raze-gles/source/common/2d
Christoph Oelckers 454f796b69 - collect all 3D geometry in a list so that it can be rendered later.
With this out of the way the renderer can now be switched to the core profile.
2020-01-18 22:41:08 +01:00
..
drawparms.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
renderstyle.cpp - added GZDoom's 2D drawer to the project. 2019-10-23 22:51:11 +02:00
renderstyle.h - hooked up the 2D drawer 2019-11-05 23:35:38 +01:00
v_2ddrawer.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
v_2ddrawer.h - collect all 3D geometry in a list so that it can be rendered later. 2020-01-18 22:41:08 +01:00
v_draw.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
v_draw.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
v_drawtext.cpp - the primary Blood menus are working. 2019-12-01 15:31:08 +01:00
v_text.h - more cleanup of obsolete OSD code. 2019-11-05 20:16:53 +01:00