raze-gles/source/games/blood/src
Christoph Oelckers efe76a6647 - Blood: fixed crash with badly defined drop objects.
Got -1 for picnum there, this was causing crashes.
2021-04-12 16:32:42 +02:00
..
actor.cpp - Blood: fixed crash with badly defined drop objects. 2021-04-12 16:32:42 +02:00
actor.h - project cleanup 2021-01-10 20:31:32 +01:00
ai.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
ai.h - project cleanup 2021-01-10 20:31:32 +01:00
aibat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aibeast.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiboneel.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiburn.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicaleb.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicerber.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aicult.cpp - Blood: commented out cultist code that should not be entered due to the 'isrunning' bug. 2021-03-02 03:04:14 +01:00
aigarg.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aighost.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aigilbst.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihand.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aihound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiinnoc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aipod.cpp - project cleanup 2021-01-10 20:31:32 +01:00
airat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aispid.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aistate.h - project cleanup 2021-01-10 20:31:32 +01:00
aitchern.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aiunicult.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
aiunicult.h - project cleanup 2021-01-10 20:31:32 +01:00
aizomba.cpp - project cleanup 2021-01-10 20:31:32 +01:00
aizombf.cpp - project cleanup 2021-01-10 20:31:32 +01:00
animatesprite.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
asound.cpp - project cleanup 2021-01-10 20:31:32 +01:00
barf.cpp - Blood: let the RFS parser handle forward slashes when cutting out the base directory of a given file name. 2021-04-09 18:25:32 +02:00
blood.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
blood.h - calcChaseCamPos(): Restore original algorithms for new position via GameInterface struct. 2021-02-18 21:47:39 +11:00
bloodactor.h - project cleanup 2021-01-10 20:31:32 +01:00
callback.cpp - project cleanup 2021-01-10 20:31:32 +01:00
callback.h - project cleanup 2021-01-10 20:31:32 +01:00
choke.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
choke.h - project cleanup 2021-01-10 20:31:32 +01:00
common_game.h - project cleanup 2021-01-10 20:31:32 +01:00
controls.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
credits.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
d_menu.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
db.cpp - fixed maphack loader. 2021-03-07 09:39:16 +01:00
db.h - project cleanup 2021-01-10 20:31:32 +01:00
dude.cpp - project cleanup 2021-01-10 20:31:32 +01:00
dude.h - project cleanup 2021-01-10 20:31:32 +01:00
endgame.cpp - use 2D size in 2D code, not the engine's screen dimensions. 2021-02-27 12:33:47 +01:00
endgame.h - project cleanup 2021-01-10 20:31:32 +01:00
eventq.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
eventq.h - project cleanup 2021-01-10 20:31:32 +01:00
fire.cpp - project cleanup 2021-01-10 20:31:32 +01:00
fx.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
fx.h - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.cpp - project cleanup 2021-01-10 20:31:32 +01:00
gameutil.h - project cleanup 2021-01-10 20:31:32 +01:00
gib.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
gib.h - project cleanup 2021-01-10 20:31:32 +01:00
globals.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
globals.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
hudsprites.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
inifile.cpp - project cleanup 2021-01-10 20:31:32 +01:00
inifile.h - project cleanup 2021-01-10 20:31:32 +01:00
levels.cpp - Blood: fixed issue with INI detection when having content added by RFS files. 2021-04-12 00:31:36 +02:00
levels.h - project cleanup 2021-01-10 20:31:32 +01:00
loadsave.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
messages.cpp - project cleanup 2021-01-10 20:31:32 +01:00
messages.h - project cleanup 2021-01-10 20:31:32 +01:00
mirrors.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.cpp - project cleanup 2021-01-10 20:31:32 +01:00
misc.h - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
namelist.h - project cleanup 2021-01-10 20:31:32 +01:00
nnexts.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
nnexts.h - project cleanup 2021-01-10 20:31:32 +01:00
osdcmd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
player.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
prediction.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
preload.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
qav.h - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
replace.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sbar.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
sectorfx.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sectorfx.h - project cleanup 2021-01-10 20:31:32 +01:00
seq.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
seq.h - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00
seqcb.h - project cleanup 2021-01-10 20:31:32 +01:00
sfx.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.cpp - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
sound.h - Blood: add a dummy sound entry at index 0. 2021-04-12 00:31:36 +02:00
tile.cpp - transitioned voxel rendering to use the backend's implementation. 2021-03-02 17:10:34 +01:00
trig.cpp - project cleanup 2021-01-10 20:31:32 +01:00
triggers.cpp - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
triggers.h - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp - disabled the QAV preload calls in Blood. 2021-04-11 12:10:52 +02:00
view.h - project cleanup 2021-01-10 20:31:32 +01:00
warp.cpp - project cleanup 2021-01-10 20:31:32 +01:00
weapon.cpp - mograted Blood's precaching to the backend's implementation. 2021-04-11 12:42:59 +02:00