mirror of
https://github.com/ZDoom/raze-gles.git
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5d92bef194
git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
152 lines
5.1 KiB
C
152 lines
5.1 KiB
C
#ifndef _polymost_h_
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# define _polymost_h_
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#ifdef USE_OPENGL
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#include "glbuild.h"
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#include "hightile.h"
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typedef struct { char r, g, b, a; } coltype;
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extern int32_t rendmode;
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extern float gtang;
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extern float glox1, gloy1;
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extern double gxyaspect, grhalfxdown10x;
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extern double gcosang, gsinang, gcosang2, gsinang2;
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extern double gchang, gshang, gctang, gstang, gvisibility;
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struct glfiltermodes {
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const char *name;
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int32_t min,mag;
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};
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#define NUMGLFILTERMODES 6
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extern struct glfiltermodes glfiltermodes[NUMGLFILTERMODES];
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//void phex(char v, char *s);
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void uploadtexture(int32_t doalloc, int32_t xsiz, int32_t ysiz, int32_t intexfmt, int32_t texfmt, coltype *pic, int32_t tsizx, int32_t tsizy, int32_t dameth);
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void polymost_drawsprite(int32_t snum);
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void polymost_drawmaskwall(int32_t damaskwallcnt);
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void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, char dapalnum, int32_t dastat, uint8_t daalpha, int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2, int32_t uniqid);
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void polymost_fillpolygon(int32_t npoints);
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void polymost_initosdfuncs(void);
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void polymost_drawrooms(void);
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void polymost_glinit(void);
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void polymost_glreset(void);
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enum {
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INVALIDATE_ALL,
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INVALIDATE_ART
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};
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void gltexinvalidate(int32_t dapicnum, int32_t dapalnum, int32_t dameth);
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void gltexinvalidatetype(int32_t type);
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int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const char *name, char fontsize);
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extern float curpolygonoffset;
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extern float shadescale;
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extern int32_t shadescale_unbounded;
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extern float alphahackarray[MAXTILES];
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extern int32_t r_usenewshading;
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extern int32_t r_usetileshades;
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extern int16_t globalpicnum;
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extern int32_t globalpal;
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static inline float getshadefactor(int32_t shade)
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{
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int32_t shadebound = (shadescale_unbounded || shade>=numshades) ? numshades : numshades-1;
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float clamped_shade = min(max(shade*shadescale, 0), shadebound);
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if (getrendermode() == REND_POLYMOST && r_usetileshades &&
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(!usehightile || !hicfindsubst(globalpicnum, globalpal, 0)) &&
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(!usemodels || md_tilehasmodel(globalpicnum, globalpal) < 0)) return 1.f;
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return ((float)(numshades-clamped_shade))/(float)numshades;
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}
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typedef struct pthtyp_t
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{
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struct pthtyp_t *next;
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uint32_t glpic;
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int16_t picnum;
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char palnum;
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char shade;
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char effects;
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char flags; // 1 = clamped (dameth&4), 2 = hightile, 4 = skybox face, 8 = hasalpha, 16 = hasfullbright, 128 = invalidated
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char skyface;
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hicreplctyp *hicr;
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uint16_t sizx, sizy;
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float scalex, scaley;
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struct pthtyp_t *ofb; // only fullbright
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} pthtyp;
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extern int32_t gloadtile_art(int32_t,int32_t,int32_t,int32_t,pthtyp *,int32_t);
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extern int32_t gloadtile_hi(int32_t,int32_t,int32_t,hicreplctyp *,int32_t,pthtyp *,int32_t,char);
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extern int32_t globalnoeffect;
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extern int32_t drawingskybox;
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extern int32_t hicprecaching;
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extern double gyxscale, gxyaspect, ghalfx, grhalfxdown10;
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extern char ptempbuf[MAXWALLSB<<1];
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static inline void polymost_setupdetailtexture(int32_t *texunits, int32_t tex)
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{
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bglActiveTextureARB(++*texunits);
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bglEnable(GL_TEXTURE_2D);
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bglBindTexture(GL_TEXTURE_2D, tex);
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bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_MODULATE);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
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bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
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bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 2.0f);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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}
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static inline void polymost_setupglowtexture(int32_t *texunits, int32_t tex)
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{
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bglActiveTextureARB(++*texunits);
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bglEnable(GL_TEXTURE_2D);
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bglBindTexture(GL_TEXTURE_2D, tex);
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bglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, GL_INTERPOLATE_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, GL_PREVIOUS_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, GL_SRC_COLOR);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, GL_TEXTURE);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, GL_SRC_COLOR);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, GL_TEXTURE);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, GL_ONE_MINUS_SRC_ALPHA);
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bglTexEnvf(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, GL_REPLACE);
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bglTexEnvf(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, GL_PREVIOUS_ARB);
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bglTexEnvf(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, GL_SRC_ALPHA);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
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bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
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}
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#include "texcache.h"
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#endif
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#endif
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