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830f73a316
For the Wii, SDL's mutex functionality is used. The implementation in the original patch was wrong though, so this part required non-trivial changes. git-svn-id: https://svn.eduke32.com/eduke32@2626 1a8010ca-5511-0410-912e-c29ae57300e0
29 lines
656 B
C
29 lines
656 B
C
#ifndef __mutex_h__
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#define __mutex_h__
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/* Mutual exclusion mechanism wrappers for the different platforms */
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#if defined(_WIN32)
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# include <windows.h>
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# include <process.h>
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#elif !defined GEKKO
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# include <pthread.h>
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#else
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# include <SDL.h>
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#endif
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#if defined(_WIN32)
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typedef HANDLE mutex_t;
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#elif !defined GEKKO
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typedef pthread_mutex_t mutex_t;
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#else
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/* PK: I don't like pointer typedefs, but SDL_CreateMutex() _returns_ one,
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* so we're out of luck with our interface. */
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typedef SDL_mutex* mutex_t;
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#endif
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extern int32_t mutex_init(mutex_t *mutex);
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extern int32_t mutex_lock(mutex_t *mutex);
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extern int32_t mutex_unlock(mutex_t *mutex);
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#endif
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