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54ec3c7640
git-svn-id: https://svn.eduke32.com/eduke32@3084 1a8010ca-5511-0410-912e-c29ae57300e0
78 lines
2.3 KiB
C
78 lines
2.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//-------------------------------------------------------------------------
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#ifndef __menus_h__
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#define __menus_h__
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#include "savegame.h"
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#define MENU_MARGIN_REGULAR 40
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#define MENU_MARGIN_CENTER 160
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enum MenuIndex_t {
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MENU_MAIN = 0,
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MENU_MAIN_INGAME = 50,
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MENU_EPISODE = 100,
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MENU_USERMAP = 101,
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MENU_SELECTMAP = 102,
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MENU_SKILL = 110,
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MENU_SETUP = 200,
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MENU_GAMESETUP = 201,
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MENU_OPTIONS = 202,
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MENU_VIDEOSETUP = 203,
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MENU_KEYBOARDSETUP = 204,
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MENU_KEYBOARDASSIGN = 210,
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MENU_LOAD = 300,
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MENU_STORY = 400,
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MENU_F1HELP = 401,
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MENU_QUIT = 500,
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MENU_QUITTOTITLE = 501,
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MENU_QUIT2 = 502,
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MENU_SOUND = 700,
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MENU_SOUND_INGAME = 701,
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MENU_CREDITS = 990,
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MENU_CREDITS2 = 991,
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MENU_CREDITS3 = 992,
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MENU_CREDITS4 = 993,
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MENU_CREDITS5 = 994,
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MENU_CREDITS6 = 995,
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MENU_CREDITS7 = 996,
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MENU_CREDITS8 = 997,
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MENU_CREDITS9 = 998,
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MENU_CREDITS10 = 999,
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MENU_ADULTMODE = 10000,
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MENU_ADULTPASSWORD = 10001,
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MENU_BUYDUKE = 20000,
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};
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extern char inputloc;
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extern int16_t g_skillSoundID;
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extern int32_t g_lastSaveSlot;
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extern int32_t g_quitDeadline;
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extern int32_t probey;
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extern int32_t voting;
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int32_t menutext_(int32_t x,int32_t y,int32_t s,int32_t p,char *t,int32_t bits);
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void M_ChangeMenu(int32_t cm);
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void G_CheckPlayerColor(int32_t *color,int32_t prev_color);
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void M_DisplayMenus(void);
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#endif
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