raze-gles/source/glbackend
Christoph Oelckers cf30f5560b - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it.
The only compatibility mode feature left is the main drawer function using glBegin/glEnd but changing that is not as urgent as the rest.
This also cleans up the fog application and adds the exponential fog mode again that somehow got lost over time.
2019-10-06 12:42:35 +02:00
..
gl_hwtexture.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
gl_hwtexture.h - use explicitly declared matrix uniforms. 2019-10-06 10:19:51 +02:00
gl_renderstate.h - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
gl_samplers.cpp - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_samplers.h - initialize the GL backend in the proper place. 2019-09-23 23:33:59 +02:00
gl_shader.cpp - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
gl_shader.h - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
gl_uniform.h - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
glbackend.cpp - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00
glbackend.h - upgraded the polymost fragment shader to GLSL 3.3 as well, removing all legacy features from it. 2019-10-06 12:42:35 +02:00