mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 08:30:58 +00:00
1102b74a35
git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
/*
|
|
* mathutil.c
|
|
* Mathematical utility functions to emulate MACT
|
|
*
|
|
* by Jonathon Fowler
|
|
*
|
|
* Since we weren't given the source for MACT386.LIB so I've had to do some
|
|
* creative interpolation here.
|
|
*
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
/*
|
|
Duke Nukem Copyright (C) 1996, 2003 3D Realms Entertainment
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include <limits.h>
|
|
#include "compat.h"
|
|
#include "pragmas.h"
|
|
|
|
// I wonder if it's faster to use Ken's functions here...
|
|
|
|
int32_t FindDistance2D(int32_t x, int32_t y)
|
|
{
|
|
if ((x=klabs(x)) < (y=klabs(y))) swaplong(&x,&y);
|
|
|
|
{
|
|
int32_t t = y + (y>>1);
|
|
return (x - (x>>5) - (x>>7) + (t>>2) + (t>>6));
|
|
}
|
|
}
|
|
|
|
int32_t FindDistance3D(int32_t x, int32_t y, int32_t z)
|
|
{
|
|
if ((x=klabs(x)) < (y=klabs(y))) swaplong(&x,&y);
|
|
if (x < (z=klabs(z))) swaplong(&x,&z);
|
|
|
|
{
|
|
int32_t t = y + z;
|
|
return (x - (x>>4) + (t>>2) + (t>>3));
|
|
}
|
|
}
|