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https://github.com/ZDoom/raze-gles.git
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e8452a79e8
Also optimized the base64 encoder to avoid creating endless memory copies, thanks to using std::string which is a really poor container for this kind of stuff when workig with larger blocks of data.
12 lines
398 B
C
12 lines
398 B
C
//
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// base64 encoding and decoding with C++.
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// Version: 1.01.00
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//
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#ifndef BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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#define BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A
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TArray<uint8_t> base64_encode(unsigned char const* bytes_to_encode, size_t in_len);
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void base64_decode(void* memory, size_t len, const char* encoded_string);
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#endif /* BASE64_H_C0CE2A47_D10E_42C9_A27C_C883944E704A */
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