raze-gles/source/build/src
Christoph Oelckers 817fa8aba3 - save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00
..
clip.cpp - Duke: Added a file check for the map to be entered when ending a level. 2020-09-10 21:39:52 +02:00
defs.cpp - reinstated setuptile. 2020-09-23 18:18:22 +02:00
engine.cpp - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
engine_priv.h - Re-standardise horizon around 0 and not 100. 2020-10-07 13:28:45 +11:00
mdsprite.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00
polymost.cpp - save the entire engine state as JSON. 2020-10-13 20:18:08 +02:00
voxmodel.cpp - always use the containing sector's fog when rendering sprites. 2020-09-20 20:39:11 +02:00