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Sorry, but having a globally writable pointer to every texture is just insane and makes any functional management impossible. This is merely a preparation for adding a real texture manager. That cannot be done if any code can write over the data at will. For that, it now has to make the texture writable first or create a writable empty texture. |
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.. | ||
audiolib | ||
blood/src | ||
build | ||
common | ||
duke3d/src | ||
glad | ||
glbackend | ||
libsmackerdec | ||
libxmp-lite | ||
mact | ||
platform | ||
rr/src | ||
sw/src | ||
thirdparty | ||
CMakeLists.txt | ||
g_pch.h | ||
sdlappicon.cpp | ||
version.h |