mirror of
https://github.com/ZDoom/raze-gles.git
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09f0c239b6
git-svn-id: https://svn.eduke32.com/eduke32@5 1a8010ca-5511-0410-912e-c29ae57300e0
681 lines
15 KiB
C++
681 lines
15 KiB
C++
/*
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* Audio support for JFDuke3D using JFAud
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* by Jonathon Fowler (jonof@edgenetwork.org)
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*
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* Duke Nukem 3D is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* Original Source: 1996 - Todd Replogle
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* Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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#ifdef __APPLE__
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# include <jfaud/jfaud.hpp>
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#else
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# include "jfaud.hpp"
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#endif
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#include "types.h"
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#include "duke3d.h"
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extern "C" {
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#ifdef RENDERTYPEWIN
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# include "winlayer.h"
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#endif
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#include "osd.h"
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long numenvsnds;
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}
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#define SOUNDM_LOOP 1
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#define SOUNDM_MSFX 2
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#define SOUNDM_DUKE 4
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#define SOUNDM_PARENT 8
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#define SOUNDM_GLOBAL 16
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#define SOUNDM_NICE 64 // Added for JFDuke3D so JFAud doesn't use nearest filtering for the sound
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#define SOUNDM_PLAYER 128
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#define UNITSPERMETRE 1024.0
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#define ZUNITSPERMETRE 8192.0
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#include <cmath>
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class KenFile : public JFAudFile {
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private:
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int fh;
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public:
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KenFile(const char *filename, const char *subfilename)
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: JFAudFile(filename, subfilename)
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{
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fh = kopen4load(const_cast<char*>(filename), 0);
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}
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virtual ~KenFile()
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{
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if (fh >= 0) kclose(fh);
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}
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virtual bool IsOpen(void) const { return fh >= 0; }
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virtual long Read(long nbytes, void *buf)
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{
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if (fh < 0) return -1;
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return kread(fh, buf, nbytes);
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}
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virtual long Seek(long pos, SeekFrom where)
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{
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int when;
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if (fh < 0) return -1;
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switch (where) {
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case JFAudFile::Set: when = SEEK_SET; break;
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case JFAudFile::Cur: when = SEEK_CUR; break;
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case JFAudFile::End: when = SEEK_END; break;
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default: return -1;
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}
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return klseek(fh, pos, when);
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}
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virtual long Tell(void) const
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{
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if (fh < 0) return -1;
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return klseek(fh, 0, SEEK_CUR);
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}
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virtual long Length(void) const
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{
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if (fh < 0) return -1;
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return kfilelength(fh);
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}
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};
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static JFAudFile *openfile(const char *fn, const char *subfn)
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{
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return static_cast<JFAudFile*>(new KenFile(fn,subfn));
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}
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static void logfunc(const char *s) { initprintf("jfaud: %s", s); }
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#define PITCHRANGE 2 // octave range in each direction
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#define PITCHSTEPS 24 // pitch points per octave
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static float pitchtable[PITCHRANGE*PITCHSTEPS*2+1];
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static void buildpitchtable(void)
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{
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int i,j;
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for (i=-PITCHRANGE*PITCHSTEPS; i<=PITCHRANGE*PITCHSTEPS; i++) {
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pitchtable[i+PITCHRANGE*PITCHSTEPS] = pow(1.0005777895, (1200.0/PITCHSTEPS)*(float)i);
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}
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}
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static float translatepitch(int p)
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{
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float t;
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int x;
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x = (p * PITCHSTEPS / 1200) + PITCHRANGE*PITCHSTEPS;
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if (x < 0) x = 0;
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else if (x > (int)(sizeof(pitchtable)/sizeof(float))) x = sizeof(pitchtable)/sizeof(float);
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t = pitchtable[x];
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/*if (t > 2.0) {
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initprintf("translatepitch(%d) > 2.0\n", p);
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t = 2.0;
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}*/
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return t;
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}
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typedef struct {
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JFAudMixerChannel *chan;
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int owner; // sprite number
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int soundnum; // sound number
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} SoundChannel;
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static SoundChannel *chans = NULL;
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static JFAud *jfaud = NULL;
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static bool havemidi = false, havewave = false;
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static void stopcallback(int r)
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{
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jfaud->FreeSound(chans[r].chan);
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chans[r].chan = NULL;
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chans[r].owner = -1;
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}
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void testcallback(unsigned long num)
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{
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}
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static int keephandle(JFAudMixerChannel *handle, int soundnum, int owner)
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{
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int i, freeh=-1;
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for (i=NumVoices-1;i>=0;i--) {
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if ((!chans[i].chan || !jfaud->IsValidSound(chans[i].chan)) && freeh<0) freeh=i;
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else if (chans[i].chan == handle) { freeh=i; break; }
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}
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if (freeh<0) {
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initprintf("Warning: keephandle() exhausted handle space!\n");
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return -1;
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}
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chans[freeh].chan = handle;
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chans[freeh].soundnum = soundnum;
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chans[freeh].owner = owner;
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return freeh;
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}
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void SoundStartup(void)
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{
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int i;
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if (FXDevice < 0) return;
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if (jfaud) return;
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buildpitchtable();
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JFAud_SetLogFunc(logfunc);
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jfaud = new JFAud();
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if (!jfaud) return;
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jfaud->SetUserOpenFunc(openfile);
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#ifdef _WIN32
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jfaud->SetWindowHandle((void*)win_gethwnd());
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#endif
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havewave = havemidi = false;
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if (!jfaud->InitWave(NULL, NumVoices, MixRate)) {
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delete jfaud;
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jfaud = NULL;
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return;
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}
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chans = new SoundChannel[NumVoices];
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if (!chans) {
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delete jfaud;
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jfaud = NULL;
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return;
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}
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havewave = true;
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for (i=NumVoices-1; i>=0; i--) {
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chans[i].owner = -1;
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}
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if (jfaud->InitMIDI(NULL)) havemidi = true;
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}
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void SoundShutdown(void)
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{
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if (jfaud) delete jfaud;
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if (chans) delete [] chans;
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jfaud = NULL;
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chans = NULL;
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havewave = havemidi = false;
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}
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void MusicStartup(void)
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{
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}
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void MusicShutdown(void)
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{
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}
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void AudioUpdate(void)
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{
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int i;
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if (!jfaud) return;
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if (havewave)
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for (i=NumVoices-1; i>=0; i--) {
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if (chans[i].chan && !jfaud->IsValidSound(chans[i].chan))
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chans[i].chan = NULL;
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}
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jfaud->Update();
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}
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static char menunum = 0;
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void intomenusounds(void)
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{
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short i;
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short menusnds[] = {
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LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT,
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CHAINGUN_FIRE, SQUISHED, KICK_HIT,
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PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE,
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SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE,
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PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF,
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RPG_SHOOT, SELECT_WEAPON
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};
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sound(menusnds[menunum++]);
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menunum %= sizeof(menusnds)/sizeof(menusnds[0]);
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}
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void playmusic(char *fn)
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{
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char dafn[BMAX_PATH], *dotpos;
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int i;
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const char *extns[] = { ".ogg",".mp3",".mid", NULL };
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if (!MusicToggle) return;
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if (!jfaud) return;
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dotpos = Bstrrchr(fn,'.');
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if (dotpos && Bstrcasecmp(dotpos,".mid")) {
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// has extension but isn't midi
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jfaud->PlayMusic(fn, NULL);
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} else {
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Bstrcpy(dafn,fn);
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dotpos = Bstrrchr(dafn,'.');
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if (!dotpos) dotpos = dafn+strlen(dafn);
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for (i=0; extns[i]; i++) {
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Bstrcpy(dotpos, extns[i]);
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if (jfaud->PlayMusic(dafn, NULL)) return;
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}
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}
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}
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char loadsound(unsigned short num) { return 1; }
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int isspritemakingsound(short i, int num) // if num<0, check if making any sound at all
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{
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int j,n=0;
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if (!jfaud || !havewave) return 0;
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for (j=NumVoices-1; j>=0; j--) {
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if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) continue;
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if (chans[j].owner == i)
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if (num < 0 || chans[j].soundnum == num) n++;
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}
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return n;
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}
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int issoundplaying(int num)
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{
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int j,n=0;
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if (!jfaud || !havewave) return 0;
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for (j=NumVoices-1; j>=0; j--) {
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if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) continue;
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if (chans[j].soundnum == num) n++;
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}
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return n;
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}
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int xyzsound(short num, short i, long x, long y, long z)
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{
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JFAudMixerChannel *chan;
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int r, global = 0;
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float gain = 1.0, pitch = 1.0;
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if (!jfaud || !havewave ||
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num >= NUM_SOUNDS ||
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((soundm[num] & SOUNDM_PARENT) && ud.lockout) || // parental mode
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SoundToggle == 0 ||
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(ps[myconnectindex].timebeforeexit > 0 && ps[myconnectindex].timebeforeexit <= 26*3) ||
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(ps[myconnectindex].gm & MODE_MENU)
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) return -1;
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if (soundm[num] & SOUNDM_PLAYER) {
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sound(num);
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return 0;
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}
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// swaplong(&y,&z);
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// y = -y>>4;
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if (soundm[num] & SOUNDM_DUKE) {
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// Duke speech, one at a time only
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int j;
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if (VoiceToggle == 0 ||
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(ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek && ud.coop != 1)
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) return -1;
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for (j=NumVoices-1; j>=0; j--) {
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if (!chans[j].chan || chans[j].owner < 0) continue;
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if (soundm[ chans[j].soundnum ] & SOUNDM_DUKE) return -1;
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}
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}
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// XXX: here goes musicandsfx ranging. This will change the refdist.
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{
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int ps = soundps[num], pe = soundpe[num], cx;
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cx = klabs(pe-ps);
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if (cx) {
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if (ps < pe) pitch = translatepitch(ps + rand()%cx);
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else pitch = translatepitch(pe + rand()%cx);
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} else pitch = translatepitch(ps);
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}
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if (ps[screenpeek].sound_pitch) pitch = translatepitch(ps[screenpeek].sound_pitch);
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//gain += soundvo[num];
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/* if (PN != MUSICANDSFX &&
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!cansee(ps[screenpeek].oposx,ps[screenpeek].oposy,ps[screenpeek].oposz-(24<<8),
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ps[screenpeek].cursectnum,SX,SY,SZ-(24<<8),SECT) )
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gain *= 1.0/32.0; */
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switch(num)
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{
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case PIPEBOMB_EXPLODE:
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case LASERTRIP_EXPLODE:
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case RPG_EXPLODE:
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gain = 1.0;
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global = 1;
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if (sector[ps[screenpeek].cursectnum].lotag == 2) pitch -= translatepitch(1024);
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break;
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default:
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if(sector[ps[screenpeek].cursectnum].lotag == 2 && (soundm[num]&SOUNDM_DUKE) == 0)
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pitch = translatepitch(-768);
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//if( sndist > 31444 && PN != MUSICANDSFX)
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// return -1;
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break;
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}
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if (ps[screenpeek].sound_pitch) pitch = translatepitch(ps[screenpeek].sound_pitch);
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/*
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// XXX: this is shit
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if( Sound[num].num > 0 && PN != MUSICANDSFX )
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{
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if( SoundOwner[num][0].i == i ) stopsound(num);
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else if( Sound[num].num > 1 ) stopsound(num);
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else if( badguy(&sprite[i]) && sprite[i].extra <= 0 ) stopsound(num);
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}
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*/
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chan = jfaud->PlaySound(sounds[num], NULL, soundpr[num]);
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if (!chan) return -1;
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chan->SetGain(gain);
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chan->SetPitch(pitch);
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chan->SetLoop(soundm[num] & SOUNDM_LOOP);
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if (soundm[num] & SOUNDM_GLOBAL) global = 1;
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chan->SetFilter((soundm[num]&SOUNDM_NICE) ? JFAudMixerChannel::Filter4Point : JFAudMixerChannel::FilterNearest);
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if (PN == APLAYER && sprite[i].yvel == screenpeek) {
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chan->SetRolloff(0.0);
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chan->SetFollowListener(true);
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chan->SetPosition(0.0, 0.0, 0.0);
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} else {
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chan->SetRolloff(global ? 0.0 : 0.3);
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chan->SetFollowListener(false);
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chan->SetPosition((float)x/UNITSPERMETRE, (float)z/ZUNITSPERMETRE, (float)y/UNITSPERMETRE);
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}
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r = keephandle(chan, num, i);
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if (r >= 0) chan->SetStopCallback(stopcallback, r);
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chan->Play();
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return 0;
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}
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void sound(short num)
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{
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JFAudMixerChannel *chan;
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int r;
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float pitch = 1.0;
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if (!jfaud || !havewave ||
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num >= NUM_SOUNDS ||
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SoundToggle == 0 ||
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((soundm[num] & SOUNDM_DUKE) && VoiceToggle == 0) ||
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((soundm[num] & SOUNDM_PARENT) && ud.lockout) // parental mode
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) return;
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{
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int ps = soundps[num], pe = soundpe[num], cx;
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cx = klabs(pe-ps);
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if (cx) {
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if (ps < pe) pitch = translatepitch(ps + rand()%cx);
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else pitch = translatepitch(pe + rand()%cx);
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} else pitch = translatepitch(ps);
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}
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chan = jfaud->PlaySound(sounds[num], NULL, soundpr[num]);
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if (!chan) return;
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chan->SetGain(1.0);
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chan->SetPitch(pitch);
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chan->SetLoop(soundm[num] & SOUNDM_LOOP);
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chan->SetRolloff(0.0);
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chan->SetFollowListener(true);
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chan->SetPosition(0.0, 0.0, 0.0);
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chan->SetFilter((soundm[num]&SOUNDM_NICE) ? JFAudMixerChannel::Filter4Point : JFAudMixerChannel::FilterNearest);
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r = keephandle(chan, num, -1);
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if (r >= 0) chan->SetStopCallback(stopcallback, r);
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chan->Play();
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}
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int spritesound(unsigned short num, short i)
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{
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if (num >= NUM_SOUNDS) return -1;
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return xyzsound(num,i,SX,SY,SZ);
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}
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void stopsound(short num)
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{
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int j;
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if (!jfaud || !havewave) return;
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for (j=NumVoices-1;j>=0;j--) {
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if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].soundnum != num) continue;
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jfaud->FreeSound(chans[j].chan);
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chans[j].chan = NULL;
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chans[j].owner = -1;
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}
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}
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void stopspritesound(short num, short i)
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{
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int j;
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if (!jfaud || !havewave) return;
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for (j=NumVoices-1;j>=0;j--) {
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if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].owner != i || chans[j].soundnum != num) continue;
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jfaud->FreeSound(chans[j].chan);
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chans[j].chan = NULL;
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chans[j].owner = -1;
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return;
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}
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}
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void stopenvsound(short num, short i)
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{
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int j;
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if (!jfaud || !havewave) return;
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for (j=NumVoices-1;j>=0;j--) {
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if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].owner != i) continue;
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jfaud->FreeSound(chans[j].chan);
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chans[j].chan = NULL;
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chans[j].owner = -1;
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}
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}
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void pan3dsound(void)
|
|
{
|
|
JFAudMixer *mix;
|
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int j, global;
|
|
short i;
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|
long cx, cy, cz, sx,sy,sz;
|
|
short ca,cs;
|
|
float gain;
|
|
|
|
numenvsnds = 0;
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if (!jfaud || !havewave) return;
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|
mix = jfaud->GetWave();
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|
if (!mix) return;
|
|
|
|
if(ud.camerasprite == -1) {
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|
cx = ps[screenpeek].oposx;
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cy = -ps[screenpeek].oposz>>4;
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cz = ps[screenpeek].oposy;
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cs = ps[screenpeek].cursectnum;
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ca = ps[screenpeek].ang+ps[screenpeek].look_ang;
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} else {
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|
cx = sprite[ud.camerasprite].x;
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cy = -sprite[ud.camerasprite].z>>4;
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cz = sprite[ud.camerasprite].y;
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cs = sprite[ud.camerasprite].sectnum;
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ca = sprite[ud.camerasprite].ang;
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}
|
|
|
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mix->SetListenerPosition((float)cx/UNITSPERMETRE, (float)cy/UNITSPERMETRE, (float)cz/ZUNITSPERMETRE);
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mix->SetListenerOrientation((float)sintable[(ca-512)&2047]/16384.0, 0.0, (float)sintable[ca&2047]/16384.0,
|
|
0.0, 1.0, 0.0);
|
|
|
|
for (j=NumVoices-1; j>=0; j--) {
|
|
if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan) || chans[j].owner < 0) continue;
|
|
|
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global = 0;
|
|
gain = 1.0;
|
|
i = chans[j].owner;
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|
|
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sx = sprite[i].x;
|
|
sy = -sprite[i].z >> 4;
|
|
sz = sprite[i].y;
|
|
|
|
//gain += soundvo[num];
|
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// if (PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT) )
|
|
// gain *= 1.0/32.0;
|
|
|
|
if(PN == MUSICANDSFX && SLT < 999) numenvsnds++;
|
|
if( soundm[ chans[j].soundnum ]&SOUNDM_GLOBAL ) global = 1;
|
|
|
|
switch(chans[j].soundnum) {
|
|
case PIPEBOMB_EXPLODE:
|
|
case LASERTRIP_EXPLODE:
|
|
case RPG_EXPLODE:
|
|
gain = 1.0;
|
|
global = 1;
|
|
break;
|
|
default:
|
|
//if( sndist > 31444 && PN != MUSICANDSFX) {
|
|
// stopsound(j);
|
|
// continue;
|
|
//}
|
|
break;
|
|
}
|
|
|
|
// A sound may move from player-relative 3D if the viewpoint shifts from the player
|
|
// through a viewscreen or viewpoint switching
|
|
chans[j].chan->SetGain(gain);
|
|
if (PN == APLAYER && sprite[i].yvel == screenpeek) {
|
|
chans[j].chan->SetRolloff(0.0);
|
|
chans[j].chan->SetFollowListener(true);
|
|
chans[j].chan->SetPosition(0.0, 0.0, 0.0);
|
|
} else {
|
|
chans[j].chan->SetRolloff(global ? 0.0 : 0.3);
|
|
chans[j].chan->SetFollowListener(false);
|
|
chans[j].chan->SetPosition((float)sx/UNITSPERMETRE, (float)sy/UNITSPERMETRE, (float)sz/ZUNITSPERMETRE);
|
|
}
|
|
}
|
|
}
|
|
|
|
void clearsoundlocks(void)
|
|
{
|
|
}
|
|
|
|
void FX_SetVolume( int volume )
|
|
{
|
|
}
|
|
|
|
void FX_SetReverseStereo( int setting )
|
|
{
|
|
}
|
|
|
|
void FX_SetReverb( int reverb )
|
|
{
|
|
}
|
|
|
|
void FX_SetReverbDelay( int delay )
|
|
{
|
|
}
|
|
|
|
int FX_VoiceAvailable( int priority )
|
|
{
|
|
int j;
|
|
|
|
if (!jfaud) return 0;
|
|
for (j=NumVoices-1;j>=0;j--) {
|
|
if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) return 1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int FX_PlayVOC3D( char *ptr, int pitchoffset, int angle, int distance,
|
|
int priority, unsigned long callbackval )
|
|
{
|
|
printf("FX_PlayVOC3D()\n");
|
|
return 0;
|
|
}
|
|
|
|
int FX_PlayWAV3D( char *ptr, int pitchoffset, int angle, int distance,
|
|
int priority, unsigned long callbackval )
|
|
{
|
|
printf("FX_PlayWAV3D()\n");
|
|
return 0;
|
|
}
|
|
|
|
int FX_StopSound( int handle )
|
|
{
|
|
printf("FX_StopSound()\n");
|
|
return 0;
|
|
}
|
|
|
|
int FX_StopAllSounds( void )
|
|
{
|
|
int j;
|
|
|
|
if (!jfaud || !havewave) return 0;
|
|
for (j=NumVoices-1; j>=0; j--) {
|
|
if (!chans[j].chan || !jfaud->IsValidSound(chans[j].chan)) continue;
|
|
|
|
jfaud->FreeSound(chans[j].chan);
|
|
chans[j].chan = NULL;
|
|
chans[j].owner = -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void MUSIC_SetVolume( int volume )
|
|
{
|
|
}
|
|
|
|
void MUSIC_Pause( void )
|
|
{
|
|
if (jfaud) jfaud->PauseMusic(true);
|
|
}
|
|
|
|
void MUSIC_Continue( void )
|
|
{
|
|
if (jfaud) jfaud->PauseMusic(false);
|
|
}
|
|
|
|
int MUSIC_StopSong( void )
|
|
{
|
|
if (jfaud) jfaud->StopMusic();
|
|
return 0;
|
|
}
|
|
|
|
void MUSIC_RegisterTimbreBank( unsigned char *timbres )
|
|
{
|
|
}
|
|
|