raze-gles/source/games/exhumed/src
Christoph Oelckers 97a0cb2a10 - handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
2021-04-04 10:33:29 +02:00
..
2d.cpp - redirect Exhumed's shareware exit to the main menu. 2021-03-15 18:58:28 +01:00
aistuff.h - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
anims.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
anubis.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
bubbles.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
bullet.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
cd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cheats.cpp - project cleanup 2021-01-10 20:31:32 +01:00
d_menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - project cleanup 2021-01-10 20:31:32 +01:00
exhumed.cpp - redirect Exhumed's shareware exit to the main menu. 2021-03-15 18:58:28 +01:00
exhumed.h - redirect Exhumed's shareware exit to the main menu. 2021-03-15 18:58:28 +01:00
fish.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - project cleanup 2021-01-10 20:31:32 +01:00
grenade.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
gun.cpp - code updates from PCExhumed. 2021-01-19 09:44:16 +01:00
init.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
input.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lavadude.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
light.cpp - project cleanup 2021-01-10 20:31:32 +01:00
lighting.cpp - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
lion.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
map.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
menu.cpp - project cleanup 2021-01-10 20:31:32 +01:00
move.cpp - project cleanup 2021-01-10 20:31:32 +01:00
movie.cpp - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
mummy.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
object.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
osdcmds.cpp - Exhumed: Replace original chasecam code with calcChaseCamPos() within game. 2021-02-18 22:14:39 +11:00
player.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
queen.cpp - Exhumed: fixed uninitialized variables in Queen boss when reloading a savegame. 2021-03-09 22:18:43 +01:00
ra.cpp - project cleanup 2021-01-10 20:31:32 +01:00
ramses.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rex.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
roach.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
runlist.cpp - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
save.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
scorp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
sequence.cpp - project cleanup 2021-01-10 20:31:32 +01:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
snake.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
sound.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
spider.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
status.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
status.h - project cleanup 2021-01-10 20:31:32 +01:00
switch.cpp - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
view.h - project cleanup 2021-01-10 20:31:32 +01:00
wasp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00