mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
333 lines
8.3 KiB
C++
333 lines
8.3 KiB
C++
/*
|
|
** file_directory.cpp
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 2008-2009 Randy Heit
|
|
** Copyright 2009 Christoph Oelckers
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
**
|
|
*/
|
|
|
|
|
|
#include <sys/stat.h>
|
|
#ifdef _WIN32
|
|
#include <io.h>
|
|
#else
|
|
#include <fts.h>
|
|
#endif
|
|
|
|
#include "resourcefile.h"
|
|
#include "cmdlib.h"
|
|
#include "printf.h"
|
|
//#include "doomtype.h"
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Zip Lump
|
|
//
|
|
//==========================================================================
|
|
|
|
struct FDirectoryLump : public FResourceLump
|
|
{
|
|
virtual FileReader NewReader();
|
|
int ValidateCache() override;
|
|
|
|
FString mFullPath;
|
|
};
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
// Zip file
|
|
//
|
|
//==========================================================================
|
|
|
|
class FDirectory : public FResourceFile
|
|
{
|
|
TArray<FDirectoryLump> Lumps;
|
|
const bool nosubdir;
|
|
|
|
int AddDirectory(const char *dirpath);
|
|
void AddEntry(const char *fullpath, int size);
|
|
|
|
public:
|
|
FDirectory(const char * dirname, bool nosubdirflag);
|
|
bool Open(bool quiet);
|
|
virtual FResourceLump *GetLump(int no) { return ((unsigned)no < NumLumps)? &Lumps[no] : NULL; }
|
|
};
|
|
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FDirectory::FDirectory(const char * directory, bool nosubdirflag)
|
|
: FResourceFile(NULL), nosubdir(nosubdirflag)
|
|
{
|
|
FString dirname;
|
|
|
|
#ifdef _WIN32
|
|
directory = _fullpath(NULL, directory, _MAX_PATH);
|
|
#else
|
|
// Todo for Linux: Resolve the path before using it
|
|
#endif
|
|
dirname = directory;
|
|
#ifdef _WIN32
|
|
free((void *)directory);
|
|
#endif
|
|
dirname.Substitute("\\", "/");
|
|
if (dirname[dirname.Len()-1] != '/') dirname += '/';
|
|
FileName = dirname;
|
|
}
|
|
|
|
|
|
#ifdef _WIN32
|
|
//==========================================================================
|
|
//
|
|
// Windows version
|
|
//
|
|
//==========================================================================
|
|
|
|
int FDirectory::AddDirectory(const char *dirpath)
|
|
{
|
|
auto dirmatch = WideString(dirpath);
|
|
struct _wfinddata_t fileinfo;
|
|
intptr_t handle;
|
|
int count = 0;
|
|
|
|
dirmatch += '*';
|
|
|
|
if ((handle = _wfindfirst(dirmatch.c_str(), &fileinfo)) == -1)
|
|
{
|
|
Printf("Could not scan '%s': %s\n", dirpath, strerror(errno));
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
if (fileinfo.attrib & _A_HIDDEN)
|
|
{
|
|
// Skip hidden files and directories. (Prevents SVN bookkeeping
|
|
// info from being included.)
|
|
continue;
|
|
}
|
|
FString fi = FString(fileinfo.name);
|
|
if (fileinfo.attrib & _A_SUBDIR)
|
|
{
|
|
|
|
if (nosubdir || (fi[0] == '.' &&
|
|
(fi[1] == '\0' ||
|
|
(fi[1] == '.' && fi[2] == '\0'))))
|
|
{
|
|
// Movie and music subdirectories must always pass.
|
|
if (fi.CompareNoCase("movie") && fi.CompareNoCase("music"))
|
|
// Skip if requested and do not record . and .. directories.
|
|
continue;
|
|
}
|
|
FString newdir = dirpath;
|
|
newdir << fi << '/';
|
|
count += AddDirectory(newdir);
|
|
}
|
|
else
|
|
{
|
|
if (strstr(fi, ".orig") || strstr(fi, ".bak"))
|
|
{
|
|
// We shouldn't add backup files to the lump directory
|
|
continue;
|
|
}
|
|
|
|
AddEntry(FString(dirpath) + fi, fileinfo.size);
|
|
count++;
|
|
}
|
|
} while (_wfindnext(handle, &fileinfo) == 0);
|
|
_findclose(handle);
|
|
}
|
|
return count;
|
|
}
|
|
|
|
#else
|
|
|
|
//==========================================================================
|
|
//
|
|
// add_dirs
|
|
// 4.4BSD version
|
|
//
|
|
//==========================================================================
|
|
|
|
int FDirectory::AddDirectory(const char *dirpath)
|
|
{
|
|
char *argv [2] = { NULL, NULL };
|
|
argv[0] = new char[strlen(dirpath)+1];
|
|
strcpy(argv[0], dirpath);
|
|
FTS *fts;
|
|
FTSENT *ent;
|
|
int count = 0;
|
|
|
|
fts = fts_open(argv, FTS_LOGICAL, NULL);
|
|
if (fts == NULL)
|
|
{
|
|
Printf("Failed to start directory traversal: %s\n", strerror(errno));
|
|
return 0;
|
|
}
|
|
|
|
const size_t namepos = strlen(FileName);
|
|
FString pathfix;
|
|
|
|
while ((ent = fts_read(fts)) != NULL)
|
|
{
|
|
if (ent->fts_info == FTS_D && ent->fts_name[0] == '.')
|
|
{
|
|
// Skip hidden directories. (Prevents SVN bookkeeping
|
|
// info from being included.)
|
|
fts_set(fts, ent, FTS_SKIP);
|
|
}
|
|
if (ent->fts_info == FTS_D && ent->fts_level == 0)
|
|
{
|
|
continue;
|
|
}
|
|
if (ent->fts_info != FTS_F)
|
|
{
|
|
// We're only interested in remembering files.
|
|
continue;
|
|
}
|
|
|
|
// Some implementations add an extra separator between
|
|
// root of the hierarchy and entity's path.
|
|
// It needs to be removed in order to resolve
|
|
// lumps' relative paths properly.
|
|
const char* path = ent->fts_path;
|
|
|
|
if ('/' == path[namepos])
|
|
{
|
|
pathfix = FString(path, namepos);
|
|
pathfix.AppendCStrPart(&path[namepos + 1], ent->fts_pathlen - namepos - 1);
|
|
|
|
path = pathfix.GetChars();
|
|
}
|
|
|
|
AddEntry(path, ent->fts_statp->st_size);
|
|
count++;
|
|
}
|
|
fts_close(fts);
|
|
delete[] argv[0];
|
|
return count;
|
|
}
|
|
#endif
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
bool FDirectory::Open(bool quiet)
|
|
{
|
|
NumLumps = AddDirectory(FileName);
|
|
if (!quiet) Printf(", %d lumps\n", NumLumps);
|
|
PostProcessArchive(&Lumps[0], sizeof(FDirectoryLump));
|
|
return true;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
void FDirectory::AddEntry(const char *fullpath, int size)
|
|
{
|
|
FDirectoryLump *lump_p = &Lumps[Lumps.Reserve(1)];
|
|
|
|
// Store the full path here so that we can access the file later, even if it is from a filter directory.
|
|
lump_p->mFullPath = fullpath;
|
|
|
|
// [mxd] Convert name to lowercase
|
|
FString name = fullpath + strlen(FileName);
|
|
name.ToLower();
|
|
|
|
// The lump's name is only the part relative to the main directory
|
|
lump_p->LumpNameSetup(name);
|
|
lump_p->LumpSize = size;
|
|
lump_p->Owner = this;
|
|
lump_p->Flags = 0;
|
|
}
|
|
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
FileReader FDirectoryLump::NewReader()
|
|
{
|
|
FileReader fr;
|
|
fr.OpenFile(mFullPath);
|
|
return fr;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
//
|
|
//
|
|
//==========================================================================
|
|
|
|
int FDirectoryLump::ValidateCache()
|
|
{
|
|
FileReader fr;
|
|
if (!fr.OpenFile(mFullPath))
|
|
{
|
|
memset(Cache.Data(), 0, LumpSize);
|
|
return 0;
|
|
}
|
|
LumpSize = fr.GetLength(); // keep this updated
|
|
Cache.Resize(LumpSize);
|
|
fr.Read(Cache.Data(), LumpSize);
|
|
return 1;
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// File open
|
|
//
|
|
//==========================================================================
|
|
|
|
FResourceFile *CheckDir(const char *filename, bool quiet, bool nosubdirflag)
|
|
{
|
|
FResourceFile *rf = new FDirectory(filename, nosubdirflag);
|
|
if (rf->Open(quiet)) return rf;
|
|
delete rf;
|
|
return NULL;
|
|
}
|
|
|