raze-gles/source/duke3d/src/savegame.h

150 lines
3.6 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef savegame_h_
#define savegame_h_
#include "game.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef LUNATIC
# define SV_MAJOR_VER 2
#else
# define SV_MAJOR_VER 1
#endif
#define SV_MINOR_VER 4
#pragma pack(push,1)
typedef struct
{
char headerstr[11];
uint8_t majorver, minorver, ptrsize;
uint16_t bytever;
// 16 bytes
uint8_t comprthres;
uint8_t recdiffsp, diffcompress, synccompress;
// 4 bytes
int32_t reccnt, snapsiz;
// 8 bytes
char savename[MAXSAVEGAMENAMESTRUCT];
uint8_t numplayers, volnum, levnum, skill;
char boardfn[BMAX_PATH];
// 282 bytes
#ifdef __ANDROID__
char skillname[32], volname[32];
#endif
} savehead_t;
#pragma pack(pop)
struct savebrief_t
{
savebrief_t()
{
reset();
}
savebrief_t(char const *n)
{
strncpy(name, n, MAXSAVEGAMENAME);
path[0] = '\0';
}
char name[MAXSAVEGAMENAMESTRUCT];
char path[BMAX_PATH];
void reset()
{
name[0] = '\0';
path[0] = '\0';
}
bool isValid() const
{
return path[0] != '\0';
}
};
struct menusave_t
{
savebrief_t brief;
uint8_t isOldVer = 0;
};
extern savebrief_t g_lastautosave, g_lastusersave, g_freshload;
extern int32_t g_lastAutoSaveArbitraryID;
extern bool g_saveRequested;
extern savebrief_t * g_quickload;
extern menusave_t * g_menusaves;
extern size_t g_nummenusaves;
int32_t sv_updatestate(int32_t frominit);
int32_t sv_readdiff(int32_t fil);
uint32_t sv_writediff(FILE *fil);
int32_t sv_loadheader(int32_t fil, int32_t spot, savehead_t *h);
int32_t sv_loadsnapshot(int32_t fil, int32_t spot, savehead_t *h);
int32_t sv_saveandmakesnapshot(FILE *fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress);
void sv_freemem();
int32_t G_SavePlayer(savebrief_t & sv);
int32_t G_LoadPlayer(savebrief_t & sv);
int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
void ReadSaveGameHeaders(void);
void G_SavePlayerMaybeMulti(savebrief_t & sv);
void G_LoadPlayerMaybeMulti(savebrief_t & sv);
#ifdef YAX_ENABLE
extern void sv_postyaxload(void);
#endif
// XXX: The 'bitptr' decl really belongs into gamedef.h, but we don't want to
// pull all of it in savegame.c?
extern char *bitptr;
enum
{
P2I_BACK_BIT = 1,
P2I_ONLYNON0_BIT = 2,
P2I_FWD = 0,
P2I_BACK = 1,
P2I_FWD_NON0 = 0+2,
P2I_BACK_NON0 = 1+2,
};
void G_Util_PtrToIdx(void *ptr, int32_t const count, const void *base, int32_t const mode);
void G_Util_PtrToIdx2(void *ptr, int32_t const count, size_t const stride, const void *base, int32_t const mode);
#ifdef LUNATIC
extern const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum);
void El_FreeSaveCode(void);
#endif
#ifdef __cplusplus
}
#endif
#endif