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ee63d2c070
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
77 lines
2.2 KiB
C
77 lines
2.2 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#ifndef mouse_h_
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#define mouse_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define LEFT_MOUSE 1
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#define RIGHT_MOUSE 2
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#define MIDDLE_MOUSE 4
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#define THUMB_MOUSE 8
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#define WHEELUP_MOUSE 16
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#define WHEELDOWN_MOUSE 32
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#define LEFT_MOUSE_PRESSED(button) (((button)&LEFT_MOUSE) != 0)
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#define RIGHT_MOUSE_PRESSED(button) (((button)&RIGHT_MOUSE) != 0)
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#define MIDDLE_MOUSE_PRESSED(button) (((button)&MIDDLE_MOUSE) != 0)
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#include "baselayer.h"
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static inline int32_t Mouse_Init(void)
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{
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mouseInit();
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return ((inputdevices & 2) == 2);
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}
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static inline void MOUSE_Shutdown(void) { mouseUninit(); }
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#if 0
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static inline void MOUSE_ShowCursor(void) {}
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static inline void MOUSE_HideCursor(void) {}
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#endif
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static inline int32_t MOUSE_GetButtons(void)
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{
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int32_t buttons;
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mouseReadButtons(&buttons);
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return buttons;
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}
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#define MOUSE_ClearButton(b) (g_mouseBits &= ~b)
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#define MOUSE_ClearAllButtons() g_mouseBits = 0
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#define MOUSE_GetDelta(x, y) mouseReadPos(x, y)
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#ifdef __cplusplus
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}
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#endif
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#endif /* __mouse_h */
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