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raze-gles
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raze-gles
/
polymer
/
eduke32
/
platform
/
Windows
/
src
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hendricks266
db69800fd0
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
...
git-svn-id:
https://svn.eduke32.com/eduke32@4084
1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
..
dxlibs
Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
2013-10-07 10:05:03 +00:00
_dbg_common.h
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
_dbg_LOAD_IMAGE.h
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
backtrace.c
Fix ebacktrace1 under MinGW's GCC 4.8 and binutils 2.23.2.
2013-10-07 10:02:33 +00:00