mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
6bffdf80a1
Game compiles and runs but transparency doesn't work yet. # Conflicts: # source/CMakeLists.txt # source/core/menu/menu.cpp # source/core/textures/buildtiles.cpp
79 lines
4 KiB
C++
79 lines
4 KiB
C++
// ****************************************************************************
|
|
// * This file is part of the xBRZ project. It is distributed under *
|
|
// * GNU General Public License: https://www.gnu.org/licenses/gpl-3.0 *
|
|
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved *
|
|
// * *
|
|
// * Additionally and as a special exception, the author gives permission *
|
|
// * to link the code of this program with the following libraries *
|
|
// * (or with modified versions that use the same licenses), and distribute *
|
|
// * linked combinations including the two: MAME, FreeFileSync, Snes9x, ePSXe *
|
|
// * You must obey the GNU General Public License in all respects for all of *
|
|
// * the code used other than MAME, FreeFileSync, Snes9x, ePSXe. *
|
|
// * If you modify this file, you may extend this exception to your version *
|
|
// * of the file, but you are not obligated to do so. If you do not wish to *
|
|
// * do so, delete this exception statement from your version. *
|
|
// ****************************************************************************
|
|
|
|
#ifndef XBRZ_HEADER_3847894708239054
|
|
#define XBRZ_HEADER_3847894708239054
|
|
|
|
#include <cstddef> //size_t
|
|
#include <cstdint> //uint32_t
|
|
#include <limits>
|
|
#include "xbrz_config.h"
|
|
|
|
|
|
namespace xbrz
|
|
{
|
|
/*
|
|
-------------------------------------------------------------------------
|
|
| xBRZ: "Scale by rules" - high quality image upscaling filter by Zenju |
|
|
-------------------------------------------------------------------------
|
|
using a modified approach of xBR:
|
|
http://board.byuu.org/viewtopic.php?f=10&t=2248
|
|
- new rule set preserving small image features
|
|
- highly optimized for performance
|
|
- support alpha channel
|
|
- support multithreading
|
|
- support 64-bit architectures
|
|
- support processing image slices
|
|
- support scaling up to 6xBRZ
|
|
*/
|
|
|
|
enum class ColorFormat //from high bits -> low bits, 8 bit per channel
|
|
{
|
|
RGB, //8 bit for each red, green, blue, upper 8 bits unused
|
|
ARGB, //including alpha channel, BGRA byte order on little-endian machines
|
|
ARGB_UNBUFFERED, //like ARGB, but without the one-time buffer creation overhead (ca. 100 - 300 ms) at the expense of a slightly slower scaling time
|
|
};
|
|
|
|
const int SCALE_FACTOR_MAX = 6;
|
|
|
|
/*
|
|
-> map source (srcWidth * srcHeight) to target (scale * width x scale * height) image, optionally processing a half-open slice of rows [yFirst, yLast) only
|
|
-> if your emulator changes only a few image slices during each cycle (e.g. DOSBox) then there's no need to run xBRZ on the complete image:
|
|
Just make sure you enlarge the source image slice by 2 rows on top and 2 on bottom (this is the additional range the xBRZ algorithm is using during analysis)
|
|
CAVEAT: If there are multiple changed slices, make sure they do not overlap after adding these additional rows in order to avoid a memory race condition
|
|
in the target image data if you are using multiple threads for processing each enlarged slice!
|
|
|
|
THREAD-SAFETY: - parts of the same image may be scaled by multiple threads as long as the [yFirst, yLast) ranges do not overlap!
|
|
- there is a minor inefficiency for the first row of a slice, so avoid processing single rows only; suggestion: process at least 8-16 rows
|
|
*/
|
|
void scale(size_t factor, //valid range: 2 - SCALE_FACTOR_MAX
|
|
const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight,
|
|
ColorFormat colFmt,
|
|
const ScalerCfg& cfg = ScalerCfg(),
|
|
int yFirst = 0, int yLast = std::numeric_limits<int>::max()); //slice of source image
|
|
|
|
void bilinearScale(const uint32_t* src, int srcWidth, int srcHeight,
|
|
/**/ uint32_t* trg, int trgWidth, int trgHeight);
|
|
|
|
void nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight,
|
|
/**/ uint32_t* trg, int trgWidth, int trgHeight);
|
|
|
|
|
|
//parameter tuning
|
|
bool equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance);
|
|
}
|
|
|
|
#endif
|