raze-gles/polymer/eduke32/source/menus.c

5042 lines
170 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 1996, 2003 - 3D Realms Entertainment
Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements)
Copyright (C) 2004, 2007 - EDuke32 developers
This file is part of EDuke32
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//-------------------------------------------------------------------------
#include "duke3d.h"
#include "mouse.h"
#include "osd.h"
#include <sys/stat.h>
extern char inputloc;
extern int recfilep;
//extern char vgacompatible;
short globalskillsound=-1;
int probey=0;
static int lastsavehead=0,last_menu_pos=0,last_menu,sh,onbar,buttonstat,deletespot;
static int last_zero,last_fifty,last_onehundred,last_twoohtwo,last_threehundred = 0;
static char menunamecnt;
static CACHE1D_FIND_REC *finddirs=NULL, *findfiles=NULL, *finddirshigh=NULL, *findfileshigh=NULL;
static int numdirs=0, numfiles=0;
static int currentlist=0;
static int function, whichkey;
static int changesmade, newvidmode, curvidmode, newfullscreen;
static int vidsets[16] = { -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 };
static int curvidset, newvidset = 0;
static char *mousebuttonnames[] = { "Left", "Right", "Middle", "Thumb", "Wheel Up", "Wheel Down" };
extern int voting;
void cmenu(int cm)
{
current_menu = cm;
if ((cm >= 1000 && cm <= 1009))
return;
if (cm == 0)
probey = last_zero;
else if (cm == 50)
probey = last_fifty;
else if (cm == 100)
probey = last_onehundred;
else if (cm == 202)
probey = last_twoohtwo;
else if (cm >= 300 && cm < 400)
probey = last_threehundred;
else if (cm == 110)
probey = 1;
else probey = 0;
lastsavehead = -1;
}
#if 0
void savetemp(char *fn,int daptr,int dasiz)
{
FILE *fp;
if ((fp = fopen(fn,"wb")) == (FILE *)NULL)
return;
fwrite((char *)daptr,dasiz,1,fp);
fclose(fp);
}
#endif
#define LMB (buttonstat&1)
#define RMB (buttonstat&2)
#define WHEELUP (buttonstat&16)
#define WHEELDOWN (buttonstat&32)
static ControlInfo minfo;
static short mi, mii;
static int probe_(int type,int x,int y,int i,int n)
{
short centre, s;
s = 1+(CONTROL_GetMouseSensitivity()>>4);
{
CONTROL_GetInput(&minfo);
mi += (minfo.dpitch+minfo.dz);
mii += minfo.dyaw;
}
if (x == (320>>1))
centre = 320>>2;
else centre = 0;
if (!buttonstat || buttonstat == 16 || buttonstat == 32)
{
if (KB_KeyPressed(sc_UpArrow) || KB_KeyPressed(sc_PgUp) || KB_KeyPressed(sc_kpad_8) || mi < -8192 || WHEELUP)
{
mi = mii = 0;
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_kpad_8);
KB_ClearKeyDown(sc_PgUp);
MOUSE_ClearButton(WHEELUP_MOUSE);
sound(KICK_HIT);
probey--;
if (probey < 0) probey = n-1;
}
if (KB_KeyPressed(sc_DownArrow) || KB_KeyPressed(sc_PgDn) || KB_KeyPressed(sc_kpad_2) || mi > 8192 || WHEELDOWN)
{
mi = mii = 0;
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_PgDn);
MOUSE_ClearButton(WHEELDOWN_MOUSE);
sound(KICK_HIT);
probey++;
}
}
if (probey >= n)
probey = 0;
if (centre)
{
// rotatesprite(((320>>1)+(centre)+54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
// rotatesprite(((320>>1)-(centre)-54)<<16,(y+(probey*i)-4)<<16,65536L,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
rotatesprite(((320>>1)+(centre>>1)+70)<<16,(y+(probey*i)-4)<<16,65536L>>type,0,SPINNINGNUKEICON+6-((6+(totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
rotatesprite(((320>>1)-(centre>>1)-70)<<16,(y+(probey*i)-4)<<16,65536L>>type,0,SPINNINGNUKEICON+((totalclock>>3)%7),sh,0,10,0,0,xdim-1,ydim-1);
}
else
rotatesprite((x<<16)-((tilesizx[BIGFNTCURSOR]-4)<<(16-type)),(y+(probey*i)-(4>>type))<<16,65536L>>type,0,SPINNINGNUKEICON+(((totalclock>>3))%7),sh,0,10,0,0,xdim-1,ydim-1);
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Enter) || (LMB && !onbar))
{
if (current_menu != 110)
sound(PISTOL_BODYHIT);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_Space);
KB_ClearKeyDown(sc_kpad_Enter);
MOUSE_ClearButton(LEFT_MOUSE);
return(probey);
}
else if (KB_KeyPressed(sc_Escape) || (RMB))
{
onbar = 0;
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
MOUSE_ClearButton(RIGHT_MOUSE);
return(-1);
}
else
{
if (onbar == 0) return(-probey-2);
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && (WHEELUP || mii < -256)))
return(probey);
else if (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && (WHEELDOWN || mii > 256)))
return(probey);
return(-probey-2);
}
}
static inline int probe(int x,int y,int i,int n)
{
return probe_(0,x,y,i,n);
}
static inline int probesm(int x,int y,int i,int n)
{
return probe_(1,x,y,i,n);
}
static int menutext_(int x,int y,short s,short p,char *t)
{
short i, ac, centre;
y -= 12;
i = centre = 0;
if (x == (320>>1))
{
while (*(t+i))
{
if (*(t+i) == ' ')
{
centre += 5;
i++;
continue;
}
ac = 0;
if (*(t+i) >= '0' && *(t+i) <= '9')
ac = *(t+i) - '0' + BIGALPHANUM-10;
else if (*(t+i) >= 'a' && *(t+i) <= 'z')
ac = toupper(*(t+i)) - 'A' + BIGALPHANUM;
else if (*(t+i) >= 'A' && *(t+i) <= 'Z')
ac = *(t+i) - 'A' + BIGALPHANUM;
else switch (*(t+i))
{
case '-':
ac = BIGALPHANUM-11;
break;
case '.':
ac = BIGPERIOD;
break;
case '\'':
ac = BIGAPPOS;
break;
case ',':
ac = BIGCOMMA;
break;
case '!':
ac = BIGX;
break;
case '?':
ac = BIGQ;
break;
case ';':
ac = BIGSEMI;
break;
case ':':
ac = BIGSEMI;
break;
default:
centre += 5;
i++;
continue;
}
centre += tilesizx[ac]-1;
i++;
}
}
if (centre)
x = (320-centre-10)>>1;
while (*t)
{
if (*t == ' ')
{
x+=5;
t++;
continue;
}
ac = 0;
if (*t >= '0' && *t <= '9')
ac = *t - '0' + BIGALPHANUM-10;
else if (*t >= 'a' && *t <= 'z')
ac = toupper(*t) - 'A' + BIGALPHANUM;
else if (*t >= 'A' && *t <= 'Z')
ac = *t - 'A' + BIGALPHANUM;
else switch (*t)
{
case '-':
ac = BIGALPHANUM-11;
break;
case '.':
ac = BIGPERIOD;
break;
case ',':
ac = BIGCOMMA;
break;
case '!':
ac = BIGX;
break;
case '\'':
ac = BIGAPPOS;
break;
case '?':
ac = BIGQ;
break;
case ';':
ac = BIGSEMI;
break;
case ':':
ac = BIGCOLIN;
break;
default:
x += 5;
t++;
continue;
}
rotatesprite(x<<16,y<<16,65536L,0,ac,s,p,10+16,0,0,xdim-1,ydim-1);
x += tilesizx[ac];
t++;
}
return (x);
}
inline int menutext(int x,int y,int s,int p,const char *t)
{
return(menutext_(x,y,s,p,(char *)stripcolorcodes(t)));
}
static void bar_(int type, int x,int y,short *p,int dainc,int damodify,int s, int pa)
{
short xloc;
char rev;
if (dainc < 0)
{
dainc = -dainc;
rev = 1;
}
else rev = 0;
y-=2;
if (damodify)
{
if (rev == 0)
{
if (*p > 0 && (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && (WHEELUP || mii < -256)))) // && onbar) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
MOUSE_ClearButton(WHEELUP_MOUSE);
mii = 0;
*p -= dainc;
if (*p < 0)
*p = 0;
sound(KICK_HIT);
}
if (*p < 63 && (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && (WHEELDOWN || mii > 256)))) //&& onbar) )
{
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
MOUSE_ClearButton(WHEELDOWN_MOUSE);
mii = 0;
*p += dainc;
if (*p > 63)
*p = 63;
sound(KICK_HIT);
}
}
else
{
if (*p > 0 && (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && minfo.dyaw > 256))) //&& onbar) )
{
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
*p -= dainc;
if (*p < 0)
*p = 0;
sound(KICK_HIT);
}
if (*p < 64 && (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && minfo.dyaw < -256))) // && onbar) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
*p += dainc;
if (*p > 64)
*p = 64;
sound(KICK_HIT);
}
}
}
xloc = *p;
rotatesprite((x<<16)+(22<<(16-type)),(y<<16)-(3<<(16-type)),65536L>>type,0,SLIDEBAR,s,pa,10,0,0,xdim-1,ydim-1);
if (rev == 0)
rotatesprite((x<<16)+((xloc+1)<<(16-type)),(y<<16)+(1<<(16-type)),65536L>>type,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1);
else
rotatesprite((x<<16)+((65-xloc)<<(16-type)),(y<<16)+(1<<(16-type)),65536L>>type,0,SLIDEBAR+1,s,pa,10,0,0,xdim-1,ydim-1);
}
static inline void bar(int x,int y,short *p,int dainc,int damodify,int s, int pa)
{
bar_(0,x,y,p,dainc,damodify,s,pa);
}
static inline void barsm(int x,int y,short *p,int dainc,int damodify,int s, int pa)
{
bar_(1,x,y,p,dainc,damodify,s,pa);
}
static void modval(int min, int max,int *p,int dainc,int damodify)
{
char rev;
if (dainc < 0)
{
dainc = -dainc;
rev = 1;
}
else rev = 0;
if (damodify)
{
if (rev == 0)
{
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && minfo.dyaw < -256)) // && onbar) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
*p -= dainc;
if (*p < min)
{
*p = max;
if (damodify == 2)
*p = min;
}
sound(PISTOL_BODYHIT);
}
if (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && minfo.dyaw > 256)) //&& onbar) )
{
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
*p += dainc;
if (*p > max)
{
*p = min;
if (damodify == 2)
*p = max;
}
sound(PISTOL_BODYHIT);
}
}
else
{
if (KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && minfo.dyaw > 256)) //&& onbar ))
{
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
*p -= dainc;
if (*p < min)
{
*p = max;
if (damodify == 2)
*p = min;
}
sound(PISTOL_BODYHIT);
}
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && minfo.dyaw < -256)) // && onbar) )
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
*p += dainc;
if (*p > max)
{
*p = min;
if (damodify == 2)
*p = max;
}
sound(PISTOL_BODYHIT);
}
}
}
}
#define UNSELMENUSHADE 10
#define DISABLEDMENUSHADE 20
#define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):UNSELMENUSHADE
// #define MENUHIGHLIGHT(x) probey==x?-(sintable[(totalclock<<4)&2047]>>12):probey-x>=0?(probey-x)<<2:-((probey-x)<<2)
#define SHX(X) 0
// ((x==X)*(-sh))
#define PHX(X) 0
// ((x==X)?1:2)
#define MWIN(X) rotatesprite( 320<<15,200<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1)
#define MWINXY(X,OX,OY) rotatesprite( ( 320+(OX) )<<15, ( 200+(OY) )<<15,X,0,MENUSCREEN,-16,0,10+64,0,0,xdim-1,ydim-1)
extern int loadpheader(char spot,struct savehead *saveh);
static struct savehead savehead;
//static int32 volnum,levnum,plrskl,numplr;
//static char brdfn[BMAX_PATH];
int lastsavedpos = -1;
static void dispnames(void)
{
int x, c = 160;
c += 64;
for (x = 0;x <= 108;x += 12)
rotatesprite((c+91-64)<<16,(x+56)<<16,65536L,0,TEXTBOX,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(22<<16,97<<16,65536L,0,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(180<<16,97<<16,65536L,1024,WINDOWBORDER2,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(99<<16,50<<16,65536L,512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1);
rotatesprite(103<<16,144<<16,65536L,1024+512,WINDOWBORDER1,24,0,10,0,0,xdim-1,ydim-1);
for (x=0;x<=9;x++)
minitext(c,48+(12*x),ud.savegame[x],2,10+16);
}
static void clearfilenames(void)
{
klistfree(finddirs);
klistfree(findfiles);
finddirs = findfiles = NULL;
numfiles = numdirs = 0;
}
static int getfilenames(const char *path, char kind[])
{
CACHE1D_FIND_REC *r;
clearfilenames();
finddirs = klistpath(path,"*",CACHE1D_FIND_DIR);
findfiles = klistpath(path,kind,CACHE1D_FIND_FILE);
for (r = finddirs; r; r=r->next) numdirs++;
for (r = findfiles; r; r=r->next) numfiles++;
finddirshigh = finddirs;
findfileshigh = findfiles;
currentlist = 0;
if (findfileshigh) currentlist = 1;
return(0);
}
int quittimer = 0;
void check_player_color(int *color,int prev_color)
{
int i, disallowed[] = { 1, 2, 3, 4, 5, 6, 7, 8, 17, 18, 19, 20, 22 };
for (i=0;i<(signed)(sizeof(disallowed)/sizeof(disallowed[0]));i++)
{
while (*color == disallowed[i])
{
if (*color > prev_color)
(*color)++;
else (*color)--;
i=0;
}
}
}
void sendquit(void)
{
if (gamequit == 0 && (numplayers > 1))
{
if (g_player[myconnectindex].ps->gm&MODE_GAME)
{
gamequit = 1;
quittimer = totalclock+120;
}
else
{
int i;
tempbuf[0] = 254;
tempbuf[1] = myconnectindex;
for (i=connecthead;i >= 0;i=connectpoint2[i])
{
if (i != myconnectindex) sendpacket(i,tempbuf,2);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
gameexit(" ");
}
}
else if (numplayers < 2)
gameexit(" ");
if ((totalclock > quittimer) && (gamequit == 1))
gameexit("Timed out.");
}
void menus(void)
{
CACHE1D_FIND_REC *dir;
int c,x,i;
int l,m;
char *p = NULL;
getpackets();
{
if (buttonstat != 0 && !onbar)
{
x = MOUSE_GetButtons()<<3;
if (x) buttonstat = x<<3;
else buttonstat = 0;
}
else
buttonstat = MOUSE_GetButtons();
}
if ((g_player[myconnectindex].ps->gm&MODE_MENU) == 0)
{
walock[TILE_LOADSHOT] = 1;
return;
}
g_player[myconnectindex].ps->gm &= (0xff-MODE_TYPE);
g_player[myconnectindex].ps->fta = 0;
x = 0;
sh = 4-(sintable[(totalclock<<4)&2047]>>11);
if (bpp > 8)
{
int x,y,y1=0,y2=ydim;
for (y=y1;y<y2;y+=tilesizy[BIGHOLE])
for (x=0;x<xdim;x+=tilesizx[BIGHOLE])
rotatesprite(x<<16,y<<16,65536L,0,BIGHOLE,80,0,1+8+16,0,0,xdim-1,ydim-1);
}
if (!(current_menu >= 1000 && current_menu <= 2999 && current_menu >= 300 && current_menu <= 369))
vscrn();
if (KB_KeyPressed(sc_Q))
{
switch (current_menu)
{
case 102:
case 210:
case 360:
case 361:
case 362:
case 363:
case 364:
case 365:
case 366:
case 367:
case 368:
case 369:
case 500:
case 501:
case 502:
case 603:
case 10001:
case 20003:
case 20005:
break;
default:
if (current_menu >= 0)
{
last_menu = current_menu;
last_menu_pos = probey;
cmenu(502);
}
break;
}
}
switch (current_menu)
{
case 25000:
gametext(160,90,"SELECT A SAVE SPOT BEFORE",0,2+8+16);
gametext(160,90+9,"YOU QUICK RESTORE.",0,2+8+16);
x = probe(186,124,0,1);
if (x >= -1)
{
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
}
break;
case 20000:
x = probe(326,190,0,1);
gametext(160,50-8,"YOU ARE PLAYING THE SHAREWARE",0,2+8+16);
gametext(160,59-8,"VERSION OF DUKE NUKEM 3D. WHILE",0,2+8+16);
gametext(160,68-8,"THIS VERSION IS REALLY COOL, YOU",0,2+8+16);
gametext(160,77-8,"ARE MISSING OVER 75%% OF THE TOTAL",0,2+8+16);
gametext(160,86-8,"GAME, ALONG WITH OTHER GREAT EXTRAS",0,2+8+16);
gametext(160,95-8,"AND GAMES, WHICH YOU'LL GET WHEN",0,2+8+16);
gametext(160,104-8,"YOU ORDER THE COMPLETE VERSION AND",0,2+8+16);
gametext(160,113-8,"GET THE FINAL TWO EPISODES.",0,2+8+16);
gametext(160,113+8,"PLEASE READ THE 'HOW TO ORDER' ITEM",0,2+8+16);
gametext(160,122+8,"ON THE MAIN MENU IF YOU WISH TO",0,2+8+16);
gametext(160,131+8,"UPGRADE TO THE FULL REGISTERED",0,2+8+16);
gametext(160,140+8,"VERSION OF DUKE NUKEM 3D.",0,2+8+16);
gametext(160,149+16,"PRESS ANY KEY...",0,2+8+16);
if (x >= -1) cmenu(100);
break;
case 20001:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"NETWORK GAME");
x = probe(160,100-18,18,3);
if (x == -1) cmenu(0);
else if (x == 2) cmenu(20010);
else if (x == 1) cmenu(20020);
else if (x == 0) cmenu(20002);
menutext(160,100-18,MENUHIGHLIGHT(0),0,"PLAYER SETUP");
menutext(160,100,MENUHIGHLIGHT(1),0,"JOIN GAME");
menutext(160,100+18,MENUHIGHLIGHT(2),0,"HOST GAME");
break;
case 20002:
case 20003:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"PLAYER SETUP");
c = (320>>1)-120;
{
int io, ii, yy = 37, d=c+140, enabled;
char *opts[] =
{
"Name",
"-",
"Color",
"-",
"Team",
"-",
"-",
"Auto aim",
"Mouse aim",
"-",
"-",
"Switch weapon on pickup",
"Switch weapon when empty",
"-",
"-",
"Network packets/sec",
"-",
"-",
"Multiplayer macros",
NULL
};
x = ud.color;
if (probey == 2)
x = getteampal(ud.team);
rotatesprite((260)<<16,(24+(tilesizy[APLAYER]>>1))<<16,49152L,0,1441-((((4-(totalclock>>4)))&3)*5),0,x,10,0,0,xdim-1,ydim-1);
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
if (io <= probey) yy += 4;
continue;
}
if (io < probey) yy += 8;
io++;
}
if (current_menu == 20002)
{
x = probesm(c,yy+5,0,io);
if (x == -1)
{
cmenu(202);
probey = 3;
break;
}
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
continue;
enabled = 1;
switch (io)
{
case 0:
if (x == io)
{
strcpy(buf, myname);
inputloc = strlen(buf);
current_menu = 20003;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
}
break;
case 1:
i = ud.color;
if (x == io)
{
ud.color++;
if (ud.color > 23)
ud.color = 0;
check_player_color((int *)&ud.color,-1);
}
modval(0,23,(int *)&ud.color,1,probey==1);
check_player_color((int *)&ud.color,i);
if (ud.color != i)
updateplayer();
break;
case 2:
i = ud.team;
if (x == io)
{
ud.team++;
if (ud.team == 4)
ud.team = 0;
}
modval(0,3,(int *)&ud.team,1,probey==2);
if (ud.team != i)
updateplayer();
break;
case 3:
i = ud.config.AutoAim;
if (x == io)
ud.config.AutoAim = (ud.config.AutoAim == 2) ? 0 : ud.config.AutoAim+1;
modval(0,2,(int *)&ud.config.AutoAim,1,probey==3);
if (ud.config.AutoAim != i)
updateplayer();
break;
case 4:
i = ud.mouseaiming;
if (x == io)
ud.mouseaiming = !ud.mouseaiming;
modval(0,1,(int *)&ud.mouseaiming,1,probey==4);
if (ud.mouseaiming != i)
updateplayer();
break;
case 5:
i = 0;
if (ud.weaponswitch & 1)
i = 1;
if (x == io)
i = 1-i;
modval(0,1,(int *)&i,1,probey==5);
if ((ud.weaponswitch & 1 && !i) || (!(ud.weaponswitch & 1) && i))
{
ud.weaponswitch ^= 1;
updateplayer();
}
break;
case 6:
i = 0;
if (ud.weaponswitch & 2)
i = 1;
if (x == io)
i = 1-i;
modval(0,1,(int *)&i,1,probey==6);
if ((ud.weaponswitch & 2 && !i) || (!(ud.weaponswitch & 2) && i))
{
ud.weaponswitch ^= 2;
updateplayer();
}
break;
case 7:
if (x == io)
packetrate = min(max(((packetrate/50)*50)+50,50),1000);
modval(50,1000,(int *)&packetrate,10,probey==7?2:0);
break;
case 8:
if (x == io)
{
cmenu(20004);
}
break;
default:
break;
}
io++;
}
}
else
{
x = strget(d-50,37,buf,30,0);
while (Bstrlen(stripcolorcodes(buf)) > 10)
{
buf[Bstrlen(buf)-1] = '\0';
inputloc--;
}
if (x)
{
if (x == 1)
{
if (buf[0] && Bstrcmp(myname,buf))
{
Bstrcpy(myname,buf);
updateplayer();
}
// send name update
}
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
current_menu = 20002;
}
}
yy = 37;
{
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
yy += 4;
continue;
}
enabled = 1;
switch (io)
{
case 0:
if (current_menu == 20002)
{
gametext(d-50,yy,myname,MENUHIGHLIGHT(io),2+8+16);
}
break;
case 1:
{
char *s[] = { "Auto","","","","","","","","","Blue","Red","Green","Gray","Dark gray","Dark green","Brown",
"Dark blue","","","","","Bright red","","Yellow","",""
};
gametext(d-50,yy,s[ud.color],MENUHIGHLIGHT(io),2+8+16);
}
break;
case 2:
{
char *s[] = { "Blue", "Red", "Green", "Gray" };
gametext(d-50,yy,s[ud.team],MENUHIGHLIGHT(io),2+8+16);
}
break;
case 3:
{
char *s[] = { "Off", "All weapons", "Hitscan only" };
gametext(d-50,yy,s[ud.config.AutoAim],MENUHIGHLIGHT(io),2+8+16);
}
break;
case 4:
gametext(d-50,yy,ud.mouseaiming?"Hold button":"Toggle on/off",MENUHIGHLIGHT(io),2+8+16);
break;
case 5:
gametext(d+70,yy,ud.weaponswitch&1?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
case 6:
gametext(d+70,yy,ud.weaponswitch&2?"On":"Off",MENUHIGHLIGHT(io),2+8+16);
break;
case 7:
Bsprintf(tempbuf,"%d",packetrate);
gametext(d+70,yy,tempbuf,MENUHIGHLIGHT(io),2+8+16);
break;
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
}
break;
}
case 20004:
case 20005:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"MULTIPLAYER MACROS");
if (current_menu == 20004)
{
x = probesm(24,45,8,10);
if (x == -1)
{
cmenu(20002);
probey = 8;
}
else if (x >= 0 && x <= 9)
{
strcpy(buf, ud.ridecule[x]);
inputloc = strlen(buf);
last_menu_pos = probey;
current_menu = 20005;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
}
}
else
{
x = strget(26,40+(8*probey),buf,34,0);
if (x)
{
if (x == 1)
{
Bstrcpy(ud.ridecule[last_menu_pos],buf);
}
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
current_menu = 20004;
}
}
for (i=0;i<10;i++)
{
if (current_menu == 20005 && i == last_menu_pos) continue;
gametextpal(26,40+(i<<3),ud.ridecule[i],MENUHIGHLIGHT(i),0);
}
gametext(160,144,"ACTIVATE IN-GAME WITH SHIFT-F#",0,2+8+16);
break;
#if 0
case 20010:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"HOST NETWORK GAME");
x = probe(46,50,80,2);
if (x == -1)
{
cmenu(20001);
probey = 2;
}
else if (x == 0) cmenu(20011);
menutext(40,50,0,0, "GAME OPTIONS");
minitext(90,60, "GAME TYPE" ,2,26);
minitext(90,60+8, "EPISODE" ,2,26);
minitext(90,60+8+8, "LEVEL" ,2,26);
minitext(90,60+8+8+8, "MONSTERS" ,2,26);
if (ud.m_coop == 0)
minitext(90,60+8+8+8+8, "MARKERS" ,2,26);
else if (ud.m_coop == 1)
minitext(90,60+8+8+8+8, "FRIENDLY FIRE",2,26);
minitext(90,60+8+8+8+8+8, "USER MAP" ,2,26);
gametext(90+60,60,gametype_names[ud.m_coop],0,26);
minitext(90+60,60+8, volume_names[ud.m_volume_number],0,26);
minitext(90+60,60+8+8, level_names[MAXLEVELS*ud.m_volume_number+ud.m_level_number],0,26);
if (ud.m_monsters_off == 0 || ud.m_player_skill > 0)
minitext(90+60,60+8+8+8, skill_names[ud.m_player_skill],0,26);
else minitext(90+60,60+8+8+8, "NONE",0,28);
if (ud.m_coop == 0)
{
if (ud.m_marker) minitext(90+60,60+8+8+8+8,"ON",0,26);
else minitext(90+60,60+8+8+8+8,"OFF",0,26);
}
else if (ud.m_coop == 1)
{
if (ud.m_ffire) minitext(90+60,60+8+8+8+8,"ON",0,26);
else minitext(90+60,60+8+8+8+8,"OFF",0,26);
}
menutext(40,50+80,0,0,"LAUNCH GAME");
break;
case 20011:
c = (320>>1) - 120;
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"NET GAME OPTIONS");
x = probe(c,57-8,16,8);
switch (x)
{
case -1:
cmenu(20010);
break;
case 0:
ud.m_coop++;
if (ud.m_coop == 3) ud.m_coop = 0;
break;
case 1:
if (!VOLUMEONE)
{
ud.m_volume_number++;
if (ud.m_volume_number == num_volumes) ud.m_volume_number = 0;
if (ud.m_volume_number == 0 && ud.m_level_number > 6)
ud.m_level_number = 0;
if (ud.m_level_number > 10) ud.m_level_number = 0;
}
break;
case 2:
ud.m_level_number++;
if (!VOLUMEONE)
{
if (ud.m_volume_number == 0 && ud.m_level_number > 6)
ud.m_level_number = 0;
}
else
{
if (ud.m_volume_number == 0 && ud.m_level_number > 5)
ud.m_level_number = 0;
}
if (ud.m_level_number > 10) ud.m_level_number = 0;
break;
case 3:
if (ud.m_monsters_off == 1 && ud.m_player_skill > 0)
ud.m_monsters_off = 0;
if (ud.m_monsters_off == 0)
{
ud.m_player_skill++;
if (ud.m_player_skill > 3)
{
ud.m_player_skill = 0;
ud.m_monsters_off = 1;
}
}
else ud.m_monsters_off = 0;
break;
case 4:
if (ud.m_coop == 0)
ud.m_marker = !ud.m_marker;
break;
case 5:
if (ud.m_coop == 1)
ud.m_ffire = !ud.m_ffire;
break;
case 6:
// pick the user map
break;
case 7:
cmenu(20010);
break;
}
c += 40;
// if(ud.m_coop==1) gametext(c+70,57-7-9,"COOPERATIVE PLAY",0,2+8+16);
// else if(ud.m_coop==2) gametext(c+70,57-7-9,"DUKEMATCH (NO SPAWN)",0,2+8+16);
// else gametext(c+70,57-7-9,"DUKEMATCH (SPAWN)",0,2+8+16);
gametext(c+70,57-7-9,gametype_names[ud.m_coop],0,26);
gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],0,2+8+16);
gametext(c+70,57+16+16-7-9,&level_names[MAXLEVELS*ud.m_volume_number+ud.m_level_number][0],0,2+8+16);
if (ud.m_monsters_off == 0 || ud.m_player_skill > 0)
gametext(c+70,57+16+16+16-7-9,skill_names[ud.m_player_skill],0,2+8+16);
else gametext(c+70,57+16+16+16-7-9,"NONE",0,2+8+16);
if (ud.m_coop == 0)
{
if (ud.m_marker)
gametext(c+70,57+16+16+16+16-7-9,"ON",0,2+8+16);
else gametext(c+70,57+16+16+16+16-7-9,"OFF",0,2+8+16);
}
if (ud.m_coop == 1)
{
if (ud.m_ffire)
gametext(c+70,57+16+16+16+16+16-7-9,"ON",0,2+8+16);
else gametext(c+70,57+16+16+16+16+16-7-9,"OFF",0,2+8+16);
}
c -= 44;
menutext(c,57-9,MENUHIGHLIGHT(0),PHX(-2),"GAME TYPE");
sprintf(tempbuf,"EPISODE %d",ud.m_volume_number+1);
menutext(c,57+16-9,MENUHIGHLIGHT(1),PHX(-3),tempbuf);
sprintf(tempbuf,"LEVEL %d",ud.m_level_number+1);
menutext(c,57+16+16-9,MENUHIGHLIGHT(2),PHX(-4),tempbuf);
menutext(c,57+16+16+16-9,MENUHIGHLIGHT(3),PHX(-5),"MONSTERS");
if (ud.m_coop == 0)
menutext(c,57+16+16+16+16-9,MENUHIGHLIGHT(4),PHX(-6),"MARKERS");
else
menutext(c,57+16+16+16+16-9,MENUHIGHLIGHT(4),1,"MARKERS");
if (ud.m_coop == 1)
menutext(c,57+16+16+16+16+16-9,MENUHIGHLIGHT(5),PHX(-6),"FR. FIRE");
else menutext(c,57+16+16+16+16+16-9,MENUHIGHLIGHT(5),1,"FR. FIRE");
if (VOLUMEALL)
{
menutext(c,57+16+16+16+16+16+16-9,MENUHIGHLIGHT(6),boardfilename[0] == 0,"USER MAP");
if (boardfilename[0] != 0)
gametext(c+70+44,57+16+16+16+16+16,boardfilename,0,2+8+16);
}
else
{
menutext(c,57+16+16+16+16+16+16-9,MENUHIGHLIGHT(6),1,"USER MAP");
}
menutext(c,57+16+16+16+16+16+16+16-9,MENUHIGHLIGHT(7),PHX(-8),"ACCEPT");
break;
case 20020:
case 20021: // editing server
case 20022: // editing port
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"JOIN NETWORK GAME");
if (current_menu == 20020)
{
x = probe(46,50,20,3);
if (x == -1)
{
cmenu(20001);
probey = 1;
}
else if (x == 0)
{
strcpy(buf, "localhost");
inputloc = strlen(buf);
current_menu = 20021;
}
else if (x == 1)
{
strcpy(buf, "19014");
inputloc = strlen(buf);
current_menu = 20022;
}
else if (x == 2)
{}
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
}
else if (current_menu == 20021)
{
x = strget(40+100,50-9,buf,31,0);
if (x)
{
if (x == 1)
{
//strcpy(myname,buf);
}
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
current_menu = 20020;
}
}
else if (current_menu == 20022)
{
x = strget(40+100,50+20-9,buf,5,997);
if (x)
{
if (x == 1)
{
//strcpy(myname,buf);
}
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
current_menu = 20020;
}
}
menutext(40,50,0,0,"SERVER");
if (current_menu != 20021) gametext(40+100,50-9,"server",0,2+8+16);
menutext(40,50+20,0,0,"PORT");
if (current_menu != 20022)
{
sprintf(tempbuf,"%d",19014);
gametext(40+100,50+20-9,tempbuf,0,2+8+16);
}
menutext(160,50+20+20,0,0,"CONNECT");
// ADDRESS
// PORT
// CONNECT
break;
#endif
case 15001:
case 15000:
gametext(160,90,"LOAD last game:",0,2+8+16);
sprintf(tempbuf,"\"%s\"",ud.savegame[lastsavedpos]);
gametext(160,99,tempbuf,0,2+8+16);
gametext(160,99+9,"(Y/N)",0,2+8+16);
if (KB_KeyPressed(sc_Escape) || KB_KeyPressed(sc_N) || RMB)
{
if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
{
if (enterlevel(MODE_GAME)) backtomenu();
return;
}
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB)
{
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
FX_StopAllSounds();
if (ud.multimode > 1)
{
loadplayer(-1-lastsavedpos);
g_player[myconnectindex].ps->gm = MODE_GAME;
}
else
{
c = loadplayer(lastsavedpos);
if (c == 0)
g_player[myconnectindex].ps->gm = MODE_GAME;
}
}
probe(186,124+9,0,0);
break;
case 10000:
case 10001:
c = 60;
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"ADULT MODE");
x = probe(60,50+16,16,2);
if (x == -1)
{
cmenu(201);
probey = 0;
break;
}
menutext(c,50+16,MENUHIGHLIGHT(0),PHX(-2),"ADULT MODE");
menutext(c,50+16+16,MENUHIGHLIGHT(1),PHX(-3),"ENTER PASSWORD");
menutext(c+160+40,50+16,MENUHIGHLIGHT(0),0,ud.lockout?"OFF":"ON");
if (current_menu == 10001)
{
gametext(160,50+16+16+16+16-12,"ENTER PASSWORD",0,2+8+16);
x = strget((320>>1),50+16+16+16+16,buf,19, 998);
if (x)
{
if (ud.pwlockout[0] == 0 || ud.lockout == 0)
strcpy(&ud.pwlockout[0],buf);
else if (strcmp(buf,&ud.pwlockout[0]) == 0)
{
ud.lockout = 0;
buf[0] = 0;
for (x=0;x<numanimwalls;x++)
if (wall[animwall[x].wallnum].picnum != W_SCREENBREAK &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+1 &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+2)
if (wall[animwall[x].wallnum].extra >= 0)
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
current_menu = 10000;
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_kpad_Enter);
KB_FlushKeyboardQueue();
}
}
else
{
if (x == 0)
{
if (ud.lockout == 1)
{
if (ud.pwlockout[0] == 0)
{
ud.lockout = 0;
for (x=0;x<numanimwalls;x++)
if (wall[animwall[x].wallnum].picnum != W_SCREENBREAK &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+1 &&
wall[animwall[x].wallnum].picnum != W_SCREENBREAK+2)
if (wall[animwall[x].wallnum].extra >= 0)
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
else
{
buf[0] = 0;
current_menu = 10001;
inputloc = 0;
KB_FlushKeyboardQueue();
}
}
else
{
ud.lockout = 1;
for (x=0;x<numanimwalls;x++)
switch (dynamictostatic[wall[animwall[x].wallnum].picnum])
{
case FEMPIC1__STATIC:
wall[animwall[x].wallnum].picnum = BLANKSCREEN;
break;
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
wall[animwall[x].wallnum].picnum = SCREENBREAK6;
break;
}
}
}
else if (x == 1)
{
current_menu = 10001;
inputloc = 0;
KB_FlushKeyboardQueue();
}
}
break;
case 1000:
case 1001:
case 1002:
case 1003:
case 1004:
case 1005:
case 1006:
case 1007:
case 1008:
case 1009:
rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"LOAD GAME");
rotatesprite(101<<16,97<<16,65536>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
dispnames();
sprintf(tempbuf,"PLAYERS: %-2d ",savehead.numplr);
gametext(160,156,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+savehead.volnum,1+savehead.levnum,savehead.plrskl);
gametext(160,168,tempbuf,0,2+8+16);
if (savehead.volnum == 0 && savehead.levnum == 7)
gametext(160,180,savehead.boardfn,0,2+8+16);
gametext(160,90,"LOAD game:",0,2+8+16);
sprintf(tempbuf,"\"%s\"",ud.savegame[current_menu-1000]);
gametext(160,99,tempbuf,0,2+8+16);
gametext(160,99+9,"(Y/N)",0,2+8+16);
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB)
{
lastsavedpos = current_menu-1000;
KB_FlushKeyboardQueue();
KB_ClearKeysDown();
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
if (ud.multimode > 1)
{
if (g_player[myconnectindex].ps->gm&MODE_GAME)
{
loadplayer(-1-lastsavedpos);
g_player[myconnectindex].ps->gm = MODE_GAME;
}
else
{
tempbuf[0] = 126;
tempbuf[1] = lastsavedpos;
tempbuf[2] = myconnectindex;
for (x=connecthead;x>=0;x=connectpoint2[x])
{
if (x != myconnectindex) sendpacket(x,tempbuf,3);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
getpackets();
loadplayer(lastsavedpos);
multiflag = 0;
}
}
else
{
c = loadplayer(lastsavedpos);
if (c == 0)
g_player[myconnectindex].ps->gm = MODE_GAME;
}
break;
}
probe(186,124+9,0,0);
if (KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
{
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
if (g_player[myconnectindex].ps->gm&MODE_GAME)
{
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
else
{
cmenu(300);
probey = last_threehundred;
}
}
break;
case 1500:
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB)
{
KB_FlushKeyboardQueue();
cmenu(100);
}
if (KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
{
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
sound(EXITMENUSOUND);
break;
}
probe(186,124,0,0);
gametext(160,90,"ABORT this game?",0,2+8+16);
gametext(160,90+9,"(Y/N)",0,2+8+16);
break;
case 2000:
case 2001:
case 2002:
case 2003:
case 2004:
case 2005:
case 2006:
case 2007:
case 2008:
case 2009:
rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"SAVE GAME");
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
sprintf(tempbuf,"PLAYERS: %-2d ",ud.multimode);
gametext(160,156,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+ud.volume_number,1+ud.level_number,ud.player_skill);
gametext(160,168,tempbuf,0,2+8+16);
if (ud.volume_number == 0 && ud.level_number == 7)
gametext(160,180,boardfilename,0,2+8+16);
dispnames();
gametext(160,90,"OVERWRITE previous SAVED game?",0,2+8+16);
gametext(160,90+9,"(Y/N)",0,2+8+16);
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB)
{
inputloc = strlen(&ud.savegame[current_menu-2000][0]);
cmenu(current_menu-2000+360);
KB_FlushKeyboardQueue();
break;
}
if (KB_KeyPressed(sc_N) || KB_KeyPressed(sc_Escape) || RMB)
{
KB_ClearKeyDown(sc_N);
KB_ClearKeyDown(sc_Escape);
cmenu(351);
sound(EXITMENUSOUND);
}
probe(186,124,0,0);
break;
case 990:
case 991:
case 992:
case 993:
case 994:
case 995:
case 996:
case 997:
case 998:
c = 160;
if (!VOLUMEALL || !PLUTOPAK)
{
//rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(c,24,0,0,current_menu == 998 ? "ABOUT EDUKE32" : "CREDITS");
l = 8;
}
else
{
l = 3;
}
if (KB_KeyPressed(sc_LeftArrow) ||
KB_KeyPressed(sc_kpad_4) ||
KB_KeyPressed(sc_UpArrow) ||
KB_KeyPressed(sc_PgUp) ||
KB_KeyPressed(sc_kpad_8) ||
WHEELUP)
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_PgUp);
KB_ClearKeyDown(sc_kpad_8);
sound(KICK_HIT);
current_menu--;
if (current_menu < 990) current_menu = 990+l;
}
else if (
KB_KeyPressed(sc_PgDn) ||
KB_KeyPressed(sc_Enter) ||
KB_KeyPressed(sc_Space) ||
KB_KeyPressed(sc_kpad_Enter) ||
KB_KeyPressed(sc_RightArrow) ||
KB_KeyPressed(sc_DownArrow) ||
KB_KeyPressed(sc_kpad_2) ||
KB_KeyPressed(sc_kpad_9) ||
KB_KeyPressed(sc_kpad_6) ||
LMB || WHEELDOWN)
{
KB_ClearKeyDown(sc_PgDn);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_kpad_9);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_Space);
sound(KICK_HIT);
current_menu++;
if (current_menu > 990+l) current_menu = 990;
}
x = probe(0,0,0,1);
if (x == -1)
{
cmenu(0);
break;
}
if (!VOLUMEALL || !PLUTOPAK)
{
switch (current_menu)
{
case 990:
gametext(c,40, "ORIGINAL CONCEPT",0,2+8+16);
gametext(c,40+9, "TODD REPLOGLE",0,2+8+16);
gametext(c,40+9+9, "ALLEN H. BLUM III",0,2+8+16);
gametext(c,40+9+9+9+9, "PRODUCED & DIRECTED BY",0,2+8+16);
gametext(c,40+9+9+9+9+9, "GREG MALONE",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9, "EXECUTIVE PRODUCER",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9, "GEORGE BROUSSARD",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9+9+9, "BUILD ENGINE",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9+9+9+9,"KEN SILVERMAN",0,2+8+16);
break;
case 991:
gametext(c,40, "GAME PROGRAMMING",0,2+8+16);
gametext(c,40+9, "TODD REPLOGLE",0,2+8+16);
gametext(c,40+9+9+9, "3D ENGINE/TOOLS/NET",0,2+8+16);
gametext(c,40+9+9+9+9, "KEN SILVERMAN",0,2+8+16);
gametext(c,40+9+9+9+9+9+9, "NETWORK LAYER/SETUP PROGRAM",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9, "MARK DOCHTERMANN",0,2+8+16);
break;
case 992:
gametext(c,40, "MAP DESIGN",0,2+8+16);
gametext(c,40+9, "ALLEN H BLUM III",0,2+8+16);
gametext(c,40+9+9, "RICHARD GRAY",0,2+8+16);
gametext(c,40+9+9+9+9, "3D MODELING",0,2+8+16);
gametext(c,40+9+9+9+9+9, "CHUCK JONES",0,2+8+16);
gametext(c,40+9+9+9+9+9+9, "SAPPHIRE CORPORATION",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9, "ARTWORK",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9+9, "DIRK JONES, STEPHEN HORNBACK",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9+9+9, "JAMES STOREY, DAVID DEMARET",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9+9+9+9,"DOUGLAS R WOOD",0,2+8+16);
break;
case 993:
gametext(c,40, "SOUND ENGINE",0,2+8+16);
gametext(c,40+9, "JIM DOSE",0,2+8+16);
gametext(c,40+9+9+9, "SOUND & MUSIC DEVELOPMENT",0,2+8+16);
gametext(c,40+9+9+9+9, "ROBERT PRINCE",0,2+8+16);
gametext(c,40+9+9+9+9+9, "LEE JACKSON",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9, "VOICE TALENT",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9, "LANI MINELLA - VOICE PRODUCER",0,2+8+16);
gametext(c,40+9+9+9+9+9+9+9+9+9, "JON ST. JOHN AS \"DUKE NUKEM\"",0,2+8+16);
break;
case 994:
gametext(c,60, "GRAPHIC DESIGN",0,2+8+16);
gametext(c,60+9, "PACKAGING, MANUAL, ADS",0,2+8+16);
gametext(c,60+9+9, "ROBERT M. ATKINS",0,2+8+16);
gametext(c,60+9+9+9, "MICHAEL HADWIN",0,2+8+16);
gametext(c,60+9+9+9+9+9, "SPECIAL THANKS TO",0,2+8+16);
gametext(c,60+9+9+9+9+9+9, "STEVEN BLACKBURN, TOM HALL",0,2+8+16);
gametext(c,60+9+9+9+9+9+9+9, "SCOTT MILLER, JOE SIEGLER",0,2+8+16);
gametext(c,60+9+9+9+9+9+9+9+9, "TERRY NAGY, COLLEEN COMPTON",0,2+8+16);
gametext(c,60+9+9+9+9+9+9+9+9+9, "HASH INC., FORMGEN, INC.",0,2+8+16);
break;
case 995:
gametext(c,49, "THE 3D REALMS BETA TESTERS",0,2+8+16);
gametext(c,49+9+9, "NATHAN ANDERSON, WAYNE BENNER",0,2+8+16);
gametext(c,49+9+9+9, "GLENN BRENSINGER, ROB BROWN",0,2+8+16);
gametext(c,49+9+9+9+9, "ERIK HARRIS, KEN HECKBERT",0,2+8+16);
gametext(c,49+9+9+9+9+9, "TERRY HERRIN, GREG HIVELY",0,2+8+16);
gametext(c,49+9+9+9+9+9+9, "HANK LEUKART, ERIC BAKER",0,2+8+16);
gametext(c,49+9+9+9+9+9+9+9, "JEFF RAUSCH, KELLY ROGERS",0,2+8+16);
gametext(c,49+9+9+9+9+9+9+9+9, "MIKE DUNCAN, DOUG HOWELL",0,2+8+16);
gametext(c,49+9+9+9+9+9+9+9+9+9, "BILL BLAIR",0,2+8+16);
break;
case 996:
gametext(c,32, "COMPANY PRODUCT SUPPORT",0,2+8+16);
gametext(c,32+9+9, "THE FOLLOWING COMPANIES WERE COOL",0,2+8+16);
gametext(c,32+9+9+9, "ENOUGH TO GIVE US LOTS OF STUFF",0,2+8+16);
gametext(c,32+9+9+9+9, "DURING THE MAKING OF DUKE NUKEM 3D.",0,2+8+16);
gametext(c,32+9+9+9+9+9+9, "ALTEC LANSING MULTIMEDIA",0,2+8+16);
gametext(c,32+9+9+9+9+9+9+9, "FOR TONS OF SPEAKERS AND THE",0,2+8+16);
gametext(c,32+9+9+9+9+9+9+9+9, "THX-LICENSED SOUND SYSTEM",0,2+8+16);
gametext(c,32+9+9+9+9+9+9+9+9+9, "FOR INFO CALL 1-800-548-0620",0,2+8+16);
gametext(c,32+9+9+9+9+9+9+9+9+9+9+9,"CREATIVE LABS, INC.",0,2+8+16);
gametext(c,32+9+9+9+9+9+9+9+9+9+9+9+9+9,"THANKS FOR THE HARDWARE, GUYS.",0,2+8+16);
break;
case 997:
gametext(c,50, "DUKE NUKEM IS A TRADEMARK OF",0,2+8+16);
gametext(c,50+9, "3D REALMS ENTERTAINMENT",0,2+8+16);
gametext(c,50+9+9+9, "DUKE NUKEM",0,2+8+16);
gametext(c,50+9+9+9+9, "(C) 1996 3D REALMS ENTERTAINMENT",0,2+8+16);
if (VOLUMEONE)
{
gametext(c,106, "PLEASE READ LICENSE.DOC FOR SHAREWARE",0,2+8+16);
gametext(c,106+9, "DISTRIBUTION GRANTS AND RESTRICTIONS",0,2+8+16);
}
gametext(c,VOLUMEONE?134:115, "MADE IN DALLAS, TEXAS USA",0,2+8+16);
break;
case 998:
l = 10;
goto cheat_for_port_credits;
}
break;
}
// Plutonium pak menus
switch (current_menu)
{
case 990:
case 991:
case 992:
rotatesprite(160<<16,200<<15,65536L,0,2504+current_menu-990,0,0,10+64,0,0,xdim-1,ydim-1);
break;
case 993: // JBF 20031220
rotatesprite(160<<16,200<<15,65536L,0,MENUSCREEN,0,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,0,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"ABOUT EDUKE32");
cheat_for_port_credits:
if (g_ScriptVersion == 13) l = (-2);
gametext(160,38-l,"GAME PROGRAMMING",0,2+8+16);
p = "Richard \"TerminX\" Gobeille";
minitext(161-(Bstrlen(p)<<1), 39+10-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 38+10-l, p, 8, 10+16+128);
gametext(160,57-l,"\"JFDUKE3D\" AND \"JFBUILD\" CODE",0,2+8+16);
p = "Jonathon \"JonoF\" Fowler";
minitext(161-(Bstrlen(p)<<1), 58+10-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 57+10-l, p, 8, 10+16+128);
gametext(160,76-l,"ORIGINAL \"POLYMOST\" RENDERER",0,2+8+16);
gametext(160,76+8-l,"NETWORKING, OTHER CODE",0,2+8+16);
p = "Ken \"Awesoken\" Silverman";
minitext(161-(Bstrlen(p)<<1), 77+8+10-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 76+8+10-l, p, 8, 10+16+128);
gametext(160,103-l,"RENDERING FEATURES",0,2+8+16);
p = "Pierre-Loup \"Plagman\" Griffais";
minitext(161-(Bstrlen(p)<<1), 104+10-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 103+10-l, p, 8, 10+16+128);
gametext(160,122-l,"LICENSE AND OTHER CONTRIBUTORS",0,2+8+16);
{
const char *scroller[] =
{
"This program is distributed under the terms of the",
"GNU General Public License version 2 as published by the",
"Free Software Foundation. See GNU.TXT for details.",
"",
"Thanks to the following people for their contributions:",
"",
"Adam Fazakerley",
"Charlie Honig",
"Ed Coolidge",
"James Bentler",
"Javier Martinez",
"Jeff Hart",
"Jonathan Smith",
"Jose del Castillo",
"Lachlan McDonald",
"Matthew Palmer",
"Peter Green",
"Ryan Gordon",
"",
"EDuke originally by Matt Saettler",
"",
"--x--",
"",
"",
"",
"",
"",
""
};
const int numlines = sizeof(scroller)/sizeof(char *);
for (m=0,i=(totalclock/104)%numlines; m<6; m++,i++)
{
if (i==numlines) i=0;
minitext(161-(Bstrlen(scroller[i])<<1), 101+10+10+8+4+(m*7)-l, (char*)scroller[i], 4, 10+16+128);
minitext(160-(Bstrlen(scroller[i])<<1), 100+10+10+8+4+(m*7)-l, (char*)scroller[i], 8, 10+16+128);
}
}
p = "Visit www.eduke32.com for news and updates";
minitext(161-(Bstrlen(p)<<1), 136+10+10+10+10+4-l, p, 4, 10+16+128);
minitext(160-(Bstrlen(p)<<1), 135+10+10+10+10+4-l, p, 8, 10+16+128);
}
break;
case 0:
c = (320>>1);
rotatesprite(c<<16,28<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
if (PLUTOPAK) // JBF 20030804
rotatesprite((c+100)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,(sintable[(totalclock<<4)&2047]>>11),0,2+8,0,0,xdim-1,ydim-1);
x = probe(c,67,16,6);
if (x >= 0)
{
if (ud.multimode > 1 && x == 0 && ud.recstat != 2)
{
if (movesperpacket == 4 && myconnectindex != connecthead)
break;
last_zero = 0;
cmenu(600);
}
else
{
last_zero = x;
switch (x)
{
case 0:
cmenu(100);
break;
//case 1: break;//cmenu(20001);break; // JBF 20031128: I'm taking over the TEN menu option
case 1:
cmenu(202);
break; // JBF 20031205: was 200
case 2:
if (movesperpacket == 4 && connecthead != myconnectindex)
break;
cmenu(300);
break;
case 3:
KB_FlushKeyboardQueue();
cmenu(400);
break;
case 4:
cmenu(990);
break;
case 5:
cmenu(500);
break;
}
}
}
if (KB_KeyPressed(sc_Q)) cmenu(500);
if (x == -1 && (g_player[myconnectindex].ps->gm&MODE_GAME || ud.recstat == 2))
{
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
if (movesperpacket == 4)
{
if (myconnectindex == connecthead)
menutext(c,67,MENUHIGHLIGHT(0),PHX(-2),"NEW GAME");
else
menutext(c,67,MENUHIGHLIGHT(0),1,"NEW GAME");
}
else
menutext(c,67,MENUHIGHLIGHT(0),PHX(-2),"NEW GAME");
// menutext(c,67+16,0,1,"NETWORK GAME");
menutext(c,67+16/*+16*/,MENUHIGHLIGHT(1),PHX(-3),"OPTIONS");
if (movesperpacket == 4 && connecthead != myconnectindex)
menutext(c,67+16+16/*+16*/,MENUHIGHLIGHT(2),1,"LOAD GAME");
else menutext(c,67+16+16/*+16*/,MENUHIGHLIGHT(2),PHX(-4),"LOAD GAME");
if (!VOLUMEALL)
{
menutext(c,67+16+16+16/*+16*/,MENUHIGHLIGHT(3),PHX(-5),"HOW TO ORDER");
}
else
{
menutext(c,67+16+16+16/*+16*/,MENUHIGHLIGHT(3),PHX(-5),"HELP");
}
menutext(c,67+16+16+16+16/*+16*/,MENUHIGHLIGHT(4),PHX(-6),"CREDITS");
menutext(c,67+16+16+16+16+16/*+16*/,MENUHIGHLIGHT(5),PHX(-7),"QUIT");
break;
case 50:
c = (320>>1);
rotatesprite(c<<16,32<<16,65536L,0,INGAMEDUKETHREEDEE,0,0,10,0,0,xdim-1,ydim-1);
if (PLUTOPAK) // JBF 20030804
rotatesprite((c+100)<<16,36<<16,65536L,0,PLUTOPAKSPRITE+2,(sintable[(totalclock<<4)&2047]>>11),0,2+8,0,0,xdim-1,ydim-1);
x = probe(c,67,16,7);
switch (x)
{
case 0:
if (movesperpacket == 4 && myconnectindex != connecthead)
break;
if (ud.multimode < 2 || ud.recstat == 2)
cmenu(1500);
else
{
cmenu(600);
last_fifty = 0;
}
break;
case 1:
if (movesperpacket == 4 && connecthead != myconnectindex)
break;
if (ud.recstat != 2)
{
last_fifty = 1;
cmenu(350);
setview(0,0,xdim-1,ydim-1);
}
break;
case 2:
if (movesperpacket == 4 && connecthead != myconnectindex)
break;
last_fifty = 2;
cmenu(300);
break;
case 3:
last_fifty = 3;
cmenu(202); // JBF 20031205: was 200
break;
case 4:
last_fifty = 4;
KB_FlushKeyboardQueue();
cmenu(400);
break;
case 5:
if (numplayers < 2)
{
last_fifty = 5;
cmenu(501);
}
break;
case 6:
last_fifty = 6;
cmenu(500);
break;
case -1:
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
break;
}
if (KB_KeyPressed(sc_Q))
cmenu(500);
if (movesperpacket == 4 && connecthead != myconnectindex)
{
menutext(c,67 ,MENUHIGHLIGHT(0),1,"NEW GAME");
menutext(c,67+16 ,MENUHIGHLIGHT(1),1,"SAVE GAME");
menutext(c,67+16+16 ,MENUHIGHLIGHT(2),1,"LOAD GAME");
}
else
{
menutext(c,67 ,MENUHIGHLIGHT(0),PHX(-2),"NEW GAME");
menutext(c,67+16 ,MENUHIGHLIGHT(1),PHX(-3),"SAVE GAME");
menutext(c,67+16+16 ,MENUHIGHLIGHT(2),PHX(-4),"LOAD GAME");
}
menutext(c,67+16+16+16 ,MENUHIGHLIGHT(3),PHX(-5),"OPTIONS");
if (!VOLUMEALL)
{
menutext(c,67+16+16+16+16 ,MENUHIGHLIGHT(4),PHX(-6),"HOW TO ORDER");
}
else
{
menutext(c,67+16+16+16+16 ,MENUHIGHLIGHT(4),PHX(-6)," HELP");
}
if (numplayers > 1)
menutext(c,67+16+16+16+16+16 ,MENUHIGHLIGHT(5),1,"QUIT TO TITLE");
else menutext(c,67+16+16+16+16+16 ,MENUHIGHLIGHT(5),PHX(-7),"QUIT TO TITLE");
menutext(c,67+16+16+16+16+16+16,MENUHIGHLIGHT(6),PHX(-8),"QUIT GAME");
break;
case 100:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"SELECT AN EPISODE");
x = probe(160,VOLUMEONE?60:60-(num_volumes*2),20,VOLUMEONE?3:num_volumes+1);
if (x >= 0)
{
if (VOLUMEONE)
{
if (x > 0)
cmenu(20000);
else
{
ud.m_volume_number = x;
ud.m_level_number = 0;
last_onehundred = x;
cmenu(110);
}
}
if (!VOLUMEONE)
{
if (x == num_volumes /*&& boardfilename[0]*/)
{
//ud.m_volume_number = 0;
//ud.m_level_number = 7;
currentlist = 1;
last_onehundred = x;
cmenu(101);
}
else
{
ud.m_volume_number = x;
ud.m_level_number = 0;
last_onehundred = x;
cmenu(110);
}
}
}
else if (x == -1)
{
if (g_player[myconnectindex].ps->gm&MODE_GAME) cmenu(50);
else cmenu(0);
}
c = 80;
if (VOLUMEONE)
{
menutext(160,60,MENUHIGHLIGHT(0),PHX(-2),volume_names[0]);
menutext(160,60+20,MENUHIGHLIGHT(1),1,volume_names[1]);
menutext(160,60+20+20,MENUHIGHLIGHT(2),1,volume_names[2]);
if (PLUTOPAK)
menutext(160,60+20+20,MENUHIGHLIGHT(3),1,volume_names[3]);
}
else
{
for (i=0;i<num_volumes;i++)
menutext(160,60-(num_volumes*2)+(20*i),MENUHIGHLIGHT(i),PHX(-2),volume_names[i]);
menutext(160,60-(num_volumes*2)+(20*i),MENUHIGHLIGHT(i),PHX(-6),"USER MAP");
}
break;
case 101:
if (boardfilename[0] == 0) strcpy(boardfilename, "./");
Bcorrectfilename(boardfilename,1);
getfilenames(boardfilename,"*.map");
cmenu(102);
KB_FlushKeyboardQueue();
case 102:
rotatesprite(160<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,24,0,0,"SELECT A USER MAP");
// black translucent background underneath file lists
rotatesprite(0<<16, 0<<16, 65536l<<5, 0, BLANK, 0, 0, 10+16+1+32,
scale(40-4,xdim,320),scale(12+32-2,ydim,200),
scale(320-40+4,xdim,320)-1,scale(12+32+112+4,ydim,200)-1);
// path
minitext(52,32,boardfilename,0,26);
{
// JBF 20040208: seek to first name matching pressed character
CACHE1D_FIND_REC *seeker = currentlist ? findfiles : finddirs;
if ((KB_KeyPressed(sc_Home)|KB_KeyPressed(sc_End)) > 0)
{
while (KB_KeyPressed(sc_End)?seeker->next:seeker->prev)
seeker = KB_KeyPressed(sc_End)?seeker->next:seeker->prev;
if (seeker)
{
if (currentlist) findfileshigh = seeker;
else finddirshigh = seeker;
sound(KICK_HIT);
}
}
else if ((KB_KeyPressed(sc_PgUp)|KB_KeyPressed(sc_PgDn)) > 0)
{
seeker = currentlist?findfileshigh:finddirshigh;
i = 6;
while (i>0)
{
if (KB_KeyPressed(sc_PgDn)?seeker->next:seeker->prev)
seeker = KB_KeyPressed(sc_PgDn)?seeker->next:seeker->prev;
i--;
}
if (seeker)
{
if (currentlist) findfileshigh = seeker;
else finddirshigh = seeker;
sound(KICK_HIT);
}
}
else
{
char ch2, ch;
ch = KB_Getch();
if (ch > 0 && ((ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || (ch >= '0' && ch <= '9')))
{
if (ch >= 'a') ch -= ('a'-'A');
while (seeker)
{
ch2 = seeker->name[0];
if (ch2 >= 'a' && ch2 <= 'z') ch2 -= ('a'-'A');
if (ch2 == ch) break;
seeker = seeker->next;
}
if (seeker)
{
if (currentlist) findfileshigh = seeker;
else finddirshigh = seeker;
sound(KICK_HIT);
}
}
}
}
gametext(40+4,12+32,"DIRECTORIES",0,2+8+16);
if (finddirshigh)
{
dir = finddirshigh;
for (i=0; i<2; i++) if (!dir->prev) break;
else dir=dir->prev;
for (i=2; i>-2 && dir; i--, dir=dir->next)
{
if (dir == finddirshigh) c=0;
else c=16;
minitextshade(40,1+12+32+8*(3-i),dir->name,c,0,26);
}
}
gametext(40+4,8+32+40+8-1,"MAP FILES",0,2+8+16);
if (findfileshigh)
{
dir = findfileshigh;
for (i=0; i<4; i++) if (!dir->prev) break;
else dir=dir->prev;
for (i=4; i>-4 && dir; i--, dir=dir->next)
{
if (dir == findfileshigh) c=0;
else c=16;
minitextshade(40,(8+32+8*5)+8*(6-i),dir->name,c,2,26);
}
}
if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) || ((buttonstat&1) && minfo.dyaw < -256) ||
KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) || ((buttonstat&1) && minfo.dyaw > 256) ||
KB_KeyPressed(sc_Tab))
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_Tab);
currentlist = 1-currentlist;
sound(KICK_HIT);
}
onbar = 0;
probey = 2;
if (currentlist == 0) x = probe(50,12+32+16+4,0,3);
else x = probe(50,8+32+40+40+4,0,3);
if (probey == 1)
{
if (currentlist == 0)
{
if (finddirshigh)
if (finddirshigh->prev) finddirshigh = finddirshigh->prev;
}
else
{
if (findfileshigh)
if (findfileshigh->prev) findfileshigh = findfileshigh->prev;
}
}
else if (probey == 0)
{
if (currentlist == 0)
{
if (finddirshigh)
if (finddirshigh->next) finddirshigh = finddirshigh->next;
}
else
{
if (findfileshigh)
if (findfileshigh->next) findfileshigh = findfileshigh->next;
}
}
if (x == -1)
{
clearfilenames();
boardfilename[0] = 0;
if (ud.multimode > 1)
{
sendboardname();
cmenu(600);
probey = last_menu_pos;
}
else cmenu(100);
}
else if (x >= 0)
{
if (currentlist == 0)
{
if (!finddirshigh) break;
strcat(boardfilename, finddirshigh->name);
strcat(boardfilename, "/");
Bcorrectfilename(boardfilename, 1);
cmenu(101);
KB_FlushKeyboardQueue();
}
else
{
if (!findfileshigh) break;
strcat(boardfilename, findfileshigh->name);
ud.m_volume_number = 0;
ud.m_level_number = 7;
if (ud.multimode > 1)
{
sendboardname();
cmenu(600);
probey = last_menu_pos;
}
else cmenu(110);
}
clearfilenames();
}
break;
case 110:
c = (320>>1);
rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(c,24,0,0,"SELECT SKILL");
x = probe(c,70,19,4);
if (x >= 0)
{
switch (x)
{
case 0:
globalskillsound = JIBBED_ACTOR6;
break;
case 1:
globalskillsound = BONUS_SPEECH1;
break;
case 2:
globalskillsound = DUKE_GETWEAPON2;
break;
case 3:
globalskillsound = JIBBED_ACTOR5;
break;
}
sound(globalskillsound);
ud.m_player_skill = x+1;
if (x == 3) ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
ud.m_monsters_off = ud.monsters_off = 0;
ud.m_respawn_items = 0;
ud.m_respawn_inventory = 0;
ud.multimode = 1;
if (ud.m_volume_number == 3)
{
flushperms();
setview(0,0,xdim-1,ydim-1);
clearview(0L);
nextpage();
}
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
if (enterlevel(MODE_GAME)) backtomenu();
}
else if (x == -1)
{
cmenu(100);
KB_FlushKeyboardQueue();
}
menutext(c,70,MENUHIGHLIGHT(0),PHX(-2),skill_names[0]);
menutext(c,70+19,MENUHIGHLIGHT(1),PHX(-3),skill_names[1]);
menutext(c,70+19+19,MENUHIGHLIGHT(2),PHX(-4),skill_names[2]);
menutext(c,70+19+19+19,MENUHIGHLIGHT(3),PHX(-5),skill_names[3]);
break;
case 230:
#if defined(POLYMOST) && defined(USE_OPENGL)
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"VIDEO SETUP");
c = (320>>1)-120;
{
int io, ii, yy, d=c+160+40, enabled;
char *opts[] =
{
"Widescreen",
"-",
"Anisotropic filtering",
"-",
"Hightile textures",
"Precache textures",
"GL texture compression",
"Cache textures on disk",
"Compress disk cache",
"Detail mapping",
"Glow mapping",
"-",
"Models",
"-",
"-",
"-",
NULL
};
yy = 37;
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
if (io <= probey) yy += 4;
continue;
}
if (io < probey) yy += 8;
io++;
}
onbar = 0;
x = probesm(c,yy+5,0,io);
if (x == -1)
{
cmenu(203);
probey = 6;
break;
}
yy = 37;
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
yy += 4;
continue;
}
enabled = 1;
switch (io)
{
case 0:
if (x==io) glwidescreen = 1-glwidescreen;
modval(0,1,(int *)&glwidescreen,1,probey==io);
gametextpal(d,yy, glwidescreen ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 1:
if (x==io)
{
glanisotropy *= 2;
if (glanisotropy > glinfo.maxanisotropy) glanisotropy = 1;
gltexapplyprops();
}
if (glanisotropy == 1) strcpy(tempbuf,"NONE");
else sprintf(tempbuf,"%dx",glanisotropy);
gametextpal(d,yy, tempbuf, MENUHIGHLIGHT(io), 0);
break;
case 2:
if (x==io) usehightile = 1-usehightile;
modval(0,1,(int *)&usehightile,1,probey==io);
gametextpal(d,yy, usehightile ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 3:
enabled = usehightile;
if (enabled && x==io) ud.config.useprecache = !ud.config.useprecache;
if (enabled) modval(0,1,(int *)&ud.config.useprecache,1,probey==io);
gametextpal(d,yy, ud.config.useprecache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 4:
enabled = usehightile;
if (enabled && x==io) glusetexcompr = !glusetexcompr;
if (enabled) modval(0,1,(int *)&glusetexcompr,1,probey==io);
gametextpal(d,yy, glusetexcompr && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 5:
enabled = (glusetexcompr && usehightile && ud.config.useprecache);
if (enabled && x==io) glusetexcache = !glusetexcache;
if (enabled) modval(0,1,(int *)&glusetexcache,1,probey==io);
gametextpal(d,yy, glusetexcache && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 6:
enabled = (glusetexcompr && usehightile && ud.config.useprecache && glusetexcache);
if (enabled && x==io) glusetexcachecompression = !glusetexcachecompression;
if (enabled) modval(0,1,(int *)&glusetexcachecompression,1,probey==io);
gametextpal(d,yy, glusetexcachecompression && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 7:
enabled = usehightile;
if (enabled && x==io) r_detailmapping = !r_detailmapping;
if (enabled) modval(0,1,(int *)&r_detailmapping,1,probey==io);
gametextpal(d,yy, r_detailmapping && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 8:
enabled = usehightile;
if (enabled && x==io) r_glowmapping = !r_glowmapping;
if (enabled) modval(0,1,(int *)&r_glowmapping,1,probey==io);
gametextpal(d,yy, r_glowmapping && enabled ? "On" : "Off", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 9:
if (x==io) usemodels = 1-usemodels;
modval(0,1,(int *)&usemodels,1,probey==io);
gametextpal(d,yy, usemodels ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
}
#endif
break;
case 200:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"GAME SETUP");
c = (320>>1)-120;
{
int io, ii, yy, d=c+160+40, enabled;
char *opts[] =
{
"Crosshair",
"Level stats",
"-",
"Screen size",
"Status bar size",
"-",
"Run key style",
"-",
"Shadows",
"Screen tilting",
"-",
"Show opponent weapon",
"Demo playback cameras",
"Record demo",
"-",
"-",
"-",
"-",
"-",
"More...",
NULL
};
yy = 37;
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
if (io <= probey) yy += 4;
continue;
}
if (io < probey) yy += 8;
io++;
}
onbar = (probey == 2 || probey == 3);
x = probesm(c,yy+5,0,io);
if (x == -1)
{
cmenu(202);
break;
}
yy = 37;
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
yy += 4;
continue;
}
enabled = 1;
switch (io)
{
case 0:
if (x==io) ud.crosshair = (ud.crosshair==3)?0:ud.crosshair+1;
modval(0,3,(int *)&ud.crosshair,1,probey==io);
{
char *s[] = { "OFF", "ON [100%]", "ON [50%]", "ON [25%]" };
gametextpal(d,yy,s[ud.crosshair], MENUHIGHLIGHT(io), 0);
break;
}
case 1:
if (x==io) ud.levelstats = 1-ud.levelstats;
modval(0,1,(int *)&ud.levelstats,1,probey==io);
gametextpal(d,yy, ud.levelstats ? "Shown" : "Hidden", MENUHIGHLIGHT(io), 0);
break;
case 2:
{
int i;
i = ud.screen_size;
barsm(d+8,yy+7, (short *)&ud.screen_size,-4,x==io,MENUHIGHLIGHT(io),PHX(-5));
if (i < ud.screen_size && i == 8 && ud.statusbarmode == 1 && bpp > 8)
{
ud.statusbarmode = 0;
if (ud.statusbarscale != 100)
ud.screen_size = i;
}
else if (i > ud.screen_size && i == 8 && ud.statusbarmode == 0 && bpp > 8)
{
if (ud.statusbarscale != 100)
{
ud.statusbarmode = 1;
ud.screen_size = i;
}
}
}
break;
case 3:
{
short sbs, sbsl;
sbs = sbsl = ud.statusbarscale-37;
barsm(d+8,yy+7, (short *)&sbs,8,x==io,MENUHIGHLIGHT(io),PHX(-5));
if (x == io && sbs != sbsl)
{
sbs += 37;
setstatusbarscale(sbs);
}
}
break;
case 4:
if (x==io) ud.runkey_mode = 1-ud.runkey_mode;
modval(0,1,(int *)&ud.runkey_mode,1,probey==io);
gametextpal(d,yy, ud.runkey_mode ? "Classic" : "Modern", MENUHIGHLIGHT(io), 0);
break;
case 5:
if (x==io) ud.shadows = 1-ud.shadows;
modval(0,1,(int *)&ud.shadows,1,probey==io);
gametextpal(d,yy, ud.shadows ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 6:
if (x==io) ud.screen_tilting = 1-ud.screen_tilting;
if (!ud.screen_tilting)setrollangle(0);
modval(0,1,(int *)&ud.screen_tilting,1,probey==io);
gametextpal(d,yy, ud.screen_tilting ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break; // original had a 'full' option
case 7:
if (x==io) ud.showweapons = 1-ud.showweapons;
modval(0,1,(int *)&ud.showweapons,1,probey==io);
ud.config.ShowOpponentWeapons = ud.showweapons;
gametextpal(d,yy, ud.config.ShowOpponentWeapons ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 8:
if (x==io) ud.democams = 1-ud.democams;
modval(0,1,(int *)&ud.democams,1,probey==io);
gametextpal(d,yy, ud.democams ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 9:
if (x==io)
{
enabled = !((g_player[myconnectindex].ps->gm&MODE_GAME) && ud.m_recstat != 1);
if ((g_player[myconnectindex].ps->gm&MODE_GAME)) closedemowrite();
else ud.m_recstat = !ud.m_recstat;
}
if ((g_player[myconnectindex].ps->gm&MODE_GAME) && ud.m_recstat != 1)
enabled = 0;
gametextpal(d,yy,ud.m_recstat?((ud.m_recstat && enabled && g_player[myconnectindex].ps->gm&MODE_GAME)?"Running":"On"):"Off",enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE,enabled?0:1);
break;
case 10:
if (x==io) cmenu(201);
break;
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
}
break;
case 201:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"GAME SETUP");
c = (320>>1)-120;
{
int io, ii, yy, d=c+160+40, enabled;
char *opts[] =
{
"Parental lock",
"-",
"Game messages",
"HUD weapon",
"FPS counter",
"-",
"Automatic voting",
"Send MP messages to all",
"Display other player IDs",
"-",
"Show startup window",
#ifdef _WIN32
"Release notification",
#else
"-",
"-",
#endif
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"-",
"Previous page",
NULL
};
yy = 37;
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
if (io <= probey) yy += 4;
continue;
}
if (io < probey) yy += 8;
io++;
}
x = probesm(c,yy+5,0,io);
if (x == -1)
{
cmenu(200);
probey = 10;
break;
}
yy = 37;
for (ii=io=0; opts[ii]; ii++)
{
if (opts[ii][0] == '-' && !opts[ii][1])
{
yy += 4;
continue;
}
enabled = 1;
switch (io)
{
case 0:
if (!NAM)
{
if (x==io) cmenu(10000);
}
else enabled = 0;
break;
case 1:
if (x==io)
ud.fta_on = 1-ud.fta_on;
modval(0,1,(int *)&ud.fta_on,1,probey==io);
gametextpal(d,yy, ud.fta_on ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 2:
if (x==io)
{
ud.drawweapon = (ud.drawweapon == 2) ? 0 : ud.drawweapon+1;
}
modval(0,2,(int *)&ud.drawweapon,1,probey==io);
{
char *s[] = { "Off", "On", "Icon" };
gametextpal(d,yy, s[ud.drawweapon], MENUHIGHLIGHT(io), 0);
break;
}
case 3:
if (x==io) ud.tickrate = 1-ud.tickrate;
modval(0,1,(int *)&ud.tickrate,1,probey==io);
gametextpal(d,yy, ud.tickrate ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 4:
if (x==io)
{
ud.autovote = (ud.autovote == 2) ? 0 : ud.autovote+1;
}
modval(0,2,(int *)&ud.autovote,1,probey==io);
{
char *s[] = { "Off", "Vote No", "Vote Yes" };
gametextpal(d,yy, s[ud.autovote], MENUHIGHLIGHT(io), 0);
break;
}
case 5:
if (x==io) ud.automsg = 1-ud.automsg;
modval(0,1,(int *)&ud.automsg,1,probey==io);
gametextpal(d,yy, ud.automsg ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 6:
if (x==io) ud.idplayers = 1-ud.idplayers;
modval(0,1,(int *)&ud.idplayers,1,probey==io);
gametextpal(d,yy, ud.idplayers ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 7:
if (x==io) ud.config.ForceSetup = 1-ud.config.ForceSetup;
modval(0,1,(int *)&ud.config.ForceSetup,1,probey==io);
gametextpal(d,yy, ud.config.ForceSetup ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
#ifdef _WIN32
case 8:
i = ud.config.CheckForUpdates;
if (x==io) ud.config.CheckForUpdates = 1-ud.config.CheckForUpdates;
modval(0,1,(int *)&ud.config.CheckForUpdates,1,probey==io);
if (ud.config.CheckForUpdates != i)
ud.config.LastUpdateCheck = 0;
gametextpal(d,yy, ud.config.CheckForUpdates ? "On" : "Off", MENUHIGHLIGHT(io), 0);
break;
case 9:
#else
case 8:
#endif
if (x==io) cmenu(200);
break;
default:
break;
}
gametextpal(c,yy, opts[ii], enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 10);
io++;
yy += 8;
}
}
break;
// JBF 20031205: Second level options menu selection
case 202:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"OPTIONS");
c = 50;
onbar = 0;
x = probe(160,c,18,7);
last_twoohtwo = probey;
switch (x)
{
case -1:
if (g_player[myconnectindex].ps->gm&MODE_GAME) cmenu(50);
else cmenu(0);
break;
case 0:
cmenu(200);
break;
case 1:
cmenu(700);
break;
case 2:
{
int dax = xdim, day = ydim, daz;
curvidmode = newvidmode = checkvideomode(&dax,&day,bpp,fullscreen,0);
if (newvidmode == 0x7fffffffl) newvidmode = validmodecnt;
newfullscreen = fullscreen;
changesmade = 0;
dax = 0;
for (day = 0; day < validmodecnt; day++)
{
if (dax == sizeof(vidsets)/sizeof(vidsets[1])) break;
for (daz = 0; daz < dax; daz++)
if ((validmode[day].bpp|((validmode[day].fs&1)<<16)) == (vidsets[daz]&0x1ffffl)) break;
if (vidsets[daz] != -1) continue;
if (validmode[day].bpp == 8)
{
vidsets[dax++] = 8|((validmode[day].fs&1)<<16);
// 8-bit Polymost can diaf
// vidsets[dax++] = 0x20000|8|((validmode[day].fs&1)<<16);
}
else
vidsets[dax++] = 0x20000|validmode[day].bpp|((validmode[day].fs&1)<<16);
}
for (dax = 0; dax < (int)(sizeof(vidsets)/sizeof(vidsets[1])) && vidsets[dax] != -1; dax++)
if (vidsets[dax] == (((getrendermode()>=2)<<17)|(fullscreen<<16)|bpp)) break;
if (dax < (int)(sizeof(vidsets)/sizeof(vidsets[1]))) newvidset = dax;
curvidset = newvidset;
cmenu(203);
}
break;
case 3:
if (ud.recstat != 1)
cmenu(20002);
break;
case 4:
currentlist = 0;
case 5:
case 6:
if (x==6 && !CONTROL_JoyPresent) break;
cmenu(204+x-4);
break;
}
menutext(160,c, MENUHIGHLIGHT(0),0,"GAME SETUP");
menutext(160,c+18, MENUHIGHLIGHT(1),0,"SOUND SETUP");
menutext(160,c+18+18, MENUHIGHLIGHT(2),0,"VIDEO SETUP");
menutext(160,c+18+18+18, MENUHIGHLIGHT(3),ud.recstat == 1,"PLAYER SETUP");
menutext(160,c+18+18+18+18, MENUHIGHLIGHT(4),0,"KEYBOARD SETUP");
menutext(160,c+18+18+18+18+18, MENUHIGHLIGHT(5),0,"MOUSE SETUP");
menutext(160,c+18+18+18+18+18+18,MENUHIGHLIGHT(6),CONTROL_JoyPresent==0,"JOYSTICK SETUP");
break;
// JBF 20031206: Video settings menu
case 203:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"VIDEO SETUP");
c = (320>>1)-120;
#if defined(POLYMOST) && defined(USE_OPENGL)
x = (6+(bpp>8));
#else
x = 6;
#endif
onbar = (probey == 4);
if (probey == 0 || probey == 1 || probey == 2)
x = probe(c,50,16,x);
else if (probey == 3)
x = probe(c,50+16+16+22,0,x);
else
x = probe(c,50+62-16-16-16,16,x);
if (probey==0 && (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_RightArrow)))
{
sound(PISTOL_BODYHIT);
x=0;
}
switch (x)
{
case -1:
cmenu(202);
probey = 2;
break;
case 0:
do
{
if (KB_KeyPressed(sc_LeftArrow))
{
newvidmode--;
if (newvidmode < 0) newvidmode = validmodecnt-1;
}
else
{
newvidmode++;
if (newvidmode >= validmodecnt) newvidmode = 0;
}
}
while ((validmode[newvidmode].fs&1) != ((vidsets[newvidset]>>16)&1) || validmode[newvidmode].bpp != (vidsets[newvidset] & 0x0ffff));
//OSD_Printf("New mode is %dx%dx%d-%d %d\n",validmode[newvidmode].xdim,validmode[newvidmode].ydim,validmode[newvidmode].bpp,validmode[newvidmode].fs,newvidmode);
if ((curvidmode == 0x7fffffffl && newvidmode == validmodecnt) || curvidmode == newvidmode)
changesmade &= ~1;
else
changesmade |= 1;
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_RightArrow);
break;
case 1:
{
int lastvidset, lastvidmode, safevidmode = -1;
lastvidset = newvidset;
lastvidmode = newvidmode;
// find the next vidset compatible with the current fullscreen setting
while (vidsets[0] != -1)
{
newvidset++;
if (newvidset == sizeof(vidsets)/sizeof(vidsets[0]) || vidsets[newvidset] == -1)
{
newvidset = -1;
continue;
}
if (((vidsets[newvidset]>>16)&1) != newfullscreen) continue;
break;
}
if ((vidsets[newvidset] & 0x0ffff) != (vidsets[lastvidset] & 0x0ffff))
{
// adjust the video mode to something legal for the new vidset
do
{
newvidmode++;
if (newvidmode == lastvidmode) break; // end of cycle
if (newvidmode >= validmodecnt)
{
if (safevidmode != -1)
break;
newvidmode = 0;
}
if (validmode[newvidmode].bpp == (vidsets[newvidset]&0x0ffff) &&
validmode[newvidmode].fs == newfullscreen &&
validmode[newvidmode].xdim <= validmode[lastvidmode].xdim &&
(safevidmode==-1?1:(validmode[newvidmode].xdim>=validmode[safevidmode].xdim)) &&
validmode[newvidmode].ydim <= validmode[lastvidmode].ydim &&
(safevidmode==-1?1:(validmode[newvidmode].ydim>=validmode[safevidmode].ydim))
)
safevidmode = newvidmode;
}
while (1);
if (safevidmode == -1)
{
//OSD_Printf("No best fit!\n");
newvidmode = lastvidmode;
newvidset = lastvidset;
}
else
{
//OSD_Printf("Best fit is %dx%dx%d-%d %d\n",validmode[safevidmode].xdim,validmode[safevidmode].ydim,validmode[safevidmode].bpp,validmode[safevidmode].fs,safevidmode);
newvidmode = safevidmode;
}
}
if (newvidset != curvidset) changesmade |= 4;
else changesmade &= ~4;
if (newvidmode != curvidmode) changesmade |= 1;
else changesmade &= ~1;
}
break;
case 2:
newfullscreen = !newfullscreen;
{
int lastvidset, lastvidmode, safevidmode = -1, safevidset = -1;
lastvidset = newvidset;
lastvidmode = newvidmode;
// find the next vidset compatible with the current fullscreen setting
while (vidsets[0] != -1)
{
newvidset++;
if (newvidset == lastvidset) break;
if (newvidset == sizeof(vidsets)/sizeof(vidsets[0]) || vidsets[newvidset] == -1)
{
newvidset = -1;
continue;
}
if (((vidsets[newvidset]>>16)&1) != newfullscreen) continue;
if ((vidsets[newvidset] & 0x2ffff) != (vidsets[lastvidset] & 0x2ffff))
{
if ((vidsets[newvidset] & 0x20000) == (vidsets[lastvidset] & 0x20000)) safevidset = newvidset;
continue;
}
break;
}
if (newvidset == lastvidset)
{
if (safevidset == -1)
{
newfullscreen = !newfullscreen;
break;
}
else
{
newvidset = safevidset;
}
}
// adjust the video mode to something legal for the new vidset
do
{
newvidmode++;
if (newvidmode == lastvidmode) break; // end of cycle
if (newvidmode >= validmodecnt) newvidmode = 0;
if (validmode[newvidmode].bpp == (vidsets[newvidset]&0x0ffff) &&
validmode[newvidmode].fs == newfullscreen &&
validmode[newvidmode].xdim <= validmode[lastvidmode].xdim &&
(safevidmode==-1?1:(validmode[newvidmode].xdim>=validmode[safevidmode].xdim)) &&
validmode[newvidmode].ydim <= validmode[lastvidmode].ydim &&
(safevidmode==-1?1:(validmode[newvidmode].ydim>=validmode[safevidmode].ydim))
)
safevidmode = newvidmode;
}
while (1);
if (safevidmode == -1)
{
//OSD_Printf("No best fit!\n");
newvidmode = lastvidmode;
newvidset = lastvidset;
newfullscreen = !newfullscreen;
}
else
{
//OSD_Printf("Best fit is %dx%dx%d-%d %d\n",validmode[safevidmode].xdim,validmode[safevidmode].ydo,,validmode[safevidmode].bpp,validmode[safevidmode].fs,safevidmode);
newvidmode = safevidmode;
}
if (newvidset != curvidset) changesmade |= 4;
else changesmade &= ~4;
if (newvidmode != curvidmode) changesmade |= 1;
else changesmade &= ~1;
}
if (newfullscreen == fullscreen) changesmade &= ~2;
else changesmade |= 2;
break;
case 3:
if (!changesmade) break;
{
int pxdim, pydim, pfs, pbpp, prend;
int nxdim, nydim, nfs, nbpp, nrend;
pxdim = xdim;
pydim = ydim;
pbpp = bpp;
pfs = fullscreen;
prend = getrendermode();
nxdim = (newvidmode==validmodecnt)?xdim:validmode[newvidmode].xdim;
nydim = (newvidmode==validmodecnt)?ydim:validmode[newvidmode].ydim;
nfs = newfullscreen;
nbpp = (newvidmode==validmodecnt)?bpp:validmode[newvidmode].bpp;
nrend = (vidsets[newvidset] & 0x20000) ? (nbpp==8?2:3) : 0;
if (setgamemode(nfs, nxdim, nydim, nbpp) < 0)
{
if (setgamemode(pfs, pxdim, pydim, pbpp) < 0)
{
setrendermode(prend);
gameexit("Failed restoring old video mode.");
}
else onvideomodechange(pbpp > 8);
}
else onvideomodechange(nbpp > 8);
restorepalette = 1;
vscrn();
setrendermode(nrend);
curvidmode = newvidmode;
curvidset = newvidset;
changesmade = 0;
ud.config.ScreenMode = fullscreen;
ud.config.ScreenWidth = xdim;
ud.config.ScreenHeight = ydim;
ud.config.ScreenBPP = bpp;
}
break;
case 4:
break;
case 5:
if (bpp==8)
{
ud.detail = 1-ud.detail;
break;
}
#if defined(POLYMOST) && defined(USE_OPENGL)
/* switch (gltexfiltermode)
{
case 0:
gltexfiltermode = 3;
break;
case 3:
gltexfiltermode = 5;
break;
case 5:
gltexfiltermode = 0;
break;
default:
gltexfiltermode = 3;
break;
}*/
gltexfiltermode++;
if (gltexfiltermode > 5)
gltexfiltermode = 0;
gltexapplyprops();
break;
case 6:
if (bpp==8) break;
cmenu(230);
break;
#endif
}
menutext(c,50,MENUHIGHLIGHT(0),0,"RESOLUTION");
sprintf(tempbuf,"%d x %d",
(newvidmode==validmodecnt)?xdim:validmode[newvidmode].xdim,
(newvidmode==validmodecnt)?ydim:validmode[newvidmode].ydim);
gametext(c+154,50-8,tempbuf,MENUHIGHLIGHT(0),2+8+16);
menutext(c,50+16,MENUHIGHLIGHT(1),0,"VIDEO MODE");
sprintf(tempbuf, "%dbit %s", vidsets[newvidset]&0x0ffff, (vidsets[newvidset]&0x20000)?"Polymost":"Classic");
gametext(c+154,50+16-8,tempbuf,MENUHIGHLIGHT(1),2+8+16);
menutext(c,50+16+16,MENUHIGHLIGHT(2),0,"FULLSCREEN");
menutext(c+154,50+16+16,MENUHIGHLIGHT(2),0,newfullscreen?"YES":"NO");
menutext(c+16,50+16+16+22,MENUHIGHLIGHT(3),changesmade==0,"APPLY CHANGES");
menutext(c,50+62+16,MENUHIGHLIGHT(4),PHX(-6),"BRIGHTNESS");
{
short ss = ud.brightness;
bar(c+171,50+62+16,&ss,8,x==4,MENUHIGHLIGHT(4),PHX(-6));
if (x==4)
{
ud.brightness = ss;
setbrightness(ud.brightness>>2,&g_player[myconnectindex].ps->palette[0],0);
}
}
if (bpp == 8)
{
menutext(c,50+62+16+16,MENUHIGHLIGHT(5),0,"DETAIL");
menutext(c+154,50+62+16+16,MENUHIGHLIGHT(5),0,ud.detail?"HIGH":"LOW");
modval(0,1,(int *)&ud.detail,1,probey==5);
}
#if defined(POLYMOST) && defined(USE_OPENGL)
else
{
menutext(c,50+62+16+16,MENUHIGHLIGHT(5),bpp==8,"TEX FILTERING");
switch (gltexfiltermode)
{
case 0:
strcpy(tempbuf,"NEAREST");
break;
case 1:
strcpy(tempbuf,"LINEAR");
break;
case 2:
strcpy(tempbuf,"NEAR_MM_NEAR");
break;
case 3:
strcpy(tempbuf,"BILINEAR");
break;
case 4:
strcpy(tempbuf,"NEAR_MM_LIN");
break;
case 5:
strcpy(tempbuf,"TRILINEAR");
break;
default:
strcpy(tempbuf,"OTHER");
break;
}
gametextpal(c+154,50+62+16+16-8,tempbuf,MENUHIGHLIGHT(5),bpp==8);
menutext(c,50+62+16+16+16,MENUHIGHLIGHT(6),bpp==8,"MORE SETTINGS");
}
#endif
break;
case 204:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"KEYBOARD SETUP");
c = (320>>1)-120;
onbar = 0;
if (probey == NUMGAMEFUNCTIONS)
x = probesm(60,145,0,NUMGAMEFUNCTIONS+2);
else if (probey == NUMGAMEFUNCTIONS+1)
x = probesm(60,152,0,NUMGAMEFUNCTIONS+2);
else x = probesm(0,0,0,NUMGAMEFUNCTIONS+2);
if (x==-1)
{
cmenu(202);
probey = 4;
}
else if (x == NUMGAMEFUNCTIONS)
{
CONFIG_SetDefaultKeys(0);
break;
}
else if (x == NUMGAMEFUNCTIONS+1)
{
CONFIG_SetDefaultKeys(1);
break;
}
else if (x>=0)
{
function = probey;
whichkey = currentlist;
cmenu(210);
KB_FlushKeyboardQueue();
KB_ClearLastScanCode();
break;
}
// the top of our list
m = probey - 6;
if (m < 0) m = 0;
else if (m + 13 >= NUMGAMEFUNCTIONS) m = NUMGAMEFUNCTIONS-13;
if (probey == gamefunc_Show_Console) currentlist = 0;
else if (KB_KeyPressed(sc_LeftArrow) || KB_KeyPressed(sc_kpad_4) ||
KB_KeyPressed(sc_RightArrow) || KB_KeyPressed(sc_kpad_6) ||
KB_KeyPressed(sc_Tab))
{
currentlist ^= 1;
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_Tab);
sound(KICK_HIT);
}
else if (KB_KeyPressed(sc_Delete))
{
ud.config.KeyboardKeys[probey][currentlist] = 0;
CONTROL_MapKey(probey, ud.config.KeyboardKeys[probey][0], ud.config.KeyboardKeys[probey][1]);
sound(KICK_HIT);
KB_ClearKeyDown(sc_Delete);
}
for (l=0; l < min(13,NUMGAMEFUNCTIONS); l++)
{
p = CONFIG_FunctionNumToName(m+l);
if (!p) continue;
strcpy(tempbuf, p);
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(70,34+l*8,tempbuf,(m+l == probey)?0:16,1,10+16);
//strcpy(tempbuf, KB_ScanCodeToString(ud.config.KeyboardKeys[m+l][0]));
strcpy(tempbuf, (char *)getkeyname(ud.config.KeyboardKeys[m+l][0]));
if (!tempbuf[0]) strcpy(tempbuf, " -");
minitextshade(70+100,34+l*8,tempbuf,
(m+l == probey && !currentlist?0:16),2,10+16);
//strcpy(tempbuf, KB_ScanCodeToString(ud.config.KeyboardKeys[m+l][1]));
strcpy(tempbuf, (char *)getkeyname(ud.config.KeyboardKeys[m+l][1]));
if (!tempbuf[0]) strcpy(tempbuf, " -");
minitextshade(70+120+34,34+l*8,tempbuf,
(m+l == probey && currentlist?0:16),2,10+16);
}
gametextpal(160,140, "RESET KEYS TO DEFAULTS",MENUHIGHLIGHT(NUMGAMEFUNCTIONS),10);
gametextpal(160,140+7,"SET CLASSIC KEY LAYOUT",MENUHIGHLIGHT(NUMGAMEFUNCTIONS+1),10);
gametext(160,144+9+3,"UP/DOWN = SELECT ACTION",0,2+8+16);
gametext(160,144+9+9+3,"LEFT/RIGHT = SELECT LIST",0,2+8+16);
gametext(160,144+9+9+9+3,"ENTER = MODIFY DELETE = CLEAR",0,2+8+16);
break;
case 210:
{
int32 sc;
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"KEYBOARD SETUP");
gametext(320>>1,90,"PRESS THE KEY TO ASSIGN AS",0,2+8+16);
sprintf(tempbuf,"%s FOR \"%s\"", whichkey?"SECONDARY":"PRIMARY", CONFIG_FunctionNumToName(function));
gametext(320>>1,90+9,tempbuf,0,2+8+16);
gametext(320>>1,90+9+9+9,"PRESS \"ESCAPE\" TO CANCEL",0,2+8+16);
sc = KB_GetLastScanCode();
if (sc != sc_None || RMB)
{
if (sc == sc_Escape || RMB)
{
sound(EXITMENUSOUND);
}
else
{
sound(PISTOL_BODYHIT);
ud.config.KeyboardKeys[function][whichkey] = KB_GetLastScanCode();
if (function == gamefunc_Show_Console)
OSD_CaptureKey(KB_GetLastScanCode());
else
CONTROL_MapKey(function, ud.config.KeyboardKeys[function][0], ud.config.KeyboardKeys[function][1]);
}
cmenu(204);
currentlist = whichkey;
probey = function;
KB_ClearKeyDown(sc);
}
break;
}
case 205:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"MOUSE SETUP");
c = 60-4;
onbar = (probey == (MAXMOUSEBUTTONS-2)*2+2);
if (probey < (MAXMOUSEBUTTONS-2)*2+2)
x = probesm(73,40,8,(MAXMOUSEBUTTONS-2)*2+2+2+2);
else
x = probesm(40,128-((MAXMOUSEBUTTONS-2)*2+2)*9,9,(MAXMOUSEBUTTONS-2)*2+2+2+2);
if (x==-1)
{
cmenu(202);
probey = 5;
break;
}
else if (x == (MAXMOUSEBUTTONS-2)*2+2)
{
// sensitivity
}
else if (x == (MAXMOUSEBUTTONS-2)*2+2+1)
{
// mouse aiming toggle
if (!ud.mouseaiming) myaimmode = 1-myaimmode;
}
else if (x == (MAXMOUSEBUTTONS-2)*2+2+2)
{
// invert mouse aim
ud.mouseflip = 1-ud.mouseflip;
}
else if (x == (MAXMOUSEBUTTONS-2)*2+2+2+1)
{
//advanced
cmenu(212);
break;
}
else if (x >= 0)
{
//set an option
cmenu(211);
function = 0;
whichkey = x;
if (x < (MAXMOUSEBUTTONS-2)*2)
probey = ud.config.MouseFunctions[x>>1][x&1];
else
probey = ud.config.MouseFunctions[x-4][0];
if (probey < 0) probey = NUMGAMEFUNCTIONS-1;
break;
}
for (l=0; l < (MAXMOUSEBUTTONS-2)*2+2; l++)
{
tempbuf[0] = 0;
if (l < (MAXMOUSEBUTTONS-2)*2)
{
if (l&1)
{
Bstrcpy(tempbuf, "Double ");
m = ud.config.MouseFunctions[l>>1][1];
}
else
m = ud.config.MouseFunctions[l>>1][0];
Bstrcat(tempbuf, mousebuttonnames[l>>1]);
}
else
{
Bstrcpy(tempbuf, mousebuttonnames[l-(MAXMOUSEBUTTONS-2)]);
m = ud.config.MouseFunctions[l-(MAXMOUSEBUTTONS-2)][0];
}
minitextshade(c+20,36+l*8,tempbuf,(l==probey)?0:16,1,10+16);
if (m == -1)
minitextshade(c+100+20,36+l*8," -NONE-",(l==probey)?0:16,2,10+16);
else
{
strcpy(tempbuf, CONFIG_FunctionNumToName(m));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(c+100+20,36+l*8,tempbuf,(l==probey)?0:16,2,10+16);
}
}
gametextpal(40,122,"SENSITIVITY",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),10);
gametextpal(40,122+9,"MOUSE AIMING TOGGLE",!ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE,10);
gametextpal(40,122+9+9,"INVERT MOUSE AIM",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2),10);
gametextpal(40,122+9+9+9,"ADVANCED",MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2+1),10);
{
short sense;
sense = CONTROL_GetMouseSensitivity()-1;
barsm(248,128,&sense,2,x==(MAXMOUSEBUTTONS-2)*2+2,MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2),PHX(-7));
CONTROL_SetMouseSensitivity(sense+1);
}
if (!ud.mouseaiming) modval(0,1,(int *)&myaimmode,1,probey == (MAXMOUSEBUTTONS-2)*2+2+1);
else if (probey == (MAXMOUSEBUTTONS-2)*2+2+1)
{
gametext(160,144+9+9,"SET MOUSE AIM TYPE TO TOGGLE ON/OFF",0,2+8+16);
gametext(160,144+9+9+9,"IN THE PLAYER SETUP MENU TO ENABLE",0,2+8+16);
}
modval(0,1,(int *)&ud.mouseflip,1,probey == (MAXMOUSEBUTTONS-2)*2+2+2);
gametextpal(240,122+9, myaimmode && !ud.mouseaiming ? "On" : "Off", !ud.mouseaiming?MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+1):DISABLEDMENUSHADE, 0);
gametextpal(240,122+9+9, !ud.mouseflip ? "On" : "Off", MENUHIGHLIGHT((MAXMOUSEBUTTONS-2)*2+2+2), 0);
if (probey < (MAXMOUSEBUTTONS-2)*2+2)
{
gametext(160,164,"UP/DOWN = SELECT BUTTON",0,2+8+16);
gametext(160,164+9,"ENTER = MODIFY",0,2+8+16);
}
break;
case 211:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
if (function == 0) menutext(320>>1,24,0,0,"MOUSE SETUP");
else if (function == 1) menutext(320>>1,24,0,0,"ADVANCED MOUSE");
else if (function == 2) menutext(320>>1,24,0,0,"JOYSTICK BUTTONS");
else if (function == 3) menutext(320>>1,24,0,0,"JOYSTICK AXES");
x = probe(0,0,0,NUMGAMEFUNCTIONS);
if (x==-1)
{
if (function == 0)
{
// mouse button
cmenu(205);
probey = whichkey;
}
else if (function == 1)
{
// mouse digital axis
cmenu(212);
probey = 3+(whichkey^2);
}
else if (function == 2)
{
// joystick button/hat
cmenu(207);
probey = whichkey;
}
else if (function == 3)
{
// joystick digital axis
cmenu((whichkey>>2)+208);
probey = 1+((whichkey>>1)&1)*4+(whichkey&1);
}
break;
}
else if (x >= 0)
{
if (x == NUMGAMEFUNCTIONS-1) x = -1;
if (function == 0)
{
if (whichkey < (MAXMOUSEBUTTONS-2)*2)
{
ud.config.MouseFunctions[whichkey>>1][whichkey&1] = x;
CONTROL_MapButton(x, whichkey>>1, whichkey&1, controldevice_mouse);
}
else
{
ud.config.MouseFunctions[whichkey-(MAXMOUSEBUTTONS-2)][0] = x;
CONTROL_MapButton(x, whichkey-(MAXMOUSEBUTTONS-2), 0, controldevice_mouse);
}
cmenu(205);
probey = whichkey;
}
else if (function == 1)
{
ud.config.MouseDigitalFunctions[whichkey>>1][whichkey&1] = x;
CONTROL_MapDigitalAxis(whichkey>>1, x, whichkey&1, controldevice_mouse);
cmenu(212);
probey = 3+(whichkey^2);
}
else if (function == 2)
{
if (whichkey < 2*joynumbuttons)
{
ud.config.JoystickFunctions[whichkey>>1][whichkey&1] = x;
CONTROL_MapButton(x, whichkey>>1, whichkey&1, controldevice_joystick);
}
else
{
ud.config.JoystickFunctions[joynumbuttons + (whichkey-2*joynumbuttons)][0] = x;
CONTROL_MapButton(x, joynumbuttons + (whichkey-2*joynumbuttons), 0, controldevice_joystick);
}
cmenu(207);
probey = whichkey;
}
else if (function == 3)
{
ud.config.JoystickDigitalFunctions[whichkey>>1][whichkey&1] = x;
CONTROL_MapDigitalAxis(whichkey>>1, x, whichkey&1, controldevice_joystick);
cmenu((whichkey>>2)+208);
probey = 1+((whichkey>>1)&1)*4+(whichkey&1);
}
break;
}
gametext(320>>1,31,"SELECT A FUNCTION TO ASSIGN",0,2+8+16);
if (function == 0)
{
if (whichkey < (MAXMOUSEBUTTONS-2)*2)
sprintf(tempbuf,"TO %s%s", (whichkey&1)?"DOUBLE-CLICKED ":"", mousebuttonnames[whichkey>>1]);
else
Bstrcpy(tempbuf, mousebuttonnames[whichkey-(MAXMOUSEBUTTONS-2)]);
}
else if (function == 1)
{
Bstrcpy(tempbuf,"TO DIGITAL ");
switch (whichkey)
{
case 0:
Bstrcat(tempbuf, "LEFT");
break;
case 1:
Bstrcat(tempbuf, "RIGHT");
break;
case 2:
Bstrcat(tempbuf, "UP");
break;
case 3:
Bstrcat(tempbuf, "DOWN");
break;
}
}
else if (function == 2)
{
static char *directions[] =
{ "UP", "RIGHT", "DOWN", "LEFT"
};
if (whichkey < 2*joynumbuttons)
Bsprintf(tempbuf,"TO %s%s", (whichkey&1)?"DOUBLE-CLICKED ":"", getjoyname(1,whichkey>>1));
else
Bsprintf(tempbuf,"TO HAT %s", directions[whichkey-2*joynumbuttons]);
}
else if (function == 3)
{
Bsprintf(tempbuf,"TO DIGITAL %s %s",getjoyname(0,whichkey>>1),(whichkey&1)?"POSITIVE":"NEGATIVE");
}
gametext(320>>1,31+9,tempbuf,0,2+8+16);
if (KB_KeyPressed(sc_End))
{
KB_ClearKeyDown(sc_End);
probey = NUMGAMEFUNCTIONS-1;
sound(KICK_HIT);
}
else if (KB_KeyPressed(sc_Home))
{
KB_ClearKeyDown(sc_Home);
probey = 0;
sound(KICK_HIT);
}
m = probey - 6;
if (m < 0) m = 0;
else if (m + 13 >= NUMGAMEFUNCTIONS) m = NUMGAMEFUNCTIONS-13;
for (l=0; l < min(13,NUMGAMEFUNCTIONS); l++)
{
if (l+m == NUMGAMEFUNCTIONS-1)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(m+l));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitext(100,51+l*8,tempbuf,(m+l == probey)?0:16,10+16);
}
gametext(320>>1,161,"PRESS \"ESCAPE\" TO CANCEL",0,2+8+16);
break;
case 212:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"ADVANCED MOUSE");
c = (320>>1)-120;
onbar = (probey == 0 || probey == 1 || probey == 2);
if (probey < 3)
x = probe(c,46,16,7);
else if (probey < 7)
{
m=50;
x = probesm(c+10,96+16-(10+10+10),10,7);
}
else
{
x = probe(c,146+16-(16+16+16+16+16+16),16,7);
}
switch (x)
{
case -1:
cmenu(205);
probey = (MAXMOUSEBUTTONS-2)*2+2+2+1;
break;
case 0:
// x-axis scale
case 1:
// y-axis scale
case 2:
// mouse filter
break;
case 3:
// digital up
case 4:
// digital down
case 5:
// digital left
case 6:
// digital right
function = 1;
whichkey = (x-3)^2; // flip the actual axis number
cmenu(211);
probey = ud.config.MouseDigitalFunctions[whichkey>>1][whichkey&1];
if (probey < 0) probey = NUMGAMEFUNCTIONS-1;
break;
}
switch (probey)
{
case 3:
case 4:
case 5:
case 6:
gametext(160,144+9+9,"DIGITAL AXES ARE NOT FOR MOUSE LOOK",0,2+8+16);
break;
}
menutext(c,46,MENUHIGHLIGHT(0),0,"X-AXIS SCALE");
l = (ud.config.MouseAnalogueScale[0]+262144) >> 13;
bar(c+160+40,46,(short *)&l,1,x==0,MENUHIGHLIGHT(0),0);
l = (l<<13)-262144;
if (l != ud.config.MouseAnalogueScale[0])
{
CONTROL_SetAnalogAxisScale(0, l, controldevice_mouse);
ud.config.MouseAnalogueScale[0] = l;
}
Bsprintf(tempbuf,"%s%.2f",l>=0?" ":"",(float)l/65536.0);
gametext(c+160-16,46-8,tempbuf,MENUHIGHLIGHT(0),2+8+16);
menutext(c,46+16,MENUHIGHLIGHT(1),0,"Y-AXIS SCALE");
l = (ud.config.MouseAnalogueScale[1]+262144) >> 13;
bar(c+160+40,46+16,(short *)&l,1,x==1,MENUHIGHLIGHT(1),0);
l = (l<<13)-262144;
if (l != ud.config.MouseAnalogueScale[1])
{
CONTROL_SetAnalogAxisScale(1, l, controldevice_mouse);
ud.config.MouseAnalogueScale[1] = l;
}
Bsprintf(tempbuf,"%s%.2f",l>=0?" ":"",(float)l/65536.0);
gametext(c+160-16,46+16-8,tempbuf,MENUHIGHLIGHT(1),2+8+16);
menutext(c,46+16+16,MENUHIGHLIGHT(2),0,"DEAD ZONE");
l = ud.config.MouseFilter>>1;
bar(c+160+40,46+16+16,(short *)&l,2,x==2,MENUHIGHLIGHT(2),0);
ud.config.MouseFilter = l<<1;
menutext(c,46+16+16+16+8,/*(MENUHIGHLIGHT(3))+(MENUHIGHLIGHT(4))+(MENUHIGHLIGHT(5))+(MENUHIGHLIGHT(6))-24*/0,0,"DIGITAL AXES ACTIONS");
if (ud.config.MouseFilter == 0)
Bsprintf(tempbuf," OFF");
else if (ud.config.MouseFilter < 48)
Bsprintf(tempbuf," LOW");
else if (ud.config.MouseFilter < 96)
Bsprintf(tempbuf," MED");
else if (ud.config.MouseFilter < 128)
Bsprintf(tempbuf,"HIGH");
gametext(c+160-16,46+16+16-8,tempbuf,MENUHIGHLIGHT(2),2+8+16);
gametextpal(c+10,90+16,"UP:",MENUHIGHLIGHT(3),10);
if (ud.config.MouseDigitalFunctions[1][0] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[1][0]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(c+10+60,91+16,tempbuf,MENUHIGHLIGHT(3),0,10+16);
gametextpal(c+10,90+16+10,"DOWN:",MENUHIGHLIGHT(4),10);
if (ud.config.MouseDigitalFunctions[1][1] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[1][1]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(c+10+60,91+16+10,tempbuf,MENUHIGHLIGHT(4),0,10+16);
gametextpal(c+10,90+16+10+10,"LEFT:",MENUHIGHLIGHT(5),10);
if (ud.config.MouseDigitalFunctions[0][0] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[0][0]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(c+10+60,91+16+10+10,tempbuf,MENUHIGHLIGHT(5),0,10+16);
gametextpal(c+10,90+16+10+10+10,"RIGHT:",MENUHIGHLIGHT(6),10);
if (ud.config.MouseDigitalFunctions[0][1] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.MouseDigitalFunctions[0][1]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(c+10+60,91+16+10+10+10,tempbuf,MENUHIGHLIGHT(6),0,10+16);
break;
case 206:
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"JOYSTICK SETUP");
x = probe(160,100-18,18,3);
switch (x)
{
case -1:
cmenu(202);
probey = 6;
break;
case 0:
case 1:
cmenu(207+x);
break;
case 2:
cmenu(213);
break;
}
menutext(160,100-18,0,0,"EDIT BUTTONS");
menutext(160,100,0,0,"EDIT AXES");
menutext(160,100+18,0,0,"DEAD ZONES");
break;
case 207:
rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,15,0,0,"JOYSTICK BUTTONS");
c = 2*joynumbuttons + 4*(joynumhats>0);
x = probe(0,0,0,c);
if (x == -1)
{
cmenu(206);
probey = 0;
break;
}
else if (x >= 0)
{
function = 2;
whichkey = x;
cmenu(211);
if (x < 2*joynumbuttons)
{
probey = ud.config.JoystickFunctions[x>>1][x&1];
}
else
{
probey = ud.config.JoystickFunctions[joynumbuttons + (x-2*joynumbuttons)][0];
}
if (probey < 0) probey = NUMGAMEFUNCTIONS-1;
break;
}
// the top of our list
if (c < 13) m = 0;
else
{
m = probey - 6;
if (m < 0) m = 0;
else if (m + 13 >= c) m = c-13;
}
for (l=0; l<min(13,c); l++)
{
if (m+l < 2*joynumbuttons)
{
sprintf(tempbuf, "%s%s", ((l+m)&1)?"Double ":"", getjoyname(1,(l+m)>>1));
x = ud.config.JoystickFunctions[(l+m)>>1][(l+m)&1];
}
else
{
static char *directions[] =
{ "Up", "Right", "Down", "Left"
};
sprintf(tempbuf, "Hat %s", directions[(l+m)-2*joynumbuttons]);
x = ud.config.JoystickFunctions[joynumbuttons + ((l+m)-2*joynumbuttons)][0];
}
minitextshade(80-4,33+l*8,tempbuf,(m+l == probey)?0:16,1,10+16);
if (x == -1)
minitextshade(176,33+l*8," -NONE-",(m+l==probey)?0:16,2,10+16);
else
{
strcpy(tempbuf, CONFIG_FunctionNumToName(x));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitextshade(176,33+l*8,tempbuf,(m+l==probey)?0:16,2,10+16);
}
}
gametext(160,149,"UP/DOWN = SELECT BUTTON",0,2+8+16);
gametext(160,149+9,"ENTER = MODIFY",0,2+8+16);
break;
case 208:
case 209:
case 217:
case 218:
case 219:
case 220:
case 221:
case 222:
{
int thispage, twothispage;
rotatesprite(320<<15,10<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,15,0,0,"JOYSTICK AXES");
thispage = (current_menu < 217) ? (current_menu-208) : (current_menu-217)+2;
twothispage = (thispage*2+1 < joynumaxes);
onbar = 0;
switch (probey)
{
case 0:
case 4:
onbar = 1;
x = probe(88,45+(probey==4)*64,0,1+(4<<twothispage));
break;
case 1:
case 2:
case 5:
case 6:
x = probe(172+(probey==2||probey==6)*72,45+15+(probey==5||probey==6)*64,0,1+(4<<twothispage));
break;
case 3:
case 7:
x = probe(88,45+15+15+(probey==7)*64,0,1+(4<<twothispage));
break;
default:
x = probe(60,79+79*twothispage,0,1+(4<<twothispage));
break;
}
switch (x)
{
case -1:
cmenu(206);
probey = 1;
break;
case 8:
if (joynumaxes > 2)
{
if (thispage == ((joynumaxes+1)/2)-1) cmenu(208);
else
{
if (current_menu == 209) cmenu(217);
else cmenu(current_menu+1);
}
}
break;
case 4: // bar
if (!twothispage && joynumaxes > 2)
cmenu(208);
case 0:
break;
case 1: // digitals
case 2:
case 5:
case 6:
function = 3;
whichkey = ((thispage*2+(x==5||x==6)) << 1) + (x==2||x==6);
cmenu(211);
probey = ud.config.JoystickDigitalFunctions[whichkey>>1][whichkey&1];
if (probey < 0) probey = NUMGAMEFUNCTIONS-1;
break;
case 3: // analogues
case 7:
l = ud.config.JoystickAnalogueAxes[thispage*2+(x==7)];
if (l == analog_turning) l = analog_strafing;
else if (l == analog_strafing) l = analog_lookingupanddown;
else if (l == analog_lookingupanddown) l = analog_moving;
else if (l == analog_moving) l = -1;
else l = analog_turning;
ud.config.JoystickAnalogueAxes[thispage*2+(x==7)] = l;
CONTROL_MapAnalogAxis(thispage*2+(x==7),l,controldevice_joystick);
{
extern int32 mouseyaxismode; // player.c
mouseyaxismode = -1;
}
break;
default:
break;
}
Bsprintf(tempbuf,(char *)getjoyname(0,thispage*2));
menutext(42,32,0,0,tempbuf);
if (twothispage)
{
Bsprintf(tempbuf,(char *)getjoyname(0,thispage*2+1));
menutext(42,32+64,0,0,tempbuf);
}
gametext(76,38,"SCALE",0,2+8+16);
l = (ud.config.JoystickAnalogueScale[thispage*2]+262144) >> 13;
bar(140+56,38+8,(short *)&l,1,x==0,0,0);
l = (l<<13)-262144;
if (l != ud.config.JoystickAnalogueScale[thispage*2])
{
CONTROL_SetAnalogAxisScale(thispage*2, l, controldevice_joystick);
ud.config.JoystickAnalogueScale[thispage*2] = l;
}
Bsprintf(tempbuf,"%s%.2f",l>=0?" ":"",(float)l/65536.0);
gametext(140,38,tempbuf,0,2+8+16);
gametext(76,38+15,"DIGITAL",0,2+8+16);
if (ud.config.JoystickDigitalFunctions[thispage*2][0] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[thispage*2][0]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitext(140+12,38+15,tempbuf,0,10+16);
if (ud.config.JoystickDigitalFunctions[thispage*2][1] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[thispage*2][1]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitext(140+12+72,38+15,tempbuf,0,10+16);
gametext(76,38+15+15,"ANALOG",0,2+8+16);
if (CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[thispage*2]))
{
p = CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[thispage*2]);
if (p)
{
gametext(140+12,38+15+15, strchr(p,'_')+1, 0, 2+8+16);
}
}
if (twothispage)
{
gametext(76,38+64,"SCALE",0,2+8+16);
l = (ud.config.JoystickAnalogueScale[thispage*2+1]+262144) >> 13;
bar(140+56,38+8+64,(short *)&l,1,x==4,0,0);
l = (l<<13)-262144;
if (l != ud.config.JoystickAnalogueScale[thispage*2+1])
{
CONTROL_SetAnalogAxisScale(thispage*2+1, l, controldevice_joystick);
ud.config.JoystickAnalogueScale[thispage*2+1] = l;
}
Bsprintf(tempbuf,"%s%.2f",l>=0?" ":"",(float)l/65536.0);
gametext(140,38+64,tempbuf,0,2+8+16);
gametext(76,38+64+15,"DIGITAL",0,2+8+16);
if (ud.config.JoystickDigitalFunctions[thispage*2+1][0] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[thispage*2+1][0]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitext(140+12,38+15+64,tempbuf,0,10+16);
if (ud.config.JoystickDigitalFunctions[thispage*2+1][1] < 0)
strcpy(tempbuf, " -NONE-");
else
strcpy(tempbuf, CONFIG_FunctionNumToName(ud.config.JoystickDigitalFunctions[thispage*2+1][1]));
for (i=0;tempbuf[i];i++) if (tempbuf[i]=='_') tempbuf[i] = ' ';
minitext(140+12+72,38+15+64,tempbuf,0,10+16);
gametext(76,38+64+15+15,"ANALOG",0,2+8+16);
if (CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[thispage*2+1]))
{
p = CONFIG_AnalogNumToName(ud.config.JoystickAnalogueAxes[thispage*2+1]);
if (p)
{
gametext(140+12,38+64+15+15, strchr(p,'_')+1, 0, 2+8+16);
}
}
}
if (joynumaxes > 2)
{
menutext(320>>1,twothispage?158:108,SHX(-10),(joynumaxes<=2),"NEXT...");
sprintf(tempbuf,"Page %d of %d",thispage+1,(joynumaxes+1)/2);
gametext(320-100,158,tempbuf,0,2+8+16);
}
break;
}
case 213:
case 214:
case 215:
case 216:
{
// Pray this is enough pages for now :-|
int first,last;
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"JOY DEAD ZONES");
first = 4*(current_menu-213);
last = min(4*(current_menu-213)+4,joynumaxes);
onbar = 1;
x = probe(320,48,15,2*(last-first)+(joynumaxes>4));
if (x==-1)
{
cmenu(206);
probey = 2;
break;
}
else if (x==2*(last-first) && joynumaxes>4)
{
cmenu((current_menu-213) == (joynumaxes/4) ? 213 : (current_menu+1));
probey = 0;
break;
}
for (m=first;m<last;m++)
{
unsigned short odx,dx,ody,dy;
Bsprintf(tempbuf,(char *)getjoyname(0,m));
menutext(32,48+30*(m-first),0,0,tempbuf);
gametext(128,48+30*(m-first)-8,"DEAD",0,2+8+16);
gametext(128,48+30*(m-first)-8+15,"SATU",0,2+8+16);
dx = odx = min(64,64l*ud.config.JoystickAnalogueDead[m]/10000l);
dy = ody = min(64,64l*ud.config.JoystickAnalogueSaturate[m]/10000l);
bar(217,48+30*(m-first),(short *)&dx,4,x==((m-first)*2),0,0);
bar(217,48+30*(m-first)+15,(short *)&dy,4,x==((m-first)*2+1),0,0);
Bsprintf(tempbuf,"%3d%%",100*dx/64);
gametext(217-49,48+30*(m-first)-8,tempbuf,0,2+8+16);
Bsprintf(tempbuf,"%3d%%",100*dy/64);
gametext(217-49,48+30*(m-first)-8+15,tempbuf,0,2+8+16);
if (dx != odx) ud.config.JoystickAnalogueDead[m] = 10000l*dx/64l;
if (dy != ody) ud.config.JoystickAnalogueSaturate[m] = 10000l*dy/64l;
if (dx != odx || dy != ody)
setjoydeadzone(m,ud.config.JoystickAnalogueDead[m],ud.config.JoystickAnalogueSaturate[m]);
}
//gametext(160,158,"DEAD = DEAD ZONE, SAT. = SATURATION",0,2+8+16);
if (joynumaxes>4)
{
menutext(32,48+30*(last-first),0,0,"NEXT...");
sprintf(tempbuf,"Page %d of %d", 1+(current_menu-213), (joynumaxes+3)/4);
gametext(320-100,158,tempbuf,0,2+8+16);
}
break;
}
case 700:
case 701:
c = (320>>1)-120;
rotatesprite(320<<15,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,24,0,0,"SOUND SETUP");
onbar = (probey == 2 || probey == 3);
x = probe(c,50,16,7);
switch (x)
{
case -1:
if (g_player[myconnectindex].ps->gm&MODE_GAME && current_menu == 701)
{
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
else cmenu(202);
probey = 1;
break;
case 0:
if (ud.config.FXDevice >= 0)
{
ud.config.SoundToggle = 1-ud.config.SoundToggle;
if (ud.config.SoundToggle == 0)
{
FX_StopAllSounds();
clearsoundlocks();
}
onbar = 0;
}
break;
case 1:
if (ud.config.MusicDevice >= 0 && (numplayers < 2 || ud.config.MusicToggle))
{
ud.config.MusicToggle = 1-ud.config.MusicToggle;
if (ud.config.MusicToggle == 0) MUSIC_Pause();
else
{
if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME)
{
if (map[(unsigned char)music_select].musicfn != NULL)
playmusic(&map[(unsigned char)music_select].musicfn[0]);
}
else playmusic(&env_music_fn[0][0]);
MUSIC_Continue();
}
}
onbar = 0;
break;
case 4:
if (ud.config.SoundToggle && (ud.config.FXDevice >= 0))
{
ud.config.VoiceToggle = (ud.config.VoiceToggle == 2) ? 0 : ud.config.VoiceToggle+1;
}
onbar = 0;
break;
case 5:
if (ud.config.SoundToggle && (ud.config.FXDevice >= 0)) ud.config.AmbienceToggle = 1-ud.config.AmbienceToggle;
onbar = 0;
break;
case 6:
if (ud.config.SoundToggle && (ud.config.FXDevice >= 0))
{
ud.config.ReverseStereo = 1-ud.config.ReverseStereo;
FX_SetReverseStereo(ud.config.ReverseStereo);
}
onbar = 0;
break;
default:
onbar = 1;
break;
}
menutext(c+151+40,50,MENUHIGHLIGHT(0),(ud.config.FXDevice<0),ud.config.SoundToggle && ud.config.FXDevice >= 0?"ON":"OFF");
menutext(c+151+40,50+16,MENUHIGHLIGHT(1),(ud.config.MusicDevice<0||(numplayers > 1 && !ud.config.MusicToggle)),(ud.config.MusicToggle && (ud.config.MusicDevice >= 0))?"ON":"OFF");
menutext(c,50,MENUHIGHLIGHT(0),(ud.config.FXDevice<0),"SOUND");
menutext(c,50+16+16,MENUHIGHLIGHT(2),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,"SOUND VOLUME");
{
l = ud.config.FXVolume;
ud.config.FXVolume >>= 2;
bar(c+167+40,50+16+16,(short *)&ud.config.FXVolume,4,(ud.config.FXDevice>=0)&&x==2,MENUHIGHLIGHT(2),ud.config.SoundToggle==0||(ud.config.FXDevice<0));
if (l != ud.config.FXVolume)
ud.config.FXVolume <<= 2;
if (l != ud.config.FXVolume)
FX_SetVolume((short) ud.config.FXVolume);
}
menutext(c,50+16,MENUHIGHLIGHT(1),(ud.config.MusicDevice<0||(numplayers > 1 && !ud.config.MusicToggle)),"MUSIC");
menutext(c,50+16+16+16,MENUHIGHLIGHT(3),(ud.config.MusicDevice<0)||ud.config.MusicToggle==0,"MUSIC VOLUME");
{
l = ud.config.MusicVolume;
ud.config.MusicVolume >>= 2;
bar(c+167+40,50+16+16+16,
(short *)&ud.config.MusicVolume,4,
(ud.config.MusicDevice>=0) && x==3,MENUHIGHLIGHT(3),
ud.config.MusicToggle==0||(ud.config.MusicDevice<0));
ud.config.MusicVolume <<= 2;
if (l != ud.config.MusicVolume)
MUSIC_SetVolume((short) ud.config.MusicVolume);
}
menutext(c,50+16+16+16+16,MENUHIGHLIGHT(4),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,"DUKE TALK");
menutext(c,50+16+16+16+16+16,MENUHIGHLIGHT(5),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,"AMBIENCE");
menutext(c,50+16+16+16+16+16+16,MENUHIGHLIGHT(6),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,"FLIP STEREO");
{
char *s[] = { "OFF", "LOCAL", "ALL" };
menutext(c+151+40,50+16+16+16+16,MENUHIGHLIGHT(4),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,s[ud.config.VoiceToggle]);
}
menutext(c+151+40,50+16+16+16+16+16,MENUHIGHLIGHT(5),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,ud.config.AmbienceToggle?"ON":"OFF");
menutext(c+151+40,50+16+16+16+16+16+16,MENUHIGHLIGHT(6),(ud.config.FXDevice<0)||ud.config.SoundToggle==0,ud.config.ReverseStereo?"ON":"OFF");
break;
case 350:
cmenu(351);
screencapt = 1;
displayrooms(myconnectindex,65536);
//savetemp("duke3d.tmp",waloff[TILE_SAVESHOT],160*100);
screencapt = 0;
break;
case 360:
case 361:
case 362:
case 363:
case 364:
case 365:
case 366:
case 367:
case 368:
case 369:
case 351:
case 300:
c = 320>>1;
rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
if (current_menu == 300) menutext(c,24,0,0,"LOAD GAME");
else menutext(c,24,0,0,"SAVE GAME");
if (current_menu >= 360 && current_menu <= 369)
{
sprintf(tempbuf,"PLAYERS: %-2d ",ud.multimode);
gametext(160,156,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+ud.volume_number,1+ud.level_number,ud.player_skill);
gametext(160,168,tempbuf,0,2+8+16);
if (ud.volume_number == 0 && ud.level_number == 7)
gametext(160,180,boardfilename,0,2+8+16);
x = strget((320>>1),184,&ud.savegame[current_menu-360][0],19, 999);
if (x == -1)
{
// readsavenames();
g_player[myconnectindex].ps->gm = MODE_GAME;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
goto DISPLAYNAMES;
}
if (x == 1)
{
if (ud.savegame[current_menu-360][0] == 0)
{
KB_FlushKeyboardQueue();
cmenu(351);
}
else
{
if (ud.multimode > 1)
saveplayer(-1-(current_menu-360));
else saveplayer(current_menu-360);
lastsavedpos = current_menu-360;
g_player[myconnectindex].ps->gm = MODE_GAME;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
}
}
rotatesprite(101<<16,97<<16,65536>>1,512,TILE_SAVESHOT,-32,0,2+4+8+64,0,0,xdim-1,ydim-1);
dispnames();
rotatesprite((c+67+strlen(&ud.savegame[current_menu-360][0])*4)<<16,(50+12*probey)<<16,32768L-10240,0,SPINNINGNUKEICON+(((totalclock)>>3)%7),0,0,10,0,0,xdim-1,ydim-1);
break;
}
last_threehundred = probey;
x = probe(c+68,54,12,10);
if (current_menu == 300)
{
if (ud.savegame[probey][0])
{
if (lastsavehead != probey)
{
loadpheader(probey,&savehead);
lastsavehead = probey;
}
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
sprintf(tempbuf,"PLAYERS: %-2d ",savehead.numplr);
gametext(160,156,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+savehead.volnum,1+savehead.levnum,savehead.plrskl);
gametext(160,168,tempbuf,0,2+8+16);
if (savehead.volnum == 0 && savehead.levnum == 7)
gametext(160,180,savehead.boardfn,0,2+8+16);
}
else menutext(69,70,0,0,"EMPTY");
}
else
{
if (ud.savegame[probey][0])
{
if (lastsavehead != probey)
loadpheader(probey,&savehead);
lastsavehead = probey;
rotatesprite(101<<16,97<<16,65536L>>1,512,TILE_LOADSHOT,-32,0,4+10+64,0,0,xdim-1,ydim-1);
}
else menutext(69,70,0,0,"EMPTY");
sprintf(tempbuf,"PLAYERS: %-2d ",ud.multimode);
gametext(160,156,tempbuf,0,2+8+16);
sprintf(tempbuf,"EPISODE: %-2d / LEVEL: %-2d / SKILL: %-2d",1+ud.volume_number,1+ud.level_number,ud.player_skill);
gametext(160,168,tempbuf,0,2+8+16);
if (ud.volume_number == 0 && ud.level_number == 7)
gametext(160,180,boardfilename,0,2+8+16);
}
switch (x)
{
case -1:
if (current_menu == 300)
{
if ((g_player[myconnectindex].ps->gm&MODE_GAME) != MODE_GAME)
{
cmenu(0);
break;
}
else
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
}
else
g_player[myconnectindex].ps->gm = MODE_GAME;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
break;
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
if (current_menu == 300)
{
if (ud.savegame[x][0])
current_menu = (1000+x);
}
else
{
if (ud.savegame[x][0] != 0)
current_menu = 2000+x;
else
{
KB_FlushKeyboardQueue();
current_menu = (360+x);
ud.savegame[x][0] = 0;
inputloc = 0;
}
}
break;
}
DISPLAYNAMES:
dispnames();
break;
case 400:
case 401:
if (VOLUMEALL) goto VOLUME_ALL_40x;
case 402:
case 403:
c = 320>>1;
if (KB_KeyPressed(sc_LeftArrow) ||
KB_KeyPressed(sc_kpad_4) ||
KB_KeyPressed(sc_UpArrow) ||
KB_KeyPressed(sc_PgUp) ||
KB_KeyPressed(sc_kpad_8))
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_PgUp);
KB_ClearKeyDown(sc_kpad_8);
sound(KICK_HIT);
current_menu--;
if (current_menu < 400) current_menu = 403;
}
else if (
KB_KeyPressed(sc_PgDn) ||
KB_KeyPressed(sc_Enter) ||
KB_KeyPressed(sc_kpad_Enter) ||
KB_KeyPressed(sc_RightArrow) ||
KB_KeyPressed(sc_DownArrow) ||
KB_KeyPressed(sc_kpad_2) ||
KB_KeyPressed(sc_kpad_9) ||
KB_KeyPressed(sc_Space) ||
KB_KeyPressed(sc_kpad_6))
{
KB_ClearKeyDown(sc_PgDn);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_kpad_9);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_Space);
sound(KICK_HIT);
current_menu++;
if (current_menu > 403) current_menu = 400;
}
if (KB_KeyPressed(sc_Escape))
{
if (g_player[myconnectindex].ps->gm&MODE_GAME)
cmenu(50);
else cmenu(0);
return;
}
flushperms();
rotatesprite(0,0,65536L,0,ORDERING+current_menu-400,0,0,10+16+64,0,0,xdim-1,ydim-1);
break;
VOLUME_ALL_40x:
c = 320>>1;
if (KB_KeyPressed(sc_LeftArrow) ||
KB_KeyPressed(sc_kpad_4) ||
KB_KeyPressed(sc_UpArrow) ||
KB_KeyPressed(sc_PgUp) ||
KB_KeyPressed(sc_kpad_8) ||
WHEELDOWN)
{
KB_ClearKeyDown(sc_LeftArrow);
KB_ClearKeyDown(sc_kpad_4);
KB_ClearKeyDown(sc_UpArrow);
KB_ClearKeyDown(sc_PgUp);
KB_ClearKeyDown(sc_kpad_8);
sound(KICK_HIT);
current_menu--;
if (current_menu < 400) current_menu = 401;
}
else if (
KB_KeyPressed(sc_PgDn) ||
KB_KeyPressed(sc_Enter) ||
KB_KeyPressed(sc_kpad_Enter) ||
KB_KeyPressed(sc_RightArrow) ||
KB_KeyPressed(sc_DownArrow) ||
KB_KeyPressed(sc_kpad_2) ||
KB_KeyPressed(sc_kpad_9) ||
KB_KeyPressed(sc_Space) ||
KB_KeyPressed(sc_kpad_6) ||
LMB || WHEELUP)
{
KB_ClearKeyDown(sc_PgDn);
KB_ClearKeyDown(sc_Enter);
KB_ClearKeyDown(sc_RightArrow);
KB_ClearKeyDown(sc_kpad_Enter);
KB_ClearKeyDown(sc_kpad_6);
KB_ClearKeyDown(sc_kpad_9);
KB_ClearKeyDown(sc_kpad_2);
KB_ClearKeyDown(sc_DownArrow);
KB_ClearKeyDown(sc_Space);
sound(KICK_HIT);
current_menu++;
if (current_menu > 401) current_menu = 400;
}
x = probe(0,0,0,1);
if (x == -1)
{
if (g_player[myconnectindex].ps->gm&MODE_GAME)
cmenu(50);
else cmenu(0);
return;
}
flushperms();
switch (current_menu)
{
case 400:
rotatesprite(0,0,65536L,0,TEXTSTORY,0,0,10+16+64, 0,0,xdim-1,ydim-1);
break;
case 401:
rotatesprite(0,0,65536L,0,F1HELP,0,0,10+16+64, 0,0,xdim-1,ydim-1);
break;
}
break;
case 500:
case 502:
c = 320>>1;
gametext(c,90,"Are you sure you want to quit?",0,2+8+16);
gametext(c,99,"(Y/N)",0,2+8+16);
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB)
{
KB_FlushKeyboardQueue();
sendquit();
}
x = probe(186,124,0,1);
if (x == -1 || KB_KeyPressed(sc_N) || RMB)
{
KB_ClearKeyDown(sc_N);
quittimer = 0;
if (g_player[myconnectindex].ps->gm&MODE_DEMO && ud.recstat == 2)
g_player[myconnectindex].ps->gm = MODE_DEMO;
else
{
if (current_menu == 502)
{
cmenu(last_menu);
probey = last_menu_pos;
}
else if (!(g_player[myconnectindex].ps->gm & MODE_GAME || ud.recstat == 2))
cmenu(0);
else g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
}
break;
case 501:
c = 320>>1;
gametext(c,90,"Quit to Title?",0,2+8+16);
gametext(c,99,"(Y/N)",0,2+8+16);
if (KB_KeyPressed(sc_Space) || KB_KeyPressed(sc_Enter) || KB_KeyPressed(sc_kpad_Enter) || KB_KeyPressed(sc_Y) || LMB)
{
KB_FlushKeyboardQueue();
g_player[myconnectindex].ps->gm = MODE_DEMO;
if (ud.recstat == 1)
closedemowrite();
cmenu(0);
}
x = probe(186,124,0,0);
if (x == -1 || KB_KeyPressed(sc_N) || RMB)
{
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (ud.multimode < 2 && ud.recstat != 2)
{
ready2send = 1;
totalclock = ototalclock;
}
}
break;
case 601:
displayfragbar();
rotatesprite(160<<16,29<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(320>>1,34,0,0,&g_player[myconnectindex].user_name[0]);
sprintf(tempbuf,"Waiting for master");
gametext(160,50,tempbuf,0,2+8+16);
gametext(160,59,"to select level",0,2+8+16);
if (KB_KeyPressed(sc_Escape))
{
KB_ClearKeyDown(sc_Escape);
sound(EXITMENUSOUND);
cmenu(0);
}
break;
case 602:
if (menunamecnt == 0)
{
// getfilenames("SUBD");
getfilenames(".","*.MAP");
if (menunamecnt == 0)
cmenu(600);
}
case 603:
{
int plrvotes = 0, j = 0;
x = probe(186,124,0,0);
if (voting != myconnectindex)
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
if (x == -1)
{
if (voting == myconnectindex)
{
for (i=0;i<MAXPLAYERS;i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
tempbuf[0] = 18;
tempbuf[1] = 2;
tempbuf[2] = myconnectindex;
for (c=connecthead;c>=0;c=connectpoint2[c])
{
if (c != myconnectindex) sendpacket(c,tempbuf,3);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
voting = -1;
}
cmenu(0);
}
for (i=0;i<MAXPLAYERS;i++)
{
plrvotes += g_player[i].vote;
j += g_player[i].gotvote;
}
if (j == numplayers || !g_player[myconnectindex].ps->i || (plrvotes > (numplayers>>1)) || (!networkmode && myconnectindex == connecthead))
{
if (plrvotes > (numplayers>>1) || !g_player[myconnectindex].ps->i || (!networkmode && myconnectindex == connecthead))
{
if (ud.m_player_skill == 3) ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_ITEMRESPAWN)) ud.m_respawn_items = 1;
else ud.m_respawn_items = 0;
ud.m_respawn_inventory = 1;
for (c=connecthead;c>=0;c=connectpoint2[c])
{
resetweapons(c);
resetinventory(c);
}
mpchangemap(ud.m_volume_number,ud.m_level_number);
if (voting == myconnectindex)
adduserquote("VOTE SUCCEEDED");
newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill+1);
if (enterlevel(MODE_GAME)) backtomenu();
return;
}
else if (j == numplayers)
{
for (i=0;i<MAXPLAYERS;i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
voting = -1;
tempbuf[0] = 18;
tempbuf[1] = 2;
tempbuf[2] = myconnectindex;
tempbuf[3] = 1;
for (c=connecthead;c>=0;c=connectpoint2[c])
{
if (c != myconnectindex) sendpacket(c,tempbuf,4);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
Bsprintf(fta_quotes[116],"VOTE FAILED");
FTA(116,g_player[myconnectindex].ps);
g_player[myconnectindex].ps->gm &= ~MODE_MENU;
}
}
else
{
gametext(160,90,"WAITING FOR VOTES",0,2);
}
break;
}
case 600:
c = (320>>1) - 120;
if ((g_player[myconnectindex].ps->gm&MODE_GAME) != MODE_GAME)
displayfragbar();
rotatesprite(160<<16,26<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
menutext(160,31,0,0,&g_player[myconnectindex].user_name[0]);
x = probe(c,57-8,16,8);
modval(0,num_gametypes-1,(int *)&ud.m_coop,1,probey==0);
if (!VOLUMEONE)
modval(0,num_volumes-1,(int *)&ud.m_volume_number,1,probey==1);
i = ud.m_level_number;
modval(0,ud.m_volume_number == 0?6+(boardfilename[0]!=0):MAXLEVELS-1,(int *)&ud.m_level_number,1,probey==2);
if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_MARKEROPTION))
modval(0,1,(int *)&ud.m_marker,1,probey==4);
if ((gametype_flags[ud.m_coop] & (GAMETYPE_FLAG_PLAYERSFRIENDLY|GAMETYPE_FLAG_TDM)))
modval(0,1,(int *)&ud.m_ffire,1,probey==5);
else modval(0,1,(int *)&ud.m_noexits,1,probey==5);
if (probey == 1)
if (ud.m_volume_number == 0 && ud.m_level_number > 6+(boardfilename[0]!=0))
ud.m_level_number = 0;
while (map[(ud.m_volume_number*MAXLEVELS)+ud.m_level_number].name == NULL)
{
if (ud.m_level_number < i || i == 0)
ud.m_level_number--;
else ud.m_level_number++;
if (ud.m_level_number > MAXLEVELS-1 || ud.m_level_number < 0)
{
ud.m_level_number = 0;
break;
}
}
switch (x)
{
case -1:
ud.m_recstat = 0;
if (g_player[myconnectindex].ps->gm&MODE_GAME) cmenu(50);
else cmenu(0);
break;
case 0:
ud.m_coop++;
if (ud.m_coop == num_gametypes) ud.m_coop = 0;
break;
case 1:
if (!VOLUMEONE)
{
ud.m_volume_number++;
if (ud.m_volume_number == num_volumes) ud.m_volume_number = 0;
if (ud.m_volume_number == 0 && ud.m_level_number > 6+(boardfilename[0]!=0))
ud.m_level_number = 0;
if (ud.m_level_number > MAXLEVELS-1) ud.m_level_number = 0;
}
break;
case 2:
ud.m_level_number++;
if (!VOLUMEONE)
{
if (ud.m_volume_number == 0 && ud.m_level_number > 6+(boardfilename[0]!=0))
ud.m_level_number = 0;
}
else
{
if (ud.m_volume_number == 0 && ud.m_level_number > 5)
ud.m_level_number = 0;
}
if (ud.m_level_number > MAXLEVELS-1) ud.m_level_number = 0;
break;
case 3:
if (ud.m_monsters_off == 1 && ud.m_player_skill > 0)
ud.m_monsters_off = 0;
if (ud.m_monsters_off == 0)
{
ud.m_player_skill++;
if (ud.m_player_skill > 3)
{
ud.m_player_skill = 0;
ud.m_monsters_off = 1;
}
}
else ud.m_monsters_off = 0;
break;
case 4:
if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_MARKEROPTION))
ud.m_marker = !ud.m_marker;
break;
case 5:
if ((gametype_flags[ud.m_coop] & (GAMETYPE_FLAG_PLAYERSFRIENDLY|GAMETYPE_FLAG_TDM)))
ud.m_ffire = !ud.m_ffire;
else ud.m_noexits = !ud.m_noexits;
break;
case 6:
if (VOLUMEALL)
{
currentlist = 1;
last_menu_pos = probey;
cmenu(101);
}
break;
case 7:
if (voting == -1)
{
if (g_player[myconnectindex].ps->i)
{
for (i=0;i<MAXPLAYERS;i++)
{
g_player[i].vote = 0;
g_player[i].gotvote = 0;
}
g_player[myconnectindex].vote = g_player[myconnectindex].gotvote = 1;
voting = myconnectindex;
tempbuf[0] = 18;
tempbuf[1] = 1;
tempbuf[2] = myconnectindex;
tempbuf[3] = ud.m_volume_number;
tempbuf[4] = ud.m_level_number;
for (c=connecthead;c>=0;c=connectpoint2[c])
{
if (c != myconnectindex) sendpacket(c,tempbuf,5);
if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master
}
}
if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM))
ud.m_noexits = 0;
cmenu(603);
}
break;
}
c += 40;
//if(ud.m_coop==1) gametext(c+70,57-7-9,"COOPERATIVE PLAY",0,2+8+16);
//else if(ud.m_coop==2) gametext(c+70,57-7-9,"DUKEMATCH (NO SPAWN)",0,2+8+16);
//else gametext(c+70,57-7-9,"DUKEMATCH (SPAWN)",0,2+8+16);
gametext(c+70,57-7-9,gametype_names[ud.m_coop],MENUHIGHLIGHT(0),2+8+16);
if (VOLUMEONE)
{
gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],MENUHIGHLIGHT(1),2+8+16);
}
else
{
gametext(c+70,57+16-7-9,volume_names[ud.m_volume_number],MENUHIGHLIGHT(1),2+8+16);
}
gametext(c+70,57+16+16-7-9,&map[MAXLEVELS*ud.m_volume_number+ud.m_level_number].name[0],MENUHIGHLIGHT(2),2+8+16);
gametext(c+70,57+16+16+16-7-9,ud.m_monsters_off == 0 || ud.m_player_skill > 0?skill_names[ud.m_player_skill]:"NONE",MENUHIGHLIGHT(3),2+8+16);
if (gametype_flags[ud.m_coop] & GAMETYPE_FLAG_MARKEROPTION)
gametext(c+70,57+16+16+16+16-7-9,ud.m_marker?"ON":"OFF",MENUHIGHLIGHT(4),2+8+16);
if (gametype_flags[ud.m_coop] & (GAMETYPE_FLAG_PLAYERSFRIENDLY|GAMETYPE_FLAG_TDM))
gametext(c+70,57+16+16+16+16+16-7-9,ud.m_ffire?"ON":"OFF",MENUHIGHLIGHT(5),2+8+16);
else gametext(c+70,57+16+16+16+16+16-7-9,ud.m_noexits?"OFF":"ON",MENUHIGHLIGHT(5),2+8+16);
c -= 44;
menutext(c,57-9,MENUHIGHLIGHT(0),PHX(-2),"GAME TYPE");
if (VOLUMEONE)
{
sprintf(tempbuf,"EPISODE %d",ud.m_volume_number+1);
menutext(c,57+16-9,MENUHIGHLIGHT(1),1,tempbuf);
}
else
{
sprintf(tempbuf,"EPISODE %d",ud.m_volume_number+1);
menutext(c,57+16-9,MENUHIGHLIGHT(1),PHX(-3),tempbuf);
}
sprintf(tempbuf,"LEVEL %d",ud.m_level_number+1);
menutext(c,57+16+16-9,MENUHIGHLIGHT(2),PHX(-4),tempbuf);
menutext(c,57+16+16+16-9,MENUHIGHLIGHT(3),PHX(-5),"MONSTERS");
if (gametype_flags[ud.m_coop] & GAMETYPE_FLAG_MARKEROPTION)
menutext(c,57+16+16+16+16-9,MENUHIGHLIGHT(4),PHX(-6),"MARKERS");
else
menutext(c,57+16+16+16+16-9,MENUHIGHLIGHT(4),1,"MARKERS");
if (gametype_flags[ud.m_coop] & (GAMETYPE_FLAG_PLAYERSFRIENDLY|GAMETYPE_FLAG_TDM))
menutext(c,57+16+16+16+16+16-9,MENUHIGHLIGHT(5),0,"FR. FIRE");
else menutext(c,57+16+16+16+16+16-9,MENUHIGHLIGHT(5),0,"MAP EXITS");
if (VOLUMEALL)
{
menutext(c,57+16+16+16+16+16+16-9,MENUHIGHLIGHT(6),0,"USER MAP");
if (boardfilename[0] != 0)
gametext(c+70+44,57+16+16+16+16+16,boardfilename,MENUHIGHLIGHT(6),2+8+16);
}
else
{
menutext(c,57+16+16+16+16+16+16-9,MENUHIGHLIGHT(6),1,"USER MAP");
}
menutext(c,57+16+16+16+16+16+16+16-9,MENUHIGHLIGHT(7),voting!=-1,"START GAME");
break;
}
if ((g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU)
{
vscrn();
cameraclock = totalclock;
cameradist = 65536L;
}
}