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https://github.com/ZDoom/raze-gles.git
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cae710bd59
Not only is this a deprecated feature - it also does not work right when complex lighting is at play, it must be done in the shader to get proper results.
63 lines
2.2 KiB
C
63 lines
2.2 KiB
C
#pragma once
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#include "drawparms.h"
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#include "c_cvars.h"
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// Undo Windows's forced #defines
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#ifdef DrawText
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#undef DrawText
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#endif
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extern int32_t xdim, ydim;
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struct ScreenDummy
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{
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static int GetWidth() { return xdim; }
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static int GetHeight() { return ydim; }
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};
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extern ScreenDummy* screen;
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int GetUIScale(int altval);
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int GetConScale(int altval);
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// [RH] Stretch values to make a 320x200 image best fit the screen
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// without using fractional steppings
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extern int CleanXfac, CleanYfac;
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// [RH] Effective screen sizes that the above scale values give you
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extern int CleanWidth, CleanHeight;
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// Above minus 1 (or 1, if they are already 1)
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extern int CleanXfac_1, CleanYfac_1, CleanWidth_1, CleanHeight_1;
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bool SetTextureParms(DrawParms *parms, FTexture *img, double xx, double yy);
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bool ParseDrawTextureTags(FTexture *img, double x, double y, uint32_t tag, Va_List& tags, DrawParms *parms, bool fortext);
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void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom, bool handleaspect);
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int ActiveFakeRatio(int width, int height);
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float ActiveRatio(int width, int height, float* trueratio);
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int CheckRatio(int width, int height, int* trueratio);
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int AspectBaseWidth(float aspect);;
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int AspectBaseHeight(float aspect);
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double AspectPspriteOffset(float aspect);
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int AspectMultiplier(float aspect);
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bool AspectTallerThanWide(float aspect);
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void ScaleWithAspect(int& w, int& h, int Width, int Height);
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void DrawTexture(F2DDrawer *drawer, FTexture* img, double x, double y, int tags_first, ...);
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void DrawChar (F2DDrawer* drawer, FFont *font, int normalcolor, double x, double y, int character, int tag_first, ...);
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void DrawText(F2DDrawer* drawer, FFont *font, int normalcolor, double x, double y, const char *string, int tag_first, ...);
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void DrawText(F2DDrawer* drawer, FFont *font, int normalcolor, double x, double y, const char32_t *string, int tag_first, ...);
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EXTERN_CVAR(Int, con_scaletext) // Scale notify text at high resolutions?
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EXTERN_CVAR(Int, con_scale)
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inline int active_con_scaletext(bool newconfont = false)
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{
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return newconfont ? GetConScale(con_scaletext) : GetUIScale(con_scaletext);
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}
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inline int active_con_scale()
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{
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return GetConScale(con_scale);
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}
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