
|
{
|
|
initprintf("Using favorite weapon order(s).\n");
|
|
while(*c)
|
|
{
|
|
ud.wchoice[0][j] = *c-'0';
|
|
c++;
|
|
j++;
|
|
}
|
|
while(j < 10)
|
|
{
|
|
if(j == 9)
|
|
ud.wchoice[0][9] = 1;
|
|
else
|
|
ud.wchoice[0][j] = 2;
|
|
|
|
j++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
initprintf("Using default weapon orders.\n");
|
|
ud.wchoice[0][0] = 3;
|
|
ud.wchoice[0][1] = 4;
|
|
ud.wchoice[0][2] = 5;
|
|
ud.wchoice[0][3] = 7;
|
|
ud.wchoice[0][4] = 8;
|
|
ud.wchoice[0][5] = 6;
|
|
ud.wchoice[0][6] = 0;
|
|
ud.wchoice[0][7] = 2;
|
|
ud.wchoice[0][8] = 9;
|
|
ud.wchoice[0][9] = 1;
|
|
}
|
|
|
|
break;
|
|
case 'z':
|
|
case 'Z':
|
|
c++;
|
|
condebug = atol(c);
|
|
if(!condebug)
|
|
condebug = 1;
|
|
break;
|
|
}
|
|
}
|
|
i++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Logo(void)
|
|
{
|
|
short soundanm;
|
|
long logoflags=GetGameVar("LOGO_FLAGS",255, -1, -1);
|
|
soundanm = 0;
|
|
|
|
ready2send = 0;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown(); // JBF
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
|
|
flushperms();
|
|
nextpage();
|
|
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds(); // JBF 20031228
|
|
clearsoundlocks(); // JBF 20031228
|
|
if (ud.multimode < 2 && (logoflags & LOGO_FLAG_ENABLED))
|
|
{
|
|
if (VOLUMEALL && (logoflags & LOGO_FLAG_PLAYANIM)) {
|
|
|
|
if(!KB_KeyWaiting() && nomorelogohack == 0)
|
|
{
|
|
getpackets();
|
|
playanm("logo.anm",5);
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
KB_FlushKeyboardQueue();
|
|
KB_ClearKeysDown(); // JBF
|
|
}
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
if (logoflags & LOGO_FLAG_PLAYMUSIC)
|
|
playmusic(&env_music_fn[0][0]);
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
//ps[myconnectindex].palette = drealms;
|
|
//palto(0,0,0,63);
|
|
if (logoflags & LOGO_FLAG_3DRSCREEN)
|
|
{
|
|
setgamepalette(&ps[myconnectindex], drealms, 3); // JBF 20040308
|
|
rotatesprite(0,0,65536L,0,DREALMS,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
nextpage();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
totalclock = 0;
|
|
while( totalclock < (120*7) && !KB_KeyWaiting() ) {
|
|
handleevents();
|
|
getpackets();
|
|
}
|
|
}
|
|
KB_ClearKeysDown(); // JBF
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
clearview(0L);
|
|
nextpage();
|
|
if (logoflags & LOGO_FLAG_TITLESCREEN)
|
|
{
|
|
//ps[myconnectindex].palette = titlepal;
|
|
setgamepalette(&ps[myconnectindex], titlepal, 3); // JBF 20040308
|
|
flushperms();
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
KB_FlushKeyboardQueue();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
totalclock = 0;
|
|
|
|
while(totalclock < (860+120) && !KB_KeyWaiting())
|
|
{
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
if (logoflags & LOGO_FLAG_DUKENUKEM)
|
|
{
|
|
if( totalclock > 120 && totalclock < (120+60) )
|
|
{
|
|
if(soundanm == 0)
|
|
{
|
|
soundanm = 1;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite(160<<16,104<<16,(totalclock-120)<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if( totalclock >= (120+60) )
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
} else soundanm = 1;
|
|
if (logoflags & LOGO_FLAG_THREEDEE)
|
|
{
|
|
if( totalclock > 220 && totalclock < (220+30) )
|
|
{
|
|
if( soundanm == 1)
|
|
{
|
|
soundanm = 2;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,(129)<<16,(totalclock - 220 )<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
else if( totalclock >= (220+30) )
|
|
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
} else soundanm = 2;
|
|
if (PLUTOPAK && (logoflags & LOGO_FLAG_PLUTOPAKSPRITE)) { // JBF 20030804
|
|
if( totalclock >= 280 && totalclock < 395 )
|
|
{
|
|
rotatesprite(160<<16,(151)<<16,(410-totalclock)<<12,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
if(soundanm == 2)
|
|
{
|
|
soundanm = 3;
|
|
sound(FLY_BY);
|
|
}
|
|
}
|
|
else if( totalclock >= 395 )
|
|
{
|
|
if(soundanm == 3)
|
|
{
|
|
soundanm = 4;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
OnEvent(EVENT_LOGO, -1, screenpeek, -1);
|
|
handleevents();
|
|
getpackets();
|
|
nextpage();
|
|
}
|
|
}
|
|
KB_ClearKeysDown(); // JBF
|
|
}
|
|
|
|
if(ud.multimode > 1)
|
|
{
|
|
setgamepalette(&ps[myconnectindex], titlepal, 3);
|
|
rotatesprite(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
|
|
rotatesprite(160<<16,(104)<<16,60<<10,0,DUKENUKEM,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,(129)<<16,30<<11,0,THREEDEE,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite(160<<16,(151)<<16,30<<11,0,PLUTOPAKSPRITE+1,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
|
|
gametext(160,190,"WAITING FOR PLAYERS",14,2);
|
|
nextpage();
|
|
}
|
|
|
|
waitforeverybody();
|
|
|
|
flushperms();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 0); // JBF 20040308
|
|
sound(NITEVISION_ONOFF);
|
|
|
|
//palto(0,0,0,0);
|
|
clearview(0L);
|
|
}
|
|
|
|
void loadtmb(void)
|
|
{
|
|
char tmb[8000];
|
|
long fil, l;
|
|
|
|
fil = kopen4load("d3dtimbr.tmb",0);
|
|
if(fil == -1) return;
|
|
l = kfilelength(fil);
|
|
kread(fil,(char *)tmb,l);
|
|
MUSIC_RegisterTimbreBank(tmb);
|
|
kclose(fil);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= ShutDown
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void Shutdown( void )
|
|
{
|
|
int i;
|
|
|
|
SoundShutdown();
|
|
MusicShutdown();
|
|
uninittimer();
|
|
uninitengine();
|
|
CONTROL_Shutdown();
|
|
CONFIG_WriteSetup();
|
|
KB_Shutdown();
|
|
|
|
for(i=0;i<MAXQUOTES;i++)
|
|
{
|
|
if(fta_quotes[i] != NULL)
|
|
Bfree(fta_quotes[i]);
|
|
if(redefined_quotes[i] != NULL)
|
|
Bfree(redefined_quotes[i]);
|
|
}
|
|
|
|
for(i=0;i<iGameVarCount;i++)
|
|
{
|
|
if(aGameVars[i].szLabel != NULL)
|
|
Bfree(aGameVars[i].szLabel);
|
|
if(aDefaultGameVars[i].szLabel != NULL)
|
|
Bfree(aDefaultGameVars[i].szLabel);
|
|
if(aGameVars[i].plValues != NULL)
|
|
Bfree(aGameVars[i].plValues);
|
|
}
|
|
|
|
if(label != NULL)
|
|
Bfree(label);
|
|
if(labelcode != NULL)
|
|
Bfree(labelcode);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= Startup
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void compilecons(void)
|
|
{
|
|
int i;
|
|
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
|
|
labelcode = (long *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
|
|
labeltype = (long *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
|
|
// if we compile for a V7 engine wall[] should be used for label names since it's bigger
|
|
|
|
if(userconfiles == 0)
|
|
{
|
|
i = kopen4load(confilename,0);
|
|
if (i!=-1)
|
|
kclose(i);
|
|
else Bsprintf(confilename,"GAME.CON");
|
|
}
|
|
loadefs(confilename);
|
|
|
|
if( loadfromgrouponly )
|
|
{
|
|
if(userconfiles == 0)
|
|
{
|
|
i = kopen4load("EDUKE.CON",1);
|
|
if (i!=-1)
|
|
{
|
|
Bsprintf(confilename,"EDUKE.CON");
|
|
kclose(i);
|
|
}
|
|
else Bsprintf(confilename,"GAME.CON");
|
|
}
|
|
loadefs(confilename);
|
|
}
|
|
|
|
if ((unsigned long)labelcnt > sizeof(sprite)/64 ) // see the arithmetic above for why
|
|
gameexit("Error: too many labels defined!");
|
|
else
|
|
{
|
|
char *newlabel;
|
|
long *newlabelcode;
|
|
|
|
newlabel = (char *)malloc(labelcnt<<6);
|
|
newlabelcode = (long *)malloc(labelcnt*sizeof(long));
|
|
|
|
if (!newlabel || !newlabelcode)
|
|
{
|
|
gameexit("Error: out of memory retaining labels\n");
|
|
}
|
|
|
|
copybuf(label, newlabel, (labelcnt*64)/4);
|
|
copybuf(labelcode, newlabelcode, (labelcnt*sizeof(long))/4);
|
|
|
|
label = newlabel;
|
|
labelcode = newlabelcode;
|
|
}
|
|
clearbufbyte(&sprite[0], sizeof(sprite), 0);
|
|
clearbufbyte(§or[0], sizeof(sector), 0);
|
|
clearbufbyte(&wall[0], sizeof(wall), 0);
|
|
|
|
OnEvent(EVENT_INIT, -1, -1, -1);
|
|
}
|
|
|
|
void sanitizegametype()
|
|
{
|
|
// initprintf("ud.m_coop=%i before sanitization\n",ud.m_coop);
|
|
if (ud.m_coop >= num_gametypes || ud.m_coop < 0) {
|
|
ud.m_coop = 0;
|
|
}
|
|
Bsprintf(tempbuf,"%s\n",gametype_names[ud.m_coop]);
|
|
initprintf(tempbuf);
|
|
if(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_ITEMRESPAWN) ud.m_respawn_items = 1;
|
|
else ud.m_respawn_items = 0;
|
|
// initprintf("ud.m_coop=%i after sanitisation\n",ud.m_coop);
|
|
}
|
|
|
|
void Startup(void)
|
|
{
|
|
int i;
|
|
|
|
// readnames();
|
|
|
|
compilecons();
|
|
|
|
CONFIG_ReadSetup();
|
|
|
|
setupdynamictostatic();
|
|
|
|
if (ud.multimode > 1) sanitizegametype();
|
|
|
|
if (CommandSoundToggleOff) SoundToggle = 0;
|
|
if (CommandMusicToggleOff) MusicToggle = 0;
|
|
if (CommandName) strcpy(myname,CommandName);
|
|
if (CommandMap) {
|
|
if (VOLUMEONE) {
|
|
initprintf("The -map option is available in the registered version only!\n");
|
|
boardfilename[0] = 0;
|
|
} else {
|
|
char *dot, *slash;
|
|
|
|
Bstrcpy(boardfilename, CommandMap);
|
|
|
|
dot = Bstrrchr(boardfilename,'.');
|
|
slash = Bstrrchr(boardfilename,'/');
|
|
if (!slash) slash = Bstrrchr(boardfilename,'\\');
|
|
|
|
if ((!slash && !dot) || (slash && dot < slash))
|
|
Bstrcat(boardfilename,".map");
|
|
|
|
i = kopen4load(boardfilename,0);
|
|
if (i!=-1) {
|
|
initprintf("Using level: '%s'.\n",boardfilename);
|
|
kclose(i);
|
|
}
|
|
else
|
|
{
|
|
initprintf("Level '%s' not found.\n",boardfilename);
|
|
boardfilename[0] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (VOLUMEONE) {
|
|
initprintf("*** You have run Duke Nukem 3D %ld times. ***\n\n",ud.executions);
|
|
if(ud.executions >= 50) initprintf("IT IS NOW TIME TO UPGRADE TO THE COMPLETE VERSION!!!\n");
|
|
}
|
|
|
|
if (initengine()) {
|
|
wm_msgbox("Build Engine Initialisation Error",
|
|
"There was a problem initialising the Build engine: %s", engineerrstr);
|
|
exit(1);
|
|
}
|
|
|
|
if (CONTROL_Startup( ControllerType, &GetTime, TICRATE )) {
|
|
uninitengine();
|
|
exit(1);
|
|
}
|
|
SetupGameButtons();
|
|
CONFIG_SetupMouse();
|
|
CONFIG_SetupJoystick();
|
|
|
|
// JBF 20040215: evil and nasty place to do this, but joysticks are evil and nasty too
|
|
if (ControllerType == controltype_keyboardandjoystick) {
|
|
for (i=0;i<joynumaxes;i++)
|
|
setjoydeadzone(i,JoystickAnalogueDead[i],JoystickAnalogueSaturate[i]);
|
|
}
|
|
|
|
inittimer(TICRATE);
|
|
|
|
//initprintf("* Hold Esc to Abort. *\n");
|
|
initprintf("Loading art header...\n");
|
|
if (loadpics("tiles000.art",MAXCACHE1DSIZE) < 0)
|
|
gameexit("Failed loading art.");
|
|
|
|
initprintf("Loading palette/lookups...\n");
|
|
genspriteremaps();
|
|
|
|
readsavenames();
|
|
|
|
tilesizx[MIRROR] = tilesizy[MIRROR] = 0;
|
|
|
|
for(i=0;i<MAXPLAYERS;i++) playerreadyflag[i] = 0;
|
|
|
|
//initmultiplayers(netparamcount,netparam, 0,0,0);
|
|
if (initmultiplayersparms(netparamcount,netparam)) {
|
|
initprintf("Waiting for players...\n");
|
|
while (initmultiplayerscycle()) {
|
|
handleevents();
|
|
if (quitevent) {
|
|
Shutdown();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
if (netparam) Bfree(netparam);
|
|
netparam = NULL; netparamcount = 0;
|
|
|
|
if(numplayers > 1)
|
|
initprintf("Multiplayer initialized.\n");
|
|
|
|
screenpeek = myconnectindex;
|
|
ps[myconnectindex].palette = (char *) &palette[0];
|
|
|
|
if(networkmode == 255)
|
|
networkmode = 1;
|
|
|
|
getnames();
|
|
}
|
|
|
|
void sendscore(char *s)
|
|
{
|
|
if(numplayers > 1)
|
|
genericmultifunction(-1,s,strlen(s)+1,5);
|
|
}
|
|
|
|
void syncnames(void)
|
|
{
|
|
int i,l;
|
|
|
|
buf[0] = 6;
|
|
buf[1] = myconnectindex;
|
|
buf[2] = BYTEVERSION;
|
|
l = 3;
|
|
|
|
//null terminated player name to send
|
|
for(i=0;myname[i];i++) buf[l++] = Btoupper(myname[i]);
|
|
buf[l++] = 0;
|
|
|
|
for(i=0;i<10;i++)
|
|
{
|
|
ud.wchoice[myconnectindex][i] = ud.wchoice[0][i];
|
|
buf[l++] = (char)ud.wchoice[0][i];
|
|
}
|
|
|
|
buf[l++] = ps[myconnectindex].aim_mode = ud.mouseaiming;
|
|
buf[l++] = ps[myconnectindex].auto_aim = AutoAim;
|
|
buf[l++] = ps[myconnectindex].weaponswitch = ud.weaponswitch;
|
|
buf[l++] = ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if (i != myconnectindex) sendpacket(i,&buf[0],l);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
|
|
void sendboardname(void)
|
|
{
|
|
if(ud.multimode > 1)
|
|
{
|
|
int j;
|
|
int ch;
|
|
|
|
tempbuf[0] = 9;
|
|
tempbuf[1] = 0;
|
|
|
|
j = strlen(boardfilename);
|
|
boardfilename[j] = 0;
|
|
strcat(tempbuf+1,boardfilename);
|
|
|
|
for(ch=connecthead;ch >= 0;ch=connectpoint2[ch])
|
|
{
|
|
if (ch != myconnectindex) sendpacket(ch,tempbuf,j+1);
|
|
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
|
|
}
|
|
}
|
|
}
|
|
|
|
void getnames(void)
|
|
{
|
|
int l;
|
|
|
|
for(l=0;(unsigned)l<sizeof(myname)-1;l++)
|
|
ud.user_name[myconnectindex][l] = Btoupper(myname[l]);
|
|
|
|
if(numplayers > 1)
|
|
{
|
|
syncnames();
|
|
sendboardname();
|
|
getpackets();
|
|
|
|
waitforeverybody();
|
|
}
|
|
|
|
if(cp == 1 && numplayers < 2)
|
|
gameexit("Please put the Duke Nukem 3D Atomic Edition CD in the CD-ROM drive.");
|
|
}
|
|
|
|
void updatenames(void)
|
|
{
|
|
int l;
|
|
|
|
if(ud.recstat != 0)
|
|
return;
|
|
|
|
for(l=0;(unsigned)l<sizeof(myname)-1;l++)
|
|
ud.user_name[myconnectindex][l] = Btoupper(myname[l]);
|
|
|
|
if(ud.multimode > 1)
|
|
{
|
|
syncnames();
|
|
if(sprite[ps[myconnectindex].i].picnum == APLAYER)
|
|
sprite[ps[myconnectindex].i].pal = ud.color;
|
|
}
|
|
else
|
|
{
|
|
ps[myconnectindex].aim_mode = ud.mouseaiming;
|
|
ps[myconnectindex].auto_aim = AutoAim;
|
|
ps[myconnectindex].weaponswitch = ud.weaponswitch;
|
|
ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
|
|
|
|
if(sprite[ps[myconnectindex].i].picnum == APLAYER)
|
|
sprite[ps[myconnectindex].i].pal = ud.color;
|
|
}
|
|
}
|
|
|
|
void writestring(long a1,long a2,long a3,short a4,long vx,long vy,long vz)
|
|
{
|
|
|
|
FILE *fp;
|
|
|
|
fp = (FILE *)fopenfrompath("debug.txt","rt+");
|
|
|
|
fprintf(fp,"%ld %ld %ld %d %ld %ld %ld\n",a1,a2,a3,a4,vx,vy,vz);
|
|
fclose(fp);
|
|
}
|
|
|
|
char testcd(char *fn, long testsiz);
|
|
|
|
// JBF: various hacks here
|
|
void copyprotect(void)
|
|
{
|
|
// FILE *fp;
|
|
// char idfile[256];
|
|
|
|
cp = 0;
|
|
|
|
#ifdef NOCOPYPROTECT
|
|
return;
|
|
#endif
|
|
if (VOLUMEONE) return;
|
|
|
|
if( testcd(IDFILENAME, IDFSIZE) )
|
|
{
|
|
cp = 1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
void backtomenu(void)
|
|
{
|
|
boardfilename[0] = 0;
|
|
if (ud.recstat == 1) closedemowrite();
|
|
ud.warp_on = 0;
|
|
ps[myconnectindex].gm = MODE_MENU;
|
|
cmenu(0);
|
|
KB_FlushKeyboardQueue();
|
|
}
|
|
|
|
int shareware = 0;
|
|
|
|
char *startwin_labeltext = "Starting EDuke32...";
|
|
|
|
int load_script(char *szScript)
|
|
{
|
|
FILE* fp = fopenfrompath(szScript, "r");
|
|
|
|
if(fp != NULL)
|
|
{
|
|
char line[255];
|
|
OSD_Printf("Executing \"%s\"\n", szScript);
|
|
while(fgets(line ,sizeof(line)-1, fp) != NULL)
|
|
OSD_Dispatch(strtok(line,"\r\n"));
|
|
fclose(fp);
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void app_main(int argc,char **argv)
|
|
{
|
|
long i, j;
|
|
#ifdef RENDERTYPEWIN
|
|
if (win_checkinstance()) {
|
|
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
|
|
"Do you wish to continue starting this copy?"))
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
OSD_SetLogFile("eduke32.log");
|
|
|
|
#if 1 // defined(_WIN32)
|
|
if (!access("user_profiles_enabled", F_OK))
|
|
#endif
|
|
{
|
|
char cwd[BMAX_PATH];
|
|
char *homedir;
|
|
int asperr;
|
|
|
|
#if defined(__linux__) || defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__)
|
|
addsearchpath("/usr/share/games/eduke32");
|
|
addsearchpath("/usr/local/share/games/eduke32");
|
|
#elif defined(__APPLE__)
|
|
addsearchpath("/Library/Application Support/EDuke32");
|
|
#endif
|
|
if (getcwd(cwd,BMAX_PATH)) addsearchpath(cwd);
|
|
if ((homedir = Bgethomedir())) {
|
|
Bsnprintf(cwd,sizeof(cwd),"%s/"
|
|
#if defined(_WIN32)
|
|
"EDuke32 Settings"
|
|
#elif defined(__APPLE__)
|
|
"Library/Application Support/EDuke32"
|
|
#else
|
|
".eduke32"
|
|
#endif
|
|
,homedir);
|
|
asperr = addsearchpath(cwd);
|
|
if (asperr == -2) {
|
|
if (Bmkdir(cwd,S_IRWXU) == 0) asperr = addsearchpath(cwd);
|
|
else asperr = -1;
|
|
}
|
|
if ((asperr == 0))
|
|
chdir(cwd);
|
|
Bfree(homedir);
|
|
}
|
|
}
|
|
|
|
// JBF 20030925: Because it's annoying renaming GRP files whenever I want to test different game data
|
|
if (getenv("DUKE3DGRP")) {
|
|
duke3dgrp = getenv("DUKE3DGRP");
|
|
initprintf("Using `%s' as main GRP file\n", duke3dgrp);
|
|
}
|
|
initgroupfile(duke3dgrp);
|
|
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
|
|
if (i!=-1) {
|
|
initprintf("Using Shareware GRP file.\n");
|
|
shareware = 1;
|
|
kclose(i);
|
|
}
|
|
copyprotect();
|
|
if (cp) return;
|
|
|
|
// gotta set the proper title after we compile the CONs if this is the full version
|
|
|
|
if (VOLUMEALL) wm_setapptitle(HEAD2);
|
|
else wm_setapptitle(HEAD);
|
|
|
|
initprintf("%s%s\n",apptitle," ("__DATE__" "__TIME__")");
|
|
initprintf("Copyright (c) 1996, 2003 3D Realms Entertainment\n");
|
|
initprintf("Copyright (c) 2006 EDuke32 team\n");
|
|
|
|
ud.multimode = 1;
|
|
|
|
checkcommandline(argc,argv);
|
|
|
|
if (VOLUMEALL)
|
|
loadgroupfiles(duke3ddef);
|
|
|
|
initprintf("\n");
|
|
|
|
if (condebug)
|
|
initprintf("CON debugging activated (%d).\n\n",condebug);
|
|
|
|
if (netparamcount > 0) _buildargc = (argc -= netparamcount+1); // crop off the net parameters
|
|
|
|
RegisterShutdownFunction( Shutdown );
|
|
|
|
if (VOLUMEONE) {
|
|
initprintf("Distribution of shareware Duke Nukem 3D is restricted in certain ways.\n");
|
|
initprintf("Please read LICENSE.DOC for more details.\n");
|
|
}
|
|
|
|
Startup(); // a bunch of stuff including compiling cons
|
|
if (!loaddefinitionsfile(duke3ddef)) initprintf("Definitions file loaded.\n");
|
|
|
|
if (quitevent) return;
|
|
|
|
// initprintf("numplayers=%i\n",numplayers);
|
|
|
|
if(numplayers > 1)
|
|
{
|
|
ud.multimode = numplayers;
|
|
sendlogon();
|
|
}
|
|
else if(boardfilename[0] != 0)
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
ud.warp_on = 1;
|
|
}
|
|
|
|
getnames();
|
|
|
|
if(ud.multimode > 1)
|
|
{
|
|
playerswhenstarted = ud.multimode;
|
|
|
|
if(ud.warp_on == 0)
|
|
{
|
|
ud.m_monsters_off = 1;
|
|
ud.m_player_skill = 0;
|
|
}
|
|
}
|
|
|
|
ud.last_level = -1;
|
|
|
|
RTS_Init(ud.rtsname);
|
|
if(numlumps) initprintf("Using .RTS file: %s\n",ud.rtsname);
|
|
|
|
if (CONTROL_JoystickEnabled)
|
|
CONTROL_CenterJoystick
|
|
(
|
|
CenterCenter,
|
|
UpperLeft,
|
|
LowerRight,
|
|
CenterThrottle,
|
|
CenterRudder
|
|
);
|
|
|
|
if( setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP) < 0 )
|
|
{
|
|
int i = 0;
|
|
int xres[] = {800,640,320};
|
|
int yres[] = {600,480,240};
|
|
int bpp[] = {32,16,8};
|
|
initprintf("Failure setting video mode %dx%dx%d %s! Attempting safer mode...\n",
|
|
ScreenWidth,ScreenHeight,ScreenBPP,ScreenMode?"fullscreen":"windowed");
|
|
/* ScreenMode = 0; // JBF: was 2
|
|
ScreenWidth = 800;
|
|
ScreenHeight = 600; // JBF: was 200
|
|
ScreenBPP = 32; */
|
|
while(setgamemode(0,xres[i],yres[i],bpp[i]) < 0) {
|
|
initprintf("Failure setting video mode %dx%dx%d windowed! Attempting safer mode...\n",xres[i],yres[i],bpp[i]);
|
|
i++;
|
|
}
|
|
ScreenWidth = xres[i];
|
|
ScreenHeight = yres[i];
|
|
ScreenBPP = bpp[i];
|
|
}
|
|
|
|
initprintf("Initializing OSD...\n");
|
|
|
|
OSD_SetFunctions(
|
|
GAME_drawosdchar,
|
|
GAME_drawosdstr,
|
|
GAME_drawosdcursor,
|
|
GAME_getcolumnwidth,
|
|
GAME_getrowheight,
|
|
GAME_clearbackground,
|
|
(int(*)(void))GetTime,
|
|
GAME_onshowosd
|
|
);
|
|
OSD_SetParameters(0,2, 0,0, 4,0);
|
|
registerosdcommands();
|
|
|
|
initprintf("Checking music inits...\n");
|
|
MusicStartup();
|
|
initprintf("Checking sound inits...\n");
|
|
SoundStartup();
|
|
loadtmb();
|
|
|
|
if (VOLUMEONE) {
|
|
if(numplayers > 4 || ud.multimode > 4)
|
|
gameexit(" The full version of Duke Nukem 3D supports 5 or more players.");
|
|
}
|
|
|
|
setbrightness(ud.brightness>>2,&ps[myconnectindex].palette[0],0);
|
|
|
|
// ESCESCAPE;
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
load_script("autoexec.cfg");
|
|
|
|
if(ud.warp_on > 1 && ud.multimode < 2)
|
|
{
|
|
clearview(0L);
|
|
//ps[myconnectindex].palette = palette;
|
|
//palto(0,0,0,0);
|
|
setgamepalette(&ps[myconnectindex], palette, 0); // JBF 20040308
|
|
rotatesprite(320<<15,200<<15,65536L,0,LOADSCREEN,0,0,2+8+64,0,0,xdim-1,ydim-1);
|
|
menutext(160,105,0,0,"LOADING SAVED GAME...");
|
|
nextpage();
|
|
|
|
j = loadplayer(ud.warp_on-2);
|
|
if(j)
|
|
ud.warp_on = 0;
|
|
}
|
|
|
|
// getpackets();
|
|
|
|
MAIN_LOOP_RESTART:
|
|
|
|
if(ud.warp_on == 0)
|
|
Logo();
|
|
else if(ud.warp_on == 1)
|
|
{
|
|
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
|
|
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
}
|
|
else vscrn();
|
|
/*
|
|
if(ud.warp_on == 0)
|
|
Logo();
|
|
|
|
MAIN_LOOP_RESTART:
|
|
|
|
if(ud.warp_on == 1)
|
|
{
|
|
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
|
|
|
|
if (enterlevel(MODE_GAME)) backtomenu();
|
|
}
|
|
else if(ud.warp_on != 0) vscrn();
|
|
*/
|
|
if( ud.warp_on == 0 && playback() )
|
|
{
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
nomorelogohack = 1;
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
|
|
ud.auto_run = RunMode;
|
|
ud.showweapons = ShowOpponentWeapons;
|
|
ps[myconnectindex].aim_mode = ud.mouseaiming;
|
|
ps[myconnectindex].auto_aim = AutoAim;
|
|
ps[myconnectindex].weaponswitch = ud.weaponswitch;
|
|
ps[myconnectindex].palookup = ud.pcolor[myconnectindex] = ud.color;
|
|
|
|
ud.warp_on = 0;
|
|
KB_KeyDown[sc_Pause] = 0; // JBF: I hate the pause key
|
|
|
|
while ( !(ps[myconnectindex].gm&MODE_END) ) //The whole loop!!!!!!!!!!!!!!!!!!
|
|
{
|
|
if (handleevents()) { // JBF
|
|
if (quitevent) {
|
|
KB_KeyDown[sc_Escape] = 1;
|
|
quitevent = 0;
|
|
}
|
|
}
|
|
|
|
AudioUpdate();
|
|
|
|
OSD_DispatchQueued();
|
|
|
|
if( ud.recstat == 2 || ud.multimode > 1 || ( ud.show_help == 0 && (ps[myconnectindex].gm&MODE_MENU) != MODE_MENU ) )
|
|
if( ps[myconnectindex].gm&MODE_GAME )
|
|
if( moveloop() ) continue;
|
|
|
|
if( ps[myconnectindex].gm&MODE_EOL || ps[myconnectindex].gm&MODE_RESTART )
|
|
{
|
|
if( ps[myconnectindex].gm&MODE_EOL && display_bonus_screen == 1)
|
|
{
|
|
closedemowrite();
|
|
|
|
ready2send = 0;
|
|
|
|
i = ud.screen_size;
|
|
ud.screen_size = 0;
|
|
vscrn();
|
|
ud.screen_size = i;
|
|
dobonus(0);
|
|
|
|
if(ud.eog)
|
|
{
|
|
ud.eog = 0;
|
|
if(ud.multimode < 2)
|
|
{
|
|
if (!VOLUMEALL) {
|
|
doorders();
|
|
}
|
|
ps[myconnectindex].gm = MODE_MENU;
|
|
cmenu(0);
|
|
probey = 0;
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
else
|
|
{
|
|
ud.m_level_number = 0;
|
|
ud.level_number = 0;
|
|
}
|
|
}
|
|
}
|
|
display_bonus_screen = 1;
|
|
ready2send = 0;
|
|
if(numplayers > 1) ps[myconnectindex].gm = MODE_GAME;
|
|
if (enterlevel(ps[myconnectindex].gm)) {
|
|
backtomenu();
|
|
goto MAIN_LOOP_RESTART;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
cheats();
|
|
nonsharedkeys();
|
|
|
|
if( (ud.show_help == 0 && ud.multimode < 2 && !(ps[myconnectindex].gm&MODE_MENU) ) || ud.multimode > 1 || ud.recstat == 2)
|
|
i = min(max((totalclock-ototalclock)*(65536L/TICSPERFRAME),0),65536);
|
|
else
|
|
i = 65536;
|
|
|
|
displayrooms(screenpeek,i);
|
|
displayrest(i);
|
|
|
|
// if( KB_KeyPressed(sc_F) )
|
|
// {
|
|
// KB_ClearKeyDown(sc_F);
|
|
// addplayer();
|
|
// }
|
|
|
|
if(ps[myconnectindex].gm&MODE_DEMO)
|
|
goto MAIN_LOOP_RESTART;
|
|
|
|
if(debug_on) caches();
|
|
|
|
checksync();
|
|
|
|
if (VOLUMEONE) {
|
|
if(ud.show_help == 0 && show_shareware > 0 && (ps[myconnectindex].gm&MODE_MENU) == 0 )
|
|
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
nextpage();
|
|
|
|
while (!(ps[myconnectindex].gm&MODE_MENU) && ready2send && totalclock >= ototalclock+TICSPERFRAME)
|
|
faketimerhandler();
|
|
}
|
|
|
|
gameexit(" ");
|
|
}
|
|
|
|
char demo_version;
|
|
|
|
char opendemoread(char which_demo) // 0 = mine
|
|
{
|
|
char d[13];
|
|
char ver;
|
|
int32 i;
|
|
|
|
strcpy(d, "demo_.dmo");
|
|
|
|
if(which_demo == 10)
|
|
d[4] = 'x';
|
|
else
|
|
d[4] = '0' + which_demo;
|
|
|
|
ud.reccnt = 0;
|
|
|
|
if(which_demo == 1 && firstdemofile[0] != 0)
|
|
{
|
|
if ((recfilep = kopen4load(firstdemofile,loadfromgrouponly)) == -1) return(0);
|
|
}
|
|
else
|
|
if ((recfilep = kopen4load(d,loadfromgrouponly)) == -1) return(0);
|
|
|
|
if (kread(recfilep,&ud.reccnt,sizeof(long)) != sizeof(long)) goto corrupt;
|
|
if (kread(recfilep,&ver,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
|
|
if(ver != BYTEVERSION /*&& ver != 116 && ver != 117*/) { /* old demo playback */
|
|
if (ver == BYTEVERSION_JF) initprintf("Demo %s is for Regular edition.\n", d);
|
|
else if (ver == BYTEVERSION_JF+1) initprintf("Demo %s is for Atomic edition.\n", d);
|
|
else if (ver == BYTEVERSION_JF+2) initprintf("Demo %s is for Shareware version.\n", d);
|
|
else OSD_Printf("Demo %s is of an incompatible version (%d).\n", d, ver);
|
|
kclose(recfilep);
|
|
ud.reccnt=0;
|
|
demo_version = 0;
|
|
return 0;
|
|
} else {
|
|
demo_version = ver;
|
|
OSD_Printf("Demo %s is of version %d.\n", d, ver);
|
|
}
|
|
|
|
if (kread(recfilep,(char *)&ud.volume_number,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.volume_number: %d\n",ud.volume_number);
|
|
if (kread(recfilep,(char *)&ud.level_number,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.level_number: %d\n",ud.level_number);
|
|
if (kread(recfilep,(char *)&ud.player_skill,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.player_skill: %d\n",ud.player_skill);
|
|
if (kread(recfilep,(char *)&ud.m_coop,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.m_coop: %d\n",ud.m_coop);
|
|
if (kread(recfilep,(char *)&ud.m_ffire,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("ud.m_ffire: %d\n",ud.m_ffire);
|
|
if (kread(recfilep,(short *)&ud.multimode,sizeof(short)) != sizeof(short)) goto corrupt;
|
|
OSD_Printf("ud.multimode: %d\n",ud.multimode);
|
|
if (kread(recfilep,(short *)&ud.m_monsters_off,sizeof(short)) != sizeof(short)) goto corrupt;
|
|
OSD_Printf("ud.m_monsters_off: %d\n",ud.m_monsters_off);
|
|
if (kread(recfilep,(int32 *)&ud.m_respawn_monsters,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
OSD_Printf("ud.m_respawn_monsters: %d\n",ud.m_respawn_monsters);
|
|
if (kread(recfilep,(int32 *)&ud.m_respawn_items,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
OSD_Printf("ud.m_respawn_items: %d\n",ud.m_respawn_items);
|
|
if (kread(recfilep,(int32 *)&ud.m_respawn_inventory,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
OSD_Printf("ud.m_respawn_inventory: %d\n",ud.m_respawn_inventory);
|
|
if (kread(recfilep,(int32 *)&ud.playerai,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
OSD_Printf("ud.playerai: %d\n",ud.playerai);
|
|
if (kread(recfilep,(char *)&ud.user_name[0][0],sizeof(ud.user_name)) != sizeof(ud.user_name)) goto corrupt;
|
|
OSD_Printf("ud.user_name: %s\n",ud.user_name);
|
|
if (kread(recfilep,(int32 *)&i,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
|
|
if(ver == BYTEVERSION) {
|
|
if (kread(recfilep,(char *)boardfilename,sizeof(boardfilename)) != sizeof(boardfilename)) goto corrupt;
|
|
} else if (kread(recfilep,(char *)boardfilename,128) != 128) goto corrupt;
|
|
|
|
if( boardfilename[0] != 0 )
|
|
{
|
|
ud.m_level_number = 7;
|
|
ud.m_volume_number = 0;
|
|
}
|
|
|
|
for(i=0;i<ud.multimode;i++) {
|
|
if (ver == BYTEVERSION) {
|
|
if (kread(recfilep,(int32 *)&ps[i].aim_mode,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
if (kread(recfilep,(int32 *)&ps[i].auto_aim,sizeof(int32)) != sizeof(int32)) goto corrupt; // JBF 20031126
|
|
if (kread(recfilep,(int32 *)&ps[i].weaponswitch,sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
if (kread(recfilep,(int32 *)&ud.pcolor[i],sizeof(int32)) != sizeof(int32)) goto corrupt;
|
|
ps[i].palookup = ud.pcolor[i];
|
|
} else {
|
|
if (kread(recfilep,(int32 *)&ps[i].aim_mode,sizeof(char)) != sizeof(char)) goto corrupt;
|
|
OSD_Printf("aim_mode: %d\n",ps[i].aim_mode);
|
|
ps[i].auto_aim = 1;
|
|
ps[i].weaponswitch = 3;
|
|
}
|
|
}
|
|
|
|
ud.god = ud.cashman = ud.eog = ud.showallmap = 0;
|
|
ud.clipping = ud.scrollmode = ud.overhead_on = ud.pause_on = 0;
|
|
|
|
newgame(ud.volume_number,ud.level_number,ud.player_skill);
|
|
return(1);
|
|
corrupt:
|
|
OSD_Printf("Demo %d header is corrupt.\n",which_demo);
|
|
ud.reccnt = 0;
|
|
kclose(recfilep);
|
|
return 0;
|
|
}
|
|
|
|
void opendemowrite(void)
|
|
{
|
|
char *d = "demo1.dmo";
|
|
long dummylong = 0;
|
|
char ver;
|
|
short i;
|
|
|
|
if(ud.recstat == 2) kclose(recfilep);
|
|
|
|
ver = BYTEVERSION;
|
|
|
|
if ((frecfilep = fopen(d,"wb")) == NULL) return;
|
|
fwrite(&dummylong,4,1,frecfilep);
|
|
fwrite(&ver,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.volume_number,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.level_number,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.player_skill,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.m_coop,sizeof(char),1,frecfilep);
|
|
fwrite((char *)&ud.m_ffire,sizeof(char),1,frecfilep);
|
|
fwrite((short *)&ud.multimode,sizeof(short),1,frecfilep);
|
|
fwrite((short *)&ud.m_monsters_off,sizeof(short),1,frecfilep);
|
|
fwrite((int32 *)&ud.m_respawn_monsters,sizeof(int32),1,frecfilep);
|
|
fwrite((int32 *)&ud.m_respawn_items,sizeof(int32),1,frecfilep);
|
|
fwrite((int32 *)&ud.m_respawn_inventory,sizeof(int32),1,frecfilep);
|
|
fwrite((int32 *)&ud.playerai,sizeof(int32),1,frecfilep);
|
|
fwrite((char *)&ud.user_name[0][0],sizeof(ud.user_name),1,frecfilep);
|
|
fwrite((int32 *)&ud.auto_run,sizeof(int32),1,frecfilep);
|
|
fwrite((char *)boardfilename,sizeof(boardfilename),1,frecfilep);
|
|
|
|
for(i=0;i<ud.multimode;i++) {
|
|
fwrite((int32 *)&ps[i].aim_mode,sizeof(int32),1,frecfilep);
|
|
fwrite((int32 *)&ps[i].auto_aim,sizeof(int32),1,frecfilep); // JBF 20031126
|
|
fwrite(&ps[i].weaponswitch,sizeof(int32),1,frecfilep);
|
|
fwrite(&ud.pcolor[i],sizeof(int32),1,frecfilep);
|
|
}
|
|
|
|
totalreccnt = 0;
|
|
ud.reccnt = 0;
|
|
}
|
|
|
|
void record(void)
|
|
{
|
|
short i;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
copybufbyte(&sync[i],&recsync[ud.reccnt],sizeof(input));
|
|
ud.reccnt++;
|
|
totalreccnt++;
|
|
if (ud.reccnt >= RECSYNCBUFSIZ)
|
|
{
|
|
dfwrite(recsync,sizeof(input)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
|
|
ud.reccnt = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void closedemowrite(void)
|
|
{
|
|
if (ud.recstat == 1)
|
|
{
|
|
if (ud.reccnt > 0)
|
|
{
|
|
dfwrite(recsync,sizeof(input)*ud.multimode,ud.reccnt/ud.multimode,frecfilep);
|
|
|
|
fseek(frecfilep,SEEK_SET,0L);
|
|
fwrite(&totalreccnt,sizeof(long),1,frecfilep);
|
|
ud.recstat = ud.m_recstat = 0;
|
|
}
|
|
fclose(frecfilep);
|
|
}
|
|
}
|
|
|
|
char which_demo = 1;
|
|
char in_menu = 0;
|
|
|
|
typedef struct {
|
|
signed char avel, horz;
|
|
short fvel, svel;
|
|
unsigned long bits;
|
|
} oldinput;
|
|
|
|
oldinput oldrecsync[RECSYNCBUFSIZ];
|
|
|
|
// extern long syncs[];
|
|
long playback(void)
|
|
{
|
|
long i,j,k,l;
|
|
char foundemo;
|
|
|
|
if( ready2send ) return 0;
|
|
|
|
foundemo = 0;
|
|
|
|
RECHECK:
|
|
|
|
in_menu = ps[myconnectindex].gm&MODE_MENU;
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
|
|
flushperms();
|
|
|
|
if(numplayers < 2) foundemo = opendemoread(which_demo);
|
|
|
|
if(foundemo == 0)
|
|
{
|
|
if(which_demo > 1)
|
|
{
|
|
which_demo = 1;
|
|
goto RECHECK;
|
|
}
|
|
fadepal(0,0,0, 0,63,7);
|
|
setgamepalette(&ps[myconnectindex], palette, 1); // JBF 20040308
|
|
drawbackground();
|
|
menus();
|
|
//ps[myconnectindex].palette = palette;
|
|
nextpage();
|
|
fadepal(0,0,0, 63,0,-7);
|
|
ud.reccnt = 0;
|
|
}
|
|
else
|
|
{
|
|
ud.recstat = 2;
|
|
which_demo++;
|
|
if(which_demo == 10) which_demo = 1;
|
|
if (enterlevel(MODE_DEMO)) return 1;
|
|
}
|
|
|
|
if(foundemo == 0 || in_menu || KB_KeyWaiting() || numplayers > 1)
|
|
{
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
}
|
|
|
|
ready2send = 0;
|
|
i = 0;
|
|
|
|
KB_FlushKeyboardQueue();
|
|
|
|
k = 0;
|
|
|
|
while (ud.reccnt > 0 || foundemo == 0)
|
|
{
|
|
if(foundemo) while ( totalclock >= (lockclock+TICSPERFRAME) )
|
|
{
|
|
if (demo_version != BYTEVERSION)
|
|
{
|
|
if ((i == 0) || (i >= RECSYNCBUFSIZ))
|
|
{
|
|
i = 0;
|
|
l = min(ud.reccnt,RECSYNCBUFSIZ);
|
|
if (kdfread(oldrecsync,sizeof(oldinput)*ud.multimode,l/ud.multimode,recfilep) != l/ud.multimode) {
|
|
OSD_Printf("Demo %d is corrupt.\n", which_demo-1);
|
|
foundemo = 0;
|
|
ud.reccnt = 0;
|
|
kclose(recfilep);
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
goto RECHECK;
|
|
}
|
|
OSD_Printf("ud.reccnt: %d\n",ud.reccnt);
|
|
}
|
|
|
|
for(j=connecthead;j>=0;j=connectpoint2[j])
|
|
{
|
|
OSD_Printf("ud.reccnt: %d, a:%d, h:%d, s:%d, f:%d, b:%d\n",ud.reccnt,oldrecsync[i].avel,oldrecsync[i].horz,oldrecsync[i].svel,oldrecsync[i].fvel,oldrecsync[i].bits);
|
|
clearbufbyte(&inputfifo[movefifoend[j]&(MOVEFIFOSIZ-1)][j],sizeof(input),0L);
|
|
copybufbyte(&oldrecsync[i],&inputfifo[movefifoend[j]&(MOVEFIFOSIZ-1)][j],sizeof(oldinput));
|
|
movefifoend[j]++;
|
|
i++;
|
|
ud.reccnt--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((i == 0) || (i >= RECSYNCBUFSIZ))
|
|
{
|
|
i = 0;
|
|
l = min(ud.reccnt,RECSYNCBUFSIZ);
|
|
if (kdfread(recsync,sizeof(input)*ud.multimode,l/ud.multimode,recfilep) != l/ud.multimode) {
|
|
OSD_Printf("Demo %d is corrupt.\n", which_demo-1);
|
|
foundemo = 0;
|
|
ud.reccnt = 0;
|
|
kclose(recfilep);
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
goto RECHECK;
|
|
}
|
|
}
|
|
|
|
for(j=connecthead;j>=0;j=connectpoint2[j])
|
|
{
|
|
copybufbyte(&recsync[i],&inputfifo[movefifoend[j]&(MOVEFIFOSIZ-1)][j],sizeof(input));
|
|
movefifoend[j]++;
|
|
i++;
|
|
ud.reccnt--;
|
|
}
|
|
}
|
|
domovethings();
|
|
}
|
|
|
|
if(foundemo == 0)
|
|
drawbackground();
|
|
else
|
|
{
|
|
nonsharedkeys();
|
|
|
|
j = min(max((totalclock-lockclock)*(65536/TICSPERFRAME),0),65536);
|
|
displayrooms(screenpeek,j);
|
|
displayrest(j);
|
|
|
|
if(ud.multimode > 1 && ps[myconnectindex].gm )
|
|
getpackets();
|
|
}
|
|
|
|
if( (ps[myconnectindex].gm&MODE_MENU) && (ps[myconnectindex].gm&MODE_EOL) )
|
|
goto RECHECK;
|
|
|
|
if (KB_KeyPressed(sc_Escape) && (ps[myconnectindex].gm&MODE_MENU) == 0 && (ps[myconnectindex].gm&MODE_TYPE) == 0)
|
|
{
|
|
KB_ClearKeyDown(sc_Escape);
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
ps[myconnectindex].gm |= MODE_MENU;
|
|
cmenu(0);
|
|
intomenusounds();
|
|
}
|
|
|
|
if(ps[myconnectindex].gm&MODE_TYPE)
|
|
{
|
|
typemode();
|
|
if((ps[myconnectindex].gm&MODE_TYPE) != MODE_TYPE)
|
|
ps[myconnectindex].gm = MODE_MENU;
|
|
}
|
|
else
|
|
{
|
|
if(ud.recstat != 2)
|
|
menus();
|
|
if( ud.multimode > 1 && current_menu != 20003 && current_menu != 20005 && current_menu != 210)
|
|
{
|
|
ControlInfo noshareinfo;
|
|
CONTROL_GetInput( &noshareinfo );
|
|
if( BUTTON(gamefunc_SendMessage) )
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
CONTROL_ClearButton( gamefunc_SendMessage );
|
|
ps[myconnectindex].gm = MODE_TYPE;
|
|
typebuf[0] = 0;
|
|
inputloc = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
operatefta();
|
|
|
|
if(ud.last_camsprite != ud.camerasprite)
|
|
{
|
|
ud.last_camsprite = ud.camerasprite;
|
|
ud.camera_time = totalclock+(TICRATE*2);
|
|
}
|
|
|
|
if (VOLUMEONE) {
|
|
if( ud.show_help == 0 && (ps[myconnectindex].gm&MODE_MENU) == 0 )
|
|
rotatesprite((320-50)<<16,9<<16,65536L,0,BETAVERSION,0,0,2+8+16+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
handleevents();
|
|
getpackets();
|
|
nextpage();
|
|
|
|
if( ps[myconnectindex].gm==MODE_END || ps[myconnectindex].gm==MODE_GAME )
|
|
{
|
|
if(foundemo)
|
|
kclose(recfilep);
|
|
return 0;
|
|
}
|
|
}
|
|
kclose(recfilep);
|
|
|
|
#if 0
|
|
{
|
|
unsigned long crcv;
|
|
// sync checker
|
|
+ initcrc32table();
|
|
crc32init(&crcv);
|
|
crc32block(&crcv, (unsigned char *)wall, sizeof(wall));
|
|
crc32block(&crcv, (unsigned char *)sector, sizeof(sector));
|
|
crc32block(&crcv, (unsigned char *)sprite, sizeof(sprite));
|
|
crc32finish(&crcv);
|
|
initprintf("Checksum = %08X\n",crcv);
|
|
}
|
|
#endif
|
|
|
|
if(ps[myconnectindex].gm&MODE_MENU) goto RECHECK;
|
|
return 1;
|
|
}
|
|
|
|
char moveloop()
|
|
{
|
|
long i;
|
|
|
|
if (numplayers > 1)
|
|
while (fakemovefifoplc < movefifoend[myconnectindex]) fakedomovethings();
|
|
|
|
getpackets();
|
|
|
|
if (numplayers < 2) bufferjitter = 0;
|
|
while (movefifoend[myconnectindex]-movefifoplc > bufferjitter)
|
|
{
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if (movefifoplc == movefifoend[i]) break;
|
|
if (i >= 0) break;
|
|
if( domovethings() ) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void fakedomovethingscorrect(void)
|
|
{
|
|
long i;
|
|
struct player_struct *p;
|
|
|
|
if (numplayers < 2) return;
|
|
|
|
i = ((movefifoplc-1)&(MOVEFIFOSIZ-1));
|
|
p = &ps[myconnectindex];
|
|
|
|
if (p->posx == myxbak[i] && p->posy == myybak[i] && p->posz == myzbak[i]
|
|
&& p->horiz == myhorizbak[i] && p->ang == myangbak[i]) return;
|
|
|
|
myx = p->posx; omyx = p->oposx; myxvel = p->posxv;
|
|
myy = p->posy; omyy = p->oposy; myyvel = p->posyv;
|
|
myz = p->posz; omyz = p->oposz; myzvel = p->poszv;
|
|
myang = p->ang; omyang = p->oang;
|
|
mycursectnum = p->cursectnum;
|
|
myhoriz = p->horiz; omyhoriz = p->ohoriz;
|
|
myhorizoff = p->horizoff; omyhorizoff = p->ohorizoff;
|
|
myjumpingcounter = p->jumping_counter;
|
|
myjumpingtoggle = p->jumping_toggle;
|
|
myonground = p->on_ground;
|
|
myhardlanding = p->hard_landing;
|
|
myreturntocenter = p->return_to_center;
|
|
|
|
fakemovefifoplc = movefifoplc;
|
|
while (fakemovefifoplc < movefifoend[myconnectindex])
|
|
fakedomovethings();
|
|
|
|
}
|
|
|
|
void fakedomovethings(void)
|
|
{
|
|
input *syn;
|
|
struct player_struct *p;
|
|
long i, j, k, doubvel, fz, cz, hz, lz, x, y;
|
|
unsigned long sb_snum;
|
|
short psect, psectlotag, tempsect, backcstat;
|
|
char shrunk, spritebridge;
|
|
|
|
syn = (input *)&inputfifo[fakemovefifoplc&(MOVEFIFOSIZ-1)][myconnectindex];
|
|
|
|
p = &ps[myconnectindex];
|
|
|
|
backcstat = sprite[p->i].cstat;
|
|
sprite[p->i].cstat &= ~257;
|
|
|
|
sb_snum = syn->bits;
|
|
|
|
psect = mycursectnum;
|
|
psectlotag = sector[psect].lotag;
|
|
spritebridge = 0;
|
|
|
|
shrunk = (sprite[p->i].yrepeat < 32);
|
|
|
|
if( ud.clipping == 0 && ( sector[psect].floorpicnum == MIRROR || psect < 0 || psect >= MAXSECTORS) )
|
|
{
|
|
myx = omyx;
|
|
myy = omyy;
|
|
}
|
|
else
|
|
{
|
|
omyx = myx;
|
|
omyy = myy;
|
|
}
|
|
|
|
omyhoriz = myhoriz;
|
|
omyhorizoff = myhorizoff;
|
|
omyz = myz;
|
|
omyang = myang;
|
|
|
|
getzrange(myx,myy,myz,psect,&cz,&hz,&fz,&lz,163L,CLIPMASK0);
|
|
|
|
j = getflorzofslope(psect,myx,myy);
|
|
|
|
if( (lz&49152) == 16384 && psectlotag == 1 && klabs(myz-j) > PHEIGHT+(16<<8) )
|
|
psectlotag = 0;
|
|
|
|
if( p->aim_mode == 0 && myonground && psectlotag != 2 && (sector[psect].floorstat&2) )
|
|
{
|
|
x = myx+(sintable[(myang+512)&2047]>>5);
|
|
y = myy+(sintable[myang&2047]>>5);
|
|
tempsect = psect;
|
|
updatesector(x,y,&tempsect);
|
|
if (tempsect >= 0)
|
|
{
|
|
k = getflorzofslope(psect,x,y);
|
|
if (psect == tempsect)
|
|
myhorizoff += mulscale16(j-k,160);
|
|
else if (klabs(getflorzofslope(tempsect,x,y)-k) <= (4<<8))
|
|
myhorizoff += mulscale16(j-k,160);
|
|
}
|
|
}
|
|
if (myhorizoff > 0) myhorizoff -= ((myhorizoff>>3)+1);
|
|
else if (myhorizoff < 0) myhorizoff += (((-myhorizoff)>>3)+1);
|
|
|
|
if(hz >= 0 && (hz&49152) == 49152)
|
|
{
|
|
hz &= (MAXSPRITES-1);
|
|
if (sprite[hz].statnum == 1 && sprite[hz].extra >= 0)
|
|
{
|
|
hz = 0;
|
|
cz = getceilzofslope(psect,myx,myy);
|
|
}
|
|
}
|
|
|
|
if(lz >= 0 && (lz&49152) == 49152)
|
|
{
|
|
j = lz&(MAXSPRITES-1);
|
|
if ((sprite[j].cstat&33) == 33)
|
|
{
|
|
psectlotag = 0;
|
|
spritebridge = 1;
|
|
}
|
|
if(badguy(&sprite[j]) && sprite[j].xrepeat > 24 && klabs(sprite[p->i].z-sprite[j].z) < (84<<8) )
|
|
{
|
|
j = getangle( sprite[j].x-myx,sprite[j].y-myy);
|
|
myxvel -= sintable[(j+512)&2047]<<4;
|
|
myyvel -= sintable[j&2047]<<4;
|
|
}
|
|
}
|
|
|
|
if( sprite[p->i].extra <= 0 )
|
|
{
|
|
if( psectlotag == 2 )
|
|
{
|
|
if(p->on_warping_sector == 0)
|
|
{
|
|
if( klabs(myz-fz) > (PHEIGHT>>1))
|
|
myz += 348;
|
|
}
|
|
clipmove(&myx,&myy,&myz,&mycursectnum,0,0,164L,(4L<<8),(4L<<8),CLIPMASK0);
|
|
}
|
|
|
|
updatesector(myx,myy,&mycursectnum);
|
|
pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0);
|
|
|
|
myhoriz = 100;
|
|
myhorizoff = 0;
|
|
|
|
goto ENDFAKEPROCESSINPUT;
|
|
}
|
|
|
|
doubvel = TICSPERFRAME;
|
|
|
|
if(p->on_crane >= 0) goto FAKEHORIZONLY;
|
|
|
|
if(p->one_eighty_count < 0) myang += 128;
|
|
|
|
i = 40;
|
|
|
|
if( psectlotag == 2)
|
|
{
|
|
myjumpingcounter = 0;
|
|
|
|
if ( sb_snum&1 )
|
|
{
|
|
if(myzvel > 0) myzvel = 0;
|
|
myzvel -= 348;
|
|
if(myzvel < -(256*6)) myzvel = -(256*6);
|
|
}
|
|
else if (sb_snum&(1<<1))
|
|
{
|
|
if(myzvel < 0) myzvel = 0;
|
|
myzvel += 348;
|
|
if(myzvel > (256*6)) myzvel = (256*6);
|
|
}
|
|
else
|
|
{
|
|
if(myzvel < 0)
|
|
{
|
|
myzvel += 256;
|
|
if(myzvel > 0)
|
|
myzvel = 0;
|
|
}
|
|
if(myzvel > 0)
|
|
{
|
|
myzvel -= 256;
|
|
if(myzvel < 0)
|
|
myzvel = 0;
|
|
}
|
|
}
|
|
|
|
if(myzvel > 2048) myzvel >>= 1;
|
|
|
|
myz += myzvel;
|
|
|
|
if(myz > (fz-(15<<8)) )
|
|
myz += ((fz-(15<<8))-myz)>>1;
|
|
|
|
if(myz < (cz+(4<<8)) )
|
|
{
|
|
myz = cz+(4<<8);
|
|
myzvel = 0;
|
|
}
|
|
}
|
|
|
|
else if(p->jetpack_on)
|
|
{
|
|
myonground = 0;
|
|
myjumpingcounter = 0;
|
|
myhardlanding = 0;
|
|
|
|
if(p->jetpack_on < 11)
|
|
myz -= (p->jetpack_on<<7); //Goin up
|
|
|
|
if(shrunk) j = 512;
|
|
else j = 2048;
|
|
|
|
if (sb_snum&1) //A
|
|
myz -= j;
|
|
if (sb_snum&(1<<1)) //Z
|
|
myz += j;
|
|
|
|
if(shrunk == 0 && ( psectlotag == 0 || psectlotag == 2 ) ) k = 32;
|
|
else k = 16;
|
|
|
|
if(myz > (fz-(k<<8)) )
|
|
myz += ((fz-(k<<8))-myz)>>1;
|
|
if(myz < (cz+(18<<8)) )
|
|
myz = cz+(18<<8);
|
|
}
|
|
else if( psectlotag != 2 )
|
|
{
|
|
if (psectlotag == 1 && p->spritebridge == 0)
|
|
{
|
|
if(shrunk == 0) i = 34;
|
|
else i = 12;
|
|
}
|
|
if(myz < (fz-(i<<8)) && (floorspace(psect)|ceilingspace(psect)) == 0 ) //falling
|
|
{
|
|
if( (sb_snum&3) == 0 && myonground && (sector[psect].floorstat&2) && myz >= (fz-(i<<8)-(16<<8) ) )
|
|
myz = fz-(i<<8);
|
|
else
|
|
{
|
|
myonground = 0;
|
|
|
|
myzvel += (gc+80);
|
|
|
|
if(myzvel >= (4096+2048)) myzvel = (4096+2048);
|
|
}
|
|
}
|
|
|
|
else
|
|
{
|
|
if(psectlotag != 1 && psectlotag != 2 && myonground == 0 && myzvel > (6144>>1))
|
|
myhardlanding = myzvel>>10;
|
|
myonground = 1;
|
|
|
|
if(i==40)
|
|
{
|
|
//Smooth on the ground
|
|
|
|
k = ((fz-(i<<8))-myz)>>1;
|
|
if( klabs(k) < 256 ) k = 0;
|
|
myz += k; // ((fz-(i<<8))-myz)>>1;
|
|
myzvel -= 768; // 412;
|
|
if(myzvel < 0) myzvel = 0;
|
|
}
|
|
else if(myjumpingcounter == 0)
|
|
{
|
|
myz += ((fz-(i<<7))-myz)>>1; //Smooth on the water
|
|
if(p->on_warping_sector == 0 && myz > fz-(16<<8))
|
|
{
|
|
myz = fz-(16<<8);
|
|
myzvel >>= 1;
|
|
}
|
|
}
|
|
|
|
if( sb_snum&2 )
|
|
myz += (2048+768);
|
|
|
|
if( (sb_snum&1) == 0 && myjumpingtoggle == 1)
|
|
myjumpingtoggle = 0;
|
|
|
|
else if( (sb_snum&1) && myjumpingtoggle == 0 )
|
|
{
|
|
if( myjumpingcounter == 0 )
|
|
if( (fz-cz) > (56<<8) )
|
|
{
|
|
myjumpingcounter = 1;
|
|
myjumpingtoggle = 1;
|
|
}
|
|
}
|
|
if( myjumpingcounter && (sb_snum&1) == 0 )
|
|
myjumpingcounter = 0;
|
|
}
|
|
|
|
if(myjumpingcounter)
|
|
{
|
|
if( (sb_snum&1) == 0 && myjumpingtoggle == 1)
|
|
myjumpingtoggle = 0;
|
|
|
|
if( myjumpingcounter < (1024+256) )
|
|
{
|
|
if(psectlotag == 1 && myjumpingcounter > 768)
|
|
{
|
|
myjumpingcounter = 0;
|
|
myzvel = -512;
|
|
}
|
|
else
|
|
{
|
|
myzvel -= (sintable[(2048-128+myjumpingcounter)&2047])/12;
|
|
myjumpingcounter += 180;
|
|
|
|
myonground = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
myjumpingcounter = 0;
|
|
myzvel = 0;
|
|
}
|
|
}
|
|
|
|
myz += myzvel;
|
|
|
|
if(myz < (cz+(4<<8)) )
|
|
{
|
|
myjumpingcounter = 0;
|
|
if(myzvel < 0) myxvel = myyvel = 0;
|
|
myzvel = 128;
|
|
myz = cz+(4<<8);
|
|
}
|
|
|
|
}
|
|
|
|
if ( p->fist_incs ||
|
|
p->transporter_hold > 2 ||
|
|
myhardlanding ||
|
|
p->access_incs > 0 ||
|
|
p->knee_incs > 0 ||
|
|
(p->curr_weapon == TRIPBOMB_WEAPON &&
|
|
p->kickback_pic > 1 &&
|
|
p->kickback_pic < 4 ) )
|
|
{
|
|
doubvel = 0;
|
|
myxvel = 0;
|
|
myyvel = 0;
|
|
}
|
|
else if ( syn->avel ) //p->ang += syncangvel * constant
|
|
{ //ENGINE calculates angvel for you
|
|
long tempang;
|
|
|
|
tempang = syn->avel<<1;
|
|
|
|
if(psectlotag == 2)
|
|
myang += (tempang-(tempang>>3))*ksgn(doubvel);
|
|
else myang += (tempang)*ksgn(doubvel);
|
|
myang &= 2047;
|
|
}
|
|
|
|
if ( myxvel || myyvel || syn->fvel || syn->svel )
|
|
{
|
|
if(p->steroids_amount > 0 && p->steroids_amount < 400)
|
|
doubvel <<= 1;
|
|
|
|
myxvel += ((syn->fvel*doubvel)<<6);
|
|
myyvel += ((syn->svel*doubvel)<<6);
|
|
|
|
if( ( p->curr_weapon == KNEE_WEAPON && p->kickback_pic > 10 && myonground ) || ( myonground && (sb_snum&2) ) )
|
|
{
|
|
myxvel = mulscale16(myxvel,p->runspeed-0x2000);
|
|
myyvel = mulscale16(myyvel,p->runspeed-0x2000);
|
|
}
|
|
else
|
|
{
|
|
if(psectlotag == 2)
|
|
{
|
|
myxvel = mulscale16(myxvel,p->runspeed-0x1400);
|
|
myyvel = mulscale16(myyvel,p->runspeed-0x1400);
|
|
}
|
|
else
|
|
{
|
|
myxvel = mulscale16(myxvel,p->runspeed);
|
|
myyvel = mulscale16(myyvel,p->runspeed);
|
|
}
|
|
}
|
|
|
|
if( abs(myxvel) < 2048 && abs(myyvel) < 2048 )
|
|
myxvel = myyvel = 0;
|
|
|
|
if( shrunk )
|
|
{
|
|
myxvel =
|
|
mulscale16(myxvel,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2));
|
|
myyvel =
|
|
mulscale16(myyvel,(p->runspeed)-(p->runspeed>>1)+(p->runspeed>>2));
|
|
}
|
|
}
|
|
|
|
FAKEHORIZONLY:
|
|
if(psectlotag == 1 || spritebridge == 1) i = (4L<<8); else i = (20L<<8);
|
|
|
|
clipmove(&myx,&myy,&myz,&mycursectnum,myxvel,myyvel,164L,4L<<8,i,CLIPMASK0);
|
|
pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0);
|
|
|
|
if( p->jetpack_on == 0 && psectlotag != 1 && psectlotag != 2 && shrunk)
|
|
myz += 30<<8;
|
|
|
|
if ((sb_snum&(1<<18)) || myhardlanding)
|
|
myreturntocenter = 9;
|
|
|
|
if (sb_snum&(1<<13))
|
|
{
|
|
myreturntocenter = 9;
|
|
if (sb_snum&(1<<5)) myhoriz += 6;
|
|
myhoriz += 6;
|
|
}
|
|
else if (sb_snum&(1<<14))
|
|
{
|
|
myreturntocenter = 9;
|
|
if (sb_snum&(1<<5)) myhoriz -= 6;
|
|
myhoriz -= 6;
|
|
}
|
|
else if (sb_snum&(1<<3))
|
|
{
|
|
if (sb_snum&(1<<5)) myhoriz += 6;
|
|
myhoriz += 6;
|
|
}
|
|
else if (sb_snum&(1<<4))
|
|
{
|
|
if (sb_snum&(1<<5)) myhoriz -= 6;
|
|
myhoriz -= 6;
|
|
}
|
|
|
|
if (myreturntocenter > 0)
|
|
if ((sb_snum&(1<<13)) == 0 && (sb_snum&(1<<14)) == 0)
|
|
{
|
|
myreturntocenter--;
|
|
myhoriz += 33-(myhoriz/3);
|
|
}
|
|
|
|
if(p->aim_mode)
|
|
myhoriz += syn->horz>>1;
|
|
else
|
|
{
|
|
if( myhoriz > 95 && myhoriz < 105) myhoriz = 100;
|
|
if( myhorizoff > -5 && myhorizoff < 5) myhorizoff = 0;
|
|
}
|
|
|
|
if (myhardlanding > 0)
|
|
{
|
|
myhardlanding--;
|
|
myhoriz -= (myhardlanding<<4);
|
|
}
|
|
|
|
if (myhoriz > 299) myhoriz = 299;
|
|
else if (myhoriz < -99) myhoriz = -99;
|
|
|
|
if(p->knee_incs > 0)
|
|
{
|
|
myhoriz -= 48;
|
|
myreturntocenter = 9;
|
|
}
|
|
|
|
|
|
ENDFAKEPROCESSINPUT:
|
|
|
|
myxbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myx;
|
|
myybak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myy;
|
|
myzbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myz;
|
|
myangbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myang;
|
|
myhorizbak[fakemovefifoplc&(MOVEFIFOSIZ-1)] = myhoriz;
|
|
fakemovefifoplc++;
|
|
|
|
sprite[p->i].cstat = backcstat;
|
|
}
|
|
|
|
char domovethings(void)
|
|
{
|
|
short i, j, k;
|
|
char ch;
|
|
|
|
long p;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
if( sync[i].bits&(1<<17) )
|
|
{
|
|
multiflag = 2;
|
|
multiwhat = (sync[i].bits>>18)&1;
|
|
multipos = (unsigned) (sync[i].bits>>19)&15;
|
|
multiwho = i;
|
|
|
|
if( multiwhat )
|
|
{
|
|
saveplayer( multipos );
|
|
multiflag = 0;
|
|
|
|
if(multiwho != myconnectindex)
|
|
{
|
|
Bsprintf(fta_quotes[122],"%s SAVED A MULTIPLAYER GAME",&ud.user_name[multiwho][0]);
|
|
FTA(122,&ps[myconnectindex]);
|
|
}
|
|
else
|
|
{
|
|
Bstrcpy(fta_quotes[122],"MULTIPLAYER GAME SAVED");
|
|
FTA(122,&ps[myconnectindex]);
|
|
}
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// waitforeverybody();
|
|
|
|
j = loadplayer( multipos );
|
|
|
|
multiflag = 0;
|
|
|
|
if(j == 0)
|
|
{
|
|
if(multiwho != myconnectindex)
|
|
{
|
|
Bsprintf(fta_quotes[122],"%s LOADED A MULTIPLAYER GAME",&ud.user_name[multiwho][0]);
|
|
FTA(122,&ps[myconnectindex]);
|
|
}
|
|
else
|
|
{
|
|
Bstrcpy(fta_quotes[122],"MULTIPLAYER GAME LOADED");
|
|
FTA(122,&ps[myconnectindex]);
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
ud.camerasprite = -1;
|
|
lockclock += TICSPERFRAME;
|
|
|
|
if(earthquaketime > 0) earthquaketime--;
|
|
if(rtsplaying > 0) rtsplaying--;
|
|
|
|
if( show_shareware > 0 )
|
|
{
|
|
show_shareware--;
|
|
if(show_shareware == 0)
|
|
{
|
|
pus = NUMPAGES;
|
|
pub = NUMPAGES;
|
|
}
|
|
}
|
|
|
|
everyothertime++;
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
copybufbyte(&inputfifo[movefifoplc&(MOVEFIFOSIZ-1)][i],&sync[i],sizeof(input));
|
|
movefifoplc++;
|
|
|
|
updateinterpolations();
|
|
|
|
j = -1;
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
if ((sync[i].bits&(1<<26)) == 0) { j = i; continue; }
|
|
|
|
closedemowrite();
|
|
|
|
if (i == myconnectindex) gameexit(" ");
|
|
if (screenpeek == i)
|
|
{
|
|
screenpeek = connectpoint2[i];
|
|
if (screenpeek < 0) screenpeek = connecthead;
|
|
}
|
|
|
|
if (i == connecthead) connecthead = connectpoint2[connecthead];
|
|
else connectpoint2[j] = connectpoint2[i];
|
|
|
|
numplayers--;
|
|
ud.multimode--;
|
|
|
|
if (numplayers < 2)
|
|
sound(GENERIC_AMBIENCE17);
|
|
|
|
pub = NUMPAGES;
|
|
pus = NUMPAGES;
|
|
vscrn();
|
|
|
|
quickkill(&ps[i]);
|
|
deletesprite(ps[i].i);
|
|
|
|
Bsprintf(buf,"%s is history!",ud.user_name[i]);
|
|
adduserquote(buf);
|
|
Bstrcpy(fta_quotes[116],buf);
|
|
|
|
ps[myconnectindex].ftq = 116, ps[myconnectindex].fta = 60;
|
|
|
|
if(j < 0 && networkmode == 0 )
|
|
gameexit( "The server/master player just quit the game; disconnected.");
|
|
}
|
|
|
|
if ((numplayers >= 2) && ((movefifoplc&7) == 7))
|
|
{
|
|
ch = (char)(randomseed&255);
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
ch += ((ps[i].posx+ps[i].posy+ps[i].posz+ps[i].ang+ps[i].horiz)&255);
|
|
syncval[myconnectindex][syncvalhead[myconnectindex]&(MOVEFIFOSIZ-1)] = ch;
|
|
syncvalhead[myconnectindex]++;
|
|
}
|
|
|
|
if(ud.recstat == 1) record();
|
|
|
|
if( ud.pause_on == 0 )
|
|
{
|
|
global_random = TRAND;
|
|
movedummyplayers();//ST 13
|
|
}
|
|
|
|
for(i=connecthead;i>=0;i=connectpoint2[i])
|
|
{
|
|
cheatkeys(i);
|
|
|
|
if( ud.pause_on == 0 )
|
|
{
|
|
processinput(i);
|
|
checksectors(i);
|
|
}
|
|
}
|
|
|
|
if( ud.pause_on == 0 )
|
|
{
|
|
|
|
movefta(); //ST 2
|
|
moveweapons(); //ST 5 (must be last)
|
|
movetransports(); //ST 9
|
|
|
|
moveplayers(); //ST 10
|
|
movefallers(); //ST 12
|
|
moveexplosions(); //ST 4
|
|
|
|
moveactors(); //ST 1
|
|
moveeffectors(); //ST 3
|
|
|
|
movestandables(); //ST 6
|
|
|
|
for (k=0;k<MAXSTATUS;k++)
|
|
{
|
|
i = headspritestat[k];
|
|
while(i >= 0)
|
|
{
|
|
j = nextspritestat[i];
|
|
OnEvent(EVENT_GAME,i, findplayer(&sprite[i],&p), p);
|
|
i = j;
|
|
}
|
|
}
|
|
|
|
doanimations();
|
|
movefx(); //ST 11
|
|
}
|
|
|
|
fakedomovethingscorrect();
|
|
|
|
if( (everyothertime&1) == 0)
|
|
{
|
|
animatewalls();
|
|
movecyclers();
|
|
pan3dsound();
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void doorders(void)
|
|
{
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 1); // JBF 20040308
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+1,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+2,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
|
|
fadepal(0,0,0, 0,63,7);
|
|
KB_FlushKeyboardQueue();
|
|
rotatesprite(0,0,65536L,0,ORDERING+3,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
fadepal(0,0,0, 63,0,-7);
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
}
|
|
|
|
void dobonus(char bonusonly)
|
|
{
|
|
short t, tinc,gfx_offset;
|
|
long i, y,xfragtotal,yfragtotal;
|
|
short bonuscnt;
|
|
int clockpad = 2;
|
|
char *lastmapname;
|
|
long breathe[] =
|
|
{
|
|
0, 30,VICTORY1+1,176,59,
|
|
30, 60,VICTORY1+2,176,59,
|
|
60, 90,VICTORY1+1,176,59,
|
|
90, 120,0 ,176,59
|
|
};
|
|
|
|
long bossmove[] =
|
|
{
|
|
0, 120,VICTORY1+3,86,59,
|
|
220, 260,VICTORY1+4,86,59,
|
|
260, 290,VICTORY1+5,86,59,
|
|
290, 320,VICTORY1+6,86,59,
|
|
320, 350,VICTORY1+7,86,59,
|
|
350, 380,VICTORY1+8,86,59
|
|
};
|
|
|
|
if (ud.volume_number == 0 && ud.last_level == 8 && boardfilename[0]) {
|
|
lastmapname = Bstrrchr(boardfilename,'\\');
|
|
if (!lastmapname) lastmapname = Bstrrchr(boardfilename,'/');
|
|
if (!lastmapname) lastmapname = boardfilename;
|
|
} else lastmapname = level_names[(ud.volume_number*11)+ud.last_level-1];
|
|
|
|
bonuscnt = 0;
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
clearview(0L);
|
|
nextpage();
|
|
flushperms();
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
FX_SetReverb(0L);
|
|
|
|
if(bonusonly) goto FRAGBONUS;
|
|
|
|
if(numplayers < 2 && ud.eog && ud.from_bonus == 0)
|
|
switch(ud.volume_number)
|
|
{
|
|
case 0:
|
|
if(ud.lockout == 0)
|
|
{
|
|
setgamepalette(&ps[myconnectindex], endingpal, 3); // JBF 20040308
|
|
clearview(0L);
|
|
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
nextpage();
|
|
//ps[myconnectindex].palette = endingpal;
|
|
fadepal(0,0,0, 63,0,-1);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0; tinc = 0;
|
|
while( 1 )
|
|
{
|
|
clearview(0L);
|
|
rotatesprite(0,50<<16,65536L,0,VICTORY1,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
|
|
// boss
|
|
if( totalclock > 390 && totalclock < 780 )
|
|
for(t=0;t<35;t+=5) if( bossmove[t+2] && (totalclock%390) > bossmove[t] && (totalclock%390) <= bossmove[t+1] )
|
|
{
|
|
if(t==10 && bonuscnt == 1) { sound(SHOTGUN_FIRE);sound(SQUISHED); bonuscnt++; }
|
|
rotatesprite(bossmove[t+3]<<16,bossmove[t+4]<<16,65536L,0,bossmove[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
|
|
// Breathe
|
|
if( totalclock < 450 || totalclock >= 750 )
|
|
{
|
|
if(totalclock >= 750)
|
|
{
|
|
rotatesprite(86<<16,59<<16,65536L,0,VICTORY1+8,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
if(totalclock >= 750 && bonuscnt == 2) { sound(DUKETALKTOBOSS); bonuscnt++; }
|
|
}
|
|
for(t=0;t<20;t+=5)
|
|
if( breathe[t+2] && (totalclock%120) > breathe[t] && (totalclock%120) <= breathe[t+1] )
|
|
{
|
|
if(t==5 && bonuscnt == 0)
|
|
{
|
|
sound(BOSSTALKTODUKE);
|
|
bonuscnt++;
|
|
}
|
|
rotatesprite(breathe[t+3]<<16,breathe[t+4]<<16,65536L,0,breathe[t+2],0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
}
|
|
}
|
|
handleevents();
|
|
getpackets();
|
|
nextpage();
|
|
if( KB_KeyWaiting() ) break;
|
|
}
|
|
}
|
|
|
|
fadepal(0,0,0, 0,64,1);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 3); // JBF 20040308
|
|
|
|
rotatesprite(0,0,65536L,0,3292,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-1); else nextpage();
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
fadepal(0,0,0, 0,64,1);
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
break;
|
|
case 1:
|
|
MUSIC_StopSong();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if(ud.lockout == 0)
|
|
{
|
|
playanm("cineov2.anm",1);
|
|
KB_FlushKeyBoardQueue();
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
sound(PIPEBOMB_EXPLODE);
|
|
|
|
fadepal(0,0,0, 0,64,1);
|
|
setview(0,0,xdim-1,ydim-1);
|
|
KB_FlushKeyboardQueue();
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 3); // JBF 20040308
|
|
rotatesprite(0,0,65536L,0,3293,0,0,2+8+16+64, 0,0,xdim-1,ydim-1);
|
|
IFISSOFTMODE fadepal(0,0,0, 63,0,-1); else nextpage();
|
|
while( !KB_KeyWaiting() ) { handleevents(); getpackets(); }
|
|
IFISSOFTMODE fadepal(0,0,0, 0,64,1);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
setview(0,0,xdim-1,ydim-1);
|
|
|
|
MUSIC_StopSong();
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
if(ud.lockout == 0)
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
playanm("vol4e1.anm",8);
|
|
clearview(0L);
|
|
nextpage();
|
|
playanm("vol4e2.anm",10);
|
|
clearview(0L);
|
|
nextpage();
|
|
playanm("vol4e3.anm",11);
|
|
clearview(0L);
|
|
nextpage();
|
|
}
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
sound(ENDSEQVOL3SND4);
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 3); // JBF 20040308
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
clearview(0L);
|
|
menutext(160,60,0,0,"THANKS TO ALL OUR");
|
|
menutext(160,60+16,0,0,"FANS FOR GIVING");
|
|
menutext(160,60+16+16,0,0,"US BIG HEADS.");
|
|
menutext(160,70+16+16+16,0,0,"LOOK FOR A DUKE NUKEM 3D");
|
|
menutext(160,70+16+16+16+16,0,0,"SEQUEL SOON.");
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-3);
|
|
KB_FlushKeyboardQueue();
|
|
while(!KB_KeyWaiting()) { handleevents(); getpackets(); }
|
|
fadepal(0,0,0, 0,64,3);
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
playanm("DUKETEAM.ANM",4);
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
while(!KB_KeyWaiting()) { handleevents(); getpackets(); }
|
|
|
|
clearview(0L);
|
|
nextpage();
|
|
IFISSOFTMODE palto(0,0,0,63);
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
MUSIC_StopSong();
|
|
clearview(0L);
|
|
nextpage();
|
|
if(ud.lockout == 0)
|
|
{
|
|
fadepal(0,0,0, 63,0,-1);
|
|
playanm("cineov3.anm",2);
|
|
KB_FlushKeyBoardQueue();
|
|
ototalclock = totalclock+200;
|
|
while(totalclock < ototalclock) { handleevents(); getpackets(); }
|
|
clearview(0L);
|
|
nextpage();
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
}
|
|
|
|
playanm("RADLOGO.ANM",3);
|
|
|
|
if( ud.lockout == 0 && !KB_KeyWaiting() )
|
|
{
|
|
sound(ENDSEQVOL3SND5);
|
|
while(issoundplaying(ENDSEQVOL3SND5)) { handleevents(); getpackets(); }
|
|
if(KB_KeyWaiting()) goto ENDANM;
|
|
sound(ENDSEQVOL3SND6);
|
|
while(issoundplaying(ENDSEQVOL3SND6)) { handleevents(); getpackets(); }
|
|
if(KB_KeyWaiting()) goto ENDANM;
|
|
sound(ENDSEQVOL3SND7);
|
|
while(issoundplaying(ENDSEQVOL3SND7)) { handleevents(); getpackets(); }
|
|
if(KB_KeyWaiting()) goto ENDANM;
|
|
sound(ENDSEQVOL3SND8);
|
|
while(issoundplaying(ENDSEQVOL3SND8)) { handleevents(); getpackets(); }
|
|
if(KB_KeyWaiting()) goto ENDANM;
|
|
sound(ENDSEQVOL3SND9);
|
|
while(issoundplaying(ENDSEQVOL3SND9)) { handleevents(); getpackets(); }
|
|
}
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
totalclock = 0;
|
|
while(!KB_KeyWaiting() && totalclock < 120) { handleevents(); getpackets(); }
|
|
|
|
ENDANM:
|
|
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
KB_FlushKeyBoardQueue();
|
|
|
|
clearview(0L);
|
|
|
|
break;
|
|
}
|
|
|
|
FRAGBONUS:
|
|
|
|
//ps[myconnectindex].palette = palette;
|
|
setgamepalette(&ps[myconnectindex], palette, 3); // JBF 20040308
|
|
IFISSOFTMODE palto(0,0,0,63); // JBF 20031228
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = 0; tinc = 0;
|
|
bonuscnt = 0;
|
|
|
|
MUSIC_StopSong();
|
|
FX_StopAllSounds();
|
|
clearsoundlocks();
|
|
|
|
if(playerswhenstarted > 1 && (gametype_flags[ud.coop]&GAMETYPE_FLAG_SCORESHEET))
|
|
{
|
|
if(!(MusicToggle == 0 || MusicDevice < 0))
|
|
sound(BONUSMUSIC);
|
|
|
|
rotatesprite(0,0,65536L,0,MENUSCREEN,16,0,2+8+16+64,0,0,xdim-1,ydim-1);
|
|
rotatesprite(160<<16,34<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
|
|
if (PLUTOPAK) // JBF 20030804
|
|
rotatesprite((260)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,0,0,2+8,0,0,xdim-1,ydim-1);
|
|
gametext(160,58+2,"MULTIPLAYER TOTALS",0,2+8+16);
|
|
gametext(160,58+10,level_names[(ud.volume_number*11)+ud.last_level-1],0,2+8+16);
|
|
|
|
gametext(160,165,"PRESS ANY KEY TO CONTINUE",0,2+8+16);
|
|
|
|
|
|
t = 0;
|
|
minitext(23,80," NAME KILLS",8,2+8+16+128);
|
|
for(i=0;i<playerswhenstarted;i++)
|
|
{
|
|
Bsprintf(tempbuf,"%-4ld",i+1);
|
|
minitext(92+(i*23),80,tempbuf,3,2+8+16+128);
|
|
}
|
|
|
|
for(i=0;i<playerswhenstarted;i++)
|
|
{
|
|
xfragtotal = 0;
|
|
Bsprintf(tempbuf,"%ld",i+1);
|
|
|
|
minitext(30,90+t,tempbuf,0,2+8+16+128);
|
|
minitext(38,90+t,ud.user_name[i],ps[i].palookup,2+8+16+128);
|
|
|
|
for(y=0;y<playerswhenstarted;y++)
|
|
{
|
|
if(i == y)
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",ps[y].fraggedself);
|
|
minitext(92+(y*23),90+t,tempbuf,2,2+8+16+128);
|
|
xfragtotal -= ps[y].fraggedself;
|
|
}
|
|
else
|
|
{
|
|
Bsprintf(tempbuf,"%-4d",frags[i][y]);
|
|
minitext(92+(y*23),90+t,tempbuf,0,2+8+16+128);
|
|
xfragtotal += frags[i][y];
|
|
}
|
|
|
|
if(myconnectindex == connecthead)
|
|
{
|
|
Bsprintf(tempbuf,"stats %ld killed %ld %d\n",i+1,y+1,frags[i][y]);
|
|
sendscore(tempbuf);
|
|
}
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%-4ld",xfragtotal);
|
|
minitext(101+(8*23),90+t,tempbuf,2,2+8+16+128);
|
|
|
|
t += 7;
|
|
}
|
|
|
|
for(y=0;y<playerswhenstarted;y++)
|
|
{
|
|
yfragtotal = 0;
|
|
for(i=0;i<playerswhenstarted;i++)
|
|
{
|
|
if(i == y)
|
|
yfragtotal += ps[i].fraggedself;
|
|
yfragtotal += frags[i][y];
|
|
}
|
|
Bsprintf(tempbuf,"%-4ld",yfragtotal);
|
|
minitext(92+(y*23),96+(8*7),tempbuf,2,2+8+16+128);
|
|
}
|
|
|
|
minitext(45,96+(8*7),"DEATHS",8,2+8+16+128);
|
|
nextpage();
|
|
|
|
fadepal(0,0,0, 63,0,-7);
|
|
|
|
KB_FlushKeyboardQueue();
|
|
while(KB_KeyWaiting()==0) { handleevents(); getpackets(); }
|
|
|
|
if( KB_KeyPressed( sc_F12 ) )
|
|
{
|
|
KB_ClearKeyDown( sc_F12 );
|
|
screencapture("eduke0000.tga",0);
|
|
}
|
|
|
|
if(bonusonly || ud.multimode > 1) return;
|
|
|
|
fadepal(0,0,0, 0,64,7);
|
|
}
|
|
|
|
if(bonusonly || ud.multimode > 1) return;
|
|
|
|
switch(ud.volume_number)
|
|
{
|
|
case 1:
|
|
gfx_offset = 5;
|
|
break;
|
|
default:
|
|
gfx_offset = 0;
|
|
break;
|
|
}
|
|
|
|
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"COMPLETED");
|
|
|
|
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
|
|
|
if(!(MusicToggle == 0 || MusicDevice < 0))
|
|
sound(BONUSMUSIC);
|
|
|
|
nextpage();
|
|
KB_FlushKeyboardQueue();
|
|
fadepal(0,0,0, 63,0,-1);
|
|
bonuscnt = 0;
|
|
totalclock = 0; tinc = 0;
|
|
|
|
{
|
|
int ii, ij;
|
|
|
|
for (ii=ps[myconnectindex].player_par/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
for (ii=partime[ud.volume_number*11+ud.last_level-1]/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
for (ii=designertime[ud.volume_number*11+ud.last_level-1]/(26*60), ij=1; ii>9; ii/=10, ij++) ;
|
|
clockpad = max(clockpad,ij);
|
|
}
|
|
|
|
while( 1 )
|
|
{
|
|
handleevents();
|
|
AudioUpdate();
|
|
|
|
if(ps[myconnectindex].gm&MODE_EOL)
|
|
{
|
|
rotatesprite(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
|
|
if( totalclock > (1000000000L) && totalclock < (1000000320L) )
|
|
{
|
|
switch( (totalclock>>4)%15 )
|
|
{
|
|
case 0:
|
|
if(bonuscnt == 6)
|
|
{
|
|
bonuscnt++;
|
|
sound(SHOTGUN_COCK);
|
|
switch(rand()&3)
|
|
{
|
|
case 0:
|
|
sound(BONUS_SPEECH1);
|
|
break;
|
|
case 1:
|
|
sound(BONUS_SPEECH2);
|
|
break;
|
|
case 2:
|
|
sound(BONUS_SPEECH3);
|
|
break;
|
|
case 3:
|
|
sound(BONUS_SPEECH4);
|
|
break;
|
|
}
|
|
}
|
|
case 1:
|
|
case 4:
|
|
case 5:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+3+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
case 3:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+4+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
}
|
|
else if( totalclock > (10240+120L) ) break;
|
|
else
|
|
{
|
|
switch( (totalclock>>5)&3 )
|
|
{
|
|
case 1:
|
|
case 3:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+1+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
case 2:
|
|
rotatesprite(199<<16,31<<16,65536L,0,BONUSSCREEN+2+gfx_offset,0,0,2+8+16+64+128,0,0,xdim-1,ydim-1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
menutext(160,20-6,0,0,lastmapname);
|
|
menutext(160,36-6,0,0,"COMPLETED");
|
|
|
|
gametext(160,192,"PRESS ANY KEY TO CONTINUE",16,2+8+16);
|
|
|
|
if( totalclock > (60*3) )
|
|
{
|
|
gametext(10,59+9,"Your Time:",0,2+8+16);
|
|
gametext(10,69+9,"Par time:",0,2+8+16);
|
|
gametext(10,78+9,"3D Realms' Time:",0,2+8+16);
|
|
if(bonuscnt == 0)
|
|
bonuscnt++;
|
|
|
|
if( totalclock > (60*4) )
|
|
{
|
|
if(bonuscnt == 1)
|
|
{
|
|
bonuscnt++;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
|
|
Bsprintf(tempbuf,"%0*ld:%02ld",clockpad,
|
|
(ps[myconnectindex].player_par/(26*60)),
|
|
(ps[myconnectindex].player_par/26)%60);
|
|
gametext((320>>2)+71,60+9,tempbuf,0,2+8+16);
|
|
|
|
Bsprintf(tempbuf,"%0*ld:%02ld",clockpad,
|
|
(partime[ud.volume_number*11+ud.last_level-1]/(26*60)),
|
|
(partime[ud.volume_number*11+ud.last_level-1]/26)%60);
|
|
gametext((320>>2)+71,69+9,tempbuf,0,2+8+16);
|
|
|
|
Bsprintf(tempbuf,"%0*ld:%02ld",clockpad,
|
|
(designertime[ud.volume_number*11+ud.last_level-1]/(26*60)),
|
|
(designertime[ud.volume_number*11+ud.last_level-1]/26)%60);
|
|
gametext((320>>2)+71,78+9,tempbuf,0,2+8+16);
|
|
|
|
}
|
|
}
|
|
if( totalclock > (60*6) )
|
|
{
|
|
gametext(10,94+9,"Enemies Killed:",0,2+8+16);
|
|
gametext(10,99+4+9,"Enemies Left:",0,2+8+16);
|
|
|
|
if(bonuscnt == 2)
|
|
{
|
|
bonuscnt++;
|
|
sound(FLY_BY);
|
|
}
|
|
|
|
if( totalclock > (60*7) )
|
|
{
|
|
if(bonuscnt == 3)
|
|
{
|
|
bonuscnt++;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
Bsprintf(tempbuf,"%-3ld",ps[myconnectindex].actors_killed);
|
|
gametext((320>>2)+70,93+9,tempbuf,0,2+8+16);
|
|
if(ud.player_skill > 3 )
|
|
{
|
|
Bsprintf(tempbuf,"N/A");
|
|
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
|
|
}
|
|
else
|
|
{
|
|
if( (ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed) < 0 )
|
|
Bsprintf(tempbuf,"%-3d",0);
|
|
else Bsprintf(tempbuf,"%-3ld",ps[myconnectindex].max_actors_killed-ps[myconnectindex].actors_killed);
|
|
gametext((320>>2)+70,99+4+9,tempbuf,0,2+8+16);
|
|
}
|
|
}
|
|
}
|
|
if( totalclock > (60*9) )
|
|
{
|
|
gametext(10,120+9,"Secrets Found:",0,2+8+16);
|
|
gametext(10,130+9,"Secrets Missed:",0,2+8+16);
|
|
if(bonuscnt == 4) bonuscnt++;
|
|
|
|
if( totalclock > (60*10) )
|
|
{
|
|
if(bonuscnt == 5)
|
|
{
|
|
bonuscnt++;
|
|
sound(PIPEBOMB_EXPLODE);
|
|
}
|
|
Bsprintf(tempbuf,"%-3ld",ps[myconnectindex].secret_rooms);
|
|
gametext((320>>2)+70,120+9,tempbuf,0,2+8+16);
|
|
if( ps[myconnectindex].secret_rooms > 0 )
|
|
Bsprintf(tempbuf,"%-3ld%%",(100*ps[myconnectindex].secret_rooms/ps[myconnectindex].max_secret_rooms));
|
|
Bsprintf(tempbuf,"%-3ld",ps[myconnectindex].max_secret_rooms-ps[myconnectindex].secret_rooms);
|
|
gametext((320>>2)+70,130+9,tempbuf,0,2+8+16);
|
|
}
|
|
}
|
|
|
|
if(totalclock > 10240 && totalclock < 10240+10240)
|
|
totalclock = 1024;
|
|
|
|
if( ( (MOUSE_GetButtons()&7) || KB_KeyWaiting() ) && totalclock > (60*2) ) // JBF 20030809
|
|
{
|
|
MOUSE_ClearButton(7);
|
|
if( KB_KeyPressed( sc_F12 ) )
|
|
{
|
|
KB_ClearKeyDown( sc_F12 );
|
|
screencapture("eduke0000.tga",0);
|
|
}
|
|
|
|
if( totalclock < (60*13) )
|
|
{
|
|
KB_FlushKeyboardQueue();
|
|
totalclock = (60*13);
|
|
}
|
|
else if( totalclock < (1000000000L))
|
|
totalclock = (1000000000L);
|
|
}
|
|
}
|
|
else break;
|
|
nextpage();
|
|
}
|
|
}
|
|
|
|
void cameratext(short i)
|
|
{
|
|
char flipbits;
|
|
long x , y;
|
|
|
|
if(!T1)
|
|
{
|
|
rotatesprite(24<<16,33<<16,65536L,0,CAMCORNER,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((320-26)<<16,34<<16,65536L,0,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite(22<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2+4,windowx1,windowy1,windowx2,windowy2);
|
|
rotatesprite((310-10)<<16,163<<16,65536L,512,CAMCORNER+1,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
if(totalclock&16)
|
|
rotatesprite(46<<16,32<<16,65536L,0,CAMLIGHT,0,0,2,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
else
|
|
{
|
|
flipbits = (totalclock<<1)&48;
|
|
for(x=0;x<394;x+=64)
|
|
for(y=0;y<200;y+=64)
|
|
rotatesprite(x<<16,y<<16,65536L,0,STATIC,0,0,2+flipbits,windowx1,windowy1,windowx2,windowy2);
|
|
}
|
|
}
|
|
|
|
void vglass(long x,long y,short a,short wn,short n)
|
|
{
|
|
long z, zincs;
|
|
short sect;
|
|
|
|
sect = wall[wn].nextsector;
|
|
if(sect == -1) return;
|
|
zincs = ( sector[sect].floorz-sector[sect].ceilingz ) / n;
|
|
|
|
for(z = sector[sect].ceilingz;z < sector[sect].floorz; z += zincs )
|
|
EGS(sect,x,y,z-(TRAND&8191),GLASSPIECES+(z&(TRAND%3)),-32,36,36,a+128-(TRAND&255),16+(TRAND&31),0,-1,5);
|
|
}
|
|
|
|
void lotsofglass(short i,short wallnum,short n)
|
|
{
|
|
long j, xv, yv, z, x1, y1;
|
|
short sect, a;
|
|
|
|
sect = -1;
|
|
|
|
if(wallnum < 0)
|
|
{
|
|
for(j=n-1; j >= 0 ;j--)
|
|
{
|
|
a = SA-256+(TRAND&511)+1024;
|
|
EGS(SECT,SX,SY,SZ,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&1023),i,5);
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = wall[wall[wallnum].point2].x-x1;
|
|
yv = wall[wall[wallnum].point2].y-y1;
|
|
|
|
x1 -= ksgn(yv);
|
|
y1 += ksgn(xv);
|
|
|
|
xv /= j;
|
|
yv /= j;
|
|
|
|
for(j=n;j>0;j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
if(sect >= 0)
|
|
{
|
|
z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if( z < -(32<<8) || z > (32<<8) )
|
|
z = SZ-(32<<8)+(TRAND&((64<<8)-1));
|
|
a = SA-1024;
|
|
EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&1023),i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
void spriteglass(short i,short n)
|
|
{
|
|
long j, k, a, z;
|
|
|
|
for(j=n;j>0;j--)
|
|
{
|
|
a = TRAND&2047;
|
|
z = SZ-((TRAND&16)<<8);
|
|
k = EGS(SECT,SX,SY,z,GLASSPIECES+(j%3),TRAND&15,36,36,a,32+(TRAND&63),-512-(TRAND&2047),i,5);
|
|
sprite[k].pal = sprite[i].pal;
|
|
}
|
|
}
|
|
|
|
void ceilingglass(short i,short sectnum,short n)
|
|
{
|
|
long j, xv, yv, z, x1, y1;
|
|
short a,s, startwall,endwall;
|
|
|
|
startwall = sector[sectnum].wallptr;
|
|
endwall = startwall+sector[sectnum].wallnum;
|
|
|
|
for(s=startwall;s<(endwall-1);s++)
|
|
{
|
|
x1 = wall[s].x;
|
|
y1 = wall[s].y;
|
|
|
|
xv = (wall[s+1].x-x1)/(n+1);
|
|
yv = (wall[s+1].y-y1)/(n+1);
|
|
|
|
for(j=n;j>0;j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
a = TRAND&2047;
|
|
z = sector[sectnum].ceilingz+((TRAND&15)<<8);
|
|
EGS(sectnum,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,(TRAND&31),0,i,5);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void lotsofcolourglass(short i,short wallnum,short n)
|
|
{
|
|
long j, xv, yv, z, x1, y1;
|
|
short sect = -1, a, k;
|
|
|
|
if(wallnum < 0)
|
|
{
|
|
for(j=n-1; j >= 0 ;j--)
|
|
{
|
|
a = TRAND&2047;
|
|
k = EGS(SECT,SX,SY,SZ-(TRAND&(63<<8)),GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),1024-(TRAND&2047),i,5);
|
|
sprite[k].pal = TRAND&15;
|
|
}
|
|
return;
|
|
}
|
|
|
|
j = n+1;
|
|
x1 = wall[wallnum].x;
|
|
y1 = wall[wallnum].y;
|
|
|
|
xv = (wall[wall[wallnum].point2].x-wall[wallnum].x)/j;
|
|
yv = (wall[wall[wallnum].point2].y-wall[wallnum].y)/j;
|
|
|
|
for(j=n;j>0;j--)
|
|
{
|
|
x1 += xv;
|
|
y1 += yv;
|
|
|
|
updatesector(x1,y1,§);
|
|
z = sector[sect].floorz-(TRAND&(klabs(sector[sect].ceilingz-sector[sect].floorz)));
|
|
if( z < -(32<<8) || z > (32<<8) )
|
|
z = SZ-(32<<8)+(TRAND&((64<<8)-1));
|
|
a = SA-1024;
|
|
k = EGS(SECT,x1,y1,z,GLASSPIECES+(j%3),-32,36,36,a,32+(TRAND&63),-(TRAND&2047),i,5);
|
|
sprite[k].pal = TRAND&7;
|
|
}
|
|
}
|
|
|
|
void SetupGameButtons( void )
|
|
{
|
|
CONTROL_DefineFlag(gamefunc_Move_Forward,false);
|
|
CONTROL_DefineFlag(gamefunc_Move_Backward,false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Turn_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe,false);
|
|
CONTROL_DefineFlag(gamefunc_Fire,false);
|
|
CONTROL_DefineFlag(gamefunc_Open,false);
|
|
CONTROL_DefineFlag(gamefunc_Run,false);
|
|
CONTROL_DefineFlag(gamefunc_AutoRun,false);
|
|
CONTROL_DefineFlag(gamefunc_Jump,false);
|
|
CONTROL_DefineFlag(gamefunc_Crouch,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Up,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Down,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Look_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Strafe_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Up,false);
|
|
CONTROL_DefineFlag(gamefunc_Aim_Down,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_1,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_2,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_3,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_4,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_5,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_6,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_7,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_8,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_9,false);
|
|
CONTROL_DefineFlag(gamefunc_Weapon_10,false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory,false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Left,false);
|
|
CONTROL_DefineFlag(gamefunc_Inventory_Right,false);
|
|
CONTROL_DefineFlag(gamefunc_Holo_Duke,false);
|
|
CONTROL_DefineFlag(gamefunc_Jetpack,false);
|
|
CONTROL_DefineFlag(gamefunc_NightVision,false);
|
|
CONTROL_DefineFlag(gamefunc_MedKit,false);
|
|
CONTROL_DefineFlag(gamefunc_TurnAround,false);
|
|
CONTROL_DefineFlag(gamefunc_SendMessage,false);
|
|
CONTROL_DefineFlag(gamefunc_Map,false);
|
|
CONTROL_DefineFlag(gamefunc_Shrink_Screen,false);
|
|
CONTROL_DefineFlag(gamefunc_Enlarge_Screen,false);
|
|
CONTROL_DefineFlag(gamefunc_Center_View,false);
|
|
CONTROL_DefineFlag(gamefunc_Holster_Weapon,false);
|
|
CONTROL_DefineFlag(gamefunc_Show_Opponents_Weapon,false);
|
|
CONTROL_DefineFlag(gamefunc_Map_Follow_Mode,false);
|
|
CONTROL_DefineFlag(gamefunc_See_Coop_View,false);
|
|
CONTROL_DefineFlag(gamefunc_Mouse_Aiming,false);
|
|
CONTROL_DefineFlag(gamefunc_Toggle_Crosshair,false);
|
|
CONTROL_DefineFlag(gamefunc_Steroids,false);
|
|
CONTROL_DefineFlag(gamefunc_Quick_Kick,false);
|
|
CONTROL_DefineFlag(gamefunc_Next_Weapon,false);
|
|
CONTROL_DefineFlag(gamefunc_Previous_Weapon,false);
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= GetTime
|
|
=
|
|
===================
|
|
*/
|
|
|
|
long GetTime(void)
|
|
{
|
|
return totalclock;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= CenterCenter
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void CenterCenter(void)
|
|
{
|
|
initprintf("Center the joystick and press a button\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= UpperLeft
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void UpperLeft(void)
|
|
{
|
|
initprintf("Move joystick to upper-left corner and press a button\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= LowerRight
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void LowerRight(void)
|
|
{
|
|
initprintf("Move joystick to lower-right corner and press a button\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= CenterThrottle
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void CenterThrottle(void)
|
|
{
|
|
initprintf("Center the throttle control and press a button\n");
|
|
}
|
|
|
|
/*
|
|
===================
|
|
=
|
|
= CenterRudder
|
|
=
|
|
===================
|
|
*/
|
|
|
|
void CenterRudder(void)
|
|
{
|
|
initprintf("Center the rudder control and press a button\n");
|
|
}
|
|
|