mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
a557eedf7e
git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
666 lines
18 KiB
C
666 lines
18 KiB
C
/* The Lunatic Interpreter, part of EDuke32. Game-side stuff. */
|
|
|
|
#include <stdint.h>
|
|
#include <stdlib.h> // getenv
|
|
#include <errno.h>
|
|
#include <string.h> // strerror
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#ifdef USE_LUAJIT_2_1
|
|
# include <luajit-2.1/lualib.h>
|
|
# include <luajit-2.1/lauxlib.h>
|
|
#else
|
|
# include <luajit-2.0/lualib.h>
|
|
# include <luajit-2.0/lauxlib.h>
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#include "build.h" // printext256
|
|
|
|
#include "lunatic_game.h"
|
|
|
|
#include "osd.h"
|
|
#include "gamedef.h" // EventNames[]
|
|
|
|
|
|
L_State g_ElState;
|
|
|
|
|
|
// this serves two purposes:
|
|
// the values as booleans and the addresses as keys to the Lua registry
|
|
uint8_t g_elEvents[MAXEVENTS];
|
|
|
|
// same thing for actors:
|
|
el_actor_t g_elActors[MAXTILES];
|
|
|
|
// Session variable. Never restored except by 'readgamevar'.
|
|
int32_t g_elSessionVar[8]; // MAXSESSIONVARS, KEEPINSYNC con_lang.lua
|
|
|
|
// Set to 1 on error in event.
|
|
int32_t g_elEventError;
|
|
|
|
// Will be set to 0 after the first time that user Lua modules are run.
|
|
int32_t g_elFirstTime = 1;
|
|
|
|
int32_t g_elCallDepth = 0;
|
|
int32_t g_RETURN;
|
|
|
|
// for timing events and actors
|
|
static int32_t g_timingInited = 0;
|
|
uint32_t g_eventCalls[MAXEVENTS], g_actorCalls[MAXTILES];
|
|
double g_eventTotalMs[MAXEVENTS], g_actorTotalMs[MAXTILES], g_actorMinMs[MAXTILES], g_actorMaxMs[MAXTILES];
|
|
|
|
// Used as Lua registry key to the tweak_traceback_msg() function, set to 1 if
|
|
// such a function has been registered.
|
|
static uint8_t g_tweakTracebackMsg = 0;
|
|
|
|
// forward-decls...
|
|
static int32_t SetEvent_CF(lua_State *L);
|
|
static int32_t SetActor_CF(lua_State *L);
|
|
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
// in lpeg.o
|
|
extern int luaopen_lpeg(lua_State *L);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
|
|
|
|
// See: Good Practice in (Pseudo) Random Number Generation for
|
|
// Bioinformatics Applications, by David Jones
|
|
ATTRIBUTE_OPTIMIZE("O2")
|
|
LUNATIC_EXTERN uint32_t rand_jkiss_u32(rng_jkiss_t *s)
|
|
{
|
|
uint64_t t;
|
|
s->x = 314527869 * s->x + 1234567;
|
|
s->y ^= s->y << 5; s->y ^= s->y >> 7; s->y ^= s->y << 22;
|
|
t = 4294584393ULL * s->z + s->c; s->c = t >> 32; s->z = t;
|
|
return s->x + s->y + s->z;
|
|
}
|
|
|
|
ATTRIBUTE_OPTIMIZE("O2")
|
|
LUNATIC_EXTERN double rand_jkiss_dbl(rng_jkiss_t *s)
|
|
{
|
|
double x;
|
|
unsigned int a, b;
|
|
a = rand_jkiss_u32(s) >> 6; /* Upper 26 bits */
|
|
b = rand_jkiss_u32(s) >> 5; /* Upper 27 bits */
|
|
x = (a * 134217728.0 + b) / 9007199254740992.0;
|
|
return x;
|
|
}
|
|
|
|
|
|
void El_PrintTimes(void)
|
|
{
|
|
int32_t i;
|
|
const char nn = Bstrlen("EVENT_");
|
|
|
|
// Try environment variable specifying the base name (sans ".actors.csv" or
|
|
// ".events.csv") for a CSV file to output, for further processing in e.g.
|
|
// GSL shell: http://www.nongnu.org/gsl-shell/
|
|
const char *basefn = getenv("LUNATIC_TIMING_BASEFN");
|
|
|
|
if (basefn != NULL)
|
|
{
|
|
const int32_t baselen = Bstrlen(basefn);
|
|
const int32_t addnlen = Bstrlen(".actors.csv"); // MUST equal that of ".events.csv"
|
|
|
|
char *fullfn = (char *)Xmalloc(baselen + addnlen + 1);
|
|
BFILE *outf;
|
|
|
|
if (fullfn == NULL)
|
|
return;
|
|
|
|
Bmemcpy(fullfn, basefn, baselen);
|
|
|
|
// EVENTS
|
|
Bmemcpy(fullfn+baselen, ".events.csv", addnlen+1);
|
|
outf = Bfopen(fullfn, "w");
|
|
if (outf == NULL)
|
|
{
|
|
OSD_Printf("Couldn't open \"%s\" for writing timing data: %s", fullfn, strerror(errno));
|
|
goto finish;
|
|
}
|
|
|
|
Bfprintf(outf, "evtname,numcalls,total_ms,mean_us\n"); // times in usecs are per-call
|
|
for (i=0; i<MAXEVENTS; i++)
|
|
if (g_eventCalls[i])
|
|
Bfprintf(outf, "%s,%d,%f,%f\n", EventNames[i]+nn, g_eventCalls[i], g_eventTotalMs[i],
|
|
1000*g_eventTotalMs[i]/g_eventCalls[i]);
|
|
Bfclose(outf);
|
|
|
|
// ACTORS
|
|
Bmemcpy(fullfn+baselen, ".actors.csv", addnlen+1);
|
|
outf = Bfopen(fullfn, "w");
|
|
if (outf == NULL)
|
|
{
|
|
OSD_Printf("Couldn't open \"%s\" for writing timing data: %s", fullfn, strerror(errno));
|
|
goto finish;
|
|
}
|
|
|
|
Bfprintf(outf, "tilenum,numcalls,total_ms,min_us,mean_us,max_us\n");
|
|
for (i=0; i<MAXTILES; i++)
|
|
if (g_actorCalls[i])
|
|
Bfprintf(outf, "%d,%d,%f,%f,%f,%f\n", i, g_actorCalls[i], g_actorTotalMs[i],
|
|
1000*g_actorMinMs[i],
|
|
1000*g_actorTotalMs[i]/g_actorCalls[i],
|
|
1000*g_actorMaxMs[i]);
|
|
Bfclose(outf);
|
|
|
|
OSD_Printf("Wrote timing data to \"%s.*.csv\"\n", basefn);
|
|
finish:
|
|
Bfree(fullfn);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// If not writing out CSV files, print timing data to log instead.
|
|
|
|
char buf[32];
|
|
int32_t maxlen = 0;
|
|
int32_t haveev=0, haveac=0;
|
|
|
|
for (i=0; i<MAXEVENTS; i++)
|
|
{
|
|
int32_t len = Bstrlen(EventNames[i]+nn);
|
|
Bassert(len < (int32_t)sizeof(buf));
|
|
maxlen = max(len, maxlen);
|
|
}
|
|
|
|
for (i=0; i<MAXEVENTS; i++)
|
|
if (g_eventCalls[i])
|
|
{
|
|
int32_t n=Bsprintf(buf, "%s", EventNames[i]+nn);
|
|
|
|
if (!haveev)
|
|
{
|
|
haveev = 1;
|
|
OSD_Printf("\n -- event times: [event]={ total calls, total time [ms], mean time/call [us] }\n");
|
|
}
|
|
|
|
for (; n<maxlen; n++)
|
|
buf[n] = ' ';
|
|
buf[maxlen] = 0;
|
|
|
|
OSD_Printf(" [%s]={ %8d, %10.3f, %10.3f },\n",
|
|
buf, g_eventCalls[i], g_eventTotalMs[i],
|
|
1000*g_eventTotalMs[i]/g_eventCalls[i]);
|
|
}
|
|
|
|
for (i=0; i<MAXTILES; i++)
|
|
if (g_actorCalls[i])
|
|
{
|
|
if (!haveac)
|
|
{
|
|
haveac = 1;
|
|
OSD_Printf("\n -- actor times: [tile]={ total calls, total time [ms], {min,mean,max} time/call [us] }\n");
|
|
}
|
|
|
|
OSD_Printf(" [%5d]={ %8d, %9.3f, %9.3f, %9.3f, %9.3f },\n",
|
|
i, g_actorCalls[i], g_actorTotalMs[i],
|
|
1000*g_actorMinMs[i],
|
|
1000*g_actorTotalMs[i]/g_actorCalls[i],
|
|
1000*g_actorMaxMs[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
////////// ERROR REPORTING //////////
|
|
#define EL_MAXERRORS 20
|
|
static int32_t el_numErrors=0, el_tooMuchErrors;
|
|
static char *el_errorMsgs[EL_MAXERRORS];
|
|
int8_t el_addNewErrors = 1; // add new errors to display?
|
|
|
|
// Compare against all other error messages.
|
|
// Strictly seen, this is quadratic-time, but EL_MAXERRORS is small and
|
|
// errors should be fixed anyway.
|
|
static int32_t cmp_against_others(const char *str, int32_t slen)
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<el_numErrors; i++)
|
|
if (!Bstrncmp(str, el_errorMsgs[i], slen))
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
LUNATIC_EXTERN void El_OnError(const char *str)
|
|
{
|
|
if (el_addNewErrors && !el_tooMuchErrors)
|
|
{
|
|
char *errstr = NULL;
|
|
const char *nl = Bstrchr(str, '\n');
|
|
|
|
// First, check whether the error message matches an already saved one
|
|
if (nl)
|
|
{
|
|
// cut off string after the newline
|
|
if (cmp_against_others(str, nl-str))
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// save string fully
|
|
if (cmp_against_others(str, Bstrlen(str)))
|
|
return;
|
|
}
|
|
|
|
// If the (EL_MAXERRORS+1)'th distinct error appeared, we have too many.
|
|
if (el_numErrors==EL_MAXERRORS)
|
|
{
|
|
el_tooMuchErrors = 1;
|
|
return;
|
|
}
|
|
|
|
// Otherwise, allocate storage for the potentially clipped error string...
|
|
if (nl)
|
|
{
|
|
errstr = (char *)Xmalloc(nl-str+1);
|
|
Bmemcpy(errstr, str, nl-str);
|
|
errstr[nl-str] = 0;
|
|
}
|
|
else
|
|
{
|
|
errstr = Xstrdup(str);
|
|
}
|
|
|
|
// ...and save it:
|
|
el_errorMsgs[el_numErrors++] = errstr;
|
|
}
|
|
}
|
|
|
|
void El_ClearErrors(void)
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<EL_MAXERRORS; i++)
|
|
DO_FREE_AND_NULL(el_errorMsgs[i]);
|
|
el_numErrors = el_tooMuchErrors = 0;
|
|
}
|
|
|
|
void El_DisplayErrors(void)
|
|
{
|
|
int32_t i;
|
|
for (i=0; i<el_numErrors; i++)
|
|
printext256(8, 8+8*i, 242, 0, el_errorMsgs[i], 0);
|
|
if (el_tooMuchErrors)
|
|
printext256(8, 8+8*EL_MAXERRORS, 242, 0, "(more distinct errors ...)", 0);
|
|
}
|
|
|
|
|
|
////////// STATE CREATION/DESTRUCTIION //////////
|
|
|
|
static int our_traceback_CF(lua_State *L)
|
|
{
|
|
Bassert(lua_gettop(L)==1);
|
|
|
|
if (lua_type(L, 1)==LUA_TBOOLEAN)
|
|
{
|
|
lua_pushvalue(L, 1); // duplicate it
|
|
return 1; // and tell Lua to return it
|
|
}
|
|
|
|
Bassert(lua_type(L, 1)==LUA_TSTRING);
|
|
|
|
// call debug.traceback with the string
|
|
L_PushDebugTraceback(L);
|
|
lua_pushvalue(L, 1);
|
|
lua_call(L, 1, 1);
|
|
Bassert(lua_gettop(L)==2); // Lua will pop off args
|
|
|
|
if (g_tweakTracebackMsg)
|
|
{
|
|
// Get tweak_traceback_msg() onto the stack.
|
|
lua_pushlightuserdata(L, &g_tweakTracebackMsg);
|
|
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
|
|
lua_pushvalue(L, -2); // push copy of error message string
|
|
Bassert(lua_type(L, -1)==LUA_TSTRING);
|
|
|
|
// Call tweak_traceback_msg(). CAREFUL, it's unprotected!
|
|
lua_call(L, 1, 1);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
// Registers a function: str = tweak_traceback_msg(str)
|
|
static int32_t SetTweakTracebackMsg_CF(lua_State *L)
|
|
{
|
|
Bassert(lua_gettop(L)==1);
|
|
L_CheckAndRegisterFunction(L, &g_tweakTracebackMsg);
|
|
g_tweakTracebackMsg = 1;
|
|
return 0;
|
|
}
|
|
|
|
|
|
////// Lua C-API interfaces for C game functions that may call events.
|
|
// http://www.freelists.org/post/luajit/intermitten-lua-pcall-crash-on-x86-64-linux,1
|
|
|
|
// Some of these are duplicate declarations:
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
extern void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap);
|
|
extern void P_CheckWeaponI(int32_t snum);
|
|
extern int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel);
|
|
extern int32_t A_Spawn(int32_t j, int32_t pn);
|
|
extern void VM_FallSprite(int32_t i);
|
|
extern int32_t VM_ResetPlayer2(int32_t snum, int32_t flags);
|
|
extern void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t);
|
|
extern void G_OperateSectors(int32_t sn, int32_t ii);
|
|
extern void G_OperateActivators(int32_t low,int32_t snum);
|
|
extern int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
|
|
int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
|
|
extern void A_AddToDeleteQueue(int32_t i);
|
|
extern int32_t A_PlaySound(uint32_t num, int32_t i);
|
|
extern void A_DeleteSprite(int32_t s);
|
|
extern void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sect,
|
|
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp);
|
|
extern void G_GameExit(const char *msg);
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
static void G_ShowViewXYZ(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect,
|
|
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp)
|
|
{
|
|
vec3_t vec = { x, y, z };
|
|
G_ShowView(vec, a, horiz, sect, x1, y1, x2, y2, unbiasedp);
|
|
}
|
|
|
|
#define LARG(index) lua_tointeger(L, index)
|
|
|
|
#define ONE_ARG LARG(1)
|
|
#define TWO_ARGS LARG(1), LARG(2)
|
|
#define THREE_ARGS LARG(1), LARG(2), LARG(3)
|
|
|
|
#define CALL_WITH_RET(Name, ...) \
|
|
int32_t ret = Name(__VA_ARGS__); \
|
|
lua_pushinteger(L, ret); \
|
|
return 1
|
|
|
|
#define CALL_WITHOUT_RET(Name, ...) \
|
|
Name(__VA_ARGS__); \
|
|
return 0
|
|
|
|
#define DEFINE_RET_CFUNC(Name, ...) \
|
|
static int32_t Name##_CF(lua_State *L) \
|
|
{ \
|
|
CALL_WITH_RET(Name, __VA_ARGS__); \
|
|
}
|
|
|
|
#define DEFINE_VOID_CFUNC(Name, ...) \
|
|
static int32_t Name##_CF(lua_State *L) \
|
|
{ \
|
|
CALL_WITHOUT_RET(Name, __VA_ARGS__); \
|
|
}
|
|
|
|
// NOTE: player struct -> player index -> player struct ugliness because
|
|
// pointers to FFI cdata apparently can't be reliably passed via lua_getpointer().
|
|
// Not to mention that lua_getpointer() returns _const_ void*.
|
|
DEFINE_VOID_CFUNC(P_AddWeaponMaybeSwitchI, TWO_ARGS)
|
|
DEFINE_VOID_CFUNC(P_CheckWeaponI, ONE_ARG)
|
|
DEFINE_RET_CFUNC(A_ShootWithZvel, THREE_ARGS)
|
|
DEFINE_RET_CFUNC(A_Spawn, TWO_ARGS)
|
|
DEFINE_VOID_CFUNC(VM_FallSprite, ONE_ARG)
|
|
DEFINE_RET_CFUNC(VM_ResetPlayer2, TWO_ARGS)
|
|
DEFINE_VOID_CFUNC(A_RadiusDamage, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6))
|
|
DEFINE_VOID_CFUNC(G_OperateSectors, TWO_ARGS)
|
|
DEFINE_VOID_CFUNC(G_OperateActivators, TWO_ARGS)
|
|
DEFINE_RET_CFUNC(A_InsertSprite, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6),
|
|
LARG(7), LARG(8), LARG(9), LARG(10), LARG(11), LARG(12), LARG(13))
|
|
DEFINE_VOID_CFUNC(A_AddToDeleteQueue, ONE_ARG)
|
|
DEFINE_RET_CFUNC(A_PlaySound, TWO_ARGS)
|
|
DEFINE_VOID_CFUNC(A_DeleteSprite, ONE_ARG)
|
|
DEFINE_VOID_CFUNC(G_ShowViewXYZ, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6),
|
|
LARG(7), LARG(8), LARG(9), LARG(10), LARG(11))
|
|
|
|
#define CFUNC_REG(Name) { #Name, Name##_CF }
|
|
|
|
static struct { const char *name; lua_CFunction func; } cfuncs[] =
|
|
{
|
|
CFUNC_REG(P_AddWeaponMaybeSwitchI),
|
|
CFUNC_REG(P_CheckWeaponI),
|
|
CFUNC_REG(A_ShootWithZvel),
|
|
CFUNC_REG(A_Spawn),
|
|
CFUNC_REG(VM_FallSprite),
|
|
CFUNC_REG(VM_ResetPlayer2),
|
|
CFUNC_REG(A_RadiusDamage),
|
|
CFUNC_REG(G_OperateSectors),
|
|
CFUNC_REG(G_OperateActivators),
|
|
CFUNC_REG(A_InsertSprite),
|
|
CFUNC_REG(A_Spawn),
|
|
CFUNC_REG(A_AddToDeleteQueue),
|
|
CFUNC_REG(A_PlaySound),
|
|
CFUNC_REG(A_DeleteSprite),
|
|
CFUNC_REG(G_ShowViewXYZ),
|
|
};
|
|
|
|
// Creates a global table "CF" containing the functions from cfuncs[].
|
|
static void El_PushCFunctions(lua_State *L)
|
|
{
|
|
int32_t i;
|
|
|
|
lua_newtable(L);
|
|
|
|
for (i=0; i<(signed)sizeof(cfuncs)/(signed)sizeof(cfuncs[0]); i++)
|
|
{
|
|
lua_pushstring(L, cfuncs[i].name);
|
|
lua_pushcfunction(L, cfuncs[i].func);
|
|
lua_settable(L, -3);
|
|
}
|
|
|
|
lua_setglobal(L, "CF");
|
|
}
|
|
|
|
//////
|
|
|
|
LUNATIC_CB int32_t (*El_RestoreGamevars)(const char *savecode);
|
|
|
|
static void El_StateSetup(lua_State *L)
|
|
{
|
|
luaopen_lpeg(L);
|
|
lua_pop(L, lua_gettop(L)); // pop off whatever lpeg leaves on the stack
|
|
|
|
// create misc. global functions in the Lua state
|
|
lua_pushcfunction(L, SetEvent_CF);
|
|
lua_setglobal(L, "gameevent_internal");
|
|
lua_pushcfunction(L, SetActor_CF);
|
|
lua_setglobal(L, "gameactor_internal");
|
|
lua_pushcfunction(L, SetTweakTracebackMsg_CF);
|
|
lua_setglobal(L, "set_tweak_traceback_internal");
|
|
|
|
El_PushCFunctions(L);
|
|
|
|
Bassert(lua_gettop(L)==0);
|
|
|
|
// This is for engine-side Lua:
|
|
lua_pushcfunction(L, &our_traceback_CF);
|
|
}
|
|
|
|
static void El_OnOutOfMem(void)
|
|
{
|
|
G_GameExit("Out of memory in Lunatic.");
|
|
}
|
|
|
|
// 0: success, <0: failure
|
|
int32_t El_CreateState(L_State *estate, const char *name)
|
|
{
|
|
int32_t i;
|
|
|
|
if (!g_timingInited)
|
|
{
|
|
g_timingInited = 1;
|
|
for (i=0; i<MAXTILES; i++)
|
|
g_actorMinMs[i] = 1e308;
|
|
}
|
|
|
|
L_ErrorFunc = El_OnError;
|
|
L_OutOfMemFunc = El_OnOutOfMem;
|
|
|
|
return L_CreateState(estate, name, &El_StateSetup);
|
|
}
|
|
|
|
void El_DestroyState(L_State *estate)
|
|
{
|
|
L_DestroyState(estate);
|
|
|
|
g_tweakTracebackMsg = 0;
|
|
|
|
// XXX: It would be cleaner to also clear stuff like g_elEvents[], but
|
|
// currently, when the game Lua state is recreated, the array should have
|
|
// the same values as before, so we're skipping that for now.
|
|
}
|
|
|
|
|
|
////////// Lua_CFunctions //////////
|
|
|
|
// gameevent(EVENT_..., lua_function)
|
|
static int32_t SetEvent_CF(lua_State *L)
|
|
{
|
|
int32_t eventidx;
|
|
|
|
Bassert(lua_gettop(L) == 2);
|
|
eventidx = luaL_checkint(L, 1);
|
|
Bassert((unsigned)eventidx < MAXEVENTS);
|
|
|
|
L_CheckAndRegisterFunction(L, &g_elEvents[eventidx]);
|
|
g_elEvents[eventidx] = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
// gameactor(actortile, strength, act, mov, movflags, lua_function)
|
|
static int32_t SetActor_CF(lua_State *L)
|
|
{
|
|
int32_t actortile;
|
|
el_actor_t *a;
|
|
|
|
Bassert(lua_gettop(L) == 6);
|
|
|
|
actortile = luaL_checkint(L, 1);
|
|
Bassert((unsigned)actortile < MAXTILES);
|
|
|
|
a = &g_elActors[actortile];
|
|
L_CheckAndRegisterFunction(L, a);
|
|
|
|
// Set actor properties. They can only be nil if we're chaining actor code.
|
|
|
|
if (!lua_isnil(L, 2))
|
|
a->strength = luaL_checkint(L, 2);
|
|
if (!lua_isnil(L, 5))
|
|
a->movflags = luaL_checkint(L, 5);
|
|
|
|
if (!lua_isnil(L, 3))
|
|
Bmemcpy(&a->act, lua_topointer(L, 3), sizeof(con_action_t));
|
|
if (!lua_isnil(L, 4))
|
|
Bmemcpy(&a->mov, lua_topointer(L, 4), sizeof(con_move_t));
|
|
|
|
a->haveit = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
//////////////////////////////
|
|
|
|
static int32_t call_regd_function3(lua_State *L, void *keyaddr,
|
|
int32_t iActor, int32_t iPlayer, int32_t lDist)
|
|
{
|
|
#if !defined NDEBUG
|
|
const int32_t top = lua_gettop(L);
|
|
#endif
|
|
lua_pushcfunction(L, &our_traceback_CF);
|
|
|
|
// get the Lua function from the registry
|
|
lua_pushlightuserdata(L, keyaddr);
|
|
lua_gettable(L, LUA_REGISTRYINDEX);
|
|
|
|
lua_pushinteger(L, iActor);
|
|
lua_pushinteger(L, iPlayer);
|
|
lua_pushinteger(L, lDist);
|
|
|
|
// -- call it! --
|
|
{
|
|
const int32_t i = lua_pcall(L, 3, 0, -5);
|
|
const int32_t haveerr = (i != 0);
|
|
|
|
Bassert(lua_iscfunction(L, -1-haveerr));
|
|
lua_remove(L, -1-haveerr);
|
|
|
|
Bassert(lua_gettop(L) == top+haveerr);
|
|
|
|
return i;
|
|
}
|
|
}
|
|
|
|
static int32_t g_eventIdx = 0;
|
|
static void El_EventErrorPrint(const char *errmsg)
|
|
{
|
|
OSD_Printf(OSD_ERROR "event \"%s\" runtime error: %s\n",
|
|
EventNames[g_eventIdx], errmsg);
|
|
}
|
|
|
|
int32_t El_CallEvent(L_State *estate, int32_t eventidx, int32_t iActor, int32_t iPlayer, int32_t lDist, int32_t *iReturn)
|
|
{
|
|
// XXX: estate must be the one where the events were registered...
|
|
// make a global?
|
|
|
|
lua_State *const L = estate->L;
|
|
int32_t i;
|
|
|
|
const int32_t o_RETURN = g_RETURN;
|
|
g_RETURN = *iReturn;
|
|
|
|
g_elCallDepth++;
|
|
i = call_regd_function3(L, &g_elEvents[eventidx], iActor, iPlayer, lDist);
|
|
g_elCallDepth--;
|
|
|
|
*iReturn = g_RETURN;
|
|
g_RETURN = o_RETURN;
|
|
|
|
if (i != 0)
|
|
{
|
|
g_elEventError = 1;
|
|
g_eventIdx = eventidx;
|
|
return L_HandleError(L, i, &El_EventErrorPrint);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int32_t g_actorTile, g_iActor;
|
|
static void El_ActorErrorPrint(const char *errmsg)
|
|
{
|
|
OSD_Printf(OSD_ERROR "actor %d (sprite %d) runtime error: %s\n",
|
|
g_actorTile, g_iActor, errmsg);
|
|
}
|
|
|
|
int32_t El_CallActor(L_State *estate, int32_t actortile, int32_t iActor, int32_t iPlayer, int32_t lDist)
|
|
{
|
|
lua_State *const L = estate->L;
|
|
int32_t i;
|
|
|
|
g_elCallDepth++;
|
|
i = call_regd_function3(L, &g_elActors[actortile], iActor, iPlayer, lDist);
|
|
g_elCallDepth--;
|
|
|
|
if (i != 0)
|
|
{
|
|
g_actorTile = actortile;
|
|
g_iActor = iActor;
|
|
return L_HandleError(L, i, &El_ActorErrorPrint);
|
|
}
|
|
|
|
return 0;
|
|
}
|