raze-gles/source/glbackend
Christoph Oelckers 3c193bb243 - moved the animvpx shader to the backend code.
This removes the final access to OpenGL from the rest of the source, with the exception of the glFinish call in the swap code.
2019-10-05 13:38:02 +02:00
..
gl_hwtexture.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gl_hwtexture.h - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gl_renderstate.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - moved the surface shader to the backend and the shader source to the resource file. 2019-10-05 13:09:15 +02:00
gl_shader.h - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00
glbackend.h - moved the animvpx shader to the backend code. 2019-10-05 13:38:02 +02:00