raze-gles/polymer/eduke32/source/gameexec.h
helixhorned 96541f3521 Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
- Needed to rip out enum GameEvent_t into own header file to prevent what
  would be a circular #include otherwise
- Added some forgotten #ifdef LUNATIC
- updated structure and function declarations on the Lua FFI side

git-svn-id: https://svn.eduke32.com/eduke32@4710 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-30 21:44:22 +00:00

77 lines
2.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef __gameexec_h__
#define __gameexec_h__
#include "build.h"
#include "sector.h" // mapstate_t
#include "gamedef.h" // vmstate_t
#include "events_defs.h"
#ifdef LUNATIC
# include "lunatic_game.h"
#endif
extern int32_t ticrandomseed;
extern vmstate_t vm;
#if !defined LUNATIC
extern int32_t g_tw;
extern int32_t g_errorLineNum;
extern int32_t g_currentEventExec;
void A_LoadActor(int32_t iActor);
#endif
void A_Execute(int32_t iActor, int32_t iPlayer, int32_t lDist);
void A_Fall(int32_t iActor);
int32_t A_FurthestVisiblePoint(int32_t iActor,spritetype *ts,int32_t *dax,int32_t *day);
int32_t A_GetFurthestAngle(int32_t iActor,int32_t angs);
void A_GetZLimits(int32_t iActor);
int32_t G_GetAngleDelta(int32_t a,int32_t na);
void G_RestoreMapState();
void G_SaveMapState();
int32_t VM_OnEvent_(int32_t iEventID,int32_t iActor,int32_t iPlayer,int32_t lDist, int32_t iReturn);
static inline int32_t VM_HaveEvent(int32_t iEventID)
{
#ifdef LUNATIC
return L_IsInitialized(&g_ElState) && El_HaveEvent(iEventID);
#else
return apScriptGameEvent[iEventID]!=NULL;
#endif
}
static inline int32_t VM_OnEvent(int32_t iEventID, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t iReturn)
{
return VM_HaveEvent(iEventID) ? VM_OnEvent_(iEventID, iActor, iPlayer, lDist, iReturn) : iReturn;
}
void VM_ScriptInfo(void);
#define CON_ERRPRINTF(Text, ...) do { \
OSD_Printf_nowarn("Line %d, %s: " Text, g_errorLineNum, keyw[g_tw], ## __VA_ARGS__); \
} while (0)
#endif