mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
985e441d80
Now everything is in place to transition the rest of the savegame code as well.
16 lines
449 B
C++
16 lines
449 B
C++
#pragma once
|
|
|
|
#include "zstring.h"
|
|
|
|
// Totally minimalistic interface - should be all the game modules need.
|
|
|
|
void Mus_Init();
|
|
int Mus_Play(const char *mapname, const char *fn, bool loop);
|
|
void Mus_Stop();
|
|
bool Mus_IsPlaying();
|
|
void Mus_Fade(double seconds);
|
|
void Mus_SetPaused(bool on);
|
|
void Mus_ResumeSaved();
|
|
FString G_SetupFilenameBasedMusic(const char* fileName, const char *defaultfn);
|
|
class FSerializer;
|
|
void Mus_Serialize(FSerializer& arc);
|