mirror of
https://github.com/ZDoom/raze-gles.git
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dac94ce284
This includes a complete Windows header and library refresh, including the addition of 64-bit compiled libs: *libogg 1.3.0 *libvorbis 1.3.3 *zlib 1.2.7 *libpng 1.5.13 *libvpx 9a3de881c0e681ba1a79a166a86308bbc84b4acd *SDL_mixer 1.2.12 (for RENDERTYPE=SDL) *DirectX import libraries: dsound and dxguid (now included) To build in 64-bit, you essentially need MinGW's MSYS (but not MinGW itself) and MinGW-w64 at the top of your PATH. The target is automatically detected using `$(CC) -dumpmachine`. The EDukeWiki will get detailed instrucitons. All compiler and linker warnings when building in 64-bit mode have been fixed. Remaining 64-bit to-do: - The ebacktrace dll does not build under 64-bit. It uses code specific to the format of 32-bit executables and will have to be ported to work with 64-bit executables. A future 64-bit version will be named ebacktrace1-64.dll. - RENDERTYPE=SDL crashes in SDL_mixer's Mix_Linked_Version(). - DirectInput gives an error and does not function. This only affects joysticks, and the error never happens without any plugged in. - Port the classic renderer ASM to 64-bit. (Just kidding, this is way out of my league.) This commit includes a fair bit of Makefile development spanning all platforms, including simplifying the SDLCONFIG code, fixing build on Mac OS X (thanks rhoenie!), globally factoring Apple brew/port inclusion, enforcing that all -L come before all -l, and ensuring that $(shell ) is always :='d. In addition, I have resurrected the old GCC_MAJOR and GCC_MINOR detection using `$(CC) -dumpversion`, but I have made it failsafe in case the command fails or the version is manually specified. I have applied this new fine-grained detection where applicable, including allowing LTO, and restraining -W's to versions that support them. git-svn-id: https://svn.eduke32.com/eduke32@3278 1a8010ca-5511-0410-912e-c29ae57300e0
84 lines
3.6 KiB
Text
84 lines
3.6 KiB
Text
#include <windows.h>
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#include <commctrl.h>
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#include "startwin.game.h"
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RSRC_ICON ICON "rsrc/game_icon.ico"
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RSRC_BMP BITMAP "rsrc/game.bmp"
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WIN_STARTWIN DIALOGEX DISCARDABLE 20, 40, 260, 200
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STYLE DS_MODALFRAME | DS_CENTER | DS_SETFONT | DS_FIXEDSYS | WS_OVERLAPPED | WS_CAPTION | WS_VISIBLE | WS_SYSMENU
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CAPTION "Startup"
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FONT 8, "MS Shell Dlg"
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BEGIN
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CONTROL "", WIN_STARTWIN_BITMAP, "STATIC", SS_BITMAP | WS_CHILD | WS_VISIBLE, 0, 0, 32, 32
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CONTROL "", WIN_STARTWIN_TABCTL, WC_TABCONTROL, WS_CLIPSIBLINGS | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 5, 250, 170
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CONTROL "&Start", WIN_STARTWIN_START, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 180, 48, 14
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CONTROL "&Cancel", WIN_STARTWIN_CANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 207, 180, 48, 14
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CONTROL "", WIN_STARTWIN_MESSAGES, "EDIT", ES_MULTILINE | ES_READONLY | WS_CHILD | WS_VSCROLL, 0, 0, 32, 32
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END
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WIN_STARTWINPAGE_CONFIG DIALOGEX DISCARDABLE 20, 40, 279, 168
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STYLE DS_SETFONT | DS_FIXEDSYS | DS_CONTROL | WS_CHILD
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CAPTION "Dialog"
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FONT 8, "MS Shell Dlg"
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BEGIN
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CONTROL "&Video mode:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 6, 50, 8
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CONTROL "", IDCVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 4, 86, 56
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CONTROL "&Fullscreen", IDCFULLSCREEN, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 6, 46, 10
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#ifdef POLYMER
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CONTROL "&Polymer", IDCPOLYMER, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 203, 6, 40, 10
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#endif
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CONTROL "Input devices:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 20, 50, 8
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CONTROL "", IDCINPUT, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 19, 86, 56
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CONTROL "&Game:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 35, 100, 8
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CONTROL "", IDCDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 45, 226, 43
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CONTROL "Custom game content &directory:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 90, 160, 8
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CONTROL "", IDCGAMEDIR, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 10, 99, 226, 156
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CONTROL "&Enable ""autoload"" folder", IDCAUTOLOAD, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 116, 100, 8
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CONTROL "&Always show this window at startup", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8
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END
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#define FILEVER 1,9,9,9
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#define PRODUCTVER 1,9,9,9
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#define STRFILEVER "2.0.0devel\0"
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#define STRPRODUCTVER "2.0.0devel\0"
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION FILEVER
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PRODUCTVERSION PRODUCTVER
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x3L
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#else
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FILEFLAGS 0x2L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x1L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "FileDescription", "EDuke32"
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VALUE "FileVersion", STRFILEVER
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VALUE "InternalName", "EDuke32"
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VALUE "LegalCopyright", "Copyright <20> 2010 EDuke32 Developers, 1996, 2003 3D Realms Entertainment"
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VALUE "LegalTrademarks", "Duke Nukem<65> is a Registered Trademark of Apogee Software, Ltd."
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VALUE "OriginalFilename", "eduke32.exe"
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VALUE "ProductName", "EDuke32"
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VALUE "ProductVersion", STRPRODUCTVER
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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#if defined(_M_X64) || defined(__amd64__) || defined(__x86_64__)
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1 24 "rsrc/64/manifest.game.xml"
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#else
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1 24 "rsrc/32/manifest.game.xml"
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#endif
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