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https://github.com/ZDoom/raze-gles.git
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718112a8fe
Currently none of these is being used, but eventually they will, once more code gets ported over. So it's better to have them right away and avoid editing the project file too much, only to revert that later.
43 lines
1,000 B
C
43 lines
1,000 B
C
// Library configuration. Modify this file as necessary.
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#ifndef BLARGG_CONFIG_H
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#define BLARGG_CONFIG_H
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// Uncomment to use zlib for transparent decompression of gzipped files
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//#define HAVE_ZLIB_H
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// Uncomment and edit list to support only the listed game music types,
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// so that the others don't get linked in at all.
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/*
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#define GME_TYPE_LIST \
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gme_ay_type,\
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gme_gbs_type,\
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gme_gym_type,\
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gme_hes_type,\
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gme_kss_type,\
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gme_nsf_type,\
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gme_nsfe_type,\
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gme_sap_type,\
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gme_spc_type,\
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gme_vgm_type,\
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gme_vgz_type
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*/
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// Uncomment to enable platform-specific optimizations
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//#define BLARGG_NONPORTABLE 1
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// Uncomment to use faster, lower quality sound synthesis
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//#define BLIP_BUFFER_FAST 1
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// Uncomment if automatic byte-order determination doesn't work
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//#define BLARGG_BIG_ENDIAN 1
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// Uncomment if you get errors in the bool section of blargg_common.h
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//#define BLARGG_COMPILER_HAS_BOOL 1
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// Use standard config.h if present
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#endif
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