raze-gles/source/glbackend
Christoph Oelckers d2cbd71dbf - adjustments
2019-11-07 20:30:56 +01:00
..
buffers.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_buffers.cpp - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_buffers.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_hwtexture.cpp - added license headers. 2019-10-20 08:07:12 +02:00
gl_hwtexture.h - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
gl_palmanager.cpp - console output is functional. 2019-11-06 23:40:10 +01:00
gl_renderstate.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_samplers.cpp - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - adjustments 2019-11-07 20:30:56 +01:00
gl_shader.h - tweaked the fade ramp a bit. 2019-10-20 01:14:48 +02:00
gl_texture.cpp - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - console output is functional. 2019-11-06 23:40:10 +01:00
glbackend.h - console output is functional. 2019-11-06 23:40:10 +01:00
hw_draw2d.cpp - console output is functional. 2019-11-06 23:40:10 +01:00