raze-gles/GNUmakefile
hendricks266 f1d99d70e8 Makefile: Refactor, part 3: objects.
git-svn-id: https://svn.eduke32.com/eduke32@6095 1a8010ca-5511-0410-912e-c29ae57300e0
2017-03-23 03:03:37 +00:00

903 lines
20 KiB
Makefile

#
# EDuke32 Makefile for GNU Make
#
include Common.mak
source=source
DUKE3D=duke3d
DUKE3D_ROOT=$(source)/$(DUKE3D)
DUKE3D_SRC=$(DUKE3D_ROOT)/src
DUKE3D_RSRC=$(DUKE3D_ROOT)/rsrc
ENGINE_ROOT=$(source)/$(ENGINE)
ENGINE_SRC=$(ENGINE_ROOT)/src
ENGINE_INC=$(ENGINE_ROOT)/include
o=o
asm=nasm
obj=obj
COMPILERFLAGS += -I$(ENGINE_INC) -I$(MACT_INC) -I$(AUDIOLIB_INC) -I$(ENET_INC)
# EBacktrace
ifndef EBACKTRACEDLL
EBACKTRACEDLL = ebacktrace1.dll
ifeq ($(findstring x86_64,$(COMPILERTARGET)),x86_64)
EBACKTRACEDLL = ebacktrace1-64.dll
endif
endif
# BUILD Engine
ENGINE=build
ENGINE_CFLAGS=-I$(ENGINE_SRC)
ENGINE_OBJ=$(obj)/$(ENGINE)
ENGINE_OBJS = \
rev \
baselayer \
cache1d \
common \
compat \
crc32 \
defs \
engine \
tiles \
clip \
2d \
hash \
palette \
polymost \
texcache \
dxtfilter \
hightile \
textfont \
smalltextfont \
kplib \
lz4 \
osd \
pragmas \
scriptfile \
mmulti_null \
mutex \
xxhash \
md4 \
colmatch \
screenshot \
mhk \
ENGINE_EDITOR_OBJS = \
build \
config \
defs \
ifeq (0,$(NOASM))
ENGINE_OBJS+= a
else
ENGINE_OBJS+= a-c
ifneq (0,$(USE_ASM64))
ENGINE_OBJS+= a64
endif
endif
ifeq (1,$(USE_OPENGL))
ENGINE_OBJS+= glbuild voxmodel mdsprite
ifeq (1,$(POLYMER))
ENGINE_OBJS+= polymer
endif
endif
ifneq (0,$(LUNATIC))
ENGINE_OBJS+= lunatic
endif
ifeq ($(PLATFORM),DARWIN)
ENGINE_OBJS += osxbits
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS += startosx.editor
endif
ifeq ($(SDL_TARGET),1)
ifneq ($(SDL_FRAMEWORK),0)
ENGINE_OBJS+=SDLMain
endif
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ENGINE_OBJS+= winbits
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS+= startwin.editor
endif
endif
ifeq ($(PLATFORM),WII)
ENGINE_OBJS+= wiibits
LINKERFLAGS+= -Wl,-wrap,c_default_exceptionhandler
endif
ifeq ($(RENDERTYPE),SDL)
ENGINE_OBJS+= sdlayer
ifeq (1,$(HAVE_GTK2))
ENGINE_OBJS+= gtkbits
ifeq ($(LINKED_GTK),0)
ENGINE_OBJS+= dynamicgtk
endif
ifeq ($(STARTUP_WINDOW),1)
ENGINE_EDITOR_OBJS+= startgtk.editor
endif
endif
endif
ifeq ($(RENDERTYPE),WIN)
ENGINE_OBJS+= winlayer rawinput
endif
ifneq ($(USE_LIBVPX),0)
ENGINE_OBJS+= animvpx
endif
ENGINE_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_OBJS)))
ENGINE_EDITOR_OBJS_EXP:=$(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_EDITOR_OBJS)))
# MACT
MACT=mact
MACT_ROOT=$(source)/$(MACT)
MACT_SRC=$(MACT_ROOT)/src
MACT_INC=$(MACT_ROOT)/include
MACT_OBJ=$(obj)/$(MACT)
MACT_OBJS = \
file_lib \
control \
keyboard \
joystick \
scriplib \
animlib \
MACT_OBJS_EXP:=$(addprefix $(MACT_OBJ)/,$(addsuffix .$o,$(MACT_OBJS)))
# AudioLib
AUDIOLIB=audiolib
AUDIOLIB_OBJS = \
drivers \
fx_man \
multivoc \
mix \
mixst \
pitch \
formats \
vorbis \
flac \
xa \
xmp \
driver_nosound \
AUDIOLIB_ROOT=$(source)/$(AUDIOLIB)
AUDIOLIB_SRC=$(AUDIOLIB_ROOT)/src
AUDIOLIB_INC=$(AUDIOLIB_ROOT)/include
AUDIOLIB_OBJ=$(obj)/$(AUDIOLIB)
ifeq ($(PLATFORM),WINDOWS)
ifeq ($(MIXERTYPE),WIN)
AUDIOLIB_OBJS+= driver_directsound
endif
endif
ifeq ($(MIXERTYPE),SDL)
ifneq ($(PLATFORM),DARWIN)
ifneq ($(PLATFORM),WINDOWS)
ifneq ($(PLATFORM),WII)
AUDIOLIB_CFLAGS+=`$(PKG_CONFIG) --cflags vorbis`
endif
endif
endif
AUDIOLIB_OBJS+= driver_sdl
endif
AUDIOLIB_OBJS_EXP:=$(addprefix $(AUDIOLIB_OBJ)/,$(addsuffix .$o,$(AUDIOLIB_OBJS)))
# ENet
ENET=enet
ENET_OBJS = \
callbacks \
host \
list \
packet \
peer \
protocol \
compress \
ENET_ROOT=$(source)/$(ENET)
ENET_SRC=$(ENET_ROOT)/src
ENET_INC=$(ENET_ROOT)/include
ENET_OBJ=$(obj)/$(ENET)
ENET_CFLAGS=
ifeq ($(PLATFORM),WINDOWS)
ENET_OBJS += win32
else
ENET_OBJS += unix
ENET_CFLAGS += -DHAS_SOCKLEN_T
endif
ENET_OBJS_EXP:=$(addprefix $(ENET_OBJ)/,$(addsuffix .$o,$(ENET_OBJS)))
ifeq ($(NETCODE),0)
ENET_TARGET=
else
ENET_TARGET=$(ENET_OBJS_EXP)
endif
# Tools
TOOLS=tools
TOOLS_OBJS = \
compat_tools \
ENGINE_TOOLS_OBJS = \
compat \
pragmas \
kplib \
cache1d \
crc32 \
colmatch \
TOOLS_ROOT=$(source)/$(TOOLS)
TOOLS_SRC=$(TOOLS_ROOT)/src
TOOLS_OBJ=$(obj)/$(TOOLS)
TOOLS_CFLAGS=$(ENGINE_CFLAGS)
TOOLS_TARGETS= \
kextract \
kgroup \
transpal \
wad2art \
wad2map \
kmd2tool \
md2tool \
generateicon \
cacheinfo \
arttool \
givedepth \
mkpalette \
unpackssi \
bsuite \
ivfrate \
map2stl \
ifeq ($(PLATFORM),WINDOWS)
TOOLS_TARGETS+= enumdisplay getdxdidf
endif
ifeq ($(RENDERTYPE),SDL)
TOOLS_TARGETS+= makesdlkeytrans
endif
ifeq ($(PLATFORM),DARWIN)
TOOLS_OBJS += osxbits
endif
TOOLS_OBJS_EXP:=$(addprefix $(TOOLS_OBJ)/,$(addsuffix .$o,$(TOOLS_OBJS))) $(addprefix $(ENGINE_OBJ)/,$(addsuffix .$o,$(ENGINE_TOOLS_OBJS)))
# KenBuild (Test Game)
KENBUILD=kenbuild
kenbuild=KENBUILD
KENBUILD_ROOT=$(source)/$(KENBUILD)
KENBUILD_SRC=$(KENBUILD_ROOT)/src
KENBUILD_RSRC=$(KENBUILD_ROOT)/rsrc
KENBUILD_OBJ=$(obj)/$(KENBUILD)
KENBUILD_CFLAGS=-I$(KENBUILD_SRC)
KENBUILD_GAME ?= ekenbuild
KENBUILD_EDITOR ?= ekenbuild-editor
KENBUILD_GAME_PROPER ?= EKenBuild
KENBUILD_EDITOR_PROPER ?= EKenBuild Editor
KENBUILD_GAME_OBJS = \
game \
sound_stub \
common \
config \
KENBUILD_EDITOR_OBJS = \
bstub \
common \
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
KENBUILD_GAME_OBJS+= game_banner startgtk.game
KENBUILD_EDITOR_OBJS+= build_banner
endif
KENBUILD_GAME_OBJS+= game_icon
KENBUILD_EDITOR_OBJS+= build_icon
endif
ifeq ($(PLATFORM),WINDOWS)
KENBUILD_GAME_OBJS+= gameres startwin.game
KENBUILD_EDITOR_OBJS+= buildres
endif
ifeq ($(PLATFORM),DARWIN)
ifeq ($(STARTUP_WINDOW),1)
KENBUILD_GAME_OBJS += StartupWinController.game
endif
endif
KENBUILD_GAME_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_GAME_OBJS)))
KENBUILD_EDITOR_OBJS_EXP:=$(addprefix $(KENBUILD_OBJ)/,$(addsuffix .$o,$(KENBUILD_EDITOR_OBJS)))
# Duke Nukem 3D
DUKE3D=duke3d
duke3d=DUKE3D
DUKE3D_CFLAGS=-I$(DUKE3D_SRC)
DUKE3D_GAME_LDFLAGS=
DUKE3D_EDITOR_LDFLAGS=
DUKE3D_GAME_STRIPFLAGS=
DUKE3D_EDITOR_STRIPFLAGS=
DUKE3D_OBJ=$(obj)/$(DUKE3D)
DUKE3D_GAME ?= eduke32
DUKE3D_EDITOR ?= mapster32
DUKE3D_GAME_PROPER ?= EDuke32
DUKE3D_EDITOR_PROPER ?= Mapster32
COMMON_EDITOR_OBJS = \
m32common \
m32def \
m32exec \
m32vars \
DUKE3D_GAME_OBJS = \
game \
global \
actors \
gamedef \
gameexec \
gamevars \
player \
premap \
sector \
anim \
animsounds \
common \
config \
demo \
input \
menus \
namesdyn \
net \
savegame \
rts \
osdfuncs \
osdcmds \
grpscan \
sounds \
soundsdyn \
cheats \
sbar \
screentext \
screens \
cmdline \
DUKE3D_EDITOR_OBJS = \
astub \
common \
grpscan \
sounds_mapster32 \
DUKE3D_GAME_MISCDEPS=
DUKE3D_EDITOR_MISCDEPS=
# Lunatic object base names. These are not used in targets directly.
LUNATIC_OBJS = \
luaJIT_BC_defs_common \
luaJIT_BC_engine_maptext \
luaJIT_BC_engine \
luaJIT_BC_bcarray \
luaJIT_BC_bcheck \
luaJIT_BC_bitar \
luaJIT_BC_xmath \
luaJIT_BC_v \
luaJIT_BC_dump \
luaJIT_BC_dis_x86 \
luaJIT_BC_dis_x64 \
LUNATIC_GAME_OBJS = \
luaJIT_BC__defs_game \
luaJIT_BC_con_lang \
luaJIT_BC_lunacon \
luaJIT_BC_randgen \
luaJIT_BC_stat \
luaJIT_BC_control \
luaJIT_BC_savegame \
luaJIT_BC_fs \
## Lunatic devel
ifneq (0,$(LUNATIC))
# TODO: remove debugging modules from release build
DUKE3D_EDITOR_OBJS+= lunatic_editor $(LUNATIC_OBJS)
DUKE3D_GAME_OBJS+= lunatic_game $(LUNATIC_OBJS)
DUKE3D_EDITOR_OBJS+= luaJIT_BC__defs_editor
ifneq ($(PLATFORM),WINDOWS)
# On non-Windows, we expect to have liblpeg.a (or a symlink to it) in source/.
# On Windows, it will reside in platform/Windows/lib/32/ or lib/64/.
LIBDIRS+= -L$(source)
ifeq ($(realpath $(source)/liblpeg.a),)
# XXX: This cripples "make clean" etc. too, but IMO it's better than warning.
$(error "liblpeg.a not found in $(realpath $(source))")
endif
endif
LIBS+= -llpeg
DUKE3D_GAME_OBJS+= $(LUNATIC_GAME_OBJS)
# now, take care of having the necessary symbols (sector, wall, etc.) in the
# executable no matter what the debugging level
ifeq ($(PLATFORM),DARWIN)
# strip on OSX says: removing global symbols from a final linked no longer supported.
# Use -exported_symbols_list at link time when building
# But, following _their_ directions does not give us the symbols! wtf?
# Instead of using -alias_list and -exported_symbols_list, prevent stripping them.
DUKE3D_GAME_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx
DUKE3D_EDITOR_STRIPFLAGS+= -s $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game_osx
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor_osx
LINKERFLAGS+= -pagezero_size 10000 -image_base 100000000
endif
ifeq ($(PLATFORM),WINDOWS)
override STRIP=
DUKE3D_GAME_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_game.def
DUKE3D_EDITOR_MISCDEPS+= $(DUKE3D_OBJ)/lunatic_dynsymlist_editor.def
endif
ifeq ($(SUBPLATFORM),LINUX)
override STRIP=
DUKE3D_GAME_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_game.lds
DUKE3D_EDITOR_LDFLAGS+= -Wl,--dynamic-list=$(DUKE3D_SRC)/lunatic/dynsymlist_editor.lds
endif
endif
ifeq ($(SUBPLATFORM),LINUX)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
endif
ifeq ($(PLATFORM),BSD)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lexecinfo
endif
ifeq ($(PLATFORM),DARWIN)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg -lm \
-Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \
-Wl,-framework,CoreMIDI -Wl,-framework,AudioUnit \
-Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL
ifneq (00,$(DARWIN9)$(DARWIN10))
LIBS += -Wl,-framework,QuickTime -lm
endif
ifeq ($(STARTUP_WINDOW),1)
DUKE3D_GAME_OBJS += GrpFile.game GameListSource.game startosx.game
endif
endif
ifeq ($(PLATFORM),WINDOWS)
ifneq (0,$(HAVE_XMP))
LIBS += -lxmp-lite
endif
LIBS += -lFLAC -lvorbisfile -lvorbis -logg
DUKE3D_GAME_OBJS+= gameres winbits
DUKE3D_EDITOR_OBJS+= buildres
ifeq ($(STARTUP_WINDOW),1)
DUKE3D_GAME_OBJS+= startwin.game
endif
ifeq ($(MIXERTYPE),WIN)
LIBS+= -ldsound
MIDI_OBJS=music midi mpu401
endif
endif
ifeq ($(PLATFORM),WII)
LIBS += -lvorbisidec
endif
ifeq ($(RENDERTYPE),SDL)
ifeq (11,$(HAVE_GTK2)$(STARTUP_WINDOW))
DUKE3D_GAME_OBJS+= game_banner startgtk.game
DUKE3D_EDITOR_OBJS+= build_banner
endif
DUKE3D_GAME_OBJS+= game_icon
DUKE3D_EDITOR_OBJS+= build_icon
endif
ifeq ($(MIXERTYPE),SDL)
MIDI_OBJS=sdlmusic
endif
## Construct file names of object files
COMMON_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(COMMON_EDITOR_OBJS))) $(ENGINE_EDITOR_OBJS_EXP)
MIDI_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(MIDI_OBJS)))
DUKE3D_GAME_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_GAME_OBJS))) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP) $(ENET_TARGET)
DUKE3D_EDITOR_OBJS_EXP:=$(addprefix $(DUKE3D_OBJ)/,$(addsuffix .$o,$(DUKE3D_EDITOR_OBJS))) $(AUDIOLIB_OBJS_EXP)
# Shadow Warrior
SW=sw
sw=SW
SW_ROOT=$(source)/$(SW)
SW_SRC=$(SW_ROOT)/src
SW_RSRC=$(SW_ROOT)/rsrc
SW_OBJ=$(obj)/$(SW)
SW_CFLAGS=-I$(SW_SRC)
SW_GAME ?= voidsw
SW_EDITOR ?= voidsw-editor
SW_GAME_PROPER ?= VoidSW
SW_EDITOR_PROPER ?= VoidSW Editor
SW_GAME_OBJS = \
actor \
ai \
anim \
border \
break \
bunny \
cache \
cheats \
colormap \
common \
config \
console \
coolg \
coolie \
copysect \
demo \
draw \
eel \
game \
girlninj \
goro \
grpscan \
hornet \
interp \
interpsh \
inv \
jplayer \
jsector \
jweapon \
lava \
light \
mclip \
mdastr \
menus \
miscactr \
morph \
net \
ninja \
panel \
player \
predict \
quake \
ripper \
ripper2 \
rooms \
rotator \
rts \
save \
scrip2 \
sector \
serp \
setup \
skel \
skull \
slidor \
sounds \
spike \
sprite \
sumo \
swconfig \
sync \
text \
track \
vator \
vis \
wallmove \
warp \
weapon \
zilla \
zombie \
saveable \
SW_EDITOR_OBJS = \
jnstub \
brooms \
bldscript \
jbhlp \
colormap \
grpscan \
common \
ifeq ($(RENDERTYPE),SDL)
ifeq (1,$(HAVE_GTK2))
SW_GAME_OBJS+= game_banner startgtk.game
SW_EDITOR_OBJS+= build_banner
endif
SW_GAME_OBJS+= game_icon
SW_EDITOR_OBJS+= game_icon
endif
ifeq ($(PLATFORM),WINDOWS)
SW_GAME_OBJS+= gameres startwin.game
SW_EDITOR_OBJS+= buildres
endif
SW_GAME_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_GAME_OBJS))) $(MIDI_OBJS_EXP) $(AUDIOLIB_OBJS_EXP) $(MACT_OBJS_EXP)
SW_EDITOR_OBJS_EXP:=$(addprefix $(SW_OBJ)/,$(addsuffix .$o,$(SW_EDITOR_OBJS))) $(AUDIOLIB_OBJS_EXP)
### component definitions end
### targets begin
GAMES := \
KENBUILD \
DUKE3D \
SW \
LIBRARIES := \
ENGINE \
AUDIOLIB \
MACT \
ENET \
COMPONENTS = \
$(GAMES) \
$(LIBRARIES) \
TOOLS \
ROLES = \
GAME \
EDITOR \
ifeq ($(PRETTY_OUTPUT),1)
.SILENT:
endif
.PHONY: all $(foreach j,$(foreach i,$(GAMES),$($i)) test utils tools,$j clean$j) veryclean clean printutils printtools rev $(ENGINE_OBJ)/rev.$o
.SUFFIXES:
.SECONDEXPANSION:
# TARGETS
all: duke3d
start:
$(BUILD_STARTED)
tools: $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS)) | start
@ls -l $^
$(foreach i,$(GAMES),$($i)): $$(foreach i,$(ROLES),$$($$($$@)_$$i)$(EXESUFFIX)) | start
@ls -l $^
ebacktrace: $(EBACKTRACEDLL) | start
@ls -l $^
ifeq ($(PLATFORM),WII)
ifneq ($(ELF2DOL),)
%$(DOLSUFFIX): %$(EXESUFFIX)
endif
endif
define BUILDRULE
$$($1_$2)$$(EXESUFFIX): $$($1_$2_OBJS_EXP) $$(COMMON_$2_OBJS_EXP) $$(ENGINE_OBJS_EXP) $$($1_$2_MISCDEPS)
$$(LINK_STATUS)
$$(RECIPE_IF) $$(LINKER) -o $$@ $$^ $$(GUI_LIBS) $$($1_$2_LDFLAGS) $$(LIBDIRS) $$(LIBS) $$(RECIPE_RESULT_LINK)
ifeq ($$(PLATFORM),WII)
ifneq ($$(ELF2DOL),)
$$(ELF2DOL) $$@ $$($1_$2)$$(DOLSUFFIX)
endif
endif
ifneq ($$(STRIP),)
$$(STRIP) $$@ $$($1_$2_STRIPFLAGS)
endif
ifeq ($$(PLATFORM),DARWIN)
cp -RPf "platform/Apple/bundles/$$($1_$2_PROPER).app" "./"
mkdir -p "$$($1_$2_PROPER).app/Contents/MacOS"
cp -f "$$($1_$2)$$(EXESUFFIX)" "$$($1_$2_PROPER).app/Contents/MacOS/"
endif
endef
$(foreach i,$(GAMES),$(foreach j,$(ROLES),$(eval $(call BUILDRULE,$i,$j))))
include $(ENGINE_ROOT)/Dependencies.mak
include $(DUKE3D_ROOT)/Dependencies.mak
include $(SW_ROOT)/Dependencies.mak
# RULES
$(EBACKTRACEDLL): platform/Windows/src/backtrace.c
$(COMPILE_STATUS)
$(RECIPE_IF) $(CC) $(CONLYFLAGS) -O2 -ggdb -shared -Wall -Wextra -static-libgcc -I$(ENGINE_INC) -o $@ $^ -lbfd -liberty -limagehlp $(RECIPE_RESULT_COMPILE)
libcache1d$(DLLSUFFIX): $(ENGINE_SRC)/cache1d.cpp
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_C) -DCACHE1D_COMPRESS_ONLY -shared -fPIC $< -o $@ $(RECIPE_RESULT_COMPILE)
%$(EXESUFFIX): $(TOOLS_OBJ)/%.$o $(TOOLS_OBJS_EXP)
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) $(RECIPE_RESULT_LINK)
enumdisplay$(EXESUFFIX): $(TOOLS_OBJ)/enumdisplay.$o
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -lgdi32 $(RECIPE_RESULT_LINK)
getdxdidf$(EXESUFFIX): $(TOOLS_OBJ)/getdxdidf.$o
$(LINK_STATUS)
$(RECIPE_IF) $(LINKER) -o $@ $^ $(LIBDIRS) $(LIBS) -ldinput $(RECIPE_RESULT_LINK)
#### Lunatic
# Create object files directly with luajit
$(DUKE3D_OBJ)/luaJIT_BC_%.$o: $(DUKE3D_SRC)/lunatic/%.lua | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(LUAJIT) -bg $(LUAJIT_BCOPTS) $< $@ $(RECIPE_RESULT_COMPILE)
$(DUKE3D_OBJ)/%.$o: $(DUKE3D_SRC)/lunatic/%.cpp | $(DUKE3D_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_CXX) $(DUKE3D_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
# List of exported symbols, OS X
$(DUKE3D_OBJ)/lunatic_%_osx: $(DUKE3D_SRC)/lunatic/%.lds | $(DUKE3D_OBJ)
sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@
# List of exported symbols, Windows
$(DUKE3D_OBJ)/lunatic_%.def: $(DUKE3D_SRC)/lunatic/%.lds | $(DUKE3D_OBJ)
echo EXPORTS > $@
sed 's/[{};]//g' $< >> $@
#### Main Rules
define OBJECTRULES
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.nasm | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.yasm | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(AS) $$(ASFLAGS) $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.c | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.cpp | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_CXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.m | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_OBJC) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_SRC)/%.mm | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_OBJCXX) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
# cosmetic stuff
$$($1_OBJ)/%.$$o: $$($1_RSRC)/%.rc | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(RC) -i $$< -o $$@ --include-dir=$$(ENGINE_INC) --include-dir=$$($1_SRC) --include-dir=$$($1_RSRC) -DPOLYMER=$$(POLYMER) $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_RSRC)/%.c | $$($1_OBJ)
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%.$$o: $$($1_OBJ)/%.c
$$(COMPILE_STATUS)
$$(RECIPE_IF) $$(COMPILER_C) $$($1_CFLAGS) -c $$< -o $$@ $$(RECIPE_RESULT_COMPILE)
$$($1_OBJ)/%_banner.c: $$($1_RSRC)/%.bmp | $$($1_OBJ)
echo "#include \"gtkpixdata_shim.h\"" > $$@
gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $$^ | sed 's/load_inc//' >> $$@
endef
$(foreach i,$(COMPONENTS),$(eval $(call OBJECTRULES,$i)))
#### Other special cases
# Comment out the following rule to debug a-c.o
$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(subst -O$(OPTLEVEL),-O2,$(subst $(CLANG_DEBUG_FLAGS),,$(COMPILER_CXX))) $(ENGINE_CFLAGS) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
$(ENGINE_OBJ)/rev.$o: $(ENGINE_SRC)/rev.cpp | $(ENGINE_OBJ)
$(COMPILE_STATUS)
$(RECIPE_IF) $(COMPILER_CXX) $(ENGINE_CFLAGS) $(REVFLAG) -c $< -o $@ $(RECIPE_RESULT_COMPILE)
#### Directories
$(obj):
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
$(foreach i,$(COMPONENTS),$($i_OBJ)): | $(obj)
-mkdir $@ $(DONT_PRINT) $(DONT_FAIL)
## PHONIES
$(foreach i,$(GAMES),clean$($i)):
-rm -f $(foreach i,$(ROLES),$($($(subst clean,,$@))_$i)$(EXESUFFIX))
ifeq ($(PLATFORM),DARWIN)
-rm -rf $(foreach i,$(ROLES),"$($($(subst clean,,$@))_$i_PROPER).app")
endif
cleantools:
-rm -f $(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))
clean: cleanduke3d cleantools
-rm -rf $(obj)/
-rm -f $(EBACKTRACEDLL)
printtools:
echo "$(addsuffix $(EXESUFFIX),$(TOOLS_TARGETS))"
rev: $(ENGINE_OBJ)/rev.$o
# Compatibility
test: kenbuild
utils: tools
printutils: printtools
veryclean: clean
cleanutils: cleantools
cleantest: cleankenbuild