mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-29 13:00:43 +00:00
611dad7f69
Not hooked up yet.
81 lines
3.2 KiB
C
81 lines
3.2 KiB
C
/*
|
|
** Copyright (c) 2014-2017 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
** of this software and/or associated documentation files (the "Materials"),
|
|
** to deal in the Materials without restriction, including without limitation
|
|
** the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
** and/or sell copies of the Materials, and to permit persons to whom the
|
|
** Materials are furnished to do so, subject to the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included in
|
|
** all copies or substantial portions of the Materials.
|
|
**
|
|
** MODIFICATIONS TO THIS FILE MAY MEAN IT NO LONGER ACCURATELY REFLECTS KHRONOS
|
|
** STANDARDS. THE UNMODIFIED, NORMATIVE VERSIONS OF KHRONOS SPECIFICATIONS AND
|
|
** HEADER INFORMATION ARE LOCATED AT https://www.khronos.org/registry/
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
** OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
** THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
** LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
** FROM,OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE USE OR OTHER DEALINGS
|
|
** IN THE MATERIALS.
|
|
*/
|
|
|
|
#ifndef GLSLextNV_H
|
|
#define GLSLextNV_H
|
|
|
|
enum BuiltIn;
|
|
enum Decoration;
|
|
enum Op;
|
|
enum Capability;
|
|
|
|
static const int GLSLextNVVersion = 100;
|
|
static const int GLSLextNVRevision = 11;
|
|
|
|
//SPV_NV_sample_mask_override_coverage
|
|
const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
|
|
|
|
//SPV_NV_geometry_shader_passthrough
|
|
const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
|
|
|
|
//SPV_NV_viewport_array2
|
|
const char* const E_SPV_NV_viewport_array2 = "SPV_NV_viewport_array2";
|
|
const char* const E_ARB_shader_viewport_layer_array = "SPV_ARB_shader_viewport_layer_array";
|
|
|
|
//SPV_NV_stereo_view_rendering
|
|
const char* const E_SPV_NV_stereo_view_rendering = "SPV_NV_stereo_view_rendering";
|
|
|
|
//SPV_NVX_multiview_per_view_attributes
|
|
const char* const E_SPV_NVX_multiview_per_view_attributes = "SPV_NVX_multiview_per_view_attributes";
|
|
|
|
//SPV_NV_shader_subgroup_partitioned
|
|
const char* const E_SPV_NV_shader_subgroup_partitioned = "SPV_NV_shader_subgroup_partitioned";
|
|
|
|
//SPV_NV_fragment_shader_barycentric
|
|
const char* const E_SPV_NV_fragment_shader_barycentric = "SPV_NV_fragment_shader_barycentric";
|
|
|
|
//SPV_NV_compute_shader_derivatives
|
|
const char* const E_SPV_NV_compute_shader_derivatives = "SPV_NV_compute_shader_derivatives";
|
|
|
|
//SPV_NV_shader_image_footprint
|
|
const char* const E_SPV_NV_shader_image_footprint = "SPV_NV_shader_image_footprint";
|
|
|
|
//SPV_NV_mesh_shader
|
|
const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
|
|
|
|
//SPV_NV_raytracing
|
|
const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
|
|
|
|
//SPV_NV_shading_rate
|
|
const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
|
|
|
|
//SPV_NV_cooperative_matrix
|
|
const char* const E_SPV_NV_cooperative_matrix = "SPV_NV_cooperative_matrix";
|
|
|
|
//SPV_NV_shader_sm_builtins
|
|
const char* const E_SPV_NV_shader_sm_builtins = "SPV_NV_shader_sm_builtins";
|
|
|
|
#endif // #ifndef GLSLextNV_H
|