mirror of
https://github.com/ZDoom/raze-gles.git
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a7075bc1b0
* removed old sound loading code, which was the last bit to use cacheAllocateBlock which is also gone now. * cleanup of player sound code. All game side tracking of the sound resources has been removed. does not compile yet.
832 lines
24 KiB
C++
832 lines
24 KiB
C++
/*
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** buildtexture.cpp
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** Handling Build textures
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**
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**---------------------------------------------------------------------------
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** Copyright 2019 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "files.h"
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#include "zstring.h"
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#include "textures.h"
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#include "image.h"
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#include "baselayer.h"
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#include "palette.h"
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#include "m_crc32.h"
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#include "build.h"
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#include "gamecontrol.h"
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enum
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{
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MAXARTFILES_BASE = 200,
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MAXARTFILES_TOTAL = 220
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};
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extern char* palookup[];
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BuildTiles TileFiles;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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picanm_t tileConvertAnimFormat(int32_t const picanimraw)
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{
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// Unpack a 4 byte packed anim descriptor into the internal 5 byte format.
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picanm_t anm;
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anm.num = picanimraw & 63;
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anm.xofs = (picanimraw >> 8) & 255;
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anm.yofs = (picanimraw >> 16) & 255;
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anm.sf = ((picanimraw >> 24) & 15) | (picanimraw & 192);
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anm.extra = (picanimraw >> 28) & 15;
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return anm;
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}
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//==========================================================================
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//
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// Base class for Build tile textures
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// This needs a few subclasses for different use cases.
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//
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//==========================================================================
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FBitmap FTileTexture::GetBgraBitmap(const PalEntry* remap, int* ptrans)
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{
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FBitmap bmp;
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TArray<uint8_t> buffer;
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bmp.Create(Size.x, Size.y);
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const uint8_t* ppix = Get8BitPixels();
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if (!ppix)
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{
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// This is needed for tiles with a palette remap.
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buffer.Resize(Size.x * Size.y);
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Create8BitPixels(buffer.Data());
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ppix = buffer.Data();
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}
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if (ppix) bmp.CopyPixelData(0, 0, ppix, Size.x, Size.y, Size.y, 1, 0, remap);
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return bmp;
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}
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void FTileTexture::Create8BitPixels(uint8_t* buffer)
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{
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auto pix = Get8BitPixels();
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if (pix) memcpy(buffer, pix, Size.x * Size.y);
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}
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//==========================================================================
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//
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// Tile textures are owned by their containing file object.
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//
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//==========================================================================
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FArtTile* GetTileTexture(const char* name, const TArray<uint8_t>& backingstore, uint32_t offset, int width, int height, int picanm)
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{
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auto tex = new FArtTile(backingstore, offset, width, height, picanm);
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if (tex)
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{
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tex->SetName(name);
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}
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return tex;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void BuildTiles::AddTile(int tilenum, FTexture* tex, bool permap)
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{
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assert(AllTiles.Find(tex) == AllTiles.Size() && AllMapTiles.Find(tex) == AllMapTiles.Size());
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auto& array = permap ? AllMapTiles : AllTiles;
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array.Push(tex);
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tiles[tilenum] = tex;
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if (!permap) tilesbak[tilenum] = tex;
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}
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//===========================================================================
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//
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// AddTiles
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//
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// Adds all the tiles in an artfile to the texture manager.
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//
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//===========================================================================
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void BuildTiles::AddTiles (int firsttile, TArray<uint8_t>& RawData, bool permap)
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{
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const uint8_t *tiles = RawData.Data();
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// int numtiles = LittleLong(((uint32_t *)tiles)[1]); // This value is not reliable
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int tilestart = LittleLong(((int *)tiles)[2]);
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int tileend = LittleLong(((int *)tiles)[3]);
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const uint16_t *tilesizx = &((const uint16_t *)tiles)[8];
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const uint16_t *tilesizy = &tilesizx[tileend - tilestart + 1];
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const uint32_t *picanm = (const uint32_t *)&tilesizy[tileend - tilestart + 1];
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const uint8_t *tiledata = (const uint8_t *)&picanm[tileend - tilestart + 1];
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if (firsttile != -1)
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{
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tileend = tileend - tilestart + firsttile;
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tilestart = firsttile;
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}
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for (int i = tilestart; i <= tileend; ++i)
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{
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int pic = i - tilestart;
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int width = LittleShort(tilesizx[pic]);
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int height = LittleShort(tilesizy[pic]);
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uint32_t anm = LittleLong(picanm[pic]);
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int size = width*height;
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if (width <= 0 || height <= 0) continue;
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auto tex = GetTileTexture("", RawData, uint32_t(tiledata - tiles), width, height, anm);
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AddTile(i, tex);
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tiledata += size;
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}
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}
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//===========================================================================
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//
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// CountTiles
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//
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// Returns the number of tiles provided by an artfile
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//
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//===========================================================================
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int CountTiles (const char *fn, const uint8_t *RawData)
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{
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int version = LittleLong(*(uint32_t *)RawData);
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if (version != 1)
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{
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initprintf("%s: Invalid art file version. Must be 1, got %d\n", fn, version);
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return 0;
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}
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int tilestart = LittleLong(((uint32_t *)RawData)[2]);
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int tileend = LittleLong(((uint32_t *)RawData)[3]);
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if ((unsigned)tilestart >= MAXUSERTILES || (unsigned)tileend >= MAXUSERTILES)
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{
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initprintf("%s: Invalid tilestart or tileend\n", fn);
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return 0;
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}
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if (tileend < tilestart)
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{
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initprintf("%s: tileend < tilestart\n", fn);
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return 0;
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}
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return tileend >= tilestart ? tileend - tilestart + 1 : 0;
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}
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//===========================================================================
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//
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// CloseAllMapArt
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//
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// Closes all per-map ART files
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//
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//===========================================================================
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void BuildTiles::CloseAllMapArt()
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{
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AllMapTiles.DeleteAndClear();
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PerMapArtFiles.DeleteAndClear();
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}
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//===========================================================================
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//
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// ClearTextureCache
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//
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// Deletes all hardware textures
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//
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//===========================================================================
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void BuildTiles::ClearTextureCache(bool artonly)
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{
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for (auto tex : AllTiles)
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{
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tex->DeleteHardwareTextures();
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}
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for (auto tex : AllMapTiles)
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{
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tex->DeleteHardwareTextures();
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}
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if (!artonly)
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{
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decltype(textures)::Iterator it(textures);
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decltype(textures)::Pair* pair;
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while (it.NextPair(pair))
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{
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pair->Value->DeleteHardwareTextures();
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}
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}
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}
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void BuildTiles::InvalidateTile(int num)
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{
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if ((unsigned) num < MAXTILES)
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{
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auto tex = tiles[num];
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tex->DeleteHardwareTextures();
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for (auto &rep : tex->Hightiles)
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{
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for (auto &reptex : rep.faces)
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{
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if (reptex) reptex->DeleteHardwareTextures();
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}
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}
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}
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}
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//===========================================================================
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//
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// LoadArtFile
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//
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// Returns the number of tiles found.
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//
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// let's load everything into memory on startup.
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// Even for Ion Fury this will merely add 80 MB, because the engine already needs to cache the data, albeit in a compressed-per-lump form,
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// so its 100MB art file will only have a partial impact on memory.
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//
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//===========================================================================
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int BuildTiles::LoadArtFile(const char *fn, bool mapart, int firsttile)
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{
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auto old = FindFile(fn);
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if (old >= ArtFiles.Size()) // Do not process if already loaded.
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{
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FileReader fr = fileSystem.OpenFileReader(fn, 0);
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if (fr.isOpen())
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{
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auto artdata = fr.Read();
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const uint8_t *artptr = artdata.Data();
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if (artdata.Size() > 16)
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{
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if (memcmp(artptr, "BUILDART", 8) == 0)
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{
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artdata.Delete(0, 8);
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}
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// Only load the data if the header is present
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if (CountTiles(fn, artptr) > 0)
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{
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auto& descs = mapart ? PerMapArtFiles : ArtFiles;
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auto file = new BuildArtFile;
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descs.Push(file);
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file->filename = fn;
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file->RawData = std::move(artdata);
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AddTiles(firsttile, file->RawData, mapart);
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}
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}
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}
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else
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{
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//initprintf("%s: file not found\n", fn);
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return -1;
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}
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}
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else
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{
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// Reuse the old one but move it to the top. (better not.)
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//auto fd = std::move(ArtFiles[old]);
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//ArtFiles.Delete(old);
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//ArtFiles.Push(std::move(fd));
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}
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return 0;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void BuildTiles::LoadArtSet(const char* filename)
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{
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for (int index = 0; index < MAXARTFILES_BASE; index++)
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{
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FStringf fn(filename, index);
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LoadArtFile(fn, false);
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}
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for (auto& addart : addedArt)
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{
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LoadArtFile(addart, false);
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}
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}
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//==========================================================================
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//
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// Checks if a custom tile has alredy been added to the list.
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// For each tile index there may only be one replacement and its
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// type may never change!
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//
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// All these uses will need some review further down the line so that the texture manager's content is immutable.
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//
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//==========================================================================
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FTexture* BuildTiles::ValidateCustomTile(int tilenum, int type)
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{
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if (tilenum < 0 || tilenum >= MAXTILES) return nullptr;
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if (tiles[tilenum] != tilesbak[tilenum]) return nullptr; // no mucking around with map tiles.
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auto tile = tiles[tilenum];
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if (tile && tile->GetUseType() == type) return tile; // already created
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if (tile->GetUseType() > FTexture::Art) return nullptr; // different custom type - cannot replace again.
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FTexture* replacement = nullptr;
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if (type == FTexture::Writable)
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{
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// Creates an empty writable tile.
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// Current use cases are:
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// Camera textures (should be made to be creatable by the hardware renderer instead of falling back on the software renderer.)
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// thumbnails for savegame and loadgame (should bypass the texture manager entirely.)
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// view tilting in the software renderer (this should just use a local buffer instead of relying on the texture manager.)
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// Movie playback (like thumbnails this should bypass the texture manager entirely.)
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// Blood's 'lens' effect (apparently MP only) - combination of a camera texture with a distortion map - should be made a shader effect to be applied to the camera texture.
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replacement = new FWritableTile;
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}
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else if (type == FTexture::Restorable)
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{
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// This is for modifying an existing tile.
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// It only gets used for the crosshair and two specific effects:
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// A) the fire in Blood.
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// B) the pin display in Redneck Rampage's bowling lanes.
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// All of these effects should probably be redone without actual texture hacking...
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if (tile->GetWidth() == 0 || tile->GetHeight() == 0) return nullptr; // The base must have a size for this to work.
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// todo: invalidate hardware textures for tile.
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replacement = new FRestorableTile(tile);
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}
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else return nullptr;
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AddTile(tilenum, replacement);
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return replacement;
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}
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//==========================================================================
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//
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// global interface
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//
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//==========================================================================
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int32_t BuildTiles::artLoadFiles(const char* filename)
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{
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TileFiles.LoadArtSet(filename);
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memset(gotpic, 0, sizeof(gotpic));
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return 0;
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}
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//==========================================================================
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//
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// Creates a tile for displaying custom content
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//
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//==========================================================================
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uint8_t* BuildTiles::tileCreate(int tilenum, int width, int height)
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{
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if (width <= 0 || height <= 0) return nullptr;
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auto tex = ValidateCustomTile(tilenum, FTexture::Writable);
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if (tex == nullptr) return nullptr;
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auto wtex = static_cast<FWritableTile*>(tex);
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if (!wtex->Resize(width, height)) return nullptr;
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return tex->GetWritableBuffer();
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}
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//==========================================================================
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//
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// Makes a tile writable - only used for a handful of special cases
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// (todo: Investigate how to get rid of this)
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//
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//==========================================================================
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uint8_t * BuildTiles::tileMakeWritable(int num)
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{
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auto tex = ValidateCustomTile(num, FTexture::Restorable);
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return tex ? tex->GetWritableBuffer() : nullptr;
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}
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//==========================================================================
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//
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// Sets user content for a tile.
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// This must copy the buffer to make sure that the renderer has the data,
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// even if processing is deferred.
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//
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// Only used by the movie players.
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//
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//==========================================================================
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void BuildTiles::tileSetExternal(int tilenum, int width, int height, uint8_t* data)
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{
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uint8_t* buffer = tileCreate(tilenum, width, height);
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if (buffer) memcpy(buffer, data, width * height);
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}
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//==========================================================================
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//
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// Returns checksum for a given tile
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//
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//==========================================================================
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int32_t tileCRC(int tileNum)
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{
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if ((unsigned)tileNum >= (unsigned)MAXTILES) return 0;
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auto tile = TileFiles.tiles[tileNum];
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if (!tile ||tile->GetUseType() != FTexture::Art) return 0; // only consider original ART tiles.
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auto pixels = tile->Get8BitPixels();
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if (!pixels) return 0;
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int size = tile->GetWidth() * tile->GetHeight();
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if (size == 0) return 0;
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return crc32(0, (const Bytef*)pixels, size);
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}
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//==========================================================================
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//
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// Import a tile from an external image.
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// This has been signifcantly altered so it may not cover everything yet.
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//
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//==========================================================================
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int tileImportFromTexture(const char* fn, int tilenum, int alphacut, int istexture)
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{
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FTexture* tex = TileFiles.GetTexture(fn);
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if (tex == nullptr) return -1;
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tex->alphaThreshold = 255 - alphacut;
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int32_t xsiz = tex->GetWidth(), ysiz = tex->GetHeight();
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if (xsiz <= 0 || ysiz <= 0)
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return -2;
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TileFiles.tiles[tilenum] = tex;
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#pragma message("tileImportFromTexture needs rework!") // Reminder so that this place isn't forgotten.
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//#if 0
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// Does this make any difference when the texture gets *properly* inserted into the tile array?
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//if (istexture)
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tileSetHightileReplacement(tilenum, 0, fn, (float)(255 - alphacut) * (1.f / 255.f), 1.0f, 1.0f, 1.0, 1.0, 0); // At the moment this is the only way to load the texture. The texture creation code is not ready yet for downconverting an image.
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//#endif
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return 0;
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}
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//==========================================================================
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//
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// Copies a tile into another and optionally translates its palette.
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//
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//==========================================================================
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void tileCopy(int tile, int source, int pal, int xoffset, int yoffset, int flags)
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{
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// Todo. Since I do not know if some mod needs this it's of low priority now.
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// Let's get things working first.
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picanm_t* picanm = nullptr;
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picanm_t* sourceanm = nullptr;
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if (pal == -1 && tile == source)
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{
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// Only modify the picanm info.
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FTexture* tex = TileFiles.tiles[tile];
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if (!tex) return;
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picanm = &tex->PicAnim;
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sourceanm = picanm;
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}
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else
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{
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if (source == -1) source = tile;
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FTexture* tex = TileFiles.tiles[source];
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if (!tex) return;
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sourceanm = &tex->PicAnim;
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TArray<uint8_t> buffer(tex->GetWidth() * tex->GetHeight(), true);
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tex->Create8BitPixels(buffer.Data());
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if (pal != -1)
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{
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auto remap = palookup[pal];
|
|
for (auto& pixel : buffer)
|
|
{
|
|
pixel = palookup[pal][pixel];
|
|
}
|
|
}
|
|
tex = new FLooseTile(buffer, tex->GetWidth(), tex->GetHeight());
|
|
picanm = &tex->PicAnim;
|
|
TileFiles.AddTile(tile, tex);
|
|
}
|
|
|
|
picanm->xofs = xoffset != -1024 ? clamp(xoffset, -128, 127) : sourceanm->xofs;
|
|
picanm->yofs = yoffset != -1024 ? clamp(yoffset, -128, 127) : sourceanm->yofs;
|
|
picanm->sf = (picanm->sf & ~PICANM_MISC_MASK) | (sourceanm->sf & PICANM_MISC_MASK) | flags;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Clear map specific ART
|
|
//
|
|
//==========================================================================
|
|
|
|
void artClearMapArt(void)
|
|
{
|
|
TileFiles.CloseAllMapArt();
|
|
memcpy(TileFiles.tiles, TileFiles.tilesbak, sizeof(TileFiles.tiles));
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Load map specficied ART
|
|
//
|
|
//==========================================================================
|
|
static FString currentMapArt;
|
|
|
|
void artSetupMapArt(const char* filename)
|
|
{
|
|
if (currentMapArt.CompareNoCase(filename)) return;
|
|
currentMapArt = filename;
|
|
artClearMapArt();
|
|
|
|
FStringf firstname("%s_00.art", filename);
|
|
auto fr = fileSystem.OpenFileReader(firstname, 0);
|
|
if (!fr.isOpen()) return;
|
|
|
|
for (bssize_t i = 0; i < MAXARTFILES_TOTAL - MAXARTFILES_BASE; i++)
|
|
{
|
|
FStringf fullname("%s_%02d.art", filename, i);
|
|
TileFiles.LoadArtFile(fullname, true);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void tileDelete(int tile)
|
|
{
|
|
TileFiles.tiles[tile] = TileFiles.tilesbak[tile] = TileFiles.Placeholder;
|
|
vox_undefine(tile);
|
|
md_undefinetile(tile);
|
|
tileRemoveReplacement(tile);
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void tileRemoveReplacement(int tile)
|
|
{
|
|
if ((unsigned)tile >= MAXTILES) return;
|
|
FTexture *tex = TileFiles.tiles[tile];
|
|
tex->DeleteReplacements();
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void tileSetDummy(int tile, int width, int height)
|
|
{
|
|
if (width == 0 || height == 0)
|
|
{
|
|
tileDelete(tile);
|
|
}
|
|
else if (width > 0 && height > 0)
|
|
{
|
|
auto dtile = new FDummyTile(width, height);
|
|
TileFiles.AddTile(tile, dtile);
|
|
}
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool tileLoad(int tileNum)
|
|
{
|
|
if ((unsigned)tileNum >= MAXTILES) return false;
|
|
auto tex = TileFiles.tiles[tileNum];
|
|
if (!tex || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return false;
|
|
if (tex->Get8BitPixels()) return true;
|
|
|
|
if (!tex->CachedPixels.Size())
|
|
{
|
|
// Allocate storage if necessary.
|
|
tex->CachedPixels.Resize(tex->GetWidth() * tex->GetHeight());
|
|
tex->Create8BitPixels(tex->CachedPixels.Data());
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int BuildTiles::findUnusedTile(void)
|
|
{
|
|
static int lastUnusedTile = MAXUSERTILES - 1;
|
|
|
|
for (; lastUnusedTile >= 0; --lastUnusedTile)
|
|
{
|
|
auto tex = TileFiles.tiles[lastUnusedTile];
|
|
if (!tex || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return lastUnusedTile;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int BuildTiles::tileCreateRotated(int tileNum)
|
|
{
|
|
if ((unsigned)tileNum >= MAXTILES) return tileNum;
|
|
auto tex = TileFiles.tiles[tileNum];
|
|
if (!tex || tex->GetWidth() <= 0 || tex->GetHeight() <= 0) return tileNum;
|
|
TArray<uint8_t> buffer(tex->GetWidth() * tex->GetHeight(), true);
|
|
tex->Create8BitPixels(buffer.Data());
|
|
TArray<uint8_t> dbuffer(tex->GetWidth() * tex->GetHeight(), true);
|
|
|
|
auto src = buffer.Data();
|
|
auto dst = dbuffer.Data();
|
|
|
|
// the engine has a squarerotatetile() we could call, but it mirrors at the same time
|
|
auto siz = tex->GetSize();
|
|
for (int x = 0; x < siz.x; ++x)
|
|
{
|
|
int xofs = siz.x - x - 1;
|
|
int yofs = siz.y * x;
|
|
|
|
for (int y = 0; y < siz.y; ++y)
|
|
*(dst + y * siz.x + xofs) = *(src + y + yofs);
|
|
}
|
|
|
|
auto dtex = new FLooseTile(dbuffer, tex->GetHeight(), tex->GetWidth());
|
|
int index = findUnusedTile();
|
|
bool mapart = TileFiles.tiles[tileNum] != TileFiles.tilesbak[tileNum];
|
|
TileFiles.AddTile(index, dtex, mapart);
|
|
return index;
|
|
}
|
|
|
|
void tileSetAnim(int tile, const picanm_t& anm)
|
|
{
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FTexture* BuildTiles::GetTexture(const char* path)
|
|
{
|
|
auto res = textures.CheckKey(path);
|
|
if (res) return *res;
|
|
auto tex = FTexture::CreateTexture(path);
|
|
if (tex) textures.Insert(path, tex);
|
|
return tex;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void BuildTiles::CloseAll()
|
|
{
|
|
decltype(textures)::Iterator it(textures);
|
|
decltype(textures)::Pair* pair;
|
|
while (it.NextPair(pair)) delete pair->Value;
|
|
textures.Clear();
|
|
CloseAllMapArt();
|
|
ArtFiles.DeleteAndClear();
|
|
AllTiles.DeleteAndClear();
|
|
if (Placeholder) delete Placeholder;
|
|
Placeholder = nullptr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Specifies a replacement texture for an ART tile.
|
|
//
|
|
//==========================================================================
|
|
|
|
int tileSetHightileReplacement(int picnum, int palnum, const char *filename, float alphacut, float xscale, float yscale, float specpower, float specfactor, uint8_t flags)
|
|
{
|
|
if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
|
|
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
|
|
|
|
auto tex = TileFiles.tiles[picnum];
|
|
if (tex->GetWidth() <= 0 || tex->GetHeight() <= 0)
|
|
{
|
|
initprintf("Warning: defined hightile replacement for empty tile %d.", picnum);
|
|
return -1; // cannot add replacements to empty tiles, must create one beforehand
|
|
}
|
|
HightileReplacement replace = {};
|
|
|
|
replace.faces[0] = TileFiles.GetTexture(filename);
|
|
if (replace.faces[0] == nullptr)
|
|
{
|
|
initprintf("%s: Replacement for tile %d does not exist or is invalid\n", filename, picnum);
|
|
return -1;
|
|
}
|
|
replace.alphacut = min(alphacut,1.f);
|
|
replace.scale = { xscale, yscale };
|
|
replace.specpower = specpower; // currently unused
|
|
replace.specfactor = specfactor; // currently unused
|
|
replace.flags = flags;
|
|
replace.palnum = (uint16_t)palnum;
|
|
tex->AddReplacement(replace);
|
|
return 0;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Define the faces of a skybox
|
|
//
|
|
//==========================================================================
|
|
|
|
int tileSetSkybox(int picnum, int palnum, const char **facenames, int flags )
|
|
{
|
|
if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
|
|
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
|
|
|
|
auto tex = TileFiles.tiles[picnum];
|
|
if (tex->GetWidth() <= 0 || tex->GetHeight() <= 0)
|
|
{
|
|
initprintf("Warning: defined skybox replacement for empty tile %d.", picnum);
|
|
return -1; // cannot add replacements to empty tiles, must create one beforehand
|
|
}
|
|
HightileReplacement replace = {};
|
|
|
|
for (auto &face : replace.faces)
|
|
{
|
|
face = TileFiles.GetTexture(*facenames);
|
|
if (face == nullptr)
|
|
{
|
|
initprintf("%s: Skybox image for tile %d does not exist or is invalid\n", *facenames, picnum);
|
|
return -1;
|
|
}
|
|
}
|
|
replace.flags = flags;
|
|
replace.palnum = (uint16_t)palnum;
|
|
tex->AddReplacement(replace);
|
|
return 0;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Remove a replacement
|
|
//
|
|
//==========================================================================
|
|
|
|
int tileDeleteReplacement(int picnum, int palnum)
|
|
{
|
|
if ((uint32_t)picnum >= (uint32_t)MAXTILES) return -1;
|
|
if ((uint32_t)palnum >= (uint32_t)MAXPALOOKUPS) return -1;
|
|
auto tex = TileFiles.tiles[picnum];
|
|
tex->DeleteReplacement(palnum);
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
TileSiz tilesiz;
|
|
PicAnm picanm;
|
|
PicSiz picsiz;
|