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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
290 lines
7.3 KiB
C++
290 lines
7.3 KiB
C++
// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
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#include "Gbs_Emu.h"
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#include "blargg_endian.h"
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#include <string.h>
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/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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Gbs_Emu::equalizer_t const Gbs_Emu::handheld_eq =
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Music_Emu::make_equalizer( -47.0, 2000 );
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Gbs_Emu::equalizer_t const Gbs_Emu::headphones_eq =
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Music_Emu::make_equalizer( 0.0, 300 );
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Gbs_Emu::Gbs_Emu()
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{
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set_type( gme_gbs_type );
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static const char* const names [Gb_Apu::osc_count] = {
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"Square 1", "Square 2", "Wave", "Noise"
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};
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set_voice_names( names );
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static int const types [Gb_Apu::osc_count] = {
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wave_type | 1, wave_type | 2, wave_type | 0, mixed_type | 0
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};
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set_voice_types( types );
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set_silence_lookahead( 6 );
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set_max_initial_silence( 21 );
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set_gain( 1.2 );
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set_equalizer( make_equalizer( -1.0, 120 ) );
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}
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Gbs_Emu::~Gbs_Emu() { }
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void Gbs_Emu::unload()
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{
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rom.clear();
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Music_Emu::unload();
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}
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// Track info
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static void copy_gbs_fields( Gbs_Emu::header_t const& h, track_info_t* out )
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{
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GME_COPY_FIELD( h, out, game );
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GME_COPY_FIELD( h, out, author );
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GME_COPY_FIELD( h, out, copyright );
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}
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blargg_err_t Gbs_Emu::track_info_( track_info_t* out, int ) const
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{
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copy_gbs_fields( header_, out );
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return 0;
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}
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static blargg_err_t check_gbs_header( void const* header )
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{
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if ( memcmp( header, "GBS", 3 ) )
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return gme_wrong_file_type;
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return 0;
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}
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struct Gbs_File : Gme_Info_
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{
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Gbs_Emu::header_t h;
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Gbs_File() { set_type( gme_gbs_type ); }
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blargg_err_t load_( Data_Reader& in )
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{
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blargg_err_t err = in.read( &h, Gbs_Emu::header_size );
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if ( err )
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return (err == in.eof_error ? gme_wrong_file_type : err);
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set_track_count( h.track_count );
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return check_gbs_header( &h );
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}
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blargg_err_t track_info_( track_info_t* out, int ) const
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{
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copy_gbs_fields( h, out );
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return 0;
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}
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};
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static Music_Emu* new_gbs_emu () { return BLARGG_NEW Gbs_Emu ; }
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static Music_Emu* new_gbs_file() { return BLARGG_NEW Gbs_File; }
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static gme_type_t_ const gme_gbs_type_ = { "Game Boy", 0, &new_gbs_emu, &new_gbs_file, "GBS", 1 };
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BLARGG_EXPORT extern gme_type_t const gme_gbs_type = &gme_gbs_type_;
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// Setup
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blargg_err_t Gbs_Emu::load_( Data_Reader& in )
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{
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assert( offsetof (header_t,copyright [32]) == header_size );
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RETURN_ERR( rom.load( in, header_size, &header_, 0 ) );
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set_track_count( header_.track_count );
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RETURN_ERR( check_gbs_header( &header_ ) );
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if ( header_.vers != 1 )
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set_warning( "Unknown file version" );
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if ( header_.timer_mode & 0x78 )
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set_warning( "Invalid timer mode" );
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unsigned load_addr = get_le16( header_.load_addr );
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if ( (header_.load_addr [1] | header_.init_addr [1] | header_.play_addr [1]) > 0x7F ||
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load_addr < 0x400 )
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set_warning( "Invalid load/init/play address" );
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set_voice_count( Gb_Apu::osc_count );
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apu.volume( gain() );
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return setup_buffer( 4194304 );
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}
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void Gbs_Emu::update_eq( blip_eq_t const& eq )
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{
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apu.treble_eq( eq );
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}
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void Gbs_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
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{
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apu.osc_output( i, c, l, r );
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}
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// Emulation
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// see gb_cpu_io.h for read/write functions
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void Gbs_Emu::set_bank( int n )
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{
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blargg_long addr = rom.mask_addr( n * (blargg_long) bank_size );
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if ( addr == 0 && rom.size() > bank_size )
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{
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// TODO: what is the correct behavior? Current Game & Watch Gallery
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// rip requires that this have no effect or set to bank 1.
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//debug_printf( "Selected ROM bank 0\n" );
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return;
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//n = 1;
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}
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cpu::map_code( bank_size, bank_size, rom.at_addr( addr ) );
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}
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void Gbs_Emu::update_timer()
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{
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if ( header_.timer_mode & 0x04 )
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{
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static byte const rates [4] = { 10, 4, 6, 8 };
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int shift = rates [ram [hi_page + 7] & 3] - (header_.timer_mode >> 7);
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play_period = (256L - ram [hi_page + 6]) << shift;
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}
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else
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{
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play_period = 70224; // 59.73 Hz
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}
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if ( tempo() != 1.0 )
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play_period = blip_time_t (play_period / tempo());
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}
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static uint8_t const sound_data [Gb_Apu::register_count] = {
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0x80, 0xBF, 0x00, 0x00, 0xBF, // square 1
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0x00, 0x3F, 0x00, 0x00, 0xBF, // square 2
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0x7F, 0xFF, 0x9F, 0x00, 0xBF, // wave
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0x00, 0xFF, 0x00, 0x00, 0xBF, // noise
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0x77, 0xF3, 0xF1, // vin/volume, status, power mode
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0, 0, 0, 0, 0, 0, 0, 0, 0, // unused
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0xAC, 0xDD, 0xDA, 0x48, 0x36, 0x02, 0xCF, 0x16, // waveform data
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0x2C, 0x04, 0xE5, 0x2C, 0xAC, 0xDD, 0xDA, 0x48
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};
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void Gbs_Emu::cpu_jsr( gb_addr_t addr )
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{
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check( cpu::r.sp == get_le16( header_.stack_ptr ) );
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cpu::r.pc = addr;
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cpu_write( --cpu::r.sp, idle_addr >> 8 );
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cpu_write( --cpu::r.sp, idle_addr&0xFF );
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}
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void Gbs_Emu::set_tempo_( double t )
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{
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apu.set_tempo( t );
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update_timer();
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}
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blargg_err_t Gbs_Emu::start_track_( int track )
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{
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RETURN_ERR( Classic_Emu::start_track_( track ) );
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memset( ram, 0, 0x4000 );
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memset( ram + 0x4000, 0xFF, 0x1F80 );
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memset( ram + 0x5F80, 0, sizeof ram - 0x5F80 );
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ram [hi_page] = 0; // joypad reads back as 0
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apu.reset();
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for ( int i = 0; i < (int) sizeof sound_data; i++ )
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apu.write_register( 0, i + apu.start_addr, sound_data [i] );
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unsigned load_addr = get_le16( header_.load_addr );
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rom.set_addr( load_addr );
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cpu::rst_base = load_addr;
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cpu::reset( rom.unmapped() );
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cpu::map_code( ram_addr, 0x10000 - ram_addr, ram );
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cpu::map_code( 0, bank_size, rom.at_addr( 0 ) );
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set_bank( rom.size() > bank_size );
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ram [hi_page + 6] = header_.timer_modulo;
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ram [hi_page + 7] = header_.timer_mode;
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update_timer();
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next_play = play_period;
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cpu::r.a = track;
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cpu::r.pc = idle_addr;
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cpu::r.sp = get_le16( header_.stack_ptr );
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cpu_time = 0;
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cpu_jsr( get_le16( header_.init_addr ) );
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return 0;
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}
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blargg_err_t Gbs_Emu::run_clocks( blip_time_t& duration, int )
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{
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cpu_time = 0;
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while ( cpu_time < duration )
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{
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long count = duration - cpu_time;
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cpu_time = duration;
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bool result = cpu::run( count );
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cpu_time -= cpu::remain();
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if ( result )
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{
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if ( cpu::r.pc == idle_addr )
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{
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if ( next_play > duration )
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{
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cpu_time = duration;
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break;
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}
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if ( cpu_time < next_play )
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cpu_time = next_play;
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next_play += play_period;
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cpu_jsr( get_le16( header_.play_addr ) );
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GME_FRAME_HOOK( this );
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// TODO: handle timer rates different than 60 Hz
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}
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else if ( cpu::r.pc > 0xFFFF )
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{
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debug_printf( "PC wrapped around\n" );
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cpu::r.pc &= 0xFFFF;
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}
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else
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{
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set_warning( "Emulation error (illegal/unsupported instruction)" );
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debug_printf( "Bad opcode $%.2x at $%.4x\n",
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(int) *cpu::get_code( cpu::r.pc ), (int) cpu::r.pc );
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cpu::r.pc = (cpu::r.pc + 1) & 0xFFFF;
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cpu_time += 6;
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}
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}
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}
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duration = cpu_time;
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next_play -= cpu_time;
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if ( next_play < 0 ) // could go negative if routine is taking too long to return
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next_play = 0;
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apu.end_frame( cpu_time );
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return 0;
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}
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