raze-gles/wadsrc/static/engine/shaders/glsl/polymost.vp
Christoph Oelckers d812c2997c - start renaming uniforms to match GZDoom.
Needed to allow using the same shader with the backend.
2020-06-04 21:34:27 +02:00

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out vec4 v_color;
out float v_distance;
out vec4 v_texCoord;
out float v_fogCoord;
out vec4 v_eyeCoordPosition;
uniform float u_usePalette;
in vec4 i_vertPos;
in vec4 i_texCoord;
in vec4 i_color;
void main()
{
vec4 vertex = ModelMatrix * i_vertPos;
vec4 eyeCoordPosition = ViewMatrix * vertex;
v_eyeCoordPosition = eyeCoordPosition;
gl_Position = ProjectionMatrix * eyeCoordPosition;
eyeCoordPosition.xyz /= eyeCoordPosition.w;
v_texCoord = TextureMatrix * i_texCoord;
v_fogCoord = abs(eyeCoordPosition.z);
v_color = i_color;
v_distance = eyeCoordPosition.z;
}