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https://github.com/ZDoom/raze-gles.git
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3697842bc5
The map iterator now has init/finish capability, making it possible to write scripts that aggregate data over multiple map files. One such example calculates some statistics, the other loads art metadata and looks for red walls with non-pow2 ysize tiles. git-svn-id: https://svn.eduke32.com/eduke32@2814 1a8010ca-5511-0410-912e-c29ae57300e0
50 lines
998 B
Lua
50 lines
998 B
Lua
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-- Print out some aggregate statistics for passed BUILD maps,
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-- foreachmap module.
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local string = require "string"
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local math = require "math"
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local print = print
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module(...)
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local function printf(fmt, ...)
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print(string.format(fmt, ...))
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end
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local N = 0
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local sumnumsectors = 0
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local sumnumwalls = 0
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local sumratio = 0
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local sumsqratio = 0
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function success(map, fn)
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local ns = map.numsectors
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local nw = map.numwalls
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N = N+1
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sumratio = sumratio + nw/ns
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sumsqratio = sumsqratio + (nw/ns)^2
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sumnumsectors = sumnumsectors+ns
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sumnumwalls = sumnumwalls+nw
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end
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function finish()
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printf("%d maps\n", N)
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printf("total sectors: %d", sumnumsectors)
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printf("total walls: %d", sumnumwalls)
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printf("total walls / total sectors: %.02f", sumnumwalls/sumnumsectors)
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printf("")
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printf("Walls/sector")
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local meanwpers = sumratio/N
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printf(" mean: %.02f", meanwpers)
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printf(" stdev: %.02f", math.sqrt(sumsqratio/N - meanwpers^2))
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end
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