raze-gles/polymer
2012-09-30 14:40:42 +00:00
..
eduke32 Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
synthesis.sh synthesis.sh: 2012-03-04 09:33:23 +00:00