raze-gles/source
Christoph Oelckers f6dee38d28 - route all 2D drawing through the 2D drawer unconditionally.
This is needed so that the postprocessor receives a clean 3D view to process without messing up the 2D parts.
2019-12-28 19:10:23 +01:00
..
blood - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
build - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
common - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
duke3d - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
exhumed - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
glbackend - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - renamed the project to "Raze". 2019-12-28 14:10:25 +01:00
rr - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
sw - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00