mirror of
https://github.com/ZDoom/raze-gles.git
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7f9e4157fa
2. Autosaving interval is configurable. 3. Sprite noclip is on by default(CTRL+N to toggle). 4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down. Notes about the devastator crash. The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen. How to reproduce crashes. True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash. git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
205 lines
5.9 KiB
C
205 lines
5.9 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "compat.h"
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#define TICSPERFRAME 3
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// #define VULGARITY
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char *defsfilename = "duke3d.def";
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extern char keystatus[];
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extern short defaultspritecstat;
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extern int posx, posy, posz, horiz, qsetmode;
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extern short ang, cursectnum;
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extern short ceilingheinum, floorheinum;
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extern char names[MAXTILES][25];
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extern int ydim16, xdimgame, ydimgame, bppgame, xdim2d, ydim2d;
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extern int zmode, kensplayerheight, zlock;
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extern short editstatus, searchit;
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extern int searchx, searchy, osearchx, osearchy; //search input
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extern short searchsector, searchwall, searchstat; //search output
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extern short temppicnum, tempcstat, templotag, temphitag, tempextra;
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extern unsigned char temppal, tempvis, tempxrepeat, tempyrepeat, somethingintab;
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extern signed char tempshade;
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static int ototalclock = 0, clockval[16], clockcnt = 0;
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#define NUMOPTIONS 9
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#define NUMKEYS 19
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char option[NUMOPTIONS] = {0,0,0,0,0,0,1,0,0};
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unsigned char keys[NUMBUILDKEYS] =
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{
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0xc8,0xd0,0xcb,0xcd,0x2a,0x9d,0x1d,0x39,
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0x1e,0x2c,0xd1,0xc9,0x47,0x49,
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0x9c,0x1c,0xd,0xc,0xf,0x29
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};
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int nextvoxid = 0;
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extern int whitecol;
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extern char vgapal16[4*256];
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extern void AutoAlignWalls(int nWall0, int ply);
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extern char changechar(char dachar, int dadir, char smooshyalign, char boundcheck);
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extern void _printmessage16(char name[82]);
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extern void updatenumsprites(void);
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extern int lastpm16time, synctics;
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extern int halfxdim16, midydim16, zoom;
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extern void fixrepeats(short i);
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char autospritehelp=0,autosecthelp=0;
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short MinRate=24, MinD=3;
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int xoldtimerhandler, lastmessagetime=-1;
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char tempbuf[1024]; //1024
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int numsprite[MAXSPRITES];
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int multisprite[MAXSPRITES];
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char lo[32];
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char levelname[255];
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short curwall=0,curwallnum=0;
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short cursearchsprite=0,cursearchspritenum=0,cursector_lotag=0,cursectornum=0;
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short search_lotag=0,search_hitag=0;
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char wallsprite=0;
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char helpon=0;
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//static char onwater=0;
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unsigned char onnames=4, usedcount=1;
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short cursprite;
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int mousxplc, mousyplc, ppointhighlight;
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int counter=0;
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unsigned char nosprites=0,purpleon=0,skill=4;
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unsigned char framerateon=1,shadepreview=0,autosave=3,sidemode=0;
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extern int vel, svel, hvel, angvel;
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int xvel, yvel, timoff;
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static void SearchSectorsForward();
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static void SearchSectorsBackward();
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static inline void SpriteName(short spritenum, char *lo2);
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static void PrintStatus(char *string,int num,char x,char y,char color);
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static void SetBOSS1Palette();
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// static void SetSLIMEPalette();
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static void SetWATERPalette();
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static void SetGAMEPalette();
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static void kensetpalette(char *vgapal);
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extern short grid;
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static void EditSpriteData(short spritenum);
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static void EditWallData(short wallnum);
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static void EditSectorData(short sectnum);
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static void FuncMenu(void);
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char GAMEpalette[768];
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char WATERpalette[768];
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char SLIMEpalette[768];
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char TITLEpalette[768];
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char REALMSpalette[768];
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char BOSS1palette[768];
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char num_tables;
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int updownunits=1024;
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extern short highlightsector[MAXSECTORS], highlightsectorcnt;
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extern short highlight[MAXWALLS];
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extern short pointhighlight, linehighlight, highlightcnt;
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extern short asksave;
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char getmessage[162], getmessageleng;
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int getmessagetimeoff, charsperline;
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extern int startposx, startposy, startposz;
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extern short startang, startsectnum;
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int autosavetimer;
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extern int numsprites;
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extern int showfirstwall;
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extern char spritecol2d[MAXTILES][2];
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extern char custom2dcolors;
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extern char mlook;
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int intro=0;
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extern int ydim16, halfxdim16, midydim16, zoom;
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extern intptr_t frameplace;
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extern char pow2char[8];
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static int acurpalette=0;
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extern void showsectordata(short sectnum);
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extern void showwalldata(short wallnum);
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extern void showspritedata(short spritenum);
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extern int checksectorpointer(short i, short sectnum);
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extern double msens;
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void ContextHelp(short spritenum);
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void ResetKeys();
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extern void fixspritesectors(void);
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#define KEY_PRESSED(sc) KB_KeyPressed((sc))
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// This table defines the various zoom levels, the numbers being the pixel width
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// and height of the sprite when plotted on the screen. Probably zooms in too far
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// for some, but I'm a blind old git :-(
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#define FUCKING_GOOD_EYESIGHT 16
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static const int ZoomToThumbSize[] =
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{
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FUCKING_GOOD_EYESIGHT, 32, 64, 128, 192, 256, 384, 512
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} ;
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#define NUM_ZOOMS (sizeof(ZoomToThumbSize)/sizeof(ZoomToThumbSize[0]))
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#define INITIAL_ZOOM 2
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typedef struct
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{
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int *pIds ; // ptr to list of tile Ids
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int nIds ; // num of tile ids
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char *szText ; // description to present to user.
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char key1 ; // key1 and key2 are two alternative keypresses used to
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char key2 ; // select tile set. Bodge to do eary upper/lower case handling
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} TileGroup;
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#define MAX_TILE_GROUPS 32
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#define MAX_TILE_GROUP_ENTRIES 1024
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TileGroup s_TileGroups[MAX_TILE_GROUPS];
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static unsigned int tile_groups = 0;
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#define FIRST_USER_ART_TILE 3584
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// Some atomic tiles are sprinkled in the V1.3d's area but
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// this is where the main atomic tiles start :-
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#define FIRST_ATOMIC_TILE 4096
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#define FIRST_EXTENDED_TILE 6144
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#define SECOND_EXTENDED_TILE 9216
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extern short localartfreq[MAXTILES];
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extern short localartlookup[MAXTILES], localartlookupnum;
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extern int lockclock;
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extern void clearkeys(void);
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