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https://github.com/ZDoom/raze-gles.git
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1cc9d13ccf
Files moved but not modified. Changes to follow in a subsequent commit. You down with CPP? git-svn-id: https://svn.eduke32.com/eduke32@6055 1a8010ca-5511-0410-912e-c29ae57300e0
4255 lines
116 KiB
C
4255 lines
116 KiB
C
/* xscreensaver, Copyright (c) 2012-2014 Jamie Zawinski <jwz@jwz.org>
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation. No representations are made about the suitability of this
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* software for any purpose. It is provided "as is" without express or
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* implied warranty.
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*/
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/* A compatibility shim to allow OpenGL 1.3 source code to work in an
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OpenGLES environment, where almost every OpenGL 1.3 function has
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been "deprecated".
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There are two major operations going on here:
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- Converting calls to glBegin + glVertex3f + glEnd to glDrawArrays
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- Implementing display lists.
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So this code shadows all of the functions that are allowed within
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glBegin, builds up an array, and calls glDrawArrays at the end.
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Likewise, it shadows all of the functions that are allowed within
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glNewList and records those calls for later playback.
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This code only handles OpenGLES 1.x, not 2.x.
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Some things that are missing:
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- glTexGeni, meaning no spherical environment-mapping textures.
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- gluNewTess, meaning no tesselation of complex objects.
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- glMap2f mesh evaluators, meaning no Utah Teapot.
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- glPolygonMode with GL_LINE or GL_POINT, meaning no wireframe modes
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that do hidden-surface removal.
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- glSelectBuffer, meaning no mouse-hit detection on rendered objects.
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- gluNewQuadric, gluCylinder, etc: rewrite your code to use tube.c, etc.
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- Putting verts in a display list without a wrapping glBegin.
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I didn't realize that even worked! Lockward used to do that,
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before I fixed it to not.
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- Not every function is implemented; just the ones that I needed for
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xscreensaver. However, the trivial ones are trivial to enable
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as they come up. Harder ones will be harder.
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*/
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#undef DEBUG
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// #define DEBUG 1
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif /* HAVE_CONFIG_H */
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#ifdef HAVE_JWZGLES /* whole file */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <math.h>
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#ifdef HAVE_UNISTD_H
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# include <unistd.h>
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#endif /* HAVE_UNISTD_H */
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#ifdef __APPLE__
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# include <TargetConditionals.h>
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# if TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR
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# define USE_IPHONE
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# endif
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#endif
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#if defined(USE_IPHONE)
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# include <OpenGLES/ES1/gl.h>
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# include <OpenGLES/ES1/glext.h>
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#elif defined(HAVE_COCOA)
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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#elif defined(HAVE_ANDROID)
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# include <GLES/gl.h>
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#else /* real X11 */
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# ifndef GL_GLEXT_PROTOTYPES
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# define GL_GLEXT_PROTOTYPES /* for glBindBuffer */
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# endif
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# include <GL/glx.h>
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# include <GL/glu.h>
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#endif
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#include "jwzglesI.h"
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#if !defined(_MSC_VER) || _MSC_FULL_VER < 180031101
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# undef UNREFERENCED_PARAMETER
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# define UNREFERENCED_PARAMETER(x) (x) = (x)
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#endif
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#define STRINGIFY(X) #X
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#undef countof
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#define countof(x) (signed)((signed)sizeof((x))/(signed)sizeof((*x)))
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#ifdef __ANDROID__
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#include <android/log.h>
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#define LOG_TAG "JWZGLES"
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#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
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#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
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#endif
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#undef Assert
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#ifdef HAVE_COCOA
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extern void jwxyz_abort (const char *fmt, ...) __dead2;
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# define Have_Assert
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# define Assert(C,S) do { if (!(C)) { jwxyz_abort ("%s",S); }} while(0)
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#elif defined __ANDROID__
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# define Have_Assert
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# define Assert(C,S) do { \
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if (!(C)) { \
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LOGE ( "ASSERT jwzgles: %s\n", S); \
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}} while(0)
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#else
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# define Assert(C,S)
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#endif
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typedef struct { GLfloat x, y, z; } XYZ;
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typedef struct { GLfloat x, y, z, w; } XYZW;
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typedef struct { GLfloat s, t, r, q; } STRQ;
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typedef struct { GLfloat r, g, b, a; } RGBA;
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/* Used to record all calls to glVertex3f, glNormal3f, etc.
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while inside glBegin / glEnd so that we can convert that
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to a single call to glDrawArrays.
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*/
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typedef struct {
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int mode;
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int count, size; /* size of each array */
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XYZW *verts; /* Arrays being built */
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XYZ *norms;
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STRQ *tex;
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RGBA *color;
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int ncount; /* How many normals, tex coords and colors were */
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int tcount; /* used. We optimize based on "0, 1, or many". */
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int ccount;
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int materialistic; /* Whether glMaterial was called inside glBegin */
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XYZ cnorm; /* Prevailing normal/texture/color while building */
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STRQ ctex;
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RGBA ccolor;
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} vert_set;
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typedef void (*list_fn_cb) (void);
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/* We need this nonsense because you can't cast a double to a void*
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or vice versa. They tend to be passed in different registers,
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and you need to know about that because it's still 1972 here.
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*/
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typedef union {
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const void *v; GLfloat f; GLuint i; GLshort s; GLdouble d;
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} void_int;
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typedef struct { /* saved args for glDrawArrays */
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int binding, size, type, stride, bytes;
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void *data;
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} draw_array;
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typedef enum { /* shorthand describing arglist signature */
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PROTO_VOID, /* no args */
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PROTO_I, /* 1 int arg */
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PROTO_F, /* 1 float arg */
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PROTO_II, /* int, int */
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PROTO_FF, /* float, float */
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PROTO_IF, /* int, float */
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PROTO_III, /* int, int, int */
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PROTO_FFF, /* float, float, float */
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PROTO_IIF, /* int, int, float */
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PROTO_IIII, /* int, int, int, int */
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PROTO_FFFF, /* float, float, float, float */
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PROTO_IIV, /* int, int[4] */
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PROTO_IFV, /* int, float[4] */
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PROTO_IIIV, /* int, int, int[4] */
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PROTO_IIFV, /* int, int, float[4] */
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PROTO_FV16, /* float[16] */
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PROTO_ARRAYS /* glDrawArrays */
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} fn_proto;
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typedef struct { /* A single element of a display list */
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const char *name;
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list_fn_cb fn; /* saved function pointer */
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fn_proto proto; /* arglist prototype */
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draw_array *arrays; /* args for glDrawArrays */
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void_int argv[16]; /* args for everything else */
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} list_fn;
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typedef struct { /* a display list: saved activity within glNewList */
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int id;
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int size, count;
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list_fn *fns;
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/* Named buffer that should be freed when this display list is deleted. */
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GLuint buffer;
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} list;
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typedef struct { /* All display lists */
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list *lists;
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int count, size;
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} list_set;
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#define ISENABLED_TEXTURE_2D (1<<0)
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#define ISENABLED_TEXTURE_GEN_S (1<<1)
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#define ISENABLED_TEXTURE_GEN_T (1<<2)
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#define ISENABLED_TEXTURE_GEN_R (1<<3)
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#define ISENABLED_TEXTURE_GEN_Q (1<<4)
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#define ISENABLED_LIGHTING (1<<5)
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#define ISENABLED_BLEND (1<<6)
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#define ISENABLED_DEPTH_TEST (1<<7)
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#define ISENABLED_CULL_FACE (1<<8)
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#define ISENABLED_NORMALIZE (1<<9)
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#define ISENABLED_FOG (1<<10)
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#define ISENABLED_COLMAT (1<<11)
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#define ISENABLED_VERT_ARRAY (1<<12)
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#define ISENABLED_NORM_ARRAY (1<<13)
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#define ISENABLED_TEX_ARRAY (1<<14)
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#define ISENABLED_COLOR_ARRAY (1<<15)
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#define ISENABLED_ALPHA_TEST (1<<16)
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typedef struct {
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GLuint mode;
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GLfloat obj[4], eye[4];
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} texgen_state;
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typedef struct { /* global state */
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vert_set set; /* set being built */
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int compiling_list; /* list id if inside glNewList; 0 means immediate */
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int replaying_list; /* depth of call stack to glCallList */
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int compiling_verts; /* inside glBegin */
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list_set lists; /* saved lists */
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unsigned long enabled; /* enabled flags, immediate mode */
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unsigned long list_enabled; /* and for the list-in-progress */
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texgen_state s, t, r, q;
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} jwzgles_state;
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static jwzgles_state *state = 0;
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#ifdef DEBUG
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# define LOG(A) LOGD("jwzgles: " A "\n")
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# define LOG1(A,B) LOGD("jwzgles: " A "\n",B)
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# define LOG2(A,B,C) LOGD("jwzgles: " A "\n",B,C)
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# define LOG3(A,B,C,D) LOGD("jwzgles: " A "\n",B,C,D)
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# define LOG4(A,B,C,D,E) LOGD("jwzgles: " A "\n",B,C,D,E)
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# define LOG5(A,B,C,D,E,F) LOGD("jwzgles: " A "\n",B,C,D,E,F)
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# define LOG6(A,B,C,D,E,F,G) LOGD("jwzgles: " A "\n",B,C,D,E,F,G)
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# define LOG7(A,B,C,D,E,F,G,H) LOGD("jwzgles: " A "\n",B,C,D,E,F,G,H)
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# define LOG8(A,B,C,D,E,F,G,H,I) \
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LOGD("jwzgles: " A "\n",B,C,D,E,F,G,H,I)
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# define LOG9(A,B,C,D,E,F,G,H,I,J) \
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LOGD("jwzgles: " A "\n",B,C,D,E,F,G,H,I,J)
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# define LOG10(A,B,C,D,E,F,G,H,I,J,K) \
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LOGD("jwzgles: " A "\n",B,C,D,E,F,G,H,I,J,K)
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# define LOG17(A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R) \
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LOGD("jwzgles: " A "\n",B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R)
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# define CHECK(S) check_gl_error(S)
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#else
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static inline void jklmnop_donothing(void) { };
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# define LOG(A) jklmnop_donothing()
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# define LOG1(A,B) jklmnop_donothing()
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# define LOG2(A,B,C) jklmnop_donothing()
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# define LOG3(A,B,C,D) jklmnop_donothing()
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# define LOG4(A,B,C,D,E) jklmnop_donothing()
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# define LOG5(A,B,C,D,E,F) jklmnop_donothing()
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# define LOG6(A,B,C,D,E,F,G) jklmnop_donothing()
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# define LOG7(A,B,C,D,E,F,G,H) jklmnop_donothing()
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# define LOG8(A,B,C,D,E,F,G,H,I) jklmnop_donothing()
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# define LOG9(A,B,C,D,E,F,G,H,I,J) jklmnop_donothing()
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# define LOG10(A,B,C,D,E,F,G,H,I,J,K) jklmnop_donothing()
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# define LOG17(A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R) jklmnop_donothing()
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# define CHECK(S) jklmnop_donothing()
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#endif
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#ifdef DEBUG
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static const char *
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mode_desc (int mode) /* for debugging messages */
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{
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switch (mode) {
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# define SS(i)(X) case GL_##X: return STRINGIFY(X);
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SS(i)(ALPHA)
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SS(i)(ALPHA_TEST)
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SS(i)(AMBIENT)
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SS(i)(AMBIENT_AND_DIFFUSE)
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SS(i)(ARRAY_BUFFER)
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SS(i)(AUTO_NORMAL)
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SS(i)(BACK)
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SS(i)(BLEND)
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SS(i)(BLEND_DST)
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SS(i)(BLEND_SRC)
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SS(i)(BLEND_SRC_ALPHA)
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SS(i)(BYTE)
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SS(i)(C3F_V3F)
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SS(i)(C4F_N3F_V3F)
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SS(i)(C4UB_V2F)
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SS(i)(C4UB_V3F)
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SS(i)(CCW)
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SS(i)(CLAMP)
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SS(i)(COLOR_ARRAY)
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SS(i)(COLOR_ARRAY_BUFFER_BINDING);
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SS(i)(COLOR_MATERIAL)
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SS(i)(COLOR_MATERIAL_FACE)
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SS(i)(COLOR_MATERIAL_PARAMETER)
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SS(i)(COMPILE)
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SS(i)(CULL_FACE)
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SS(i)(CW)
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SS(i)(DECAL)
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SS(i)(DEPTH_BUFFER_BIT)
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SS(i)(DEPTH_TEST)
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SS(i)(DIFFUSE)
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SS(i)(DOUBLEBUFFER)
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SS(i)(DST_ALPHA)
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SS(i)(DST_COLOR)
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SS(i)(DYNAMIC_DRAW)
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SS(i)(ELEMENT_ARRAY_BUFFER)
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SS(i)(EYE_LINEAR)
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SS(i)(EYE_PLANE)
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SS(i)(FEEDBACK)
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SS(i)(FILL)
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SS(i)(FLAT)
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SS(i)(FLOAT)
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SS(i)(FOG)
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SS(i)(FRONT)
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SS(i)(FRONT_AND_BACK)
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SS(i)(GREATER)
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SS(i)(INTENSITY)
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SS(i)(INVALID_ENUM)
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SS(i)(INVALID_OPERATION)
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SS(i)(INVALID_VALUE)
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SS(i)(LESS)
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SS(i)(LIGHT0)
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SS(i)(LIGHT1)
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SS(i)(LIGHT2)
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SS(i)(LIGHT3)
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SS(i)(LIGHTING)
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SS(i)(LIGHT_MODEL_AMBIENT)
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SS(i)(LIGHT_MODEL_COLOR_CONTROL)
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SS(i)(LIGHT_MODEL_LOCAL_VIEWER)
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SS(i)(LIGHT_MODEL_TWO_SIDE)
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SS(i)(LINE)
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SS(i)(LINEAR)
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SS(i)(LINEAR_MIPMAP_LINEAR)
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SS(i)(LINEAR_MIPMAP_NEAREST)
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SS(i)(LINES)
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SS(i)(LINE_LOOP)
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SS(i)(LINE_STRIP)
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SS(i)(LUMINANCE)
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SS(i)(LUMINANCE_ALPHA)
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SS(i)(MATRIX_MODE)
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SS(i)(MODELVIEW)
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SS(i)(MODULATE)
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SS(i)(N3F_V3F)
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SS(i)(NEAREST)
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SS(i)(NEAREST_MIPMAP_LINEAR)
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SS(i)(NEAREST_MIPMAP_NEAREST)
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SS(i)(NORMALIZE)
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SS(i)(NORMAL_ARRAY)
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SS(i)(NORMAL_ARRAY_BUFFER_BINDING);
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SS(i)(OBJECT_LINEAR)
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SS(i)(OBJECT_PLANE)
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SS(i)(ONE_MINUS_DST_ALPHA)
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SS(i)(ONE_MINUS_DST_COLOR)
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SS(i)(ONE_MINUS_SRC_ALPHA)
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SS(i)(ONE_MINUS_SRC_COLOR)
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SS(i)(OUT_OF_MEMORY)
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SS(i)(PACK_ALIGNMENT)
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SS(i)(POINTS)
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SS(i)(POLYGON)
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SS(i)(POLYGON_OFFSET_FILL)
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SS(i)(POLYGON_SMOOTH)
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SS(i)(POLYGON_STIPPLE)
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SS(i)(POSITION)
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SS(i)(PROJECTION)
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SS(i)(Q)
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SS(i)(QUADS)
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SS(i)(QUAD_STRIP)
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SS(i)(R)
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SS(i)(RENDER)
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SS(i)(REPEAT)
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SS(i)(RGB)
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SS(i)(RGBA)
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SS(i)(RGBA_MODE)
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SS(i)(S)
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SS(i)(SELECT)
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SS(i)(SEPARATE_SPECULAR_COLOR)
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SS(i)(SHADE_MODEL)
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SS(i)(SHININESS)
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SS(i)(SHORT)
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SS(i)(SINGLE_COLOR)
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SS(i)(SMOOTH)
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SS(i)(SPECULAR)
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SS(i)(SPHERE_MAP)
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SS(i)(SRC_ALPHA)
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SS(i)(SRC_ALPHA_SATURATE)
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SS(i)(SRC_COLOR)
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SS(i)(STACK_OVERFLOW)
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SS(i)(STACK_UNDERFLOW)
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SS(i)(STATIC_DRAW)
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SS(i)(STENCIL_BUFFER_BIT)
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SS(i)(T)
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SS(i)(T2F_C3F_V3F)
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SS(i)(T2F_C4F_N3F_V3F)
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SS(i)(T2F_C4UB_V3F)
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SS(i)(T2F_N3F_V3F)
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SS(i)(T2F_V3F)
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SS(i)(T4F_C4F_N3F_V4F)
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SS(i)(T4F_V4F)
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SS(i)(TEXTURE)
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SS(i)(TEXTURE_1D)
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SS(i)(TEXTURE_2D)
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SS(i)(TEXTURE_ALPHA_SIZE)
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SS(i)(TEXTURE_BINDING_2D)
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SS(i)(TEXTURE_BLUE_SIZE)
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SS(i)(TEXTURE_BORDER)
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SS(i)(TEXTURE_BORDER_COLOR)
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SS(i)(TEXTURE_COMPONENTS)
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SS(i)(TEXTURE_COORD_ARRAY)
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SS(i)(TEXTURE_COORD_ARRAY_BUFFER_BINDING);
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SS(i)(TEXTURE_ENV)
|
|
SS(i)(TEXTURE_ENV_COLOR)
|
|
SS(i)(TEXTURE_ENV_MODE)
|
|
SS(i)(TEXTURE_GEN_MODE)
|
|
SS(i)(TEXTURE_GEN_Q)
|
|
SS(i)(TEXTURE_GEN_R)
|
|
SS(i)(TEXTURE_GEN_S)
|
|
SS(i)(TEXTURE_GEN_T)
|
|
SS(i)(TEXTURE_GREEN_SIZE)
|
|
SS(i)(TEXTURE_HEIGHT)
|
|
SS(i)(TEXTURE_INTENSITY_SIZE)
|
|
SS(i)(TEXTURE_LUMINANCE_SIZE)
|
|
SS(i)(TEXTURE_MAG_FILTER)
|
|
SS(i)(TEXTURE_MIN_FILTER)
|
|
SS(i)(TEXTURE_RED_SIZE)
|
|
SS(i)(TEXTURE_WRAP_S)
|
|
SS(i)(TEXTURE_WRAP_T)
|
|
SS(i)(TRIANGLES)
|
|
SS(i)(TRIANGLE_FAN)
|
|
SS(i)(TRIANGLE_STRIP)
|
|
SS(i)(UNPACK_ALIGNMENT)
|
|
SS(i)(UNPACK_ROW_LENGTH)
|
|
SS(i)(UNSIGNED_BYTE)
|
|
SS(i)(UNSIGNED_INT_8_8_8_8_REV)
|
|
SS(i)(UNSIGNED_SHORT)
|
|
SS(i)(V2F)
|
|
SS(i)(V3F)
|
|
SS(i)(VERTEX_ARRAY)
|
|
SS(i)(VERTEX_ARRAY_BUFFER_BINDING);
|
|
/*SS(COLOR_BUFFER_BIT) -- same value as GL_LIGHT0 */
|
|
# undef SS
|
|
case (GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT):
|
|
return "DEPTH_BUFFER_BIT | COLOR_BUFFER_BIT";
|
|
/* Oops, same as INVALID_ENUM.
|
|
case (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT):
|
|
return "DEPTH_BUFFER_BIT | STENCIL_BUFFER_BIT";
|
|
*/
|
|
case (GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT):
|
|
return "COLOR_BUFFER_BIT | STENCIL_BUFFER_BIT";
|
|
case (GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT):
|
|
return "DEPTH_BUFFER_BIT | COLOR_BUFFER_BIT | STENCIL_BUFFER_BIT";
|
|
default:
|
|
{
|
|
static char buf[255];
|
|
sprintf (buf, "0x%04X", mode);
|
|
return buf;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
check_gl_error (const char *s)
|
|
{
|
|
GLenum i = glGetError();
|
|
if (i == GL_NO_ERROR) return;
|
|
|
|
LOGE("jwzgles: GL ERROR: %s: %s\n", s, mode_desc(i));
|
|
}
|
|
|
|
#endif /* DEBUG */
|
|
|
|
|
|
static void
|
|
make_room (const char *name, void **array, int span, int *count, int *size)
|
|
{
|
|
if (*count + 1 >= *size)
|
|
{
|
|
int new_size = (*count + 20) * 1.2; /* mildly exponential */
|
|
*array = realloc (*array, new_size * span);
|
|
Assert (*array, "out of memory");
|
|
/* LOG3("%s: grew %d -> %d", name, *size, new_size); */
|
|
*size = new_size;
|
|
}
|
|
|
|
UNREFERENCED_PARAMETER(name);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_reset (void)
|
|
{
|
|
if (! state)
|
|
state = (jwzgles_state *) calloc (1, sizeof (*state));
|
|
|
|
if (state->lists.lists)
|
|
{
|
|
state->compiling_list = 0;
|
|
if (state->lists.count)
|
|
jwzgles_glDeleteLists (1, state->lists.count);
|
|
free (state->lists.lists);
|
|
}
|
|
|
|
if (state->set.verts) free (state->set.verts);
|
|
if (state->set.norms) free (state->set.norms);
|
|
if (state->set.tex) free (state->set.tex);
|
|
if (state->set.color) free (state->set.color);
|
|
|
|
memset (state, 0, sizeof(*state));
|
|
|
|
state->s.mode = state->t.mode = state->r.mode = state->q.mode =
|
|
GL_EYE_LINEAR;
|
|
state->s.obj[0] = state->s.eye[0] = 1; /* s = 1 0 0 0 */
|
|
state->t.obj[1] = state->t.eye[1] = 1; /* t = 0 1 0 0 */
|
|
}
|
|
|
|
|
|
int
|
|
jwzgles_glGenLists (int n)
|
|
{
|
|
int i;
|
|
int ret = 0;
|
|
|
|
Assert (!state->compiling_verts, "glGenLists not allowed inside glBegin");
|
|
|
|
/* Ensure space in state->lists, clear the one at the end, and tick counter
|
|
Note that lists are never really deleted, and we can never re-use elements
|
|
of this array. glDeleteLists zeroes out the contents of the list, but
|
|
the list ID is still valid for use with glNewList forever.
|
|
#### So maybe this should be a linked list instead of an array.
|
|
*/
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
list *L;
|
|
int id = 0;
|
|
make_room ("glGenLists",
|
|
(void **) &state->lists.lists,
|
|
sizeof (*state->lists.lists),
|
|
&state->lists.count, &state->lists.size);
|
|
state->lists.count++;
|
|
id = state->lists.count;
|
|
L = &state->lists.lists[id-1];
|
|
|
|
memset (L, 0, sizeof (*L));
|
|
L->id = id;
|
|
if (ret == 0) ret = id;
|
|
LOG1("glGenLists -> %d", L->id);
|
|
}
|
|
|
|
/* Return the ID of the first list allocated */
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glNewList (int id, int mode)
|
|
{
|
|
list *L;
|
|
Assert (id > 0 && id <= state->lists.count, "glNewList: bogus ID");
|
|
Assert (mode == GL_COMPILE, "glNewList: bad mode");
|
|
Assert (!state->compiling_verts, "glNewList not allowed inside glBegin");
|
|
Assert (!state->compiling_list, "nested glNewList");
|
|
Assert (state->set.count == 0, "missing glEnd");
|
|
|
|
L = &state->lists.lists[id-1];
|
|
Assert (L->id == id, "glNewList corrupted");
|
|
|
|
if (L->count != 0) jwzgles_glDeleteLists (L->id, 1); /* Overwriting */
|
|
Assert (L->count == 0, "glNewList corrupted");
|
|
|
|
state->compiling_list = id;
|
|
|
|
state->list_enabled = state->enabled;
|
|
|
|
LOG1("glNewList -> %d", id);
|
|
|
|
#ifndef Have_Assert
|
|
UNREFERENCED_PARAMETER(mode);
|
|
#endif
|
|
}
|
|
|
|
|
|
static void save_arrays (list_fn *, int);
|
|
static void restore_arrays (list_fn *, int);
|
|
static void copy_array_data (draw_array *, int, const char *);
|
|
static void optimize_arrays (void);
|
|
static void generate_texture_coords (GLuint, GLuint);
|
|
|
|
|
|
void
|
|
jwzgles_glEndList (void)
|
|
{
|
|
Assert (state->compiling_list, "extra glEndList");
|
|
Assert (state->set.count == 0, "missing glEnd");
|
|
Assert (!state->compiling_verts, "glEndList not allowed inside glBegin");
|
|
LOG1("glEndList %d", state->compiling_list);
|
|
optimize_arrays();
|
|
state->compiling_list = 0;
|
|
state->list_enabled = state->enabled;
|
|
}
|
|
|
|
|
|
static void
|
|
list_push (const char * const name,
|
|
list_fn_cb fn, fn_proto proto, void_int *av)
|
|
{
|
|
list *L;
|
|
list_fn *F;
|
|
int i;
|
|
|
|
Assert (state->compiling_list > 0, "not inside glNewList");
|
|
Assert (state->compiling_list <= state->lists.count, "glNewList corrupted");
|
|
|
|
L = &state->lists.lists[state->compiling_list-1];
|
|
Assert (L, "glNewList: no list");
|
|
|
|
make_room ("glNewLists",
|
|
(void **) &L->fns, sizeof (*L->fns),
|
|
&L->count, &L->size);
|
|
memset (&L->fns[L->count], 0, sizeof (*L->fns));
|
|
F = L->fns + L->count;
|
|
|
|
F->name = name;
|
|
F->fn = fn;
|
|
F->proto = proto;
|
|
if (proto != PROTO_VOID)
|
|
for (i = 0; i < countof(F->argv); i++)
|
|
F->argv[i] = av[i];
|
|
|
|
# ifdef DEBUG
|
|
switch (proto) {
|
|
case PROTO_VOID:
|
|
LOG1 (" push %-12s", name);
|
|
break;
|
|
case PROTO_I:
|
|
if (fn == (list_fn_cb) &jwzgles_glBegin ||
|
|
fn == (list_fn_cb) &jwzgles_glFrontFace ||
|
|
fn == (list_fn_cb) &jwzgles_glEnable ||
|
|
fn == (list_fn_cb) &jwzgles_glDisable ||
|
|
fn == (list_fn_cb) &jwzgles_glEnableClientState ||
|
|
fn == (list_fn_cb) &jwzgles_glDisableClientState ||
|
|
fn == (list_fn_cb) &jwzgles_glShadeModel ||
|
|
fn == (list_fn_cb) &jwzgles_glMatrixMode)
|
|
LOG2 (" push %-12s %s", name, mode_desc (av[0].i));
|
|
else
|
|
LOG2 (" push %-12s %d", name, av[0].i);
|
|
break;
|
|
case PROTO_F:
|
|
LOG2 (" push %-12s %7.3f", name, av[0].f);
|
|
break;
|
|
case PROTO_II:
|
|
if (fn == (list_fn_cb) &jwzgles_glBindTexture ||
|
|
fn == (list_fn_cb) &jwzgles_glBindBuffer)
|
|
LOG3 (" push %-12s %s %d", name, mode_desc (av[0].i), av[1].i);
|
|
else
|
|
LOG3 (" push %-12s %d %d", name, av[0].i, av[1].i);
|
|
break;
|
|
case PROTO_FF:
|
|
LOG3 (" push %-12s %7.3f %7.3f", name, av[0].f, av[1].f);
|
|
break;
|
|
case PROTO_IF:
|
|
LOG3 (" push %-12s %s %7.3f", name, mode_desc (av[0].i), av[1].f);
|
|
break;
|
|
case PROTO_III:
|
|
case PROTO_ARRAYS:
|
|
if (fn == (list_fn_cb) &jwzgles_glDrawArrays ||
|
|
fn == (list_fn_cb) &jwzgles_glTexParameteri)
|
|
LOG4 (" push %-12s %s %d %d", name, mode_desc (av[0].i),
|
|
av[1].i, av[2].i);
|
|
else
|
|
LOG4 (" push %-12s %d %d %d", name, av[0].i, av[1].i, av[2].i);
|
|
break;
|
|
case PROTO_FFF:
|
|
LOG4 (" push %-12s %7.3f %7.3f %7.3f", name, av[0].f, av[1].f, av[2].f);
|
|
break;
|
|
case PROTO_IIF:
|
|
LOG4 (" push %-12s %s %s %7.3f", name,
|
|
mode_desc(av[0].i), mode_desc(av[1].i), av[2].f);
|
|
break;
|
|
case PROTO_IIII:
|
|
LOG5 (" push %-12s %d %d %d %d", name,
|
|
av[0].i, av[1].i, av[2].i, av[3].i);
|
|
break;
|
|
case PROTO_FFFF:
|
|
LOG5 (" push %-12s %7.3f %7.3f %7.3f %7.3f", name,
|
|
av[0].f, av[1].f, av[2].f, av[3].f);
|
|
break;
|
|
case PROTO_IFV:
|
|
LOG6 (" push %-12s %s %3.1f %3.1f %3.1f %3.1f", name, mode_desc (av[0].i),
|
|
av[1].f, av[2].f, av[3].f, av[4].f);
|
|
break;
|
|
case PROTO_IIV:
|
|
LOG6 (" push %-12s %s %d %d %d %d", name, mode_desc (av[0].i),
|
|
av[1].i, av[2].i, av[3].i, av[4].i);
|
|
break;
|
|
case PROTO_IIFV:
|
|
LOG7 (" push %-12s %s %-8s %3.1f %3.1f %3.1f %3.1f", name,
|
|
mode_desc (av[0].i), mode_desc (av[1].i),
|
|
av[2].f, av[3].f, av[4].f, av[5].f);
|
|
break;
|
|
case PROTO_IIIV:
|
|
LOG7 (" push %-12s %s %-8s %3d %3d %3d %3d", name,
|
|
mode_desc (av[0].i), mode_desc (av[1].i),
|
|
av[2].i, av[3].i, av[4].i, av[5].i);
|
|
break;
|
|
case PROTO_FV16:
|
|
LOG17 (" push %-12s ["
|
|
"%8.3f %8.3f %8.3f %8.3f " "\n\t\t\t "
|
|
"%8.3f %8.3f %8.3f %8.3f " "\n\t\t\t "
|
|
"%8.3f %8.3f %8.3f %8.3f " "\n\t\t\t "
|
|
"%8.3f %8.3f %8.3f %8.3f ]",
|
|
name,
|
|
av[0].f, av[1].f, av[2].f, av[3].f,
|
|
av[4].f, av[5].f, av[6].f, av[7].f,
|
|
av[8].f, av[9].f, av[10].f, av[11].f,
|
|
av[12].f, av[13].f, av[14].f, av[15].f);
|
|
break;
|
|
default:
|
|
Assert (0, "bogus prototype");
|
|
break;
|
|
}
|
|
# endif /* DEBUG */
|
|
|
|
if (proto == PROTO_ARRAYS) /* glDrawArrays */
|
|
save_arrays (F, av[1].i + av[2].i);
|
|
|
|
L->count++;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glBegin (int mode)
|
|
{
|
|
Assert (!state->compiling_verts, "nested glBegin");
|
|
state->compiling_verts++;
|
|
|
|
/* Only these commands are allowed inside glBegin:
|
|
|
|
glVertex -- not allowed outside
|
|
glColor
|
|
glSecondaryColor
|
|
glIndex
|
|
glNormal
|
|
glFogCoord
|
|
glTexCoord
|
|
glMultiTexCoord
|
|
glVertexAttrib
|
|
glEvalCoord
|
|
glEvalPoint
|
|
glArrayElement -- not allowed outside
|
|
glMaterial
|
|
glEdgeFlag
|
|
glCallList
|
|
glCallLists
|
|
*/
|
|
|
|
if (!state->replaying_list)
|
|
LOG2 ("%sglBegin %s",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
mode_desc (mode));
|
|
|
|
Assert (state->set.count == 0, "glBegin corrupted");
|
|
state->set.mode = mode;
|
|
state->set.count = 0;
|
|
state->set.ncount = 0;
|
|
state->set.tcount = 0;
|
|
state->set.ccount = 0;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glDeleteLists (int id0, int range)
|
|
{
|
|
Assert (!state->compiling_verts, "glDeleteLists not allowed inside glBegin");
|
|
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[2];
|
|
vv[0].i = id0;
|
|
vv[1].i = range;
|
|
list_push ("glDeleteLists", (list_fn_cb) &jwzgles_glDeleteLists,
|
|
PROTO_II, vv);
|
|
}
|
|
else
|
|
{
|
|
int id;
|
|
|
|
if (!state->replaying_list)
|
|
LOG2 ("glDeleteLists %d %d", id0, range);
|
|
|
|
for (id = id0 + range - 1; id >= id0; id--)
|
|
{
|
|
int i;
|
|
list *L;
|
|
if (id == 0) continue; /* People do this stupid thing */
|
|
if (id > state->lists.count) break; /* this too */
|
|
Assert (id > 0 && id <= state->lists.count,
|
|
"glDeleteLists: bogus ID");
|
|
L = &state->lists.lists[id-1];
|
|
Assert (L->id == id, "glDeleteLists corrupted");
|
|
|
|
for (i = 0; i < L->count; i++)
|
|
{
|
|
list_fn *lf = &L->fns[i];
|
|
if (lf->arrays)
|
|
{
|
|
int j;
|
|
for (j = 0; j < 4; j++)
|
|
/* If there's a binding, 'data' is an index, not a ptr. */
|
|
if (!lf->arrays[j].binding &&
|
|
lf->arrays[j].data)
|
|
free (lf->arrays[j].data);
|
|
free (lf->arrays);
|
|
}
|
|
}
|
|
if (L->fns)
|
|
free (L->fns);
|
|
if (L->buffer)
|
|
glDeleteBuffers (1, &L->buffer);
|
|
|
|
memset (L, 0, sizeof (*L));
|
|
L->id = id;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
extern GLboolean
|
|
jwzgles_glIsList (GLuint id)
|
|
{
|
|
return (id > 0 && id < (unsigned)state->lists.count);
|
|
}
|
|
|
|
|
|
|
|
void
|
|
jwzgles_glNormal3fv (const GLfloat *v)
|
|
{
|
|
if (state->compiling_list && !state->compiling_verts)
|
|
{
|
|
void_int vv[3];
|
|
vv[0].f = v[0];
|
|
vv[1].f = v[1];
|
|
vv[2].f = v[2];
|
|
list_push ("glNormal3f", (list_fn_cb) &jwzgles_glNormal3f,
|
|
PROTO_FFF, vv);
|
|
}
|
|
else
|
|
{
|
|
if (!state->replaying_list)
|
|
LOG5 ("%s%sglNormal3f %7.3f %7.3f %7.3f",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
(state->compiling_verts ? " rec " : ""),
|
|
v[0], v[1], v[2]);
|
|
|
|
if (state->compiling_verts) /* inside glBegin */
|
|
{
|
|
state->set.cnorm.x = v[0];
|
|
state->set.cnorm.y = v[1];
|
|
state->set.cnorm.z = v[2];
|
|
state->set.ncount++;
|
|
if (state->set.count > 0 && state->set.ncount == 1) /* not first! */
|
|
state->set.ncount++;
|
|
}
|
|
else /* outside glBegin */
|
|
{
|
|
glNormal3f (v[0], v[1], v[2]);
|
|
CHECK("glNormal3f");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glNormal3f (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
GLfloat v[3];
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
jwzgles_glNormal3fv (v);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexCoord4fv (const GLfloat *v)
|
|
{
|
|
if (state->compiling_list && !state->compiling_verts)
|
|
{
|
|
void_int vv[4];
|
|
vv[0].f = v[0];
|
|
vv[1].f = v[1];
|
|
vv[2].f = v[2];
|
|
vv[3].f = v[3];
|
|
list_push ("glTexCoord4f", (list_fn_cb) &jwzgles_glTexCoord4f,
|
|
PROTO_FFFF, vv);
|
|
}
|
|
else
|
|
{
|
|
if (!state->replaying_list)
|
|
LOG6 ("%s%sglTexCoord4f %7.3f %7.3f %7.3f %7.3f",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
(state->compiling_verts ? " rec " : ""),
|
|
v[0], v[1], v[2], v[3]);
|
|
|
|
Assert (state->compiling_verts, "glTexCoord4fv outside glBegin");
|
|
|
|
if (state->compiling_verts) /* inside glBegin */
|
|
{
|
|
state->set.ctex.s = v[0];
|
|
state->set.ctex.t = v[1];
|
|
state->set.ctex.r = v[2];
|
|
state->set.ctex.q = v[3];
|
|
state->set.tcount++;
|
|
if (state->set.count > 0 && state->set.tcount == 1) /* not first! */
|
|
state->set.tcount++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = s;
|
|
v[1] = t;
|
|
v[2] = r;
|
|
v[3] = q;
|
|
jwzgles_glTexCoord4fv (v);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexCoord3fv (const GLfloat *v)
|
|
{
|
|
GLfloat vv[4];
|
|
vv[0] = v[0];
|
|
vv[1] = v[1];
|
|
vv[2] = v[2];
|
|
vv[3] = 1;
|
|
jwzgles_glTexCoord4fv (vv);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexCoord2fv (const GLfloat *v)
|
|
{
|
|
GLfloat vv[4];
|
|
vv[0] = v[0];
|
|
vv[1] = v[1];
|
|
vv[2] = 0;
|
|
vv[3] = 1;
|
|
jwzgles_glTexCoord4fv (vv);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexCoord3f (GLfloat s, GLfloat t, GLfloat r)
|
|
{
|
|
jwzgles_glTexCoord4f (s, t, r, 1);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexCoord2f (GLfloat s, GLfloat t)
|
|
{
|
|
jwzgles_glTexCoord4f (s, t, 0, 1);
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexCoord2i (GLint s, GLint t)
|
|
{
|
|
jwzgles_glTexCoord4f (s, t, 0, 1);
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexCoord1f (GLfloat s)
|
|
{
|
|
jwzgles_glTexCoord4f (s, 0, 0, 1);
|
|
}
|
|
|
|
|
|
/* glColor: GLfloat */
|
|
|
|
void
|
|
jwzgles_glColor4fv (const GLfloat *v)
|
|
{
|
|
if (state->compiling_list && !state->compiling_verts)
|
|
{
|
|
void_int vv[4];
|
|
vv[0].f = v[0];
|
|
vv[1].f = v[1];
|
|
vv[2].f = v[2];
|
|
vv[3].f = v[3];
|
|
list_push ("glColor4f", (list_fn_cb) &jwzgles_glColor4f,
|
|
PROTO_FFFF, vv);
|
|
}
|
|
else
|
|
{
|
|
if (!state->replaying_list)
|
|
LOG6 ("%s%sglColor4f %7.3f %7.3f %7.3f %7.3f",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
(state->compiling_verts ? " rec " : ""),
|
|
v[0], v[1], v[2], v[3]);
|
|
|
|
if (state->compiling_verts) /* inside glBegin */
|
|
{
|
|
state->set.ccolor.r = v[0];
|
|
state->set.ccolor.g = v[1];
|
|
state->set.ccolor.b = v[2];
|
|
state->set.ccolor.a = v[3];
|
|
state->set.ccount++;
|
|
if (state->set.count > 0 && state->set.ccount == 1) /* not first! */
|
|
state->set.ccount++;
|
|
}
|
|
else /* outside glBegin */
|
|
{
|
|
glColor4f (v[0], v[1], v[2], v[3]);
|
|
CHECK("glColor4");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glColor4f (GLfloat r, GLfloat g, GLfloat b, GLfloat a)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = r;
|
|
v[1] = g;
|
|
v[2] = b;
|
|
v[3] = a;
|
|
jwzgles_glColor4fv (v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3f (GLfloat r, GLfloat g, GLfloat b)
|
|
{
|
|
jwzgles_glColor4f (r, g, b, 1);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3fv (const GLfloat *v)
|
|
{
|
|
jwzgles_glColor3f (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLdouble */
|
|
|
|
void
|
|
jwzgles_glColor4d (GLdouble r, GLdouble g, GLdouble b, GLdouble a)
|
|
{
|
|
jwzgles_glColor4f (r, g, b, a);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4dv (const GLdouble *v)
|
|
{
|
|
jwzgles_glColor4d (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3d (GLdouble r, GLdouble g, GLdouble b)
|
|
{
|
|
jwzgles_glColor4d (r, g, b, 1.0);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3dv (const GLdouble *v)
|
|
{
|
|
jwzgles_glColor3d (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLint (INT_MIN - INT_MAX) */
|
|
|
|
void
|
|
jwzgles_glColor4i (GLint r, GLint g, GLint b, GLint a)
|
|
{
|
|
/* -0x8000000 - 0x7FFFFFFF => 0.0 - 1.0 */
|
|
jwzgles_glColor4f (0.5 + (GLfloat) r / 0xFFFFFFFF,
|
|
0.5 + (GLfloat) g / 0xFFFFFFFF,
|
|
0.5 + (GLfloat) b / 0xFFFFFFFF,
|
|
0.5 + (GLfloat) a / 0xFFFFFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4iv (const GLint *v)
|
|
{
|
|
jwzgles_glColor4i (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glColor3i (GLint r, GLint g, GLint b)
|
|
{
|
|
jwzgles_glColor4i (r, g, b, 0x7FFFFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3iv (const GLint *v)
|
|
{
|
|
jwzgles_glColor3i (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLuint (0 - UINT_MAX) */
|
|
|
|
void
|
|
jwzgles_glColor4ui (GLuint r, GLuint g, GLuint b, GLuint a)
|
|
{
|
|
/* 0 - 0xFFFFFFFF => 0.0 - 1.0 */
|
|
jwzgles_glColor4f ((GLfloat) r / 0xFFFFFFFF,
|
|
(GLfloat) g / 0xFFFFFFFF,
|
|
(GLfloat) b / 0xFFFFFFFF,
|
|
(GLfloat) a / 0xFFFFFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4uiv (const GLuint *v)
|
|
{
|
|
jwzgles_glColor4ui (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3ui (GLuint r, GLuint g, GLuint b)
|
|
{
|
|
jwzgles_glColor4ui (r, g, b, 0xFFFFFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3uiv (const GLuint *v)
|
|
{
|
|
jwzgles_glColor3ui (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLshort (SHRT_MIN - SHRT_MAX) */
|
|
|
|
void
|
|
jwzgles_glColor4s (GLshort r, GLshort g, GLshort b, GLshort a)
|
|
{
|
|
/* -0x8000 - 0x7FFF => 0.0 - 1.0 */
|
|
jwzgles_glColor4f (0.5 + (GLfloat) r / 0xFFFF,
|
|
0.5 + (GLfloat) g / 0xFFFF,
|
|
0.5 + (GLfloat) b / 0xFFFF,
|
|
0.5 + (GLfloat) a / 0xFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4sv (const GLshort *v)
|
|
{
|
|
jwzgles_glColor4s (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3s (GLshort r, GLshort g, GLshort b)
|
|
{
|
|
jwzgles_glColor4s (r, g, b, 0x7FFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3sv (const GLshort *v)
|
|
{
|
|
jwzgles_glColor3s (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLushort (0 - USHRT_MAX) */
|
|
|
|
void
|
|
jwzgles_glColor4us (GLushort r, GLushort g, GLushort b, GLushort a)
|
|
{
|
|
/* 0 - 0xFFFF => 0.0 - 1.0 */
|
|
jwzgles_glColor4f ((GLfloat) r / 0xFFFF,
|
|
(GLfloat) g / 0xFFFF,
|
|
(GLfloat) b / 0xFFFF,
|
|
(GLfloat) a / 0xFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4usv (const GLushort *v)
|
|
{
|
|
jwzgles_glColor4us (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3us (GLushort r, GLushort g, GLushort b)
|
|
{
|
|
jwzgles_glColor4us (r, g, b, 0xFFFF);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3usv (const GLushort *v)
|
|
{
|
|
jwzgles_glColor3us (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLbyte (-128 - 127) */
|
|
|
|
void
|
|
jwzgles_glColor4b (GLbyte r, GLbyte g, GLbyte b, GLbyte a)
|
|
{
|
|
/* -128 - 127 => 0.0 - 1.0 */
|
|
jwzgles_glColor4f (0.5 + (GLfloat) r / 255,
|
|
0.5 + (GLfloat) g / 255,
|
|
0.5 + (GLfloat) b / 255,
|
|
0.5 + (GLfloat) a / 255);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4bv (const GLbyte *v)
|
|
{
|
|
jwzgles_glColor4b (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3b (GLbyte r, GLbyte g, GLbyte b)
|
|
{
|
|
jwzgles_glColor4b (r, g, b, 127);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3bv (const GLbyte *v)
|
|
{
|
|
jwzgles_glColor3b (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
/* glColor: GLubyte (0 - 255) */
|
|
|
|
void
|
|
jwzgles_glColor4ub (GLubyte r, GLubyte g, GLubyte b, GLubyte a)
|
|
{
|
|
/* 0 - 255 => 0.0 - 1.0 */
|
|
jwzgles_glColor4f (r / 255.0, g / 255.0, b / 255.0, a / 255.0);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor4ubv (const GLubyte *v)
|
|
{
|
|
jwzgles_glColor4ub (v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3ub (GLubyte r, GLubyte g, GLubyte b)
|
|
{
|
|
jwzgles_glColor4ub (r, g, b, 255);
|
|
}
|
|
|
|
void
|
|
jwzgles_glColor3ubv (const GLubyte *v)
|
|
{
|
|
jwzgles_glColor3ub (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
|
|
void
|
|
jwzgles_glMaterialfv (GLenum face, GLenum pname, const GLfloat *color)
|
|
{
|
|
/* If this is called inside glBegin/glEnd with a front ambient color,
|
|
then treat it the same as glColor: set the color of the upcoming
|
|
vertex.
|
|
|
|
Other faces or lighting types within glBegin are ignored.
|
|
*/
|
|
|
|
if (state->compiling_verts)
|
|
{
|
|
if ((face == GL_FRONT ||
|
|
face == GL_FRONT_AND_BACK) &&
|
|
(pname == GL_AMBIENT ||
|
|
pname == GL_DIFFUSE ||
|
|
pname == GL_AMBIENT_AND_DIFFUSE))
|
|
{
|
|
jwzgles_glColor4f (color[0], color[1], color[2], color[3]);
|
|
state->set.materialistic++;
|
|
}
|
|
else
|
|
LOG2 (" IGNORING glMaterialfv %s %s",
|
|
mode_desc(face), mode_desc(pname));
|
|
}
|
|
else if (state->compiling_list)
|
|
{
|
|
void_int vv[6];
|
|
vv[0].i = face;
|
|
vv[1].i = pname;
|
|
vv[2].f = color[0];
|
|
vv[3].f = color[1];
|
|
vv[4].f = color[2];
|
|
vv[5].f = color[3];
|
|
list_push ("glMaterialfv", (list_fn_cb) &jwzgles_glMaterialfv,
|
|
PROTO_IIFV, vv);
|
|
}
|
|
else
|
|
{
|
|
/* If this is called outside of glBegin/glEnd with a front
|
|
ambient color, then the intent is presumably for that color
|
|
to apply to the upcoming vertexes (which may be played back
|
|
from a list that does not have vertex colors in it). In that
|
|
case, the only way to make the colors show up is to call
|
|
glColor() with GL_COLOR_MATERIAL enabled.
|
|
|
|
I'm not sure if this will have other inappropriate side effects...
|
|
*/
|
|
if ((face == GL_FRONT ||
|
|
face == GL_FRONT_AND_BACK) &&
|
|
(pname == GL_AMBIENT ||
|
|
pname == GL_DIFFUSE ||
|
|
pname == GL_AMBIENT_AND_DIFFUSE))
|
|
{
|
|
jwzgles_glEnable (GL_COLOR_MATERIAL);
|
|
jwzgles_glColor4f (color[0], color[1], color[2], color[3]);
|
|
}
|
|
|
|
/* OpenGLES seems to throw "invalid enum" for GL_FRONT -- but it
|
|
goes ahead and sets the material anyway! No error if we just
|
|
always use GL_FRONT_AND_BACK.
|
|
*/
|
|
if (face == GL_FRONT)
|
|
face = GL_FRONT_AND_BACK;
|
|
if (! state->replaying_list)
|
|
LOG7 ("direct %-12s %s %s %7.3f %7.3f %7.3f %7.3f", "glMaterialfv",
|
|
mode_desc(face), mode_desc(pname),
|
|
color[0], color[1], color[2], color[3]);
|
|
glMaterialfv (face, pname, color); /* the real one */
|
|
CHECK("glMaterialfv");
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glMaterialiv (GLenum face, GLenum pname, const GLint *v)
|
|
{
|
|
GLfloat vv[4];
|
|
vv[0] = v[0];
|
|
vv[1] = v[1];
|
|
vv[2] = v[2];
|
|
vv[3] = 1;
|
|
jwzgles_glMaterialfv (face, pname, vv);
|
|
}
|
|
|
|
void
|
|
jwzgles_glMaterialf (GLenum face, GLenum pname, const GLfloat c)
|
|
{
|
|
GLfloat vv[4];
|
|
vv[0] = c;
|
|
vv[1] = c;
|
|
vv[2] = c;
|
|
vv[3] = 1;
|
|
jwzgles_glMaterialfv (face, pname, vv);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glMateriali (GLenum face, GLenum pname, const GLuint c)
|
|
{
|
|
jwzgles_glMaterialf (face, pname, c);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glColorMaterial (GLenum face, GLenum mode)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glColorMaterial not allowed inside glBegin");
|
|
#if 0
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[2];
|
|
vv[0].i = face;
|
|
vv[1].i = mode;
|
|
list_push ("glColorMaterial", (list_fn_cb) &jwzgles_glColorMaterial,
|
|
PROTO_II, vv);
|
|
}
|
|
else
|
|
{
|
|
/* No real analog to this distinction in OpenGLES, since color
|
|
arrays don't distinguish between "color" and "material", */
|
|
Assert (0, "glColorMaterial: unimplemented mode");
|
|
}
|
|
#else
|
|
UNREFERENCED_PARAMETER(face);
|
|
UNREFERENCED_PARAMETER(mode);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
void
|
|
jwzgles_glVertex4fv (const GLfloat *v)
|
|
{
|
|
vert_set *s = &state->set;
|
|
int count = s->count;
|
|
|
|
Assert (state->compiling_verts, "glVertex4fv not inside glBegin");
|
|
|
|
LOG5("%s rec glVertex4f %7.3f %7.3f %7.3f %7.3f",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
v[0], v[1], v[2], v[3]);
|
|
|
|
if (count >= s->size - 1)
|
|
{
|
|
int new_size = 20 + (s->size * 1.2);
|
|
|
|
/* 4 arrays, different element sizes...
|
|
We allocate all 4 arrays just in case we need them,
|
|
but we might not end up using them all at the end.
|
|
*/
|
|
|
|
s->verts = (XYZW *) realloc (s->verts, new_size * sizeof (*s->verts));
|
|
Assert (s->verts, "out of memory");
|
|
|
|
s->norms = (XYZ *) realloc (s->norms, new_size * sizeof (*s->norms));
|
|
Assert (s->norms, "out of memory");
|
|
|
|
s->tex = (STRQ *) realloc (s->tex, new_size * sizeof (*s->tex));
|
|
Assert (s->tex, "out of memory");
|
|
|
|
s->color = (RGBA *) realloc (s->color, new_size * sizeof (*s->color));
|
|
Assert (s->color, "out of memory");
|
|
|
|
s->size = new_size;
|
|
}
|
|
|
|
s->verts [count].x = v[0];
|
|
s->verts [count].y = v[1];
|
|
s->verts [count].z = v[2];
|
|
s->verts [count].w = v[3];
|
|
s->norms [count] = s->cnorm;
|
|
s->tex [count] = s->ctex;
|
|
s->color [count] = s->ccolor;
|
|
s->count++;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
v[3] = w;
|
|
jwzgles_glVertex4fv (v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex4i (GLint x, GLint y, GLint z, GLint w)
|
|
{
|
|
jwzgles_glVertex4f (x, y, z, w);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex3f (GLfloat x, GLfloat y, GLfloat z)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = z;
|
|
v[3] = 1;
|
|
jwzgles_glVertex4fv (v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex3i (GLint x, GLint y, GLint z)
|
|
{
|
|
jwzgles_glVertex3f (x, y, z);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex3fv (const GLfloat *v)
|
|
{
|
|
jwzgles_glVertex3f (v[0], v[1], v[2]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex3dv (const GLdouble *v)
|
|
{
|
|
jwzgles_glVertex3f (v[0], v[1], v[2]);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glVertex2f (GLfloat x, GLfloat y)
|
|
{
|
|
GLfloat v[3];
|
|
v[0] = x;
|
|
v[1] = y;
|
|
v[2] = 0;
|
|
jwzgles_glVertex3fv (v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex2fv (const GLfloat *v)
|
|
{
|
|
jwzgles_glVertex2f (v[0], v[1]);
|
|
}
|
|
|
|
void
|
|
jwzgles_glVertex2i (GLint x, GLint y)
|
|
{
|
|
jwzgles_glVertex2f (x, y);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glLightiv (GLenum light, GLenum pname, const GLint *params)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = params[0];
|
|
v[1] = params[1];
|
|
v[2] = params[2];
|
|
v[3] = params[3];
|
|
jwzgles_glLightfv (light, pname, v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glLightModeliv (GLenum pname, const GLint *params)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = params[0];
|
|
v[1] = params[1];
|
|
v[2] = params[2];
|
|
v[3] = params[3];
|
|
jwzgles_glLightModelfv (pname, v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glFogiv (GLenum pname, const GLint *params)
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = params[0];
|
|
v[1] = params[1];
|
|
v[2] = params[2];
|
|
v[3] = params[3];
|
|
jwzgles_glFogfv (pname, v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glLighti (GLenum light, GLenum pname, GLint param)
|
|
{
|
|
jwzgles_glLightf (light, pname, param);
|
|
}
|
|
|
|
void
|
|
jwzgles_glLightModeli (GLenum pname, GLint param)
|
|
{
|
|
jwzgles_glLightModelf (pname, param);
|
|
}
|
|
|
|
void
|
|
jwzgles_glFogi (GLenum pname, GLint param)
|
|
{
|
|
jwzgles_glFogf (pname, param);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
|
{
|
|
jwzgles_glRotatef (angle, x, y, z);
|
|
}
|
|
|
|
|
|
/*
|
|
void
|
|
jwzgles_glClipPlane (GLenum plane, const GLdouble *equation)
|
|
{
|
|
Assert (state->compiling_verts, "glClipPlane not inside glBegin");
|
|
Assert (0, "glClipPlane unimplemented"); / * no GLES equivalent... * /
|
|
}
|
|
*/
|
|
|
|
|
|
void
|
|
jwzgles_glPolygonMode (GLenum face, GLenum mode)
|
|
{
|
|
Assert (!state->compiling_verts, "not inside glBegin");
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[2];
|
|
vv[0].i = face;
|
|
vv[1].i = mode;
|
|
list_push ("glPolygonMode", (list_fn_cb) &jwzgles_glPolygonMode,
|
|
PROTO_II, vv);
|
|
}
|
|
else
|
|
{
|
|
/* POINT and LINE don't exist in GLES */
|
|
Assert (mode == GL_FILL, "glPolygonMode: unimplemented mode");
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glDrawBuffer (GLenum buf)
|
|
{
|
|
Assert (!state->compiling_verts, "not inside glBegin");
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[1];
|
|
vv[0].i = buf;
|
|
list_push ("glDrawBuffer", (list_fn_cb) &jwzgles_glDrawBuffer,
|
|
PROTO_I, vv);
|
|
}
|
|
else
|
|
{
|
|
/* Assert (buf == GL_BACK, "glDrawBuffer: back buffer only"); */
|
|
# ifndef GL_VERSION_ES_CM_1_0 /* not compiling against OpenGLES 1.x */
|
|
if (! state->replaying_list)
|
|
LOG1 ("direct %-12s", "glDrawBuffer");
|
|
glDrawBuffer (buf); /* the real one */
|
|
CHECK("glDrawBuffer");
|
|
# endif
|
|
}
|
|
}
|
|
|
|
|
|
/* Given an array of sets of 4 elements of arbitrary size, convert it
|
|
to an array of sets of 6 elements instead: ABCD becomes ABC BCD.
|
|
*/
|
|
static int
|
|
cq2t (unsigned char **arrayP, int stride, int count)
|
|
{
|
|
int count2 = count * 6 / 4;
|
|
# ifdef Have_Assert
|
|
int size = stride * count;
|
|
# endif
|
|
int size2 = stride * count2;
|
|
const unsigned char *oarray, *in;
|
|
unsigned char *array2, *oarray2, *out;
|
|
int i;
|
|
|
|
oarray = *arrayP;
|
|
if (!oarray || count == 0)
|
|
return count2;
|
|
|
|
array2 = (unsigned char *) malloc (size2);
|
|
Assert (array2, "out of memory");
|
|
oarray2 = array2;
|
|
|
|
in = oarray;
|
|
out = oarray2;
|
|
for (i = 0; i < count / 4; i++)
|
|
{
|
|
const unsigned char *a, *b, *c, *d; /* the 4 corners */
|
|
a = in; in += stride;
|
|
b = in; in += stride;
|
|
c = in; in += stride;
|
|
d = in; in += stride;
|
|
|
|
# define PUSH(IN) do { \
|
|
const unsigned char *ii = IN; \
|
|
int j; \
|
|
for (j = 0; j < stride; j++) { \
|
|
*out++ = *ii++; \
|
|
}} while(0)
|
|
|
|
PUSH (a); PUSH (b); PUSH (d); /* the 2 triangles */
|
|
PUSH (b); PUSH (c); PUSH (d);
|
|
# undef PUSH
|
|
}
|
|
|
|
Assert (in == oarray + size, "convert_quads corrupted");
|
|
Assert (out == oarray2 + size2, "convert_quads corrupted");
|
|
|
|
free (*arrayP);
|
|
*arrayP = oarray2;
|
|
return count2;
|
|
}
|
|
|
|
|
|
/* Convert all coordinates in a GL_QUADS vert_set to GL_TRIANGLES.
|
|
*/
|
|
static void
|
|
convert_quads_to_triangles (vert_set *s)
|
|
{
|
|
int count2;
|
|
Assert (s->mode == GL_QUADS, "convert_quads bad mode");
|
|
count2 =
|
|
cq2t ((unsigned char **) &s->verts, sizeof(*s->verts), s->count);
|
|
cq2t ((unsigned char **) &s->norms, sizeof(*s->norms), s->count);
|
|
cq2t ((unsigned char **) &s->tex, sizeof(*s->tex), s->count);
|
|
cq2t ((unsigned char **) &s->color, sizeof(*s->color), s->count);
|
|
s->count = count2;
|
|
s->size = count2;
|
|
s->mode = GL_TRIANGLES;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glEnd (void)
|
|
{
|
|
vert_set *s = &state->set;
|
|
int was_norm, was_tex, was_color, was_mat;
|
|
int is_norm, is_tex, is_color, is_mat;
|
|
|
|
Assert (state->compiling_verts == 1, "missing glBegin");
|
|
state->compiling_verts--;
|
|
|
|
Assert (!state->replaying_list, "how did glEnd get into a display list?");
|
|
|
|
if (!state->replaying_list)
|
|
{
|
|
LOG5 ("%s [V = %d, N = %d, T = %d, C = %d]",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
s->count, s->ncount, s->tcount, s->ccount);
|
|
LOG1 ("%sglEnd",
|
|
(state->compiling_list || state->replaying_list ? " " : ""));
|
|
}
|
|
|
|
if (s->count == 0) return;
|
|
|
|
if (s->mode == GL_QUADS)
|
|
convert_quads_to_triangles (s);
|
|
else if (s->mode == GL_QUAD_STRIP)
|
|
s->mode = GL_TRIANGLE_STRIP; /* They do the same thing! */
|
|
else if (s->mode == GL_POLYGON)
|
|
s->mode = GL_TRIANGLE_FAN; /* They do the same thing! */
|
|
|
|
jwzgles_glColorPointer (4,GL_FLOAT, sizeof(*s->color),s->color); /* RGBA */
|
|
jwzgles_glNormalPointer ( GL_FLOAT, sizeof(*s->norms),s->norms); /* XYZ */
|
|
jwzgles_glTexCoordPointer(4,GL_FLOAT, sizeof(*s->tex), s->tex); /* STRQ */
|
|
jwzgles_glVertexPointer (4,GL_FLOAT, sizeof(*s->verts),s->verts); /* XYZW */
|
|
/* glVertexPointer must come after glTexCoordPointer */
|
|
|
|
/* If there were no calls to glNormal3f inside of glBegin/glEnd,
|
|
don't bother enabling the normals array.
|
|
|
|
If there was exactly *one* call to glNormal3f inside of glBegin/glEnd,
|
|
and it was before the first glVertex3f, then also don't enable the
|
|
normals array, but do emit that call to glNormal3f before calling
|
|
glDrawArrays.
|
|
|
|
Likewise for texture coordinates and colors.
|
|
|
|
Be careful to leave the arrays' enabled/disabled state the same as
|
|
before, or a later caller might end up using one of our arrays by
|
|
mistake. (Remember that jwzgles_glIsEnabled() tracks the enablement
|
|
of the list-in-progress as well as the global state.)
|
|
*/
|
|
was_norm = jwzgles_glIsEnabled (GL_NORMAL_ARRAY);
|
|
was_tex = jwzgles_glIsEnabled (GL_TEXTURE_COORD_ARRAY);
|
|
was_color = jwzgles_glIsEnabled (GL_COLOR_ARRAY);
|
|
was_mat = jwzgles_glIsEnabled (GL_COLOR_MATERIAL);
|
|
|
|
/* If we're executing glEnd in immediate mode, not from inside a display
|
|
list (which is the only way it happens, because glEnd doesn't go into
|
|
display lists), make sure we're not stomping on a saved buffer list:
|
|
in immediate mode, vertexes are client-side only.
|
|
*/
|
|
if (! state->compiling_list)
|
|
jwzgles_glBindBuffer (GL_ARRAY_BUFFER, 0);
|
|
|
|
if (s->ncount > 1)
|
|
{
|
|
is_norm = 1;
|
|
jwzgles_glEnableClientState (GL_NORMAL_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
is_norm = 0;
|
|
if (s->ncount == 1)
|
|
jwzgles_glNormal3f (s->cnorm.x, s->cnorm.y, s->cnorm.z);
|
|
jwzgles_glDisableClientState (GL_NORMAL_ARRAY);
|
|
}
|
|
|
|
if (s->tcount > 1 ||
|
|
((state->compiling_list ? state->list_enabled : state->enabled)
|
|
& (ISENABLED_TEXTURE_GEN_S | ISENABLED_TEXTURE_GEN_T |
|
|
ISENABLED_TEXTURE_GEN_R | ISENABLED_TEXTURE_GEN_Q)))
|
|
{
|
|
/* Enable texture coords if any were specified; or if generation
|
|
is on in immediate mode; or if this list turned on generation. */
|
|
is_tex = 1;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
is_tex = 0;
|
|
if (s->tcount == 1)
|
|
jwzgles_glTexCoord4f (s->ctex.s, s->ctex.t, s->ctex.r, s->ctex.q);
|
|
jwzgles_glDisableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
}
|
|
|
|
if (s->ccount > 1)
|
|
{
|
|
is_color = 1;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
}
|
|
else
|
|
{
|
|
is_color = 0;
|
|
if (s->ccount == 1)
|
|
jwzgles_glColor4f (s->ccolor.r, s->ccolor.g, s->ccolor.b, s->ccolor.a);
|
|
jwzgles_glDisableClientState (GL_COLOR_ARRAY);
|
|
}
|
|
|
|
jwzgles_glEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
/* We translated the glMaterial calls to per-vertex colors, which are
|
|
of the glColor sort, not the glMaterial sort, so automatically
|
|
turn on material mapping. Maybe this is a bad idea.
|
|
*/
|
|
if (s->materialistic && !jwzgles_glIsEnabled (GL_COLOR_MATERIAL))
|
|
{
|
|
is_mat = 1;
|
|
jwzgles_glEnable (GL_COLOR_MATERIAL);
|
|
}
|
|
else
|
|
is_mat = 0;
|
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, 0); /* This comes later. */
|
|
jwzgles_glDrawArrays (s->mode, 0, s->count);
|
|
glBindBuffer (GL_ARRAY_BUFFER, 0); /* Keep out of others' hands */
|
|
|
|
# define RESET(VAR,FN,ARG) do { \
|
|
if (is_##VAR != was_##VAR) { \
|
|
if (was_##VAR) jwzgles_glEnable##FN (ARG); \
|
|
else jwzgles_glDisable##FN (ARG); \
|
|
}} while(0)
|
|
RESET (norm, ClientState, GL_NORMAL_ARRAY);
|
|
RESET (tex, ClientState, GL_TEXTURE_COORD_ARRAY);
|
|
RESET (color, ClientState, GL_COLOR_ARRAY);
|
|
RESET (mat, , GL_COLOR_MATERIAL);
|
|
# undef RESET
|
|
|
|
s->count = 0;
|
|
s->ncount = 0;
|
|
s->tcount = 0;
|
|
s->ccount = 0;
|
|
s->materialistic = 0;
|
|
}
|
|
|
|
|
|
/* The display list is full of calls to glDrawArrays(), plus saved arrays
|
|
of the values we need to restore before calling it. "Restore" means
|
|
"ship them off to the GPU before each call".
|
|
|
|
So instead, this function walks through the display list and
|
|
combines all of those vertex, normal, texture and color values into
|
|
a single VBO array; ships those values off to the GPU *once* at the
|
|
time of glEndList; and when running the list with glCallList, the
|
|
values are already on the GPU and don't need to be sent over again.
|
|
|
|
The VBO persists in the GPU until the display list is deleted.
|
|
*/
|
|
static void
|
|
optimize_arrays (void)
|
|
{
|
|
list *L = &state->lists.lists[state->compiling_list-1];
|
|
int i, j;
|
|
GLfloat *combo = 0;
|
|
int combo_count = 0;
|
|
int combo_size = 0;
|
|
GLuint buf_name = 0;
|
|
|
|
Assert (state->compiling_list, "not compiling a list");
|
|
Assert (L, "no list");
|
|
Assert (!L->buffer, "list already has a buffer");
|
|
|
|
glGenBuffers (1, &buf_name);
|
|
CHECK("glGenBuffers");
|
|
if (! buf_name) return;
|
|
|
|
L->buffer = buf_name;
|
|
|
|
/* Go through the list and dump the contents of the various saved arrays
|
|
into one large array.
|
|
*/
|
|
for (i = 0; i < L->count; i++)
|
|
{
|
|
list_fn *F = &L->fns[i];
|
|
/* int count; */
|
|
if (! F->arrays)
|
|
continue;
|
|
/* count = F->argv[2].i;*/ /* 3rd arg to glDrawArrays */
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
draw_array *A = &F->arrays[j];
|
|
int ocount = combo_count;
|
|
|
|
/* If some caller is using arrays that don't have floats in them,
|
|
we just leave them as-is and ship them over at each call.
|
|
Doubt this ever really happens.
|
|
*/
|
|
if (A->type != GL_FLOAT)
|
|
continue;
|
|
|
|
if (! A->data) /* No array. */
|
|
continue;
|
|
|
|
Assert (A->bytes > 0, "no bytes in draw_array");
|
|
Assert (((unsigned long) A->data > 0xFFFF),
|
|
"buffer data not a pointer");
|
|
|
|
combo_count += A->bytes / sizeof(*combo);
|
|
make_room ("optimize_arrays",
|
|
(void **) &combo, sizeof(*combo),
|
|
&combo_count, &combo_size);
|
|
memcpy (combo + ocount, A->data, A->bytes);
|
|
A->binding = buf_name;
|
|
free (A->data);
|
|
/* 'data' is now the byte offset into the VBO. */
|
|
A->data = (void *) (ocount * sizeof(*combo));
|
|
/* LOG3(" loaded %lu floats to pos %d of buffer %d",
|
|
A->bytes / sizeof(*combo), ocount, buf_name); */
|
|
}
|
|
}
|
|
|
|
if (combo_count == 0) /* Nothing to do! */
|
|
{
|
|
if (combo) free (combo);
|
|
glDeleteBuffers (1, &buf_name);
|
|
L->buffer = 0;
|
|
return;
|
|
}
|
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, buf_name);
|
|
glBufferData (GL_ARRAY_BUFFER,
|
|
combo_count * sizeof (*combo),
|
|
combo,
|
|
GL_STATIC_DRAW);
|
|
glBindBuffer (GL_ARRAY_BUFFER, 0); /* Keep out of others' hands */
|
|
|
|
LOG3(" loaded %d floats of list %d into VBO %d",
|
|
combo_count, state->compiling_list, buf_name);
|
|
|
|
# ifdef DEBUG
|
|
# if 0
|
|
for (i = 0; i < combo_count; i++)
|
|
{
|
|
if (i % 4 == 0)
|
|
fprintf (stderr, "\njwzgles: %4d: ", i);
|
|
fprintf (stderr, " %7.3f", combo[i]);
|
|
}
|
|
fprintf (stderr, "\n");
|
|
# endif
|
|
# endif /* DEBUG */
|
|
|
|
if (combo) free (combo);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glCallList (int id)
|
|
{
|
|
if (state->compiling_list)
|
|
{
|
|
/* Yes, you can call lists inside of lists.
|
|
Yes, recursion would be a mistake. */
|
|
void_int vv[1];
|
|
vv[0].i = id;
|
|
list_push ("glCallList", (list_fn_cb) &jwzgles_glCallList, PROTO_I, vv);
|
|
}
|
|
else
|
|
{
|
|
list *L;
|
|
int i;
|
|
|
|
state->replaying_list++;
|
|
|
|
# ifdef DEBUG
|
|
fprintf (stderr, "\n");
|
|
LOG1 ("glCallList %d", id);
|
|
# endif
|
|
|
|
Assert (id > 0 && id <= state->lists.count, "glCallList: bogus ID");
|
|
L = &state->lists.lists[id-1];
|
|
Assert (id == L->id, "glCallList corrupted");
|
|
|
|
for (i = 0; i < L->count; i++)
|
|
{
|
|
list_fn *F = &L->fns[i];
|
|
list_fn_cb fn = F->fn;
|
|
void_int *av = F->argv;
|
|
|
|
switch (F->proto) {
|
|
case PROTO_VOID:
|
|
LOG1 (" call %-12s", F->name);
|
|
((void (*) (void)) fn) ();
|
|
break;
|
|
|
|
case PROTO_I:
|
|
if (fn == (list_fn_cb) &jwzgles_glBegin ||
|
|
fn == (list_fn_cb) &jwzgles_glFrontFace ||
|
|
fn == (list_fn_cb) &jwzgles_glEnable ||
|
|
fn == (list_fn_cb) &jwzgles_glDisable ||
|
|
fn == (list_fn_cb) &jwzgles_glEnableClientState ||
|
|
fn == (list_fn_cb) &jwzgles_glDisableClientState ||
|
|
fn == (list_fn_cb) &jwzgles_glShadeModel ||
|
|
fn == (list_fn_cb) &jwzgles_glMatrixMode)
|
|
LOG2 (" call %-12s %s", F->name, mode_desc (av[0].i));
|
|
else
|
|
LOG2 (" call %-12s %d", F->name, av[0].i);
|
|
((void (*) (int)) fn) (av[0].i);
|
|
break;
|
|
|
|
case PROTO_F:
|
|
LOG2 (" call %-12s %7.3f", F->name, av[0].f);
|
|
((void (*) (GLfloat)) fn) (av[0].f);
|
|
break;
|
|
|
|
case PROTO_II:
|
|
if (fn == (list_fn_cb) &jwzgles_glBindTexture ||
|
|
fn == (list_fn_cb) &jwzgles_glBindBuffer)
|
|
LOG3 (" call %-12s %s %d", F->name,
|
|
mode_desc (av[0].i), av[1].i);
|
|
else
|
|
LOG3 (" call %-12s %d %d", F->name, av[0].i, av[1].i);
|
|
((void (*) (int, int)) fn) (av[0].i, av[1].i);
|
|
break;
|
|
|
|
case PROTO_FF:
|
|
LOG3 (" call %-12s %7.3f %7.3f", F->name, av[0].f, av[1].f);
|
|
((void (*) (GLfloat, GLfloat)) fn) (av[0].f, av[1].f);
|
|
break;
|
|
|
|
case PROTO_IF:
|
|
LOG3 (" call %-12s %s %7.3f", F->name,
|
|
mode_desc (av[0].f), av[1].f);
|
|
((void (*) (GLint, GLfloat)) fn) (av[0].i, av[1].f);
|
|
break;
|
|
|
|
case PROTO_III: III:
|
|
if (fn == (list_fn_cb) &jwzgles_glDrawArrays ||
|
|
fn == (list_fn_cb) &jwzgles_glTexParameteri)
|
|
LOG4 (" call %-12s %s %d %d", F->name,
|
|
mode_desc (av[0].i), av[1].i, av[2].i);
|
|
else
|
|
LOG4 (" call %-12s %d %d %d", F->name,
|
|
av[0].i, av[1].i, av[2].i);
|
|
((void (*) (int, int, int)) fn) (av[0].i, av[1].i, av[2].i);
|
|
break;
|
|
|
|
case PROTO_FFF:
|
|
LOG4 (" call %-12s %7.3f %7.3f %7.3f", F->name,
|
|
av[0].f, av[1].f, av[2].f);
|
|
((void (*) (GLfloat, GLfloat, GLfloat)) fn)
|
|
(av[0].f, av[1].f, av[2].f);
|
|
break;
|
|
|
|
case PROTO_IIF:
|
|
LOG4 (" call %-12s %s %s %7.3f", F->name,
|
|
mode_desc (av[0].i), mode_desc (av[1].i), av[2].f);
|
|
((void (*) (int, int, GLfloat)) fn) (av[0].i, av[1].i, av[2].f);
|
|
break;
|
|
|
|
case PROTO_IIII:
|
|
LOG5 (" call %-12s %d %d %d %d", F->name,
|
|
av[0].i, av[1].i, av[2].i, av[3].i);
|
|
((void (*) (int, int, int, int)) fn)
|
|
(av[0].i, av[1].i, av[2].i, av[3].i);
|
|
break;
|
|
|
|
case PROTO_FFFF:
|
|
LOG5 (" call %-12s %7.3f %7.3f %7.3f %7.3f", F->name,
|
|
av[0].f, av[1].f, av[2].f, av[3].f);
|
|
((void (*) (GLfloat, GLfloat, GLfloat, GLfloat)) fn)
|
|
(av[0].f, av[1].f, av[2].f, av[3].f);
|
|
break;
|
|
|
|
case PROTO_IFV:
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = av[1].f;
|
|
v[1] = av[2].f;
|
|
v[2] = av[3].f;
|
|
v[3] = av[4].f;
|
|
LOG6 (" call %-12s %s %3.1f %3.1f %3.1f %3.1f", F->name,
|
|
mode_desc (av[0].i),
|
|
av[1].f, av[2].f, av[3].f, av[4].f);
|
|
((void (*) (int, const GLfloat *)) fn) (av[0].i, v);
|
|
}
|
|
break;
|
|
|
|
case PROTO_IIFV:
|
|
{
|
|
GLfloat v[4];
|
|
v[0] = av[2].f;
|
|
v[1] = av[3].f;
|
|
v[2] = av[4].f;
|
|
v[3] = av[5].f;
|
|
LOG7 (" call %-12s %s %-8s %3.1f %3.1f %3.1f %3.1f", F->name,
|
|
mode_desc (av[0].i), mode_desc (av[1].i),
|
|
av[2].f, av[3].f, av[4].f, av[5].f);
|
|
((void (*) (int, int, const GLfloat *)) fn)
|
|
(av[0].i, av[1].i, v);
|
|
}
|
|
break;
|
|
|
|
case PROTO_IIV:
|
|
{
|
|
int v[4];
|
|
v[0] = av[1].i;
|
|
v[1] = av[2].i;
|
|
v[2] = av[3].i;
|
|
v[3] = av[4].i;
|
|
LOG6 (" call %-12s %s %3d %3d %3d %3d", F->name,
|
|
mode_desc (av[0].i),
|
|
av[1].i, av[2].i, av[3].i, av[4].i);
|
|
((void (*) (int, const int *)) fn) (av[0].i, v);
|
|
}
|
|
break;
|
|
|
|
case PROTO_IIIV:
|
|
{
|
|
int v[4];
|
|
v[0] = av[2].i;
|
|
v[1] = av[3].i;
|
|
v[2] = av[4].i;
|
|
v[3] = av[5].i;
|
|
LOG7 (" call %-12s %s %-8s %3d %3d %3d %3d", F->name,
|
|
mode_desc (av[0].i), mode_desc (av[1].i),
|
|
av[2].i, av[3].i, av[4].i, av[5].i);
|
|
((void (*) (int, int, const int *)) fn)
|
|
(av[0].i, av[1].i, v);
|
|
}
|
|
break;
|
|
|
|
case PROTO_ARRAYS:
|
|
restore_arrays (F, av[1].i + av[2].i);
|
|
goto III;
|
|
break;
|
|
|
|
case PROTO_FV16:
|
|
{
|
|
GLfloat m[16];
|
|
int i;
|
|
for (i = 0; i < countof(m); i++)
|
|
m[i] = av[i].f;
|
|
LOG17 (" call %-12s ["
|
|
"%8.3f %8.3f %8.3f %8.3f " "\n\t\t\t "
|
|
"%8.3f %8.3f %8.3f %8.3f " "\n\t\t\t "
|
|
"%8.3f %8.3f %8.3f %8.3f " "\n\t\t\t "
|
|
"%8.3f %8.3f %8.3f %8.3f ]",
|
|
F->name,
|
|
m[0], m[1], m[2], m[3],
|
|
m[4], m[5], m[6], m[7],
|
|
m[8], m[9], m[10], m[11],
|
|
m[12], m[13], m[14], m[15]);
|
|
((void (*) (GLfloat *)) fn) (m);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
Assert (0, "bogus prototype");
|
|
break;
|
|
}
|
|
}
|
|
|
|
LOG1 ("glCallList %d done\n", id);
|
|
|
|
state->replaying_list--;
|
|
Assert (state->replaying_list >= 0, "glCallList corrupted");
|
|
}
|
|
}
|
|
|
|
|
|
/* When we save a call to glDrawArrays into a display list, we also need to
|
|
save the prevailing copy of the arrays that it will use, and restore them
|
|
later.
|
|
*/
|
|
static void
|
|
save_arrays (list_fn *F, int count)
|
|
{
|
|
int i = 0;
|
|
draw_array *A = (draw_array *) calloc (4, sizeof (*A));
|
|
Assert (A, "out of memory");
|
|
|
|
/* if (state->set.count > 0) */
|
|
{
|
|
glGetIntegerv (GL_VERTEX_ARRAY_BUFFER_BINDING, &A[i].binding);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_SIZE, &A[i].size);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_TYPE, &A[i].type);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_STRIDE, &A[i].stride);
|
|
glGetPointerv (GL_VERTEX_ARRAY_POINTER, &A[i].data);
|
|
CHECK("glGetPointerv");
|
|
copy_array_data (&A[i], count, "vert");
|
|
}
|
|
|
|
i++;
|
|
if (state->set.ncount > 1)
|
|
{
|
|
A[i].size = 3;
|
|
glGetIntegerv (GL_NORMAL_ARRAY_BUFFER_BINDING, &A[i].binding);
|
|
glGetIntegerv (GL_NORMAL_ARRAY_TYPE, &A[i].type);
|
|
glGetIntegerv (GL_NORMAL_ARRAY_STRIDE, &A[i].stride);
|
|
glGetPointerv (GL_NORMAL_ARRAY_POINTER, &A[i].data);
|
|
CHECK("glGetPointerv");
|
|
copy_array_data (&A[i], count, "norm");
|
|
}
|
|
|
|
i++;
|
|
if (state->set.tcount > 1)
|
|
{
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &A[i].binding);
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_SIZE, &A[i].size);
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_TYPE, &A[i].type);
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_STRIDE, &A[i].stride);
|
|
glGetPointerv (GL_TEXTURE_COORD_ARRAY_POINTER, &A[i].data);
|
|
CHECK("glGetPointerv");
|
|
copy_array_data (&A[i], count, "tex ");
|
|
}
|
|
|
|
i++;
|
|
if (state->set.ccount > 1)
|
|
{
|
|
glGetIntegerv (GL_COLOR_ARRAY_BUFFER_BINDING, &A[i].binding);
|
|
glGetIntegerv (GL_COLOR_ARRAY_SIZE, &A[i].size);
|
|
glGetIntegerv (GL_COLOR_ARRAY_TYPE, &A[i].type);
|
|
glGetIntegerv (GL_COLOR_ARRAY_STRIDE, &A[i].stride);
|
|
glGetPointerv (GL_COLOR_ARRAY_POINTER, &A[i].data);
|
|
CHECK("glGetPointerv");
|
|
copy_array_data (&A[i], count, "col ");
|
|
}
|
|
|
|
/* Freed by glDeleteLists. */
|
|
|
|
Assert (!F->arrays, "save_arrays corrupted");
|
|
F->arrays = A;
|
|
}
|
|
|
|
|
|
#ifdef DEBUG
|
|
|
|
static void
|
|
dump_array_data (draw_array *A, int count,
|
|
const char *action, const char *name, const void *old)
|
|
{
|
|
int bytes = count * A->stride;
|
|
|
|
if (A->binding)
|
|
{
|
|
fprintf (stderr,
|
|
"jwzgles: %s %s %d %s %2d, %4d = %5d bind %d @ %d\n",
|
|
action, name,
|
|
A->size, mode_desc(A->type), A->stride,
|
|
count, bytes, A->binding, (int) A->data);
|
|
}
|
|
else
|
|
{
|
|
Assert (bytes == A->bytes, "array data corrupted");
|
|
|
|
fprintf (stderr, "jwzgles: %s %s %d %s %2d, %4d = %5d @ %lX",
|
|
action, name,
|
|
A->size, mode_desc(A->type), A->stride,
|
|
count, bytes, (unsigned long) A->data);
|
|
if (old)
|
|
fprintf (stderr, " / %lX", (unsigned long) old);
|
|
fprintf (stderr, "\n");
|
|
}
|
|
|
|
if (A->binding)
|
|
{
|
|
Assert (((unsigned long) A->data < 0xFFFF),
|
|
"buffer binding should be a numeric index,"
|
|
" but looks like a pointer");
|
|
|
|
# if 0
|
|
/* glGetBufferSubData doesn't actually exist in OpenGLES, but this
|
|
was helpful for debugging on real OpenGL... */
|
|
GLfloat *d;
|
|
int i;
|
|
fprintf (stderr, "jwzgles: read back:\n");
|
|
d = (GLfloat *) malloc (A->bytes);
|
|
glGetBufferSubData (GL_ARRAY_BUFFER, (int) A->data,
|
|
count * A->stride, (void *) d);
|
|
CHECK("glGetBufferSubData");
|
|
for (i = 0; i < count * A->size; i++)
|
|
{
|
|
if (i % 4 == 0)
|
|
fprintf (stderr, "\njwzgles: %4d: ",
|
|
i + (int) A->data / sizeof(GLfloat));
|
|
fprintf (stderr, " %7.3f", d[i]);
|
|
}
|
|
fprintf (stderr, "\n");
|
|
free (d);
|
|
# endif
|
|
}
|
|
# if 0
|
|
else
|
|
{
|
|
unsigned char *b = (unsigned char *) A->data;
|
|
int i;
|
|
if ((unsigned long) A->data < 0xFFFF)
|
|
{
|
|
Assert (0, "buffer data not a pointer");
|
|
return;
|
|
}
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
int j;
|
|
GLfloat *f = (GLfloat *) b;
|
|
int s = A->size;
|
|
if (s == 0) s = 3; /* normals */
|
|
fprintf (stderr, "jwzgles: ");
|
|
for (j = 0; j < s; j++)
|
|
fprintf (stderr, " %7.3f", f[j]);
|
|
fprintf (stderr, "\n");
|
|
b += A->stride;
|
|
}
|
|
}
|
|
# endif
|
|
}
|
|
|
|
static void
|
|
dump_direct_array_data (int count)
|
|
{
|
|
draw_array A = { 0, 0, 0, 0, 0, NULL};
|
|
|
|
if (jwzgles_glIsEnabled (GL_VERTEX_ARRAY))
|
|
{
|
|
glGetIntegerv (GL_VERTEX_ARRAY_BUFFER_BINDING, &A.binding);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_SIZE, &A.size);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_TYPE, &A.type);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_STRIDE, &A.stride);
|
|
glGetPointerv (GL_VERTEX_ARRAY_POINTER, &A.data);
|
|
A.bytes = count * A.stride;
|
|
dump_array_data (&A, count, "direct", "vertex ", 0);
|
|
}
|
|
if (jwzgles_glIsEnabled (GL_NORMAL_ARRAY))
|
|
{
|
|
A.size = 0;
|
|
glGetIntegerv (GL_NORMAL_ARRAY_BUFFER_BINDING, &A.binding);
|
|
glGetIntegerv (GL_NORMAL_ARRAY_TYPE, &A.type);
|
|
glGetIntegerv (GL_NORMAL_ARRAY_STRIDE, &A.stride);
|
|
glGetPointerv (GL_NORMAL_ARRAY_POINTER, &A.data);
|
|
A.bytes = count * A.stride;
|
|
dump_array_data (&A, count, "direct", "normal ", 0);
|
|
}
|
|
if (jwzgles_glIsEnabled (GL_TEXTURE_COORD_ARRAY))
|
|
{
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, &A.binding);
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_SIZE, &A.size);
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_TYPE, &A.type);
|
|
glGetIntegerv (GL_TEXTURE_COORD_ARRAY_STRIDE, &A.stride);
|
|
glGetPointerv (GL_TEXTURE_COORD_ARRAY_POINTER, &A.data);
|
|
A.bytes = count * A.stride;
|
|
dump_array_data (&A, count, "direct", "texture", 0);
|
|
}
|
|
if (jwzgles_glIsEnabled (GL_COLOR_ARRAY))
|
|
{
|
|
glGetIntegerv (GL_COLOR_ARRAY_BUFFER_BINDING, &A.binding);
|
|
glGetIntegerv (GL_COLOR_ARRAY_SIZE, &A.size);
|
|
glGetIntegerv (GL_COLOR_ARRAY_TYPE, &A.type);
|
|
glGetIntegerv (GL_COLOR_ARRAY_STRIDE, &A.stride);
|
|
glGetPointerv (GL_COLOR_ARRAY_POINTER, &A.data);
|
|
A.bytes = count * A.stride;
|
|
dump_array_data (&A, count, "direct", "color ", 0);
|
|
}
|
|
}
|
|
|
|
#endif /* DEBUG */
|
|
|
|
|
|
static void
|
|
copy_array_data (draw_array *A, int count, const char *name)
|
|
{
|
|
/* Instead of just memcopy'ing the whole array and obeying its previous
|
|
'stride' value, we make up a more compact array. This is because if
|
|
the same array data is being used with multiple component types,
|
|
e.g. with glInterleavedArrays, we don't want to copy all of the
|
|
data multiple times.
|
|
*/
|
|
int stride2 = 0, bytes, i, j;
|
|
void *data2;
|
|
const GLfloat *IF;
|
|
GLfloat *OF;
|
|
const unsigned char *IB;
|
|
unsigned char *OB;
|
|
|
|
if (((unsigned long) A->data) < 0xFFFF)
|
|
{
|
|
Assert (0, "buffer data not a pointer");
|
|
return;
|
|
}
|
|
|
|
Assert (A->size >= 2 && A->size <= 4, "bogus array size");
|
|
|
|
switch (A->type) {
|
|
case GL_FLOAT: stride2 = A->size * sizeof(GLfloat); break;
|
|
case GL_UNSIGNED_BYTE: stride2 = A->size; break;
|
|
default: Assert (0, "bogus array type"); break;
|
|
}
|
|
|
|
bytes = count * stride2;
|
|
Assert (bytes > 0, "bogus array count or stride");
|
|
Assert (A->data, "missing array data");
|
|
data2 = (void *) malloc (bytes);
|
|
Assert (data2, "out of memory");
|
|
|
|
IB = (const unsigned char *) A->data;
|
|
OB = (unsigned char *) data2;
|
|
IF = (const GLfloat *) A->data;
|
|
OF = (GLfloat *) data2;
|
|
|
|
switch (A->type) {
|
|
case GL_FLOAT:
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < A->size; j++)
|
|
*OF++ = IF[j];
|
|
IF = (const GLfloat *) (((const unsigned char *) IF) + A->stride);
|
|
}
|
|
break;
|
|
case GL_UNSIGNED_BYTE:
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
for (j = 0; j < A->size; j++)
|
|
*OB++ = IB[j];
|
|
IB += A->stride;
|
|
}
|
|
break;
|
|
default:
|
|
Assert (0, "bogus array type");
|
|
break;
|
|
}
|
|
|
|
A->data = data2;
|
|
A->bytes = bytes;
|
|
A->stride = stride2;
|
|
|
|
# ifdef DEBUG
|
|
dump_array_data (A, count, "saved", name, 0);
|
|
# else
|
|
UNREFERENCED_PARAMETER(name);
|
|
# endif
|
|
}
|
|
|
|
|
|
static void
|
|
restore_arrays (list_fn *F, int count)
|
|
{
|
|
int i = 0;
|
|
draw_array *A = F->arrays;
|
|
Assert (A, "missing array");
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
# ifdef DEBUG
|
|
const char *name = 0;
|
|
# endif
|
|
|
|
if (!A[i].size)
|
|
continue;
|
|
|
|
Assert ((A[i].binding || A[i].data),
|
|
"array has neither buffer binding nor data");
|
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, A[i].binding);
|
|
CHECK("glBindBuffer");
|
|
|
|
switch (i) {
|
|
case 0: glVertexPointer (A[i].size, A[i].type, A[i].stride, A[i].data);
|
|
# ifdef DEBUG
|
|
name = "vertex ";
|
|
# endif
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case 1: glNormalPointer ( A[i].type, A[i].stride, A[i].data);
|
|
# ifdef DEBUG
|
|
name = "normal ";
|
|
# endif
|
|
CHECK("glNormalPointer");
|
|
break;
|
|
case 2: glTexCoordPointer(A[i].size, A[i].type, A[i].stride, A[i].data);
|
|
# ifdef DEBUG
|
|
name = "texture";
|
|
# endif
|
|
CHECK("glTexCoordPointer");
|
|
break;
|
|
case 3: glColorPointer (A[i].size, A[i].type, A[i].stride, A[i].data);
|
|
# ifdef DEBUG
|
|
name = "color ";
|
|
# endif
|
|
CHECK("glColorPointer");
|
|
break;
|
|
default: Assert (0, "wat"); break;
|
|
}
|
|
|
|
# ifdef DEBUG
|
|
dump_array_data (&A[i], count, "restored", name, 0);
|
|
# endif
|
|
}
|
|
|
|
glBindBuffer (GL_ARRAY_BUFFER, 0); /* Keep out of others' hands */
|
|
|
|
# ifndef DEBUG
|
|
UNREFERENCED_PARAMETER(count);
|
|
# endif
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glDrawArrays (GLuint mode, GLuint first, GLuint count)
|
|
{
|
|
/* If we are auto-generating texture coordinates, do that now, after
|
|
the vertex array was installed, but before drawing, This happens
|
|
when recording into a list, or in direct mode. It must happen
|
|
before calling optimize_arrays() from glEndList().
|
|
*/
|
|
if (! state->replaying_list &&
|
|
((state->compiling_list ? state->list_enabled : state->enabled)
|
|
& (ISENABLED_TEXTURE_GEN_S | ISENABLED_TEXTURE_GEN_T |
|
|
ISENABLED_TEXTURE_GEN_R | ISENABLED_TEXTURE_GEN_Q)))
|
|
generate_texture_coords (first, count);
|
|
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[3];
|
|
vv[0].i = mode;
|
|
vv[1].i = first;
|
|
vv[2].i = count;
|
|
list_push ("glDrawArrays", (list_fn_cb) &jwzgles_glDrawArrays,
|
|
PROTO_ARRAYS, vv);
|
|
}
|
|
else
|
|
{
|
|
# ifdef DEBUG
|
|
if (! state->replaying_list) {
|
|
LOG4("direct %-12s %d %d %d", "glDrawArrays", mode, first, count);
|
|
dump_direct_array_data (first + count);
|
|
}
|
|
# endif
|
|
glDrawArrays (mode, first, count); /* the real one */
|
|
CHECK("glDrawArrays");
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glInterleavedArrays (GLenum format, GLsizei stride, const void *data)
|
|
{
|
|
/* We can implement this by calling the various *Pointer functions
|
|
with offsets into the same data, taking advantage of stride.
|
|
*/
|
|
const unsigned char *c = (const unsigned char *) data;
|
|
# define B 1
|
|
# define F sizeof(GLfloat)
|
|
|
|
Assert (!state->compiling_verts,
|
|
"glInterleavedArrays not allowed inside glBegin");
|
|
|
|
jwzgles_glEnableClientState (GL_VERTEX_ARRAY);
|
|
|
|
if (!state->replaying_list)
|
|
LOG4 ("%sglInterleavedArrays %s %d %lX",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
mode_desc (format), stride, (unsigned long) data);
|
|
|
|
switch (format) {
|
|
case GL_V2F:
|
|
glVertexPointer (2, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
if (!state->replaying_list)
|
|
LOG3 ("%s -> glVertexPointer 2 FLOAT %d %lX",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
stride, (unsigned long) c);
|
|
break;
|
|
case GL_V3F:
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
if (!state->replaying_list)
|
|
LOG3 ("%s -> glVertexPointer 3 FLOAT %d %lX",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
stride, (unsigned long) c);
|
|
break;
|
|
case GL_C4UB_V2F:
|
|
if (stride == 0)
|
|
stride = 4*B + 2*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (4, GL_UNSIGNED_BYTE, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 4*B; /* #### might be incorrect float-aligned address */
|
|
glVertexPointer (2, GL_FLOAT, stride, c);
|
|
break;
|
|
case GL_C4UB_V3F:
|
|
if (stride == 0)
|
|
stride = 4*B + 3*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (4, GL_UNSIGNED_BYTE, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 4*B;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_C3F_V3F:
|
|
if (stride == 0)
|
|
stride = 3*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_N3F_V3F:
|
|
if (stride == 0)
|
|
stride = 3*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_NORMAL_ARRAY);
|
|
glNormalPointer (GL_FLOAT, stride, c);
|
|
CHECK("glNormalPointer");
|
|
if (!state->replaying_list)
|
|
LOG3 ("%s -> glNormalPointer FLOAT %d %lX",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
stride, (unsigned long) c);
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
if (!state->replaying_list)
|
|
LOG3 ("%s -> glVertexPointer 3 FLOAT %d %lX",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
stride, (unsigned long) c);
|
|
break;
|
|
case GL_C4F_N3F_V3F:
|
|
if (stride == 0)
|
|
stride = 4*F + 3*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (4, GL_FLOAT, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 4*F;
|
|
jwzgles_glEnableClientState (GL_NORMAL_ARRAY);
|
|
glNormalPointer (GL_FLOAT, stride, c);
|
|
CHECK("glNormalPointer");
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T2F_V3F:
|
|
if (stride == 0)
|
|
stride = 2*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (2, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 2*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T4F_V4F:
|
|
if (stride == 0)
|
|
stride = 4*F + 4*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (4, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 4*F;
|
|
glVertexPointer (4, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T2F_C4UB_V3F:
|
|
if (stride == 0)
|
|
stride = 2*F + 4*B + 3*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (2, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 2*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (4, GL_UNSIGNED_BYTE, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 4*B;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T2F_C3F_V3F:
|
|
if (stride == 0)
|
|
stride = 2*F + 3*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (2, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 2*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T2F_N3F_V3F:
|
|
if (stride == 0)
|
|
stride = 2*F + 3*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (2, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 2*F;
|
|
jwzgles_glEnableClientState (GL_NORMAL_ARRAY);
|
|
glNormalPointer (GL_FLOAT, stride, c);
|
|
CHECK("glNormalPointer");
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T2F_C4F_N3F_V3F:
|
|
if (stride == 0)
|
|
stride = 2*F + 4*F + 3*F + 3*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (2, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 2*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 3*F;
|
|
jwzgles_glEnableClientState (GL_NORMAL_ARRAY);
|
|
glNormalPointer (GL_FLOAT, stride, c);
|
|
CHECK("glNormalPointer");
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
case GL_T4F_C4F_N3F_V4F:
|
|
if (stride == 0)
|
|
stride = 4*F + 4*F + 3*F + 4*F;
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
glTexCoordPointer (4, GL_FLOAT, stride, c);
|
|
CHECK("glTexCoordPointer");
|
|
c += 4*F;
|
|
jwzgles_glEnableClientState (GL_COLOR_ARRAY);
|
|
glColorPointer (4, GL_FLOAT, stride, c);
|
|
CHECK("glColorPointer");
|
|
c += 4*F;
|
|
jwzgles_glEnableClientState (GL_NORMAL_ARRAY);
|
|
glNormalPointer (GL_FLOAT, stride, c);
|
|
CHECK("glNormalPointer");
|
|
c += 3*F;
|
|
glVertexPointer (3, GL_FLOAT, stride, c);
|
|
CHECK("glVertexPointer");
|
|
break;
|
|
default:
|
|
Assert (0, "glInterleavedArrays: bogus format");
|
|
break;
|
|
}
|
|
|
|
# undef B
|
|
# undef F
|
|
}
|
|
|
|
|
|
|
|
void
|
|
jwzgles_glMultMatrixf (const GLfloat *m)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glMultMatrixf not allowed inside glBegin");
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[16];
|
|
int i;
|
|
for (i = 0; i < countof(vv); i++)
|
|
vv[i].f = m[i];
|
|
list_push ("glMultMatrixf", (list_fn_cb) &jwzgles_glMultMatrixf,
|
|
PROTO_FV16, vv);
|
|
}
|
|
else
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG1 ("direct %-12s", "glMultMatrixf");
|
|
glMultMatrixf (m); /* the real one */
|
|
CHECK("glMultMatrixf");
|
|
}
|
|
}
|
|
|
|
void
|
|
jwzgles_glLoadMatrixf (const GLfloat * m)
|
|
{
|
|
glLoadMatrixf(m);
|
|
}
|
|
|
|
void
|
|
jwzgles_glLoadMatrixd (const GLdouble * m)
|
|
{
|
|
int n;
|
|
GLfloat matrix[16];
|
|
for (n=0;n<16;n++)
|
|
{
|
|
matrix[n] = (GLfloat)m[n];
|
|
}
|
|
jwzgles_glLoadMatrixf(matrix);
|
|
}
|
|
|
|
|
|
/*
|
|
void
|
|
jwzgles_glClearIndex(GLfloat c)
|
|
{
|
|
/ * Does GLES even do indexed color? * /
|
|
Assert (0, "glClearIndex unimplemented");
|
|
}
|
|
*/
|
|
|
|
|
|
/*
|
|
void
|
|
jwzgles_glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig,
|
|
GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
|
|
{
|
|
Assert (0, "glBitmap unimplemented");
|
|
}
|
|
*/
|
|
|
|
|
|
void
|
|
jwzgles_glPushAttrib(int flags)
|
|
{
|
|
//Assert (0, "glPushAttrib unimplemented");
|
|
UNREFERENCED_PARAMETER(flags);
|
|
}
|
|
|
|
void
|
|
jwzgles_glPopAttrib(void)
|
|
{
|
|
// Assert (0, "glPopAttrib unimplemented");
|
|
}
|
|
|
|
|
|
|
|
/* These are needed for object hit detection in pinion.
|
|
Might need to rewrite that code entirely. Punt for now.
|
|
*/
|
|
/*
|
|
void
|
|
jwzgles_glInitNames (void)
|
|
{
|
|
/ * Assert (0, "glInitNames unimplemented");* /
|
|
}
|
|
*/
|
|
|
|
/*
|
|
void
|
|
jwzgles_glPushName (GLuint name)
|
|
{
|
|
/ * Assert (0, "glPushName unimplemented");* /
|
|
}
|
|
|
|
GLuint
|
|
jwzgles_glPopName (void)
|
|
{
|
|
/ * Assert (0, "glPopName unimplemented");* /
|
|
return 0;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
GLuint
|
|
jwzgles_glRenderMode (GLuint mode)
|
|
{
|
|
/ * Assert (0, "glRenderMode unimplemented");* /
|
|
return 0;
|
|
}
|
|
|
|
void
|
|
jwzgles_glSelectBuffer (GLsizei size, GLuint *buf)
|
|
{
|
|
/ * Assert (0, "glSelectBuffer unimplemented");* /
|
|
}
|
|
*/
|
|
|
|
|
|
void
|
|
jwzgles_glGenTextures (GLuint n, GLuint *ret)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glGenTextures not allowed inside glBegin");
|
|
/* technically legal, but stupid! */
|
|
Assert (!state->compiling_list,
|
|
"glGenTextures not allowed inside glNewList");
|
|
if (! state->replaying_list)
|
|
LOG1 ("direct %-12s", "glGenTextures");
|
|
glGenTextures (n, ret); /* the real one */
|
|
CHECK("glGenTextures");
|
|
}
|
|
|
|
|
|
/* return the next larger power of 2. */
|
|
static int
|
|
to_pow2 (int value)
|
|
{
|
|
int i = 1;
|
|
while (i < value) i <<= 1;
|
|
return i;
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexImage1D (GLenum target, GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *data)
|
|
{
|
|
Assert (!state->compiling_verts, "glTexImage1D not allowed inside glBegin");
|
|
/* technically legal, but stupid! */
|
|
Assert (!state->compiling_list, "glTexImage1D inside glNewList");
|
|
Assert (width == to_pow2(width), "width must be a power of 2");
|
|
|
|
if (target == GL_TEXTURE_1D) target = GL_TEXTURE_2D;
|
|
jwzgles_glTexImage2D (target, level, internalFormat, width, 1,
|
|
border, format, type, data);
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexImage2D (GLenum target,
|
|
GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
GLenum format,
|
|
GLenum type,
|
|
const GLvoid *data)
|
|
{
|
|
GLvoid *d2 = NULL;
|
|
Assert (!state->compiling_verts, "glTexImage2D not allowed inside glBegin");
|
|
Assert (!state->compiling_list, /* technically legal, but stupid! */
|
|
"glTexImage2D not allowed inside glNewList");
|
|
|
|
// Assert (width == to_pow2(width), "width must be a power of 2");
|
|
// Assert (height == to_pow2(height), "height must be a power of 2");
|
|
|
|
/* OpenGLES no longer supports "4" as a synonym for "RGBA". */
|
|
switch (internalFormat) {
|
|
case 1: internalFormat = GL_LUMINANCE; break;
|
|
case 2: internalFormat = GL_LUMINANCE_ALPHA; break;
|
|
case 3: internalFormat = GL_RGB; break;
|
|
case 4: internalFormat = GL_RGBA; break;
|
|
}
|
|
|
|
/* GLES does not let us omit the data pointer to create a blank texture. */
|
|
if (! data)
|
|
{
|
|
data = d2 = (GLvoid *) calloc (1, width * height * sizeof(GLfloat) * 4);
|
|
Assert (d2, "out of memory");
|
|
}
|
|
|
|
#if 0
|
|
// WTF is right. I see no problem with this situation.
|
|
if (internalFormat == GL_RGB && format == GL_RGBA)
|
|
internalFormat = GL_RGBA; /* WTF */
|
|
#endif
|
|
if (type == GL_UNSIGNED_INT_8_8_8_8_REV)
|
|
type = GL_UNSIGNED_BYTE;
|
|
|
|
if (! state->replaying_list)
|
|
LOG10 ("direct %-12s %s %d %s %d %d %d %s %s 0x%lX", "glTexImage2D",
|
|
mode_desc(target), level, mode_desc(internalFormat),
|
|
width, height, border, mode_desc(format), mode_desc(type),
|
|
(unsigned long) data);
|
|
glTexImage2D (target, level, internalFormat, width, height, border,
|
|
format, type, data); /* the real one */
|
|
CHECK("glTexImage2D");
|
|
|
|
free (d2);
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexSubImage2D (GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid *pixels)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glTexSubImage2D not allowed inside glBegin");
|
|
Assert (!state->compiling_list, /* technically legal, but stupid! */
|
|
"glTexSubImage2D not allowed inside glNewList");
|
|
|
|
if (! state->replaying_list)
|
|
LOG10 ("direct %-12s %s %d %d %d %d %d %s %s 0x%lX", "glTexSubImage2D",
|
|
mode_desc(target), level, xoffset, yoffset, width, height,
|
|
mode_desc (format), mode_desc (type), (unsigned long) pixels);
|
|
glTexSubImage2D (target, level, xoffset, yoffset, width, height,
|
|
format, type, pixels); /* the real one */
|
|
CHECK("glTexSubImage2D");
|
|
}
|
|
|
|
void
|
|
jwzgles_glCompressedTexImage2D (GLenum target,
|
|
GLint level,
|
|
GLint internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
GLsizei imageSize,
|
|
const GLvoid *data)
|
|
{
|
|
GLvoid *d2 = NULL;
|
|
Assert (!state->compiling_verts, "glCompressedTexImage2D not allowed inside glBegin");
|
|
Assert (!state->compiling_list, /* technically legal, but stupid! */
|
|
"glCompressedTexImage2D not allowed inside glNewList");
|
|
|
|
// Assert (width == to_pow2(width), "width must be a power of 2");
|
|
// Assert (height == to_pow2(height), "height must be a power of 2");
|
|
|
|
/* GLES does not let us omit the data pointer to create a blank texture. */
|
|
if (! data)
|
|
{
|
|
data = d2 = (GLvoid *) calloc (1, width * height * sizeof(GLfloat) * 4);
|
|
Assert (d2, "out of memory");
|
|
}
|
|
|
|
if (! state->replaying_list)
|
|
LOG9 ("direct %-12s %s %d %s %d %d %d %d 0x%lX", "glCompressedTexImage2D",
|
|
mode_desc(target), level, mode_desc(internalFormat),
|
|
width, height, border, imageSize,
|
|
(unsigned long) data);
|
|
glCompressedTexImage2D (target, level, internalFormat, width, height, border,
|
|
imageSize, data); /* the real one */
|
|
CHECK("glCompressedTexImage2D");
|
|
|
|
free (d2);
|
|
}
|
|
|
|
void
|
|
jwzgles_glCompressedTexSubImage2D (GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLsizei imageSize,
|
|
const GLvoid *pixels)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glCompressedTexSubImage2D not allowed inside glBegin");
|
|
Assert (!state->compiling_list, /* technically legal, but stupid! */
|
|
"glCompressedTexSubImage2D not allowed inside glNewList");
|
|
|
|
if (! state->replaying_list)
|
|
LOG10 ("direct %-12s %s %d %d %d %d %d %s %d 0x%lX", "glCompressedTexSubImage2D",
|
|
mode_desc(target), level, xoffset, yoffset, width, height,
|
|
mode_desc (format), imageSize, (unsigned long) pixels);
|
|
glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height,
|
|
format, imageSize, pixels); /* the real one */
|
|
CHECK("glCompressedTexSubImage2D");
|
|
}
|
|
|
|
void
|
|
jwzgles_glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat,
|
|
GLint x, GLint y, GLsizei width, GLsizei height,
|
|
GLint border)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glCopyTexImage2D not allowed inside glBegin");
|
|
Assert (!state->compiling_list, /* technically legal, but stupid! */
|
|
"glCopyTexImage2D not allowed inside glNewList");
|
|
if (! state->replaying_list)
|
|
LOG9 ("direct %-12s %s %d %s %d %d %d %d %d", "glCopyTexImage2D",
|
|
mode_desc(target), level, mode_desc(internalformat),
|
|
x, y, width, height, border);
|
|
glCopyTexImage2D (target, level, internalformat, x, y, width, height,
|
|
border); /* the real one */
|
|
CHECK("glCopyTexImage2D");
|
|
}
|
|
|
|
|
|
/* OpenGLES doesn't have auto texture-generation at all!
|
|
"Oh, just rewrite that code to use GPU shaders", they say.
|
|
How fucking convenient.
|
|
*/
|
|
void
|
|
jwzgles_glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params)
|
|
{
|
|
texgen_state *s = NULL;
|
|
|
|
if (pname == GL_TEXTURE_GEN_MODE)
|
|
LOG5 ("%sdirect %-12s %s %s %s",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
"glTexGenfv",
|
|
mode_desc(coord), mode_desc(pname), mode_desc(params[0]));
|
|
else
|
|
LOG8 ("%sdirect %-12s %s %s %3.1f %3.1f %3.1f %3.1f",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
"glTexGenfv",
|
|
mode_desc(coord), mode_desc(pname),
|
|
params[0], params[1], params[2], params[3]);
|
|
|
|
switch (coord) {
|
|
case GL_S: s = &state->s; break;
|
|
case GL_T: s = &state->t; break;
|
|
case GL_R: s = &state->r; break;
|
|
case GL_Q: s = &state->q; break;
|
|
default: Assert (0, "glGetTexGenfv: unknown coord"); break;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_GEN_MODE: s->mode = params[0]; break;
|
|
case GL_OBJECT_PLANE: memcpy (s->obj, params, sizeof(s->obj)); break;
|
|
case GL_EYE_PLANE: memcpy (s->eye, params, sizeof(s->eye)); break;
|
|
default: Assert (0, "glTexGenfv: unknown pname"); break;
|
|
}
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexGeni (GLenum coord, GLenum pname, GLint param)
|
|
{
|
|
GLfloat v = param;
|
|
jwzgles_glTexGenfv (coord, pname, &v);
|
|
}
|
|
|
|
void
|
|
jwzgles_glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params)
|
|
{
|
|
texgen_state *s = NULL;
|
|
|
|
switch (coord) {
|
|
case GL_S: s = &state->s; break;
|
|
case GL_T: s = &state->t; break;
|
|
case GL_R: s = &state->r; break;
|
|
case GL_Q: s = &state->q; break;
|
|
default: Assert (0, "glGetTexGenfv: unknown coord"); break;
|
|
}
|
|
|
|
switch (pname) {
|
|
case GL_TEXTURE_GEN_MODE: params[0] = s->mode; break;
|
|
case GL_OBJECT_PLANE: memcpy (params, s->obj, sizeof(s->obj)); break;
|
|
case GL_EYE_PLANE: memcpy (params, s->eye, sizeof(s->eye)); break;
|
|
default: Assert (0, "glGetTexGenfv: unknown pname"); break;
|
|
}
|
|
|
|
if (pname == GL_TEXTURE_GEN_MODE)
|
|
LOG5 ("%sdirect %-12s %s %s -> %s",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
"glGetTexGenfv",
|
|
mode_desc(coord), mode_desc(pname), mode_desc(params[0]));
|
|
else
|
|
LOG8 ("%sdirect %-12s %s %s -> %3.1f %3.1f %3.1f %3.1f",
|
|
(state->compiling_list || state->replaying_list ? " " : ""),
|
|
"glGetTexGenfv",
|
|
mode_desc(coord), mode_desc(pname),
|
|
params[0], params[1], params[2], params[3]);
|
|
}
|
|
|
|
|
|
static GLfloat
|
|
dot_product (int rank, GLfloat *a, GLfloat *b)
|
|
{
|
|
/* A dot B => (A[1] * B[1]) + ... + (A[n] * B[n]) */
|
|
GLfloat ret = 0;
|
|
int i;
|
|
for (i = 0; i < rank; i++)
|
|
ret += a[i] * b[i];
|
|
return ret;
|
|
}
|
|
|
|
|
|
|
|
/* Compute the texture coordinates of the prevailing list of verts as per
|
|
http://www.opengl.org/wiki/Mathematics_of_glTexGen
|
|
*/
|
|
static void
|
|
generate_texture_coords (GLuint first, GLuint count)
|
|
{
|
|
GLfloat *tex_out, *tex_array;
|
|
GLsizei tex_stride;
|
|
GLuint i;
|
|
draw_array A = { 0, 0, 0, 0, 0, NULL};
|
|
char *verts_in;
|
|
|
|
struct { GLuint which, flag, mode; GLfloat plane[4]; } tg[4] = {
|
|
{ GL_S, ISENABLED_TEXTURE_GEN_S, 0, { 0, } },
|
|
{ GL_T, ISENABLED_TEXTURE_GEN_T, 0, { 0, } },
|
|
{ GL_R, ISENABLED_TEXTURE_GEN_R, 0, { 0, } },
|
|
{ GL_Q, ISENABLED_TEXTURE_GEN_Q, 0, { 0, }}};
|
|
|
|
int tcoords = 0;
|
|
|
|
/* Read the texture plane configs that were stored with glTexGen.
|
|
*/
|
|
for (i = 0; i < countof(tg); i++)
|
|
{
|
|
GLfloat mode = 0;
|
|
if (! ((state->compiling_list ? state->list_enabled : state->enabled)
|
|
& tg[i].flag))
|
|
continue;
|
|
jwzgles_glGetTexGenfv (tg[i].which, GL_TEXTURE_GEN_MODE, &mode);
|
|
jwzgles_glGetTexGenfv (tg[i].which, GL_OBJECT_PLANE, tg[i].plane);
|
|
tg[i].mode = mode;
|
|
tcoords++;
|
|
}
|
|
|
|
if (tcoords == 0) return; /* Nothing to do! */
|
|
|
|
|
|
/* Make the array to store our texture coords in. */
|
|
|
|
tex_stride = tcoords * sizeof(GLfloat);
|
|
tex_array = (GLfloat *) calloc (first + count, tex_stride);
|
|
tex_out = tex_array;
|
|
|
|
|
|
/* Read the prevailing vertex array, that was stored with
|
|
glVertexPointer or glInterleavedArrays.
|
|
*/
|
|
glGetIntegerv (GL_VERTEX_ARRAY_BUFFER_BINDING, &A.binding);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_SIZE, &A.size);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_TYPE, &A.type);
|
|
glGetIntegerv (GL_VERTEX_ARRAY_STRIDE, &A.stride);
|
|
glGetPointerv (GL_VERTEX_ARRAY_POINTER, &A.data);
|
|
A.bytes = count * A.stride;
|
|
|
|
verts_in = (char *) A.data;
|
|
|
|
/* Iterate over each vertex we're drawing.
|
|
We just skip the ones < start, but the tex array has
|
|
left room for zeroes there anyway.
|
|
*/
|
|
for (i = first; i < first + count; i++)
|
|
{
|
|
GLfloat vert[4] = { 0, };
|
|
int j, k;
|
|
|
|
/* Extract this vertex into `vert' as a float, whatever its type was. */
|
|
for (j = 0; j < A.size; j++)
|
|
{
|
|
switch (A.type) {
|
|
case GL_SHORT: vert[j] = ((GLshort *) verts_in)[j]; break;
|
|
case GL_INT: vert[j] = ((GLint *) verts_in)[j]; break;
|
|
case GL_FLOAT: vert[j] = ((GLfloat *) verts_in)[j]; break;
|
|
case GL_DOUBLE: vert[j] = ((GLdouble *) verts_in)[j]; break;
|
|
default: Assert (0, "unknown vertex type"); break;
|
|
}
|
|
}
|
|
|
|
/* Compute the texture coordinate for this vertex.
|
|
For GL_OBJECT_LINEAR, these coordinates are static, and can go
|
|
into the display list. But for GL_EYE_LINEAR, GL_SPHERE_MAP and
|
|
GL_REFLECTION_MAP, they depend on the prevailing ModelView matrix,
|
|
and so need to be computed afresh each time glDrawArrays is called.
|
|
Unfortunately, our verts and norms are gone by then, dumped down
|
|
into the VBO and discarded from CPU RAM. Bleh.
|
|
*/
|
|
for (j = 0, k = 0; j < countof(tg); j++)
|
|
{
|
|
if (! ((state->compiling_list ? state->list_enabled : state->enabled)
|
|
& tg[j].flag))
|
|
continue;
|
|
switch (tg[j].mode) {
|
|
case GL_OBJECT_LINEAR:
|
|
tex_out[k] = dot_product (4, vert, tg[j].plane);
|
|
break;
|
|
default:
|
|
Assert (0, "unimplemented texture mode");
|
|
break;
|
|
}
|
|
k++;
|
|
}
|
|
|
|
/* fprintf (stderr, "%4d: V %-5.1f %-5.1f %-5.1f T %-5.1f %-5.1f\n",
|
|
i, vert[0], vert[1], vert[2], tex_out[0], tex_out[1]); */
|
|
|
|
/* Move verts_in and tex_out forward to the next vertex by stride. */
|
|
verts_in += A.stride;
|
|
tex_out = (GLfloat *) (((char *) tex_out) + tex_stride);
|
|
}
|
|
|
|
jwzgles_glEnableClientState (GL_TEXTURE_COORD_ARRAY);
|
|
jwzgles_glTexCoordPointer (tcoords, GL_FLOAT, tex_stride,
|
|
(GLvoid *) tex_array);
|
|
free (tex_array);
|
|
}
|
|
|
|
|
|
int
|
|
jwzgles_gluBuild2DMipmaps (GLenum target,
|
|
GLint internalFormat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum format,
|
|
GLenum type,
|
|
const GLvoid *data)
|
|
{
|
|
/* Not really bothering with mipmapping; only making one level.
|
|
Note that this required a corresponding hack in glTexParameterf().
|
|
*/
|
|
|
|
int w2 = to_pow2(width);
|
|
int h2 = to_pow2(height);
|
|
|
|
void *d2 = NULL;
|
|
|
|
/* OpenGLES no longer supports "4" as a synonym for "RGBA". */
|
|
switch (internalFormat) {
|
|
case 1: internalFormat = GL_LUMINANCE; break;
|
|
case 2: internalFormat = GL_LUMINANCE_ALPHA; break;
|
|
case 3: internalFormat = GL_RGB; break;
|
|
case 4: internalFormat = GL_RGBA; break;
|
|
}
|
|
|
|
/* if (w2 < h2) w2 = h2;
|
|
if (h2 < w2) h2 = w2;*/
|
|
|
|
if (w2 != width || h2 != height)
|
|
{
|
|
/* Scale up the image bits to fit the power-of-2 texture.
|
|
We have to do this because the mipmap API assumes that
|
|
the texture bits go to texture coordinates 1.0 x 1.0.
|
|
This could be more efficient, but it doesn't happen often.
|
|
*/
|
|
int istride = (format == GL_RGBA ? 4 : 3);
|
|
int ostride = 4;
|
|
int ibpl = istride * width;
|
|
int obpl = ostride * w2;
|
|
int oy;
|
|
const unsigned char *in = (const unsigned char *) data;
|
|
unsigned char *out = (unsigned char *) malloc(h2 * obpl);
|
|
Assert (out, "out of memory");
|
|
data = d2 = out;
|
|
|
|
for (oy = 0; oy < h2; oy++)
|
|
{
|
|
int iy = oy * height / h2;
|
|
const unsigned char *iline = in + (iy * ibpl);
|
|
unsigned char *oline = out + (oy * obpl);
|
|
int ox;
|
|
for (ox = 0; ox < w2; ox++)
|
|
{
|
|
int ix = ox * width / w2;
|
|
const unsigned char *i = iline + (ix * istride);
|
|
unsigned char *o = oline + (ox * ostride);
|
|
*o++ = *i++; /* R */
|
|
*o++ = *i++; /* G */
|
|
*o++ = *i++; /* B */
|
|
*o++ = (istride == 4 ? *i : 0xFF); /* A */
|
|
}
|
|
}
|
|
width = w2;
|
|
height = h2;
|
|
internalFormat = GL_RGBA;
|
|
format = GL_RGBA;
|
|
}
|
|
|
|
jwzgles_glTexImage2D (target, 0, internalFormat, w2, h2, 0,
|
|
format, type, data);
|
|
free (d2);
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
|
|
{
|
|
jwzgles_glBegin (GL_POLYGON);
|
|
jwzgles_glVertex2f (x1, y1);
|
|
jwzgles_glVertex2f (x2, y1);
|
|
jwzgles_glVertex2f (x2, y2);
|
|
jwzgles_glVertex2f (x1, y2);
|
|
jwzgles_glEnd ();
|
|
}
|
|
|
|
void
|
|
jwzgles_glRecti (GLint x1, GLint y1, GLint x2, GLint y2)
|
|
{
|
|
jwzgles_glRectf (x1, y1, x2, y2);
|
|
}
|
|
|
|
/*
|
|
void
|
|
jwzgles_glClearDepth (GLfloat d)
|
|
{
|
|
/ * Not sure what to do here * /
|
|
Assert (d == 1.0, "glClearDepth unimplemented");
|
|
}
|
|
*/
|
|
|
|
|
|
/* When in immediate mode, we store a bit into state->enabled, and also
|
|
call the real glEnable() / glDisable().
|
|
|
|
When recording a list, we store a bit into state->list_enabled instead,
|
|
so that we can see what the prevailing enablement state will be when
|
|
the list is run.
|
|
|
|
set: 1 = set, -1 = clear, 0 = query.
|
|
*/
|
|
static int
|
|
enable_disable (GLuint bit, int set)
|
|
{
|
|
int result = (set > 0);
|
|
int omitp = 0;
|
|
int csp = 0;
|
|
unsigned long flag = 0;
|
|
|
|
switch (bit) {
|
|
case GL_TEXTURE_1D: /* We implement 1D textures as 2D textures. */
|
|
case GL_TEXTURE_2D: flag = ISENABLED_TEXTURE_2D; break;
|
|
case GL_TEXTURE_GEN_S: flag = ISENABLED_TEXTURE_GEN_S; omitp = 1; break;
|
|
case GL_TEXTURE_GEN_T: flag = ISENABLED_TEXTURE_GEN_T; omitp = 1; break;
|
|
case GL_TEXTURE_GEN_R: flag = ISENABLED_TEXTURE_GEN_R; omitp = 1; break;
|
|
case GL_TEXTURE_GEN_Q: flag = ISENABLED_TEXTURE_GEN_Q; omitp = 1; break;
|
|
case GL_LIGHTING: flag = ISENABLED_LIGHTING; break;
|
|
case GL_BLEND: flag = ISENABLED_BLEND; break;
|
|
case GL_DEPTH_TEST: flag = ISENABLED_DEPTH_TEST; break;
|
|
case GL_ALPHA_TEST: flag = ISENABLED_ALPHA_TEST; break;
|
|
case GL_CULL_FACE: flag = ISENABLED_CULL_FACE; break;
|
|
case GL_NORMALIZE: flag = ISENABLED_NORMALIZE; break;
|
|
case GL_FOG: flag = ISENABLED_FOG; break;
|
|
case GL_COLOR_MATERIAL: flag = ISENABLED_COLMAT; break;
|
|
|
|
/* Maybe technically these only work with glEnableClientState,
|
|
but we treat that as synonymous with glEnable. */
|
|
case GL_VERTEX_ARRAY: flag = ISENABLED_VERT_ARRAY; csp = 1; break;
|
|
case GL_NORMAL_ARRAY: flag = ISENABLED_NORM_ARRAY; csp = 1; break;
|
|
case GL_COLOR_ARRAY: flag = ISENABLED_COLOR_ARRAY; csp = 1; break;
|
|
case GL_TEXTURE_COORD_ARRAY: flag = ISENABLED_TEX_ARRAY; csp = 1; break;
|
|
|
|
default:
|
|
Assert (set != 0, "glIsEnabled unimplemented bit");
|
|
break;
|
|
}
|
|
|
|
if (set) /* setting or unsetting, not querying */
|
|
{
|
|
const char *fns[4] = { "glEnable", "glDisable",
|
|
"glEnableClientState", "glDisableClientState" };
|
|
list_fn_cb fs[4] = { (list_fn_cb) &jwzgles_glEnable,
|
|
(list_fn_cb) &jwzgles_glDisable,
|
|
(list_fn_cb) &jwzgles_glEnableClientState,
|
|
(list_fn_cb) &jwzgles_glDisableClientState };
|
|
const char *fn = fns[(csp ? 2 : 0) + (set < 0 ? 1 : 0)];
|
|
list_fn_cb f = fs[(csp ? 2 : 0) + (set < 0 ? 1 : 0)];
|
|
|
|
Assert (!state->compiling_verts,
|
|
"glEnable/glDisable not allowed inside glBegin");
|
|
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[1];
|
|
vv[0].i = bit;
|
|
list_push (fn, f,PROTO_I, vv);
|
|
}
|
|
|
|
if (! state->replaying_list &&
|
|
! state->compiling_list)
|
|
LOG2 ("direct %-12s %s", fn, mode_desc(bit));
|
|
|
|
if (csp && !state->compiling_verts)
|
|
{
|
|
if (set > 0)
|
|
switch (bit) {
|
|
case GL_NORMAL_ARRAY: state->set.ncount += 2; break;
|
|
case GL_TEXTURE_COORD_ARRAY: state->set.tcount += 2; break;
|
|
case GL_COLOR_ARRAY: state->set.ccount += 2; break;
|
|
default: break;
|
|
}
|
|
else
|
|
switch (bit) {
|
|
case GL_NORMAL_ARRAY: state->set.ncount = 0; break;
|
|
case GL_TEXTURE_COORD_ARRAY: state->set.tcount = 0; break;
|
|
case GL_COLOR_ARRAY: state->set.ccount = 0; break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
if (omitp || state->compiling_list)
|
|
;
|
|
else if (set > 0 && csp)
|
|
glEnableClientState (bit); /* the real one */
|
|
else if (set < 0 && csp)
|
|
glDisableClientState (bit); /* the real one */
|
|
else if (set > 0)
|
|
glEnable (bit); /* the real one */
|
|
else
|
|
glDisable (bit); /* the real one */
|
|
|
|
CHECK(fn);
|
|
}
|
|
|
|
/* Store the bit in our state as well, or query it.
|
|
*/
|
|
if (flag)
|
|
{
|
|
unsigned long *enabled = (state->compiling_list
|
|
? &state->list_enabled
|
|
: &state->enabled);
|
|
if (set > 0)
|
|
*enabled |= flag;
|
|
else if (set < 0)
|
|
*enabled &= ~flag;
|
|
else
|
|
result = !!(*enabled & flag);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glEnable (GLuint bit)
|
|
{
|
|
enable_disable (bit, 1);
|
|
}
|
|
|
|
void
|
|
jwzgles_glDisable (GLuint bit)
|
|
{
|
|
enable_disable (bit, -1);
|
|
}
|
|
|
|
GLboolean
|
|
jwzgles_glIsEnabled (GLuint bit)
|
|
{
|
|
return enable_disable (bit, 0);
|
|
}
|
|
|
|
void
|
|
jwzgles_glEnableClientState (GLuint cap)
|
|
{
|
|
enable_disable (cap, 1);
|
|
}
|
|
|
|
void
|
|
jwzgles_glDisableClientState (GLuint cap)
|
|
{
|
|
enable_disable (cap, -1);
|
|
}
|
|
|
|
|
|
|
|
/* The spec says that OpenGLES 1.x doesn't implement glGetFloatv.
|
|
Were this true, it would suck, for it would mean that there was no
|
|
way to retrieve the prevailing matrixes. To implement this, we'd
|
|
have to keep track of them all on the client side by combining in
|
|
all the actions of glMultMatrixf, glRotatef, etc.
|
|
|
|
However, Apple's iOS OpenGLES *does* provide glGetFloatv!
|
|
*/
|
|
void
|
|
jwzgles_glGetFloatv (GLenum pname, GLfloat *params)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG2 ("direct %-12s %s", "glGetFloatv", mode_desc(pname));
|
|
glGetFloatv (pname, params); /* the real one */
|
|
CHECK("glGetFloatv");
|
|
}
|
|
|
|
|
|
/* Likewise: not supposed to be there, but it is. */
|
|
void
|
|
jwzgles_glGetPointerv (GLenum pname, GLvoid *params)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG2 ("direct %-12s %s", "glGetPointerv", mode_desc(pname));
|
|
glGetPointerv (pname, (GLvoid **)params); /* the real one */
|
|
CHECK("glGetPointerv");
|
|
}
|
|
|
|
|
|
void jwzgles_glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
|
|
{
|
|
glReadPixels(x,y,width,height,format,type,pixels);
|
|
}
|
|
|
|
|
|
|
|
|
|
void jwzgles_glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
|
|
{
|
|
glCopyTexSubImage2D (target,level,xoffset,yoffset,x,y,width,height);
|
|
}
|
|
|
|
void jwzgles_glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices )
|
|
{
|
|
glDrawElements(mode, count, type, indices);
|
|
}
|
|
|
|
|
|
GLenum jwzgles_glGetError()
|
|
{
|
|
return glGetError();
|
|
}
|
|
const GLubyte * jwzgles_glGetString(GLenum name)
|
|
{
|
|
return glGetString(name);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* How many cells are written into the *params array.
|
|
We need to know this to avoid smashing the caller's stack
|
|
if they asked for a single-value parameter.
|
|
*/
|
|
static int
|
|
glGet_ret_count (GLenum pname)
|
|
{
|
|
switch (pname) {
|
|
/*case GL_COLOR_MATRIX: */
|
|
case GL_MODELVIEW_MATRIX:
|
|
case GL_PROJECTION_MATRIX:
|
|
case GL_TEXTURE_MATRIX:
|
|
/*case GL_TRANSPOSE_COLOR_MATRIX: */
|
|
/*case GL_TRANSPOSE_MODELVIEW_MATRIX: */
|
|
/*case GL_TRANSPOSE_PROJECTION_MATRIX: */
|
|
/*case GL_TRANSPOSE_TEXTURE_MATRIX: */
|
|
return 16;
|
|
/*case GL_ACCUM_CLEAR_VALUE: */
|
|
/*case GL_BLEND_COLOR: */
|
|
case GL_COLOR_CLEAR_VALUE:
|
|
case GL_COLOR_WRITEMASK:
|
|
case GL_CURRENT_COLOR:
|
|
/*case GL_CURRENT_RASTER_COLOR: */
|
|
/*case GL_CURRENT_RASTER_POSITION: */
|
|
/*case GL_CURRENT_RASTER_SECONDARY_COLOR: */
|
|
/*case GL_CURRENT_RASTER_TEXTURE_COORDS: */
|
|
/*case GL_CURRENT_SECONDARY_COLOR: */
|
|
case GL_CURRENT_TEXTURE_COORDS:
|
|
case GL_FOG_COLOR:
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
/*case GL_MAP2_GRID_DOMAIN: */
|
|
case GL_SCISSOR_BOX:
|
|
case GL_VIEWPORT:
|
|
return 4;
|
|
case GL_CURRENT_NORMAL:
|
|
case GL_POINT_DISTANCE_ATTENUATION:
|
|
return 3;
|
|
case GL_ALIASED_LINE_WIDTH_RANGE:
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
case GL_DEPTH_RANGE:
|
|
/*case GL_LINE_WIDTH_RANGE: */
|
|
/*case GL_MAP1_GRID_DOMAIN: */
|
|
/*case GL_MAP2_GRID_SEGMENTS: */
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
/*case GL_POINT_SIZE_RANGE: */
|
|
case GL_POLYGON_MODE:
|
|
case GL_SMOOTH_LINE_WIDTH_RANGE:
|
|
case GL_SMOOTH_POINT_SIZE_RANGE:
|
|
return 2;
|
|
default:
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glGetDoublev (GLenum pname, GLdouble *params)
|
|
{
|
|
GLfloat m[16];
|
|
int i, j = glGet_ret_count (pname);
|
|
jwzgles_glGetFloatv (pname, m);
|
|
for (i = 0; i < j; i++)
|
|
params[i] = m[i];
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glGetIntegerv (GLenum pname, GLint *params)
|
|
{
|
|
GLfloat m[16];
|
|
int i, j = glGet_ret_count (pname);
|
|
jwzgles_glGetFloatv (pname, m);
|
|
for (i = 0; i < j; i++)
|
|
params[i] = m[i];
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glGetBooleanv (GLenum pname, GLboolean *params)
|
|
{
|
|
GLfloat m[16];
|
|
int i, j = glGet_ret_count (pname);
|
|
jwzgles_glGetFloatv (pname, m);
|
|
for (i = 0; i < j; i++)
|
|
params[i] = (m[i] != 0.0);
|
|
}
|
|
|
|
|
|
const char *
|
|
jwzgles_gluErrorString (GLenum error)
|
|
{
|
|
static char s[20];
|
|
sprintf (s, "0x%lX", (unsigned long) error);
|
|
return s;
|
|
}
|
|
|
|
|
|
/* These four *Pointer calls (plus glBindBuffer and glBufferData) can
|
|
be included inside glNewList, but they actually execute immediately
|
|
anyway, because their data is recorded in the list by the
|
|
subsequently-recorded call to glDrawArrays. This is a little weird.
|
|
*/
|
|
void
|
|
jwzgles_glVertexPointer (GLuint size, GLuint type, GLuint stride,
|
|
const GLvoid *ptr)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG5 ("direct %-12s %d %s %d 0x%lX", "glVertexPointer",
|
|
size, mode_desc(type), stride, (unsigned long) ptr);
|
|
glVertexPointer (size, type, stride, ptr); /* the real one */
|
|
CHECK("glVertexPointer");
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glNormalPointer (GLuint type, GLuint stride, const GLvoid *ptr)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG4 ("direct %-12s %s %d 0x%lX", "glNormalPointer",
|
|
mode_desc(type), stride, (unsigned long) ptr);
|
|
glNormalPointer (type, stride, ptr); /* the real one */
|
|
CHECK("glNormalPointer");
|
|
}
|
|
|
|
void
|
|
jwzgles_glColorPointer (GLuint size, GLuint type, GLuint stride,
|
|
const GLvoid *ptr)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG5 ("direct %-12s %d %s %d 0x%lX", "glColorPointer",
|
|
size, mode_desc(type), stride, (unsigned long) ptr);
|
|
glColorPointer (size, type, stride, ptr); /* the real one */
|
|
CHECK("glColorPointer");
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexCoordPointer (GLuint size, GLuint type, GLuint stride,
|
|
const GLvoid *ptr)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG5 ("direct %-12s %d %s %d 0x%lX", "glTexCoordPointer",
|
|
size, mode_desc(type), stride, (unsigned long) ptr);
|
|
glTexCoordPointer (size, type, stride, ptr); /* the real one */
|
|
CHECK("glTexCoordPointer");
|
|
}
|
|
|
|
void
|
|
jwzgles_glBindBuffer (GLuint target, GLuint buffer)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG3 ("direct %-12s %s %d", "glBindBuffer", mode_desc(target), buffer);
|
|
glBindBuffer (target, buffer); /* the real one */
|
|
CHECK("glBindBuffer");
|
|
}
|
|
|
|
void
|
|
jwzgles_glBufferData (GLenum target, GLsizeiptr size, const void *data,
|
|
GLenum usage)
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG5 ("direct %-12s %s %ld 0x%lX %s", "glBufferData",
|
|
mode_desc(target), size, (unsigned long) data, mode_desc(usage));
|
|
glBufferData (target, size, data, usage); /* the real one */
|
|
CHECK("glBufferData");
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glTexParameterf (GLuint target, GLuint pname, GLfloat param)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glTexParameterf not allowed inside glBegin");
|
|
|
|
/* We don't *really* implement mipmaps, so just turn this off. */
|
|
if (param == GL_LINEAR_MIPMAP_LINEAR) param = GL_LINEAR;
|
|
if (param == GL_NEAREST_MIPMAP_LINEAR) param = GL_LINEAR;
|
|
if (param == GL_LINEAR_MIPMAP_NEAREST) param = GL_NEAREST;
|
|
if (param == GL_NEAREST_MIPMAP_NEAREST) param = GL_NEAREST;
|
|
|
|
/* We implement 1D textures as 2D textures. */
|
|
if (target == GL_TEXTURE_1D) target = GL_TEXTURE_2D;
|
|
|
|
/* Apparently this is another invalid enum. Just ignore it. */
|
|
if ((pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T) &&
|
|
param == GL_CLAMP)
|
|
return;
|
|
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[3];
|
|
vv[0].i = target;
|
|
vv[1].i = pname;
|
|
vv[2].f = param;
|
|
list_push ("glTexParameterf", (list_fn_cb) &jwzgles_glTexParameterf,
|
|
PROTO_IIF, vv);
|
|
}
|
|
else
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG4 ("direct %-12s %s %s %7.3f", "glTexParameterf",
|
|
mode_desc(target), mode_desc(pname), param);
|
|
glTexParameterf (target, pname, param); /* the real one */
|
|
CHECK("glTexParameterf");
|
|
}
|
|
}
|
|
|
|
void
|
|
jwzgles_glTexParameteri (GLuint target, GLuint pname, GLuint param)
|
|
{
|
|
jwzgles_glTexParameterf (target, pname, param);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glBindTexture (GLuint target, GLuint texture)
|
|
{
|
|
Assert (!state->compiling_verts,
|
|
"glBindTexture not allowed inside glBegin");
|
|
|
|
/* We implement 1D textures as 2D textures. */
|
|
if (target == GL_TEXTURE_1D) target = GL_TEXTURE_2D;
|
|
|
|
if (state->compiling_list)
|
|
{
|
|
void_int vv[2];
|
|
vv[0].i = target;
|
|
vv[1].i = texture;
|
|
list_push ("glBindTexture", (list_fn_cb) &jwzgles_glBindTexture,
|
|
PROTO_II, vv);
|
|
}
|
|
|
|
/* Do it immediately as well, for generate_texture_coords */
|
|
/* else */
|
|
{
|
|
if (! state->replaying_list)
|
|
LOG3 ("direct %-12s %s %d", "glBindTexture",
|
|
mode_desc(target), texture);
|
|
glBindTexture (target, texture); /* the real one */
|
|
CHECK("glBindTexture");
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* Matrix functions, mostly cribbed from Mesa.
|
|
*/
|
|
|
|
void
|
|
jwzgles_glFrustum (GLfloat left, GLfloat right,
|
|
GLfloat bottom, GLfloat top,
|
|
GLfloat near, GLfloat far)
|
|
{
|
|
GLfloat m[16];
|
|
GLfloat x = (2 * near) / (right-left);
|
|
GLfloat y = (2 * near) / (top - bottom);
|
|
GLfloat a = (right + left) / (right - left);
|
|
GLfloat b = (top + bottom) / (top - bottom);
|
|
GLfloat c = -(far + near) / (far - near);
|
|
GLfloat d = -(2 * far * near) / (far - near);
|
|
|
|
# define M(X,Y) m[Y * 4 + X]
|
|
M(0,0) = x; M(0,1) = 0; M(0,2) = a; M(0,3) = 0;
|
|
M(1,0) = 0; M(1,1) = y; M(1,2) = b; M(1,3) = 0;
|
|
M(2,0) = 0; M(2,1) = 0; M(2,2) = c; M(2,3) = d;
|
|
M(3,0) = 0; M(3,1) = 0; M(3,2) = -1; M(3,3) = 0;
|
|
# undef M
|
|
|
|
jwzgles_glMultMatrixf (m);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_glOrtho (GLfloat left, GLfloat right,
|
|
GLfloat bottom, GLfloat top,
|
|
GLfloat near, GLfloat far)
|
|
{
|
|
GLfloat m[16];
|
|
GLfloat a = 2 / (right - left);
|
|
GLfloat b = -(right + left) / (right - left);
|
|
GLfloat c = 2 / (top - bottom);
|
|
GLfloat d = -(top + bottom) / (top - bottom);
|
|
GLfloat e = -2 / (far - near);
|
|
GLfloat f = -(far + near) / (far - near);
|
|
|
|
# define M(X,Y) m[Y * 4 + X]
|
|
M(0,0) = a; M(0,1) = 0; M(0,2) = 0; M(0,3) = b;
|
|
M(1,0) = 0; M(1,1) = c; M(1,2) = 0; M(1,3) = d;
|
|
M(2,0) = 0; M(2,1) = 0; M(2,2) = e; M(2,3) = f;
|
|
M(3,0) = 0; M(3,1) = 0; M(3,2) = 0; M(3,3) = 1;
|
|
# undef M
|
|
|
|
jwzgles_glMultMatrixf (m);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_gluPerspective (GLdouble fovy, GLdouble aspect,
|
|
GLdouble near, GLdouble far)
|
|
{
|
|
GLfloat m[16];
|
|
double si, co, dz;
|
|
double rad = fovy / 2 * M_PI / 180;
|
|
double a, b, c, d;
|
|
|
|
dz = far - near;
|
|
si = sin(rad);
|
|
if (dz == 0 || si == 0 || aspect == 0)
|
|
return;
|
|
co = cos(rad) / si;
|
|
|
|
a = co / aspect;
|
|
b = co;
|
|
c = -(far + near) / dz;
|
|
d = -2 * near * far / dz;
|
|
|
|
# define M(X,Y) m[Y * 4 + X]
|
|
M(0,0) = a; M(0,1) = 0; M(0,2) = 0; M(0,3) = 0;
|
|
M(1,0) = 0; M(1,1) = b; M(1,2) = 0; M(1,3) = 0;
|
|
M(2,0) = 0; M(2,1) = 0; M(2,2) = c; M(2,3) = d;
|
|
M(3,0) = 0; M(3,1) = 0; M(3,2) = -1; M(3,3) = 0;
|
|
# undef M
|
|
|
|
jwzgles_glMultMatrixf (m);
|
|
}
|
|
|
|
|
|
void
|
|
jwzgles_gluLookAt (GLfloat eyex, GLfloat eyey, GLfloat eyez,
|
|
GLfloat centerx, GLfloat centery, GLfloat centerz,
|
|
GLfloat upx, GLfloat upy, GLfloat upz)
|
|
{
|
|
GLfloat m[16];
|
|
GLfloat x[3], y[3], z[3];
|
|
GLfloat mag;
|
|
|
|
/* Make rotation matrix */
|
|
|
|
/* Z vector */
|
|
z[0] = eyex - centerx;
|
|
z[1] = eyey - centery;
|
|
z[2] = eyez - centerz;
|
|
mag = sqrt(z[0] * z[0] + z[1] * z[1] + z[2] * z[2]);
|
|
if (mag) { /* mpichler, 19950515 */
|
|
z[0] /= mag;
|
|
z[1] /= mag;
|
|
z[2] /= mag;
|
|
}
|
|
|
|
/* Y vector */
|
|
y[0] = upx;
|
|
y[1] = upy;
|
|
y[2] = upz;
|
|
|
|
/* X vector = Y cross Z */
|
|
x[0] = y[1] * z[2] - y[2] * z[1];
|
|
x[1] = -y[0] * z[2] + y[2] * z[0];
|
|
x[2] = y[0] * z[1] - y[1] * z[0];
|
|
|
|
/* Recompute Y = Z cross X */
|
|
y[0] = z[1] * x[2] - z[2] * x[1];
|
|
y[1] = -z[0] * x[2] + z[2] * x[0];
|
|
y[2] = z[0] * x[1] - z[1] * x[0];
|
|
|
|
/* mpichler, 19950515 */
|
|
/* cross product gives area of parallelogram, which is < 1.0 for
|
|
* non-perpendicular unit-length vectors; so normalize x, y here
|
|
*/
|
|
|
|
mag = sqrt(x[0] * x[0] + x[1] * x[1] + x[2] * x[2]);
|
|
if (mag) {
|
|
x[0] /= mag;
|
|
x[1] /= mag;
|
|
x[2] /= mag;
|
|
}
|
|
|
|
mag = sqrt(y[0] * y[0] + y[1] * y[1] + y[2] * y[2]);
|
|
if (mag) {
|
|
y[0] /= mag;
|
|
y[1] /= mag;
|
|
y[2] /= mag;
|
|
}
|
|
|
|
#define M(row,col) m[col*4+row]
|
|
M(0, 0) = x[0]; M(0, 1) = x[1]; M(0, 2) = x[2]; M(0, 3) = 0.0;
|
|
M(1, 0) = y[0]; M(1, 1) = y[1]; M(1, 2) = y[2]; M(1, 3) = 0.0;
|
|
M(2, 0) = z[0]; M(2, 1) = z[1]; M(2, 2) = z[2]; M(2, 3) = 0.0;
|
|
M(3, 0) = 0.0; M(3, 1) = 0.0; M(3, 2) = 0.0; M(3, 3) = 1.0;
|
|
#undef M
|
|
|
|
jwzgles_glMultMatrixf(m);
|
|
|
|
/* Translate Eye to Origin */
|
|
jwzgles_glTranslatef(-eyex, -eyey, -eyez);
|
|
}
|
|
|
|
|
|
static void __gluMultMatrixVecd (const GLdouble matrix[16],
|
|
const GLdouble in[4],
|
|
GLdouble out[4])
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<4; i++) {
|
|
out[i] =
|
|
in[0] * matrix[0*4+i] +
|
|
in[1] * matrix[1*4+i] +
|
|
in[2] * matrix[2*4+i] +
|
|
in[3] * matrix[3*4+i];
|
|
}
|
|
}
|
|
|
|
GLint
|
|
jwzgles_gluProject (GLdouble objx, GLdouble objy, GLdouble objz,
|
|
const GLdouble modelMatrix[16],
|
|
const GLdouble projMatrix[16],
|
|
const GLint viewport[4],
|
|
GLdouble *winx, GLdouble *winy, GLdouble *winz)
|
|
{
|
|
GLdouble in[4];
|
|
GLdouble out[4];
|
|
|
|
/* #### I suspect this is not working right. I was seeing crazy values
|
|
in lament.c. Maybe there's some float-vs-double confusion going on?
|
|
*/
|
|
|
|
in[0]=objx;
|
|
in[1]=objy;
|
|
in[2]=objz;
|
|
in[3]=1.0;
|
|
__gluMultMatrixVecd(modelMatrix, in, out);
|
|
__gluMultMatrixVecd(projMatrix, out, in);
|
|
if (in[3] == 0.0) return GL_FALSE;
|
|
in[0] /= in[3];
|
|
in[1] /= in[3];
|
|
in[2] /= in[3];
|
|
/* Map x, y and z to range 0-1 */
|
|
in[0] = in[0] * 0.5 + 0.5;
|
|
in[1] = in[1] * 0.5 + 0.5;
|
|
in[2] = in[2] * 0.5 + 0.5;
|
|
|
|
/* Map x,y to viewport */
|
|
in[0] = in[0] * viewport[2] + viewport[0];
|
|
in[1] = in[1] * viewport[3] + viewport[1];
|
|
|
|
*winx=in[0];
|
|
*winy=in[1];
|
|
*winz=in[2];
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
void jwzgles_glViewport (GLuint x, GLuint y, GLuint w, GLuint h)
|
|
{
|
|
# if TARGET_IPHONE_SIMULATOR
|
|
/* fprintf (stderr, "glViewport %dx%d\n", w, h); */
|
|
# endif
|
|
glViewport (x, y, w, h); /* the real one */
|
|
}
|
|
|
|
|
|
/* The following functions are present in both OpenGL 1.1 and in OpenGLES 1,
|
|
but are allowed within glNewList/glEndList, so we must wrap them to allow
|
|
them to either be recorded in lists, or run directly.
|
|
|
|
All this CPP obscenity is me screaming in rage at all the ways that C is
|
|
not Lisp, as all I want to do here is DEFADVICE.
|
|
*/
|
|
|
|
#define PROTO_V PROTO_VOID
|
|
#define TYPE_V GLuint
|
|
#define ARGS_V void
|
|
#define VARS_V /* */
|
|
#define LOGS_V "\n"
|
|
#define FILL_V /* */
|
|
|
|
#define TYPE_I GLuint
|
|
#define TYPE_II TYPE_I
|
|
#define TYPE_III TYPE_I
|
|
#define TYPE_IIII TYPE_I
|
|
#define ARGS_I TYPE_I a
|
|
#define ARGS_II TYPE_I a, TYPE_I b
|
|
#define ARGS_III TYPE_I a, TYPE_I b, TYPE_I c
|
|
#define ARGS_IIII TYPE_I a, TYPE_I b, TYPE_I c, TYPE_I d
|
|
#define LOGS_I "%s\n", mode_desc(a)
|
|
#define LOGS_II "%s %d\n", mode_desc(a), b
|
|
#define LOGS_III "%s %s %s\n", mode_desc(a), mode_desc(b), mode_desc(c)
|
|
#define LOGS_IIII "%d %d %d %d\n", a, b, c, d
|
|
#define VARS_I a
|
|
#define VARS_II a, b
|
|
#define VARS_III a, b, c
|
|
#define VARS_IIII a, b, c, d
|
|
#define FILL_I vv[0].i = a;
|
|
#define FILL_II vv[0].i = a; vv[1].i = b;
|
|
#define FILL_III vv[0].i = a; vv[1].i = b; vv[2].i = c;
|
|
#define FILL_IIII vv[0].i = a; vv[1].i = b; vv[2].i = c; vv[3].i = d;
|
|
|
|
#define TYPE_F GLfloat
|
|
#define TYPE_FF TYPE_F
|
|
#define TYPE_FFF TYPE_F
|
|
#define TYPE_FFFF TYPE_F
|
|
#define ARGS_F TYPE_F a
|
|
#define ARGS_FF TYPE_F a, TYPE_F b
|
|
#define ARGS_FFF TYPE_F a, TYPE_F b, TYPE_F c
|
|
#define ARGS_FFFF TYPE_F a, TYPE_F b, TYPE_F c, TYPE_F d
|
|
#define LOGS_F "%7.3f\n", a
|
|
#define LOGS_FF "%7.3f %7.3f\n", a, b
|
|
#define LOGS_FFF "%7.3f %7.3f %7.3f\n", a, b, c
|
|
#define LOGS_FFFF "%7.3f %7.3f %7.3f %7.3f\n", a, b, c, d
|
|
#define VARS_F VARS_I
|
|
#define VARS_FF VARS_II
|
|
#define VARS_FFF VARS_III
|
|
#define VARS_FFFF VARS_IIII
|
|
#define FILL_F vv[0].f = a;
|
|
#define FILL_FF vv[0].f = a; vv[1].f = b;
|
|
#define FILL_FFF vv[0].f = a; vv[1].f = b; vv[2].f = c;
|
|
#define FILL_FFFF vv[0].f = a; vv[1].f = b; vv[2].f = c; vv[3].f = d;
|
|
|
|
#define ARGS_IF TYPE_I a, TYPE_F b
|
|
#define VARS_IF VARS_II
|
|
#define LOGS_IF "%s %7.3f\n", mode_desc(a), b
|
|
#define FILL_IF vv[0].i = a; vv[1].f = b;
|
|
|
|
#define ARGS_IIF TYPE_I a, TYPE_I b, TYPE_F c
|
|
#define VARS_IIF VARS_III
|
|
#define LOGS_IIF "%s %s %7.3f\n", mode_desc(a), mode_desc(b), c
|
|
#define FILL_IIF vv[0].i = a; vv[1].i = b; vv[2].f = c;
|
|
|
|
#define TYPE_IV GLint
|
|
#define ARGS_IIV TYPE_I a, const TYPE_IV *b
|
|
#define VARS_IIV VARS_II
|
|
#define LOGS_IIV "%s %d %d %d %d\n", mode_desc(a), b[0], b[1], b[2], b[3]
|
|
#define FILL_IIV vv[0].i = a; \
|
|
vv[1].i = b[0]; vv[2].i = b[1]; \
|
|
vv[3].i = b[2]; vv[4].i = b[3];
|
|
|
|
#define ARGS_IFV TYPE_I a, const TYPE_F *b
|
|
#define VARS_IFV VARS_II
|
|
#define LOGS_IFV "%s %7.3f %7.3f %7.3f %7.3f\n", mode_desc(a), \
|
|
b[0], b[1], b[2], b[3]
|
|
#define FILL_IFV vv[0].i = a; \
|
|
vv[1].f = b[0]; vv[2].f = b[1]; \
|
|
vv[3].f = b[2]; vv[4].f = b[3];
|
|
|
|
#define ARGS_IIIV TYPE_I a, TYPE_I b, const TYPE_IV *c
|
|
#define VARS_IIIV VARS_III
|
|
#define LOGS_IIIV "%s %-8s %3d %3d %3d %3d\n", mode_desc(a), mode_desc(b), \
|
|
c[0], c[1], c[2], c[3]
|
|
#define FILL_IIIV vv[0].i = a; vv[1].i = b; \
|
|
vv[2].i = c[0]; vv[3].i = c[1]; \
|
|
vv[4].i = c[2]; vv[5].i = c[3];
|
|
|
|
#define ARGS_IIFV TYPE_I a, TYPE_I b, const TYPE_F *c
|
|
#define VARS_IIFV VARS_III
|
|
#define LOGS_IIFV "%s %-8s %7.3f %7.3f %7.3f %7.3f\n", \
|
|
mode_desc(a), mode_desc(b), \
|
|
c[0], c[1], c[2], c[3]
|
|
#define FILL_IIFV vv[0].i = a; vv[1].i = b; \
|
|
vv[2].f = c[0]; vv[3].f = c[1]; \
|
|
vv[4].f = c[2]; vv[5].f = c[3];
|
|
|
|
#ifdef DEBUG
|
|
# define WLOG(NAME,ARGS) \
|
|
fprintf (stderr, "jwzgles: direct %-12s ", NAME); \
|
|
fprintf (stderr, ARGS)
|
|
#else
|
|
# define WLOG(NAME,ARGS) /* */
|
|
#endif
|
|
|
|
#define WRAP(NAME,SIG) \
|
|
void jwzgles_##NAME (ARGS_##SIG) \
|
|
{ \
|
|
Assert (!state->compiling_verts, \
|
|
STRINGIFY(NAME) " not allowed inside glBegin"); \
|
|
if (state->compiling_list) { \
|
|
void_int vv[10]; \
|
|
FILL_##SIG \
|
|
list_push (STRINGIFY(NAME), (list_fn_cb) &jwzgles_##NAME, \
|
|
PROTO_##SIG, vv); \
|
|
} else { \
|
|
if (! state->replaying_list) { \
|
|
WLOG (STRINGIFY(NAME), LOGS_##SIG); \
|
|
} \
|
|
NAME (VARS_##SIG); \
|
|
CHECK(STRINGIFY(NAME)); \
|
|
} \
|
|
}
|
|
|
|
WRAP (glActiveTexture, I)
|
|
WRAP (glAlphaFunc, IF)
|
|
WRAP (glBlendFunc, II)
|
|
WRAP (glClear, I)
|
|
WRAP (glClearColor, FFFF)
|
|
WRAP (glClearStencil, I)
|
|
WRAP (glColorMask, IIII)
|
|
WRAP (glCullFace, I)
|
|
WRAP (glDepthFunc, I)
|
|
WRAP (glDepthMask, I)
|
|
WRAP (glFinish, V)
|
|
WRAP (glFlush, V)
|
|
WRAP (glFogf, IF)
|
|
WRAP (glFogfv, IFV)
|
|
WRAP (glFrontFace, I)
|
|
WRAP (glHint, II)
|
|
WRAP (glLightModelf, IF)
|
|
WRAP (glLightModelfv, IFV)
|
|
WRAP (glLightf, IIF)
|
|
WRAP (glLightfv, IIFV)
|
|
WRAP (glLineWidth, F)
|
|
WRAP (glLoadIdentity, V)
|
|
WRAP (glLogicOp, I)
|
|
WRAP (glMatrixMode, I)
|
|
WRAP(glPixelStorei, II)
|
|
WRAP (glPointSize, F)
|
|
WRAP (glPolygonOffset, FF)
|
|
WRAP (glPopMatrix, V)
|
|
WRAP (glPushMatrix, V)
|
|
WRAP (glRotatef, FFFF)
|
|
WRAP (glScalef, FFF)
|
|
WRAP (glScissor, IIII)
|
|
WRAP (glShadeModel, I)
|
|
WRAP (glStencilFunc, III)
|
|
WRAP (glStencilMask, I)
|
|
WRAP (glStencilOp, III)
|
|
WRAP (glTexEnvf, IIF)
|
|
WRAP (glTexEnvi, III)
|
|
WRAP (glTranslatef, FFF)
|
|
#undef TYPE_IV
|
|
#define TYPE_IV GLuint
|
|
WRAP (glDeleteTextures, IIV)
|
|
|
|
|
|
#endif /* HAVE_JWZGLES - whole file */
|