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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
241 lines
6.9 KiB
Text
241 lines
6.9 KiB
Text
Game_Music_Emu 0.6.2: Game Music Emulators
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------------------------------------------
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Game_Music_Emu is a collection of video game music file emulators that
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support the following formats and systems:
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AY ZX Spectrum/Amstrad CPC
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GBS Nintendo Game Boy
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GYM Sega Genesis/Mega Drive
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HES NEC TurboGrafx-16/PC Engine
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KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
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NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
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SAP Atari systems using POKEY sound chip
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SPC Super Nintendo/Super Famicom
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VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
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Features:
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* C interface for use in C, C++, and other compatible languages
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* High emphasis has been placed on making the library very easy to use
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* One set of common functions work with all emulators the same way
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* Several code examples, including music player using SDL
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* Portable code for use on any system with modern or older C++ compilers
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* Adjustable output sample rate using quality band-limited resampling
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* Uniform access to text information fields and track timing information
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* End-of-track fading and automatic look ahead silence detection
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* Treble/bass and stereo echo for AY/GBS/HES/KSS/NSF/NSFE/SAP/VGM
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* Tempo can be adjusted and individual voices can be muted while playing
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* Can read music data from file, memory, or custom reader function/class
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* Can access track information without having to load into full emulator
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* M3U track listing support for multi-track formats
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* Modular design allows elimination of unneeded emulators/features
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This library has been used in game music players for Windows, Linux on
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several architectures, Mac OS, MorphOS, Xbox, PlayStation Portable,
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GP2X, and Nintendo DS.
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Author : Shay Green <gblargg@gmail.com>
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Website: https://bitbucket.org/mpyne/game-music-emu/wiki/Home
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License: GNU Lesser General Public License (LGPL)
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Note: When you will use MAME YM2612 emulator, the license of library
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will be GNU General Public License (GPL) v2.0+!
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Current Maintainer: Michael Pyne <mpyne@purinchu.net>
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Getting Started
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---------------
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Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
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all source files in gme/.
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Or, if you have CMake 2.6 or later, execute at a command prompt (from the
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extracted source directory):
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mkdir build
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cd build
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cmake ../ # <-- Pass any needed CMake flags here
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make # To build the library
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cd demo
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make # To build the demo itself
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Be sure "test.nsf" is in the same directory as the demo program. Running it
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should generate the recording "out.wav".
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You can use "make install" to install the library. To choose where to install
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the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
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(and replace /usr/local with the base path you wish to use). Alternately, you
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can specify the base path to install to when you run "make install" by passing
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'DESTDIR=/usr/local' on the make install command line (again, replace
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/usr/local as appropriate).
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To build a static library instead of shared (the default), pass
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-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
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A slightly more extensive demo application is available in the player/
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directory. It requires SDL to build.
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Read gme.txt for more information. Post to the discussion forum for
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assistance.
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Files
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-----
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gme.txt General notes about the library
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changes.txt Changes made since previous releases
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design.txt Library design notes
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license.txt GNU Lesser General Public License
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CMakeLists.txt CMake build rules
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test.nsf Test file for NSF emulator
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test.m3u Test m3u playlist for features.c demo
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demo/
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basics.c Records NSF file to wave sound file
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features.c Demonstrates many additional features
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Wave_Writer.h WAVE sound file writer used for demo output
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Wave_Writer.cpp
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CMakeLists.txt CMake build rules
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player/ Player using the SDL multimedia library
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player.cpp Simple music player with waveform display
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Music_Player.cpp Stand alone player for background music
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Music_Player.h
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Audio_Scope.cpp Audio waveform scope
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Audio_Scope.h
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CMakeLists.txt CMake build rules
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gme/
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blargg_config.h Library configuration (modify this file as needed)
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gme.h Library interface header file
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gme.cpp
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Ay_Emu.h ZX Spectrum AY emulator
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Ay_Emu.cpp
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Ay_Apu.cpp
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Ay_Apu.h
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Ay_Cpu.cpp
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Ay_Cpu.h
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Gbs_Emu.h Nintendo Game Boy GBS emulator
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Gbs_Emu.cpp
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Gb_Apu.cpp
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Gb_Apu.h
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Gb_Cpu.cpp
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Gb_Cpu.h
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gb_cpu_io.h
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Gb_Oscs.cpp
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Gb_Oscs.h
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Hes_Emu.h TurboGrafx-16/PC Engine HES emulator
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Hes_Apu.cpp
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Hes_Apu.h
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Hes_Cpu.cpp
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Hes_Cpu.h
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hes_cpu_io.h
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Hes_Emu.cpp
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Kss_Emu.h MSX Home Computer/other Z80 systems KSS emulator
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Kss_Emu.cpp
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Kss_Cpu.cpp
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Kss_Cpu.h
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Kss_Scc_Apu.cpp
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Kss_Scc_Apu.h
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Ay_Apu.h
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Ay_Apu.cpp
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Sms_Apu.h
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Sms_Apu.cpp
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Sms_Oscs.h
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Nsf_Emu.h Nintendo NES NSF/NSFE emulator
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Nsf_Emu.cpp
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Nes_Apu.cpp
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Nes_Apu.h
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Nes_Cpu.cpp
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Nes_Cpu.h
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nes_cpu_io.h
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Nes_Oscs.cpp
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Nes_Oscs.h
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Nes_Fme7_Apu.cpp
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Nes_Fme7_Apu.h
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Nes_Namco_Apu.cpp
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Nes_Namco_Apu.h
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Nes_Vrc6_Apu.cpp
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Nes_Vrc6_Apu.h
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Nsfe_Emu.h NSFE support
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Nsfe_Emu.cpp
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Spc_Emu.h Super Nintendo SPC emulator
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Spc_Emu.cpp
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Snes_Spc.cpp
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Snes_Spc.h
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Spc_Cpu.cpp
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Spc_Cpu.h
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Spc_Dsp.cpp
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Spc_Dsp.h
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Fir_Resampler.cpp
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Fir_Resampler.h
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Sap_Emu.h Atari SAP emulator
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Sap_Emu.cpp
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Sap_Apu.cpp
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Sap_Apu.h
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Sap_Cpu.cpp
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Sap_Cpu.h
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sap_cpu_io.h
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Vgm_Emu.h Sega VGM emulator
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Vgm_Emu_Impl.cpp
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Vgm_Emu_Impl.h
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Vgm_Emu.cpp
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Ym2413_Emu.cpp
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Ym2413_Emu.h
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Gym_Emu.h Sega Genesis GYM emulator
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Gym_Emu.cpp
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Sms_Apu.cpp Common Sega emulator files
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Sms_Apu.h
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Sms_Oscs.h
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Ym2612_Emu.h
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Ym2612_GENS.cpp GENS 2.10 YM2612 emulator (LGPLv2.1+ license)
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Ym2612_GENS.h
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Ym2612_MAME.cpp MAME YM2612 emulator (GPLv2.0+ license)
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Ym2612_MAME.h
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Ym2612_Nuked.cpp Nuked OPN2 emulator (LGPLv2.1+ license)
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Ym2612_Nuked.h
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Dual_Resampler.cpp
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Dual_Resampler.h
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Fir_Resampler.cpp
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Fir_Resampler.h
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M3u_Playlist.h M3U playlist support
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M3u_Playlist.cpp
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Effects_Buffer.h Sound buffer with stereo echo and panning
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Effects_Buffer.cpp
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blargg_common.h Common files needed by all emulators
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blargg_endian.h
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blargg_source.h
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Blip_Buffer.cpp
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Blip_Buffer.h
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Gme_File.h
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Gme_File.cpp
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Music_Emu.h
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Music_Emu.cpp
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Classic_Emu.h
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Classic_Emu.cpp
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Multi_Buffer.h
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Multi_Buffer.cpp
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Data_Reader.h
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Data_Reader.cpp
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CMakeLists.txt CMake build rules
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Legal
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-----
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Game_Music_Emu library copyright (C) 2003-2009 Shay Green.
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Sega Genesis YM2612 emulator copyright (C) 2002 Stephane Dallongeville.
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MAME YM2612 emulator copyright (C) 2003 Jarek Burczynski, Tatsuyuki Satoh
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Nuked OPN2 emulator copyright (C) 2017 Alexey Khokholov (Nuke.YKT)
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--
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Shay Green <gblargg@gmail.com>
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