mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
fad3606c44
git-svn-id: https://svn.eduke32.com/eduke32@5198 1a8010ca-5511-0410-912e-c29ae57300e0
258 lines
6.1 KiB
C
258 lines
6.1 KiB
C
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1997, 2005 - 3D Realms Entertainment
|
|
|
|
This file is part of Shadow Warrior version 1.2
|
|
|
|
Shadow Warrior is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
Original Source: 1997 - Frank Maddin and Jim Norwood
|
|
Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#include "build.h"
|
|
|
|
#include "names2.h"
|
|
#include "panel.h"
|
|
#include "game.h"
|
|
|
|
#include "warp.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// WARPING - PLANE STYLE
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
extern SWBOOL Prediction;
|
|
|
|
SWBOOL
|
|
WarpPlaneSectorInfo(short sectnum, SPRITEp *sp_ceiling, SPRITEp *sp_floor)
|
|
{
|
|
int i,nexti;
|
|
SPRITEp sp;
|
|
|
|
*sp_floor = NULL;
|
|
*sp_ceiling = NULL;
|
|
|
|
if (Prediction)
|
|
return FALSE;
|
|
|
|
if (!TEST(sector[sectnum].extra, SECTFX_WARP_SECTOR))
|
|
return FALSE;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_WARP], i, nexti)
|
|
{
|
|
sp = &sprite[i];
|
|
|
|
if (sp->sectnum == sectnum)
|
|
{
|
|
// skip - don't teleport
|
|
if (SP_TAG10(sp) == 1)
|
|
continue;
|
|
|
|
if (sp->hitag == WARP_CEILING_PLANE)
|
|
{
|
|
*sp_ceiling = sp;
|
|
}
|
|
else if (sp->hitag == WARP_FLOOR_PLANE)
|
|
{
|
|
*sp_floor = sp;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
SPRITEp
|
|
WarpPlane(int32_t* x, int32_t* y, int32_t* z, int16_t* sectnum)
|
|
{
|
|
SPRITEp sp_floor, sp_ceiling;
|
|
|
|
if (Prediction)
|
|
return NULL;
|
|
|
|
if (!WarpPlaneSectorInfo(*sectnum, &sp_ceiling, &sp_floor))
|
|
return NULL;
|
|
|
|
if (sp_ceiling)
|
|
{
|
|
if (*z <= sp_ceiling->z)
|
|
{
|
|
return WarpToArea(sp_ceiling, x, y, z, sectnum);
|
|
}
|
|
}
|
|
|
|
if (sp_floor)
|
|
{
|
|
if (*z >= sp_floor->z)
|
|
{
|
|
return WarpToArea(sp_floor, x, y, z, sectnum);
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
SPRITEp
|
|
WarpToArea(SPRITEp sp_from, int32_t* x, int32_t* y, int32_t* z, int16_t* sectnum)
|
|
{
|
|
int xoff;
|
|
int yoff;
|
|
int zoff;
|
|
short i, nexti;
|
|
SPRITEp sp = sp_from;
|
|
short match;
|
|
short to_tag = 0;
|
|
short match_rand[16];
|
|
int z_adj = 0;
|
|
|
|
xoff = *x - sp->x;
|
|
yoff = *y - sp->y;
|
|
zoff = *z - sp->z;
|
|
match = sp->lotag;
|
|
|
|
#if 0
|
|
TAG 2 = match
|
|
TAG 3 = Type
|
|
Sprite - 0,32 always teleports you to the center at the angle the sprite is facing
|
|
Offset - 1 always teleports you by the offset.Does not touch the angle
|
|
TAG 4 = angle
|
|
TAG 5 to 8 = random match locations
|
|
#endif
|
|
|
|
memset(match_rand,0,sizeof(match_rand));
|
|
|
|
switch (sp->hitag)
|
|
{
|
|
case WARP_TELEPORTER:
|
|
to_tag = WARP_TELEPORTER;
|
|
|
|
// if tag 5 has something this is a random teleporter
|
|
if (SP_TAG5(sp))
|
|
{
|
|
short ndx = 0;
|
|
match_rand[ndx++] = SP_TAG2(sp);
|
|
match_rand[ndx++] = SP_TAG5(sp);
|
|
if (SP_TAG6(sp))
|
|
match_rand[ndx++] = SP_TAG6(sp);
|
|
if (SP_TAG7(sp))
|
|
match_rand[ndx++] = SP_TAG7(sp);
|
|
if (SP_TAG8(sp))
|
|
match_rand[ndx++] = SP_TAG8(sp);
|
|
|
|
// reset the match you are looking for
|
|
match = match_rand[RANDOM_RANGE(ndx)];
|
|
}
|
|
break;
|
|
case WARP_CEILING_PLANE:
|
|
to_tag = WARP_FLOOR_PLANE;
|
|
// make sure you warp outside of warp plane
|
|
z_adj = -Z(2);
|
|
break;
|
|
case WARP_FLOOR_PLANE:
|
|
to_tag = WARP_CEILING_PLANE;
|
|
// make sure you warp outside of warp plane
|
|
z_adj = Z(2);
|
|
break;
|
|
}
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_WARP], i, nexti)
|
|
{
|
|
SPRITEp sp = &sprite[i];
|
|
|
|
if (sp->lotag == match && sp != sp_from)
|
|
{
|
|
// exp: WARP_CEILING or WARP_CEILING_PLANE
|
|
if (sp->hitag == to_tag)
|
|
{
|
|
// determine new x,y,z position
|
|
*x = sp->x + xoff;
|
|
*y = sp->y + yoff;
|
|
*z = sp->z + zoff;
|
|
|
|
// make sure you warp outside of warp plane
|
|
*z += z_adj;
|
|
|
|
// get new sector
|
|
*sectnum = sp->sectnum;
|
|
updatesector(*x, *y, sectnum);
|
|
|
|
ASSERT(*sectnum >= 0);
|
|
return sp;
|
|
}
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Warp - Teleporter style
|
|
//
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
SWBOOL
|
|
WarpSectorInfo(short sectnum, SPRITEp *sp_warp)
|
|
{
|
|
int i,nexti;
|
|
SPRITEp sp;
|
|
|
|
*sp_warp = NULL;
|
|
|
|
if (!TEST(sector[sectnum].extra, SECTFX_WARP_SECTOR))
|
|
return FALSE;
|
|
|
|
TRAVERSE_SPRITE_STAT(headspritestat[STAT_WARP], i, nexti)
|
|
{
|
|
sp = &sprite[i];
|
|
|
|
if (sp->sectnum == sectnum)
|
|
{
|
|
// skip - don't teleport
|
|
if (SP_TAG10(sp) == 1)
|
|
continue;
|
|
|
|
if (sp->hitag == WARP_TELEPORTER)
|
|
{
|
|
*sp_warp = sp;
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
SPRITEp
|
|
Warp(int32_t* x, int32_t* y, int32_t* z, int16_t* sectnum)
|
|
{
|
|
SPRITEp sp_warp;
|
|
|
|
if (Prediction)
|
|
return NULL;
|
|
|
|
if (!WarpSectorInfo(*sectnum, &sp_warp))
|
|
return NULL;
|
|
|
|
if (sp_warp)
|
|
{
|
|
return WarpToArea(sp_warp, x, y, z, sectnum);
|
|
}
|
|
|
|
return NULL;
|
|
}
|