raze-gles/source/duke3d/src
Christoph Oelckers 01fce31f43 - everything compiles again.
Still needs testing.
2020-07-07 20:27:21 +02:00
..
actors.cpp - fixed compile 2020-06-21 22:53:08 +02:00
actors.h - preparation work. 2020-06-21 20:59:07 +02:00
anim.cpp - cleanup of animlib. 2020-06-27 11:47:31 +02:00
anim.h - preparation work. 2020-06-21 20:59:07 +02:00
c_con.cpp - more file matching. 2020-04-12 08:30:41 +02:00
cheats.cpp - preparation work. 2020-06-21 20:59:07 +02:00
cheats.h - preparation work. 2020-06-21 20:59:07 +02:00
cmdline.cpp - preparation work. 2020-06-21 20:59:07 +02:00
cmdline.h - preparation work. 2020-06-21 20:59:07 +02:00
common.cpp - preparation work. 2020-06-21 20:59:07 +02:00
common_game.h - preparation work. 2020-06-21 20:59:07 +02:00
config.cpp - preparation work. 2020-06-21 20:59:07 +02:00
config.h - preparation work. 2020-06-21 20:59:07 +02:00
d_menu.cpp - fixed menu registration. 2020-07-02 01:24:46 +02:00
demo.cpp - preparation work. 2020-06-21 20:59:07 +02:00
demo.h - preparation work. 2020-06-21 20:59:07 +02:00
duke3d.h - fixed menu registration. 2020-07-02 01:24:46 +02:00
events_defs.h - preparation work. 2020-06-21 20:59:07 +02:00
game.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
game.h - got rid of m_level_number and m_volume_number. 2020-07-07 10:17:02 +02:00
gamedef.cpp - preparation work. 2020-06-21 20:59:07 +02:00
gamedef.h - preparation work. 2020-06-21 20:59:07 +02:00
gameexec.cpp - fixed compile 2020-06-21 22:53:08 +02:00
gameexec.h - preparation work. 2020-06-21 20:59:07 +02:00
gamestructures.cpp - preparation work. 2020-06-21 20:59:07 +02:00
gamestructures.h - preparation work. 2020-06-21 20:59:07 +02:00
gamevars.cpp - preparation work. 2020-06-21 20:59:07 +02:00
gamevars.h - preparation work. 2020-06-21 20:59:07 +02:00
global.cpp - preparation work. 2020-06-21 20:59:07 +02:00
global.h - preparation work. 2020-06-21 20:59:07 +02:00
inv.h - preparation work. 2020-06-21 20:59:07 +02:00
keys.h - preparation work. 2020-06-21 20:59:07 +02:00
macros.h - preparation work. 2020-06-21 20:59:07 +02:00
menus.h - preparation work. 2020-06-21 20:59:07 +02:00
namesdyn.cpp - preparation work. 2020-06-21 20:59:07 +02:00
namesdyn.h - preparation work. 2020-06-21 20:59:07 +02:00
network.cpp - preparation work. 2020-06-21 20:59:07 +02:00
network.h - 2d stuff 2020-06-25 21:51:44 +02:00
osdcmds.cpp - preparation work. 2020-06-21 20:59:07 +02:00
osdcmds.h - preparation work. 2020-06-21 20:59:07 +02:00
player.cpp Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
player.h - preparation work. 2020-06-21 20:59:07 +02:00
premap.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
premap.h - preparation work. 2020-06-21 20:59:07 +02:00
quotes.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
savegame.cpp - preparation work. 2020-06-21 20:59:07 +02:00
savegame.h - preparation work. 2020-06-21 20:59:07 +02:00
sbar.cpp - preparation work. 2020-06-21 20:59:07 +02:00
sbar.h - preparation work. 2020-06-21 20:59:07 +02:00
screens.cpp - migrated displayrest and took the opportunity to un-fuck the palette management. 2020-07-07 04:54:12 +02:00
screens.h - preparation work. 2020-06-21 20:59:07 +02:00
sector.cpp - preparation work. 2020-06-21 20:59:07 +02:00
sector.h - fixed compile 2020-06-21 22:53:08 +02:00
soundefs.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
sounds.cpp - everything compiles again. 2020-07-07 20:27:21 +02:00
sounds.h - preparation work. 2020-06-21 20:59:07 +02:00
sounds_common.h - revert all consolidation efforts between Duke and RR frontends. 2020-03-18 08:24:31 +01:00
soundsdyn.cpp - preparation work. 2020-06-21 20:59:07 +02:00
soundsdyn.h - preparation work. 2020-06-21 20:59:07 +02:00
text.cpp - quote cleanup. 2020-06-30 22:53:15 +02:00
text.h - preparation work. 2020-06-21 20:59:07 +02:00