mirror of
https://github.com/ZDoom/raze-gles.git
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168573d5aa
valgrind. Changes don't affect 32 bit mode). Changed aplWeaponClip and friends to int* ,but intptr_t* works as well for me. Final type will determined once the con code has been checked. git-svn-id: https://svn.eduke32.com/eduke32@709 1a8010ca-5511-0410-912e-c29ae57300e0
181 lines
5.3 KiB
C
181 lines
5.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
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Copyright (C) 2004, 2007 - EDuke32 developers
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This file is part of EDuke32
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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char *MusicPtr = NULL;
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int Musicsize;
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short global_random;
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short neartagsector, neartagwall, neartagsprite;
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int neartaghitdist,lockclock,start_armour_amount;
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// JBF: gc modified to default to Atomic ed. default when using 1.3d CONs
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int gc=176;
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// int temp_data[MAXSPRITES][6];
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actordata_t hittype[MAXSPRITES];
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short spriteq[1024],spriteqloc,spriteqamount=64;
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animwalltype animwall[MAXANIMWALLS];
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short numanimwalls;
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int *animateptr[MAXANIMATES];
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int animategoal[MAXANIMATES], animatevel[MAXANIMATES], animatecnt;
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// int oanimateval[MAXANIMATES];
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short animatesect[MAXANIMATES];
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int msx[2048],msy[2048];
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short cyclers[MAXCYCLERS][6],numcyclers;
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char *fta_quotes[MAXQUOTES],*redefined_quotes[MAXQUOTES];
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char tempbuf[2048], packbuf[576];
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char buf[1024];
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short camsprite;
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short mirrorwall[64], mirrorsector[64], mirrorcnt;
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int current_menu;
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map_t map[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music
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char volume_names[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" };
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char skill_names[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" };
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char gametype_names[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"};
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int gametype_flags[MAXGAMETYPES] = {4+8+16+1024+2048+16384,1+2+32+64+128+256+512+4096+8192+32768,2+4+8+16+16384,4+8+16+1024+2048+16384+65536+131072,2+4+8+16+16384+65536+131072};
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char num_gametypes = 5;
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short title_zoom;
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int framerate;
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char num_volumes = 3;
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short timer=120;
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//fx_device device;
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sound_t g_sounds[ MAXSOUNDS ];
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char numplayersprites,loadfromgrouponly=0,earthquaketime;
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int fricxv,fricyv;
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playerdata_t g_player[MAXPLAYERS];
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input inputfifo[MOVEFIFOSIZ][MAXPLAYERS];
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playerspawn_t g_PlayerSpawnPoints[MAXPLAYERS];
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user_defs ud;
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char pus, pub;
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char syncstat;
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int syncvaltail, syncvaltottail;
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input loc;
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input recsync[RECSYNCBUFSIZ];
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int avgfvel, avgsvel, avgavel, avghorz, avgbits, avgextbits;
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int movefifosendplc;
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//Multiplayer syncing variables
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int screenpeek;
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//Game recording variables
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char ready2send;
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int vel, svel, angvel, horiz, ototalclock, respawnactortime=768, respawnitemtime=768, groupfile;
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intptr_t *scriptptr,*insptr,*labelcode,*labeltype;
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int labelcnt,defaultlabelcnt;
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intptr_t *actorscrptr[MAXTILES],*parsing_actor;
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char *label;
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char *music_pointer;
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char actortype[MAXTILES];
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intptr_t *script = NULL;
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int g_ScriptSize = 16384;
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char typebuflen,typebuf[141];
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char *music_fn[MAXVOLUMES+1][MAXLEVELS],music_select;
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char env_music_fn[MAXVOLUMES+1][BMAX_PATH];
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char rtsplaying;
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short weaponsandammosprites[15] =
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{
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RPGSPRITE__STATIC,
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CHAINGUNSPRITE__STATIC,
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DEVISTATORAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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JETPACK__STATIC,
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SHIELD__STATIC,
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FIRSTAID__STATIC,
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STEROIDS__STATIC,
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RPGAMMO__STATIC,
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RPGAMMO__STATIC,
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RPGSPRITE__STATIC,
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RPGAMMO__STATIC,
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FREEZESPRITE__STATIC,
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FREEZEAMMO__STATIC
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};
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int impact_damage;
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int g_ScriptDebug;
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//GLOBAL.C - replace the end "my's" with this
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int myx, omyx, myxvel, myy, omyy, myyvel, myz, omyz, myzvel;
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short myhoriz, omyhoriz, myhorizoff, omyhorizoff;
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short myang, omyang, mycursectnum, myjumpingcounter;
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char myjumpingtoggle, myonground, myhardlanding, myreturntocenter;
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signed char multiwho, multipos, multiwhat, multiflag;
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int fakemovefifoplc,movefifoplc;
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int myxbak[MOVEFIFOSIZ], myybak[MOVEFIFOSIZ], myzbak[MOVEFIFOSIZ];
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int myhorizbak[MOVEFIFOSIZ],dukefriction = 0xcc00, show_shareware;
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short myangbak[MOVEFIFOSIZ];
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char myname[32];
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int camerashitable,freezerhurtowner=0,lasermode=0;
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int networkmode = 255, movesperpacket = 1,gamequit = 0,everyothertime;
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int numfreezebounces=3,rpgblastradius,pipebombblastradius,tripbombblastradius,shrinkerblastradius,morterblastradius,bouncemineblastradius,seenineblastradius;
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STATUSBARTYPE sbar;
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int mymaxlag, otherminlag, bufferjitter = 1;
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short numclouds,clouds[128],cloudx[128],cloudy[128];
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int cloudtotalclock = 0,totalmemory = 0;
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int numinterpolations = 0, startofdynamicinterpolations = 0;
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int oldipos[MAXINTERPOLATIONS];
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int bakipos[MAXINTERPOLATIONS];
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int *curipos[MAXINTERPOLATIONS];
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int nextvoxid = 0;
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int spriteflags[MAXTILES];
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proj_struct projectile[MAXTILES], thisprojectile[MAXSPRITES], defaultprojectile[MAXTILES];
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char cheatkey[2] = { sc_D, sc_N };
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char setupfilename[BMAX_PATH]= "duke3d.cfg";
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char datetimestring[] = ""__DATE__" "__TIME__"";
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