mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-17 09:51:38 +00:00
0dbf3bbb1e
- Player Control updates - Minor modern types updates - There was removed GDX prefix for all modern stuff # Conflicts: # source/blood/src/aiunicult.cpp # source/blood/src/aiunicult.h # source/blood/src/mapedit.cpp # source/blood/src/player.h # source/blood/src/sfx.h
612 lines
17 KiB
C++
612 lines
17 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "build.h"
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#include "common_game.h"
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#include "callback.h"
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#include "db.h"
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#include "eventq.h"
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#include "globals.h"
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#include "loadsave.h"
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#include "pqueue.h"
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#include "triggers.h"
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#include "view.h"
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#include "secrets.h"
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BEGIN_BLD_NS
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class EventQueue
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{
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public:
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PriorityQueue<EVENT>* PQueue;
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EventQueue()
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{
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PQueue = NULL;
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}
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bool IsNotEmpty(unsigned int nTime)
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{
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return PQueue->Size() > 0 && nTime >= PQueue->LowestPriority();
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}
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EVENT ERemove(void)
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{
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return PQueue->Remove();
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}
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void Kill(int, int);
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void Kill(int, int, CALLBACK_ID);
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};
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EventQueue eventQ;
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void EventQueue::Kill(int a1, int a2)
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{
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PQueue->Kill([=](EVENT nItem)->bool {return nItem.index == a1 && nItem.type == a2; });
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}
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void EventQueue::Kill(int a1, int a2, CALLBACK_ID a3)
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{
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EVENT evn = { (unsigned int)a1, (unsigned int)a2, kCmdCallback, (unsigned int)a3 };
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PQueue->Kill([=](EVENT nItem)->bool {return !memcmp(&nItem, &evn, sizeof(EVENT)); });
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}
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RXBUCKET rxBucket[kChannelMax+1];
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int GetBucketChannel(const RXBUCKET *pRX)
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{
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switch (pRX->type) {
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case 6: {
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int nIndex = pRX->index;
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int nXIndex = sector[nIndex].extra;
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dassert(nXIndex > 0);
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return xsector[nXIndex].rxID;
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}
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case 0: {
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int nIndex = pRX->index;
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int nXIndex = wall[nIndex].extra;
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dassert(nXIndex > 0);
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return xwall[nXIndex].rxID;
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}
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case 3: {
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int nIndex = pRX->index;
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int nXIndex = sprite[nIndex].extra;
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dassert(nXIndex > 0);
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return xsprite[nXIndex].rxID;
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}
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}
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return 0;
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}
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#if 0
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int CompareChannels(const void *a, const void *b)
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{
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return GetBucketChannel((const RXBUCKET*)a)-GetBucketChannel((const RXBUCKET*)b);
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}
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#else
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static int CompareChannels(RXBUCKET *a, RXBUCKET *b)
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{
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return GetBucketChannel(a) - GetBucketChannel(b);
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}
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#endif
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static RXBUCKET *SortGetMiddle(RXBUCKET *a1, RXBUCKET *a2, RXBUCKET *a3)
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{
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if (CompareChannels(a1, a2) > 0)
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{
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if (CompareChannels(a1, a3) > 0)
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{
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if (CompareChannels(a2, a3) > 0)
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return a2;
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return a3;
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}
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return a1;
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}
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else
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{
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if (CompareChannels(a1, a3) < 0)
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{
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if (CompareChannels(a2, a3) > 0)
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return a3;
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return a2;
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}
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return a1;
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}
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}
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static void SortSwap(RXBUCKET *a, RXBUCKET *b)
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{
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RXBUCKET t = *a;
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*a = *b;
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*b = t;
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}
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static void SortRXBucket(int nCount)
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{
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RXBUCKET *v144[32];
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int vc4[32];
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int v14 = 0;
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RXBUCKET *pArray = rxBucket;
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while (true)
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{
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while (nCount > 1)
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{
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if (nCount < 16)
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{
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for (int nDist = 3; nDist > 0; nDist -= 2)
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{
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for (RXBUCKET *pI = pArray+nDist; pI < pArray+nCount; pI += nDist)
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{
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for (RXBUCKET *pJ = pI; pJ > pArray && CompareChannels(pJ-nDist, pJ) > 0; pJ -= nDist)
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{
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SortSwap(pJ, pJ-nDist);
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}
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}
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}
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break;
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}
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RXBUCKET *v30, *vdi, *vsi;
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vdi = pArray + nCount / 2;
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if (nCount > 29)
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{
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v30 = pArray;
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vsi = pArray + nCount-1;
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if (nCount > 42)
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{
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int v20 = nCount / 8;
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v30 = SortGetMiddle(v30, v30+v20, v30+v20*2);
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vdi = SortGetMiddle(vdi-v20, vdi, vdi+v20);
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vsi = SortGetMiddle(vsi-v20*2, vsi-v20, vsi);
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}
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vdi = SortGetMiddle(v30, vdi, vsi);
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}
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RXBUCKET v44 = *vdi;
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RXBUCKET *vc = pArray;
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RXBUCKET *v8 = pArray+nCount-1;
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RXBUCKET *vbx = vc;
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RXBUCKET *v4 = v8;
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while (true)
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{
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while (vbx <= v4)
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{
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int nCmp = CompareChannels(vbx, &v44);
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if (nCmp > 0)
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break;
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if (nCmp == 0)
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{
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SortSwap(vbx, vc);
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vc++;
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}
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vbx++;
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}
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while (vbx <= v4)
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{
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int nCmp = CompareChannels(v4, &v44);
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if (nCmp < 0)
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break;
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if (nCmp == 0)
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{
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SortSwap(v4, v8);
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v8--;
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}
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v4--;
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}
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if (vbx > v4)
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break;
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SortSwap(vbx, v4);
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v4--;
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vbx++;
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}
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RXBUCKET *v2c = pArray+nCount;
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int vt = ClipHigh(vbx-vc, vc-pArray);
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for (int i = 0; i < vt; i++)
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{
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SortSwap(&vbx[i-vt], &pArray[i]);
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}
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vt = ClipHigh(v8-v4, v2c-v8-1);
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for (int i = 0; i < vt; i++)
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{
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SortSwap(&v2c[i-vt], &vbx[i]);
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}
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int vvsi = v8-v4;
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int vvdi = vbx-vc;
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if (vvsi >= vvdi)
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{
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vc4[v14] = vvsi;
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v144[v14] = v2c-vvsi;
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nCount = vvdi;
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v14++;
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}
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else
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{
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vc4[v14] = vvdi;
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v144[v14] = pArray;
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nCount = vvsi;
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pArray = v2c - vvsi;
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v14++;
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}
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}
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if (v14 == 0)
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return;
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v14--;
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pArray = v144[v14];
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nCount = vc4[v14];
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}
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}
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unsigned short bucketHead[1024+1];
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void evInit(void)
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{
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if (eventQ.PQueue)
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delete eventQ.PQueue;
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if (VanillaMode())
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eventQ.PQueue = new VanillaPriorityQueue<EVENT>();
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else
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eventQ.PQueue = new StdPriorityQueue<EVENT>();
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eventQ.PQueue->Clear();
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int nCount = 0;
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for (int i = 0; i < numsectors; i++)
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{
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int nXSector = sector[i].extra;
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if (nXSector >= kMaxXSectors)
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ThrowError("Invalid xsector reference in sector %d", i);
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if (nXSector > 0 && xsector[nXSector].rxID > 0)
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{
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dassert(nCount < kChannelMax);
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rxBucket[nCount].type = 6;
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rxBucket[nCount].index = i;
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nCount++;
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}
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}
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for (int i = 0; i < numwalls; i++)
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{
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int nXWall = wall[i].extra;
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if (nXWall >= kMaxXWalls)
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ThrowError("Invalid xwall reference in wall %d", i);
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if (nXWall > 0 && xwall[nXWall].rxID > 0)
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{
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dassert(nCount < kChannelMax);
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rxBucket[nCount].type = 0;
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rxBucket[nCount].index = i;
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nCount++;
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}
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}
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for (int i = 0; i < kMaxSprites; i++)
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{
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if (sprite[i].statnum < kMaxStatus)
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{
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int nXSprite = sprite[i].extra;
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if (nXSprite >= kMaxXSprites)
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ThrowError("Invalid xsprite reference in sprite %d", i);
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if (nXSprite > 0 && xsprite[nXSprite].rxID > 0)
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{
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dassert(nCount < kChannelMax);
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rxBucket[nCount].type = 3;
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rxBucket[nCount].index = i;
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nCount++;
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}
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}
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}
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SortRXBucket(nCount);
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int i, j = 0;
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for (i = 0; i < 1024; i++)
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{
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bucketHead[i] = j;
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while(j < nCount && GetBucketChannel(&rxBucket[j]) == i)
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j++;
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}
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bucketHead[i] = j;
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}
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char evGetSourceState(int nType, int nIndex)
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{
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switch (nType)
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{
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case 6:
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{
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int nXIndex = sector[nIndex].extra;
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dassert(nXIndex > 0 && nXIndex < kMaxXSectors);
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return xsector[nXIndex].state;
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}
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case 0:
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{
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int nXIndex = wall[nIndex].extra;
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dassert(nXIndex > 0 && nXIndex < kMaxXWalls);
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return xwall[nXIndex].state;
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}
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case 3:
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{
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int nXIndex = sprite[nIndex].extra;
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dassert(nXIndex > 0 && nXIndex < kMaxXSprites);
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return xsprite[nXIndex].state;
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}
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}
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return 0;
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}
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void evSend(int nIndex, int nType, int rxId, COMMAND_ID command, short causedBy)
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{
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EVENT event; event.index = nIndex; event.type = nType; event.cmd = command; event.causedBy = causedBy;
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switch (command) {
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case kCmdState:
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command = evGetSourceState(nType, nIndex) ? kCmdOn : kCmdOff;
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break;
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case kCmdNotState:
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command = evGetSourceState(nType, nIndex) ? kCmdOff : kCmdOn;
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break;
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}
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switch (rxId) {
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case kChannelTextOver:
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if (command >= kCmdNumberic) trTextOver(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid TextOver command by xobject #%d (object type %d)", nIndex, nType);
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return;
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case kChannelLevelExitNormal:
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levelEndLevel(0);
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return;
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case kChannelLevelExitSecret:
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levelEndLevel(1);
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return;
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// By NoOne: finished level and load custom level <20> via numbered command.
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case kChannelModernEndLevelCustom:
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if (command >= kCmdNumberic) levelEndLevelCustom(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid Level-Exit# command by xobject #%d (object type %d)", nIndex, nType);
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return;
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case kChannelSetTotalSecrets:
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if (command >= kCmdNumberic) levelSetupSecret(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid Total-Secrets command by xobject #%d (object type %d)", nIndex, nType);
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break;
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case kChannelSecretFound:
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SECRET_Trigger(nIndex + 65536 * nType);
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if (command >= kCmdNumberic) levelTriggerSecret(command - kCmdNumberic);
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else viewSetSystemMessage("Invalid Trigger-Secret command by xobject #%d (object type %d)", nIndex, nType);
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break;
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case kChannelRemoteBomb0:
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case kChannelRemoteBomb1:
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case kChannelRemoteBomb2:
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case kChannelRemoteBomb3:
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case kChannelRemoteBomb4:
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case kChannelRemoteBomb5:
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case kChannelRemoteBomb6:
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case kChannelRemoteBomb7:
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for (int nSprite = headspritestat[kStatThing]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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spritetype* pSprite = &sprite[nSprite];
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if (pSprite->flags & 32)
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continue;
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int nXSprite = pSprite->extra;
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if (nXSprite > 0)
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{
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XSPRITE* pXSprite = &xsprite[nXSprite];
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if (pXSprite->rxID == rxId)
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trMessageSprite(nSprite, event);
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}
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}
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return;
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case kChannelTeamAFlagCaptured:
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case kChannelTeamBFlagCaptured:
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for (int nSprite = headspritestat[kStatItem]; nSprite >= 0; nSprite = nextspritestat[nSprite])
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{
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spritetype* pSprite = &sprite[nSprite];
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if (pSprite->flags & 32)
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continue;
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int nXSprite = pSprite->extra;
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if (nXSprite > 0)
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{
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XSPRITE* pXSprite = &xsprite[nXSprite];
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if (pXSprite->rxID == rxId)
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trMessageSprite(nSprite, event);
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}
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}
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return;
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default:
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break;
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}
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if (gModernMap) {
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// allow to send commands on player sprites
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PLAYER* pPlayer = NULL;
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if (playerRXRngIsFine(rxId)) {
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if ((pPlayer = getPlayerById((kChannelPlayer0 - kChannelPlayer7) + kMaxPlayers)) != NULL)
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trMessageSprite(pPlayer->nSprite, event);
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} else if (rxId == kChannelAllPlayers) {
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for (int i = 0; i < kMaxPlayers; i++) {
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if ((pPlayer = getPlayerById(i)) != NULL)
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trMessageSprite(pPlayer->nSprite, event);
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}
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// send command on sprite which create the event sequence
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} else if (rxId == kChannelEventCauser && spriRangeIsFine(event.causedBy)) {
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trMessageSprite(event.causedBy, event);
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}
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}
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for (int i = bucketHead[rxId]; i < bucketHead[rxId+1]; i++) {
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if (event.type != rxBucket[i].type || event.index != rxBucket[i].index) {
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switch (rxBucket[i].type) {
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case 6:
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trMessageSector(rxBucket[i].index, event);
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break;
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case 0:
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trMessageWall(rxBucket[i].index, event);
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break;
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case 3:
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{
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int nSprite = rxBucket[i].index;
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spritetype *pSprite = &sprite[nSprite];
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if (pSprite->flags&32)
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continue;
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int nXSprite = pSprite->extra;
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if (nXSprite > 0)
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{
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XSPRITE *pXSprite = &xsprite[nXSprite];
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if (pXSprite->rxID > 0)
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trMessageSprite(nSprite, event);
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}
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break;
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}
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}
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}
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}
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}
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void evPost(int nIndex, int nType, unsigned int nDelta, COMMAND_ID command, short causedBy) {
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dassert(command != kCmdCallback);
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if (command == kCmdState) command = evGetSourceState(nType, nIndex) ? kCmdOn : kCmdOff;
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else if (command == kCmdNotState) command = evGetSourceState(nType, nIndex) ? kCmdOff : kCmdOn;
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EVENT evn = {};
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evn.index = nIndex;
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evn.type = nType;
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evn.cmd = command;
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evn.causedBy = causedBy;
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eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn);
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}
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void evPost(int nIndex, int nType, unsigned int nDelta, CALLBACK_ID callback, short causedBy) {
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EVENT evn = {};
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evn.index = nIndex;
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evn.type = nType;
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evn.cmd = kCmdCallback;
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evn.funcID = callback;
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evn.causedBy = causedBy;
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eventQ.PQueue->Insert((int)gFrameClock+nDelta, evn);
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}
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void evProcess(unsigned int nTime)
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{
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#if 0
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while (1)
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{
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// Inlined?
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char bDone;
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if (eventQ.fNodeCount > 0 && nTime >= eventQ.queueItems[1])
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bDone = 1;
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else
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bDone = 0;
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if (!bDone)
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break;
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#endif
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while(eventQ.IsNotEmpty(nTime))
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{
|
||
EVENT event = eventQ.ERemove();
|
||
if (event.cmd == kCmdCallback)
|
||
{
|
||
dassert(event.funcID < kCallbackMax);
|
||
dassert(gCallback[event.funcID] != NULL);
|
||
gCallback[event.funcID](event.index);
|
||
}
|
||
else
|
||
{
|
||
switch (event.type)
|
||
{
|
||
case 6:
|
||
trMessageSector(event.index, event);
|
||
break;
|
||
case 0:
|
||
trMessageWall(event.index, event);
|
||
break;
|
||
case 3:
|
||
trMessageSprite(event.index, event);
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void evKill(int a1, int a2)
|
||
{
|
||
eventQ.Kill(a1, a2);
|
||
}
|
||
|
||
void evKill(int a1, int a2, CALLBACK_ID a3)
|
||
{
|
||
eventQ.Kill(a1, a2, a3);
|
||
}
|
||
|
||
class EventQLoadSave : public LoadSave
|
||
{
|
||
public:
|
||
virtual void Load();
|
||
virtual void Save();
|
||
};
|
||
|
||
void EventQLoadSave::Load()
|
||
{
|
||
if (eventQ.PQueue)
|
||
delete eventQ.PQueue;
|
||
Read(&eventQ, sizeof(eventQ));
|
||
if (VanillaMode())
|
||
eventQ.PQueue = new VanillaPriorityQueue<EVENT>();
|
||
else
|
||
eventQ.PQueue = new StdPriorityQueue<EVENT>();
|
||
int nEvents;
|
||
Read(&nEvents, sizeof(nEvents));
|
||
for (int i = 0; i < nEvents; i++)
|
||
{
|
||
EVENT event = {};
|
||
unsigned int eventtime;
|
||
Read(&eventtime, sizeof(eventtime));
|
||
Read(&event, sizeof(event));
|
||
eventQ.PQueue->Insert(eventtime, event);
|
||
}
|
||
Read(rxBucket, sizeof(rxBucket));
|
||
Read(bucketHead, sizeof(bucketHead));
|
||
}
|
||
|
||
void EventQLoadSave::Save()
|
||
{
|
||
EVENT events[1024];
|
||
unsigned int eventstime[1024];
|
||
Write(&eventQ, sizeof(eventQ));
|
||
int nEvents = eventQ.PQueue->Size();
|
||
Write(&nEvents, sizeof(nEvents));
|
||
for (int i = 0; i < nEvents; i++)
|
||
{
|
||
eventstime[i] = eventQ.PQueue->LowestPriority();
|
||
events[i] = eventQ.ERemove();
|
||
Write(&eventstime[i], sizeof(eventstime[i]));
|
||
Write(&events[i], sizeof(events[i]));
|
||
}
|
||
dassert(eventQ.PQueue->Size() == 0);
|
||
for (int i = 0; i < nEvents; i++)
|
||
{
|
||
eventQ.PQueue->Insert(eventstime[i], events[i]);
|
||
}
|
||
Write(rxBucket, sizeof(rxBucket));
|
||
Write(bucketHead, sizeof(bucketHead));
|
||
}
|
||
|
||
static EventQLoadSave *myLoadSave;
|
||
|
||
void EventQLoadSaveConstruct(void)
|
||
{
|
||
myLoadSave = new EventQLoadSave();
|
||
}
|
||
|
||
END_BLD_NS
|