.. |
actors.cpp
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- fixed compile
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2020-06-21 22:53:08 +02:00 |
actors.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
anim.cpp
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- cleanup of animlib.
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2020-06-27 11:47:31 +02:00 |
anim.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
c_con.cpp
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- more file matching.
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2020-04-12 08:30:41 +02:00 |
cheats.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
cheats.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
cmdline.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
cmdline.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
common.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
common_game.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
config.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
config.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
d_menu.cpp
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
demo.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
demo.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
duke3d.h
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
events_defs.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
game.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
game.h
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- got rid of m_level_number and m_volume_number.
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2020-07-07 10:17:02 +02:00 |
gamedef.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
gamedef.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
gameexec.cpp
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- fixed compile
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2020-06-21 22:53:08 +02:00 |
gameexec.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
gamestructures.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
gamestructures.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
gamevars.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
gamevars.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
global.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
global.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
inv.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
keys.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
macros.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
menus.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
namesdyn.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
namesdyn.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
network.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
network.h
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- 2d stuff
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2020-06-25 21:51:44 +02:00 |
osdcmds.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
osdcmds.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
player.cpp
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Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2
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2020-07-05 11:55:41 +02:00 |
player.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
premap.cpp
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- everything compiles again.
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2020-07-07 20:27:21 +02:00 |
premap.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
quotes.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
savegame.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
savegame.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
sbar.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
sbar.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
screens.cpp
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- migrated displayrest and took the opportunity to un-fuck the palette management.
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2020-07-07 04:54:12 +02:00 |
screens.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
sector.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
sector.h
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- fixed compile
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2020-06-21 22:53:08 +02:00 |
soundefs.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
sounds.cpp
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- everything compiles again.
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2020-07-07 20:27:21 +02:00 |
sounds.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
sounds_common.h
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- revert all consolidation efforts between Duke and RR frontends.
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2020-03-18 08:24:31 +01:00 |
soundsdyn.cpp
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
soundsdyn.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |
text.cpp
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
text.h
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- preparation work.
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2020-06-21 20:59:07 +02:00 |