raze-gles/source/glbackend
Christoph Oelckers fb985d2503 - more macOS compilation fixes
Still not complete…
2020-01-07 01:11:19 +01:00
..
gl_hwtexture.cpp - preparation for moving GL state into the renderstate struct. 2020-01-02 23:15:16 +01:00
gl_hwtexture.h
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h - first attempt to compile on a Mac 2020-01-06 02:41:47 +01:00
gl_samplers.cpp
gl_samplers.h
gl_shader.cpp
gl_shader.h - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
gl_texture.cpp - fixed voxel rendering in indexed color mode. 2020-01-03 18:30:00 +01:00
gl_uniform.h
glbackend.cpp - fixed incorrect sampler binding. 2020-01-05 17:37:28 +01:00
glbackend.h - fixed size of texture arrays. 2020-01-05 12:56:32 +01:00
hw_draw2d.cpp - fixed scissoring with out of range coordinates. 2020-01-05 10:21:34 +01:00